@@YourFavoriteSon1 so how do you feel about the dead space remake now that calisto protocol is out? I am super stoked to play dead space again. I never got to play 2 or 3. I was out of gaming at that time. Im still playing colisto now. Dead space it is not. Lets hope this remake is as good as the first one.
I like that you never truly kill a necromorph. Unless completely vaporized they're still an active threat. What Isaac is doing is temporarily incapacitating the necromorphs by cutting off their arms and legs. After you leave they likely just grow new appendages with their remaining biomass and scuttle away or something comes by and absorbs it into their own biomass. Explaining why "bodies" are gone when revisiting areas.
I like Dead Space thank you for asking. Also you ever seen the movie "The Good Son"? It's pretty fucked up, starring a young Elijah Wood and Macaulay Culkin
One thing that bugged me about the asphyxiation deaths in Dead Space: Why would his mag-boots disengage after he passes out? Considering it's supposed to be a suit designed for engineering, you'd think they'd stay on until disengaged so a co-worker could come by and rescue them rather than have the poor bastard drift off into space.
Maybe it’s tied to the user shoving their boot into the “ground.” After Isaac dies, he’s no longer consciously shoving his foot into the ground so the magnets disengage.
@@remyrichardson8614 that would be a good way to end up floating into space if they worked like that because when standing still people don't usually think I need to continually shove my foot into the ground especially when doing complicated tasks like engineering. It's probably just an oversight since you ragdoll when dead and ragdolling in zero g would push your body into the air.
Hey son, It's me Dad at about 1:34:53 when you were talking about the reticle there is actually a setting under controls that allows you to change back to classic aim. Don't know if anyone else brought it to your attention and as I understand it's a small nitpick, but its always been there just like that ketchup bottle you could never find in the fridge. Great retrospective keep it up. much love. -Dad
You can change the reticle in Dead Space 2 to be like the first game's dynamic reticle in the settings if I recall correctly, same with the third game.
Wow! Finally, someone that actually knows what retrospective means, instead of just describing the plot. Actual analysis and opinion on the game. Proud of you.
Dude, please don’t stop making these long format retrospectives. Your taste in games is superb and I appreciate the time it must take you to make these. Cheers buddy!
Superb indeed, but subjectively our son could do with a bit of refining when it comes to his taste of videogame combat, I mean in the Witcher 2 and 3 he seems to roll in, attack, then instantly roll away and repeat. I dunno I might just be imagining it but if it is true he probably thinks it's just something that works relatively well but when it comes to effectiveness and more importantly style, I dunno I think other players can make Gerald look way cooler while not necessarily being better at the game.
watched like 5 dead space retrospectives, never gets old. the plasma cutter was a great idea & even at the end of the game or completing the plasma cutter only achievement was super fun. You know a game did a good job when your starting weapon doesnt make other weapons seem better or worse
Plot convenience. Same thing with any zombie movie/game. How can the entirety of a country’s military not establish fortified positions and send out patrols to eradicate slow-moving zombies?
It's shown that they're canonically intelligent enough to strategize and be capable of pulling off ambushes and whatnot. Also they are somewhat resistant to small arms fire so if the crew wasn't expecting a necromorph to be in the pod, it could play dead and wait to be taken to a quarantine area where it would've been studied and it could dispatch the scientists easier and escape through the vents.
I watched the three videos you did already… I’m probably going to watch all of this again… even though I have work tomorrow … darn it, son, your content keeps me awake more than you did when you were teething.
These videos are my current sleep aid you have a great voice and the videos are always so well researched and very calming to listen to keep up the amazing work 💖
I did comment on your initial episodes covering 1 and 2. Just wanted to say how much I love your channel. I've especially enjoyed your retrospectives and Yakuza and Fable even though I've never played either. Keep doing what you're doing... because you got it right on your first go. I think you'd love Little Nightmares, it would make an interesting analysis.
Dude you should play Fable for sure. The first is a true classic, the second is alright, and the third is iffy depending on your personal preference. I can give Fable Anniversary a solid 10/10 recommendation.
What a stellar interview section!! (Could also compliment on the other sections, I'm just listening to the interviews rn) So well structured, and you really host a space for your interview partners where they can share at their own pace. Hats off.
The Ishimura was like the Spencer's Mansion in space. It had character, it was weird, there was history there. I feel that the other entries in the Dead Space series are weaker because they don't have that crucial environmental character. The setting is so important for good horror. In the first game, we knew we were on the Ishimura, it's what was inside of it that we DIDN'T know. But in the subsequent entries, we don't know the setting, and we (to a certain extent) don't know the enemies either. This creates a strange phenomenon where since we know NOTHING it actually drastically tanks the fear, because we are always in "new information" mode. This is why I love Dead Space 1 the most, because I am a sucker for the setting being a main character, or rather... antagonist.
Dead space is easily the best cosmic horror game I've ever played and some of the best overall horror media I've ever experienced. even dead space 3 was pretty decent, in my opinion, if only the series hadn't ended on that damn cliffhanger
Yeah true so much. If not for hunter enemy (and ofc few segments to which running is core) ithink most people wouldn't really notice that much that theres no run feature in the game
Young man. Dead space 2 terrified the absolute shit out of me. The setting being a home instead of a workspace added to the terrifying aspect. None of these people were even remotely equipped to deal with the situation. The apartments filled with the corpses of former wives and husbands, not workers. Daycares full of undead children, and exploding babies. Discounting all of these extremely terrifying themes because the combat is more intense and expects more of the player, isn’t a very solid take son. Sure it’s more badass and high octane, but less scary? Nossir. Timeout for you.
As far as Dead Space 2 goes young man, those of us that were here for that era know that at the time, survival horror titles became action based to keep up with the ever popular and high selling action games of the time, like Halo or even RE4. RE4 specifically proved action elements in horror games work if honed during development over time, sadly other games followed suit to recreate the same success and to date, they've had no avail. Games that stayed rooted in horror like Silent Hill, and Fear, Alan Wake, even The Evil Within died out. You're the only one arguing over whether this is a good horror game, son. It's a great game in general to anyone else and arguably the best in the series. It's not a psychological horror or strictly a horror game if that's what you mean, but It is an ACTION HORROR game tho.
1:32:45 correction, a popular strategy from the original game is stasis on a brute and place a line gun across their shoulders. It can easily be a one shot kill on the first one you encounter if you've upgraded the damage.
A minute later at 1:33:45 ish, my wife was thoroughly unimpressed that I caught the name Howard Phillips as a reference to HP Lovecraft, father of cosmic horror.
The beyond the Aquila rift episode of love death and robots always reminds me of this game. It was a big inspiration for me to go to play it for the first time. LIVING IN THE SHADOWS
Hey Son, do you think we'll see a Retrospective of the Japanese horror Siren series? I asked you in stream once live and you did confirm you'd be up for it. Just wanted to mention again in case you're able to list it in your to do next list down the line
Getting ready for the dead space remake, and I've been watching all these videos covering the topic. Your retrospective is by far the best coverage of this kind of dead space content I've seen. Love your commentary and realism man, you've earned a new sub and I will be checking out your newer content. Keep it up man.
From what I heard...the fourth game was going to be more of a survival game. The Necromorphs won...and mankind is dwindling. As a survivor, you must scavenge derelict ships across the galaxy for supplies and necessities while trying not to get killed by the necromorphs.
I'm a massive fan of the series, even the third one. I highly recommend it to anyone who is even slightly interested in a little pulse pounding with a decent story and a fun, satisfying gamplay loop and an ageless art style.And for the brave? Play the games without music. You thought it was scary before? Now you NEVER know when combat ends without the musical cues, and on higher difficulties, you'd be surprised at how quiet those fucking things can be.
The analysis of Dead Space 2 was spot on. The Silent Hill 2 remake suffers from the same thing, where the environment feels more like a haunted house that serves the puzzles rather than the puzzles existing within the environment naturally, and there's too much focus on action.
I watched this while incredibly high, and instead of watching it, listened to it - and imagined the red marker as a fucking sharpie. Really changed the context and feel of the game. We need this as a mod.
@@YourFavoriteSon1 Sonny was the game that got me into RPG's technically, alongside Runescape and Adventurequest. I'm glad to hear you know of it. I grinded that game ridiculously to be able to beat it with no deaths on my subsequent playthroughs.
This was amazing video 😍 and your voice is great to listen to, I had to sub to your channel 😁. Ripper and Force Gun are my favorite guns in Dead Space. I can't wait to play the remake 🔥.
I love that for the second game they created a vision of the drag tentacle from the first game. Honestly, the first game reached for the stars and even a few AAA games tried to replicate some of the sequences. You can't pay for those ideas. Even my all time favorite, LOU, took things directly from Dead Space.
I'll never forget my first time through Dead Space. The PS3 was in the unfinished half of a basement and people kept turning the lights off on me because for some reason the unfinished half was wired to the same switch as the stairs leading to the finished half.
Love the Dead Space series (even 3, the weakest) and also the books & comics (more lore is always good, imho). The amount of lore that was built over this franchise is impressive. So few companies do this and it looks like they are also trying to do it with the Callisto Protocol, which is also being developed by many of the same people who created Dead Space. Am so looking forward to the "Callisto Protocol" as well as the Dead Space Remake when they get released. Will have to trade in a bunch of games to be able to afford them.
What I'm loving more than ever is that more people are talking about dead space lately thanks to the remake and Callisto protocol. On a side note...am I the only one that found the secret rooms in dead space games, which are opened with nodes, to be mostly a waste of time. Most the time, I found the loot within to be lacking
Like in Deus Ex, it's a hit or miss system; Essentially a risk factor to at least weigh if it's worth chancing given your current resources, instead of just a 100% super-bonus room.
35:00 something else to be said about these open areas, its very easy to miss an enemy and assume the battles over. I forget if it was in this area or another large open room, but I remember looting the room after a battle just to see a flicker of movement behind some objects (like the walls of plants here). It was only one enemy, it didn't even hit me. But it was the fact that I thought I had cleared the room then immediately saw another one lurking in the dark. It was amazing
You seem to have missed that the ammo in DS1 drops depending on your loadout. If you don't like constantly getting ammo for the Ripper, then get rid of the Ripper. Also, the "believer" that Mercer killed was an engineer whom you've been finding notes from throughout the game. I believe his name was Jacob. He went looking for his girlfriend, Elizabeth, the other dead person in the room. So you completely missed that parallel with Isaac, but hey, at least you made sure to talk about Z-ball. And finally, "it's not atmosphere, it's a feeling" is extremely pretentious. It's atmosphere. Everything you went on to describe makes up the atmosphere of the game. Just because it's a great atmosphere doesn't mean the word somehow fails to live up to it.
There's a way to kill Dividers without having them blow into a bunch of little guys. A couple other necros have similar "dismemberment advantage or disadvantage" mechanic.
Dead Space 3 should of used an action heavy opener to subvert into a blindside horror where you have to manage against the cold and the necromorphs while your coop partner has a different perspective to certain events than you.
Dang, too bad this came out before Callisto Protocol. I'd be very interested to hear how the interviews at the end would have talked about the whole Callisto vs Remake thing now that Callisto is out
I personally liked the turret sections. it was the one part of the game where you didn't have to worry about the ammo counter and the threat was evident. it was one of the few moments when we knew what we were dealing with
just completed DS2 again in anticipation of the DS1 remake (whenever i can get a PC that will run it without also cooking my dinner). i wonder if it'll make sense if the ds1 remake is secretly a ds 3.5 (isaac is going even more nutters, recalling things that didnt happen and that the crew of the kellion were different, etc etc)
1:33:35 I played DS2 first before the original, and was so underwhelmed using the ripper in DS1. I remember it being op and amazing against short range groups of enemies in DS2, just holding the blade out and triggering lots of cheap hits was so fun and effective
I initially had the same reaction to the Saw, but it's ammo efficiency is second-to-none, so I fell in love with it during the later half of the game... In the Remake that is (and in DS2).
Dead Space = ALIEN Dead Space 2 = Tony Stark on Hadley's Hope. This game also reminds us how a great civilization can be reduced to a ruined tourist attraction.
as I watch it becomes clearer some of the specific horror influences, at least in my opinion. there seems to be an influence from hellraiser with leviathan perhaps
I always avoided renting Hellraiser when I was younger, and I just watched the first three recently. That Leviathan concept was some quality shit, and I can definitely see the connection with the Markers. Good call.
For me the biggest condemnation is the gameplay. Like, the guns all use the same ammo which is a step down, makes the game more bland and makes you think less about resources. The gunplay itself feels flaccid on regular enemies, it didn't feel like it packed a punch and the enemies in general are no longer skulking killers, they're just charging at you head on, and you're not even disincentivised to get headshots like any other shooter. Some sections are shooting galleries from any third person shooter of the time. And on that note, a lot of the pacing was inspired by them because that's what was popular so you can't deny it feels like a slap if you were a fan. It's like a gun ho action movie, not space horror. It's a franchise, not an original IP, people came in for a different experience and they sold that out. There's also the plot that sorta ruined established characters although that Unitology quack (Danik?) was pretty fun and funny to watch. All in all, 3 has a lot going against it but if you turn off your mind it can be mindless shooty fun. I'd rather they didn't explain the Marker origin since the lore was interesting because of the mystery but it was also a fun reveal tbh
1:35:00 if i remember well you can enable the classic aiming in options. Great review otherwise. I only can nitpicking insignifical things :) True im an imposible player.
Personally... Dead Space doesn't need to be touched. It's a gem that to this day is beautiful. It seems like they are trying to make something that is already a gem, and make it better... even though it doesn't need to be better. It's great already! Can we remaster The Suffering? The first Silent Hill? Can we pick games from the past that need to be remastered? Dead Space doesn't need to be remade. If anything, remake it for VR. I would pay to play as Isaac in the Ishimura, seeing through his helmet. THAT, would be absolutely terrifying. Remake the game, and make it playable in VR, that's a nw experience. But what they're doing... not too much of a fan. It's going to look gorgeous but... the original already looks gorgeous. It doesn't need to look gorgeous. The way it looks adds to the horror.
Thanks for inviting me! Always appreciated your dedication to all the other media in a series.
Of course! Thanks for joining!
Holy shit I love u both and ur content and u guys being in touch with each other and a small collaboration is so awesome
Thanks for having me on and doing a good job of editing down my ramblings!
Glad you enjoyed Extraction. Fantastic game.
you can chage the reticle by going into controls and selecting classic aiming
@@Epic_Gamer1521 ederse
@@berkay6134 what does that mean?
Your consistency on continually putting out over hour long retrospectives is seriously mindblowing. Hope you don't burnout.
Thanks Dad
@@YourFavoriteSon1 for real though, lengthy deep dives are the best content, especially when they are gaming related.
You gonna blow him?
@@jarlwhiterun7478 What?
@@YourFavoriteSon1 so how do you feel about the dead space remake now that calisto protocol is out? I am super stoked to play dead space again. I never got to play 2 or 3. I was out of gaming at that time. Im still playing colisto now. Dead space it is not. Lets hope this remake is as good as the first one.
I was unreasonably excited to have something new to watch about something I like for 3 hours
I like that you never truly kill a necromorph. Unless completely vaporized they're still an active threat. What Isaac is doing is temporarily incapacitating the necromorphs by cutting off their arms and legs. After you leave they likely just grow new appendages with their remaining biomass and scuttle away or something comes by and absorbs it into their own biomass. Explaining why "bodies" are gone when revisiting areas.
Nah man, it's just a way to save memory.
@@oh-not-the-bees7872 It's apart of the lore
Watch whole movie on Netflix: nah, I dont have energy and time.
Listen to 3h of analasys on game series: count me in ;)
How do you feel about Dead Space dad? 🚀
I like Dead Space thank you for asking.
Also you ever seen the movie "The Good Son"? It's pretty fucked up, starring a young Elijah Wood and Macaulay Culkin
I hate dead space, it's scary
It's an amazing game, but how are your academics going, son?
One thing that bugged me about the asphyxiation deaths in Dead Space: Why would his mag-boots disengage after he passes out? Considering it's supposed to be a suit designed for engineering, you'd think they'd stay on until disengaged so a co-worker could come by and rescue them rather than have the poor bastard drift off into space.
Maybe it’s tied to the user shoving their boot into the “ground.” After Isaac dies, he’s no longer consciously shoving his foot into the ground so the magnets disengage.
@@remyrichardson8614 that would be a good way to end up floating into space if they worked like that because when standing still people don't usually think I need to continually shove my foot into the ground especially when doing complicated tasks like engineering. It's probably just an oversight since you ragdoll when dead and ragdolling in zero g would push your body into the air.
Hey son,
It's me Dad at about 1:34:53 when you were talking about the reticle there is actually a setting under controls that allows you to change back to classic aim. Don't know if anyone else brought it to your attention and as I understand it's a small nitpick, but its always been there just like that ketchup bottle you could never find in the fridge. Great retrospective keep it up.
much love.
-Dad
This comment should be at the top and it’s a outrage that it isn’t.
The copied and paste won
.
..
Your such a nice dad, my dad would have just shouted at Mr for playing video games and not out getting girls
Deadspace- alien
Deadspace 2-Aliens
Deadspace 3- At the mountains of madness. Deadspace 3 wears it H.P Lovecraft influence and isn't afraid to show it
Dead space 3 was awesome
Woah, went to go rewatch your Silent Hill video and caught this 59 seconds after it was uploaded, can't wait to watch!
Hope you enjoy!
You can change the reticle in Dead Space 2 to be like the first game's dynamic reticle in the settings if I recall correctly, same with the third game.
Yeah. There's quite a few things this guy gets wrong. The brutes work exactly the same in both games yet he says they are different in 1 and 2.
@@Dorraj don’t think the brute in the first game had the yellow pulps visible right away, or else it would’ve been killed in a flash.
Wow! Finally, someone that actually knows what retrospective means, instead of just describing the plot. Actual analysis and opinion on the game. Proud of you.
Dude, please don’t stop making these long format retrospectives. Your taste in games is superb and I appreciate the time it must take you to make these. Cheers buddy!
Agreed, I have no life so these long videos to listen to are awesome!
@@SeviathTheHumanDrago I have a life. Wife, baby, dog, job, but these long videos are fantastic for long workdays or cleaning up the house.
@@armouredjester1622 Having a life is expensive so I have hobbies that keep me home but that's about it lol.
Superb indeed, but subjectively our son could do with a bit of refining when it comes to his taste of videogame combat, I mean in the Witcher 2 and 3 he seems to roll in, attack, then instantly roll away and repeat.
I dunno I might just be imagining it but if it is true he probably thinks it's just something that works relatively well but when it comes to effectiveness and more importantly style, I dunno I think other players can make Gerald look way cooler while not necessarily being better at the game.
The hunter segment was great, it's just encouraging dread as your ammo runs out and you can't see any escape. Loved it!
Watched these as they came out individually, and now I’m going to watch them AGAIN
watched like 5 dead space retrospectives, never gets old.
the plasma cutter was a great idea & even at the end of the game or completing the plasma cutter only achievement was super fun. You know a game did a good job when your starting weapon doesnt make other weapons seem better or worse
I never understood how 1 escape pod with 1 necromoroh takes out an entire military ship with well armed and well trained people....
Plot convenience. Same thing with any zombie movie/game. How can the entirety of a country’s military not establish fortified positions and send out patrols to eradicate slow-moving zombies?
It's shown that they're canonically intelligent enough to strategize and be capable of pulling off ambushes and whatnot. Also they are somewhat resistant to small arms fire so if the crew wasn't expecting a necromorph to be in the pod, it could play dead and wait to be taken to a quarantine area where it would've been studied and it could dispatch the scientists easier and escape through the vents.
Isn't that all zombie stories? Or do you mean it's less believable cause it's military specifically?
I watched the three videos you did already… I’m probably going to watch all of this again… even though I have work tomorrow … darn it, son, your content keeps me awake more than you did when you were teething.
I never thought someone with a relatively large audience would ever mention Akuji The Heartless. Great retrospective overall about Dead Space.
These videos are my current sleep aid you have a great voice and the videos are always so well researched and very calming to listen to keep up the amazing work 💖
Thanks Dad!
Same 🎋
So glad I never experienced DS3. Incredible video as always. I could rewatch the segment on DS1 every night. Proud of you.
I did comment on your initial episodes covering 1 and 2. Just wanted to say how much I love your channel. I've especially enjoyed your retrospectives and Yakuza and Fable even though I've never played either. Keep doing what you're doing... because you got it right on your first go. I think you'd love Little Nightmares, it would make an interesting analysis.
Glad you enjoy the content!
Dude you should play Fable for sure. The first is a true classic, the second is alright, and the third is iffy depending on your personal preference.
I can give Fable Anniversary a solid 10/10 recommendation.
What a stellar interview section!! (Could also compliment on the other sections, I'm just listening to the interviews rn) So well structured, and you really host a space for your interview partners where they can share at their own pace. Hats off.
The Ishimura was like the Spencer's Mansion in space. It had character, it was weird, there was history there. I feel that the other entries in the Dead Space series are weaker because they don't have that crucial environmental character. The setting is so important for good horror. In the first game, we knew we were on the Ishimura, it's what was inside of it that we DIDN'T know. But in the subsequent entries, we don't know the setting, and we (to a certain extent) don't know the enemies either. This creates a strange phenomenon where since we know NOTHING it actually drastically tanks the fear, because we are always in "new information" mode. This is why I love Dead Space 1 the most, because I am a sucker for the setting being a main character, or rather... antagonist.
Oh how the mighty have fallen, it really is a shame Callisto didn't live up to the hype.
You don’t speak for everyone 🫡
Dead space is easily the best cosmic horror game I've ever played and some of the best overall horror media I've ever experienced. even dead space 3 was pretty decent, in my opinion, if only the series hadn't ended on that damn cliffhanger
23:38 This is such an underrated aspect of Dead Space. The fact that you CAN run but the game makes you not want to is wild.
Yeah true so much. If not for hunter enemy (and ofc few segments to which running is core) ithink most people wouldn't really notice that much that theres no run feature in the game
It's honestly impressive how consistently and regularly you are able to pump out videos of this length, without drops in quality. :)
Young man. Dead space 2 terrified the absolute shit out of me. The setting being a home instead of a workspace added to the terrifying aspect. None of these people were even remotely equipped to deal with the situation. The apartments filled with the corpses of former wives and husbands, not workers. Daycares full of undead children, and exploding babies. Discounting all of these extremely terrifying themes because the combat is more intense and expects more of the player, isn’t a very solid take son. Sure it’s more badass and high octane, but less scary? Nossir. Timeout for you.
As far as Dead Space 2 goes young man, those of us that were here for that era know that at the time, survival horror titles became action based to keep up with the ever popular and high selling action games of the time, like Halo or even RE4. RE4 specifically proved action elements in horror games work if honed during development over time, sadly other games followed suit to recreate the same success and to date, they've had no avail. Games that stayed rooted in horror like Silent Hill, and Fear, Alan Wake, even The Evil Within died out. You're the only one arguing over whether this is a good horror game, son. It's a great game in general to anyone else and arguably the best in the series. It's not a psychological horror or strictly a horror game if that's what you mean, but It is an ACTION HORROR game tho.
1:32:45 correction, a popular strategy from the original game is stasis on a brute and place a line gun across their shoulders. It can easily be a one shot kill on the first one you encounter if you've upgraded the damage.
A minute later at 1:33:45 ish, my wife was thoroughly unimpressed that I caught the name Howard Phillips as a reference to HP Lovecraft, father of cosmic horror.
The chapter transitioning in Dead Space 2 feels a lot like Half-Life 2. Similar action sequences, atmosphere, and environment changes
that "your mom is scared of deadspace" ad actually made my dad ban me from playing it at like 16 lol
Based dad
Hahaha nice shirt! Kick, kick, punch......turn. dig the video. Lots of detail. Loved that
The beyond the Aquila rift episode of love death and robots always reminds me of this game. It was a big inspiration for me to go to play it for the first time. LIVING IN THE SHADOWS
1:09 "I gotta believe!"
1:34:41 The aiming can actually be changed in dead space 2 and 3 to be a full beam like in dead space 1 it’s in the settings
Honestly, what a masterpiece for horror. Cannot wait to see when we get another horror game/franchise in this tier that brings something fresh.
Playing as carver in co-op has more of a horror element then with Isaac giving him hallucinations.
Halo ODST:
“Troopers! We are green! And very very MEAN!”
Whenever life gets hard, I try to remind myself that... you know. There's always Peng.
I love my Peng
Thank you I needed to hear that
Hey Son, do you think we'll see a Retrospective of the Japanese horror Siren series? I asked you in stream once live and you did confirm you'd be up for it. Just wanted to mention again in case you're able to list it in your to do next list down the line
I’ve watched like 5 dead space retrospectives and analyses and I still immediately clicked this one cause it’s you
2:39:00 holy shit you played Sonny too!!? I loved that game
Getting ready for the dead space remake, and I've been watching all these videos covering the topic. Your retrospective is by far the best coverage of this kind of dead space content I've seen. Love your commentary and realism man, you've earned a new sub and I will be checking out your newer content. Keep it up man.
1:34:46. If I remember correctly. You can change the aiming reticle to the DS1 reticle in the settings menu.
I played Dead Space Extraction with my mom when it came out, she really loved it, might not be the best game but we had fun playing it together.
25:00
Son: ...an infector turning him into a necromorph, once again soiling-
Me: our pants?
Son: -our safe area
Me: our pants.
Is it just me or do I just want his shirt lmao 🤣🤣🤣 amazing video love these long videos
Played them all. Great trilogy! DS3 included 😎👍
Well done, sonny boy! Would you consider a Kingdom Hearts series? Your approach to review and story recap is exactly what that series needs.
Hey son, great video, we're proud !
From what I heard...the fourth game was going to be more of a survival game. The Necromorphs won...and mankind is dwindling. As a survivor, you must scavenge derelict ships across the galaxy for supplies and necessities while trying not to get killed by the necromorphs.
In the second game, the reticle is set to static by default, but there's an option in the settings to change it to be like it was in the first game
That's how I'd play dead space 2 with turning on the classic aiming reticle, that laser was just too iconic and immersive for me to not use :) .
I'm a massive fan of the series, even the third one. I highly recommend it to anyone who is even slightly interested in a little pulse pounding with a decent story and a fun, satisfying gamplay loop and an ageless art style.And for the brave?
Play the games without music.
You thought it was scary before? Now you NEVER know when combat ends without the musical cues, and on higher difficulties, you'd be surprised at how quiet those fucking things can be.
I think in the context that Dead Space 1 plays off in a space ship makes sense for some areas to be the same, modular construction and all that.
kinda funny rewatching this video after both Calisto and Remake came out. Love your channel. keep the good work.
The analysis of Dead Space 2 was spot on. The Silent Hill 2 remake suffers from the same thing, where the environment feels more like a haunted house that serves the puzzles rather than the puzzles existing within the environment naturally, and there's too much focus on action.
I watched this while incredibly high, and instead of watching it, listened to it - and imagined the red marker as a fucking sharpie. Really changed the context and feel of the game. We need this as a mod.
That Sonny reference sent me back a decade
Based Sonny references
@@YourFavoriteSon1 Sonny was the game that got me into RPG's technically, alongside Runescape and Adventurequest. I'm glad to hear you know of it. I grinded that game ridiculously to be able to beat it with no deaths on my subsequent playthroughs.
This was amazing video 😍 and your voice is great to listen to, I had to sub to your channel 😁. Ripper and Force Gun are my favorite guns in Dead Space. I can't wait to play the remake 🔥.
I love that for the second game they created a vision of the drag tentacle from the first game. Honestly, the first game reached for the stars and even a few AAA games tried to replicate some of the sequences. You can't pay for those ideas. Even my all time favorite, LOU, took things directly from Dead Space.
The Longman of gaming. Love ya, Son
Salute 🍻
Dad - London UK
Thanks Dad!
I'll never forget my first time through Dead Space. The PS3 was in the unfinished half of a basement and people kept turning the lights off on me because for some reason the unfinished half was wired to the same switch as the stairs leading to the finished half.
Love the Dead Space series (even 3, the weakest) and also the books & comics (more lore is always good, imho). The amount of lore that was built over this franchise is impressive. So few companies do this and it looks like they are also trying to do it with the Callisto Protocol, which is also being developed by many of the same people who created Dead Space. Am so looking forward to the "Callisto Protocol" as well as the Dead Space Remake when they get released. Will have to trade in a bunch of games to be able to afford them.
Always good to see ya, son
What I'm loving more than ever is that more people are talking about dead space lately thanks to the remake and Callisto protocol. On a side note...am I the only one that found the secret rooms in dead space games, which are opened with nodes, to be mostly a waste of time. Most the time, I found the loot within to be lacking
Like in Deus Ex, it's a hit or miss system; Essentially a risk factor to at least weigh if it's worth chancing given your current resources, instead of just a 100% super-bonus room.
35:00 something else to be said about these open areas, its very easy to miss an enemy and assume the battles over. I forget if it was in this area or another large open room, but I remember looting the room after a battle just to see a flicker of movement behind some objects (like the walls of plants here).
It was only one enemy, it didn't even hit me. But it was the fact that I thought I had cleared the room then immediately saw another one lurking in the dark. It was amazing
I didn't want to watch his video until I completed all three games. Now that I have, let's go son!!!
You seem to have missed that the ammo in DS1 drops depending on your loadout. If you don't like constantly getting ammo for the Ripper, then get rid of the Ripper.
Also, the "believer" that Mercer killed was an engineer whom you've been finding notes from throughout the game. I believe his name was Jacob. He went looking for his girlfriend, Elizabeth, the other dead person in the room. So you completely missed that parallel with Isaac, but hey, at least you made sure to talk about Z-ball.
And finally, "it's not atmosphere, it's a feeling" is extremely pretentious. It's atmosphere. Everything you went on to describe makes up the atmosphere of the game. Just because it's a great atmosphere doesn't mean the word somehow fails to live up to it.
i love every 2nd of everyone of your videos man
Remake is incredible
There's a way to kill Dividers without having them blow into a bunch of little guys. A couple other necros have similar "dismemberment advantage or disadvantage" mechanic.
Proud of you son. Keep making high quality content and you'll blow up in no time. Don't forget us little people when you make it to the top ;)
Dead Space 3 should of used an action heavy opener to subvert into a blindside horror where you have to manage against the cold and the necromorphs while your coop partner has a different perspective to certain events than you.
“…took inspiration from Takashi Miike.”
Suddenly the dismemberment angle makes a lot more sense.
your voice reminds me of Adam Scott, specifically as if his character Ben Wyatt was giving me lore and I love it
Dang, too bad this came out before Callisto Protocol. I'd be very interested to hear how the interviews at the end would have talked about the whole Callisto vs Remake thing now that Callisto is out
I personally liked the turret sections. it was the one part of the game where you didn't have to worry about the ammo counter and the threat was evident. it was one of the few moments when we knew what we were dealing with
i love dead space. i dont even think dead space 3 is bad. just mid
The action scenes are mint though, like when Isaac first suits up in the space ship is fucking awesome
The ishimura is not a flagship it has no military function it is a mining vessel and almost outdated it was meant to be retired
just completed DS2 again in anticipation of the DS1 remake (whenever i can get a PC that will run it without also cooking my dinner). i wonder if it'll make sense if the ds1 remake is secretly a ds 3.5 (isaac is going even more nutters, recalling things that didnt happen and that the crew of the kellion were different, etc etc)
Wow the Calysto comments are like a bears poop on a granite rock
This video is how I brought in the new year, and it was excellent!
Thank you for talking about Dead Space.
I like your narration of the story and gameplay.
My favorite part was when the guy said "The radio waves were cut, it's just Dead Space"
1:33:35 I played DS2 first before the original, and was so underwhelmed using the ripper in DS1. I remember it being op and amazing against short range groups of enemies in DS2, just holding the blade out and triggering lots of cheap hits was so fun and effective
I initially had the same reaction to the Saw, but it's ammo efficiency is second-to-none, so I fell in love with it during the later half of the game... In the Remake that is (and in DS2).
Dark souls 2?!
Dead Space = ALIEN
Dead Space 2 = Tony Stark on Hadley's Hope.
This game also reminds us how a great civilization can be reduced to a ruined tourist attraction.
as I watch it becomes clearer some of the specific horror influences, at least in my opinion. there seems to be an influence from hellraiser with leviathan perhaps
I always avoided renting Hellraiser when I was younger, and I just watched the first three recently. That Leviathan concept was some quality shit, and I can definitely see the connection with the Markers. Good call.
70k subscribers! 🎉 Let's go for the 100k!
I truly enjoyed dead space 3. I don't see what all the fuss is about.
For me the biggest condemnation is the gameplay. Like, the guns all use the same ammo which is a step down, makes the game more bland and makes you think less about resources.
The gunplay itself feels flaccid on regular enemies, it didn't feel like it packed a punch and the enemies in general are no longer skulking killers, they're just charging at you head on, and you're not even disincentivised to get headshots like any other shooter. Some sections are shooting galleries from any third person shooter of the time.
And on that note, a lot of the pacing was inspired by them because that's what was popular so you can't deny it feels like a slap if you were a fan. It's like a gun ho action movie, not space horror. It's a franchise, not an original IP, people came in for a different experience and they sold that out.
There's also the plot that sorta ruined established characters although that Unitology quack (Danik?) was pretty fun and funny to watch.
All in all, 3 has a lot going against it but if you turn off your mind it can be mindless shooty fun. I'd rather they didn't explain the Marker origin since the lore was interesting because of the mystery but it was also a fun reveal tbh
@Winter_Lantern there's a lot of words there bub.
I appreciate the time you took to write them.
I still loved the game, the whole thing.
@@RexLaRue-h5r I like it maybe 50% less than 1,2 and remake, but people like what they like in the end
@Winter_Lantern not a fan of the remake
1:35:00 if i remember well you can enable the classic aiming in options.
Great review otherwise. I only can nitpicking insignifical things :) True im an imposible player.
Personally... Dead Space doesn't need to be touched. It's a gem that to this day is beautiful. It seems like they are trying to make something that is already a gem, and make it better... even though it doesn't need to be better. It's great already!
Can we remaster The Suffering? The first Silent Hill? Can we pick games from the past that need to be remastered? Dead Space doesn't need to be remade. If anything, remake it for VR. I would pay to play as Isaac in the Ishimura, seeing through his helmet. THAT, would be absolutely terrifying. Remake the game, and make it playable in VR, that's a nw experience. But what they're doing... not too much of a fan. It's going to look gorgeous but... the original already looks gorgeous. It doesn't need to look gorgeous. The way it looks adds to the horror.
Gex 3 is the best dead space prequel
I like Dead Space 3. I said it.
That the "stutter" protocol segment in this video age like milk lol
Peng is the statue thing thats worth a bunch of credits in every game im pretty sure. Its really hidden and theres an achievement for it
Yes he knows, he explained it in the video...... He just didn't know what that statue is and speculated it to be an inside joke from the developers