This looks interesting, I'm looking forward to seeing what folks make with it. And yes, I'd love to see a tutorial that focuses on the robot rig at 17:37.
If delayed constraints don't already work for curvers then I would sure love to see that in a future update. I think it would fit the tentacle example here better.
Victor, if the tentacle is a single image, and I see you are not using a mesh, how is it able to flip over on itself? (The top of tentacle is overlapping the middle of the tentacle when rotating) I’ve watched all of your new videos and don’t see an explanation for that. Thanks!
@@mohoanimation so at 16:01 you show all the layers for tentacle. Just curver layer and image. So the curver layer is acting as a mesh, but how does it know what parts of the image to place in front of the others?
@@ShotgunSandwichENT the order is defined by the direction in which the Curver is created (the parts closer to the end will be on too). If you want to animate different orders, you can split the tentacle in several parts and reorder those layers
At 7:00 I actually said "WOW", out loud, with no one around!
This looks interesting, I'm looking forward to seeing what folks make with it. And yes, I'd love to see a tutorial that focuses on the robot rig at 17:37.
That crab walk animation thing at the end was really neat. Would love to see a tutorial for that.
So enjoyed this series of tutorials. Now to crack on with a job where I get to use some new moho tricks! 🙂
Nice 😍 you could add new channels in timeline so we can change the value of delays and the percentage of them in timeline window by adding keyframes ❤
Looking forward to trying this on arm movement on a walk cycle! 😁
If delayed constraints don't already work for curvers then I would sure love to see that in a future update. I think it would fit the tentacle example here better.
A Curver can be rigged with bones, so any bone feature will also work with Curvers. Actually, you can see the tentacle example on our web already 😉
Please make a tutorial for the delayed constraints 4 legged walker! 😃
pregunta: al aplicar el constraint ya no puedo manipular los bones para corregir rotaciones o movimientos extraños?
Victor, if the tentacle is a single image, and I see you are not using a mesh, how is it able to flip over on itself? (The top of tentacle is overlapping the middle of the tentacle when rotating)
I’ve watched all of your new videos and don’t see an explanation for that.
Thanks!
Internally, there's a mesh working there
@@mohoanimation so at 16:01 you show all the layers for tentacle. Just curver layer and image. So the curver layer is acting as a mesh, but how does it know what parts of the image to place in front of the others?
@@ShotgunSandwichENT the order is defined by the direction in which the Curver is created (the parts closer to the end will be on too). If you want to animate different orders, you can split the tentacle in several parts and reorder those layers