the combat Elden Ring deserved

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  • Опубліковано 15 жов 2024

КОМЕНТАРІ • 1,7 тис.

  • @sayarasaka
    @sayarasaka  2 роки тому +130

    these are 2 mods combined together
    Swordsmanship (deflects, perfect blocks, better moveset for swords): www.nexusmods.com/eldenring/mods/557
    bloodborne dodge: www.nexusmods.com/eldenring/mods/1404
    i can make a video on how to merge these 2 let me know !!

    • @SpankyDmonkeyChannel
      @SpankyDmonkeyChannel 2 роки тому +5

      Now add in the coop mod to duel your buddies with this :). I use Elden ring reforged, the Bloodborne roll mod, and coop.
      Makes for some fantastic sword fights

    • @Mrbird321
      @Mrbird321 2 роки тому +3

      Im currently trying to mosh those two mods, a randomizer, and the co-op seamless mod into one right now. I feel like mungo stupid brain over here.

    • @SpankyDmonkeyChannel
      @SpankyDmonkeyChannel 2 роки тому +3

      @@Mrbird321 which mods specifically? Can’t help now, but maybe later I can show you what I’d do to get them working

    • @Mrbird321
      @Mrbird321 2 роки тому

      @@SpankyDmonkeyChannel I've got the randomizer, Swordsman and Seamless all playing together now. I'm trying to figure how to merge the c00000 anim files of the bloodborne step mod as well.

    • @SpankyDmonkeyChannel
      @SpankyDmonkeyChannel 2 роки тому

      @@Mrbird321 got it. Yabber is your best bet. You can drag one of the c0000 files into it, and it’ll turn it into a folder with a ton of little tae files (animation files). Then it’s a matter of choosing which to replace, which to not. When done you drag folder back onto the yabber exe and it will return it to its regular state.
      I did reforged mod and dodge roll with just the movesets of straight swords and greatswords in swordsmanship mod. The dodge roll mod I used was a completely diff file that didn’t mess with the other mods, but I don’t know if that’d be the case if I used swordsmanship fully

  • @jerrythehedgehog7566
    @jerrythehedgehog7566 2 роки тому +4790

    yes yes yes, bb quickstep + sekiro deflect = perfection

    • @dirty2hosechad298
      @dirty2hosechad298 2 роки тому +419

      Literally video game combat at its final form

    • @fivehandsmash780
      @fivehandsmash780 2 роки тому +116

      Man the sequel maybe they learn form every game

    • @buklau837
      @buklau837 2 роки тому +79

      Peak medieval/fantasy gameplay

    • @xLordxMarsx
      @xLordxMarsx 2 роки тому +51

      *Enhanced sekiro deflect* this apply to all shields, also only greatshields should have the possibility of hiding behind it for any given period of time. Irl if you tried staticly blocking with a medium shield: everyone would just aim for everything you're not covering.
      So this is how I see it:
      (Blocking input while 2handing a weapon, or 1handing a weapon with something in the left hand that's not a shield or spell item): - Sekiro parry with chip damage taken
      (Blocking input with a small/medium shield):
      -Has to be timed
      -Still recieve chip damage on sloppy timing
      -On perfect timing you revieve no chip damage and parry into a reposte.
      -Small shields have more forgiving parry frames, but you recieve more chip damage.
      -Medium shields would be the opposite: less parry frames, but more forgiving chip damage.
      (Blocking input for a greatshield 1handed and 2 handed):
      -Can hold the block button for a constant guard.
      -all of these shields block 100% physical
      -1handing is like normal in Elden Ring
      -2handing greatly reduces stamina damage taken
      -Attacks while 2 handing with greatshields heavily stun, but you deal very little damage unless you're using the cannon and flame thrower shield ashes.
      Everything with to do with blocking and stamina is taken away exept with shields. Every other way of blocking relies on "posture mechanics". Also status effects still work the same as in game: if you parry you're not taking any damage or meter build up.
      Ps: As a bonus I think it would be cool if you did increased posture damage while poise attacking/using poise to trade into an enemy attack.

    • @margarethviktorie1926
      @margarethviktorie1926 2 роки тому +55

      wtf, just play seriko

  • @iFeelGlee
    @iFeelGlee 2 роки тому +2776

    i really like the idea of sword parries being a way to make them viable for blocking. instead of leaving the enemy vulnerable it just prevents you from taking damage and, in the case of the attack you parry not being a particularly hefty one, allows you a faster response time than a roll would. functioning similarly to the sekiro parry, but still having enough drawbacks to prevent it from being abused in pvp or become the overwhelming meta.

    • @murray821
      @murray821 2 роки тому +53

      I remember Mount and Blade, it had a combat system when you attack on the right moment you parry the enemy’s attack.

    • @deez-nutz_420
      @deez-nutz_420 2 роки тому +79

      I like this, use poise as an interactive to determine how much chip damage you take from deflecting with a sword, a colossal sword would have poise high enough to ignore deflection and so on

    • @iFeelGlee
      @iFeelGlee 2 роки тому +18

      @@deez-nutz_420 i think with a colossal, youd just end up with a regular guard break instead or the equivalent of one, if not something similar. or maybe it just does massive stamina damage and unless you built specially for stamina limit youd take at most one hit or just break entirely.

    • @Berlinbower
      @Berlinbower 2 роки тому +9

      @@murray821 sounds a lot like for honor's crushing counters too. I never actually knew you could parry in m&b

    • @murray821
      @murray821 2 роки тому +4

      @@Berlinbower attacking at the right moment would result in a parry attack, but if the enemy would do the same you could have a parry chain.

  • @Chyguy
    @Chyguy 2 роки тому +1307

    Elden Ring literally feels perfect having perfect blocks/deflects. I've played a few mods that add them, and all of them make defensive play feel a lot more rewarding - meaning that now you can actually play defensively and not just be trampled on by every enemy.

    • @Awesomeisme7000
      @Awesomeisme7000 2 роки тому +5

      Like what mods?

    • @thesupreme8062
      @thesupreme8062 2 роки тому +162

      From soft really dropped the ball with elden ring combat

    • @shagarumedic
      @shagarumedic 2 роки тому +50

      @@thesupreme8062 yeah. Mohg is like the perfect speed for an elden ring boss/enemy

    • @thesupreme8062
      @thesupreme8062 2 роки тому +10

      @@shagarumedic I agree

    • @oldthug2309
      @oldthug2309 2 роки тому +61

      most of elden ring seems like a DPS battle

  • @soulsplayingidiot
    @soulsplayingidiot 2 роки тому +2928

    I've always thought the bloodborne quickstep fitted in elden ring due to its bloodborne like speed. And doing a roly poly 3 times a second feels weird.
    EDIT: ik bloodborne speed would be too op but thats why you can slow it down. I just think bloodbornes quickstep makes more sense in terms of dodging then the normal roll.

    • @megamilkxl3414
      @megamilkxl3414 2 роки тому +79

      i’ve always felt that the bloodborne dodge is the least satisfying in the series. maybe it’s the animation, or just the feeling you get from dodging, but it lacks the ass-clenching intensity or weight of other games in the series. i feel that des-ds2 was the prime for feeling in dodges, after that point it’s just felt worse imo

    • @supasneak
      @supasneak 2 роки тому +23

      If Elden Ring had bloodborne dodging, it wouldn’t be a very difficult game

    • @soulsplayingidiot
      @soulsplayingidiot 2 роки тому +94

      @@supasneak slow it down slightly then.

    • @speedb.bernard5404
      @speedb.bernard5404 2 роки тому +150

      @@megamilkxl3414 imagine having such an invalid opinion imo

    • @afewthreads1460
      @afewthreads1460 2 роки тому

      @@megamilkxl3414 personally having to perfectly time every step so I don’t get fucked by kos is plenty enjoyable for me

  • @utisti4976
    @utisti4976 2 роки тому +906

    I've always thought that Elden Ring should have a Sekiro-style deflect Ash of War. Maybe we'll find that in the DLC.

    • @thegamingaristocrat7615
      @thegamingaristocrat7615 2 роки тому +173

      Why not just make it part of the core moveset for certain weapons? I mean if you have something THAT useful as an Ash of War then why would you use any others?

    • @zelly600
      @zelly600 2 роки тому +15

      @@thegamingaristocrat7615 future souls game maybe

    • @xFrakster
      @xFrakster 2 роки тому +70

      @@thegamingaristocrat7615 Because a sekiro like deflection system would absolutely break the game balance of an souls RPG.

    • @ExileTwilight
      @ExileTwilight 2 роки тому +37

      @@thegamingaristocrat7615 It would certainly make two handing most weapons make a whole lot more sense if you could deflect with a perfect guard.

    • @thegamingaristocrat7615
      @thegamingaristocrat7615 2 роки тому +18

      @@xFrakster And my point is that then it would pigeonhole everyone into using that ash of war and none of the others would get used ever.

  • @sorovai8369
    @sorovai8369 2 роки тому +150

    Imagine perfectly deflecting Waterfowl Dance

    • @MattBG67
      @MattBG67 2 роки тому +31

      would be delicious, it would bring the level of hype Metal Gear Rising's battles bring

    • @Akechifan
      @Akechifan 2 роки тому +35

      It makes sense she already feels like a sekiro boss

    • @user-sb7wj1vn4x
      @user-sb7wj1vn4x 2 роки тому +8

      malenia surely feels like a sekiro boss, not a difficult one, maybe on par with genichiro, she has the same kind of flow.

    • @locoritto
      @locoritto 2 роки тому +4

      just like deflecting all of Genichiro's combo

    • @hidan407
      @hidan407 2 роки тому +2

      @@user-sb7wj1vn4x yeah, if we compared her to those bosses, she isnt anything special. Wolf would tear her apart easily

  • @SavageTengu
    @SavageTengu 2 роки тому +115

    As much as I love Elden ring, I would've loved this more

  • @C0rvicus
    @C0rvicus 2 роки тому +26

    Bloodborne quickstep, sekiro deflection, dark souls basic attacks and combos, elden ring jump attacks.
    The best combat to ever exist.

  • @draysmusicalshtposts6340
    @draysmusicalshtposts6340 2 роки тому +1072

    I originally thought elden ring would lean into the more Bloodborne/Sekiro influence since it seemed more triumphant in tone and this would warrant our characters looking y'know. Capable. Was disappointed we still have the clunky roll
    Edit: don't get me wrong I love the game but some actual evolution would've been nice.
    I'm hoping with the buzz around a new Armored Core game being a thing fromsoft doesn't turn that series into mecha dark souls. AC was my first fromsoft IP.

    • @allmensland2106
      @allmensland2106 2 роки тому +149

      I think it was to keep the encumbrance weight and shields intact. But do you reckon making the low weight dodge a Bloodborne dash, and then making the mid or heavy weight dodge the roll/fat roll would’ve worked?

    • @travman1987
      @travman1987 2 роки тому +63

      Bloodhound step is the worst thing about Elden ring by far.

    • @antoinereyes6081
      @antoinereyes6081 2 роки тому +16

      One word to get rid of the clunky roll...Mods!

    • @Dude-my1zx
      @Dude-my1zx 2 роки тому +82

      Apparently, the thought of a second goty award scared the devs so they went for that joke of a gameplay and decided to put bosses with insane damage that, imo, are worse than ds3 in terms of moveset and gimmicks. At least they nailed the qol

    • @HHTwice
      @HHTwice 2 роки тому

      @@travman1987 that's mainly due to devs being too pussy to balance it because they know it's perfect for casuals

  • @GeryJuniansyah
    @GeryJuniansyah 3 місяці тому +30

    Finally they added it with Deflecting hardtear 😭

    • @xeox4280
      @xeox4280 3 місяці тому +4

      Not the same thing.

  • @clxckwxrk5902
    @clxckwxrk5902 2 місяці тому +6

    deflecting hard tear looking at this video in 2024

  • @MrStaghare
    @MrStaghare 2 роки тому +65

    The fact that two handed weapon parries was one of the things they still didn't bring back from 2 was infuriating for me. I really miss greatsword parries.

    • @ValkplaysPC
      @ValkplaysPC 2 роки тому

      Do you know what weapons hes using? I cant seem to find that

    • @Chris____.
      @Chris____. 2 роки тому +3

      @@ValkplaysPC Claymore.

    • @srlucasskl7721
      @srlucasskl7721 8 місяців тому

      Greatsword parries was hard af in ds2

  • @thatguywiththeguitar7203
    @thatguywiththeguitar7203 2 роки тому +232

    This looks absolutely incredible, the game speed and aggression seems perfectly balanced (Assuming that the damage is the same as the vanilla game), If timed parries had a block damage increase instead of parries, I can see this working beautifully in PVP

  • @Anchor-Supreme
    @Anchor-Supreme 2 роки тому +174

    The blocking definitely feels natural, but only some attacks should send an enemy into a “greatshield stagger” animation. If every attack causes a stagger, that makes the block almost too strong.

    • @vakkis9950
      @vakkis9950 2 роки тому +25

      It's about perfect deflection from Sekiro, I do agree tho that stagger shall occur only after a couple of perfect deflections instead of one.

    • @ElDrHouse2010
      @ElDrHouse2010 2 роки тому +6

      Greatshield builds will always fuck the PvE enemies in all the games where they exist. If you don't do Greatshield builds its because you are weakening yourself on propouse or you are just ignorant about their capacity. Blocking has always been overpowered in these games.

    • @sugarpoyon2077
      @sugarpoyon2077 2 роки тому +5

      @@ElDrHouse2010 and how is this related to the stagger in the deflection?

    • @Yuri-xx2gi
      @Yuri-xx2gi 2 роки тому +17

      @@ElDrHouse2010 or because playing like that is boring af

    • @glatykoffi6672
      @glatykoffi6672 2 роки тому

      I think like extremely fast start ups should be staggered this way. Of course this mod didn't think about balance, but it's possible.

  • @lebarondeminuit3580
    @lebarondeminuit3580 2 роки тому +44

    I really wanted the quickstep and sekiro deflect

  • @yhavinmiles
    @yhavinmiles 2 місяці тому +5

    literally just use milady + bloodhounds step + deflecting hardtear and you’ll practically play just like this

  • @amyraperry8851
    @amyraperry8851 2 роки тому +8

    Melenia’s famous water foul dance is just from Sekiro anyway

  • @adampeters892
    @adampeters892 2 роки тому +84

    Bloodborne still had a roll function, just when you weren't locked on, why couldn't we have had that 😕

    • @Carlisho
      @Carlisho 2 роки тому +46

      Right? I just dont understand how FromSoft looked at Bloodborne (what is considered the peak SoulsLike game) and said “yeah lets not do that again, even tho everyone loves it”

    • @waltersullivan2727
      @waltersullivan2727 2 роки тому +4

      @@Carlisho Peak Souls? No respec, pretty empty exploration, hollow NPC interactions especially once you leave Yharnam, least amount of replayability post NG. I know this last bit isn’t important to some but the Online/Co-op/invasion system was absolutely terrible.

    • @jacobdoolittle128
      @jacobdoolittle128 2 роки тому +44

      @@waltersullivan2727 you don't really play souls games for the co-op, the rest is completely valid, but makes no difference when every other facet of the game is a legitimate masterpiece. The combat, the feel, the look, the atmosphere, the story, the lore, the style, the systems, the gameplay loop, the weapons, the attack oriented parry that does damage JUST to get the parry off. The entire game is satisfaction incarnate. Having legitimate, albeit limited, weapon combos other than just pressing the same button 4 times in a row is something many don't even know about, and was never implemented again. In summary, shit was fire dawg.

    • @Carlisho
      @Carlisho 2 роки тому +5

      @@jacobdoolittle128 thank you I was about to say all of this but you took the words straight out of my head lol

    • @FlobsterforLobster
      @FlobsterforLobster 2 роки тому +4

      it’s overrated. The main game has 3 good bosses, gerhman, moon presence, father g. The rest are terrible and lackluster. The scenery and architecture is fantastic (I’m a sucker for gothic Victorian era), they get the lovecraftian elements down pretty well, but it has its flaws. It has the best weapons in any from software game and the dodging is superior.
      But the game is way to fucking easy, thankfully the DLC is harder and had some of the best fights. And the lore is great.
      Bloodborne does things right but it’s not even close to the best.

  • @BlueShellshock
    @BlueShellshock 2 роки тому +17

    I always felt like this is what they wanted to do. The Elden Ring trailers show the player character blocking with a single weapon, no shield. While there's a few weapons that can get enough guard boost to do that, it's only on colossals, and there's not a perfect guard mechanic to reward timing.

  • @dhruvdatta1055
    @dhruvdatta1055 3 місяці тому +6

    well now with the new deflecting tear, your wish is satisfied

  • @FlashBash64
    @FlashBash64 2 роки тому +94

    With how fast the enemies are, and how long the bosses combo, I feel like this system would be much more enjoyable. Currently in Elden ring, melee combat is just jump attack simulator

    • @ImSerg
      @ImSerg 2 роки тому +11

      i mean the game is how you make it lmao

    • @FlashBash64
      @FlashBash64 2 роки тому +39

      @@ImSerg Eh. I disagree. There's a lot of build variety, at least at the beginning, but it's pretty damn apparent that fromsoft wanted to funnel you into a particular dodgespammy build with a quick weapon. Using a shield for example, is pretty not-viable late game (Hell, Melania pretty much has a built-in hard-counter to shields), which is a shame because I really liked using the guard counter they added.
      During my STR build run, the best option during combat pretty much every time was to just jump attack, because jump attacks are just by far the best option at your disposal easily.
      I also feel like magic in general has never really felt good in souls games, especially for bosses. Thats more just my opinion though.

    • @JDub-r5s
      @JDub-r5s 2 роки тому +2

      @@FlashBash64 You should try parrying. I feel like parrying is underrated. It is hard, but when you get used to it, it’s satisfying as hell. Doesn’t work on all bosses though but it does work on Melania.

    • @FlashBash64
      @FlashBash64 2 роки тому +1

      @@JDub-r5s True, maybe next time I'll try to parry her. I can see that helping a lot. Parrying has always felt extremely situational for me in souls games, so I never really felt the need to get good at doing it. I liked it way better in sekiro or bloodborne.

    • @hunterbowser667
      @hunterbowser667 2 роки тому

      @@FlashBash64 Malenia only counters shields if you have poor damage output. Ideally your using any of the shield friendly weapons. Dragon kings cragblade and bolt of gransax make shields perfectly usable on her with huge safe damage output

  • @its_judge.b
    @its_judge.b 2 роки тому +128

    Yup. With how fast this enemies are, this is a good system. The parrying tho, doesn't fit in my opinion, but the dodging does. If only fromsoft will make the dodge snappier, because it really feels slow af.
    Example is of when you try to dodge that attack of Godfrey, where he place his axe back then suddenly does a overhead swing in lightspeed, your instinct is to dodge at the last moment but because of the slow input of the dodge, you will get hit when you feel like you weren't supposed to.

    • @ncrranger6327
      @ncrranger6327 2 роки тому +15

      Agreed. The problem with deflect is that it negates the damage with 0 resource wasted, trivializing fights. The mist step ash of war has a large recovery window by locking you in a jump, consumes FP and ash of war slots. And it's one of the strongest AOF if you use it correctly; imagine a deflect

    • @ColdNorth0628
      @ColdNorth0628 2 роки тому +13

      @@ncrranger6327 deflect would be more frame perfect than mist ravens as its either deflect or get hit.

    • @Kn1ghtborne
      @Kn1ghtborne 2 роки тому +4

      @@ncrranger6327 ah yes, never use good ideas because good ideas, got it 👍

    • @ethandonnelly1973
      @ethandonnelly1973 2 роки тому +8

      @@ncrranger6327 You still have posture in ER, they easily could just tweak the damage numbers so that not parrying or dodging was devastating and an imperfect parry while low on posture results in a break, plus imperfect parries would still incur damage. I played Sekiro with the bell demon on from the moment I heard it existed, you genuinely had to learn your opponents. Elden ring kinda just follow a "He's swinging so it's time to dodge spam" mentality. Or worse, you hold block.
      It's not like the system would be hard to implement, they've already done it in other games.
      fights in elden ring are generally trivial though, I don't really understand your statement that THIS would trivialize them. Like you die alot in ER sure but they're rarely actually a case of you not being able to keep up.
      many of the primary methods of fighting involve either just face tanking with 100% damage negation or staying the fuck away from the enemy until they do one attack and then jumping them. Mages quite literally JUST stay the fuck away most of the time unless they're running some carian shit to feel spicy and then they're just playing sword builds with resources and magic damage.
      In many cases just spamming an Ash is your whole playstyle. These ARE trivialised fights. There's nothing really to them.
      Most of the difficult fights aren't hard because they take skill they're hard because the enemy either blasts big health chunks, has a huge AOE or just spams attacks. Or there's two of them....And they do all of these things simultaneously but out of sync
      And your main defense is basically to find your own form of cheese that you can spam.
      And even then, many bosses that are tough, stop being so if you just dump points into vigour because raw damage output is often a bosses main reason for being hard to beat. When your health bar is half the length of your screen many of them stop being so punishing and you can do that practically before you even finish two areas.
      I was starting to lose interest specifically because every weapon and style I picked up just had a gimmick to it that you spammed. Dual curved, just jump attack with some kinda debuff and you applied it instantly. Cool? Now what? Oh do it again? Okay I guess? Big swords? Jump attack big dudes for big damage, permanently stagger smaller dudes with every swing. Nice. Katana you just spam till their health bar explodes, knives you spam faster, etc
      And you're kinda punished by trying shit out because some of it sucked straight out and some of it was TOO good but was a pain to get off and the stuff that DID work and wasn't boring, became boring. Because you spammed it.
      I stopped playing at the gargoyles just because I was like "Yeah, I can and have beaten both of these enemy types separately even while underleveled, but there's two of them so now it's literally just their movesets getting spammed out of sync."
      I could jump ones sweep, land and block the follow up and dodge through the next attack then come up, block and power counter, in my sleep. I haven't played in like 2 or 3 months and I can practically still SEE that fucking gargoyles combo.
      But add in another gargolye and suddenly I'm getting smashed over the head after jumping the first one because their move set requires contradicting actions.
      That's literally just artificial difficulty. They're both easily beaten on their own
      I couldn't and still can't fathom why they didn't use sekiros combat as a template. Like you could do so damn much with that games attacks, chaining five or six different methods of attack back to back in a high speed combo, Running attack in, parry, counter attack, dodge backwards, jump to avoid a following sweep, land and throw a star that you could then chasing slice through, jump attack, back step, jump forward, kick off them and land to release an art that you could chain into another prosthetic and that whole thread is realistically about 5 seconds of combat.
      And elden ring basically has all the same shit sekiro had, they've just decided to remove how fluidly it all went together which is baffling because they COULD have made unique combinations out of all the variety in the game between your weapons, throwables, ashes and the enemy types, where every fight flowed as brilliantly as Sekiros boss fights did with a fuck tonne of combat customization to be done by you in the moment
      But instead, you just pick what aesthetic flavour of whacking stick you want, and you whack people with the same 2 moves over and over again.
      Parry and step dodging atleast would reintroduce the need to learn an attack pattern because really in ER if you didn't know the pattern you would probably survive just spamming roll anyway.
      Tweaking this mod to be like bell demon Sekiro would just make the combat better in general.
      Punishing but fair, learn the moves and you'll survive

    • @Nyahahameha
      @Nyahahameha 2 роки тому +1

      I think that has less to do with the dodge animation and more to do with the fact that "dodge" and "sprint" are both assigned to that button, and are prioritized in such a way that dodging happens when the button is released instead of when it's pressed. If they simply made it so that a dodge is performed when the button is pressed, and then holding will let the player transition into sprinting, it'd feel a lot more responsive.
      Though I still think the quick step animation would be a much better animation for that transition.

  • @ythandlename
    @ythandlename 2 роки тому +64

    They could always bring back perfect block (guard at the moment of impact to block with less blocking animations and deflect hits) because it rewards perfect timing but the window being around parrying and very difficult in pvp but just about similar to a plain parry in frames.

    • @cold1895
      @cold1895 2 роки тому +1

      Then parry

    • @ythandlename
      @ythandlename 2 роки тому +2

      @@cold1895 We have alternatives to parrying and parrying is risky while blocking will help avoid damage from followups. Also weapon blocking could be a thing if they boost up the stats again. Try blocking with a greatsword, it's almost as good as a regular shield but without the need to carry one.

    • @nigrum_angelum6655
      @nigrum_angelum6655 2 роки тому

      @@cold1895 I'll always imagine the "perfect blocking" to be more proper deflections; attacker's stance wouldn't immediately break, but they would lose a whole lot more stamina when their attacks are deflected, thus multiple deflected attacks could finally break their stance and open them up for a riposte. In fact, they already sort of implemented this; parry-able bosses requires multiple parries before they could be riposte'd.
      And in contrast, the defender who actively perfect block would lose much less stamina. Regular blocking already makes you lose varying stamina based on the weapons attacking you, and afaik it also applies to attackers based on the weapons they're wielding and what kind of shields they're attacking. Perfect blocking would then modify these stamina consumptions, increasing combat's dynamic. It would've been a safer, more long-term alternative to parries, more of an instant result with higher risk of receiving HP damage when you could have not. They could've even integrate it with guard counter, and poise as well.

    • @MrMetalhorse
      @MrMetalhorse 2 роки тому

      They should just disregard PvP entirely. Make it so it only works offline. That would immediately balance so much of the bullshit in the late game and keep the same "balance" in multi-player.

  • @JaceShadow
    @JaceShadow 2 роки тому +21

    God I hope they make a talisman that makes you quickstep like that. Kinda like the wood grain ring from dark souls…

    • @SusRing
      @SusRing 2 роки тому +5

      Hopefully you won't have to kill some friendly npcs to get it

    • @3hxde
      @3hxde 2 роки тому

      Isn’t that what bloodhound step is for?

    • @JaceShadow
      @JaceShadow 2 роки тому +2

      @@3hxde kinda? But I’m talking more like the wood grain ring where it gives you a different dodging animation and more dodge frames rather than completely changing the weapon art just to dodge where it can be used for damage.

    • @Sephirothkingdom782
      @Sephirothkingdom782 Рік тому

      @@JaceShadow quickstep ash of war

  • @Maybelater1018
    @Maybelater1018 2 роки тому +6

    I have no idea why they didn't include the deflect mechanic, they even have a hidden posture bar that works the exact same way! And with the fever pitch that Elden Ring's enemies attack it'd fit perfectly.

  • @skapunker96
    @skapunker96 2 роки тому +51

    Found the mod used: it's called swordsmanship. It does everything seen here from new animations/combos to deflects to dodges.
    It plays very well so far. The deflects are a bit funky (mostly bc you can't spam it like in sekiro, so you need decent timing which can be tricky on delayed attacks) and aren't always useful; however, it is pretty good to parry then guard counter right after. The step dodge takes a bit of getting used to but also feels really good.

  • @BrokenStylo
    @BrokenStylo 2 роки тому +138

    Definitely love and miss the quickstep! It should've been in the game. However, there would need to be major balancing done in order to implement the parry mechanic properly, so it wouldn't be the best option as it seems pretty Op in this demonstration. Sekiro was designed around this parry mechanic. ER is not designed around this mechanic. I love duel welding katanas like my favorite turtle Leonardo! How would we make it possible for duel wielders like myself to parry, or str builds that wield hulking swords? I imagine it would look pretty silly if someone who takes 5 seconds to swing a massive sword would be able to parry. Would it only be possible with certain weapons/builds? Could it be an ash of war? Maybe a finite number of parrys, as in it consumes your FP meter. If you expended all your FP meter you'd still be able to parry, but you would take a certain amount of damage; thus pushing you to start evading or be more aggressive. I have many other ideas in how it might be implemented properly. I love the idea and it looks absolutely epic! So much potential here to add a whole new playstyle. Imagine the big boy bosses that would slide you back a good distance when parrying them. I loved the super aggressive gameplay of Bloodborne(my favorite Soulsborne game) and miss the rally system. Sorry, I could go on forever. I'm going into game design this fall so thinking about these things really interest and inspire me!

    • @saadpoint6668
      @saadpoint6668 2 роки тому +23

      Power stance is overpowered and has no draw back in my opinion, it's always the best option for melee builds, so balancing it by making it not able to parry would be nice.

    • @skapunker96
      @skapunker96 2 роки тому +2

      isnt there quickstep and bloodhound step ashes of war in Elden Ring, or are they different from this?

    • @nexalight599
      @nexalight599 2 роки тому +9

      major balancing? just make parrying make the player take damage to the poise so if they spam it they get their poise broken lol

    • @tyhjyys
      @tyhjyys 2 роки тому +1

      @@skapunker96 they are in the game but since theyre both ashes of war you would have to sacrifice something powerful on your weapon for the mobility. which isnt really that good of a tradeoff when it comes to high end gameplay. thats why these kinds of mods are fun. makes the gameplay more aggressive but you have the tools and recovery to not get bullshitted by bosses

    • @skapunker96
      @skapunker96 2 роки тому

      @@tyhjyys true, though I dual wielded an uchigitana + blood katana and nodachi + malenia blade; put bloodhound step on the katana and nodachi, that way I had mobility but could switch to high power ashes of war. Have you run these mods, are they smooth throughout? I take it you can't play online with these mods?

  • @Nebulisreconx
    @Nebulisreconx 2 роки тому +17

    Elden Ring is supper immersive and atmospheric, un till you roll consecutively in full plate armor.

    • @lardonfree7430
      @lardonfree7430 2 роки тому

      But you can actually do that IRL , check at 1:45 ua-cam.com/video/qzTwBQniLSc/v-deo.html

    • @theemeghost2323
      @theemeghost2323 2 роки тому +17

      Yeah because doing a fast quickstep in full plate is also super “immersive”. Lmao get out of here

    • @eurobeat_enjoyer
      @eurobeat_enjoyer 2 роки тому +3

      As you did in every Souls game

    • @ChuckPalomo
      @ChuckPalomo 2 роки тому +15

      @@theemeghost2323 Well yes, it is, far more immersive. That sarcasm really backfired.

    • @theemeghost2323
      @theemeghost2323 2 роки тому

      @@ChuckPalomo No phasing through attacks and dodging extremely quickly while wearing full Havel’s is not immersive.And who gives a shit about the dodging mechanics at the end of the day it’s the same fucking thing,I swear bloodborne fanboys are fucking crazy.

  • @anon5664
    @anon5664 3 місяці тому +11

    GUESS WHAT?

  • @SovereignSoul1717
    @SovereignSoul1717 2 роки тому +4

    Wow. This is EXACTLY what combat needed to be. Especially in late game bossfights.

  • @Viperess77
    @Viperess77 2 місяці тому +1

    This just makes so much more sense. It just feels a bit goofy chaining combat rolls in full armour over and over again. Deflection just feels like a natural evolution as well

  • @jiminyinmyjamys
    @jiminyinmyjamys 2 роки тому +3

    Gonna come back to this video in 5 years when fromsoft releases a game with these mechanics

  • @CelestialDraconis
    @CelestialDraconis Рік тому +2

    Hey what's the mod? Could you drop a link pls? I'd love to install it :^)

  • @coffeesorcerer6980
    @coffeesorcerer6980 2 роки тому +12

    No joke, someone send this shit to Miyazaki right now.

  • @LokiBeckonswow
    @LokiBeckonswow 2 роки тому +1

    Jerry's comment is amazing so I'm repeating it:
    Jerry the Hedgehog
    yes yes yes, bb quickstep + sekiro deflect = perfection

  • @thegk-verse4216
    @thegk-verse4216 2 роки тому +42

    They claim to have mixed their previous games yet all I see is dark souls 4

    • @theemeghost2323
      @theemeghost2323 2 роки тому +7

      🤓

    • @chrwhish
      @chrwhish 2 роки тому +10

      @@theemeghost2323 he's not wrong it's dark Souls but worse

    • @JuanAntonioGarciaHeredia
      @JuanAntonioGarciaHeredia 2 роки тому

      @@theemeghost2323 I don't agree with your opinion therefore you are a nerd! 🥶🥶🥶🥶🥶🥶

    • @thegk-verse4216
      @thegk-verse4216 2 роки тому +1

      @@theemeghost2323 Damn bro you riding it hard

    • @thesupreme8062
      @thesupreme8062 2 роки тому +1

      @@chrwhish hard facts. It's literally just dark souls 3 but worse. The jump is good, the block counter is useless on 90% of builds, and the player is way too slow compared to what you're against. And this is just the combat system don't even get me started on boss designs, balance and online. Elden ring is absolutely the worse soulsborne game up to date, even worse than ds2.

  • @TheLoreMantm
    @TheLoreMantm 2 роки тому +2

    To those saying it will negatively effect pvp, its already spell and aow spam so I doubt much would change except hopefully having less spellblades out there.

  • @904buffalo
    @904buffalo 2 роки тому +7

    Elden ring feels too much like the other souls games without taking much of any pointers from sekiro or bloodborne. I feel like if the ash of war system had more of a back seat presence and they focused more on the universal combat, like in the video having a reason to two hand a weapon and block with it or maybe have more variety in the movesets between weapons. In darksouls 2 especially in the dlc the weapons varied and i feel like each weapon had its own personality; like they were wacky and cool and whenever you get a unique weapon that had a L2 you got excited! Hell even darksouls 2 had parrys on a lot of the heavy weapons. Parry should be a universal skill for every weapon, and there should be perfect guards and with the very limited selection of paired weapons either remove the block and make it a stance/ give it a unique move or make it actually look cool like you are blocking with two giant swords and not just holding out your hand.

  • @toastedbred2961
    @toastedbred2961 2 роки тому +73

    its crazy how a small change in moveset can make the game even better that what it already was

  • @gyro6181
    @gyro6181 2 роки тому +88

    This looks great and looks so natural as if it was meant to be. What mods are used?

    • @Miner4181
      @Miner4181 2 роки тому +16

      From what I can tell it uses both the Swordsmanship mod and the Bloodborne dodge mod. I'm pretty sure they don't work together, but if i remember correctly there is a way you can get them to function together. I think there was a guide on the swordsmansip mod page? Worth checking out.

  • @sakeshitpost
    @sakeshitpost 26 днів тому +1

    ths video inspired me to live my life to the fullest

  • @jmd9402
    @jmd9402 2 роки тому +9

    you should post a video fighting the bosses like melenia with this system

  • @rubub8455
    @rubub8455 6 місяців тому +2

    While there's no Sekiro-style combat, guard counters are still extremely fun.

  • @enderkahn1018
    @enderkahn1018 2 роки тому +59

    Curious how this'd work in pvp. This could potentially open a lot of potential in that spectrum.

    • @TheKnightDrag0n
      @TheKnightDrag0n 2 роки тому +5

      I tried the mod with my pal using seamless coop and it makes fighting someone a bit more complex because they can actively counter you and you can counter their counter, but it very much depends on the weapons you use.

    • @johnways2648
      @johnways2648 2 роки тому +1

      @@TheKnightDrag0n I dont see the issue, if you counter you get the stagger bar, the more you counter the more the bar fills up and get staggered, that means the more agressive you are, the more likely for you to win, just like sekiro, so we can see a real fight instead of watching each other for who to attack 1st

    • @homesicknight
      @homesicknight 2 роки тому +2

      @@TheKnightDrag0n what mod is this?

    • @TheKnightDrag0n
      @TheKnightDrag0n 2 роки тому +3

      @@homesicknight Swordsmanship

    • @nigrum_angelum6655
      @nigrum_angelum6655 2 роки тому

      If it's gonna be like how people could "chain-parry" like how people can chain "chamber-blocking" in Mount&Blade, count me in. Yeah, you can already chain-parries in Sekiro, but that one has the posture mechanic, whereas Elden Ring got the traditional Souls stamina system, so I'd assume Fromsoft didn't implement Sekiro's deflection due to this.

  • @bulwark7840
    @bulwark7840 2 роки тому +139

    Yeah rolling looks very ugly, so does the parrying, the combat although methodical in its own way doesnt feel dynamic compared to the other games, this is obviously annoying because the enemies still attack you as if youre in bloodborne or sekiro

    • @eurobeat_enjoyer
      @eurobeat_enjoyer 2 роки тому +14

      The combat is very same as in DS3

    • @bulwark7840
      @bulwark7840 2 роки тому +3

      I havent played dark souls 3, im not some seasoned veteran. Im giving my opinion as someone who is fresh to the genre. As of now I have 300 hours on elden ring and I still maintain my points.
      Edit: and I was comparing it to sekiro and bloodborne, which I have played

    • @bigred212
      @bigred212 2 роки тому +17

      Yeah the enemies more specifically boss do feel hyper aggressive like Melania that's basically a bloodborne boss

    • @ハーフ-r1m
      @ハーフ-r1m 2 роки тому +4

      @@bulwark7840 I loved sekiro and Bloodborne. Elden ring to me was definitely game of the year for 2022 but in my opinion not my favorite fromsoft game. It felt fun exploring the world but I never grew to like the dark souls roll combat and bosses. Like bloodbornes quickstep and sekiros deflect much more. Idk but with elden ring I don't have the urge to replay it any time soon, since I don't really feel like there a lot of reasons to come back other than the open world, much of which I already experienced.

    • @northkorea9223
      @northkorea9223 2 роки тому +4

      Danitjim made a video about these exact complaints: m.ua-cam.com/video/z-AJro6KgQQ/v-deo.html
      Just like Ds3, and every other souls combat, it has unlimited potential as you gain more experience as a player.
      The game doesn't need to be more complex, it is the player and their strategy that needs to develop.

  • @Jburney131
    @Jburney131 2 роки тому +4

    Nioh 2 combat system would've been killer in this game. Mixed with some ER mechanics.

  • @lewis7909
    @lewis7909 2 роки тому

    i wish the sekiro deflect was how you got guard counters. like if you just block there is no counter but if you time it and get a deflect it opens you for a guard counter

  • @maylunaberry5315
    @maylunaberry5315 2 роки тому +34

    Elden Ring is basically DS3 with borrowed features from Bloodbourne and Seikiro, but it felt half assed and incohesive. This mod might've fixed that.

    • @SquerolBoss
      @SquerolBoss 2 роки тому +11

      ''when You wanted to be a ds3, sekiro, ubisoft sandbox and bloodborne at same time but ended up to be clunky, halfassed, repetetive, unbalanced as never before oversized copypasta with weak soundtrack''

    • @maylunaberry5315
      @maylunaberry5315 2 роки тому +3

      @@SquerolBoss Now I still enjoyed Elden Ring, but not as much as I could have. It's like a 6 or 7 out of 10 for me.

    • @ChuckPalomo
      @ChuckPalomo 2 роки тому +11

      I feel like they didn't borrow anything from Bloodborne and Sekiro, and that's the problem.

    • @maylunaberry5315
      @maylunaberry5315 2 роки тому +5

      @@ChuckPalomo They borrowed the stagger mechanic, jump button, and made the bosses as a fast as the bosses you'd see in those games.

    • @dragonskinner7109
      @dragonskinner7109 2 роки тому +7

      @@SquerolBoss The soundtrack is really great though. It was great for the first half until everything started repeating. There's also close to 0 replayability so yeah.

  • @LampseekerForevermore
    @LampseekerForevermore 2 роки тому +1

    Now all we need is variation to the deflect animation depending on what attack hits it and what you’re deflecting with

  • @doidoi8544
    @doidoi8544 2 роки тому +70

    When modders make a better combat system than the devs

    • @nathanbrown8196
      @nathanbrown8196 2 роки тому +17

      It's always easier to improve upon what was made. A good foundation is perfect for building on.
      Might I suggest looking at what was made as impressive, and what is presented here as even more so?
      I would love to have the seikiro deflect in elden ring, but I'm on console and it's not to be. However, what I have is still a phenomenal showing from the company.

    • @MrGargamel1198
      @MrGargamel1198 2 роки тому +3

      @@nathanbrown8196 Nah. They didn't have to make rolling the main defensive maneuver. They could have done something different with the shields or made parrying way more diverse, like adding Sekiro-type deflects amd stuff.
      The alternatives to rolling are not good, and it's bad game design imho

    • @ncrranger6327
      @ncrranger6327 2 роки тому +8

      @@MrGargamel1198 Dodging has been the main defensive maneuver since 2009 with Demon Souls, shields as I see it function as an alternative to memorizing dodge timings, allowing players to take a easy path costing stamina. I agree the combat could have been miles better, unfortunately. But what we have is great on it's own; it expanded the system of the previous games. That's why although it could use a better dodge, Bloodborne dodge is part of the original game identity and design, and it doesn't fit in the ER context. And sekiro parries trivialize combat if not adapted to ER.
      One important note to mention is From as a company. ER gathered a *lot* of hype since 2019. They had a lot of pressure to develop the game within a schedule to not lose the hype created by marketing. As with most games, a lot of content was cut or rushed in order for the game to be profitable. Another one is that it's an open world, and this changes development a bit. One example of that is reused assets thoughout the game; my point is that player expectation needs to have the context in mind

    • @ColdNorth0628
      @ColdNorth0628 2 роки тому +2

      @@ncrranger6327 and with context in mind.
      It is not 2009 it is 2022 with two successful games (that BOTH got phenomenal reviews and opinions) that did not use the 2009 roll and with this context in mind, elden ring should have had the bloodborne dodge.

    • @nathanbrown8196
      @nathanbrown8196 2 роки тому +3

      @@ColdNorth0628
      While not quite the BB dodge.
      The Quickstep WA is a very close second. I have found it a nice way to speed up my evasion since I rarely use Weapon arts.
      Like I put forth before. The game has a strong foundation. It's a real shame that others don't agree, but thems' the breaks I guess.
      Sorry the game disappointed you.

  • @DarkStoryJaz
    @DarkStoryJaz 2 роки тому +1

    Melina + Sekiro combat = heaven

  • @Colt19
    @Colt19 Рік тому +5

    Why didn’t they make it like this..

  • @kalvinchester4068
    @kalvinchester4068 2 роки тому +2

    The deflects, the new greatsword moveset for the claymore, everything else too, it's just spectacular

  • @HaveYouHeardOfTheHighElves.
    @HaveYouHeardOfTheHighElves. 4 місяці тому +3

    this implies that Fromsoft didnt though to make Elden Ring like this, oh i believe they do...
    Knowing them theyre purposely didnt implement it, instead we got Summon Bell as a replacement for player who didnt want to bash theyre head against the Spike Difficulty in this game

  • @xSpocKx
    @xSpocKx 2 роки тому +2

    Come on, Troll Axethrower. Give us an update! Pleeeaaase.

  • @guillermodelhoyo9109
    @guillermodelhoyo9109 2 роки тому +8

    It would probably work given the horrible boss design with massive aoe attacks and infinite combos

    • @4pfBulmond
      @4pfBulmond 2 роки тому

      Skill issue. I have never used BHS and beat the game several times

    • @ThyBigCheddar
      @ThyBigCheddar 2 роки тому +3

      @@4pfBulmond Neither have I and I can still say ER has some of the worst bosses with sometimes ungodly combos.

    • @4pfBulmond
      @4pfBulmond 2 роки тому

      @@ThyBigCheddar only bosses with ungodly combo is Malenia and Elden Beast

    • @ThyBigCheddar
      @ThyBigCheddar 2 роки тому +3

      @@4pfBulmond Radagon, malekith, godskin duo, Godfrey phase 2.

    • @4pfBulmond
      @4pfBulmond 2 роки тому

      @@ThyBigCheddar skill issue

  • @gestalt7529
    @gestalt7529 Рік тому +2

    one feeling I get when encountering new Sekiro enemies is that: what moves will this guy pull up? he looks hella intimidating...
    this wasn't the case for Elden ring enemies once you get powerful enough to destroy most enemies in a hit or two.

  • @thegk-verse4216
    @thegk-verse4216 Рік тому +3

    They said that they didn't have the time to learn from sekiro, but they still put sekiro / bloodborne fast enemies for the whole game ? Clearly it bleed into er

  • @M0RGAT0RY
    @M0RGAT0RY 2 роки тому

    I thought that you could parry with swords but I was gravely mistaken

  • @seanbean3070
    @seanbean3070 7 місяців тому +4

    It utterly boggles my mind that even though Miyazaki wanted to make a quicker, more fluid souls game, yet SOMEHOW he absolutely nothing from the success of either Bloodbore, or Sekiro by denying us these objectively better mechanics.

  • @the_Red_Star
    @the_Red_Star 2 роки тому +2

    sekiro deflects work wonderfully in this game when you try them.
    so many enemies have that one combo that swings faster than your roll cooldown. margit, malenia, leonines, zamor heroes...
    with deflects though, you can stay right on them and punish, as long as you're good at it.

  • @enman009
    @enman009 2 роки тому +9

    (READ THE EDIT) As cool as this mod goes (shout out to the creators, great job), I think this would destroy the balance of almost every weapon class by how would disincentives smaller weapons and collosal (and no, don't say collosal weapons are useless, they are considered busted by many) and take the away the importance of positioning and use of jump, strong and counter attacks.
    EDIT: thanks for the comments! Some are saying that it doesn't throw balance out of the window and works with most weapons. I should try this more than maybe 5 minutes, lol. HOWEVER, one point should stand: this mode needs to be as powerful and effective as in Sekiro, instead of just doing what a shield+counter already does in the game, otherwise just feels the same. Fromsoft maybe could add an deflect ash of war with cost, commitment and great effectiveness.

    • @Cristian-gi9ht
      @Cristian-gi9ht 2 роки тому

      What's the mod's name??

    • @duckdodgers1953
      @duckdodgers1953 2 роки тому +1

      I've played Elden Ring Reforged and it didn't destroy the balance of almost every weapon class, nor did it wreck the importance of other defensive elements 😐

    • @enman009
      @enman009 2 роки тому

      @@duckdodgers1953 so, all collosal, scythes or daggers can also deflect? and if they don't, they have something similar to equal the odds?
      I should've qualify that this is what I personally think, but also should say that the commitment to a slower animation is part of the trade-off of a collosal, but also, there's counter attacks, and blocking with weapons are really, really useful.

    • @duckdodgers1953
      @duckdodgers1953 2 роки тому +3

      @@enman009 yes they can all deflect. Deflecting isn't a differentiator since you can do it with everything
      You do need to be able to block, so you lose the crazy damage of powerstancing if you choose that. Since bosses weren't balanced with deflection in mind (and the timing isn't as generous as Sekiro, and being too early isn't as generous either) there's still plenty of places where you use spacing, jumping and dodge rolling
      Overall game was definitely better for it. It's not OP because of the huge amount of attacks with wonky delays - it fills a similar niche to parrying, but easier to pull off and with less reward. Opens up a whole world of guard counters without shields.

    • @enman009
      @enman009 2 роки тому

      @@duckdodgers1953 Oh, sounds cool.
      Probably I will try it with bosses and strong enemies (no hope for balance). I don't miss it thou, counters and jump attacks are my breath and butter.

  • @Bones98
    @Bones98 2 роки тому

    One thing I haven't read in forums is that the main theme of Elden Ring's intro sounds like Gwyn's OST.

  • @Rigel_6
    @Rigel_6 2 роки тому +12

    Biggest problem with ER combat is that the enemies don't play by the same rules as the player.
    - Enemy to player damage ratio aside, a lot of enemies have a combo of poise/HA while being incredibly mobile - so it does not play by Dark Souls rules of "If it's fast, it's squishy but hard to hit. If it's slow, it's easy to hit but is tanky as hell".
    - Enemy has infinite stamina while player is stuck with arguably very slow stamina regen and high stamina costs across the board - so it ain't playing like bloodborne either.
    - Finally, using anything other than greatshields is a suicide agains a lot of bosses, but rolling is at the same time unreliable at best with a plethora of multi-hit combos timed so rolling on 1st will get you hit on 2nd and stunlocked into the 3rd, rolling on 2nd will get you hit by 3rd and 4th etc... with no defensive mechanic like deflection, so it does not play like Sekiro either.
    Bosses behave like a hybrid of BB/Sekiro enemies while putting the player in DS1 concrete-filled pants, it's just a giant mismatch of who is affected by which ruleset

  • @doc1192
    @doc1192 2 роки тому +1

    Imagine how fun pvp would be

  • @TOUD_
    @TOUD_ 2 роки тому +1

    This makes a single clean rot knight look like a whole final boss battle lol.

  • @1stoftheFatuiHarbingers
    @1stoftheFatuiHarbingers 2 роки тому +19

    As much as I love this idea, a lot of things would become even more unbalanced then before! Which weapons would be able to deflect? It would be ridiculous for a colossal weapon to do that, so they wouldn't be able to, but then we'd have to balance that out somehow by giving them something else. Not every weapon has to be viable, but every weapon should be usable. then quickstepping would also be incredibly powerful and it would definitely be tied with equip load, so nobody would use heavy weapons because that would require more endurance to be able to quickstep. Every weapon should have it's own little niche that it succeeds in, and as it is already, ER fails in a lot of this, so a system like deflecting and strafing would disincentivize a lot of people from using heavier weapons.
    Cool showcase though.

    • @xSpocKx
      @xSpocKx 2 роки тому +6

      It's the kind of thing I really like for PvE, however would never want to deal with online / with other players.

    • @thegamingaristocrat7615
      @thegamingaristocrat7615 2 роки тому +7

      When you're swinging around a weapon wider than a bloody sofa, I don't think it entirely unreasonable for it to be able to provide a large amount of protection. All you'd have to do is hold it in front of you and you've basically got a wall. Hammers I'm not so sure about.

    • @nathanbrown8196
      @nathanbrown8196 2 роки тому +5

      It's not so far fetched as it seems.
      There is two very simple things would make this viable. Firstly, deflect would need to function like "guard stability" for weapons and scale with endurance. Second, make armor viable.
      Let me explain.
      First bit, guard stability for weapons would mean having deflect pull from stamina.
      Heavier weapons would have higher stability meaning two-handed weapons become viable for defense.
      It's likely that greatswords, polearms and spears become the meta for this mechanic.
      UGS and super heavy weapons would be great for deflection but slow on recovery.
      Shields would obviously work best at deflection becoming more relevant in skill based play and getting beginners familiar with the mechanic.
      Secondly armor and "defense". Armor is largely ornamental in current iterations of FromSoftware's game design. However, in ds1 and ds2, armor was a viable means of defending from hyper specialized players and enemies.
      Essentially if you couldn't block or dodge, you could count on your armor to shunt part of the damage based on the current level of resistances granted.
      The problem was there were "go to" armors in the game and everyone abused them.
      I would suggest, give all armor sets a relevant defense value (physical OR magical, but not both), and have armor grant guard stability. Include a scaling endurance or intelligence/faith buff so armor stays relevant as you progress.
      This keeps hyper specialized meta from overwhelming the player base but still rewards creative play and probing for weaknesses in armor.
      Dual wielding will need a few tweaks, and damage scaling (desperately) needs a rebalance. All in all however, it would be fairly easy to implement without breaking the game...
      But that's just my opinion.

    • @1stoftheFatuiHarbingers
      @1stoftheFatuiHarbingers 2 роки тому +1

      @@thegamingaristocrat7615 That's true, but that's also blocking, not deflecting.

    • @Kn1ghtborne
      @Kn1ghtborne 2 роки тому

      @@1stoftheFatuiHarbingers that could've been the difference between UGS and GS
      UGS Block
      GS parry

  • @doliniplanini2260
    @doliniplanini2260 Рік тому +1

    i just need heavy attack cancels so the input reading bosses do wont be as annoying

  • @jiddy30
    @jiddy30 2 роки тому +6

    The potential, waisted...

    • @__-gf3zn
      @__-gf3zn 2 роки тому

      Because of a quickstep change?

    • @jiddy30
      @jiddy30 2 роки тому +3

      @@__-gf3zn im saying there are all these assets from games they pulled from and they could of made combat like this instead of how it is with slow rolls and block counter being basic as hell

    • @robyfaraa4105
      @robyfaraa4105 2 роки тому +1

      @@jiddy30 would cause huge blance issues

    • @jiddy30
      @jiddy30 2 роки тому

      @@robyfaraa4105 yes because the game is so balanced right now it would obviously make things worse (sarcasm)

    • @robyfaraa4105
      @robyfaraa4105 2 роки тому +1

      @@jiddy30 sarcasm or not that is true

  • @jormunr7263
    @jormunr7263 2 роки тому +1

    This actually looks golden as heck

  • @bradmace6144
    @bradmace6144 2 роки тому +3

    Would've made the combat good and fair ngl

    • @azzy9293
      @azzy9293 2 роки тому +5

      Would've made it cheesy and easy af, like really easy. These mechanics were not meant for this game and in order for them to work properly would require a complete overhaul of the game so they fit in the way they should

    • @bradmace6144
      @bradmace6144 2 роки тому +1

      @@azzy9293 I do agree, it would probably make it easy. But then I guess you would alter the game around the combat if say you wanted to add the deflect in. We can agree the side dodge would be fair however ?

    • @nigrum_angelum6655
      @nigrum_angelum6655 2 роки тому +1

      @@azzy9293 "complete overhaul of the game" like what, for example? I don't see Fromsoft having to go that far, instead of making it restricted to certain character builds and/or even a set of equipments. It would be no different than restricting sorceries and incantations, heck it would've make it even better if they finally elaborate on the bare bones RPG mechanic by tying these mechanics to a stat, or better yet the starting class so they can be more meaningful options instead of simply what you start with when you could've just get other class's stuff later on.

  • @accountprincipale2293
    @accountprincipale2293 2 роки тому

    how does the quickstep behave when in fast/mid/fat roll? and when you are blocking with the weapon you have to do a "perfect block" to absorb 100% of the damege or do you always absorb as much damege as the weapon is supposed to absorb? and how does the blocking and evading work with stamina management and i-frames? :)

  • @Darkwing709
    @Darkwing709 2 роки тому +4

    YES THIS! ALL OF THIS! The moment I fought the first boss I felt like this game was DS3 but with bosses ripped out of sekiro. That all sounds well and good, but imo the games combat style and the boss rights don’t work on a fundamental level, due to the game forcing the player to choose a specific type of build or struggle otherwise.
    If the mechanics worked like this, combat would be way more fluid and fun, with some boss fights feeling epic and fun…instead of feel relief that it’s finally over after being forced to perfectly dodge roll 12 hit combos before getting an opening for one attack then going back to running again if you happen to choose a combat focused melee build. Whoever modded the game to work this way knows exactly what I mean.

  • @nigrum_angelum6655
    @nigrum_angelum6655 2 роки тому

    Another thing sorely missing from the game is the swift and slick animation-cancelling of Sekiro. It feels so weird being unable to cancel animation on the fly...

  • @TheLenny655
    @TheLenny655 2 роки тому +29

    Elden Ring's Combat is a major step back from Sekiro.

    • @leadfaun
      @leadfaun 2 роки тому +2

      Probably because it’s an RPG, while Sekiro isn’t.

    • @thegk-verse4216
      @thegk-verse4216 2 роки тому

      @@leadfaun Didn't stop them from making sekiro ennemies in a rpg

    • @leadfaun
      @leadfaun 2 роки тому +1

      @@thegk-verse4216 so they aren’t Sekiro enemies if they had to make them. If you’re saying they have “Sekiro speed”, then what, is Oceiros a Sekiro enemy because he’s absurdly fast?

    • @robyfaraa4105
      @robyfaraa4105 2 роки тому +1

      two compeltly differnt games bro

    • @elementblue780
      @elementblue780 2 роки тому +1

      Not really. It's just two different types of games. If you want to play Sekiro, then go play Sekiro.

  • @CollierrGaming
    @CollierrGaming 2 роки тому +1

    Dude that is way better. Nice job

  • @wayforglory945
    @wayforglory945 2 роки тому +8

    The real question is, how do you implement such a system for pvp?
    How do you balance weapons, magic and skills around it?
    How do you even balance the game's enemies around such versatile mechanics? Have them be much faster and have unparriable attacks like sekiro? Have them be more aggressive to pressure you to counter the sheer speed of bloodborne Quickstep?
    As much as I love the idea it would be a nightmare to balance out.

    • @thegamingaristocrat7615
      @thegamingaristocrat7615 2 роки тому +6

      PVP has always been a stapled-together mess so I'm not sure people should care as much. And as for enemies, I don't think it unreasonable to add a mechanic that makes some of the tripe in the latter half actually reasonable.

    • @ColdNorth0628
      @ColdNorth0628 2 роки тому +1

      Magic would just go through the parry. Or just do half damage snd eat stamina.
      Bigger the weapon in pvp the more stamina it would eat.
      The enemies are already pretty balanced out seeing as most are more ds3/bloodborne era of balance with aggression being cranked up. The answer to bloodbornes speed is just aggression in return. Push the player in a challenge and it would be bank

    • @thegk-verse4216
      @thegk-verse4216 2 роки тому +1

      Nightmare to balance out ?
      Nioh got pvp games with weapons that had greatshield level block power, along with multiple weapon parries. They only couldn't balance it because unlike ring, they got 191717117 different effects that could stack. Yet skill pvp with that same block was fine. Deflection is nothing.

    • @MrMetalhorse
      @MrMetalhorse 2 роки тому +1

      I swear to God, the f***ing PvP is what's ruining these games. That's why we don't have tightly designed combat. What's even more infuriating is that the PvP is still a mess. I would be fine if they had the same roll spam combat if PvP was balanced but it isn't. It's a lose lose situation.

    • @MrMattzerofire
      @MrMattzerofire 2 роки тому

      they already don't balance the game around pvp so i don't see the problem.

  • @poly_g6068
    @poly_g6068 2 роки тому +1

    0:26 The way that block flowed into the natural guarding stance from his followup 👌👌👌

  • @ChuckPalomo
    @ChuckPalomo 2 роки тому +39

    It boggles the mind that after all the amazing animation work they put in for the enemies in this game the player character still uses the same ugly rolling animation from DS1. It looks so bad, it always has. Same with the useless backstep. They have hundreds of different dodge animations for different characters from the last 5 games, but they keep coming back to the same tired old ones. It's unfathomable.

    • @AlcyoneSivin7
      @AlcyoneSivin7 2 роки тому +2

      They keep using it because it just works. It gets the job done and I don’t think I’ve seen anyone complain about it until Elden ring. I do think it should be changed though at this point. I’m tired of the same old rolling animation as well and I think quicksteps will overall just fit these games much better. Hopefully in their next games it’ll be quicksteps

    • @thesupreme8062
      @thesupreme8062 2 роки тому +3

      @@AlcyoneSivin7 elden ring enemies are too fast and aggressive for a roll system. That doesnt mean that the roll should be phased out the souls genre though it has a place in slower games like dark souls

    • @robyfaraa4105
      @robyfaraa4105 2 роки тому

      @@thesupreme8062 then dont just roll? you have dodge, blocking and guard counter to use.

    • @robyfaraa4105
      @robyfaraa4105 2 роки тому

      like the other guy said it just makes the game more fun

    • @thesupreme8062
      @thesupreme8062 2 роки тому

      @@azir387 bloodborne Quickstep have less startup and recovery frames, maybe irs who doesn't know what he's talking about

  • @The_FlannelFather
    @The_FlannelFather 2 роки тому +1

    This should be the default combat style for Elden Ring! This is perfect. Sekiro style deflections are so satisfying.

  • @alexzzunderstudio
    @alexzzunderstudio 2 роки тому +5

    That was epic. If Fromsoft wouldn’t release DLC, I wish moders eventually would come up with something really big.

    • @NickDaGamer1998
      @NickDaGamer1998 2 роки тому

      Look out for The Convergence mod. The Dark Souls 3 version basically reworked the game.

  • @jurajfrano7272
    @jurajfrano7272 2 роки тому +1

    Everything I ever wanted from elden ring combat

  • @TheTrogolizer
    @TheTrogolizer 2 роки тому +5

    Fromsoft played it so pathetically safe for Elden Ring. At least the fans will make the combat actually good through mods like this

    • @Gilgamesh631
      @Gilgamesh631 2 роки тому +1

      That's correct, gameplay could have been so much more, it's their most ambitious title yet

  • @jeremyrm7
    @jeremyrm7 2 роки тому +1

    Deflect, especially while two handing, should have been a huge consideration for this game.

  • @TheHeartThatRunsCold
    @TheHeartThatRunsCold 2 роки тому +8

    "Deserved" is a weird word for this showcase, ER would be a very different game if the player had tools like this.

    • @kryatin
      @kryatin 2 роки тому

      yeah this isn’t improving it, this is changing the style of the game entirely

  • @Yistern
    @Yistern 2 роки тому +2

    I don't know why they didn't include perfect timed blocks to deflect, honestly. They had Sekiro's experience, and it would have been perfectly fine for the flow of combat; as a block that reduces all damage to 0 if performed correctly, but takes a chunk of stamina and still has end lag, it would fit. Also would have given things like the curved sword talisman more reason to be used.

  • @VladClaw
    @VladClaw 2 роки тому +4

    This mod should also incorporate increased attack speed for the enemies, as block counter becomes too op really quick
    And also make heavy attack(telegraphed attacks) unblockable(breaks posture) like in sekiro

  • @amx9122
    @amx9122 2 роки тому

    That parry in the beginning * chefs kiss *

  • @liquidfrost100
    @liquidfrost100 Рік тому +3

    How dare you have fun in a video game. You’re supposed to play with the slow shitty vanilla player character like the rest of us.

  • @zarfo2667
    @zarfo2667 2 роки тому +2

    This makes me want to fight every single enemy fr

  • @hannabal96
    @hannabal96 2 роки тому +3

    If I wanted to play sekiro i would've played sekiro

  • @AlexHyena1
    @AlexHyena1 2 роки тому

    whqt mod are you using for the sekiro-blocking?

  • @thememeilator2633
    @thememeilator2633 2 роки тому +8

    You know i was expecting to have a negative reaction to this video and say something like "oh come on it doesn't need THAT" but after seeing it i gotta say i agree, Elden Ring needs a combination of all the Fromsoft Soulsborne combat styles since it would make it more dynamic and fluid while not making shields obsolete

  • @thefatgamer338
    @thefatgamer338 2 роки тому

    What about power stancing? What about int casters and fth casters how would they parry?

  • @zjaeriqsanders1731
    @zjaeriqsanders1731 2 роки тому +4

    I was so disappointed when the trailers came out showing they were basically just gonna copy and paste dark souls combat, this was supposed to be the culmination of everything From had learned over the years but they decided to take a step back from both BB and Sekiro, which had the best melee combat of any game period.
    I really would have liked to see a system that incorporated both quick stepping and dodge rolling (hit the button once for quickstep, double tap for roll) while also incorporating deflection but still allowing shields to parry.
    If they were worried about deflect spam I really think there’s a very simple solution which would just be to make deflection have like a half second cooldown if you miss, that way you have to more deliberately time your deflects, but you could still spam it for flurry attacks as long as you are properly deflecting each hit.
    I will admit I think Sekiro was a little too forgiving in this aspect, missing a deflect didn’t really matter, I think this system would punish panic deflect spam better which would in turn allow deflection to be in a pvp setting without devolving it into two dickheads spamming deflect at each other accomplishing nothing

  • @FluffythePersianCat
    @FluffythePersianCat 2 роки тому +1

    This is how I'd imagine a Bloodborne 2 combat system to be something like.

  • @drewhammond5203
    @drewhammond5203 2 роки тому +3

    I'm glad people are willing to say it, because the combat for the player is pretty lukewarm milquetoast imo. The same doodoo animations across three separate games but with the most spastic, psycho enemies in the 'souls' series yet (Bloodborne and Sekiro can be more intense but they're also augmented to counter that)

  • @janaguirre4756
    @janaguirre4756 2 роки тому

    On your way to be Elden Lord but your shadow died twice

  • @jirivoborsky7010
    @jirivoborsky7010 2 роки тому +7

    "deserved"? come on
    It's a nice mod, but don't say it's better than the carefully tuned combat we have now.

    • @chrwhish
      @chrwhish 2 роки тому +12

      It is

    • @ハーフ-r1m
      @ハーフ-r1m 2 роки тому +5

      Tuned? It's basically just the same as dark souls combat but with quality of life improvements. Would've been cool if they tried to blend in more defensive options. Not hating on elden ring as a whole just not a big fan of the combat since I never really liked dark souls combat.

    • @jirivoborsky7010
      @jirivoborsky7010 2 роки тому

      @@chrwhish yeah, it's not

    • @ColdNorth0628
      @ColdNorth0628 2 роки тому +1

      @@jirivoborsky7010 it very much is.

    • @robyfaraa4105
      @robyfaraa4105 2 роки тому +1

      @@chrwhish no it isnt