General workflow to create materials in substance 3D Painter

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  • Опубліковано 25 вер 2024
  • These are the recordings of a 3-Day intensive workshop to create original creature designs.
    DAY 3: On the final day of the workshop, we’ll export the creature concept form ZBrush and bring it into Substance 3D Painter to bake the mesh maps and start the texturing process. The videos from Day 3 of the workshop cover the general workflow to create complex textures and tips and tricks to mix organic materials.
    This video covers the basics of creating a complex material using Fill layers and masks in Substance 3D Painter to vary the albedo colours and creat subtle patterns.
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