I like his approach to the review, not complaining about the gamey aspects or the lack of an actual weighted ball. He just took the game for what it was and gave an honest review without being snobbish.
+Froggerdog I totally agree! Andrew had carte blanche to speak his mind on the experience, and he really gave exactly what I was hoping: A review of bowling in VR from the perspective of an expert on the subject. Thanks for this acknowledgement!
Hey, brother! I have two more in the works with professionals. I'll save them as a surprise for now, but I'm excited to hear what you think. Thanks, Pete!
Hey, Swayy! Thanks! Andrew knows the owner, so it seemed like the perfect opportunity to do something onsite. We're discussing doing an updated video at that same location, so look for that sooner than later. Thanks again!
That’s Wild! Andy is a hell of a guy, hell of a bowler too. bowled with him on Friday nights one year. (He’s wearing our team jersey in the video) love the content man, been thinking about getting into VR after playing dcs with a head tracking system for awhile.
I love this! He's really great! I didn't know about the jersey! Well that just made it even more fun! And thanks so much for your nice words about my videos. Kinda words like yours keep me going! Do you think you'll buy a Quest, or something on the PC VR side?
@@KingofNerds not a problem man! Keep cranking it out! And honestly I’ve really thought about it. Getting a vr system would really expand what games I could play and potentially do with my pc for sure. After playing with this trackir for a bit it really makes me want to pick up a vr set.
Very good review. I want a game where you have to take at least three or four steps and slide to approximate real bowling. I sort of wanter ForeVr to be first because I like the look of the game more. But I want more realistic action even more so Premium may be my choice. Thanks for having a pro review these games.
Hey, Thank you, George! Assuming you have a way of sliding, I think you perform a full walk up and slide before throwing the ball - however, I don't think the physics engine would take the slide into affect. I love the idea, though! And in regard to ForeVr, I 100% agree. I was secretly rooting for it, as that's the game inspired this video! ForeVr added a 'pro throw' mode, which I believe takes a lot more of your actual swing into account. Have you tried that?
Great video brother! Super cool to see how realistic the physics can be and that first bowling game in VR looks great. So good I had to hit like and then watch it again ;D
It’s definitely been some time since the video was created. I’ll pass your comment along to Andrew, as he and I have been talking about making an updated video.
@@KingofNerds yes , I’ve just finished a game with family members. My uncle lives in upstate New York and I live in Nashville , when I was a kid he use to take us bowling. His kid open an early Christmas gift and it was a meta quest 3 , they found me on the app through facebook and we played a few matches and he couldn’t believe how realistic it was . It felt like we were in the same place more connected than FaceTime.
Idk if this was the case with the version of the game when the video got released or not, but there's a difference between the bowling balls' hook rating and also the oil pattern on the lane in Premium Bowling. Which would account for the extra spin further out. Considering the oil dissipates quicker there. Not sure if he was aware that the two flame patterned balls have more hook to them.
That's a great observation, and I don't think he was. We're looking to return to the bowling games and I'll make sure that he looks into that and addresses it in the video. Thanks, ProxCyde!
If he would have watched the close up pin action on replays in Premium Bowling, he most certainly would have seen that realistic pin action he spoke about. As of yet, ForeVR Bowl doesn’t have that kind of pin action
I don't know if he realized that Premium Bowling had oil patterns. He was talking about how when he threw from the right he got more hook, which tracks with the way the oil was set on the lane.
I'm not sure if he did or not. There was a lot more video shot than shown, of course, and he may have mentioned oil patterns. Regardless, that's great info to have!
@@KingofNerds I have decided and bought the ForeVR, due to the last update and just for overall fun with the arcade bowling balls and also being more of a social game than Premium.
Premium bowling is really nice. It seems to be the more accurate option. Andrew and I are discussing making an update to this video, and the new Quest Pro controllers could possibly make a big difference as they're so much more accurate and capable.
I'm trying to understand normal hand position on these VR bowling games as a long-time hobby bowler. It seems like people are using more of a Wii Remote style of hand position where your palm is facing left as opposed to an actual bowling hand position where your palm is facing up. Is that normal?
I think you're onto something. I imagine the developer has the problem of making a game that is physics accurate, versus fun to play. After we shot the video I found a setting in ForeVR Bowling that I really wish I found prior to recording, which basically turns on accurate throwing. I enabled this since and found the throw and aim I had come to expect was now way off. I was almost instantly guttering the ball. The other bowling apps may have the same setting, but I'm not certain. As far as other sports, I've found golf appears to match your real world swing, so I believe it all comes down to a balance of realism versus the player enjoying themselves, you know?
The way I do it is I start with my palm facing up and if I want to curve the ball just before the release I turn my wrist like I am shaking someone's hand. I tried to mirror exactly what I do on the lanes as I did in the games but I think Greg's point is may be accurate. I was also able to keep my hand straight if I say I was going to pick up a corner pin. In my experience, the game for the most part did well in picking up the hand positions and the physics of the bowling lane means that you can really play and throw the same way you would in the real world. I hope this helps.
@@KingofNerds I tried ForeVR Bowl tonight throwing the ball with my hand throwing wii remote style, palm half down, and the bowling worked much better. I never bowl IRL that way, although I could see what happens, but seems to work okay. I guess that explains why the VR Sports Challenge version says to rotate the controller 180 degrees in your hand (despite how awkward) cuz most people new to this probably try to bowl palm up. Interested to see what happens with accurate throwing on.
@@andrewehlers6659 I think maybe the weight of a real ball helps steady my hand IRL when I throw palm-up, while I over-compensate when there is no weight and keep throwing to the left.
Tell me more about this. Do you mean the genera height of the ground. So not just the lanes, but the floor behind the lanes. What about in the Quest home or other games?
Great review! Original format, was fun to watch a semi-pro bowler play/review the game. Not my king of game. Maybe for a family. Would like to see a veteran play Onward 🤔... 👍🏻✌🏻🇨🇦
Some times things like that get in the way, especially with some much on the screen. BUT, you don't know until you others watch the video. I appreciate your suggestion.
I believe you know this already, but for anyone else reading, we mistakenly referred to the game as 'Prestige,' when it's 'Premium.' There is a link to the Oculus store in the description for this video. Sorry we confused things!
Yeah - it was so new to us at the time that we were all still trying to wrap our minds around it. I went into the video knowing it was 'Forever' and 'Premium, but once you hit record and start talking your mind goes to mush. It's a bit like standing in front of a group of people and forgetting half your presentation.
I like his approach to the review, not complaining about the gamey aspects or the lack of an actual weighted ball. He just took the game for what it was and gave an honest review without being snobbish.
+Froggerdog I totally agree! Andrew had carte blanche to speak his mind on the experience, and he really gave exactly what I was hoping: A review of bowling in VR from the perspective of an expert on the subject. Thanks for this acknowledgement!
I LOVE seeing a former professional bowler review bowling games! Now I want to see more reviews by "professionals"!
Hey, brother! I have two more in the works with professionals. I'll save them as a surprise for now, but I'm excited to hear what you think. Thanks, Pete!
I really like how he’s reviewing bowling games in a bowling alley
Hey, Swayy! Thanks! Andrew knows the owner, so it seemed like the perfect opportunity to do something onsite. We're discussing doing an updated video at that same location, so look for that sooner than later. Thanks again!
That’s Wild! Andy is a hell of a guy, hell of a bowler too. bowled with him on Friday nights one year. (He’s wearing our team jersey in the video) love the content man, been thinking about getting into VR after playing dcs with a head tracking system for awhile.
I love this! He's really great! I didn't know about the jersey! Well that just made it even more fun! And thanks so much for your nice words about my videos. Kinda words like yours keep me going! Do you think you'll buy a Quest, or something on the PC VR side?
@@KingofNerds not a problem man! Keep cranking it out! And honestly I’ve really thought about it. Getting a vr system would really expand what games I could play and potentially do with my pc for sure. After playing with this trackir for a bit it really makes me want to pick up a vr set.
What great video quality, I really am shocked at you only having 555 subscribers. +1!
I’m working on it, for sure! :) Thanks, Kieran.
I'd love to see an repeat now that the games are a few updates down the road.
You got it, Mike. Andrew and I are trying to put together a video. Hopefully posted sooner than later!
thank you for this...party night tonight with premium bowling!
Hell yeah! I'd love to hear how it goes. Are you playing at with others in the same place, or remotely?
@@KingofNerds others at the same place
You always find unique videos on UA-cam. Cool vid thanks
Dude, UA-cam is the best. I forwarded your comment onto Andrew (bowler in the video). Thanks so much!
Very good review. I want a game where you have to take at least three or four steps and slide to approximate real bowling. I sort of wanter ForeVr to be first because I like the look of the game more. But I want more realistic action even more so Premium may be my choice. Thanks for having a pro review these games.
Hey, Thank you, George! Assuming you have a way of sliding, I think you perform a full walk up and slide before throwing the ball - however, I don't think the physics engine would take the slide into affect. I love the idea, though! And in regard to ForeVr, I 100% agree. I was secretly rooting for it, as that's the game inspired this video! ForeVr added a 'pro throw' mode, which I believe takes a lot more of your actual swing into account. Have you tried that?
Great video brother! Super cool to see how realistic the physics can be and that first bowling game in VR looks great.
So good I had to hit like and then watch it again ;D
You’re the best! Thanks, my man!
They did insane amounts of upgrades in the ultimate bowling vr game way better than what's shown in this video 3 years before now
It’s definitely been some time since the video was created. I’ll pass your comment along to Andrew, as he and I have been talking about making an updated video.
Premium is the best of them all 😊
It’s really great! It seems to be the most like real bowling. Do you play it regularly?
@@KingofNerds yes , I’ve just finished a game with family members. My uncle lives in upstate New York and I live in Nashville , when I was a kid he use to take us bowling. His kid open an early Christmas gift and it was a meta quest 3 , they found me on the app through facebook and we played a few matches and he couldn’t believe how realistic it was . It felt like we were in the same place more connected than FaceTime.
Idk if this was the case with the version of the game when the video got released or not, but there's a difference between the bowling balls' hook rating and also the oil pattern on the lane in Premium Bowling. Which would account for the extra spin further out. Considering the oil dissipates quicker there. Not sure if he was aware that the two flame patterned balls have more hook to them.
That's a great observation, and I don't think he was. We're looking to return to the bowling games and I'll make sure that he looks into that and addresses it in the video. Thanks, ProxCyde!
If he would have watched the close up pin action on replays in Premium Bowling, he most certainly would have seen that realistic pin action he spoke about. As of yet, ForeVR Bowl doesn’t have that kind of pin action
Thanks, 300enigma. I spoke with Andrew about this, and It's my understanding he feels the pin action is superior in Premium Bowling.
I don't know if he realized that Premium Bowling had oil patterns. He was talking about how when he threw from the right he got more hook, which tracks with the way the oil was set on the lane.
I'm not sure if he did or not. There was a lot more video shot than shown, of course, and he may have mentioned oil patterns. Regardless, that's great info to have!
When you press on a random video and they are bowling on your home lanes😳
Nice! Do you go often? You might be in the video!
Nice review thanks
Thanks, Corey!
Great review with a professional bowler.
Hey, thanks much for this! I was really lucky to have Andrew make the video!
@@KingofNerds I have decided and bought the ForeVR, due to the last update and just for overall fun with the arcade bowling balls and also being more of a social game than Premium.
@@Armis71 Great choice! I really enjoy ForeVR. I especially like the UA-cam player. I wish more games had it!
I feel like Premium Bowling took the cake. 👌👌❤❤
Premium bowling is really nice. It seems to be the more accurate option. Andrew and I are discussing making an update to this video, and the new Quest Pro controllers could possibly make a big difference as they're so much more accurate and capable.
Great review!
Hey! Thanks so much!
I'm trying to understand normal hand position on these VR bowling games as a long-time hobby bowler. It seems like people are using more of a Wii Remote style of hand position where your palm is facing left as opposed to an actual bowling hand position where your palm is facing up. Is that normal?
I think you're onto something. I imagine the developer has the problem of making a game that is physics accurate, versus fun to play. After we shot the video I found a setting in ForeVR Bowling that I really wish I found prior to recording, which basically turns on accurate throwing. I enabled this since and found the throw and aim I had come to expect was now way off. I was almost instantly guttering the ball. The other bowling apps may have the same setting, but I'm not certain. As far as other sports, I've found golf appears to match your real world swing, so I believe it all comes down to a balance of realism versus the player enjoying themselves, you know?
The way I do it is I start with my palm facing up and if I want to curve the ball just before the release I turn my wrist like I am shaking someone's hand. I tried to mirror exactly what I do on the lanes as I did in the games but I think Greg's point is may be accurate. I was also able to keep my hand straight if I say I was going to pick up a corner pin. In my experience, the game for the most part did well in picking up the hand positions and the physics of the bowling lane means that you can really play and throw the same way you would in the real world. I hope this helps.
@@KingofNerds I tried ForeVR Bowl tonight throwing the ball with my hand throwing wii remote style, palm half down, and the bowling worked much better. I never bowl IRL that way, although I could see what happens, but seems to work okay. I guess that explains why the VR Sports Challenge version says to rotate the controller 180 degrees in your hand (despite how awkward) cuz most people new to this probably try to bowl palm up. Interested to see what happens with accurate throwing on.
@@andrewehlers6659 I think maybe the weight of a real ball helps steady my hand IRL when I throw palm-up, while I over-compensate when there is no weight and keep throwing to the left.
@@smillstill That could be very possible.
Trying to lower the lanes. Can anyone help?
Tell me more about this. Do you mean the genera height of the ground. So not just the lanes, but the floor behind the lanes. What about in the Quest home or other games?
Great review! Original format, was fun to watch a semi-pro bowler play/review the game. Not my king of game. Maybe for a family. Would like to see a veteran play Onward 🤔... 👍🏻✌🏻🇨🇦
Thanks again, Albator! And I might just have a veteran lined up for Onward. Stay tuned! :)
does this work on oculus quest 2?
Hey Adil, it does! Did you end up buying it?
should have the name of the game up and leave it there as he makes his comments. otherwise great job
Some times things like that get in the way, especially with some much on the screen. BUT, you don't know until you others watch the video. I appreciate your suggestion.
try bowling unlimited
Will do! Andrew and I have discussed making a follow up video with these games and others, so I'll add that to the list. Thanks!
I prefer Premium bowling
Hey Luis! Why do you prefer Premium over the others?
not seeing Prestige in the store
I believe you know this already, but for anyone else reading, we mistakenly referred to the game as 'Prestige,' when it's 'Premium.' There is a link to the Oculus store in the description for this video. Sorry we confused things!
lol, it's pronounced 'Forever', and Premium
Yeah - it was so new to us at the time that we were all still trying to wrap our minds around it. I went into the video knowing it was 'Forever' and 'Premium,
but once you hit record and start talking your mind goes to mush. It's a bit like standing in front of a group of people and forgetting half your presentation.