Hi! First of all, im really thankful that you uploaded these videos. So helpful, especially when you are insecure about a lot of things. Would you still agree with the triangle statement? That triangles are perfectly fine (as long as the shading is correct I assume) or has this changed? It kinda wonders me because on that bended area (where the 3 wholes are) are a lot of triangles which should give shading issues or not? or is this because its actually snapping to the sculpt which corrects its normal directions on those triangles?
You're absolutely right! Normally I don't go to ZBrush at all but I wanted an excuse to talk about hard surface sculpting as well as a hi/res to retopo workflow. It is a viable option but in my opinion it's very time consuming. I love to use Quad Draw but I typically draw my topology on top of shapes I've made in maya.
Hi! First of all, im really thankful that you uploaded these videos. So helpful, especially when you are insecure about a lot of things. Would you still agree with the triangle statement? That triangles are perfectly fine (as long as the shading is correct I assume) or has this changed? It kinda wonders me because on that bended area (where the 3 wholes are) are a lot of triangles which should give shading issues or not? or is this because its actually snapping to the sculpt which corrects its normal directions on those triangles?
Why did you take it into ZBrush to get those shapes? Wouldn't it have been possible through regular poly modelling in Maya?
You're absolutely right! Normally I don't go to ZBrush at all but I wanted an excuse to talk about hard surface sculpting as well as a hi/res to retopo workflow. It is a viable option but in my opinion it's very time consuming. I love to use Quad Draw but I typically draw my topology on top of shapes I've made in maya.