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RedDead Smeg
United Kingdom
Приєднався 6 чер 2016
Part time custom campaign maker for Tiberium Essence, full time Command and Conquer fan.
Tiberium Essence: Tiberian Sun Campaigns Part 1
Dusk Hour by Frank Klepacki & Jarrid Mendelson
Link to Download Tiberium Essence 1.6: Tiberian Sun Campaigns: www.moddb.com/mods/tiberium-essence/addons/te-1-6-random-ts-and-fs-missions
Link to Download Tiberium Essence 1.6: Tiberian Sun Campaigns: www.moddb.com/mods/tiberium-essence/addons/te-1-6-random-ts-and-fs-missions
Переглядів: 1 981
Відео
Tiberium Essence 1.6 Tiberian Sun Style Mission Select
Переглядів 2927 місяців тому
Got inspired by Dawn of the Tiberium Age's optional setting for missions, did a thing...
Kane's Wrath Challenge Teaser 9
Переглядів 46611 місяців тому
Link to my Kane's Wrath Challenges: www.moddb.com/games/cc-kanes-wrath/addons/kanes-challenge-vs-gdi
Kane's Wrath Challenge Teaser 8
Переглядів 43611 місяців тому
Link to my Kane's Wrath Challenges: www.moddb.com/games/cc-kanes-wrath/addons/kanes-challenge-vs-gdi
Kane's Wrath Challenge Teasers 5-7
Переглядів 760Рік тому
Link to my Kane's Wrath Challenges: www.moddb.com/games/cc-kanes-wrath/addons/kanes-challenge-vs-gdi
Kane's Wrath Challenge Teasers 1-4
Переглядів 778Рік тому
Link to my Kane's Wrath Challenges: www.moddb.com/members/reddeadsmeg/addons
C&C3 Worldbuilder Tutorial 05: Skirmish AI and AI Teams
Переглядів 1,2 тис.Рік тому
Link to my Patreon account: www.patreon.com/RedDeadSmeg?fan_landing=true Feel free to donate if you wish (no pressure to do so). Link to my missions/campaigns: www.moddb.com/members/reddeadsmeg/addons
C&C3 Worldbuilder Tutorial 04: Using Worldbuilder for Mods
Переглядів 688Рік тому
Link to my Patreon account: www.patreon.com/RedDeadSmeg?fan_landing=true Feel free to donate if you wish (no pressure to do so). Link to my missions/campaigns: www.moddb.com/members/reddeadsmeg/addons
C&C3 Worldbuilder Tutorial 03: Objective Types and Basic Scripting
Переглядів 1,1 тис.Рік тому
Link to my Patreon account: www.patreon.com/RedDeadSmeg?fan_landing=true Feel free to donate if you wish (no pressure to do so). Link to my missions/campaigns: www.moddb.com/members/reddeadsmeg/addon
C&C3 Worldbuilder Tutorial 02: Motivation and Inspiration
Переглядів 9882 роки тому
Link to my Patreon account: www.patreon.com/RedDeadSmeg?fan_landing=true Feel free to donate if you wish (no pressure to do so). Link to my missions/campaigns: www.moddb.com/members/reddeadsmeg/addon Psychedelic Space Rock Playlists: ua-cam.com/video/ors0wpcVDcc/v-deo.html ua-cam.com/video/iuWa5wh8lG0/v-deo.html Ghost- Darkness At the Heart of my Love: ua-cam.com/video/tzXFZuB1wSQ/v-deo.html Al...
C&C3 Worldbuilder Tutorial 01: The Basics
Переглядів 2,4 тис.2 роки тому
Link to my Patreon account: www.patreon.com/RedDeadSmeg?fan_landing=true Feel free to donate if you wish (no pressure to do so). Link to my missions/campaigns: www.moddb.com/members/reddeadsmeg/addons
2022 Final Update: From Campaigns to Tutorials
Переглядів 1342 роки тому
Ch-ch-changes. Link to the Death and the Ghost campaign (strange if you download it AFTER spoiling yourself, but I won't judge): www.moddb.com/mods/tiberium-essence/addons/te-prequel-forgotten-death-and-the-ghost-campaign Link to my other missions/campaigns: www.moddb.com/members/reddeadsmeg/addons I have started a Patreon account! Feel free to donate if you wish (no pressure to do so). www.pat...
Tiberium Essence: Death and the Ghost Ending (SPOILERS)
Переглядів 1902 роки тому
Link to the Death and the Ghost campaign (strange if you download it AFTER spoiling yourself, but I won't judge): www.moddb.com/mods/tiberium-essence/addons/te-prequel-forgotten-death-and-the-ghost-campaign Link to my other missions/campaigns: www.moddb.com/members/reddeadsmeg/addons Red Sky by Frank Klepacki I have started a Patreon account! Feel free to donate if you wish (no pressure to do s...
Tiberium Essence Death and the Ghost Campaign - Mutants
Переглядів 4362 роки тому
Link to the Death and the Ghost campaign: www.moddb.com/mods/tiberium-essence/addons/te-prequel-forgotten-death-and-the-ghost-campaign Link to my other missions/campaigns: www.moddb.com/members/reddeadsmeg/addons Mutants by Frank Klepacki & Jarrid Mendelson Thanks to DeltaV and FireHawk for compiling certain maps Thanks to Egozi44 for allowing me to use a certain special unit from his mod: Unof...
Death and the Ghost Update and New Challenge Being Developed!
Переглядів 1522 роки тому
Death and the Ghost Update and New Challenge Being Developed!
Death and the Ghost Mid-Development Update
Переглядів 1412 роки тому
Death and the Ghost Mid-Development Update
'Death and the Ghost' Update and Patreon
Переглядів 1552 роки тому
'Death and the Ghost' Update and Patreon
Tiberium Essence CABAL Year Zero Campaign - Slave To The System
Переглядів 1,7 тис.2 роки тому
Tiberium Essence CABAL Year Zero Campaign - Slave To The System
Command and Conquer: Shockwave - Faction Challenge GLA Teaser
Переглядів 2432 роки тому
Command and Conquer: Shockwave - Faction Challenge GLA Teaser
Command and Conquer: Shockwave - Faction Challenge China Teaser
Переглядів 2422 роки тому
Command and Conquer: Shockwave - Faction Challenge China Teaser
Tiberium Essence Ambience - Found Troops
Переглядів 4572 роки тому
Tiberium Essence Ambience - Found Troops
CABAL Year Zero Part 6 (vs GDI & vs Nod) Teaser
Переглядів 9993 роки тому
CABAL Year Zero Part 6 (vs GDI & vs Nod) Teaser
Awesome work! Question though: where do I extract the add-on? In the Tiberium Essence mod folder in the Documents folder or somewhere in the main game folder?
Cheers! Installation instructions are on the download page. It may be slightly different dependent on what platform you use for TW (Steam/EA App/CD) but should still be through the AppData path
After completing the ts/fs tasks within the next two years, will there be any tasks for the te?
I have no idea, the second part of the TS campaigns will take around 6-12 months and I have no clue how long the FS campaigns will take so I haven't thought beyond that
Hell yeah
Sick, dude! I always wanted to replay Tiberian Son, but with something new, like mod or whatever. Thank you!
Oh my god… This is the best looking custom campaign I’ve seen so far for the more modern C&C games
Damn this is amazing work!
back in 1999-2000 when I was still a kid. I always got stuck on this mission wit GDI (Capture Hammerfest Base)
That one is just a slow slugfest once you capture the base. If you lose one of your MLRS before capturing it, you might as well restart.
Greetings RedDead Smeg. Can you remake the Mission Map of C&C Tiberium Sun Firestorm GDI Mission 3 (Quell the Civilian Riots) into Tiberium Essence? In this remake of the mission, could you also give it more complexity so that it cannot be speedran in a couple minutes (Like in the original Firestorm)? Some suggestions could be, more objectives, or expand the map. I appreciate this mission because it's the only C&C mission where you only use non lethal units to deal with enemy combatants. Really looking forward to playing a remake of this mission in Tiberium Essence if you're up for creating the mission.
Hi, FS GDI 3 would be one of the most complicated to remake, but there is a good chance I'll attempt to do it once I finish up all the TS missions. Speedrunning doesn't bother me as it's the players' choice in how fast or slow they want to go if they know the mission quite well, and I've never designed these missions to be overtly difficult, though I will be changing some aspects of a particular mission if either the original doesn't make sense or the mechanics are too difficult to replicate in TE (FS GDI 3 isn't included in either criteria but it will be a slog to script). I enjoy the mission too for the exact same reason, so, should I feel in the mood for it, I'd make something similar on a brand new map. Apologies if this disappoints you, but I hope you understand where I'm coming from
@@reddeadsmeg4379 Thank you for your consideration. Either way I look forward to playing your TE version of FS GDI Mission 3.
I hope you make Co-Op maps of the original CnC3 campaign kinda like what some people have done with SC2
Sorry, but since I don't personally play anything co-op, I'm not the right person to do something like that
Finally, a proper Tiberian Sun remake that we deserved it!
Unit ready
Nice use of lighting to evoke the visual feel one does seeing the OG game without compromising actual visibility. It was pretty uncanny really.
:O your work continues to set the bar higher and higher my dad will love playing these
7/10. top points for the accuracy and the work arounds for certain limitations. the -3 comes from a criminal lack of any Mammoth MK.2. I know it's lore accurate to not have them at this point in the campaign, but I do not care, lol
I can't wait for you to take away 7 points when Destroy Mammoth Prototype is out lol
@@reddeadsmeg4379 That's for when you upload part 2
@@hartzMK2 I'll be sure to do some fancy camera work on the destruction of the Mammoth Walker to earn the minus 7 points lol
*"WHERE THE HELL ARE THOSE REINFORCEMENTS!?!?!?!?!?"*
Thank you for this gift to the CNC community, King
Is there a way to make the camera height 400 for all maps in game by default?
Thanks, I am thinking about making mini custom campaign, it helps a lot, cause CnC tool are everything but intuitive.
No worries, good luck with the mini custom campaign
@@reddeadsmeg4379 Heya, do you have tutorial on how to do mission objectives like in the original campaign? You know, with camera zoom ins ect
@@RivoPlayguuYeah i would also love to see how
i need help, everytime i try to use the brush tool for terrain height it keeps crashing
@@SpiiiiiceeMAN try setting lod to low, it's right at bottom of the view tab
Hey I'm looking for a mod for faster harvesters. I want to create a "Giants" For CnC 3 Kane's wrath. ORRR you can :)
Good job, commander! 👍
The infidel Hassan won't appreciate this!
Is this design similar to how the Forgotten Mod uses? I wonder how that mod was able to put their custom missions in the main campaign menu.
The Forgotten Mod uses TW's mission select screen (specifically the Scrin campaign one I believe). This one has you choosing the mission inside the map itself.
Waiiit you cant do that! That has to be illegal or something!
Welcome back, Commander RedDead Smeg i played this just like 4 hours ago and was damn impressed^^
Damn, you are a scripting miracle worker for CNC3!
Every time you say you are done….you comeback!
Wow, awesome!
This is what you've been cooking up huh? Awesome.
oh thats really cool
That was funny. I've been wondering is there a way to get your entire Tib Essence campaign in one folder instead of having to download each pack separately? Am asking for the sake of only needing to download one file instead of several for ease. If not able too I understand aswell. Also am looking very forward to these challenges you've made up for Kanes
Hello i have 1 questions... first and foremost thank you for making these videos so many years down the line. When i enter the world builder i dont have the box that shows me the boundaries of the playable area. and how do i play the maps ive made in the game?
Hi, if you can't see your playable border, go to View>Show Map Boundaries If you've made a skirmish map, they will be in the Skirmish option, if you made a single player/mission map, it will be in custom maps
I like when trailers got nice soundtrack to them like this one or that ua-cam.com/video/4_2B9hmYGKY/v-deo.htmlsi=b7VDcEdL9bfl_cpq
Did ZOCOM want to genocide the mutants? And why?
Old good tiberium sun/firestorm times!
😖😂
It just crashes on startup
"This is the end of your mind, I will seal your fate with my own hand" -YURI-
😂
Challenge Nr.10 vs. C.A.B.A.L. ^^
CABAL died in cnc2, adding him to challenges is complete nonsense and playing with shit
Challenges aren't canonical so it doesn't matter if someone wants to do a CABAL challenge in KW.
how are you going to implement CABAL in KW? Infantry alone is not enough@@reddeadsmeg4379
@@DESolatorTrooperKW I'm not implementing CABAL. I'm saying if anyone wants to make a CABAL challenge themselves then canon shouldn't stop them.
I wonder, is the video transmission fixed to a stretch resolution or something? 🤔
Because that particular video is meant to be seen in full screen, the video is squashed in the radar transmission window. I tried to script it to go full screen but it wouldn't play sound for some reason
For kane and legion
I have a question How did you create files from Act II Steel Talons 1 mission map like map.bin, map.manifest, map.imp, map.relo, map.str? Can you make a video tutorial and talk about adding a unit to LogicSet? I already had no idea how you added a special unit called "Colossus" at WarFactory from Act II Steel Talons 1 Mission? I recently downloaded TE Act II Steel Talons: Dying Sun (Complete), added the map to my Maps folder, then I decided to go through the Act_II_Steel_Talons_1 folder and deleted all unnecessary files such as map.bin, map.manifest, map.imp, map.relo, map.str. (I thought that these files were unnecessary, but they are needed for the mission) Then I went into the game to play the mission Act_II_Steel_Talons_1 built the WarFactory building and the military transports were simply changed to regular ones, it seemed strange to me that I deleted the files as map .bin, map.manifest, map.imp, map.relo, map.str This already makes it difficult for me to make this map.bin, map.manifest, map.imp, map.relo, map.str Please make a video and tell me how you did it, I really want to make a full map about the mission Is it really difficult to tell us?
Hi, map.bin, map.manifest, map.imp and map.relo are all automatically created when a Worldbuilder map is saved and are required for the associated map to work. Apart from that, there's nothing special about those files as far as I know. map.str is required if you're planning to display text during the mission and remove the 'MISSING:' aspect of the text. As for Logicset changes, it needs a dedicated logicset.xml file and only works if the map is compiled through Mod SDK. Unfortunately, I am unable to use Mod SDK for some reason on my relatively new PC, so I won't be able to show how it works in a video, nor do I have the time to as I'm working on other projects.
@@reddeadsmeg4379 Thank you very much for your answers. I'll try to decide for myself
i don't find worldbuilder where is that?
Are these based on Xbox 360's Challenge mode? Or they're mostly original Challenge maps made by the community?
They're challenge maps made by me, inspired mostly by how Zero Hour's Generals Challenge works
@@reddeadsmeg4379 that's very nice, gonna try it out after this :D
Great!
Вот черт... вроде слушаешь один-два раза, получаешь приятные воспоминания, ностальгию.... слушаешь раза три-четыре... черт, слезы на глаза наворачиваются... какая же охрененная игра была... целая эпоха ушла...
I have completed 6 out of 9 challenges. Each level design is unique and fun in my opinion. 😊😎 The difficulty of each challenge is also optimal. It's not too easy and not hard, but it's objectively challenging indeed.
Just stumbled upon this and gave them all a try. Managed to beat all of them, some being A LOT harder than others, bordering on impossible. Now I'm not the best C&C player, but I completed these all on Hard, and primarily used GDI, apart from the GDI mission, where I used Scrin, and the Steel Talons mission, where I used the Black Hand. Before my opinion, one thing I want to say as a general point. I'm not a fan of the AI being able to rebuild their buildings and defences. This kind of takes away from any sort of progress you manage to get in these missions. For example, the GDI mission, I had to cheese veterency on my Eradicator Hexipod to even attempt to try and siege the main base. But after every attack, they kept on rebuilding their defences, and sieging became almost impossible. Here's my review of it I guess: GDI - This one was good, a bit too much going on in my opinion, but well rounded. 7/10 Steel Talons - This one is by far my favourite! Great map design and great base. Wasn't too challenging but not too easy either! My only critique is some or the pathing issues with units, but almost perfect! 9/10 NOD - In my opinion the worst. The stealth towers ruin it for me from the get go. Doing anything is almost impossible with how many there are. I think you should cut the amount of them they're are by at least half. 2/10 Black Hand - Not horrible. However my main takeaway from this was one, the space to build your initial base is way too small, and two, the amount of Specters and the ability to not properly target them made for such a painful experience in terms of trying to clear them out. You should redo this. 5/10 Scrin - This map isn't very good. The map is way too large, and the radar being disabled makes navigating it pretty much impossible. You should rethink some of the mechanics on here. The objective isn't the problem, it's how you go about beating it that is. 2/10 Reaper17 - This is the second best map in my opinion. Great map design and not too bad of a base. A few too many antiaircraft guns in my opinion but apart from that great. I LOVED the mechanic you put in, restricting your income to capturing those structures, made the game unique! 8/10 Anyway just thought I'd leave this here for you to use to help better the next few maps and maybe improve the other ones. Again, I loved all the work you put into all of these regardless! It's fantastic to see people still creating custom mission based maps. It's something I'm trying to learn as well currently. Anyway, goodluck for the rest of them!
Hi, thank you for your feedback. To go over a few things: "I'm not a fan of the AI being able to rebuild their buildings and defences. This kind of takes away from any sort of progress you manage to get in these missions." I disagree with this assessment. The problem with having the AI not being able to rebuild anything is that it would make the challenges extremely easy to beat as all you would have to do is take out their production structures with airstrikes, support powers and superweapons for the AI to be completely useless and therefore boring. The AI usually only rebuilds around their outposts and superweapons, so you still make progress by destroying their structures not close to any of those structures. "NOD - In my opinion the worst. The stealth towers ruin it for me from the get go. Doing anything is almost impossible with how many there are. I think you should cut the amount of them they're are by at least half. 2/10" There's a large Nod structure called 'Civilian Structure' (helpful, I know) south of your starting position which, once destroyed, will disable all Disruption Towers on the map. The structure itself is not stealthed and just above the southern-most Voice of Kane statue. "Black Hand - Not horrible. However my main takeaway from this was one, the space to build your initial base is way too small, and two, the amount of Specters and the ability to not properly target them made for such a painful experience in terms of trying to clear them out. You should redo this. 5/10" I disagree with the lack of building space (thought I do understand where you're coming from). There's plenty of space if you expand to control your side of all 3 bridges on your starting island. The enemy Spectres can be easily targeted with aircraft and artillery of your own, especially if you use the 'force fire' command. It will not be redone. "Scrin - This map isn't very good. The map is way too large, and the radar being disabled makes navigating it pretty much impossible. You should rethink some of the mechanics on here. The objective isn't the problem, it's how you go about beating it that is. 2/10" The map size is the exact same as the others i.e.500x500 (not including the faction choice area). The radar is only down for ten seconds once you destroy a Life Form Plant or down if you attack the Mothership too early. The latter is a punishment and the former does not make navigating impossible. Again, thank you for your detailed feedback, it's the exact kind of feedback I like. I'm currently working on the ZOCOM challenge but I don't know when that will be out.