Hard Surface Modeling for Films with Jay Machado - Week 3: Hard Surface Sculpt and Retopo Workflow

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  • Опубліковано 16 вер 2024

КОМЕНТАРІ • 3

  • @marlo3d288
    @marlo3d288 6 місяців тому

    Hi! First of all, im really thankful that you uploaded these videos. So helpful, especially when you are insecure about a lot of things. Would you still agree with the triangle statement? That triangles are perfectly fine (as long as the shading is correct I assume) or has this changed? It kinda wonders me because on that bended area (where the 3 wholes are) are a lot of triangles which should give shading issues or not? or is this because its actually snapping to the sculpt which corrects its normal directions on those triangles?

  • @ObscureHedgehog
    @ObscureHedgehog Рік тому

    Why did you take it into ZBrush to get those shapes? Wouldn't it have been possible through regular poly modelling in Maya?

    • @jaysethan
      @jaysethan  Рік тому +3

      You're absolutely right! Normally I don't go to ZBrush at all but I wanted an excuse to talk about hard surface sculpting as well as a hi/res to retopo workflow. It is a viable option but in my opinion it's very time consuming. I love to use Quad Draw but I typically draw my topology on top of shapes I've made in maya.