Little Runmo The Game - Demo Trailer (2023)
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- Опубліковано 20 вер 2024
- Hellooo, the game is now playable and available to download on the official Itch.io page of Little Runmo!
Download will be available here: juhosprite.itc...
Teaser Trailer: • Little Runmo The Game ...
Watch the original film: • Little Runmo
Join the Official Runmo Discord: / discord
Q&A
Q: Will you add the meatball man????
A: Yes
Q: When will the game be released?
A: The game is planned to be finished in september, if I dont get to finish it till then, it will be at least finished at the end of 2023, because I dont plan to make this a lifetime project.
Q: Will you add any secrets and Rooms from the original?
A: Yes, the game IS basically just made out of those secret underground areas from the Original.
Q: How will you enter the Underground?
A: The little vent from the original will be closed, if u could just go to the underground u would skip the whole level, so in the full game u will need to find another way... I want to make this a platformer and not a story based metroidvania where u decide what to do first.
Q: Will you add any characters from the original, or make bosses?
A: Every single character will be inside of the game in some way. I wont make a Dring King boss fight that would be similar to something like fighting Bowser in Mario. They will be in it, but u wont directly kill them, I wont spoil much about it rn.
Q: Will you add any DLC or a Sequel?
A: No, this will be the only runmo game I will work on.
Q: Will you add an level editor?
A: No, that would simply be too much for the game, it would take another couple of months to implement it, and then I would add something like a sharing and upload system, which is way too much for me too handle.
Q: Can people make mods?
A: Yes, in the final version people can take the game and make their own mods, with characters, new areas, art or whatever yall want. But I dont want anyone selling anything or doing stuff with my game commercially
Q: Will Jumpmo be playable?
A: Yes, he wont be a seperate character but rather a skin. There will be some skins.
Q: What skins will you add?
A: I already know what skins will be in the game, I wont add too much because I need to animate every single one. If u really have a good idea for a skins I might consider it, but make sure it is actually a platformer character, I wont add peter griffing from family guy.
Q: Why is the demo tutorial so hard?
A: I didnt put that much time to playtest it and make sure its "easy" for players. I try to make a much smoother difficulty curve in the final game. Also, git gud bro.
Q: Will you add any new characters and areas to the game that werent in the original animation?
A: nope, no new orignal characters or areas that werent already seen. And the blue grayish Tutorial area from the demo wont be part of the game, its just for the demo...
Q: Can I help with art and programming??
A: No, this is a solo project.
Q: Why does the movement feel so bad, why cant I walljump after diving?
A: I am working on improving the movement. I made the movement like it is right now intentionally, I wanted it to fit the character, because he is a little slime blob like character. But people seem to find it unresponsive, so I will adjust them to make them fun to play. Also the dive wasnt meant for you to be able to walljumo, it was part of the game. But since most wanted it I am going to add it.
Q: Will you add any more movesets?? Like punching?
A: While Runmo was able to punch in the animation, I wont be adding that because I am not planning to add a combat system, this is a platformer mainly. Also no orignal movesets, only slight variations of the ones that were seen in the animation, like running, walljumping and diving.
Q: Does Gooseworx know about this project? Does she help with it?
A: Gooseworx is not part of this project. She knows about it and most she said is its fine.
Q: How much will the game cost?
A: It will be free
Q: Will it be on console and mobile?
A: It will not be on consoles, u can play it with a controller on Pc tho. Mobile wont be a thing too, if I decide to keep to Web HTML build of the game, u will be able to just play it on your phone browser with a bluetooth controller.
Q: Why does the game have pixelart and not the original graphics?
A: Like I already mentioned, this is a SOLO project, and pixelart is simply the easiert artform for me to make a game, its also the quickest. If you just quickly think about it, the original animation had handdrawn characters, where every character had seperated limbs that were animation with tweening, which I would need to do inside of the game engine. Thats a ton of work for just one person, and even if I had other people it would be way much for a small indie team in the short amount of time that I want to finish this. Also the animation had 3D rendered graphics. Like cmon, u really expect me to do all this....
Check out the new trailer! The game is now out: ua-cam.com/video/MzpfIbzOBFU/v-deo.htmlsi=s-ven2o7Ded-9I2m
Woah how’d you get links
@@BlueCrayonEdits idk, theres a setting for allowing links, and also im the channel owner so thats why I guess?
Probably the biggest "Fine, I'll do it myself" moment.
That's exactly what I was thinking when I started this
I made a Where's Waldo randomizer. Call THAT a "fine I'll do it myself" moment.
@@bigmad6454 humble brag
True
@@CoolNoQuestionMark How is it a humble brag? I'm actually proud of it!
Goose is gonna see this eventually.
I'm sure she's gonna love it.
I hope so, I should've contacted her earlier to be honest, I don't really know how to go about it tho.
@@JuhoSprite My best suggestion for you is to start posting this other places if you haven't already. Newgrounds would probably love this shit.
@@Vilemonger oh gosh, yet another platform I'll have to make an account for. Jokes aside thats a really good idea, I'll post it there.
@@JuhoSprite
I suggest asking if Goose is ok with this game first though
@@VanessaTheDumbassMtfEeveeUWU already did she said its fine
what if we happen to try going down into the pit
First I wanted to make it so u can actually enter the underground area, but since there needs to be an actual first level that cant just be skipped, I scrapped that part. You can still go there but the vent is closed. In the final game you will have to find another way to get to the underground areas.
lil cheery world yay :)
THE PIT
MEATBALLLLL
They improved their security sistems to prevent intruding runmos, so you Will just fall into a meatgrinder and lose a life
Or head, i think lives in runmo were literally His head
@@franciscovegamarquez7646 The literal head part kinda messes things up, they gotta have certain essence and if that's spoiled then _you_ get spoiled.
ever since i saw the original animation i've always wanted to play a game like it, thanks for putting your time and effort into it.
Appreciate the kind words!
Imagine if Goose worked on animations and level art, then this would be absolutely perfect
I love this because it’s based on the game seen at the beginning. Instead of going straight into the chaos in the factory, it focuses on the challenging platform levels and gradually approaches what is meant for the endgame. It still has the same eerie feeling to it as the beginning of the animation though and I love that.
This is truly Little Runmo the game
NO WAY, me and my old friends loved the animation, and I'm SO SO SO happy you're making this. This brings back memories.
Yo, what? This looks awesome! This actually looks like a very fun and worthwhile play, even beyond the initial novelty of it being a playable Little Runmo. I'll play the demo and wait with anticipation for the final thing!
Thanks, I appreciate the support!
@@JuhoSprite yo i have a question, can you jump down the hole and find secrets like in the original little runmo by gooseworks?
Ur in luck cuz those "secrets" are actually the whole game. The thing u saw in the trailer is only a small portion of the final game. But to access it you will need to find another way than in the original. But thats not part of the demo, only in the full game. So stay tuned!
Tbh you should make a room that looks lore FILLED and make it mean nothing
Download the demo here(You can temporarily play it even on browser): juhosprite.itch.io/little-runmo
Gonna make a mobile support?
Sadly not
I thought I could play it on my phone 😢
@@hamzazad5258 hey dude, I just realized that you actually can. While there are no screenbuttons, you can still connect a xbox/ps controller to your phone and play it on the browser. I dont know how good it will run because its not optimized for phones.
When will the game be fully released? And also will it still be updated after?
Will there be a chase sequence with the Meatball Man?
100% Yes
@@JuhoSprite but will Runmo make it? yes, yes he will
@@JuhoSprite Runmo speeds up in the video, will there be timed sequences or something to make runmo run faster?? Or will Meatball man just kill him?
Probably just have normal speed, but with a little harder parkour challenge and some gaps, so you dont just run to the right.
@@JuhoSprite hold on I just had an idea, what it it was where you had to spam space bar to build up speed before Meatball Man gets you, idk it was just some random idea that popped into my head
When this releases full version, it should have the whole factory bit as a sort of branch from the main story and completing that part of it would reward you with something.
How I think it’ll work:
1. You must have no extra lives left
2. Once you reach the switchy spikes, go down the “bottomless” pit.
3. A cutscene will play, this is the entrance to the factory.
4. Each lil’ segment will reward you with something. (Eg: Complete the meatball man. Reward: Meaty Runmo skin or even a lil’ meatball pet to follow you.
5. Complete every segment in order in the video first and you would’ve beaten the wheel of fundus. You need to get the death one to progress.
6. After a cutscene with death (and the snacks he eats), you arrive at the dump.
7. Find a coffin looking thing and a crowbar to open it in the dump.
8. Open the coffin.
9. A cutscene will play with you collecting Jumpmo’s head.
10. You know the ending to the video
11. Now you play as the big weird tentacle guy (I forgor the name)
12. Either complete the game as this guy (Reward: Galactic Runmo skin) or kill him early.
13. If you kill him, you’ll need to escape through a broken world as Runmo under a time limit.
14. After completing it, you’ll come back to the base game.
15. Complete the usual intended route of the game.
16. At the end, the world is broken instead of the usual ending.
17. You die.
18. The story ends. (Reward: Jumpmo skin)
Woah there, thats a huge list, u got some real nice ideas. I have only considered of adding one of those u listed... The Underground will be the biggest part of the game tho. Thanks for sharing your amazing ideas!
@@JuhoSprite THANK YOU. Since it was the biggest part of the base video, I thought it was gonna be really big, that’s why the list is huge. Still tho, this news to me is ground breaking, thank you so much!
noice!
The secret ending seems much longer than the main story, that's a problem
@@sudokuacrobatics the "secret" ending is gonna be the mains story, so no worries
Despite what some people are saying about the pixel art, it always worked for video games and it does look nice here. Wish we had more games that uses pixels.
There are a ton of games that use pixels
@@Taypokemon I'm talking about modern games
@@CartoonsEveryone games today are still being made with pixel art
@@jorgegutierrez8588 I haven't noticed any
Most 2D indie games use pixelart. But its true that bigger studios usally don't use pixelart anymore. Recent indie games with pixelart that I love are: Pizza Tower, DonoTales, Memori, Ruin Valley, dewdrop dynasty and Celeste(a bit older I know)
This is everything I could have ever wanted from that animation.
Pickit as a checkpoint is so clever I love it.
OH MY GOD!!!!! I'm so happy to see this, I've been hoping for a real playable version to be released for YEARS! This looks incredible already. Best of luck to all those working on it!
Thanks a lot, I appreciate it. I am currently working on the main mechanics to make it perfect, and then work on the full game! So stay tuned for more!
I was HOPING someone would make this! I love you for this dude!!!
No offence, but I think the sprites are a bit choppy + I think the game would look a bit better if the sprites were a bit bigger, no hate the demo looks great just throwing my opinion out there.
Yeah it doesn't look exactly like runmo, I based the pixelart all on a tileset of 16x16, because thats the standart size for pixelart platformers, aswell as for the original Mario Bros/World Sprites. If I went with 48x48 or even 64x64 it would've been a lot more time consuming to a point were I couldn't finish this game by myself.
I understand people want a game that is more accurate to the original, I get that all the time, but it's simply not realistic for just one person. This will be all people get for now, there is a chance someone will make an HD version, but I don't think it will be any time soon.
wow this came out of nowhere and its already pinned😮
@@p3tr0ne12yeah
@p3tr0ne12 yeah its just annoying to keep explainging why it's pixelart, I hope people can read this and stop asking.
@@JuhoSprite I didn’t mean to insult your work at all, and I apologize if you took any offense. I understand that it would take years to make the animation as smooth as Goosworx did.
I LOVE LITTLE RUNMO!! I used to watch the animation a lot and this is an amazing gift
Glad u like it
nice thing that now I'll be making the soundtrack for this
I wanted something like this ever since the animation came out. Looks amazing so far!
hes an adventurous little guy, im playing this game once its out
Will there be a level editor? I would REALLY REALLY love to see one!
That would be are awesome. Sadly that will never happen.
@@JuhoSprite Aw man :(
@@JuhoSprite at least that means there is no meatball man spam.
That would be disastrous
@@JuhoSprite maybe when the full gma ecomes out hte modders will get on it
I remember seeing the animation a while back and now it’s getting a whole game! I always kinda wanted to see what it would be like if it was a game, but this is really good
ah what an simple platformer game hope nothing goes wrong right?
It's actually a really wholesome game, for sure nothing will go out of hand...
Eek
add a speedrun timer for those willing to spend hundreds of hours upon hours to master the art of "runmo sliding", "runmo speed walljump glitching" and so on.
i used to be a big fan of little runmo when i was little, its amazing seeing it becoming real!
Its 2-3 years old how old are you?
my brother in christ it came out 3 years ago why you talking like it's been 37 years
I remember watching it before sleep, definetly one of the most influencial shows out there, you could say that it even defined my entire childhood.
I loved watching it while in the womb
I loved watching it when i was 4 months old, i am now 3
Speed runs of this is gonna look so sick.
tried the demo and thought id weigh in with my thoughts, and those thoughts are good work, keep it up, i look forward to the full release, also just a fun little suggestion, the tutorial area is very challenging but with infinite lives it feels like a fun challenge with brutal jumps and maneuvers and little punishment, that being said why not have fun with it and make it really hard like a secret challenge almost, and at the end you could reward players by giving them a secret cosmetic like a hat or something, maybe a full suit so people can play as a fancy runmo, of course this is just a suggestion at the end of the day and i hold no real sway over the development for this project, but i think people would enjoy the challenge with a reward for motivation, anyways i really enjoyed the demo and look forward to the rest, all the best to you and best of luck with the game!
Thanks I appreciate it. Im happy tha you are enjoying it! I actually got some stuff cooking up that u mentioned for the final game so stay tuned!
You don't know how long I've been waiting for this
Art is magnificent and game mechanics, even better
I love the wooden sign in that tutorial level that has the little cartoon showing what buttons do! Reminds me of the Warioland 4 intro
This looks fantastic, will definitely give this a go! :)
I was actually 4 when this animation first came out and it was amazing. I watch it every year and it just keeps getting better. I can’t believe they made a real game.
Translated into pixel art perfectly!
Love this so much
I've Always wanted a little runmo Game, now someone told me that u were working on it and My jaw dropped- like i wanted it for all the time the animation existed!
very cool man.
By the way, will there be a mobile version of the game?
Nope, never
@@JuhoSprite it's a pity. It would be cool if your game could be played from a phone.
and by the way the problem is in displaying the sprite or in the calculation?(I'm talking about optimization)
No, I haven't tried converting it. It would just need so much additional stuff. Like change how ui works, add buttons, and in general the game isn't very optimized because I am not a pro programmer, which isn't a big deal on pc because godot itself is very optimized, but it might be a problem on mobile. Also getting it on appstores costs.
Funny how Runmo was supposed to be a deconstructive parody platformer games that delves behind the "extra lives", but ends up getting a game itself. It all comes in circles.
WHAT!? Ive wanted this for so long! I wonder if there will be a secret level at the bottom of a pit. :03
For sure, it will be a big part of the game
Holy shit this is the most epic way to unlock a memory i've ever witnessed
IT'S FINALLY REAL
"Man this animation needs to be a game"
Juho sprite: *AS YOU WISH*
Do you think you could make it so after you dive you can still stick to walls? I can't beat the tutorial cause its so hard. :(
Well I never planned to add that, I wanted to limit the players abilities.I kind of did it like in mario odyssey where you bump your head if you dive into them. But I could try to change it, just see what it does for the gameplay. I just dont want the player to be too op. I'll see if it even makes sense!
@@JuhoSprite Ok good! Also the tutorial is really hard! You might want too make it easier. Im on this one part where you have to stick to wall then dive into the next one without touching the spikes. Its really hard
Haha yes, well its supposed to be hard, the regular level on the other hand is a bit easier. Just wanted to add a little challenge for anyone who might find it too easy.
@@JuhoSprite Oh. Well i hope the next update arrives soon!
0:39 I like how you even kept in that damn spike wall
I love it!
i guess when runmo went into the void he went into an alternate reality where he's forced to go through a series of obstacles and to be controlled by a player in 8 bit and something that awaits at the end is better then extra lives, probably the exit
I just rewatched the animation last night and man, I did not knew a game was being made
Never thought the day would come. I’m so happy
A year ago I commented on the original little runmo “you should turn this into a game” so I guess I guessed the future
i've been waiting 3 years for this
I can’t wait for the release of the full game.
bro i cant believe this game is making a comeback
My god when I was young I thought little runmo was an game but it wasn’t I was heartbroken but now finally it’s here
Omg hell yeah I loved the original animation and I’m so pumped for this
She did, she finally did Cooper, she did a video game on a character from a video animation
One thing I liked about little runmo was the smooth animation, like I know it's literally an animation, but I got my hopes up it would be exactly like it :(
NAOOO MY MEATBALL MAN OBSESSION IS GOING TO COME BACK TO ME, sick as game tho cant wait to play the fully finished one, i wish you luck!!
LOL! I love it!!!
You even made it pixelated for more of an old type of game like mario!!!
better movement then most games period, i love the way you move it's so fluid
RUNMO’S BECOMING AN ACTUAL GAME!?!?!? WHO WAS GOING TO TELL ME THIS!?!?!?!!?
Looks great!!! awseom1!!1!1!
I watched the whole trailer and it wasn't until I started scrolling I realized this wasn't Goosewors" channel. Very nice job.
I love how instead of being a game then the movie of the game being like " Sonic the movie" its a "movie" that the game has the name of the movie and the name of the game right?
Wow, this looks amazing! I'm legit very excited to see where this project goes! Perhaps since we're in the shoes of Runmo, we can change his fate!
Ah, the nostalgic existential horror animation, now turned into a (probably) existential horror video game x3
I wanted to do this earlier! Good job, you won this race
Nice, u got some stuff to share? We got other people on our discord who work on their own runmo game from scratch!
@@JuhoSprite Well, i can help where i can
@@JuhoSprite I'm bad at it :) But thanks for this fast anwser
I really hope it carries over elements from the original animation and expands on the lore, like a cutesy little game that becomes depressing suddently.
Rewatched and Played; can't wait for the Full Game!
Im rooting for ya, this looks amazing
It's just like Dan the man tho
1st:it gains its popularity with a game themed animation
2nd:GETS ITS OWN FREAKING GAME
HOLY SHIT; I've thought about this since quite literally I first saw the animation. This will be incredible!
Nobody gonna talk about the meatball man in the distance at 1:08
He's coming for us, lurking from the shadows...
I remember this used to be an animation back in a few years but now can't wait to see this one too.
NO WAY THIS IS REAL! dude i've been wanting to play this since the animation came out!
dang... wouldn't it be crazy if as a secret level (if you haven't seen the animation go watch it rn!!!) you could find THAT "level" related to that pit.
After 5 years of tears and pain i’ve been dreaming about this and a miracle came true
This is the moment that we were waited for so long
Add an animation so every death Runmo looks up at the counter.
Yeah the fact a game was gonna made out of that was pretty opios .
Holy fk i watched the animation back then and was fooled that it was a game.
Now i can't believe it is now a game!
I've waited for this my entire life.
Thank you.
You did what gooseworx couldn't.
bro i remember watching a video about little runmo as kid now i see it coming a game
3 years later and we finally got it
We KNEW we needed this but we were too lazy to put effort. So this legend did it himself
Good luck, cant wait for the full release!
OMGOMGOMGGGGG i love that pikit is like a checkpoint i assume
Now I can imagine a level where you get chased by the meatball man
*The game NEEDS to have that wonderful living meatball.*
YESSS HIS LITTLE SLIDE ANIMATION IS PERFECT!!!
0:38 can’t believe they added an impossible part to the game
I hope there is an ending that is similar to the cartoon
Runmo Speedrunners be like: LEAP FROG!!! LEAP FROG LIKE YOUR AUTISM DEPENDS ON IT.
When I saw this, I completely went “Oh me, Oh My”.
Firstly just an animation,and now is a beautiful videogame,I love it
Give my boy some sick hard core parkour.
Ah, Kaizo Trap Movement, I can see how painfully rage inducing this is gonna be
Even though Little Runmo is a couple of years old, its pretty nostalgic to me, so its pretty sweet to see it become an actual platformer with its own charm. I like how you branched it out to its own new pixelated style!
Pikit becomes a checkpoint system?
Heck yeah!
Just when I thought I had escaped him... the meatball returns.
Bro I been waiting 3 years for this man
I don't know what to think of this, but I still can't believe it's taken 3 years for someone to do this.