I spent 20 hours in Paladins to see if it was better than Overwatch 2

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  • Опубліковано 27 вер 2024
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КОМЕНТАРІ • 1,9 тис.

  • @greybook6616
    @greybook6616 Рік тому +1960

    the fact that the furia used arguably her worst talent, and proceeded to blame the team for their incompetency rlly says it all.

    • @lmayo870
      @lmayo870  Рік тому +404

      least toxic paladins player

    • @its_dave67
      @its_dave67 Рік тому +28

      @@lmayo870 fax💀

    • @rue_pardox
      @rue_pardox Рік тому +63

      As a healer main, it's either blame or be blamed.

    • @zonnedd5692
      @zonnedd5692 Рік тому +25

      @@rue_pardox as a healer main, dont blame, just healing

    • @thanhannguyen5609
      @thanhannguyen5609 Рік тому +14

      ​@@lmayo870 paladins community is small. Many aware we need new players to keep the game alive. Some people are ... typical

  • @inevitableanarchy4203
    @inevitableanarchy4203 Рік тому +459

    "I got killed by the bunny, and Waifus are on my screen!!" As a longtime player, this the most Paladins-thing I've ever heard😂

    • @lmayo870
      @lmayo870  Рік тому +31

      Lol paladins be wild

    • @jex-the-notebook-guy1002
      @jex-the-notebook-guy1002 Рік тому +7

      Still can't understand why they genderbent pip

    • @Drakedrag74
      @Drakedrag74 Рік тому +10

      ​@@jex-the-notebook-guy1002Money!

    • @motafu1
      @motafu1 Рік тому

      @@jex-the-notebook-guy1002 fan service = money

    • @db5094
      @db5094 Рік тому

      they genderbent zhin and lex too, why not its just skins@@jex-the-notebook-guy1002

  • @Rheide-
    @Rheide- Рік тому +756

    I get why people think it's an Overwatch clone a little bit, but honestly the only similarities are that they are both team/objective based shooters with different characters of class types instead of one character that you select the class of. Paladins was in alpha testing before Overwatch was announced, but has gone through SO many changes since then. I've played both games a lot ,and I prefer Paladins based on diversity alone due to talents and loadouts. I also like how you can't just keep switching characters to counter everything constantly. (Unless you're Zhin, Zhin can counter ults)
    Edit for misunderstandings: I'm not saying either is a copy of the other, just that calling Paladins a copy is not correct because it was first. They are their own things with similar inspiration. It's not that deep.

    • @lmayo870
      @lmayo870  Рік тому +121

      i respect your opinion, but me personally i prefer swapping characters to counter cause it forces you to be better at multiple characters not just one. But i also understand the appeal of the different playstyles you can create from builds

    • @dragonhunter2343
      @dragonhunter2343 Рік тому +73

      ​@@lmayo870 I understand the preference for swapping but I think locking you to your choice is better because you can be great at one character but it's easy for your opponents to know that character to figure out counters. The different builds help mitigate against easy counters but knowing what your opponents can do and adapting to how is just as important as what you can. I think you would have liked the game a bit more if you played sooner cause they made some changes I don't enjoy too much. I do prefer longer kill time and I enjoy playing support in games and I feel like supports have a bigger impact in Paladins. Flanks are my least played class but my second best character is a flank. If you can find one that you vibe with they can be great but I usually don't use them. I attribute most of your issues to not knowing the game and some exceptionally bad teammates. If I had a chance I would have liked to try to help you, teaching new players is really rewarding for me and the anti-healing change actually made me stop playing for like a month while I processed how much it lowered my enjoyment.

    • @TiagoSilva-oz5nf
      @TiagoSilva-oz5nf Рік тому +32

      changing champions to counter the enemy team would lead to making some items you buy less valuable, lets say you are playing barik and you buy chronos (an item that decreases all your cooldowns by 10%) and then you switch to fernando since your shield is getting broken too much and you need it to protect yourself. Fernando gets much less value from chronos because his shield is based on a resource that doesn't get affected by the item. Congratulations you just wasted 300 credits because you wanted to play fernando and now the enemy chose to play a flying damage champ and you still got a problem.
      You build your team based on what you are missing, not because of the counter play, that's why it takes so long to play ranked, something you shouldn't even be doing if you don't even have half the roster. And also, if you are looking down so much you can buy resilience since it makes crowd control less effective and makes it end sooner. Also paladins lets you play many other champions thanks to rotation where you can play a match with a champion you don't have.
      I agree that to a new player this game is confusing with all the loadouts and talents that you can choose, but that's merely for the reason to let you play you favorite champions in multiple ways, and if you don't like that, you can just play them how you want.
      I can't reccomend you enough to watch AndrewChicken and the tutorials he made about the mechanics of this game, they are even featured on the game's website, please check them out!

    • @BrambleJam
      @BrambleJam Рік тому +8

      ​@Lmayo if you wanna be able to pick counters for the enemy team, play ranked.
      Also ranked is much better in general, as you get teammates that communicate and usually have the players actually play for the team.

    • @inkblot.s
      @inkblot.s Рік тому +4

      @@dragonhunter2343 the constant changes to time-to-kill is kind of what alienated me from the game. when i started playing back in open beta, i really enjoyed that you could survive some solid hits, and later down the line, that talents and cards gave so much strategic depth to the game. i have good positioning and a good sense for builds, but my reaction speed and poor aim just make it impossible to keep up now that I can be so easily burst down. ironically what im missing in overwatch is sort of the same thing, as it feels like poor aim trumps any amount of good game sense.

  • @immahamsteryogamer
    @immahamsteryogamer Рік тому +1413

    Anti-healing is to keep healers in check. Each weapon shot applies it for 1.5 seconds. Early game, healers can get away with ignoring it, but later they will have to wait for them to cleanse it or they will just waste the cooldown. It used to be an item called Cauterize, so if you see someone mention Caut/Cauterize, that is what they are talking about. Sadly a lot of people don't cleanse it by hiding behind a wall/shield.

    • @lmayo870
      @lmayo870  Рік тому +131

      i see the word "cleanse" being thrown around these kinds of discussions and I don't know what it means

    • @delete26em
      @delete26em Рік тому +234

      @@lmayo870 cleansing in this context means to cleanse the anti-healing effect. To do this you have to avoid weapon damage for 1.5 seconds. Then no anti-healing applies until you get shot again. A good support and tank will work on this together, the tanks drops a shield or gets behind cover, the support waits with his ability until the anti-heal effect is cleansed.

    • @lmayo870
      @lmayo870  Рік тому +45

      @@delete26em so correct me if I'm wrong, but if you get shot the anti healing does not apply? But if you avoid damage for 1.5 seconds it does? I'm still kinda confused

    • @kokojack
      @kokojack Рік тому +131

      @@lmayo870 Caut applies only if you're taking damage and 1.5 sec after that. Then the debuff is cleansed and you receive full heal again. So you'll have to play smart

    • @leavemebevidsarecrappy9039
      @leavemebevidsarecrappy9039 Рік тому +69

      @@lmayo870 Basically you take weapon damage anti healing (caut) gets applied for 1.5 seconds. The anti healing will be cleansed after the 1.5 seconds unless you take more weapon damage which restart the 1.5 second timer.

  • @electrobob992
    @electrobob992 Рік тому +96

    20:34 Fun fact:
    A lot of players especially on PC hated that change, which is why Hi-Rez added a legacy option in the game settings.
    Which allow it to be more user friendly, and give access to a few extra voice lines like "VVP = Please, VVGN = Nice Job, etc."

    • @lmayo870
      @lmayo870  Рік тому +24

      dang the voice line wheel lore goes deep

    • @tjalvotron
      @tjalvotron 8 місяців тому

      @@lmayo870 yes

  • @shadowkras
    @shadowkras Рік тому +247

    Keep in mind that about 50 people keep this game under development.
    Which should be about 20-30% of overwatch's team size, depending on which year we are talking about.

    • @lmayo870
      @lmayo870  Рік тому +43

      I did not know that, I thought at least 100 people worked on this

    • @shadowkras
      @shadowkras Рік тому +131

      @@lmayo870 In november 2022, overwatch had reportedly 300 developers working on the game.
      So, if paladins doesn't feel polished, its because it isn't.

    • @vstarlight__
      @vstarlight__ Рік тому +66

      Indeed, theres legit only one person working on maps 🤨 This game would be better with more resources but Hi-rez doesnt really care about any of its games only Smite

    • @sebastiancristaldo6868
      @sebastiancristaldo6868 Рік тому +5

      Of course their are not a tripleA company

    • @sebastiancristaldo6868
      @sebastiancristaldo6868 Рік тому +2

      @@shadowkras but of course
      They need way more employees to work in the game and they bit to bit will polish the game

  • @doitover
    @doitover Рік тому +246

    Loved that you gave the game a try. i love helping new players learn about the game

    • @lmayo870
      @lmayo870  Рік тому +22

      yep i'll try anything once

    • @dragonhunter2343
      @dragonhunter2343 Рік тому

      I had a span of like 2 months where I didn't play, I just gave new streamers tips.

    • @mohrgames9056
      @mohrgames9056 Рік тому +1

      @@lmayo870 anything?

    • @TamWam_
      @TamWam_ Рік тому

      is it weird that i've never heard of this game in my life

    • @doitover
      @doitover Рік тому +1

      @@TamWam_ not at all. Its only recently coming outta the shadows because ow2 is finally being given up on and big content creators r looking for a new game

  • @Noraicycrystal
    @Noraicycrystal Рік тому +306

    i have 3473 hours on paladins also my account is maxed lvl 999 and i love this game so much i will just say that paladins is the superior game all it needs is just some polish and bug fixes and it would be so much better. you can customize your playstyle to whatever you want imagine a flanking sniper or a tanking flanker and the item shop in a match helps out and so no 2 games will ever be exactly the same even tho you might have the same comp on the opposing team. i played ow2 since it released until now and i can freely say even tho paladins player argue that the game is very out of balanced i beg to differ i'd say paladins is way more balanced then ow2. like come on makoa doesnt hook you when your 10 miles away but roadhog does ... hmmm ... in paladins even tho its a team game and its not reliant on teammates like ow2 in ow2 if your healers dont heal you then your basically dead unless you find a healthpack but in paladins you have out of combat healing to heal you back to full hp and you even have item shop stuff to help you with it. even when it comes to prices or cosmetics etc. its 10x cheaper then ow2 and the skins in paladins is so much more amazing i look at the skins in ow2 most of them look like a recolor of the original outfit even the legendaries only a few look unique but paladins skins have amazing fx and details to them like they look very eye catching. (can watch DaddyMouse videos for skins he rates paladins skins if they are worth for purchase or not) Overall i'd say paladins is better if only it were polished, get bug fixes and if they brought back the old game modes and made it in to arcade mode like ow2.

    • @lmayo870
      @lmayo870  Рік тому +139

      I appreciate your opinion on overwatch, and I agree that overwatch is not balanced in the slightest. I also agree with the skins in paladins being "better", in a way that some skins alter the way certain voice lines are delivered, being a very nice touch. With enough polish and more care from hi rez, paladins definitely has the potential to become a better game than overwatch. I really like the way this comment was delivered and it really made me think, thanks for the insight homie

    • @Noraicycrystal
      @Noraicycrystal Рік тому +19

      @@lmayo870 glad I could chime in on the discussion >< paladins has always been close to my heart and I haven't rly fallen for a game the same way I did for paladins thx for trying the game out :D

    • @Noraicycrystal
      @Noraicycrystal Рік тому +14

      @@lmayo870 oh right another thing :o ... i agree the voice command wheel is shit its a "newer version" we older players use the "legacy version" which is actually alot easier to use and the wheel doesnt cover up half your screen xD you can change that in the settings you go to Settings -> Gameplay -> VGS Input Type (Third One from the top) then keep clicking the Arrow till you get LEGACY (DEPRECATED) this is alot easier to use then the annoying ass wheel hope it helps ^^

    • @lmayo870
      @lmayo870  Рік тому +9

      I've seen a couple comments explaining cauterize but I think yours is the easiest to understand, so thanks I appreciate it

    • @lmayo870
      @lmayo870  Рік тому +2

      I've seen a couple comments explaining cauterize but I think yours is the easiest to understand, so thanks I appreciate it

  • @joaoalmeida5926
    @joaoalmeida5926 Рік тому +125

    anti heal is a great tool in the game cause in late will NOT make healing useless. In fact it makes it stronger, you have to time your heals right to hit your teammates when they are off the anti heal (you can know that by thr color of their healthbar). It gives a massive skill floor to healers, rewarding good players and punishing healbot whitout thinking

    • @lmayo870
      @lmayo870  Рік тому +17

      I understand the ways of the anti healing now

    • @tempest3052
      @tempest3052 Рік тому +2

      Best comment explaining anti healing

    • @joaoalmeida5926
      @joaoalmeida5926 Рік тому

      @@tempest3052 thanks m8

  • @SnappySneeple
    @SnappySneeple Рік тому +65

    As a person who plays both games i find paladins infinitely more enjoyable in general for a number of reasons (The talent system being one of the biggest reasons) i really wish evil mojo had more funding from Hi-Rez, but unfortunately Hi-Rez Is the kind of company to pump out games and Forget about old(er) titles. Paladins has been stuck in Unreal 3 for years due to a lack of Funding, Also evil mojo doesn't want to overwork and underpay employees so there's less Devs by a mile than overwatch.. but honestly I think thats fair given the player count. I main Torvald in paladins and Lucio in overwatch and honestly i don't personally think tanks in overwatch are as fun as paladins tanks, i rather Play Nyx over ramattra. Also Good video btw, really Well put together

    • @lmayo870
      @lmayo870  Рік тому +14

      I can definitely see the appeal in the talent system and everything that i said was confusing in the beginning, experimenting with custom loadouts was a great piece of customization that overwatch doesn't have. Very insightful comment by the way, and im glad you enjoyed the video

    • @SnappySneeple
      @SnappySneeple Рік тому +3

      @@lmayo870 Of course! By the way I can see where you're coming from with things being confusing at first, I started playing years ago so I've sort of Stored all the Intricacies of the game in the back of my mind so sometimes I forget how complicated it can definitely be 😅

    • @lmayo870
      @lmayo870  Рік тому +4

      @@SnappySneeple oh cool I got another veteran paladins player, people say that 2017 paladins was like the golden era and I want to know why, what made the game better back then compared to now?

    • @SnappySneeple
      @SnappySneeple Рік тому +4

      @@lmayo870 Evil mojo had Loads more Funding so Content got made faster More people Played in general back then, Also the Champions released in 2017 and prior to 2017 are Fan favorites from experience. Paladins unfortunately has had to let go of most the devs from back then due to funding issues, A more recent notable Dev that got let go was thunderbrush (The previous art director) although that was for personal reasons

    • @Sac-chan
      @Sac-chan Рік тому +1

      ​@@SnappySneeple Wait, when did thunderbrush leave???? i stopped playing paladins last year bc my pc decided to die

  • @Xariod
    @Xariod Рік тому +48

    I totally agree with all your points. I was a big time Paladins player. Started in the beta. The game has gone through many and many permutiations of itself. If you look at content from random years of paladins good chance you see a totally different gameplay. Even in some core mechanics like the card loadouts and cards in general (OB64 was a notorious low point). They kept evolving the gameplay but never got the possibility to properly polish and remove bugs from the game. To this day this makes me incredibly mad because I saw this game I loved, in which I saw a lot of potential just die over the years. I used to play overwatch in parallel with this and fierciley defended it for years until it just became pointless because corporate greed at hi-rez kept pushing to just add more content and more micro-transactions.

    • @lmayo870
      @lmayo870  Рік тому +5

      In my spare time I'll look over the different stages of paladins cause now I'm curious, but the game must've done something right throughout those updates for it to afford the changes right?

    • @Xariod
      @Xariod Рік тому +2

      @@lmayo870 In my case it was hope that they would actually keep promises and work on the technical issues the game has. But rumors are that Hi-Rez never intended to invest more in Paladins (Despite lots of people still playing it for the potential) and just started to work on the next project (that died even before getting launched). Very big missed opportunity because with proper support they would have actually had a very good long lasting game on their hands with Paladins. And if you wanna laugh even harder just google Paladins esports and how THAT shit show went down.

    • @Kapiburqa
      @Kapiburqa Рік тому +3

      @@lmayo870 Hi-Rez is just simply known for leaving titles fairly quickly, and thus their games always seem a bit unpolished. Smite did well, and over the years they were simply forced to polish the game, even tho it's not perfectly done even now, but it does feel much better and you see improvement over the years imo. Paladins in the beta was fun and had it's quirks that brought people to the game and it kind of grew for a while, it did good at first I believe, but I guess not as well as Hi-Rez hoped for it to do? Paladins got less love from Hi-Rez as the time went by, and the only thing keeping it going is really the playerbase, as Hi-Rez probably cares very little if at all.

    • @Gr0ot
      @Gr0ot Рік тому +2

      They’ve actually been updating the game quite frequently and been doing fairly good with it.
      If anything, I’d say when this video released is when they started to put more into the game.
      As a Overwatch person, that’s what I mostly played.
      I can most definitely say, from the outside view…this game is simply better.
      The only thing is lacks is mechanics, but that’s about it. Which overall, even then they aren’t that bad.
      Right now a lot of newer people are joining the game, so there has been a large learning curve for a lot of people.

    • @-8h-
      @-8h- Рік тому

      I quit for quite a long while, well over a year, and recently came back. It's still got bugs, but paladins is doing the best it's done in a while. The playerbase is high too. Even right now at 10:30pm it has 10k active players on steam alone, always being between 8k to 10k players daily, and peaking at 12k to 17k players every month of 2023.
      They're finally listening, at least a bit

  • @Mishi_Ace
    @Mishi_Ace Рік тому +32

    The fact that you liked Azaan made me laugh because on release he was the most broken tank, he was able to solo the entire team with little to no help from your teammates😭😂

    • @lmayo870
      @lmayo870  Рік тому +4

      Oh interesting

    • @Gr0ot
      @Gr0ot Рік тому +2

      @@lmayo870Not at all.
      Shii was treacherous for those players.
      You should watch some gameplay. 😭

  • @lucrekijin
    @lucrekijin Рік тому +24

    It made me sad to see that you weren't really enjoying it, but I understand. It's hard to get into it without someone to guide you, and that happened to me when I switched to OW2. I hated it because there were no damage numbers so I really didn't know if I was landing my shots or if the enemy had DR, and abilities are poorly explained while in Paladins damage values and crowd control effects are thoroughly described for most abilities. Now I play OW2 everyday but it took me a while to learn what to do and what to not do.
    I still prefer Paladins gameplay, mechanics and QoL features (like being able to see a feed of all the damage sources that hit you before dying, for when you say HOW TF DID I DIE), but the matchmaking is awful and has gotten worse.

    • @lmayo870
      @lmayo870  Рік тому +1

      ezzu (the guy i was playing with) has played paladins for a while and taught me some stuff off camera. Even then, i still didn't enjoy the game. I understand where you're coming from though, paladins does have some unique mechanics that have lots of potential

    • @tempest3052
      @tempest3052 Рік тому +1

      The damage feed has to one of the funnest parts of the game. It's generally pretty accurate but I still remember that one time I checked it after I died and it said I took 999 damage from Raum's cataclysm. There was no Raum on either team.

    • @KellanGDM
      @KellanGDM Рік тому

      that's because the game used to tell the last 3 who you took dmg from. Now it's only two. So that raum dmg probably comes from your previous game. It's a known issue. Purely visual. @@tempest3052

  • @darkstalkerknight63
    @darkstalkerknight63 Рік тому +6

    First you have to customize your own loadouts. They make it better as you can fit stuff to your playstyle but there are some champions who only has some cards that are just overall better.
    Second, counters are base on items. If you getting CC, get resilience. If you are going against a lot of shields, Wrecker.
    Going against a lot deplorables, Bulldozer.
    If the champion name starts with an S, Illuminate. S for stealth.

    • @lmayo870
      @lmayo870  Рік тому +2

      i made a couple of my own loadouts (if i remember correctly they were for ruckus and tiberius), and i 100% get the appeal in creating your own deck and creating your own playstyle, also i think i understood the whole "counters are based on items" at like the last hours lol

    • @darkstalkerknight63
      @darkstalkerknight63 Рік тому +2

      @@lmayo870 it can take 40 hours or even 40 levels just to learn 1 champion because of the cards and items and so on. Some cards are better with some talents. So that's 16 cards and 3 talents.
      I played Yagorath the most and she isn't new player friendly at all. She is the most complex champion in the game. She is the kind of hero that is all about positioning or she was until they cut her form swap in half to 2 seconds.
      I go for more self sustain setups with self healing and cc reduction because it keep you in fight longer. on some damage reduction can also help.
      Items like resilience, haven, life rip are my go to but for support kill to heal can help because you can get an assist and it works.
      Wreckers and bulldozer are great for most but some champions reloads every shot 1 by 1 ,Betty and buck, or have a talent or reload ability that make deft hands better, pip and dredge.

    • @blastinnn
      @blastinnn Рік тому

      @@darkstalkerknight63 bro most champs have like one good deck and talent that is used always and needing to be lvl 40 xd ??

    • @darkstalkerknight63
      @darkstalkerknight63 9 місяців тому

      @Joesieyu Seven is his actual name and VII is a code name which is like saying My name is Gee and My code name is G. My name is Cee and My code name is C.
      also noticed how Seris is the only one who can't be hit while stealth.
      oh and now Kasumi's doll must have a S name

    • @MN-vw3rp
      @MN-vw3rp 8 місяців тому

      ​@@blastinnnu trippin?

  • @WalnutYellow
    @WalnutYellow Рік тому

    Hi! I’m the guy who posted the “very helpful comment” about anti-heal (aka cauterize).
    I think a big detriment of paladins is that it’s an extremely complex and competitive-catered game, but there is nearly zero official education available for a lot of the complex mechanics that take place. For example, the entire healing mechanic is not that complicated, but still requires an explanation. A lot of new players (I’m assuming yourself included) are thrown into the mess and don’t know anything about:
    - Anti-heal (and how it’s applied by any enemy weapon attacks and how it increases over time as the match progresses)
    - How to cleanse anti-heal (don’t get hit by enemy weapons for 1.5 seconds, and you’ll get full healing)
    - Out of combat healing (don’t shoot or get hit for 5 seconds and you’ll start regenerating)
    And that’s just for healing alone. Knowing this means that certain team comps work better in the early game, where high-output supports can pocket their team through all damage, while other comps work better late game if they’re less reliant on healing and shielding. These nuances dictate the pace and flow of the game. There’s so many hidden mechanics that are taken for granted at a high level, but people don’t really learn about it naturally.

    • @lmayo870
      @lmayo870  Рік тому

      oh so there's a lot more mechanics to paladins than i thought. I thought most of the mechanics are mainly the items and loadouts, but i guess im wrong. Thanks for more insight on the game though

  • @duckyduckington9736
    @duckyduckington9736 Рік тому +5

    they both have their ups and downs, if paladins had the old paladins monetization but kept all the new characters it would be better.
    But I still prefer hi-rez as they don't openly admit to being anti-union and are actually good with their employee's (they don't skip out on cash and actually hire new people to pump out high quality content, which is very consistently good during year 10 of smite! They make alot of BIG changes to test the waters, after all it takes a big disruption to see where everything stands. If everything is balanced its way harder to make the meta items not super bad since you need to nerf them so other ones get spotlight time.)

    • @lmayo870
      @lmayo870  Рік тому

      im curious, what was the old monetization for paladins like? and what made them change to this newer style?
      honestly i think maybe 80% of video game companies treat their employees better than blizzard lol

    • @duckyduckington9736
      @duckyduckington9736 Рік тому

      @@lmayo870 I haven't checked the new one in awhile but the old one had barely any in-app purchases and most of it was from f2p lootboxes. And the best looking skins were from free events.
      Last time I checked the amount of skins were bloated and super pricy. Smite is the same but smites skins are way better looking imo because it changes all the effects and some skins change the animations as well and others might have unique emotes. One of the ones I use has a custom emote that lets you fly on a moon and change the skybox to be a more dark theme, this effect applies to ALL your teammates so they all see the skybox change which looks awesome.
      Keep up the good work tho, you make killer content and I hope you do well :)

  • @mastrorick
    @mastrorick Місяць тому

    "17 exciting hours to go" - Voldemort said enthusiastically

    • @lmayo870
      @lmayo870  Місяць тому

      smell me about it

  • @passthejuice3131
    @passthejuice3131 Рік тому +18

    gonna make it big, great editing and soothing voice. subscribed and will continue to watch

    • @lmayo870
      @lmayo870  Рік тому +7

      I appreciate the kind words homie

  • @zucchini2339
    @zucchini2339 6 місяців тому +2

    Still wild to me people think paladins copied overwatch, paladins released before ow. A whole ass year before. Also both of them ‘copied’ tf2 simply based off of them being hero shooters with a payload

    • @lmayo870
      @lmayo870  6 місяців тому

      That's got my casserole buttered up

  • @GraphicOG
    @GraphicOG Рік тому +6

    This video was funny and well edited. As a person who has only played OW2 though, I feel like you should have shared what you were learning about Paladins more throughout the video

    • @lmayo870
      @lmayo870  Рік тому +1

      aye thanks, and you're absolutely right DAMN why didnt i think of that

  • @Varagoth
    @Varagoth Рік тому +1

    "oh i dont like that wheel"
    No one does. Only HiRez seems to enjoy the idea behind that damned wheel

    • @lmayo870
      @lmayo870  Рік тому

      hi rez more like orange rez

  • @Tboting
    @Tboting Рік тому +5

    what an underrated channel

  • @lumba_lumba_lumba
    @lumba_lumba_lumba Рік тому +1

    I have 1.3K hrs on OW and 1.5K on Paladins.
    Rank on OW : Master 1 DPS and Master 2 Support, Dia 1 Tank.
    Rank on Paladins : I don't play ranked.
    *Now let me add my two cents*
    *POSITIVES*
    1). The most fun part in Paladins is actually the the card building and how can you mix-max your playstyle, and you're not even bother touching that, so that's a huge miss. Welp, you tried to do that in 20 hrs, so at least you tried. Those decision will affect your DPS (Damage Per Second) and it gives you dopamine boost seeing how the numbers popup changes. For example "Kinessa" used to have a legendary (talent) where you get more damage if the enemy is affected by mines, so running a card with 5 mines is viable, and your whole playstyle will change because of that. There's even a Flank Kinessa build.
    2). The most fun role in Paladins imo is actually the Support, yes. This is coming from a DPS player on OW. Support playstyle is very anti pocket healing and more about everything else. Paladins support is crazy fun, because you can actually build the dps playstyle on it, and not just one playstyle for one hero. My favorite is Furia with her stun beam and maldamba. Ying DPS is also fun, there's even a dedicated guide on how to build DPS supports. If you think playing support like how mercy plays is fun, then Paladins really isn't for you. I can't name a single support that isn't in Paladins tbh, even ghrok is really fun if you run the Chidori build with bouncing electricity.
    *NEGATIVES*
    1). While Paladins is fun in terms of gameplay, the devs really never focuses on polish. Polish on fixing bugs, polish on clunky movement, etc. Most old bugs in paladins are still recurring even to the recent time I played it. I truly believe Lead Programmer or whoever made the decision to halt this fixes to focus on something else is not focused on making Paladins a good game, let alone compete with Overwatch.
    2). Hero lock in game and no role selection like in overwatch. It's frustrating when you don't have a tank and you already know it's GG from the start of the round.
    3). I've stopped playing Paladins like 4-5 years ago because my disappointment from above statements. Once a year or two I tried to download the game and play it again just to see how much have changed, mostly I just become disappointed and uninstalled it again after 1 or 2 games.
    *CAUTERIZE* (The negative healing shit)
    - Seeing how stupid mercy buff and Kiriko suzu, I hope there's caut is actually added in overwatch. OW2 is slightly better since there's only a tank and goats are not a thing, but it's still annoying. If your team or you not playing a Hit-scan to shoot the mercy, then it's GG. Kiriko suzu is retarded, literally much better than bap's immortality. Suzu literally counter all ult, all fucking ult. it's fucking retarded. In OW2 support is not as fun as DPS. Kiriko is fucking busted, LW is useless, Ana is useless in high rank since everyone will counter with Kiri, etc.
    - In Paladins at least, all this Support can adapt their playstyle to fit the late condition of cauterize, even if they have to go DPS. Support playstyle is very anti pocket healing.

    • @lmayo870
      @lmayo870  Рік тому

      Extremely insightful comment from a person with great experience in both games. I knew about the card system and stuff like that, I just took that part out of the video because i thought it would drag the video on. And I agree with the anti healing, pocketing in overwatch is pretty stupid and anti healing would prevent this and make a much more interesting experience, although I think it shouldn't go all the way up to 90 or 80%

    • @lumba_lumba_lumba
      @lumba_lumba_lumba Рік тому

      @@lmayo870 Yea 80-90%, maybe that's too much. I haven't played Paladins recently so I don't really know the exact recent experience, I'm not surprised if it's as awful as you said. In OW we have ana's nade to counter those pocket healing playstyle, but we have Kiriko suzu now to counter anti. Not just anti, but literally anything. CC, ult, dmg. Kiriko is goddamn busted. At least with bap immortality you can only counter damage, not cc or anti, but suzu is on another level busted.
      Anyway, cool for you to actually try paladins out and have discussion with the community.👍

  • @inconsideratebox3000
    @inconsideratebox3000 Рік тому +2

    To be honest, this game was a really good idea. Played it for a good bit after I quit Overwatch.
    Paladins did 5v5 before it was cool. It also took advantage of its MOBA roots with the Talent system, Card system, and mid-game upgrades, which was cool as hell. I really like these ideas, but my main issue is how they were executed.
    Starting years of Paladins were actually quite good despite the game being labelled as an OW clone. I found out about it because of that and tried it out when I saw it was free. Had an odd amount of fun playing Bomb King and Ruckus, but kinda fell off since nothing felt snappy nor satisfying. Not one to judge visuals too much, but I do judge animations quite hard.
    A good animation, whether it shows the great strength your weapon has or the many other things it can achieve, can literally make any boring ass weapon cool as hell. Take COD MW 2020, which was a violently okay game, but exploded because of how beautiful the animations were (visuals weren't even the biggest deal). First game to make widescale Godtier animations, and it carried the whole game. Everything felt powerful, snappy, and satisfying, but Paladins lacks this entirely.
    I like Makoa, but the way he throws his anchor feels flimsy. His cannon, although big and loud, doesn't do a lot of damage. Many characters share these problems, and it's an odd problem because not many people address it. How characters or weapons "feel" will either keep or throw players out your game, because if your characters / weapons feel like shit, then why use them?
    I did come back when I saw Khan cause he was cool as fuck. This was my longest time playing Paladins, which was the period I mained Khan and he thankfully felt strong with his powerful full auto pistol revolver clusterfuck and could throw people everywhere. Absolutely badass character, but the issue is that he was the only character I liked.
    This leads into another issue: lackluster kits. Paladins did what OW2 is doing right now but way earlier, which is add a lot of characters very fast. This seems awesome, but the issues are clear as day, even in OW2.
    Kits are boring. You get higher quantity, but worse quality. Because of this, a lot of characters were either boring thematically or boring practically. Characters never felt cool until later into the games lifespan when the Paladins teams became more loaded. Even then, the only character I like to this day is Khan, which sucks.
    Paladins is a really, really good concept, but its execution is very subpar. Some people got into it, but unfortunately, I did not. Apparently, Paladins had a wide variety of community issues, whether it be rabbid toxicity or whatever the hell. Game just dropped the ball, and it's obvious seeing how niche it has become and how it never really had a big "break". Unfortunate really, but it is what it is.

    • @lmayo870
      @lmayo870  Рік тому +2

      This was a really good comment criticizing the quality of the game. I 100% agree with your opinion on the animations being lackluster, the only reason why I liked azaan was it was kinda satisfying to constantly hit shots with the hammer. Really insightful comment and I'm sad that I didn't get to mention that in the video lol

    • @inconsideratebox3000
      @inconsideratebox3000 Рік тому +1

      @@lmayo870 Why thank you, I appreciate that a lot.

  • @thebrokuyasu4733
    @thebrokuyasu4733 Рік тому +1

    I can appreciate that you at least gave the game a shot. I play it now over Overwatch simply because whenever I play Overwatch 2 in hit with crippling depression seeing what the game has become since the golden days that I played during.

    • @lmayo870
      @lmayo870  Рік тому +1

      trueee, whenever i hop on overwatch i just feel like everything that im doing is just for nothing lol

  • @acolonheidern5419
    @acolonheidern5419 Рік тому +1

    As someone who has 1200 hours on Paladins and tried OW2 for a bit I could write an essay on why Paladins gameplay has more depth to it, but the game itself is still kinda buggy and difficult to understand at first
    But things like the item store, loadouts and talents make the gameplay more diverse and adaptable
    You don't like anti heal, then buy rejuvenate from the item store or learn how to actually know when to retreat and avoid it
    Don't like being stunned into oblivion? Then buy resilence which can reduce effects of cc by 75%
    Or if your support's useless you can build a loadout around self healing or buy healing items
    But you'd need more than 20 hours to learn all these things which is why it can seem unappealing at first

    • @lmayo870
      @lmayo870  Рік тому

      I agree with paladins being more in depth than overwatch. And i get that I can buy upgrades to help counter stuns and stuff like that, but I don't wanna have to yknow

  • @leonli319
    @leonli319 Рік тому +1

    you are absolutely right about Paladins, but mainly because it's not new player friendly. It requires too much knowledge to have fun. Once you understand how this game works, it's quite fun and yet still very frustrating to play from time to time due to bugs, hacks, bots, insanely bad match making etc.

    • @lmayo870
      @lmayo870  Рік тому +1

      you're just describing tf2 lol. But somehow i manage to like tf2

    • @elmercy4968
      @elmercy4968 Рік тому +1

      But it was new player friendly once. I remember when I started I picked Grover, who was back then a tanky close distance healer. It was so easy to heal my team by just pressing "Q" and throwing my axe at the enemy. I was instantly hooked. Back then champs were self-explaining like Nando or Seris or Viktor. Now every new champ has complicated mechanics.

    • @leonli319
      @leonli319 Рік тому

      even back then many mechanisms weren't explained well. Come back mechanism, diminishing return. And builds were hard for new players because the default ones sucked ball (now much better). However, now there are talents for all, keywoards for supports, which add so much complexity to each champion. half the champions have cc but new players don't even know what resilience is.@@elmercy4968

  • @Yaqins
    @Yaqins Рік тому +2

    Ahh it takes me back. I've spent 1800 hours on Paladins back in the day before i switched to Overwatch full time.

    • @lmayo870
      @lmayo870  Рік тому +1

      Dang so I'm assuming you find overwatch better

    • @Yaqins
      @Yaqins Рік тому +1

      @@lmayo870 quality-wise yeah in every way. I hate what OW2 has become but you can deny that overwatch is more polished than Paladins.

  • @floressa3504
    @floressa3504 Рік тому +9

    omg as a player with 700 lv on this game, I'm glad you can have fun around the games here :') the matchmaking can be lackluster and im glad you got a friend to hang out with.

    • @lmayo870
      @lmayo870  Рік тому

      Playing with someone else made the game more enjoyable to be honest lol

    • @zhin8294
      @zhin8294 Рік тому +3

      How did you watch the video and came to the conclusion that he was having "fun"? He even flat out said at one point that he found the game to be uninteresting to him so much so that he would lose interest 20 mins in... The guy was more interested in clowning and ripping the game than actually giving it a fair shot so idk where all this praise is coming from? And I say this as someone who considers himself a professional hater of paladins and hirez.

  • @XLORDPROPL
    @XLORDPROPL Рік тому +1

    Overwatch developers finally started playing Paladins ;D

  • @raindown6702
    @raindown6702 Рік тому +1

    In ranked there’s a draft system, so you can counterpick your opponent, that’s also why you can’t swap characters after locking them in. Personally i prefer that over being able to swap at any point in overwatch

  • @ShiriusuNH
    @ShiriusuNH 8 місяців тому

    "Maybe it's a special needs badge"
    Well, it actually means that they bought the battlepass, so, yeah it's basically the same thing and I wear it all the time

    • @lmayo870
      @lmayo870  8 місяців тому

      Aye man represent

  • @narogmog
    @narogmog 5 днів тому +1

    Have 500 hours in ow and 600 hours in tf2. Ive recently discovered paladins and Actually trying the game has me now thinking its the best of them all. Theres just so much room for creativity in most base characters, but especially their loadouts and talents. And pretty much all characters have some way of gaining schmovement, either in their base Kit or through their loadouts.
    And the already achmoovinh characters? They can SCHMOOOVE!
    Double poppy on bombking? (Poppy bomb is like junkrats mines if they actually had physique and didnt just shoot junkra straight upward all the time like actually what the fuck is that characters mines if he places it above his head he still flies upward wheres the fun in that!?!??)
    70% cool down reduction on buck after elim??? (meaning that you gain your giant jump (like winston leap with waaaaay way more air control) back immidtaly after killing someone allowing you to force these rapid 1v1s all around the map!
    Termnius hogging rhe Projectiles he gains by absorbing enemy fire with the +10% movement speed per projectiles card + +5% damage reduction per projectiles store card combo making you unkillable and speedy!?!??
    And just more and more.
    Theres so much room for stuff and so much room for creativity in most characters. The physique-engine is so much better than ow (but worse than tf2 like Come on how can no one get physique like them!?) and the items YOOOOOO LETHALITY ALLOWING FOR +60% MOVEMENT SPEED AND +180% JUMP HEIGHT AFTER EVERY ELIM ALLOWING FOR INSANE SCHMOVEMENT FOR CHARACTERS WITH MOVEMENT ABBILITIES YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    Its just ugglier, less lore-full, and BETTER overwatch

    • @lmayo870
      @lmayo870  День тому +1

      This is the most enthusiastic comment about paladins I have ever seen in my life. Respect

  • @RayCeaAlm
    @RayCeaAlm Рік тому +1

    I mean… you did summarize why my friends have a hard time trying to get OW friends to give Paladins a try. There’s a lot of information that just isn’t exactly explained and is learned via osmosis of playing.
    Going in with an OW mindset also dampens the feeling. However the people that gave it a try from a moba background liked it more.
    Instead of characters being hard counters to each other, the items are designed to counter the strategies or how the game is going.
    Cauterize originally was an item but everyone bought it flat out so they just integrated it into the game.
    I think what about it that people end up enjoying about Paladins is that this is very much the game experience ends up being what you make of it.
    Personally playing both OW and Paladins, and I don’t have as much fun in OW as I do in Paladins.
    OW I get more upset at my own teammates as game goes by because of how gameplay is, I end up just feeling stuck. There’s only so much a support can do.
    Likewise Paladins a support can end up being the reason why a game turns around. Grohk, Pip, and Seris can do a lot of healing, but they can also consistently put damage. Support also have a lot of CC, which technically gets countered by Resilience (Item shortens CC effects)
    Overall, Paladins has alot of depth, Overwatch relishes in its simplicity.
    Maximum enjoyment of Paladins ends up with people who figure out the depth of Paladins and what they can do. None of the characters are essentially locked in what they are capable of, like Ruckus is best played as an Offtank/Brusier but he has a point tank/main tank playstyle but it makes his job harder.
    Also.. Flanking in this game takes a different mindset. You got mobility and damage over survivable sustain. As my friend puts it, Play like a little bitch. Or guerrilla warfare is the way to go.
    It’s shame you won’t give this game more of a chance, but I do understand why you feel the way you feel

    • @lmayo870
      @lmayo870  Рік тому +1

      the way this was worded reminds me of the warframe vs destiny debate. Warframe is a more complex and in depth game, while destiny is more simplified but a much more greedy market. If you dont know what im talking about then im sorry, but i get where you're coming from

  • @putymogo
    @putymogo Рік тому +4

    I loved the flank segment :D
    I kinda hoped you'll play evie as well (arguable the hardest champ in the game)
    Probably others already said this (and it's coming from a kind of flank main) the class is called "flank" but that doesn't mean you always go for flanks. They are better to look at as a higher mobility dps (there are exceptions of course).
    So a better way to think about flankers is to play as a dps slightly to the side and look for low hp targets mainly supports and jump on them if you have a window of opportunity

    • @lmayo870
      @lmayo870  Рік тому +1

      Thanks for the flank tips, I don't think I have evie unlocked or maybe she was part of the free rotation, idk

  • @chameleoncham3911
    @chameleoncham3911 Рік тому +2

    Don't fuck with Paladins players we are used to normalazing abuse
    That being said, in short Caut is in the game to add depth and balance supports. Whenever you hit someone with your weapon they are affected by caut by 1.5 seconds. They have to take no damage for 1.5 seconds in order to cleanse Caut. That's what good tank and supports do. The tank finds or makes cover for Caut to end, and the support heals the tank in that period. Same goes for DPS and Flanks.
    Yes the wheel is trash, that's why players use the Legacy VGS system. It is a lot easier and more efficient.
    You had a complaint about CC, which is easily solved with Resilience. It is a cheaper item, and reduces CC effects for quite a bit. That scales similarly to Caut, only that you have to spend credits on Resi. So CC is also better early game, and gets weaker nearing the middle and late game. It adds strat to drafting, because if you have way too many CC characters then your team value drops significantly with Resi coming online.
    You can't switch characters mid match to counter, that's why there is an item store. The store is there for you to buy items to counter the enemy draft. It is balanced differently than Overwatch, where the balance comes down to counter picks. In Paladins, you are making your draft, that's why you don't pick easily countered characters early in the draft (like Raum) and instead pick it in the later picks if the enemy doesn't have too many counters. As for casuals, it's casuals so you shouldn't take it too seriously anyway. There is a lot more depth to the game that takes a while to notice and get used to, like zoning, comeback mechanic, ult recharge on kill streak ends, CD management and attention to enemies, item store knowledge etc.
    You didn't enjoy flanks which is fair but you also played Talus and Moji. Talus is fine, Moji is very underwhelming to put it in a nice way (she's garbage). There's more fun options imo, as well as a lot more mobile ones. Talus and Moji are within the lowest mobility flanks you could have chosen.
    You gave it a fair shot which I respect, it is definitely not going to be for everyone. Despite the meme and unfair comparisons, Paladins and OW play very differently and it can be felt. Their game and balance philosophy differs greatly. Plus chances are players will have internal bias when they try the other game after playing one of them for a longer period of time. Like for me I played OW but it bored me so much faster than any other game, especially coming from Paladins where I can play one character in different playstyles with Loadouts and Talents. I also find Paladins characters a lot more interesting than OW. All I can say is there's a reason Paladins lasted so long instead of dying like all the other games when OW was at its peak, especially since Hirez is handling the game lmao. And your furry friend was bound to play Paladins at some point.

    • @lmayo870
      @lmayo870  Рік тому

      I'm sorry can you repeat that

    • @chameleoncham3911
      @chameleoncham3911 Рік тому

      @@lmayo870 Yes of course I can.
      In short Caut is in the game to add depth and balance supports. Whenever you hit someone with your weapon they are affected by caut by 1.5 seconds. They have to take no damage for 1.5 seconds in order to cleanse Caut. That's what good tank and supports do. The tank finds or makes cover for Caut to end, and the support heals the tank in that period. Same goes for DPS and Flanks.
      Yes the wheel is trash, that's why players use the Legacy VGS system. It is a lot easier and more efficient.
      You had a complaint about CC, which is easily solved with Resilience. It is a cheaper item, and reduces CC effects for quite a bit. That scales similarly to Caut, only that you have to spend credits on Resi. So CC is also better early game, and gets weaker nearing the middle and late game. It adds strat to drafting, because if you have way too many CC characters then your team value drops significantly with Resi coming online.
      You can't switch characters mid match to counter, that's why there is an item store. The store is there for you to buy items to counter the enemy draft. It is balanced differently than Overwatch, where the balance comes down to counter picks. In Paladins, you are making your draft, that's why you don't pick easily countered characters early in the draft (like Raum) and instead pick it in the later picks if the enemy doesn't have too many counters. As for casuals, it's casuals so you shouldn't take it too seriously anyway. There is a lot more depth to the game that takes a while to notice and get used to, like zoning, comeback mechanic, ult recharge on kill streak ends, CD management and attention to enemies, item store knowledge etc.
      You didn't enjoy flanks which is fair but you also played Talus and Moji. Talus is fine, Moji is very underwhelming to put it in a nice way (she's garbage). There's more fun options imo, as well as a lot more mobile ones. Talus and Moji are within the lowest mobility flanks you could have chosen.
      You gave it a fair shot which I respect, it is definitely not going to be for everyone. Despite the meme and unfair comparisons, Paladins and OW play very differently and it can be felt. Their game and balance philosophy differs greatly. Plus chances are players will have internal bias when they try the other game after playing one of them for a longer period of time. Like for me I played OW but it bored me so much faster than any other game, especially coming from Paladins where I can play one character in different playstyles with Loadouts and Talents. I also find Paladins characters a lot more interesting than OW. All I can say is there's a reason Paladins lasted so long instead of dying like all the other games when OW was at its peak, especially since Hirez is handling the game lmao. And your furry friend was bound to play Paladins at some point.

    • @lmayo870
      @lmayo870  Рік тому

      @@chameleoncham3911huhhhhhh?

    • @chameleoncham3911
      @chameleoncham3911 Рік тому

      @@lmayo870 My bad I don't speak loud sometimes, I'll try to be a bit louder.
      *In short Caut is in the game to add depth and balance supports. Whenever you hit someone with your weapon they are affected by caut by 1.5 seconds. They have to take no damage for 1.5 seconds in order to cleanse Caut. That's what good tank and supports do. The tank finds or makes cover for Caut to end, and the support heals the tank in that period. Same goes for DPS and Flanks.
      Yes the wheel is trash, that's why players use the Legacy VGS system. It is a lot easier and more efficient.
      You had a complaint about CC, which is easily solved with Resilience. It is a cheaper item, and reduces CC effects for quite a bit. That scales similarly to Caut, only that you have to spend credits on Resi. So CC is also better early game, and gets weaker nearing the middle and late game. It adds strat to drafting, because if you have way too many CC characters then your team value drops significantly with Resi coming online.
      You can't switch characters mid match to counter, that's why there is an item store. The store is there for you to buy items to counter the enemy draft. It is balanced differently than Overwatch, where the balance comes down to counter picks. In Paladins, you are making your draft, that's why you don't pick easily countered characters early in the draft (like Raum) and instead pick it in the later picks if the enemy doesn't have too many counters. As for casuals, it's casuals so you shouldn't take it too seriously anyway. There is a lot more depth to the game that takes a while to notice and get used to, like zoning, comeback mechanic, ult recharge on kill streak ends, CD management and attention to enemies, item store knowledge etc.
      You didn't enjoy flanks which is fair but you also played Talus and Moji. Talus is fine, Moji is very underwhelming to put it in a nice way (she's garbage). There's more fun options imo, as well as a lot more mobile ones. Talus and Moji are within the lowest mobility flanks you could have chosen.
      You gave it a fair shot which I respect, it is definitely not going to be for everyone. Despite the meme and unfair comparisons, Paladins and OW play very differently and it can be felt. Their game and balance philosophy differs greatly. Plus chances are players will have internal bias when they try the other game after playing one of them for a longer period of time. Like for me I played OW but it bored me so much faster than any other game, especially coming from Paladins where I can play one character in different playstyles with Loadouts and Talents. I also find Paladins characters a lot more interesting than OW. All I can say is there's a reason Paladins lasted so long instead of dying like all the other games when OW was at its peak, especially since Hirez is handling the game lmao. And your furry friend was bound to play Paladins at some point.*

    • @lmayo870
      @lmayo870  Рік тому

      @@chameleoncham3911 Auf Deutsch?

  • @DrtyTreeHuggr
    @DrtyTreeHuggr Рік тому

    Coming from a hardcore Paladins fan, since 2015, I only play OW now. You did a decent analysis but you're correct that it will take 100 hours to fully understand the game.
    I definitely wish they had item or talent swaps, instead of hero swaps mid game. But this game is more about planning and focuses more on team play. OW has enough ppl who heal themselves, and there are health packs, so a game can be won without a healer. The ONLY way that can be done in Paladins, is if u have a sweaty Androxus, Maeve, or Evie who is playing on PC. Usually anyone who plays flank on mouse and keyboard, are top tier.
    The long que times do suck, but they were way worse. Used to be 10,mins to get on a game. Also the trash community who think they kno the best way or "meta" loadouts and talent each champion should use. So ppl Wil throw a ranked game if u choose a talent they dnt think u should, even if it's the best way thag u play with that champ. I think that's the real reason they took the Cauterize item out, and made it a part of the game; some ppl who go the entire game without getting cauterize, and others would complain.

    • @lmayo870
      @lmayo870  Рік тому +1

      Everything that you mentioned here has been an accurate representation of like 35% of the comments lol

  • @Jayttelik
    @Jayttelik Рік тому +14

    It was probably not better

    • @lmayo870
      @lmayo870  Рік тому +3

      you are a very smart fellow

  • @Nekoriz
    @Nekoriz 10 місяців тому

    i think i found it interesting that lots OW players have trouble enjoying paladins, while a lot of paladins players have trouble enjoying OW.

  • @mrracoon5077
    @mrracoon5077 5 місяців тому

    the anti-healing used to be a buyable perk, it was basically a must buy so i think they just decided to make it a part of the game normally

    • @lmayo870
      @lmayo870  5 місяців тому

      I put that on plankton

  • @pharohscollection3730
    @pharohscollection3730 Рік тому +2

    Better than giving blizzard your cell phone number

    • @lmayo870
      @lmayo870  Рік тому +1

      YOO I forgot about that lol

  • @ibrahim_re
    @ibrahim_re Рік тому

    anti healing was an item that you could buy before.
    i played many times against enemies that didn't buy it and they were easy 0 death games.
    when it got nerfed a little and not even removed, the healers were op so the developers buffed it back.
    Healing was balanced by this way to reduce both fight and out of fight time. the healing numbers are very high but anti healing makes it very low when applied.
    So healers can't outheal the damage taken by giving full heals if there is no anti heal.
    and also so you don't stay away from combat for long when you are low and getting healed if there is no anti heal and the healing numbers are balanced
    The thing in paladins is there are abilities that are designed to be powerfull in specific situations but weak in others. Like healing, shields and crowd control.
    Anti healing and Items like Wrecker, Resillience, Illuminate make these kind of abilities weak when it is maxed out after time.
    Which makes the match has different phases, that you play a little different in each phase.
    Also an item called Rejuvenate counters anti healing a little.
    The game takes time until you master it, You need to learn abilities, talents, loadouts and items then the maps, positioning, countering the enemy.
    the game is so great when you learn many champions and many different styles to play them by talents and loadouts.

    • @lmayo870
      @lmayo870  Рік тому

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      Its Peanut butter jelly
      Peanut butter jelly
      Peanut butter jelly with a baseball bat
      Its Peanut butter jelly
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      Now break it down and freeze
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      Its Peanut butter jelly
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  • @AliAhmed-pe7un
    @AliAhmed-pe7un Рік тому +1

    paladins is like if overwatch was a fever dream. it just feels chaotic in a good way. It's fun to go back to every once in a while but it gets boring quickly. That's how I personally see it, at least

    • @lmayo870
      @lmayo870  Рік тому

      i personally think you could eat a whole onion

    • @AliAhmed-pe7un
      @AliAhmed-pe7un Рік тому

      @@lmayo870 ? How am I supposed to feel abt that??

  • @humanarian
    @humanarian Рік тому

    There is *one specific detail* that makes me prefer Paladins over Overwatch anytime - and that is the fact that you CANNOT change characters mid-match! I absolutely hated this in Overwatch, because it turned the competitive game of Overwatch into the game of non-stop freaking counter-picks. Let alone the fact that it completely de-valued the entirety of the picking phase.

    • @lmayo870
      @lmayo870  Рік тому +1

      You know what that's fair

  • @5ssoul
    @5ssoul Рік тому +2

    After the pve news one of my OW friend groups jumped ship to Paladins (melodramatic fuckers). So, I downloaded it too. I think my first impression of this overwhelmingly janky game was that I was enjoying its novelty. I'm a Lucio main, and got addicted to Evie because her kit is GOATED.
    - The card system: It allows you to talor your kit to your own playstyle. I like it, but prefer OW's simplicity. In OW you form a relationship with a hero's kit and it allows for better clarity in ult/ability cooldown tracking.
    - Item/perk system: I can see it leading to unnessasary disadvantages in game. For one, the team that plays better earns more credits. This gives them an advantage when they were already winning. Say youre getting cc'd a lot, you essentally have to upgrade cc resistance which puts you and your team behind in the "credit/item economy" relative to the enemy team. Also, there is so much cc like wtf.
    - Seige: It is literally the only good game mode. It is also phenominal and I really wish it was in Overwatch.
    - Polish: OW. Visual and auditory feedback matter.
    - Store/cosmetics: Yes, fuck Blizzard, but also where are these crazy ass skins I keep seeing Paladins players talk about? Also, I stopped getting lootboxes like 3 days in and its gonna take me at least a few months and 69billion commercials before I get enough diamonds for a single skin (OW2 moment).
    OW > Paladins

    • @5ssoul
      @5ssoul Рік тому

      idk why i wrote a whole ass essay. I was bored okay? lol

    • @lmayo870
      @lmayo870  Рік тому

      I ain't reading allat
      These are pretty much the exact things I've said to most people lol. So I agree with pretty much everything you've said here, the "crazy" skins people were talking about were the ones that change the character's voices which is a pretty cool feat honestly

  • @DageLV
    @DageLV Рік тому

    people already explained, but cauterize used to be one of the items, so your primary weapon shots gets you more in combat kills, as enemy cant heal while they're fighting you. They have to hide for 1.5 seconds, then they can be healed properly. Pip, the fox dude was so good if people didn't buy cauterize. Youre super agile, they're slowed, taking 840 damage per shot, while you're just bouncing around, if you get low health, just heal yourself for instant 2000 health and yeah... You could just wreck people with pip, especially in low to mid ranks. If people bought cauterize 3 which is 90% heal reduction, then pip as flanker got pretty fked, as now you cant heal mid combat, your 2000 heal became 200 heal.
    Everyone bought the item so they made it part of the game and added a new item. But that was at the point game was going downhill and people on mass leaving due to bad servers.

    • @DageLV
      @DageLV Рік тому

      healers in paladins.... can heal. So if cauterize wasn't there, then 1 tank and 4 healers would be the meta for sure, as supports can dash out good damage and heal a lot. Youd literally could only get kills with oneshot abilities or singling out an enemy to a 1v1 hoping his team doesnt come there.

    • @lmayo870
      @lmayo870  Рік тому +1

      I can make a history class about cauterize with all these comments

    • @DemiCape
      @DemiCape Рік тому

      @@lmayo870I can make a history class about all of your replies in this comment section👍

    • @lmayo870
      @lmayo870  Рік тому

      @@DemiCape you know what you probably could lol

  • @orellaminx3530
    @orellaminx3530 Рік тому

    It's actually pretty hilarious. Paladins absolutely used character ideas that Blizzard had in the pipe even before coding work started on the first game, and now we've come full circle to Blizzard literally copying chracter designs from Paladins. The last three characters added are pretty much straight copies of looks and abilities from Paladins. Lifeweaver is the most egrigious though

    • @lmayo870
      @lmayo870  Рік тому

      I'M SO CONFUSED THERE'S A GUY SAYING THAT PALADINS COPIED OVERWATCH BUT NOW YOU'RE SAYING OVERWATCH COPIED PALADINS WHO IS RIGHT?!??!!?

  • @thymerhemann3230
    @thymerhemann3230 8 місяців тому

    Paladins has something called "cauterize" where whenever you take damage, the anti healing percentage is applied to any healing you receive. It gets up to 90% and when it's at 90% it is pointless to heal someone while they are being shot or a few seconds after. Wait for it to wear off then heal them with 100% efficient. The difference can be 75% of their health or 7.5% of their health. I would also like to take this time to point out that healers in paladins are significantly stronger. Most people in paladins have around 2000 health and half of the healers can heal 1500 in a few seconds. Most people in overwatch have about 200 health and most healers do 100. As a support main, I hate overwatch 2 because it doesn't feel like I'm doing anything when I heal.

    • @lmayo870
      @lmayo870  8 місяців тому

      ...........
      ...................__
      ............./´¯/'...'/´¯¯`·¸
      ........../'/.../..../......./¨¯\
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  • @jamesbondini2477
    @jamesbondini2477 Рік тому +1

    Antiheal is probably to counter stalling matches and starts like goats.

    • @skinnysnorlax1876
      @skinnysnorlax1876 Рік тому

      That's exactly what it's for. Unlike overwatch, if you frontload a ton of healing, or hp, there are lots of meaningful choices you can make to counter throughout a match.
      Goats was an issue cause stacking strengths never really stacked weaknesses too. Dive was similar, actually. The dive heroes covered each other's weaknesses rather than compounded them

    • @lmayo870
      @lmayo870  Рік тому

      Oh dip

  • @lowrezbs8882
    @lowrezbs8882 11 місяців тому

    funnily enough paladins was in developement before overwatch was even being developed. Paladins coming from a smaller studio of course meant they didnt release sooner so people just call it a clone of overwatch.

  • @DistortedMelodies_
    @DistortedMelodies_ Рік тому +1

    The fact that Paladins is so messy at times that you wanted to play OW again is the most Paladins thing to happen, I never played OW1 because of low specs at the time, I've been playing OW2 for a few months but oh boy, paladins was so clunky, toxic and very much so like a raw piece of meat that I can't even get mad at Blizzard's fuck ups (with the game, not with their staff, thats a whole another can of worms), because unarguably Hi-rez fuck ups are way more constant and sometines even big, sure PVE cancelled yadda yadda dissapointing, broken promises, and whatever, but playing Paladins for so many years (since OB33 if I remember more or less accurately) sort of made me already to have very, very low expectations on any shooter games, to the point the cancelled PVE and monetization of the "invasion" missions doesn't even bother me that much, not after having to go throught OB64 turning Paladins into a literal pay to win or the No sound/Random kick bugs. sure we dont have the skill trees, talents, PVE nor some of the details promised on blizzcon 2021
    But, being all honest, it feels like nothing to have just a few months of these kinds of issues, next to roughly 7 years of dissapointnent after dissapointment from Paladins, I think those who had played as long as I did understand that we don't have enough energy left to feel betrayed after being backstabbed by Hi-rez once every few months on a yearly basis, and with so many creative ways to dissapoints us anytime 😂

    • @lmayo870
      @lmayo870  Рік тому

      If you replace "paladins" with "tf2" in this comment, this would literally be 100% how I feel word for word

  • @lordgohan5907
    @lordgohan5907 11 місяців тому

    The point of anti healing is so teams cant just run 5 healers to auto win because healing is that powerful in big groups. So you could run a bunch of healers but have to win the match really fast. The longer the game lasts, a healer comp goes from extremely good to bad.
    Also, anti healing only takes affect for 1.5 seconds if you are hit by an enemy. So it adds a huge skill gap in finding the correct times to heal and for tanks and damage characters to get out of taking damage for 1.5 seconds so they get the full 100% heal.

  • @BRPerfections
    @BRPerfections 4 місяці тому

    The antiheal effect feels less bad if your tank knows how to cleanse it for heals but its so punishing for new players

    • @lmayo870
      @lmayo870  4 місяці тому

      pear flavoured jelly bellies

  • @johnnycripplestar5167
    @johnnycripplestar5167 Рік тому

    Anti healing or "Cauterize" used to be a purchaseable perk during a match like the others.
    It reduces healing when someone is hit.
    The problem was that it was a heavy meta item. And if the enemy team just went all cauterize, the other team, even if they had a strategically coordinated perk build with the flanker and damager going for anti-healing and tanks and support going for survivability and defense, would just lose either way because healing is extremely important in a game like this.
    My solution would be to nerf it. Or delete it. Or make a permanent 50% reduced healing to someone who is in battle. Kind of like in TF2 where if you're out of battle for long enough, a medic will heal you up real fast, unlike in battle where it's slower.
    But the fact that anti-healing in paladins goes like... what 70%+? Is really just sapping the healers out of the game in late game.
    Especially when an enemy team has a lot of auto weapon characters to keep applying anti-heal.
    Like I always hated when the main-tank was Inara who had a shield and a goddamn slow AOE totem and the off-tank was Raum or Ruckus who could keep spraying at you from time to time to apply cauterize, WHILE you're slowed by Inara. The balancing nowadays I feel like is really bad imo.
    And some characters like Betty La Bomba or Dredge just fucking abuse anti-heal by spamming their nades at the point.

  • @nosville22
    @nosville22 Рік тому

    Ok so Cauterize, the thing deminishing the healing used to be one of the upgrades you pay for
    in the early days you could only get one upgrade per category and for many DPS characters it was probably the most efficient way to do their job, but it was overall inoffensive. Over time you stopped having to pick between upgrading reload speed and tanking heals AND people realized how effective it is. Also healers are very versatile in the game. Pip has been a viable flanking option since at least 2017, same goes for damage Ying and so on, so it became the meta upgrade. Eventually it got so bad you could get yelled at if you didn't go for caut first thing in the match, even with a single shot weapon (with the effect of the upgrade only lowering the heal for one second after being damaged) and important skills to lower the cooldown off, so devs decided to do something about it. They couldn't remove it because a full team of healers could 100% pull a win agins a properly picked team (I've done that, before and imagine if such team actually had a tank to focus on), so they decided to cut the potential harassment / purchasing mistakes and gave it to everyone for free.

    • @lmayo870
      @lmayo870  Рік тому

      i'll have 2 numba 9's a numba 9 large a numba 6 with extra DIP a numba 7 2 numba 45's one with CHEESE and a large soda

  • @NightcoreBeats
    @NightcoreBeats 11 місяців тому

    Overwatch is for people who don't no how to pre plan, Paladins is for people who know how to build loadouts for set maps and talents, planning your team comp around each other and the map and using strategy.

    • @lmayo870
      @lmayo870  11 місяців тому

      I wouldn't say "don't know" but more like "don't want to". I think the loadout system is really neat, but I'm not about to do allat

  • @moonblaze2713
    @moonblaze2713 Рік тому

    I think other people have explained the history so I'm just going to say: Cauturaize makes it more important to play strategically. At the start of the game its possible to brute force your way through situations if you have healers (as opposed to utility supports) but the longer the game goes on the smarter you have to play. You cant just constantly stand in the front line even as a tank, you need to take breaks so the healers can heal you efficently.
    Youll have noticed there also arent any one shots in the game: Paladins is slower than OW, and most people take that as a bad thing but its a big reason why I like it. Hitting a nasty shot is good, but it doesn't immediately end a duel. You have to out think the opposition to win, not just outgun them.

    • @lmayo870
      @lmayo870  Рік тому

      OH YEAH THATS WHAT I CALL MIRACLE WHIP

  • @instant7856
    @instant7856 2 місяці тому +1

    It’s sad to see that i still play this dead game but i love it. Awesome video and it’s your best performing video by far. Maybe part 2? 🙃

    • @lmayo870
      @lmayo870  2 місяці тому

      sorry pal, but I don't think I'll have an interest in playing paladins anytime soon. I feel so bad for you if you watched this whole video, I hate this video with a passion lol

    • @instant7856
      @instant7856 2 місяці тому +1

      @@lmayo870 hahaha well then thats too bad for me. cant have everythin. thanks for still responding tho and stay safe

  • @michaelbouschet5634
    @michaelbouschet5634 9 місяців тому

    I know I'm super late to the party, and someone's already explained it, but the anti-heal used to be a purchasable ability called cauterize, much like chronos and lifesteal and stuff. In one patch like a year or two ago, they got rid of cauterize and just gave people base anti-heal on shot, which I personally don't like. I preferred it when it was an item that you had to buy. It felt more strategic, and with the change supports feel kinda useless.

    • @lmayo870
      @lmayo870  9 місяців тому

      I'm a pomelo and I'll never be a pomelo the only pomelo I'd rather be, is me.

  • @DetectiveInspectorMe.
    @DetectiveInspectorMe. Рік тому +1

    Yeahhh the problem with Paladins is it’s such a hard game to get into annoyingly 20 hours aren’t even close to enough, which sucks for new players but I will admit after you do learn it the game becomes sooo good

    • @lmayo870
      @lmayo870  Рік тому +1

      i'll take your word for it mr dirt gamer

  • @MN-vw3rp
    @MN-vw3rp 8 місяців тому +1

    20 hours is not enough sadly to pick up paladins it needs much much more time to grasp the feeling of customizing builds talents items playstyles combos and approaches to each match against each champion at each particular situation, the feeling of u outplaying 3 or 4 enemies solo due to good preparations, practice, muscle memory game knowledge awareness, cds, ect not one shot or get one shotted ow core consept... gives the most rewarding feeling ive ever experienced again all other games i played before, even though it is buggy and not polished but it is far far more fun and rewarding than most of games out there (and i played alot),while alot of games are well funded as supercars in the car industry paladins is like the sleeper hidden gem supercar gapper miata/civic of video games that only requires time, love, and patience to open up to u.

    • @lmayo870
      @lmayo870  8 місяців тому +1

      I understand that paladins has more depth than I or anyone could've explored in 20 hours without making the video an information dump. This video was just to test the waters and see why people like the game so much that they were telling me to play it in a previous video. I'm happy that you like the game and by all means keep playing it, but personally it's not for me

    • @MN-vw3rp
      @MN-vw3rp 8 місяців тому

      @@lmayo870 i totally understand that i just hoped u play it bit more in ur free time that might give u bit more insight of it as for me i game once or twice in a month due to life and work, and games tastes are subjective and that i love and respect, just wanted u to know that ur experience wasn't near the real paladins sadly, but if you let it go it's totally understandable, few are the people who doesn't mind a game not to be clear and easy to learn on ur face since the beginning.

  • @mixtapex7319
    @mixtapex7319 5 місяців тому

    The anti heal I believe is to also make pocketing less easy. Before it was base kit, not having anti healing made damn near impossible to kill tanks and certain characters.

    • @lmayo870
      @lmayo870  5 місяців тому

      What will we do with a drunken sailor?
      What will we do with a drunken sailor?
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      Early in the morning!
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      … Way hay and up she rises
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      Put him in a long boat till his sober
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      … Way hay and up she rises
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  • @styregt2006
    @styregt2006 Рік тому +1

    blizzard is trying so hard to kill the game that even a game with graphics 10 years old is winning

    • @lmayo870
      @lmayo870  Рік тому

      Lets not say that they're winning just yet

  • @maddythedorito8343
    @maddythedorito8343 Рік тому

    I played Paladins years before Overwatch and one thing- everything you criticised Paladins for is very fair and is either something we've been begging the devs to change for years or a change NO ONE ASKED FOR. The anti-heal used to be an item in the store and now they made it an automatic feature which is so stupid imo. The Paladins community sees these issues but we all see a lot of potential in the game and unfortunately we've become used to getting constantly screwed by the devs who dont listen to their community.
    Edit: i agree, new voiceline wheel sucks ass, you can change it to the old one in the settings though.

    • @lmayo870
      @lmayo870  Рік тому

      yeeeaahhh honestly im getting tired of seeing people defend this game, when the devs have done little to nothing on fixing some of the issues that have been plaguing the game for years

  • @CallumDowney
    @CallumDowney Рік тому +1

    Used to love playing Paladins, since I didn't have a system (or good enough pc) for Overwatch having a game similar to it gave me lots of enjoyment.
    Even though I feel like I couldn't do good in the game anymore just like with SMITE (another game from the company) and the fact they got so many great VA's for it made me all the more happy.

    • @lmayo870
      @lmayo870  Рік тому +2

      have you tried overwatch yet or do you still not have a good system for it? i'd like to know what you thought of the game compared to paladins

    • @CallumDowney
      @CallumDowney Рік тому +1

      @lmayo870 did play a bit on my gaming pc that I've had for the last few years (could also play it on my switch but haven't done so yet)
      Aside from not being great at not being aggressive in almost every game I did enjoy it pretty well.

  • @MrMucera
    @MrMucera Рік тому

    Anti-Healing is a debuff that wears off really quickly but can get reapplied without diminishing returns.
    So if a tank just soaks and doesn't take cover, he dies.
    If he takes cover for 1.5 sec or so, you can then heal him normally.
    It's basically Anas nade from Overwatch but it doesn't entirely stop heals going through.

  • @gamersprofile7169
    @gamersprofile7169 Рік тому

    The anti-healing has a LOOOONG history
    basically, there's always been an issue with healers doing FAR too much healing, but the damage champions do SO much damage that the healers need to be able to burst for very high numbers
    To counter the healers' OP healing, they added an item called Cauterize that would reduce healing on targets you hit with your primary weapon for a short time, forcing that person to hide temporarily in order to get a proper heal. After a while, every single person in every single game was buying Cauterize because the game was simply a loss without it. Eventually, Hi-Rez just added Cauterize as a passive effect that scales throughout the match. It behaves essentially the same as Cauterize did as an item. So basically, rather than rebalance every single character's stats and numbers, they just reduce healing throughout the match, and the rest sorts itself out. It's a surprisingly effective fix for how dumb it sounds. You have to understand it to play around it, but if you DO learn how to effectively escape the anti-heal as a tank, you will get a lot of love from your team (especially your healer, who appreciates it massively)
    Paladins is an extremely fun game when you understand wtf is going on. It's far closer to a MOBA like DOTA than it is to Overwatch. There are hundreds of different ways to play each character between your items and loadouts each match, and the talents just further expand that, though not every talent on every character is good, or even viable in actual play. This is, however, an understanding that all long-time players have. Every character and their cards and talents are ever-changing to help move the meta in another direction. There are hard counters and soft counters to every character and there aren't any characters that aren't worth playing if you're willing to get creative. Healers can do incredible damage if played correctly, tanks can play off the point and some can even heal your flanks. Damage characters can be played in all sorts of positions, not just the backline. It really is an infinitely creative game and THAT is where the fun is.
    I don't like overwatch because the characters are rigid and must be played a certain way to be effective. Mastery of a character just means you play them just like every other person who plays that character at that level. In paladins, I play characters in unorthodox ways that enemies aren't used to, and it catches them off-guard. I love that about it. It's not for everyone, but it isn't a bad game. The devs are STUPID, but they made something genuinely good and they do an ok job of keeping it just enjoyable enough. Lol

    • @lmayo870
      @lmayo870  Рік тому

      dont get me wrong i think the creativity and unique aspects of paladins is 100% its strong suit, in my opinion i just didn't think it was excecated properly but thats also the dev's fault lol. To be honest if the game was better polished and had a team behind it that cared about how wacky the game is, it would be a lot more enjoyable to me and lots of other people. I feel like the crazyness of this game could rival that of tf2, mainly because there is so many different ways to approach an enemy and lots of playstyles for one character. I respect your opinion but i still think the game isnt for me, and it probably will remain that way for a long time

  • @nicholasmarques4133
    @nicholasmarques4133 8 місяців тому

    The anti-heal just means you can't stand in damage and heal. It cleanses itself after you stop taking damage for about 2s.

    • @lmayo870
      @lmayo870  8 місяців тому

      But is he mr solo dolo

  • @textheflex881
    @textheflex881 Рік тому +1

    for a small channel, you've got some pretty good editing my guy! Audio isn't bad either, could be better, but it always can. Even Tucker Carlson has audio problems and that guy's a millionaire with musk on his six. Anyhow, it's good to see some good ol' palman's gameplay, thanks for putting it up

    • @lmayo870
      @lmayo870  Рік тому +1

      Lol funny you mention audio, this video had such bad audio the first time I had to re edit it a couple times, but thanks for the kind words

  • @clockwork6966
    @clockwork6966 Рік тому

    The point of anti healing is because the supports in this game heal for alot, so to try and move away from healbots there is antiheal. on primary fire hits it is applied for a short time, after that time ends healing is restored to normal, hits refresh the duration.
    The job is on the person who wants to be healed to make themselves the time for the anti heal to fall off (could walk behind a wall, put up a shield, or use certain abilities like grohks ghost walk), and on the support to be attentive enough to see when it has fallen off to heal them (the health bar is a different shade of green when an ally is under the effect of anti healing).
    It makes for a higher skill ceiling when it comes to being a support and for others it becomes a skill to get out of anti healing long enough to get healed.
    If you read through the items in game you would notice there is one to increase healing received by up to 30%, this directly counters anti healing (for example if anti heal is at -50%, that 30% is cumulative so you will be at -20% healing received while under the effect of anti heal.
    There is also an item called resilience which reduces the effects of cc (stuns, slows, etc) so to complain about being stunned all the time is kinda void since its head countered by resilience.
    They made a new and returning players guide on their website that explains alot of these thins, not in great detail but enough for new players to get a grasp of the various mechanics that make this game unique and dynamic throughout the match and skill levels.

    • @lmayo870
      @lmayo870  Рік тому

      yo we in san fran, im on the maybike.... y'all got the maybach im on the maybike!!! Look at dat!!! AHHAHAHAAA!!!! PULLIN UP IN THE MAYBIKE!!!!!

  • @ChoomOfDoom
    @ChoomOfDoom Рік тому

    About the polish. It’s because the game has, and always will be, in Beta. There’s a reason the game has been called Bugadins. HiRez quite frankly doesn’t care about this game anymore

    • @lmayo870
      @lmayo870  Рік тому

      I have never heard of this game being called bugadins, but ima start calling it that now

  • @notmalcolmm
    @notmalcolmm Рік тому

    Haven't played paladins in a while and I never in my life have I known Tiberius can say "owo"
    My jaw collapsed

    • @lmayo870
      @lmayo870  Рік тому

      im so sorry for the jaw breaking discovery

    • @notmalcolmm
      @notmalcolmm Рік тому

      @@lmayo870 its fine im getting jaw surgery tomorrow

  • @danielpedra9196
    @danielpedra9196 10 місяців тому

    If, in the end, he says that my game is good, my lizard brain will give it a like and subscribe

    • @lmayo870
      @lmayo870  10 місяців тому

      I hope that you didn't subscribe to my dead channel

  • @siiroblank2854
    @siiroblank2854 Рік тому

    The talents and cards feature is the very thing why a lot of people like the game, including me.

  • @rocketman63397
    @rocketman63397 Рік тому +1

    Every time I play paladins it makes me want to play overwatch

  • @Moss_Dude
    @Moss_Dude Рік тому +1

    I don't mind when people like overwatch better than this game (even though it still doesn't feel like you really got a full understanding of it, possibly due in part to not a lot of effort to actually learn being put into those 20 hours,) it's just irritating hearing so many people calling it an overwatch clone when the two games were in development at the same time.
    And about the frequent stuns, there's an item specifically designed to make them negligible.

    • @lmayo870
      @lmayo870  Рік тому

      YOU SHOULD EAT WATERMELONS NOW!!

  • @macx3r0
    @macx3r0 11 місяців тому

    The worst thing about Paladins that i thibk holds it back the most is for sure the player base. I used to play this game professionally on console back in 2018 and boy did my mental health decline. A lot of people have insane egos. They try to play ranked like its a casual match, when they are very different, at higher ranks you really need to play as a team. Have an offtank and a flank together flanking w a dmg support and point tank on the obj. But ofc this game allows a lot of things to be possible. You could find 5 really good dmg players and win a ranked game with 5 dps, and thats because there is no "right" way to play the game, while ofc there is a "meta" it allows you to break the boundaries and have your own umique playstule for every vharacter.

    • @lmayo870
      @lmayo870  11 місяців тому +1

      Sounds like any fps community to be honest. But maybe it's worse for Paladins, I wouldn't know. Hopefully you're in a better mental state tho

    • @macx3r0
      @macx3r0 11 місяців тому

      @lmayo870 oh for sure brother. But now they just call me washed when I can't carry a game by myself with no healer in ranked 😆 it is what it is man

  • @rozthepuffer1037
    @rozthepuffer1037 Рік тому

    Paladin's legacy VGS (Voice Guided System) is easier to remember than the wheel thing.

    • @rozthepuffer1037
      @rozthepuffer1037 Рік тому

      P.S. Hold 'G' then hover to joke when you play as Seris (Support), she got some spicy lines

    • @lmayo870
      @lmayo870  Рік тому

      YOU AINT GOT THE ANSWERS SWAY

  • @l0kk016
    @l0kk016 Рік тому +1

    All in all good points. In my opinion overwatch is a better game, but paladins is just more fun for me...
    I think if paladins had a better engine or some sort of performance update it would do wonders for it.
    The characters do have some nice personality in the voice lines, unfortunately they almost don't talk and this game somehow has less lore than OW...
    Gameplay wise I just prefer the way Paladins makes their characters, and also the way you can lean into a particular part of the kit with talents and decks makes the game very interesting for me, playing against a molotov Tyra is very different then against a Hunter's Mark Tyra, Harpoon Dredge is very different than Reload Dredge, so on and so forth. For me personally this makes up for no character swapping
    Also I feel like the matches get a lot more personal in paladin, when you are a flank and there's that annoying Lian aimboting you, all you want to do is kill her even if you loose the game lol

    • @lmayo870
      @lmayo870  Рік тому

      i understand why paladins is much more fun to some people because of the unique ways you can customize your kit, so i respect your opinion. And yea i totally agree, if paladins had maybe 10% more love from hi rez the game could be something neat

  • @chrisa.2323
    @chrisa.2323 Рік тому

    Yeah, I played this game when it was in super early beta. And it was a neat new game, but yeah I shelved it for probably close to a decade waiting for the entire experience to polish up to at least a fraction of Overwatch's polish. So here's me with a donkey's head all this time later and it doesn't look any different from 2016.

  • @hentacletentai2160
    @hentacletentai2160 Рік тому

    You said you got stunned a lot, that's why the item shop exist, you can buy Resilience for stun resist, it can reduce a 3 sec stun to 0.5 sec. You can buy items to adapt to the enemies team, their strategies and card, item builds

  • @m_the_third
    @m_the_third 2 місяці тому

    the only reason paladins might possibly be worse than overwatch, is that overwatch has venture

    • @lmayo870
      @lmayo870  2 місяці тому

      paladins can gladly take venture away from overwatch

  • @huntress380
    @huntress380 Рік тому +1

    "kinda makes me want to install overwatch again" is exactly how I felt the last time I tried paladins lol
    Regardless of what I like or dislike about Overwatch, I have more fun playing it than any other similar game.

    • @lmayo870
      @lmayo870  Рік тому

      So you pour cereal first or milk first

  • @vesmoper
    @vesmoper Рік тому +1

    Paladins is my overwatch quick play form a paladins enjoyer 😊

  • @bless1984
    @bless1984 3 місяці тому +1

    Paladins is way better than Overwatch because you can make your characters unique with card builds. Overwatch 2 was supposed to do the same thing but lied and just gave us another Overwatch with nothing different

    • @lmayo870
      @lmayo870  3 місяці тому

      hamburger helper? Yeah, we got a problem

    • @mikesimmerman4457
      @mikesimmerman4457 2 місяці тому +1

      ​@@lmayo870 you don't know how to do anything besides shoot and move

  • @Altraiid
    @Altraiid 6 місяців тому

    This is the friendliest team based pvp game I've ever played maybe after Roblox Phantom Forces here in South America tbh lol

    • @lmayo870
      @lmayo870  6 місяців тому

      Unrelated but I don't like raw vegetables, just not my thing

  • @largechild9941
    @largechild9941 Рік тому

    I've played paladins for over 1600 hours, and I absolutely adore this game. Like seriously, I can't overstate how much fun I've had playing paladins over the years. With that said, I think you completely knocked this one out of the park, and highlighted some very real issues. banger vid
    also cauterize used to be an item but they changed how it worked a few years back and completely mishandled it. Ruining things that already worked fine seems to be a theme with the current paladins dev team ngl

    • @lmayo870
      @lmayo870  Рік тому

      I'm glad a paladins veteran enjoyed my vid. Hi rez try to be a decent game studio challenge (impossible)

  • @dotapazappy
    @dotapazappy 2 місяці тому +1

    Haha you guys are so bad, I'm sorry but the decision making is basically the overwatch equiv of rein charging people off cliffs at spawn and his team never being able to take the first point. Then when criticized he calls everyone else toxic lmao. That said I'm glad to see you guys giving it a try and it was a fun watch, paladins is actually AN OLDER game than OW and has a lot of history to it, it's janky and unpolished but I would argue the core design of everyone can sorta fight everyone is a lot more fun than rock paper scissors interactions in an FPS game. It feels a bit more like what I wanted from overwatch(which was that I just wanted team fortress 3 with maybe some moba mechanics) - Paladins is sadly not in a great state and they struggle to hire people on for an engine this old but there is a dedicated surprising amount of players and you might be surprised how hard the top ranks actually are or how good people can be at the game. Paladins is.... hmm, honestly a lot like smite where it's a mess of ugly skins and over a decade of changes from countless different teams but it has a certain charm to it which makes it casually rather fun when you can grasp the basics. The build diversity and talents are both a blessing and a curse, they offer endless customization and player expression but there's also clear meta talents that are better than others. It's super fun you can have talents and builds that turn healers into DPS or give other crazy playstyles but it's less fun when your solo healer decides they'd rather not play healer with their talents and cards.

    • @lmayo870
      @lmayo870  2 місяці тому

      so let me get this straight
      its.....its....its......hm, GRIPPY!

    • @dotapazappy
      @dotapazappy 2 місяці тому

      @@lmayo870 sure !

    • @instant7856
      @instant7856 2 місяці тому

      @@dotapazappyi love paladins too but the issues are truly undeniable. Bugs, hackers, lack of good new content for years (ik they’re trying rn) and just overall the game not being polished are my biggest problems

    • @dotapazappy
      @dotapazappy 2 місяці тому

      @@instant7856 A new engine and honestly a paladins 2 would be welcome. Overwatch didn't need a 2 it just felt like a scam but paladins legit needs a sequel if only to get it on an engine that they can hire new devs for because they are struggling to find people trained in a dead game engine.

  • @TysterTG
    @TysterTG Рік тому

    It's pretty funny that these paladins overwatch comparison videos started popping up again, because pretty recently my friend and I played a game after a long long while and christ the servers are more horrid than I remembered. The second game we were rubber banding so bad right after that game my friend told me "yeah, I'm never playing this again" and uninstalled it lmao. Apparently the original server provider went bankrupt and Hi-Rez being Hi-Rez they went for a cheaper alternative. So that's kewl. Anyway uh good video. As somebody who use to defend Paladins religiously I'm sure I'm not the first to say or the last, Paladins in its current state is not better than Overwatch 2. In my opinion at one point it might've been but that's long gone. I think what made me like Paladins more is probably cause there's a lot more "tech" involved. Or like, it's more encouraged to experiment. People will raise a eyebrow at this but let's use Pharah and Drogoz as examples. Both have rocket launchers. Both got jetpacks. And both are my mains. Both also have ults that I easily fuck up and look like an idiot if I miss. There's a lot of comparisons between these two but here's where my biases come in. Pharah can just fly up, shoot a couple rockets, boost, maybe use concussive blast to knockback opponents for environmental kills or crowd control. Kewl. Simple. Drogoz can do all that and more with literally by spitting. When he spits, he can shoot the projectile with a rocket for a bigger AOE that can catch people hiding in corners and if he spits on somebody they become more susceptible to all damage sources. He has the option to basically do a mini Pharah ult without sacrificing any movement and can launch all remaining rockets at once. Now if you spit and shoot every rocket you have at it, you get a big AOE and a shit ton of damage. And this is before you take different decks into account. Well, I sort of cheated since spit causing knockback is a talent not part of his base kit but eh you get what I mean hopefully.
    Also Paladins has jiggle physics. That should automatically get points

    • @lmayo870
      @lmayo870  Рік тому

      this comment went from: personal experience ----> personal opinion ----> comparison
      ----> JIGGLE PHYSICS

    • @TysterTG
      @TysterTG Рік тому

      And I wouldn't have it any other way

  • @Ike_squid
    @Ike_squid 6 місяців тому +1

    remembering when i was a healer and the other team only targeted me and no one would help but then i would be blamed for not healing like sorry bruv i was dead. still love palidins tho (im a pip main) i think i also healed like 100K but most of it was just on me

    • @lmayo870
      @lmayo870  6 місяців тому

      Sounds like a mountain of onion rings

  • @-Core-
    @-Core- Рік тому +1

    I hate the Overwatch mechanic to switch characters all the time. I tried one tricking Doomfist and it honestly feels AWFUL. I had to play against Sombras and Roadhogs ALL THE TIME, I could only ACTUALLY play Doomfist every 20 matches

    • @-Core-
      @-Core- Рік тому +1

      It's like Overwatch doesn't let you pick the hero you think is the most fun, it forces you to play the most convenient hero for the match, and I think that's bullshit

    • @lmayo870
      @lmayo870  Рік тому

      well to be fair doomfist isn't that good unless you're willing to go through 100 stages of hell lol. Also thats just the tank experience, 5v5 made tanks more susceptible to every annoying thing in the game since there's no off tank, i main tanks so i get your pain

  • @GucciGirf
    @GucciGirf Рік тому

    Since Paladins is a moba, it adopted the moba commonality where heals are passively anti healed when out of combat. This is to encourage finishing fights and not running away to get full healed. Essentially, this makes healers only effective when the target already has an incoming source of damage.

    • @lmayo870
      @lmayo870  Рік тому +1

      oh interesting, i don't play mobas so i didnt know that that feature was a moba thing, good to know

    • @GucciGirf
      @GucciGirf Рік тому

      @@lmayo870 I was actually thinking it might be a good idea for overwatch to test adopting this. Maybe allow for DPS to heal over time out of combat but for like 1hp/s. Then nerf healing for any individual who hasn’t taken damage within an “x” amount of seconds. This would help alleviate the current, rampant support meta that Overwatch has placed themselves into.

  • @TheJoker-my2xz
    @TheJoker-my2xz Рік тому

    As someone who's played Paladins AND Overwatch from 2016, it's hard for me to decide which is "better" but I think objectively Overwatch has a lot of things that make it better. More polish, more balanced (I wouldn't say it's BALANCED but more balanced than paladins lmao.), WAY better matchmaking etc. But I just find Paladins more fun, I dunno. I feel like they can have a wider variety of designs with the lore compared to Overwatch and I just think it's more "fun" but also broken as hell.
    Still, I'm glad you tried it even if it wasn't for you. I hope one day it gets the attention it deserves from the devs and can reach its potential lmao

    • @lmayo870
      @lmayo870  Рік тому +1

      People have said that paladins is more broken than anything, but I dunno I guess your experience might be different, I respect your opinion nonetheless though

    • @TheJoker-my2xz
      @TheJoker-my2xz Рік тому

      @@lmayo870 oh no I agree, Paladins is ultra broken. Way more than OW. Just more fun for me

  • @captainphoton1693
    @captainphoton1693 Рік тому +1

    Cauterize was originally an item. But it was so strong everyone bought it so it was moved as a game wide mechanic.
    It was an Intresting mechanic that made paladins different from other games. And is enjoyable as much as any other healing related mechanic. But I a different way.
    Personaly while I like playing ow support. I'm feeling like a heal bot way too often.
    In paladins on the other hand I need to keep my heal for when my team mates are not effected by caut. Or at least focus the ones that arnt.
    It make the game harder. But not strictly harder. It's not a super precise timming or anything. It's just a mechanic that you need to be aware of.
    As for it's utility. Well as I said, people just liked it. Originally it was an item so it was purely a buff. But paladins without caut is like ow if you couldnt' swich hero. Or anything for that matter. And paladins games can get pretty long, in addition to the pick and ban system for rank. So this also help a bit for shortening the length of games.
    It's also why support are so well rounded in the game. Some can burst as good as dps but on shorter periods. And the support class as the most amount of stun and slow in the game (maybe tank is equal Idk). That to give them a thing to do when healing is not always the best option late game.
    And lastly it also encourage team play. Even if it's as basic as protecting your healers and hidding teammates with your shield as a tank. Running back to you base as a flank and so you are in the perfect place to encounter the enemy flank and kill him. And for dps to learn how to keep cover.
    Its in my opinion one of the best mechanic in this game.

    • @lmayo870
      @lmayo870  Рік тому +1

      it is definitely one of the mechanics i've seen

    • @captainphoton1693
      @captainphoton1693 Рік тому

      @@lmayo870 I forgot to include the fact it was moved as a general mechanic because the item was bought in 100 percent of games.
      And also I meant "... not strictly harder".

    • @queenlolo1384
      @queenlolo1384 Рік тому

      ​@@lmayo870one of the best mechanics period. Just cleanse it and get rejuvenate.
      Overwatch players come in mad that they can't strong arm caut. 😂

  • @Thc_freeshards
    @Thc_freeshards 10 місяців тому

    20 hours isn’t nearly enough time to actually understand why the game is good,for a game like paladins you need to actually be good

    • @lmayo870
      @lmayo870  10 місяців тому

      i dont even like applesauce

  • @charlesisbell6561
    @charlesisbell6561 Рік тому

    Tiger is fucking fire when you know what how to use him

  • @tiptoncallen3782
    @tiptoncallen3782 10 місяців тому

    As a terminus main I can confidently say I also suck at flanking. and yet all of my opponents are the absolute gods at it.

    • @lmayo870
      @lmayo870  10 місяців тому +1

      You get it

  • @vividao4123
    @vividao4123 Рік тому

    To hit a few points kinda briefly and all at once:
    1. Flanks are "support dps", they're supposed to help win duels.
    2. Supports are paired with tanks and their healing is supposed to be paired with some tupe of utility like damage reduction or speed buffs. When not with a tank or just for funsies, they can act as another dps- a couple of them are designed with that intention in mind. So cauterize is supposed to be felt but ignorable because your focus is on other things beyond healing.

    • @lmayo870
      @lmayo870  Рік тому

      Thanks for the insight, and yea I've noticed that most of the "good" tanks flank with a support. Also correct me if I'm wrong but I thought flanks were supposed to target the support and then damage and then tank

    • @XxkhawxX-YT
      @XxkhawxX-YT Рік тому

      @@lmayo870 depends on the flank but yes supports/dmg priority then tank

    • @vividao4123
      @vividao4123 Рік тому

      @@lmayo870 Sort of? The problem with that is that supports are designed to be able to fight against flankers or escape them. So you don't want to go for any strict rules in terms of target prioritization but think instead "I target supports to help my tank win the tank fight, then dps so that my DPS win their fights, then tanks because I'm hungry."

    • @DemiCape
      @DemiCape Рік тому

      Eh I feel like flankers are more like high damage up/massive damage fall off that usually has much better mobility in general than average dps but is terrible at long range unless you play maeve, since you can easily snipe with her.

    • @vividao4123
      @vividao4123 Рік тому

      @@DemiCape That's why I call them support DPS. In an optimal team comp, there are two tanks, two supports, and one dps. The catch is that the second tank and support are more focused on damage than their primary counterparts meaning that the singular DPS has to contribute something alongside their damage. Flanks are supposed to add their mobility as their main contribution. Unlike their non flank siblings, they can hop between fights and add bursts of damage so their team can take Ws throughout the map. Mind you, in any other team comp with more DPS, this changes but the mentality kinda sticks. Never solo as a flank, find a fight and help win.

  • @earthy205
    @earthy205 Рік тому

    The numbers will never lie. If you're a good healer, damage, even tank, the number will show it

    • @lmayo870
      @lmayo870  Рік тому

      You've been brainwashed by big number incorporated, I'm sorry for your loss

  • @yoshitheonly
    @yoshitheonly Рік тому

    My boy shoved the meat of the critique into a sped up snippet but made me sit through 2 days talking bout how nothing happened.

    • @lmayo870
      @lmayo870  Рік тому

      sorry i'll stop shoving meats