I feel like I'm getting the Nitro Fueled fever too late already, but I had no idea the game was so good so I only picked it up like a year ago... Awesome video, had no idea you could U-Turn whilst on the ground.
I can hardly describe the actual process of u-turning but when I have to do it my eyes roll into the back of my head and I can use it to make half-a-dozen micro-corrections within seconds.
Very informative and useful. I would say that the hardest part is coordinate your button presses so you don't end up braking by accident, losing the reserves. But its good to know how it works so i can take a better advantage of it. Thanks man!
Surprisingly I had no idea what U-Turning was until I had already beaten 30 of the dev time trials. I play on the Switch and didn't even know there was a difference between Air-Brake and U-Turn. I Needed to learn U-Turn for Turbo Track, Hot Air Skyway, Thunderstruck, and Drive-Thru Danger. I managed to beat all other tracks with out U-Turn. Definitely a huge advantage to know how to now though! Thanks for the vid!
Thank you for providing a monkey touch monolith moment for me. While I had grasped the concept of air-braking...kinda, I had no idea what I was doing wrong for U-turns. It turns out I was on the right track, I just wasn't going diagonally enough. It's like Harry Potter, you gotta go DIAGONALLEY for it to register.
The real problem is when trying it with the joysticks, if you haven't "agile" thumbs it's hard to keep that diagonal direction at that specific point, a slightly move of the joystick and you lose not just the blue fire but the entire turn itself.
Yeah and Xbox can’t map anything to the triggers which makes it worse. This game needed a button mapping setting. It would pretty much solve everyone’s problems with uturns
@@LordTchernobog In most cases, it's more comfortable for people. (I'm speaking from experience here) I'm trying to make the shift to full D-Pad use, but I'm just not getting the hang of it
Legitimately never used air-braking in my entire GP career. U-turning was just that good that it felt like Air-Braking is entirely useless. > Mains Turning Engine
Respect for maining the low-tier engine honestly. I tried to keep using it, but when every lobby uses Speed or Drift, sometimes you gotta beat fire with fire.
This is an excellent video. I never knew or understood the air brake input until you broke it down. I was wondering why that happened sometimes. So now I know it’s just the U-turn command sequence but without the down input and that it can only be done if your kart is airborne. Thank you for constructing this. -- I also utilize a Hitbox to play CTRNF, so it was cool to see Velo make an appearance and for the Hitbox controller to get some love. 😁🔥🖤
Thank you for more details on this I always air brake cuz I thought that was u turning but I always messed up on certain track until I made my own twist to air braking which was tapping square rapidly to do u turn but I could only do it in the air and not on the ground but this made much much more sense thank you
dashy: math math math math math math math input input helpful information me: wf ive raced with velo's toes plenty of times i wonder if im in his stream........... wait im not learning
Well, I've been doing it all wrong. Seems like it's easiest to do on PS4 as the d pad buttons are crunched together. Whereas on the Switch and Xbox One, the directional buttons are pretty spaced. I guess you could angle the analog stick as well, but lacking the crevices to help direct a down left or down right can make it challenging.
I finally got the game, sorry Mario kart but there’s a New sheriff in town! And also thanks for your help for teaching me about this so I can turn over a new page
Thanks for clearing that up for me I guess I've been trying this game in hard mode lol oh well I still feel like the air break dev time challenge would be fun till dragon mine
I was able to beat N.Trophy on Electron Avenue thanks to this guide. I'm stuck against oxide though, does pressing down on the d-pad harder make you turn faster when u-turning?
So this is why I can no longer do Hot Air Skyway’s u turn shortcut 😱 I used to be able to do it when the game launched but now I almost always overshooting was U turning and not air braking
Thanks for clearing this up for me. Turns out I've been u-turning this whole time but believing I've been air braking as I've been told I couldn't U-turn with analog sticks
I played this game for 8 months and thought I was doing u turn while I was doing air brake. Not only that but I think my gamepad is really awful to make u turn so I might have to play with another one. This will change my life
It’s stupid difficult to u-turn with a Switch Pro Controller due to its sensitive d-pad. So air-braking it is, unfortunately. Side note: I also use a strategy sometimes where I mash the brake button while air-turning, and it somewhat emulates u-turning.
I saw in other of your videos that you take some curves on tracks using "mini U-turns" and you never lose your fire, I tried a million times to do that and always my fire gets lost. What i'm doing wrong? and which tracks are good for training the u-turning?
Noticed the Touhou reference in there. Are you as good at Touhou as you are at CTR? Because if there's anything I struggle with more than CTR time trials, it's Touhou curtain fire.
its crazy i didnt even know this :D and i got top 200 highscore times on accel xdd but i always used to spam the break button in air to basically do the same thing, i thought ppl did it that way
i'm playing CTF NF from day one and i still can't do a u-turn on the ground with analog stick, i always slide to the side at the end of a turn, any help? Thx for great content.
Tomasz Kuzior hey dude I can suggest a few ideas. 1. Learn to use the d-pad instead of of the analog stick. Maybe use it of only when you u-turn and switch back and forth. 2. Aim to flick the analog stick and then let go of everything. Having a more loose grip on the left side of the controller really helped for me as well. 3. Before you uturn push the analog stick down then either slide it slightly to the left or right to u-turn that way. Let me know how you go man! Good luck!!
Honestly air brake is only. Really good on cortex castle and maybe maybe clockwork wumpa just because of the abrupt sharp angles but after this last patch they fixed the wall collision and hit detection with karts and such so u turning might just be the go to now also air brake can help in maintaining a certain speed in several tight right corners and than letting it all out in one big burst of speed but again the only track I can think of that really uses this to its max is cortex castle other than that yea you’re right u turning is the better of the two
you mean for the switch,he clearly showed you how to do it on the ps 4,but for the switch version? I have no fucking idea if it's the same buttons or what
@@JohnCena8351 lol 20 years of playing nothing but stick racers i highly highly doubt casuals play with pad. If you play any racing game outside of ctr with pad you have to be nuts.
@@GordKeen I don't play that much racing games, i usually play them with the analog stick as well, but i would never play CTR with anything else than the D pad. That sounds like straight up blasphemy to me. I don't know a Single OG CTR player that plays this game with the stick.
@@JohnCena8351 never claimed to be an OG. I was 5 or 6 when i played ctr and i couldnt even beat papu papu, so im not claiming nothing. I have played years of forza and need for speed, so when i play a racer i use sticks. Dev times have forced me to learn u turning, but now i just ask whats the point? Its just an unnecessary extra button to turn. I am decent at it now and finished all the ctr tracks + deep sea driving dev times, but i still stand by u turning needing to be made easier for casuals who play with sticks.
@@GordKeen I mean, that's fair. My point was that i don't think that the majority of CTR players uses the stick, since a lot of people (still) playing this game are the OG's that have played the original 20 years ago, and i've never seen someone like that using the stick instead of the D pad. Maybe i'm wrong here what do I know, but i feel like we're at a point in the game were most people use the pad.
What's the point of letting off the gas (releasing the acceleration button) while performing U-Turn? Turning happes so fast, and the very momentum the kart hits the ground, I lose fire immediatly! Sorry but bullshit.
Finally someone dedicating an entire video on this topic, thank you.
Thank you for the continued discussion. Its nice to have these more advanced techniques broken down for lower level players. It helps immensely.
Thanks for this, just realized I’ve been air turning the entire time
Me too
Same here
Legit same
combination of both?
The air brake's key use is for performing 360 spin jumps on hyper spaceway and electron avenue.
I never knew there was a difference. I appreciate the live button mapping while doing this, helps clarify the movements!
I feel like I'm getting the Nitro Fueled fever too late already, but I had no idea the game was so good so I only picked it up like a year ago... Awesome video, had no idea you could U-Turn whilst on the ground.
Hey, I'm still playing too, and still learning as well.
I can hardly describe the actual process of u-turning but when I have to do it my eyes roll into the back of my head and I can use it to make half-a-dozen micro-corrections within seconds.
yea you're right, because i litterally just looked for U-turning. I didn't even know much about the other stuff because I didn't know.
Very informative and useful. I would say that the hardest part is coordinate your button presses so you don't end up braking by accident, losing the reserves. But its good to know how it works so i can take a better advantage of it. Thanks man!
Surprisingly I had no idea what U-Turning was until I had already beaten 30 of the dev time trials. I play on the Switch and didn't even know there was a difference between Air-Brake and U-Turn. I Needed to learn U-Turn for Turbo Track, Hot Air Skyway, Thunderstruck, and Drive-Thru Danger. I managed to beat all other tracks with out U-Turn. Definitely a huge advantage to know how to now though! Thanks for the vid!
Papu's Pyramid technically speaking does uses U-turn on the spriral section, despite it is a sharp U-turn
I didn't know how to air break or U-turn or turn around without keeping my fire. Thanks alot.
Going from analog to keypad is game changing. Much more precise
Great stuff! I like that you mention everything in this 1 video!
I didn't know about these mechanics. Thanks for making a video that explains these mechanics in an interesting as insightful way, it helps out a lot
most helpful ctr video ive seen. legend!
Thank you for providing a monkey touch monolith moment for me. While I had grasped the concept of air-braking...kinda, I had no idea what I was doing wrong for U-turns. It turns out I was on the right track, I just wasn't going diagonally enough. It's like Harry Potter, you gotta go DIAGONALLEY for it to register.
The real problem is when trying it with the joysticks, if you haven't "agile" thumbs it's hard to keep that diagonal direction at that specific point, a slightly move of the joystick and you lose not just the blue fire but the entire turn itself.
Yeah and Xbox can’t map anything to the triggers which makes it worse. This game needed a button mapping setting. It would pretty much solve everyone’s problems with uturns
Why would you use joystick? Never understand why it is used in a kart game
@@LordTchernobog In most cases, it's more comfortable for people. (I'm speaking from experience here) I'm trying to make the shift to full D-Pad use, but I'm just not getting the hang of it
Legitimately never used air-braking in my entire GP career. U-turning was just that good that it felt like Air-Braking is entirely useless.
> Mains Turning Engine
That's literally the worst engine to play. I would change my engine to either Speed, Drift or Acceleration if I were you
@@imanobody7911 drift works very well for me
@@pie6029 Yeah. I play Speed for straight tracks and Drift for every other track
Speed everywhere, Acceleration can be okay on a few stages, multiplayer only.
Respect for maining the low-tier engine honestly. I tried to keep using it, but when every lobby uses Speed or Drift, sometimes you gotta beat fire with fire.
Normally, when I want to U-Turn I mess up, lose speed, or even worse. Sometimes I can do it but mostly without realizing that I'm doing it.
I’m on ps4 but if you can on whatever console you’re using try switching Down D’pad to L2.
@@zombie1492ZD1492 unfortunatelly remapping buttons on the Nintendo Switch isn't possible.
@@drogadepc it is now :)
@@sterliingbeats i tried now and i can only switch from classics to alternate controls, not remapping
@@fedped8800 in the latest nintendo update you can remap the buttons in the switch console settings my friend
Awesome video Dashy!! Glad someone finally made a video talking about these two so clearly! :)
This is an excellent video.
I never knew or understood the air brake input until you broke it down. I was wondering why that happened sometimes. So now I know it’s just the U-turn command sequence but without the down input and that it can only be done if your kart is airborne.
Thank you for constructing this.
--
I also utilize a Hitbox to play CTRNF, so it was cool to see Velo make an appearance and for the Hitbox controller to get some love. 😁🔥🖤
Thank you for more details on this I always air brake cuz I thought that was u turning but I always messed up on certain track until I made my own twist to air braking which was tapping square rapidly to do u turn but I could only do it in the air and not on the ground but this made much much more sense thank you
Hey man you're great! Your videos really help me improve
Thanks for making the video, I had no idea holding down keeps braking from getting rid of reserves!
This has been bugging me for ages. Thanks.
its usable to correct your angle if you are looking to wrong direction without losing your speed
Nice
Can you make a video on how to u-turn on Koala Carnival with Clown Cortex using the turn engine using the pressurizer? Thank you in advance :)
dashy: math math math math math math math input input helpful information
me: wf ive raced with velo's toes plenty of times i wonder if im in his stream........... wait im not learning
great video!
Well, I've been doing it all wrong. Seems like it's easiest to do on PS4 as the d pad buttons are crunched together. Whereas on the Switch and Xbox One, the directional buttons are pretty spaced. I guess you could angle the analog stick as well, but lacking the crevices to help direct a down left or down right can make it challenging.
I feel like I'm getting it down for the really big jumps, but doing more grounded turns like the loop in the mines is throwing me completely off.
Thanks for this! Very useful
So VeloToes footage was showing air braking on a ground? Damn... I really want to learn this... I've seen Wolfy doing this too
Great video keep up with good work and have awesome day
To say that good players primarily don't use air break might be a bit of a stretch even though u-turning definitely is necesarry in some places.
I don't think air-brake is faster then u-turn in Cortex Castle, but I think it may have some usage in relic races.
Thanks to this video I can now do a 360 and drift away
Information welcomely recieved, thank you
This vid was very helpful I’m an analog main
It's absolutely insane someone uses a hitbox for this game.
I can't do it on the analog it feels like it steers less.. i can't properly play with directional pad
I finally got the game, sorry Mario kart but there’s a New sheriff in town! And also thanks for your help for teaching me about this so I can turn over a new page
Thanks for clearing that up for me I guess I've been trying this game in hard mode lol oh well I still feel like the air break dev time challenge would be fun till dragon mine
you could also have mentioned air-brake with rapidly tapping brake button instead of holding it.
can you make a video shoving how you use the controller while u slide and turn (how to control slides)
I was able to beat N.Trophy on Electron Avenue thanks to this guide. I'm stuck against oxide though, does pressing down on the d-pad harder make you turn faster when u-turning?
yes :)
It's obvious: U turn is U shaped, Air turn is Air shaped
I didn't even knew that there is differece between them
good video
So this is why I can no longer do Hot Air Skyway’s u turn shortcut 😱
I used to be able to do it when the game launched but now I almost always overshooting was U turning and not air braking
Thanks for clearing this up for me. Turns out I've been u-turning this whole time but believing I've been air braking as I've been told I couldn't U-turn with analog sticks
I played this game for 8 months and thought I was doing u turn while I was doing air brake. Not only that but I think my gamepad is really awful to make u turn so I might have to play with another one. This will change my life
As said, you could put your down button to another input and that would prevent paying a new controller
@@cipherskell9638 not on switch no. I got used to do it with my controller it's fine in the end I think I wasn't going down enough
It’s stupid difficult to u-turn with a Switch Pro Controller due to its sensitive d-pad.
So air-braking it is, unfortunately.
Side note: I also use a strategy sometimes where I mash the brake button while air-turning, and it somewhat emulates u-turning.
Just use the analog
Shanoo27
Analog sucks tho
(And I’m starting to learn using the joycon d-pad)
@@hnickel4757 i do use joycon d-pad, it's pain x_x
Rafii Hamdan Ramlan preach
Huh, I guess I better learn U-Turning then. Math doesn't lie.
I may have beaten Velo using Air Braking, but the dev times won't be so forgiving.
So U turn > AirBrake ? If i can uturn i must use it ?
I honestly thought air braking was U turning didn't know they were separate lol
I saw in other of your videos that you take some curves on tracks using "mini U-turns" and you never lose your fire, I tried a million times to do that and always my fire gets lost. What i'm doing wrong? and which tracks are good for training the u-turning?
Noticed the Touhou reference in there.
Are you as good at Touhou as you are at CTR? Because if there's anything I struggle with more than CTR time trials, it's Touhou curtain fire.
never played 2hu, i just like the cirno pic. might play it sometime though cuz i do like bullet hell games.
its crazy i didnt even know this :D and i got top 200 highscore times on accel xdd but i always used to spam the break button in air to basically do the same thing, i thought ppl did it that way
You are an anomaly, get out of here! Jokes. If it worked for you that's what matters.
Very very thanks ❤️❤️❤️😘😘😘😍😍
Thanx
Thanx alot buddy
Thank you!!!
I’m still kinda lost new to this type of stuff
i'm playing CTF NF from day one and i still can't do a u-turn on the ground with analog stick, i always slide to the side at the end of a turn, any help? Thx for great content.
Tomasz Kuzior hey dude I can suggest a few ideas.
1. Learn to use the d-pad instead of of the analog stick. Maybe use it of only when you u-turn and switch back and forth.
2. Aim to flick the analog stick and then let go of everything. Having a more loose grip on the left side of the controller really helped for me as well.
3. Before you uturn push the analog stick down then either slide it slightly to the left or right to u-turn that way.
Let me know how you go man! Good luck!!
That's what I do, I use de D pad for U turn, otherwise I use the analog stick.
I only air break on hit air skyway at the wall sc with blue fire cuz I always fall off there while U Turning
Just drift in the middle of the wall shortcut don't drift too close to the wall, you'll have easier time falling of the track and you don't want that.
Did you just lost your flame at 0:48 and recover it again? Wtf
Its a ingame measure so you don't crash to that wall once you jump. Thats why he recovered it.
i had playing this game on pc wsing ryujinx, and i do this because the game runs at 60 FPS, wich make it way better to play
Honestly air brake is only. Really good on cortex castle and maybe maybe clockwork wumpa just because of the abrupt sharp angles but after this last patch they fixed the wall collision and hit detection with karts and such so u turning might just be the go to now also air brake can help in maintaining a certain speed in several tight right corners and than letting it all out in one big burst of speed but again the only track I can think of that really uses this to its max is cortex castle other than that yea you’re right u turning is the better of the two
i dont play this on ps4, anyone know how to do u turns on switch?
The very same, just the buttons are called by alphabets, like on Xbox (A, B, X and Y)
I can get distinction on this
Let’s be real anyone who uses joy stick ( like my self ) only ever uses air break
Couldn’t have said it better myself
So basically, from my experience, an air brake is just a failed u-turn :p
3:40
0/10 video, not enough fortnite references.
fuck you,this is CTR,you know? crash,not fucking fornight
@@adamk-paxlogan7330Sucks its a joke dumbass
Wow
so how do you U-Turn on PS4 ? I don’t master it at all 😭
you mean for the switch,he clearly showed you how to do it on the ps 4,but for the switch version? I have no fucking idea if it's the same buttons or what
I don't know square about those fancy words you used,I'm here for the cute edgy possum gal on the thumbnail.Is she single?
U-Turning is indeed hard, you bastard, because people may have issues with their reactions and such???
Casuals like myself use stick and not pad, so that is why u turning is harder than air braking
I don't think casuals play CTR with the stick. It's f*cking CTR, you must be crazy to play that with the analog Stick.
@@JohnCena8351 lol 20 years of playing nothing but stick racers i highly highly doubt casuals play with pad. If you play any racing game outside of ctr with pad you have to be nuts.
@@GordKeen I don't play that much racing games, i usually play them with the analog stick as well, but i would never play CTR with anything else than the D pad. That sounds like straight up blasphemy to me. I don't know a Single OG CTR player that plays this game with the stick.
@@JohnCena8351 never claimed to be an OG. I was 5 or 6 when i played ctr and i couldnt even beat papu papu, so im not claiming nothing. I have played years of forza and need for speed, so when i play a racer i use sticks.
Dev times have forced me to learn u turning, but now i just ask whats the point? Its just an unnecessary extra button to turn. I am decent at it now and finished all the ctr tracks + deep sea driving dev times, but i still stand by u turning needing to be made easier for casuals who play with sticks.
@@GordKeen I mean, that's fair. My point was that i don't think that the majority of CTR players uses the stick, since a lot of people (still) playing this game are the OG's that have played the original 20 years ago, and i've never seen someone like that using the stick instead of the D pad. Maybe i'm wrong here what do I know, but i feel like we're at a point in the game were most people use the pad.
What's the point of letting off the gas (releasing the acceleration button) while performing U-Turn? Turning happes so fast, and the very momentum the kart hits the ground, I lose fire immediatly! Sorry but bullshit.
U-turn ftw
It's cheated, no ?
You just need to learn to air brake properly. You make air braking look bad