Thanks so much for all the great videos. Could you do one centered around cloth sim next? Im having a hard time with cloth (creating flags and stuff) and the few old resources didnt really help me understand the possibilities and workflows. Thanks so much
thanks for the tip! BUT its not working for me. I have cached a particle sim ( xparticles no nexus) and when i do the retiming like you showed here my particles jitter like crazy...... any solution for this? thx! BTW i am rendering using octane maybe its an octane thing tho...
I know you said in the beginning of the video that it wouldn't work for VDB's but I'm wondering if you could look into developing retiming for VDB's. :) It seems like it would work by using a cache to reference all the files of animated VDB then just use the playhead functionality. Same concept just different file type.
It is possible to get a retimed VDB mesh, you just can't do it directly. The workflow is to cache and retime the particle sim first, and then create a oVDB mesh from the retimed particles. This mesh can be cached if necessary, and will perfectly follow the retimed particle source. We'll be explaining this technique further in a future Top Tip.
@@INSYDIUMLTD Excellent! Thanks for answering my question and providing a download link so quickly. Always top notch customer services from the team at Insydium.
Hi there. You can achieve retimed trails by first caching and retiming your particles. Then, you can generate live trails from the retimed cached particles. You can go on to cache the generated trails from here. If you do, it's a good idea to use a separate cache object from that used by the particles. More details of this technique will be featured in an upcoming top tip.
@@INSYDIUMLTD I literally just tried this retiming of particles and trails on you new Particle trail flower tut which I can't get to work. So looking forward to that. I took the caches for the trails out and used the retimed particles but it still didn't render although the the screen preview didn't stutter. What am I missing. Love all the tuts by the way. Cheers!
Magic, super useful. Thank you, Bob!
This is awesome!
Fab - many thanks for sharing!
Great thanks Bob!
Thanks so much for all the great videos. Could you do one centered around cloth sim next? Im having a hard time with cloth (creating flags and stuff) and the few old resources didnt really help me understand the possibilities and workflows. Thanks so much
thanks for the tip! BUT its not working for me. I have cached a particle sim ( xparticles no nexus) and when i do the retiming like you showed here my particles jitter like crazy...... any solution for this? thx! BTW i am rendering using octane maybe its an octane thing tho...
I know you said in the beginning of the video that it wouldn't work for VDB's but I'm wondering if you could look into developing retiming for VDB's. :) It seems like it would work by using a cache to reference all the files of animated VDB then just use the playhead functionality. Same concept just different file type.
It is possible to get a retimed VDB mesh, you just can't do it directly. The workflow is to cache and retime the particle sim first, and then create a oVDB mesh from the retimed particles. This mesh can be cached if necessary, and will perfectly follow the retimed particle source. We'll be explaining this technique further in a future Top Tip.
Would it be possible to get the project file for this tutorial? Thank you.
Hi, the link to download the scene file is now included in the description
@@INSYDIUMLTD Excellent! Thanks for answering my question and providing a download link so quickly. Always top notch customer services from the team at Insydium.
Anyone know if this is going to be a feature for trails Caches in future?
Hi there. You can achieve retimed trails by first caching and retiming your particles. Then, you can generate live trails from the retimed cached particles. You can go on to cache the generated trails from here. If you do, it's a good idea to use a separate cache object from that used by the particles. More details of this technique will be featured in an upcoming top tip.
@@INSYDIUMLTD I literally just tried this retiming of particles and trails on you new Particle trail flower tut which I can't get to work. So looking forward to that. I took the caches for the trails out and used the retimed particles but it still didn't render although the the screen preview didn't stutter. What am I missing. Love all the tuts by the way. Cheers!