7/10. top points for the accuracy and the work arounds for certain limitations. the -3 comes from a criminal lack of any Mammoth MK.2. I know it's lore accurate to not have them at this point in the campaign, but I do not care, lol
Greetings RedDead Smeg. Can you remake the Mission Map of C&C Tiberium Sun Firestorm GDI Mission 3 (Quell the Civilian Riots) into Tiberium Essence? In this remake of the mission, could you also give it more complexity so that it cannot be speedran in a couple minutes (Like in the original Firestorm)? Some suggestions could be, more objectives, or expand the map. I appreciate this mission because it's the only C&C mission where you only use non lethal units to deal with enemy combatants. Really looking forward to playing a remake of this mission in Tiberium Essence if you're up for creating the mission.
Hi, FS GDI 3 would be one of the most complicated to remake, but there is a good chance I'll attempt to do it once I finish up all the TS missions. Speedrunning doesn't bother me as it's the players' choice in how fast or slow they want to go if they know the mission quite well, and I've never designed these missions to be overtly difficult, though I will be changing some aspects of a particular mission if either the original doesn't make sense or the mechanics are too difficult to replicate in TE (FS GDI 3 isn't included in either criteria but it will be a slog to script). I enjoy the mission too for the exact same reason, so, should I feel in the mood for it, I'd make something similar on a brand new map. Apologies if this disappoints you, but I hope you understand where I'm coming from
*"WHERE THE HELL ARE THOSE REINFORCEMENTS!?!?!?!?!?"*
Nice use of lighting to evoke the visual feel one does seeing the OG game without compromising actual visibility. It was pretty uncanny really.
Oh my god…
This is the best looking custom campaign I’ve seen so far for the more modern C&C games
:O your work continues to set the bar higher and higher my dad will love playing these
Finally, a proper Tiberian Sun remake that we deserved it!
Sick, dude! I always wanted to replay Tiberian Son, but with something new, like mod or whatever. Thank you!
Damn this is amazing work!
back in 1999-2000 when I was still a kid. I always got stuck on this mission wit GDI (Capture Hammerfest Base)
7/10. top points for the accuracy and the work arounds for certain limitations. the -3 comes from a criminal lack of any Mammoth MK.2. I know it's lore accurate to not have them at this point in the campaign, but I do not care, lol
I can't wait for you to take away 7 points when Destroy Mammoth Prototype is out lol
@@reddeadsmeg4379 That's for when you upload part 2
@@hartzMK2 I'll be sure to do some fancy camera work on the destruction of the Mammoth Walker to earn the minus 7 points lol
Hell yeah
After completing the ts/fs tasks within the next two years, will there be any tasks for the te?
Unit ready
I hope you make Co-Op maps of the original CnC3 campaign kinda like what some people have done with SC2
Sorry, but since I don't personally play anything co-op, I'm not the right person to do something like that
Greetings RedDead Smeg. Can you remake the Mission Map of C&C Tiberium Sun Firestorm GDI Mission 3 (Quell the Civilian Riots) into Tiberium Essence?
In this remake of the mission, could you also give it more complexity so that it cannot be speedran in a couple minutes (Like in the original Firestorm)? Some suggestions could be, more objectives, or expand the map.
I appreciate this mission because it's the only C&C mission where you only use non lethal units to deal with enemy combatants. Really looking forward to playing a remake of this mission in Tiberium Essence if you're up for creating the mission.
Hi, FS GDI 3 would be one of the most complicated to remake, but there is a good chance I'll attempt to do it once I finish up all the TS missions. Speedrunning doesn't bother me as it's the players' choice in how fast or slow they want to go if they know the mission quite well, and I've never designed these missions to be overtly difficult, though I will be changing some aspects of a particular mission if either the original doesn't make sense or the mechanics are too difficult to replicate in TE (FS GDI 3 isn't included in either criteria but it will be a slog to script).
I enjoy the mission too for the exact same reason, so, should I feel in the mood for it, I'd make something similar on a brand new map.
Apologies if this disappoints you, but I hope you understand where I'm coming from
@@reddeadsmeg4379 Thank you for your consideration. Either way I look forward to playing your TE version of FS GDI Mission 3.