Go give Marbler a follow, this is likely the greatest achievement in gaming history. I also got something wrong, it's Vertical Speed Conservation, not Vertical Speed Conversion as I had in the video.
Abyss also left something out (probably for video pacing): Marbler should've screwed this up. The way he timed the trick out, he needed to punch off the end while the platform was at the highest point of its animation cycle, so he could get off it as soon as possible (since setting up even a slightly more forgiving window means hours more waiting). This means watching the movement carefully while using far-off reference points to figure out the timing. Marbler *didn't do this*. In the VOD you can hear his stomach drop as he only realizes far too late he forgot to check his marks until after triggering the VSC. In every other timeline he just threw away the entire 80-hour run due to dropping the ball after a three-day wait. But through sheer dumb luck he accidentally triggered the VSC at the right moment and managed to clutch it out.
Marbler executing the Chuckya drop in real time is still absolutely insane, even a 2+ hour long detailed description of that trick wouldn't do this feat justice.
Yeah, definitely not a 5 hour long video documenting the progress of the A Butron Challenge along with the glitches found along the way as the game gets pushed to its absolute limits. Totally not a video like that.
no more a pressed to have halves of On that note, he's pretty active, would not be suprised if he spawns in the comment section, or specifically this comment So hello from the Past TJ "Henry" Joshi :)
@@gayvee16 Yep! Oddballzfrank technically was the first bc he did it before warriors of rock released, but in terms of FSFC with Warriors of Rock included, Marbler was the first!
The biggest reason a full run TAS of 0 A presses hasn't been done is because the platforms in BitFS only raise on the Wii VC version. Wii TASes can't be played back on console without desynching, so the run would never be able to be verified on console. I believe a full game 0 A press run is essentially complete except for BitFS, which will need a completely different trick to get past the pole.
Every now and then, there are murmurs of finding a TAS trick for getting past the pole. The most recent one I heard about involved the platforms that tilt when you walk on them. If you could get Mario to be standing on one of those on frame 1, and then move him far away (to a PU) on frame 2, while the platform is tilting in the correct direction, then you would gain a large amount of height in the PU (because the platform's rotation is applied over a great distance, as with the falling platform in WF), and from there it's a "simple" matter of getting Mario back to the main PU to complete the level. The problem is, I don't think anyone knows how to get hyperspeed in BitFS, and/or how to (precisely) route the trick with the platform once you have hyperspeed. If this is possible at all, it is probably going to be TAS-only, so Marbler's run isn't going to get beaten by multiple days any time soon.
I'd say the 70 star ABC TAS is about 70-80% done, leaving out those stars past BitFS that rely on RNG and will have to be redone anyway. However, it is regularly being redone to incorporate new improvements to the earlier stars
Didn't they make a version of an emulator which adds in that rounding error? Edit: forgot about console verification. (isn't it possible to use a gamecube controller?)
@@oost_javeln I doubt the controller's the problem. I'm pretty sure the Wii has variable load times that are basically guaranteed to make the TAS desynch.
VSC (short for Veri SuBBo Challenge) is an unrated 2.1 collaboration level created by BoBoBoBoBoBoBo (commonly shortened to Bo) and Woom, published by Bo and verified by Yossarian. It is a challenge level. The level is similar to Superr Challenge, a previous challenge by Bo (also verified by Yossarian), and shares a similar colour scheme and basic decoration approach. VSC is mostly a rusty colour, and the visual style is somewhat industrial. The gameplay consists entirely of extremely tight wave spam and timings, both as mini-size and normal-size. The speed varies between 0.5x and 1x throughout the level. Many people, including top players, consider this one of the hardest levels in the game.
Any run where you beat the TAS is obviously amazing but the fact that is SM64 A button challenge of all things and the fact he really only had one attempt is absolutely insane
The Wii only glitch was known and TASed out by the ABC crew. They just preferred to continue working on N64, as even if they could beat 70 star in 0x A-presses on Wii, N64 is better for 120 star (and also avoids arguments about emulation errors). ua-cam.com/video/Aa_CciaM4aM/v-deo.html
The amount of thought and patience it takes to figure this stuff out is staggering. Then on top of that the dedication to explain all these concepts with precise editing and animation is also very impressive. The last 5 years of UA-cam has brought a whole new generation of content creators who put the early stuff I’ve watched since the beginning in a new light. I could have seen myself making videos back then, but would never be able to do the kind of work needed to make these types of videos today. Let alone the feature length stuff many people are making nowadays. Wild stuff.
@@DieHardjagged half A press is because you press and don't release the A button till needed later, because things check for A changing from not pressed to pressed, A being held, or A changing from pressed to not pressed.
Thanks so much for editing out the pauses' screen flashes. I tried to watch a video on a different speedrun topic recently, and the pause buffering was so jarring I literally had to give up. Genuinely appreciated! ❤
Essentially, this task is impossible and creates a barrier that prevents anyone from ever completing this category Marbler: "...So anyways I grabbed a Chuckya-"
Marbler is such a legend, following this completion was a HUGE blast. Marbler even started contributing to some new strategies for the blindfolded SM64 speedrun lately!
Truckers have to take forced breaks. I'm not saying they have a ton of time on their hands, but their time driving is actively monitored and by law they can only drive a certain amount of hours per day (like 10 or so). That leaves a bit of time to play in your truck if you manage your time properly.
Nah, we don't need to invent anything to solve climate change. We already have the technology. What we need is an economic system which hasn't been eaten by profit-maximizing paperclippers.
so far as I am aware the answer to climate change is known, it simply requires industry regulations that said industries will not allow because it will lower their profits
Just completely skipping over the 2xA run was an interesting choice. Marbler first saved all of the full A presses except for the pole and the chuckya drop, then he practiced a LOT more and saved all the half A presses as well as those two
i love super Mario 64 playing it with my dad and brother at grandma's is some of my earliest memories, so i love how dedicated the fanbase is to do this kind of crazy stuff
In SM64DS, you can make it past the pole in BitFS without jumping because of a tweak to ledge grabs. Dropping off a pole allows you to grab ledges in the DS version. Several other jumpless challenges are made possible in the DS version as well
Vertical Speed Conservation sounds an awful lot like Zelda:OoT's "Power Crouch Stab"...they both involve the game asking "what value do i put Here?" and the answer being 'i dunno, whatever was used last i guess?'
VSC isn't about storing the movement of the stairs, it's about storing mario moving up from a DR, which is interrupted when the stairs move up into him.
I'm not sure if this has been mentioned yet, but the reason there's no TAS for a 70 Star Wii no A press is because apparently the Wii VC emulation has random hiccups that desync thr TAS from the game. Its fine for level by level, but not for full game.
This shouldn’t be called “without jumping” but instead should be called “without pressing A” because I clearly see an Italian Plumber jumping on my screen..
thank you so much for editing out the pause buffers man I've been wanting to watch a video explaining this run really bad but I hate watching the pause buffers it hurts my eyes
I wonder wether that glitch from the virtual console comes from the fact that after the N64 Nintendo used 32-Bit processors (until the Switch) and many games on the N64 use 64-Bit instructions for safety reasons. Emulating this isnt always easy and maybe there are conversion errors.
Not only does a 0 A-Press TAS not exist but it never will since TAS doesn't work on WiiVC and the Fire Sea glitch requires WiiVC. So this might be the only time Mario 64 is ever beaten with 0 A-Presses
Amazing video! Getting the trick off a rounding error really tickles my game QA tester brain. What an amazing achievement! Also, Pannenkoek is pronounced "pan-nen-cook" for you English speakers. It's Dutch pancake and one of my favourite food (especially the Indonesian variant).
that's true for the dutch pronunciation, but pannen actually pronounces his own username as said in the video! in other words, the correct pronunciation for the player, pannenkoek, is the incorrect pronunciation for the food, pancakes.
There are three ways to get a star. Dive rollouts. Falling from a ledge. And Improvising. One of these is not like the other xD. I've been a huge fan of abc for years, and even tinkered with some of the easier TASes. (Like behind chain chomps gate.) but it never gets old seeing the history and major accomplishments like this.
if you have many hours on your hands, check out Bismuth's video on the history of the A Button challenge. it's a few years outdated now, but it goes into detail on how they get mario through levels like that where you'd think that you "have" to press A. if the ABC team has proven anything, it's that you NEVER have to press A lol
Duuuuude there was a golden joke in the beginning you coulda done after mentioning Mac n Cheese the first time Cuz then you say "Im not sure why he was playing macaroni" *but then you could have said* "and this was only made possible by a significant amount of cheese, but--" 🤣🤣🤣
4:37 do you have any evidence that “being old” is the reason for the fake object? If sm64 were made today do you have any evidence or reason to believe that the fake object approach would change?
also though, i love how back when Mario64 was released, having a controller with a broken A button meant the SM64 cartridge mightve ended up in the trash... ...nowadays, we can just TELL our controller to Ignore the A button, cuz we dont want to Accidentally press it when were Choosing not to...
This challenge was specifically to beat the game without an A press. As I mentioned in the video there are still stars that require and A press or half A press to finish, so a 120 run with 0 A presses currently isn't possible.
Guybrush Threepwood: How much wood could a woodchuck chuck if a woodchuck could chuck wood? Woodchuck: A woodchuck could chuck no amount of wood since a woodchuck couldn't chuck wood. Guybrush Threepwood: But if a woodchuck could chuck and would chuck some amount of wood, what amount of wood would a woodchuck chuck? Woodchuck: Even if a woodchuck could chuck wood, and even if a woodchuck would chuck wood, should a woodchuck chuck wood? Guybrush Threepwood: A woodchuck should chuck if a woodchuck could chuck wood, as long as a woodchuck would chuck wood. Woodchuck: Oh, shut up!
I like speed running cuase it often exploits all these clever programming tricks the devs used to save memory and stuff. It really shows how complicated a simple game like Mario 64 can be on the back end.
Go give Marbler a follow, this is likely the greatest achievement in gaming history.
I also got something wrong, it's Vertical Speed Conservation, not Vertical Speed Conversion as I had in the video.
Me, throughout this whole video: "I didn't know Marblr from OW2 also dabbled into speedrunning! Or that he is a trucker."
e
"This saved 4 and a half days" is the craziest shortcut I've heard so far. Someone put this in the record books forever.
The fact it still left 3 days and 8ish hours and was still cutting well over half the time
In waiting for TomatoAnus to do a speedrun explained video and say this 😂
A day is a day - you can't say it's only half...
It's funny that, knowing the A-press challenge, I know which trick this is without even watching the video.
Abyss also left something out (probably for video pacing): Marbler should've screwed this up. The way he timed the trick out, he needed to punch off the end while the platform was at the highest point of its animation cycle, so he could get off it as soon as possible (since setting up even a slightly more forgiving window means hours more waiting). This means watching the movement carefully while using far-off reference points to figure out the timing.
Marbler *didn't do this*. In the VOD you can hear his stomach drop as he only realizes far too late he forgot to check his marks until after triggering the VSC. In every other timeline he just threw away the entire 80-hour run due to dropping the ball after a three-day wait. But through sheer dumb luck he accidentally triggered the VSC at the right moment and managed to clutch it out.
If curing cancer could save 2 frames on a mario game, big pharma would be in trouble
😂😂😂 People should transform the cure of diseases into gaming
... why do i find this so funny..?
(because i really do think its true lol)
Speedrunners and TASers on their way to spend 30 years on a shortcut that saves 7 oscillator ticks
This is the best comment i ever read on any social media
Marbler executing the Chuckya drop in real time is still absolutely insane, even a 2+ hour long detailed description of that trick wouldn't do this feat justice.
"It just barely works" should give some context ontop.
It's not like there is a 5+ hours documentary out there
Yeah, definitely not a 5 hour long video documenting the progress of the A Butron Challenge along with the glitches found along the way as the game gets pushed to its absolute limits. Totally not a video like that.
Bismuth entered the chat
tysm for editing out the pause buffering, it's crazy that you'd go through so much work just for ease of viewing. that's why you're the GOAT.
lol
This should be the number one comment, seriously
Somewhere, TJ "Henry" Yoshi is shedding tears. Tears of unbridled joy.
It turns out he was right all along. An A-press is indeed an A-press, and he believed the community could do it without needing a single one.
no more a pressed to have halves of
On that note, he's pretty active, would not be suprised if he spawns in the comment section, or specifically this comment
So hello from the Past TJ "Henry" Joshi :)
Fun fact: Marbler was also the first person to get an 100% FC on every single song in the Guitar Hero series
Wait really??? I didn't know that
@@gayvee16 Yep! Oddballzfrank technically was the first bc he did it before warriors of rock released, but in terms of FSFC with Warriors of Rock included, Marbler was the first!
@@guitarherorobloxgod An I'm the One FC in 2009-2010??? Bruhhhh Marbler is insane
I didn't know Marbler is a trucker. Absolute legend of the ABC, he has also codesigned many of the craziest TAS strategies.
I initially misread 'co-designed' as 'code-signed' as was confused AF. English is funny.
@@bunnybreakersame lol
The biggest reason a full run TAS of 0 A presses hasn't been done is because the platforms in BitFS only raise on the Wii VC version. Wii TASes can't be played back on console without desynching, so the run would never be able to be verified on console. I believe a full game 0 A press run is essentially complete except for BitFS, which will need a completely different trick to get past the pole.
Every now and then, there are murmurs of finding a TAS trick for getting past the pole. The most recent one I heard about involved the platforms that tilt when you walk on them. If you could get Mario to be standing on one of those on frame 1, and then move him far away (to a PU) on frame 2, while the platform is tilting in the correct direction, then you would gain a large amount of height in the PU (because the platform's rotation is applied over a great distance, as with the falling platform in WF), and from there it's a "simple" matter of getting Mario back to the main PU to complete the level.
The problem is, I don't think anyone knows how to get hyperspeed in BitFS, and/or how to (precisely) route the trick with the platform once you have hyperspeed. If this is possible at all, it is probably going to be TAS-only, so Marbler's run isn't going to get beaten by multiple days any time soon.
I'd say the 70 star ABC TAS is about 70-80% done, leaving out those stars past BitFS that rely on RNG and will have to be redone anyway. However, it is regularly being redone to incorporate new improvements to the earlier stars
Didn't they make a version of an emulator which adds in that rounding error?
Edit: forgot about console verification. (isn't it possible to use a gamecube controller?)
@@oost_javeln I doubt the controller's the problem. I'm pretty sure the Wii has variable load times that are basically guaranteed to make the TAS desynch.
@@metleon yeah
Pannenkoek being involved really does make this feat perfect
Fr, Pannenkoek coming in clutch
I mean, he’s like the pioneer of this challenge
They're all part of the same community
VSC is Vertical Speed Conservation, not Vertical Speed Conversion
Thanks, I'll make a pinned. Going to blame this one on being sick while editing.
A vertical speed conversation about conversion & conservation
VSC by Bo 100%
Veri subbo challenge
VSC (short for Veri SuBBo Challenge) is an unrated 2.1 collaboration level created by BoBoBoBoBoBoBo (commonly shortened to Bo) and Woom, published by Bo and verified by Yossarian. It is a challenge level. The level is similar to Superr Challenge, a previous challenge by Bo (also verified by Yossarian), and shares a similar colour scheme and basic decoration approach. VSC is mostly a rusty colour, and the visual style is somewhat industrial. The gameplay consists entirely of extremely tight wave spam and timings, both as mini-size and normal-size. The speed varies between 0.5x and 1x throughout the level. Many people, including top players, consider this one of the hardest levels in the game.
Instead of jumping over bowser to get to peach Mario finally decided to settle things with bowser the proper way in the parking lot.
Except he can glitch through every piece of collision and can throw objects at him from anywhere he wants. And clone stuff.
Bowser has no chance.
"If you guessed [insert absolutely absurd trick here], you're right."
The two times this is used always gets me lmao
Honestly "absolutely absurd trick" is such an understatement here. I have no words to convey just how much more extra this is.
Any run where you beat the TAS is obviously amazing but the fact that is SM64 A button challenge of all things and the fact he really only had one attempt is absolutely insane
The Wii only glitch was known and TASed out by the ABC crew. They just preferred to continue working on N64, as even if they could beat 70 star in 0x A-presses on Wii, N64 is better for 120 star (and also avoids arguments about emulation errors).
ua-cam.com/video/Aa_CciaM4aM/v-deo.html
@@invenblocker true but it's still impressive for a human to even get close to a TAS regardless
@@invenblockerAlso because WiiVC console verification is a nightmare
@@goldenwarrior1186 the console verification being too unreliable was the main reason this is RTA.
@@goldenwarrior1186 Ah, yes. The Wii Virtual Console console.
The amount of thought and patience it takes to figure this stuff out is staggering. Then on top of that the dedication to explain all these concepts with precise editing and animation is also very impressive. The last 5 years of UA-cam has brought a whole new generation of content creators who put the early stuff I’ve watched since the beginning in a new light. I could have seen myself making videos back then, but would never be able to do the kind of work needed to make these types of videos today. Let alone the feature length stuff many people are making nowadays. Wild stuff.
0:18 "What counts as an 'a' press, and the simple answer is anything that causes the button to pressed"
I LOLD at "half A presses"
@@DieHardjagged half A press is because you press and don't release the A button till needed later, because things check for A changing from not pressed to pressed, A being held, or A changing from pressed to not pressed.
@@satibel Half is pressed. You press down on a button. Doesn’t matter if it’s released. The press has already happened.
@@MementoMoriv2 yes but for explaining the way it works, it's easier, "half press" allows using the release for something else
@@satibel yep
I came for a Super Mario run, I left with a PhD in mathematics and computer programming
ok
@@LavaCreeperPeoplelmao why even respond at that point
Funny, considering neither of those things were mentioned in any significance in this video.
Thanks so much for editing out the pauses' screen flashes. I tried to watch a video on a different speedrun topic recently, and the pause buffering was so jarring I literally had to give up. Genuinely appreciated! ❤
The A Button Challenge is one of the most inhumanely surreal quantum experiences I have ever seen
Essentially, this task is impossible and creates a barrier that prevents anyone from ever completing this category
Marbler: "...So anyways I grabbed a Chuckya-"
Marbler is such a legend, following this completion was a HUGE blast. Marbler even started contributing to some new strategies for the blindfolded SM64 speedrun lately!
Dude's a trucker and finds time for this? Absolute legend.
Outta the way lot lizards!!
Truckers have to take forced breaks. I'm not saying they have a ton of time on their hands, but their time driving is actively monitored and by law they can only drive a certain amount of hours per day (like 10 or so). That leaves a bit of time to play in your truck if you manage your time properly.
Half A-press mentioned immediately
"an a press is an a press. you cant say its only a half"
-TJ "henry" Yoshi
Is that a Hotel Dusk pfp or is 5am playing tricks on me
0:00 Literally the best intro sentence ever
If every speedrunner and pokemon nuzlocker got together in a room for like a week they could probably solve climate change
that would be a very cramped room
"oh you wanted to get RID of climate change! We just speedran it as fast as theoretically possible"
Nah, we don't need to invent anything to solve climate change. We already have the technology. What we need is an economic system which hasn't been eaten by profit-maximizing paperclippers.
They could also budget better than the US government
so far as I am aware the answer to climate change is known, it simply requires industry regulations that said industries will not allow because it will lower their profits
Just completely skipping over the 2xA run was an interesting choice. Marbler first saved all of the full A presses except for the pole and the chuckya drop, then he practiced a LOT more and saved all the half A presses as well as those two
Abyssoft probably didn't know about it
i love super Mario 64 playing it with my dad and brother at grandma's is some of my earliest memories, so i love how dedicated the fanbase is to do this kind of crazy stuff
In SM64DS, you can make it past the pole in BitFS without jumping because of a tweak to ledge grabs. Dropping off a pole allows you to grab ledges in the DS version. Several other jumpless challenges are made possible in the DS version as well
Mario 64 sure has come a long way since the days when a few of us proposed other challenges like capless, cannonless, coinless, and so on.
“So he should have to wait eight days but he found a way to cut that in half. Anyways, the next blah blah..”
Hol up
This dude and everyone who helped make the run possible are absolute legends. So crazy that it's actually been done!
Vertical Speed Conservation sounds an awful lot like Zelda:OoT's "Power Crouch Stab"...they both involve the game asking "what value do i put Here?" and the answer being 'i dunno, whatever was used last i guess?'
VSC isn't about storing the movement of the stairs, it's about storing mario moving up from a DR, which is interrupted when the stairs move up into him.
"More complicated than a relationship in a Taylor Swift song"
🤣🤣🤣
Thank you for editing out the Pause buffering. I find the content interesting, but yeah the buffering can be jarring.
And now for beating Typing of the Dead without A-presses
Typing of the Ded
Really awesome and underrated explanation here! I've watched a few other videos on this run, and this one is by far my favorite!
I'm not sure if this has been mentioned yet, but the reason there's no TAS for a 70 Star Wii no A press is because apparently the Wii VC emulation has random hiccups that desync thr TAS from the game. Its fine for level by level, but not for full game.
I only heard of this challenge a few days ago, and now someone officially beat it! GGs to everyone involved.
2091 be like: Someone beat Mario 64 without display, without controller, no button pressed, while skydiving underwater
Sounds wild enough to happen
This shouldn’t be called “without jumping” but instead should be called “without pressing A” because I clearly see an Italian Plumber jumping on my screen..
I swear in 10 years sm64 speedrunners are going to finish the game without turning on the game.
Easy, just take the cartridge apart and play the game by using only the components
"My controllers not broken, this game doesn't use the 'A' button!"
thank you so much for editing out the pause buffers man I've been wanting to watch a video explaining this run really bad but I hate watching the pause buffers it hurts my eyes
So this is the true Mario 64 Low% category
Link stares at a rupee for days, Mario waits on the world's slowest elevator for days.
The next step of natural progression is of course beating Mario 64 without moving.
Pannen does in fact have some videos where he beats levels without using the joystick.
TJ "Henry" Yoshi status: REDEEMED
I wonder wether that glitch from the virtual console comes from the fact that after the N64 Nintendo used 32-Bit processors (until the Switch) and many games on the N64 use 64-Bit instructions for safety reasons. Emulating this isnt always easy and maybe there are conversion errors.
Dude, thank you so much for showing how a section is typically done so we can really visualize the difference in strats. That's good stuff
This is insane! Huge congrats to Marbler, what an accomplishment!
TJ “Henry” Yoshi would be proud
kind of crazy how I've learned more about floors and walls in sm64 than in our own world hahah
Not only does a 0 A-Press TAS not exist but it never will since TAS doesn't work on WiiVC and the Fire Sea glitch requires WiiVC. So this might be the only time Mario 64 is ever beaten with 0 A-Presses
It took over 12 years to get to this point. From what i believe is lower than 100 jumps 12 years ago to 0, i'm quite proud of the ABC community.
Amazing video! Getting the trick off a rounding error really tickles my game QA tester brain. What an amazing achievement!
Also, Pannenkoek is pronounced "pan-nen-cook" for you English speakers. It's Dutch pancake and one of my favourite food (especially the Indonesian variant).
that's true for the dutch pronunciation, but pannen actually pronounces his own username as said in the video! in other words, the correct pronunciation for the player, pannenkoek, is the incorrect pronunciation for the food, pancakes.
Someone needs to let Nintendo know their mascot's full name is now just "Mario Man Mario", he lost the Jump.
The random ad placement was anxiety inducing
Whenever Abbysoft goes on; listen up
This is by far the most amazing routing in speedrunning. And with a few insane tricks in there too.
There are three ways to get a star. Dive rollouts. Falling from a ledge. And Improvising.
One of these is not like the other xD.
I've been a huge fan of abc for years, and even tinkered with some of the easier TASes. (Like behind chain chomps gate.) but it never gets old seeing the history and major accomplishments like this.
Yes sir, we can safely say that Mario 64 is truly broken.
I feel bad because I'm too stupid to understand most of these glitches.
This might not be the parallel universes structure lore, but damn this is really some persistent WTF material. nicely done
“Why marbler likes playing macaroni i dont know”
Fukn killed me
bro broke his A button, decided to not buy a new controller.
blind/no jump/carpetless runs are truly a sight to behold
I do love blurring the word about bowser's own little mushroom kingdom except for the last second at around 4:20
I took up speedrunning towards the end of my CDL career, nice to know there are others.
The blurring of chat ends early when you're talking about the HOLP (just before the graphic of Mario throwing the green shell)
What a legend! Congratz to Marbler and thanks for making this video ☺️
Pannenkoek is the dutch translation of pancake. Pronouncing it would be something like "Pah-nen-cook"
Pannenkoek the food is pronounced like that, but Pannenkoek the Super Mario 64 TASser is pronounced "Pan-en-ko-ek"
Really now? That I didn't know. My bad. Thanks for letting me know :)
13:10 he plays in his sleep? Are we sure about that one?
that's just clinically insane, it looks like a TAS, crazy
It's marblin time!
Love the use of Missingno for the glitched item 😂
The editing is so yummy for my eyes, another great vid Abyssoft!
Glad I was apart of this community even before this monumental achievement.
How does Dire Dire Docks work? Normally A button is required to swim and you can't get into Fire Sea without at least getting the submarine key.
You can get around in the water using the B button, but it's very slow
if you have many hours on your hands, check out Bismuth's video on the history of the A Button challenge. it's a few years outdated now, but it goes into detail on how they get mario through levels like that where you'd think that you "have" to press A. if the ABC team has proven anything, it's that you NEVER have to press A lol
Abyssoft you're up there with the goat summoningsalt.
Duuuuude there was a golden joke in the beginning you coulda done after mentioning Mac n Cheese the first time
Cuz then you say "Im not sure why he was playing macaroni" *but then you could have said* "and this was only made possible by a significant amount of cheese, but--"
🤣🤣🤣
I actually say "I'm not sure why he enjoys plain macaroni" but everyone thinks I said "playing"
Great Video! Im very impressed this wasn’t just a worse version of Bismuth’s video about the subject
15:53 what year is it?
Would you ever make a video listing the most famous speedrun skips like backward long jump?
Great video. Looking out for that bismuth drop tho
4:37 do you have any evidence that “being old” is the reason for the fake object? If sm64 were made today do you have any evidence or reason to believe that the fake object approach would change?
also though, i love how back when Mario64 was released, having a controller with a broken A button meant the SM64 cartridge mightve ended up in the trash...
...nowadays, we can just TELL our controller to Ignore the A button, cuz we dont want to Accidentally press it when were Choosing not to...
Wouldn't be a low% speedrun without having to wait for a few days somewhere so tiny movements can push you somewhere^^
nice vid. im confused as i see he finished with 70 stars. what about 120? i thought the goal was to get all 120 stars with no A presses
This challenge was specifically to beat the game without an A press. As I mentioned in the video there are still stars that require and A press or half A press to finish, so a 120 run with 0 A presses currently isn't possible.
@@Abyssoft thx for explaining bro i must have zoned out at those explanatory parts lol
Different categories, same challenge
Macaroni Mario and the cheese jump
Guybrush Threepwood: How much wood could a woodchuck chuck if a woodchuck could chuck wood?
Woodchuck: A woodchuck could chuck no amount of wood since a woodchuck couldn't chuck wood.
Guybrush Threepwood: But if a woodchuck could chuck and would chuck some amount of wood, what amount of wood would a woodchuck chuck?
Woodchuck: Even if a woodchuck could chuck wood, and even if a woodchuck would chuck wood, should a woodchuck chuck wood?
Guybrush Threepwood: A woodchuck should chuck if a woodchuck could chuck wood, as long as a woodchuck would chuck wood.
Woodchuck: Oh, shut up!
Will you release a version where you don't edit out the pause buffering?
They say Mario is Jumpman. But what if he was just....Man?
I like speed running cuase it often exploits all these clever programming tricks the devs used to save memory and stuff. It really shows how complicated a simple game like Mario 64 can be on the back end.
Interesting analysis video! Thanks for uploading!
Bismuth did a more in-depth video on this nearly 2 weeks ago, people should go check that out, too, if this video sparked your curiosity.
This shit is way too big brain for me. I still love it. Nice work.
I love your videos! Please keep making content for as long as you enjoy it!
bro explained holp for something that doesn't abuse it
Incredible
Uploaded 53 seconds ago? Amazing. This gardening is gonna be easy, no jumping!