So the way I create assets is by creating a cinematic DubD model texture that then reprojects all maps onto the game-res model. That way, I get corrected texture distortion and such. and have a model for offline renders However, Blender's baker is crazy slow; this is making me consider Marmoset. Good job!
@@muhammedbaykul3194 Toolbag is a standalone desktop app, but yes, your materials/texture sets/scenes created in Toolbag can certainly be easily exported to projects in Unreal or Unity.
Just enable 'Safe Frame' in your camera's settings -- that's been a supported feature since the release of Toolbag 3 (2016). It will draw a viewport overlay at the ratio of your render export resolution.
The bevel baker is an incredible time saver!
bevela baking is so awesome looking forward to playing around in Marmoset 5
Bevel baking looks like a fantastic time saver for background or last minute models.
omg that bevel looks like magic
Very cool, its really time more studios and artists start using weighted normals for hard surface models, baking stuff down is a pain in the butt.
So the way I create assets is by creating a cinematic DubD model texture that then reprojects all maps onto the game-res model. That way, I get corrected texture distortion and such. and have a model for offline renders However, Blender's baker is crazy slow; this is making me consider Marmoset. Good job!
Chamfer\Bevel is so good, that I would upgrade just for it! Great release. Such a relief for hard surface.
Hi. Does it work in Unreal and Unity?
@@muhammedbaykul3194 It is just baking it to normal map, so it works everywhere, where normal maps are supported.
@@muhammedbaykul3194 It's a normal map, yes it will work.
@@muhammedbaykul3194 It bakes bevel into normal map, so it will work in anything that supports normal maps.
@@muhammedbaykul3194 Toolbag is a standalone desktop app, but yes, your materials/texture sets/scenes created in Toolbag can certainly be easily exported to projects in Unreal or Unity.
bevel baker is cool, something blender had for a long time in cycles. cool to see this coming to marmoset as well
awesome features guys!
The bevel baker made me cry
Is there any discount for upgrading from Marmoset Toolbag 3 ??
Woooowwww best bake!!!!
Hard Surface artists eating good right now
🤘
bevel shader uuuuu finaly :D
Hello. Does Bevel Baker results work in Unreal and Unity engines?
yep
@@raz3582 That is great. Thank you.
Marmoset is really needs a resolution display that tells us what will be in render or not
Just enable 'Safe Frame' in your camera's settings -- that's been a supported feature since the release of Toolbag 3 (2016). It will draw a viewport overlay at the ratio of your render export resolution.
Does the bevel tool work with game engines? I mean if you put that into unreal engine, would it look the same?
Why not? You bake the bevel information into a normal map. If you configure material in engines right, then you should be fine
is bro irish?
Yep. :)
Is it still not possible to select a texture channel for baking?