One of the coolest things I've seen as a newbie to Moho. I struggled a bit with some of the bone anchoring... you talked about making sure none of the controller bones were childs, but I actually had to create a parent bone for both of the bones that ultimately controlled the gimbal... otherwise they moved around. Probably newbie error, bur nonetheless... I ended up with something VERY cool that I am excited about! Thank you!
Well done Troy: simple, clear and helpful! A lot of people have wanted to understand this one, myself included. As you said, it's just bones controlling other bones! Thanks
Nice tutorial Troy :) couple of extra tips; You can use a single action if you put one extreme on frame one and the other extreme on frame X, might be slightly easier to manage. Also, I would recommend having way more than 40-something frames on the rotations, both on the original turn actions and the controller ones - the smoothness of animation when turning the bones very slowly is directly related to the number of actual frames inside a smart bone - so more extreme movements in only 40 frames will look ‘stepped’... go with 100+ frames, or more depending on requirements (you can always go back in later and make the actions take more frames, but this can be avoided if you do it from the start. Finally, I recommend all smart bone action frames are set to ‘linear’, that way any easing can be predictably controlled from the main time line, rather than having compound easing effecting your expected movement.
can u help me with a problem where i can get the head left and right good, my ears are managing to change layer in the left and right rotation, but when i try to make those ears behind it doesnt go back... and my hair and face points go crazy when i put left and right and up and down control together... it doesnt go as your one does... complete up and down left and right rotation... please help... do i need to put bones on the hair like u did???
Pretty cool trick Troy, I think it's important to notice that to get this to work, what you need is first to have the smart dials for turn up-down and left-rigth movement (of the head in this case) working correctly, the effect to use this kind of controler its very pretty, anyway keep going, thanks
Can we move the pinebone in the same time while the timeline is moving instead of moving the timeline then moving the pinbone then moving the timeline then moving the pinbone and repeat the same thing?
No problem, Troy! So, I was thinking about this, wouldn't it be better to have the keyframe in your Controller action on frame 1? That way you have infinite interpolation and the way you have it, it has the risk of making the head turn go a bit jagged, or am I mistaken? Also, I always put my keyframes inside smartbones and actions on "linear", to avoid having a built in slowing in and out. What are your thoughts on that?
hello sir i changed the shape of one layer on animation time line frame 1 but i want the same shape on frame zero as default shape to use it as separate layer is there any solution bcz going back to frame zero and making same shape wasting more time
Thanks for the tut Troy, but i have an issue with that, maybe you can help me. In design mode it looks like it's working great, but if you forward one frame in animation mode, the bones of hair are not moving and following the target. I tried this on a character and it doesn't work, even with your character at your video. if you see the bones of her hair are not following. Am I missing something?
very nice Troy. new to moho pro (fiddled with debut). new also to smart bone dials which is awesome but had thought that after a while the dials would get out of hand. thank you for this creative tip for simplifying and organizing. i guess it would be better to put those disks outside of the frame though so they don't become part of the animation right, or is there a way to hide them as well? Thanks again.
how do you make the controller follow the character when you put him in a different position, like bending tilting his head, bending over, etc.? And, how do you keep the controller from rendering in your final scene? How do you make bones appear and disappear automatically when the character is in certain positions?
@@troypicou I added some more questions to the original post as I thought of them. I'm not sure if you got to see them or not. Thank you for responding so quickly, by the way.
thanx for the video i try it it work but not work if the bone control other bones like if i control eyes with bone wich controlled by side bone the face target will move the side bone but will not move the eyes bone . i dont know why any idea !
Hello, I am facing a problem in moho 12. Would you help me please? the problem is " I have created a cartoon figure but when I press "Ctrl+R'' then it shows a sky color shape figure but no details figure that means it renders a sky color shape figure but no details figure. How can I solve this problem...? Help me please.
Old video, im a pretty experienced moho user and ive seen this & other videos many times before. But somehow i just cannot get this to work at all. I set up all the smart bone dials just fine, i can get all the up/down etc motion set up. But then when i finally target them at the target bone and move it around, nothing works at all, both on 0 frame as anywhere in the timeline. But even when i disconnect the target bone and try and move the control bones on the controller, they animate nothing. Nothing in the smart bone dials is moving under any circumstance other then in the smart bone setup. I just have no idea anymore as to why that is. I dont see any reason for it to behave like this, it should work as its all set up exactly like in this video... If anyone knows what im talking about & familiar with this issue, please help me out here thanks.
Great video! And super-cute character, too! She'd make a great virtual salesperson! LOL How does *MOHO* stack up against *Dragon Bones* or *Spine* ? I'm really just interested in animations, not game engine integration. Thanks!
Kevin Phillips Thanks, I’ve never used the other programs so I am not able to compare them. Moho is a great program with a great deal of possibilities.
Great tip, but unfortunately it did not work for me for some reason. When I connected my main head tilt controller to the new rig controller bone, all worked well, but as soon as I target this rig controller bone to a target bone, then my smart dial action is not working as it should, more precisely bone transformation inside the actions are not playing. Remove the target and it works. Add target to the main tilt bone directly, it works, but add target to the bone that drives the main smart dial action bone, not working. Tested it in new scene also and the results is the same: Bone target bug 1. Create smart dial action that drives bones 2. Drive that smart dial with another bone (connect it with action) 3. Create a target for that driver's bone and this will not drive the bone animation inside the smart dial action created first (when animating). MOHO v13
@@troypicou That's what I thought but you're spinning and revealing multiple sides of your character. I don't understand, and I saw your Robinhood video too
Perfect timing on this, Troy. Thank you for sharing your skills, and your character design work is a real inspiration.
Michael Heagle Thanks, glad it helped.
One of the coolest things I've seen as a newbie to Moho. I struggled a bit with some of the bone anchoring... you talked about making sure none of the controller bones were childs, but I actually had to create a parent bone for both of the bones that ultimately controlled the gimbal... otherwise they moved around. Probably newbie error, bur nonetheless... I ended up with something VERY cool that I am excited about! Thank you!
Well done Troy: simple, clear and helpful! A lot of people have wanted to understand this one, myself included. As you said, it's just bones controlling other bones! Thanks
My favourite Moho teacher :-)
This is the most creative thing I have ever seen man, thanks for the tutorial
So useful! Great work Troy, you are an awesome resource for the Moho community and undoubtedly an inspiration to animators everywhere!
chris w thanks for the kind words!
Wow!! I'm new to moho. I will have to go back trough your channel and learn some basics. Thank you for your videos
Doobie Hotbox It's a great program and we have a good community. Tons of good content on UA-cam. Thanks for watching!
Nice Troy.. Very clever way of using the smart bones with target!
digitalhyperstudios thanks !
That jazz music tho in the background, I loved it! xD Awesome tutorial, new sub! 👍
Cosmos Creations thanks !
Excellent! Takes anime studio to a deeper level. love it. thankyou! Subscribed
Bret Jackson thank you!
i was found this trick from Majid Shirali but your step is easier. Thanks for sharing
FANTASTIC! I've been trying to figure this out for a while!! AWESOME!
Matt Fix Glad it video helped.
That looks great. I would like to see part one, like from the beginning, how is this created?
Nice tutorial Troy :) couple of extra tips; You can use a single action if you put one extreme on frame one and the other extreme on frame X, might be slightly easier to manage.
Also, I would recommend having way more than 40-something frames on the rotations, both on the original turn actions and the controller ones - the smoothness of animation when turning the bones very slowly is directly related to the number of actual frames inside a smart bone - so more extreme movements in only 40 frames will look ‘stepped’... go with 100+ frames, or more depending on requirements (you can always go back in later and make the actions take more frames, but this can be avoided if you do it from the start.
Finally, I recommend all smart bone action frames are set to ‘linear’, that way any easing can be predictably controlled from the main time line, rather than having compound easing effecting your expected movement.
Danny Sugar Awesome Tips Thanks for posting! You spent your birthday helping me! Lol
can u help me with a problem where i can get the head left and right good, my ears are managing to change layer in the left and right rotation, but when i try to make those ears behind it doesnt go back... and my hair and face points go crazy when i put left and right and up and down control together... it doesnt go as your one does... complete up and down left and right rotation... please help... do i need to put bones on the hair like u did???
Pretty cool trick Troy, I think it's important to notice that to get this to work, what you need is first to have the smart dials for turn up-down and left-rigth movement (of the head in this case)
working correctly, the effect to use this kind of controler its very pretty, anyway keep going, thanks
Jordan's Den Yep just like I said in the video they need to be set up first. Thanks for watching.
Can we move the pinebone in the same time while the timeline is moving instead of moving the timeline then moving the pinbone then moving the timeline then moving the pinbone and repeat the same thing?
Sorry I don’t understand what you’re asking.
Great tutorial !!!
this is like pose morph in cinema 4d nice one
I just checked out your website - hope you can sell more rigs - like walk cycle, run cycle, jump rigs etc. look fwd!
This is exactly what I've been looking for!!
Great!
Thanks dude, nice and clear explanation. I wish I can give you more than one subscription, you deserve a million at least.
Thank you!
This is great! Troy! I love your Humor!😂 On CUD! Thanks you this is great i will work on the head turning!
Great!!!
Thanks for that Troy! 👍
Club Baboo thanks for your support!
No problem, Troy! So, I was thinking about this, wouldn't it be better to have the keyframe in your Controller action on frame 1? That way you have infinite interpolation and the way you have it, it has the risk of making the head turn go a bit jagged, or am I mistaken? Also, I always put my keyframes inside smartbones and actions on "linear", to avoid having a built in slowing in and out. What are your thoughts on that?
Club Baboo you are totally correct on both points. Thanks for posting so others can lean.
Wow this is awesome Troy.
Douglas Pendleton thanks!
i need to pay to watch this gold
How do you keep the controls from showing up in rendered video? Do you do all your animation and then do that ‘hide’ trick before you render?
Thank you very much for sharing your great work, Troy ! most helpful
luv buku glad the video helped!
Great trick ! For some reason the face works but the hair doesn't, any idea why this is happening ?
i respect you troy.
kudubwoy official thanks
Thank you so much, I was looking for this, and this tutorial it's perfect!
Spiro Bunster glad it helped!
coolest awesome thanks friend, i just sub
How did u move the head. The first part tutorial please
how do you add "circle like" bones? you press the bone tool and??
So great. Might you be creating the complete setup as a tutorial on Gumroad?
Rory Mayne thanks it’s possible I could do a complete tutorial on something like this.
That would be so awesome. I will definetely buy it:) Thanks Troy. I would love to see the way you add actions for a human character.
After this controller made , How you hide it in when you animate something ?
it's really magical, Thank you for the Tutorial
Zahi Emmanuel Boua thanks
Great tutorial , Just one doubt how to keep the target bone inside the shape it's self
How do you keep the controller bone inside of the boundaries of the drawn circle that in cases it?
hello sir i changed the shape of one layer on animation time line frame 1 but i want the same shape on frame zero as default shape to use it as separate layer is there any solution bcz going back to frame zero and making same shape wasting more time
Thanks for the tut Troy, but i have an issue with that, maybe you can help me. In design mode it looks like it's working great, but if you forward one frame in animation mode, the bones of hair are not moving and following the target. I tried this on a character and it doesn't work, even with your character at your video. if you see the bones of her hair are not following. Am I missing something?
This comment is pretty old, but did you solve it? I have the same problem :/
very nice Troy. new to moho pro (fiddled with debut). new also to smart bone dials which is awesome but had thought that after a while the dials would get out of hand. thank you for this creative tip for simplifying and organizing. i guess it would be better to put those disks outside of the frame though so they don't become part of the animation right, or is there a way to hide them as well? Thanks again.
Gordon Bagshaw In the layers panel you can click on the layer and check don’t render layer.
how do you make the controller follow the character when you put him in a different position, like bending tilting his head, bending over, etc.?
And, how do you keep the controller from rendering in your final scene?
How do you make bones appear and disappear automatically when the character is in certain positions?
I don’t think that is possible with this method.
@@troypicou I added some more questions to the original post as I thought of them. I'm not sure if you got to see them or not.
Thank you for responding so quickly, by the way.
@@troypicou if I use the torso bone as a target bone for the controller, it should move the controller with the character, right?
Thank you brother share your knowledge,
This is fantastic! Thank you.
Awesome!I've been looking for !! Thank you !
thanx for the video i try it it work but not work if the bone control other bones like if i control eyes with bone wich controlled by side bone the face target will move the side bone but will not move the eyes bone . i dont know why any idea !
Gvoona I think there is an issue with bones controlling bones controlling bones. Try eliminating one of them and see if you get better results.
Amazing!!!!!
Can you make a course for backgrounds like interior for a house also a head turn course would be dope I d buy asap
Notorious Wolf I have a head turn tutorial here on the channel. The music was a little loud use both right and left channels. Backgrounds coming soon.
Can you make a tutorial on how you created the character. Please.
Wow that's awsome! I love it.
JustoShow thanks
Gracias, me quedo todo muy claro!!!!
Do u know how to resize pin bone ?
Hi Troy, i would like to know that if you have a switch layer, is possible to made the head turn.
Alexis Olaya I have mouth switch layers on many of my characters and have head turns on all of them. So yes you can.
Ok thanks.
What if i also have bone layer over the switch layer
Alexis Olaya yes
How did you get the style and actions menu to dock under tabs? It would reduce a lot of clutter knowing how to do this
MUITO BOM !!! PARABÉNS !!! MUITO OBRIGADO !! ME INSCREVI AQUI !!! SUCESSO !!!
Amazing
Thanks
congrats !! good explanation !
👏
good job man
Rodrigo Palacios thanks
Well, that is something special! ;) ...thanks a lot!
I'll be there !
How did you make this light?
Amazing Dream sorry I did not make a light in this video.
Hello, I am facing a problem in moho 12. Would you help me please? the problem is " I have created a cartoon figure but when I press "Ctrl+R'' then it shows a sky color shape figure but no details figure that means it renders a sky color shape figure but no details figure. How can I solve this problem...? Help me please.
Thanks
thanks for sharing this
Old video, im a pretty experienced moho user and ive seen this & other videos many times before.
But somehow i just cannot get this to work at all.
I set up all the smart bone dials just fine, i can get all the up/down etc motion set up.
But then when i finally target them at the target bone and move it around, nothing works at all, both on 0 frame as anywhere in the timeline.
But even when i disconnect the target bone and try and move the control bones on the controller, they animate nothing.
Nothing in the smart bone dials is moving under any circumstance other then in the smart bone setup.
I just have no idea anymore as to why that is.
I dont see any reason for it to behave like this, it should work as its all set up exactly like in this video...
If anyone knows what im talking about & familiar with this issue, please help me out here thanks.
nice one bro
What's moho matrix, control more than 9 bone
thank you so much : = )
AMAZING
thanks
nice tutorial.... :) helpful
Mukesh Sudyal thank you.
Nice!!! Thanks
hey my friend how are you?, many thank´s for these tuto, greetings
Artecla Productora thanks for watching
AWESOME.....
T. Lowe thanks!
Great video! And super-cute character, too! She'd make a great virtual salesperson! LOL How does *MOHO* stack up against *Dragon Bones* or *Spine* ? I'm really just interested in animations, not game engine integration. Thanks!
Kevin Phillips Thanks, I’ve never used the other programs so I am not able to compare them. Moho is a great program with a great deal of possibilities.
Great tip, but unfortunately it did not work for me for some reason. When I connected my main head tilt controller to the new rig controller bone, all worked well, but as soon as I target this rig controller bone to a target bone, then my smart dial action is not working as it should, more precisely bone transformation inside the actions are not playing. Remove the target and it works. Add target to the main tilt bone directly, it works, but add target to the bone that drives the main smart dial action bone, not working.
Tested it in new scene also and the results is the same:
Bone target bug
1. Create smart dial action that drives bones
2. Drive that smart dial with another bone (connect it with action)
3. Create a target for that driver's bone and this will not drive the bone animation inside the smart dial action created first (when animating).
MOHO v13
Bro your 360° rigging how make bro, pls make one video,i make 360° rig but its not good moving,how to make 360° rig properly make one video pls
Eres muy amable por cmpartir tu conocimiento saludos muchas gracias :)
Hello Troy Picou! I'm really sorry to start putting the key at frame 01 so everything is not as expected!
Esto está genial
Thanks 💜💜💜
Thank you!
Thumbs Up
lot of thanks...
Thank you so much))
Mr. Animatik 😃
That's a 3d object, isn't it?
Hammad S it’s 2d, Moho is a 2d vector based software.
@@troypicou That's what I thought but you're spinning and revealing multiple sides of your character. I don't understand, and I saw your Robinhood video too
(Y)