this whole playthrough is like “so basically I got to level 200, while I noticed I could cheese to get myself 10000 hp and I also upgraded all my weapons to +24. Now I was ready to face the second main boss in the game” truly epic
Listen... I don't disagree... but when killing Radahn drops TWO Starscourge Rememberances, along with 1,000,000 Runes.... Is it that HARD to get to 200? Lmao
Honestly, I say it's fair. These bosses are meant to be hard, so the game makes you insanely strong to keep up, even if you can't keep up nearly as much as usual
I think Elden beast was replaced because a lot of other people who played this mod got extremely frustrated by it since Elden beast somehow would just spam his ring attack most of the time in this mod, making hitting it very hard and tedious let alone defeating it.
It was a smart move to replace him. Elden Beast spamming his Elden Stars over and over again is way too far. This mod is supposed to be unfair, but there's a difference between unfair and just straight up unplayable. The unfairness should be in a way that allows for counterplay. Spamming a shit ton of enemies in a small space is unfair, but there's counterplay. Get a big weapon and heavy poise, and swing away. When the unfairness comes from not being able to even affect an enemy because he constantly spams a barrage of hundreds of projectiles at you, it's just genuinely atrocious design.
When you killed one of the draconic tree sentinels, I picked up this really passive-aggressive vibe coming from the other sentinel who just stared resolutely the other way when his companion is getting murdered. "Shouldn't have talked shit about me in that party, Greg."
For something that claims to be unfair and impossible, the mod dev grants a LOT of concessions to the player, including even allowing the player to have the same tripling of projectiles. Quite gracious of them!
I like how even the creator of a mod that is INTENTIONALLY DESIGNED to be nearly impossible and brutally unfair STILL felt that having Malenia heal on every hit was too overpowered and got rid of it.
it feels ironic since the whole thing with this mod seems to be to play like a no-hit runner. That's why I think Malenia's life steal effect is very underrated, she feels like a reverse demon of hatred in the sense that her health functions more like the posture meter from sekiro. it encourages you to play perfectly like you would in a fight with isshin.
This is the same person who put every Lord of Cinder in the Soul of Cinder's arena. It's not that she isn't overpowered and bullshit (she is), it's because she's a more interesting flavor of overpowered bullshit. Healing on hit, near-constant hyper armor, and weird dodging are at least more interesting to deal with than multiplying all the numbers and puking adds and status effects on everything.
Reminds me of a sekiro overhaul (I think it was resurrection?) where they make the game harder, yet even they nerfed the blazing bull. Cause fuck blazing bull.
Yea I seriously felt like it was 10 minutes. After the video ended and I hit the comments I see this and my mind is blown. I was actually disappointed it was over so quick.
26:26 ok as a person who did some primordial-level digging around the game code the comet azur beams are actually projectiles. How comet azur works in this game is that the initial shot shoots a single emitter projectile that emits one segment of comet azur. Then, that segment of comet azur emits another segment of comet azur, repeating until it hits a part of the map with collision and stops. What the mod creator probably did was to triple the base emitter projectile and have them set at an angle.
Wait... so what you're telling me... is that Comet Azur isn't shooting out like a beam with a TRAIL... but is duping itself like a shitty garry's mod emitter and just has really good animations to cover it up? XD That's genius and honestly a pretty great shortcut to coding, I'm not even mad.
@@titusfortunus2916 This tactic has been used forever, as its also how chain lightning works in Diablo ONE. It's a really effective way to do a beam without having to code special collision rules and to have it propagate quickly but not instantly (as most beam features like light in game engines are instantaneous)
This mod feels like those mario maker levels where every boss and enemy possible is slammed down but then you pick up a star from an invisible block and breeze past it.
@repentandbelieveinJesusChrist9 Has jesus 100%'d Elden Ring yet? What does Jesus play? I bet he's a fuckin lame Faith build that just tanks and regens everything while throwing lightning bolts from a mile away. Jesus needs to git gud and play a Strength Build, like a true chad like Barabbas or Pontius Pilate. It's why he lost when he got invaded.
Tbh based on what I've seen later part of this mod is surpringly okay with you also dealing 10x dmg and having infinite consumables etc etc The beginning of the game is what prevents me from starting it because beginning is the most bullshit part where enemies are still buffed like shit while you deal barely more dmg than base game unless you explore Caelid
This is the first real breakdown I've heard of the mod and based on the design I'm really surprised Renalla had the second half of the Dectus medallion. I'd have shoved it deep into Siofra River after a souped up astral elk fight and just laughed at the poor people who assumed the second half was with the demigods at all.
nah you know what I would have done more maximum unfairness? Give it to the dragonkin soldier in the Lake of Rot since you can get there before the plateau.
Idk if they changed it or it bugged for but I didn't get the right half from Renalla... I found this video desperately searching for someone who found it and the result couldn't be worse.
The Radagon Icon boosts casting speed as if your DEX was 30 points higher, so if the soft caps for stats have been removed, the Icon will do more for you at higher DEX lvls than in base game, but will be the same for lower lvls.
It seems like this mod changes it to increase your casting speed by 15% instead of a flat 30 dex which might be even better at 99 DEX? not sure how it’d work
I guess it depends: is it 30% of your CURRENT casting speed, or is it just a + 30% of some default value? If it’s the former that could get way more effective as time goes on and your dex goes up. If it’s the later, it would probably drop off as your dex got higher… I think,,, maybe… I’m bad at math so, take anything I say with a grain of salt
@@Lh0000 it works by giving you 30 dex (much like the clear bluestone did in ds2) but only for the purpose of casting speed.... once you hit the softcap its useless in entirety.... in the mod it adds 15% cast speed to your current.... all softcaps are gone (including dex-cast speed) which means the radagon icon is in fact better the higher your dex is... in the mod
That has always been true for Souls games. Knowledge is more important than skill, that's why anyone can complete a souls game, you just need to adapt and think.
You keep saying you're not "that good" at Elden Ring in these videos but you possess an extreme amount of knowledge about all the different items, gear, spells, etc. and how these work together and can be used to solve specific problems. And in a game like this I think knowledge and problem solving skills can be just as important as sheer reflexes. So honestly, I'd say you're very good at it, just in a different way than someone who can do a no damage run for example.
I agree, in Elden Ring game knowledge is just as powerful a tool as raw skill. That applies to the prior games as well but with this game giving us so many toys to mess with, strong knowledge of the game can make you hilariously overpowered very, very fast in dozens of different ways
I disagree, while yes he’s pretty decent at the game still, knowledge just makes it easier to cheese which, yes smort, but has nothing to do with raw skill and reflexes
Watching this made me crave a mod that does a lot of things the same but is more designed to be a remix/rework mod rather than solely being a "super hardmode" mod
@@Sletchman That's why I'm waiting for mods like "The Convergence" which are basically that. For those who don't know, "The Convergence" is a Dark Souls 3 mod that's basically "okay, but what if all those spells had their own school and were actually worth a damn" and it delivers not just that, it introduces some extra spells along with it. Each great school (Sorcery, Miracle, Pyromancy) is split into four minor schools, each dealing with four of the five damage types each. For example, Pyromancy/Now called Conjuration is now fire themed Pyromancy (duh), dark and frost based Cryomancy, physical and poison based Geomancy (rocks), and the completely new magic and summon based Druidism (where magic comes in two variants: nature, like trees or water, and essence, which is best described as Blackflame before Blackflame was a thing, only not percent-based, but stat and spell dependant.) Miracles are the physical and healing based Holy Miracles, the lightning- based Gwyn miracles, the dark and bleed based Deep Miracles, and the magic, summon and debuff based Necromancies. Finally, Sorceries are the magic Crystal Sorceries, the lightning based Light Sorceries of Oolacile, the physical Aeromancies of Forossa, and the dark bases Hexes. As for why I'm waiting for it, the developers have already stated that they plan on creating another Convergence mod for Elden Ring.
Yo convergemce was my jam. I really appricated that mod because it wasn't just another "lol i put 5000000 enemys in this room and added 3 0s onto every bosses hp isnt it so haaardccooorreee?!" Mod. It was a very nice overhaul that made ds3 fresh and exciting again. Hearing they're at work on a convergence for eldenring makes me happy.
@@aziouss2863 indeed! Let alone the fact that the Golden army had massive numbers compared to the Carians and Raya Lucaria, which alludes to the fact that Rennala, alongside her supposed mastery over sorcery, was a genius military tactician to be able to circumvent the number disadvantage like that
Though you didnt end up needing it, its worth mentioning there is a 4th way onto the Altus plateau that I know of - there is a portal gate from right next to Fia when she is by Godwyn's corpse that takes you to the start of Leyndell, and if you beat Radahn you should be able to get to there. Of course, I wouldnt put it past this mod maker to have blocked that route too...
Wow I didn't know about that 4th way until now! It's so cool how many secrets this game hides. I remember how proud I was for reaching the Altus Plateau via the secret passage with all the ladders without looking it up before. So many cool memories just from one playthrough, it's amazing.
For some extra interesting info that sending gate is only active if you have killed 2+ demigods. If you show up after just icing Radahn then no transport for you.
@@ROR5CH4CH yeah, you can also get to Uhl/nokstella by going through the sewers to the three fingers, rather than doing the ranni questline and the dragonkin
The "below half health buff" is (Edit: PROBABLY, might be done completely different, Edit2: probably a modified BTSR/RTSR) a generic function in the games' code that has the basic function of "Is the target below 55% health? If yes, start hyped up music". So, the reason why every enemy gets a phase two, is because it is ridiculously easy to do. Also, disabling the respawn on boss adds is even easier to do, so it's kind of weird that they DO respawn; it's not really harder with them there, just more annoying. (If the buff IS really just RTSR/BTSR modified, then this mod doesn't use modified scripts, meaning it actually couldn't include the respawn disabling easily. Also, it would make adding that buff even easier, I guess, so it's probably done that way.)
The reason they respawn is because, as far as I can tell, they're not bound to the boss room in the same way that the boss itself is. They're just random enemies that just so happen to be in that room too. If they were made not to respawn, then players could kill them, fail to kill the boss and die, and when they return for their next attempt the additional enemies just wouldn't be there.
@@russeshe001 The boss isn't actually "bound" to the boss room, though, it's the other way around. As long as the flag for "boss_killed" hasn't been set, fog gates appear, the boss spawns, etc. All bosses are, initially, respawning. But in the code for loading the area it is checked if the flag has been triggered, and if it has the boss is disabled and killed every single time the area is reloaded. You can just include those additional enemies' IDs in that code and they ALSO wouldn't respawn after the boss is dead. And since the "low health buff" function likely uses the "low health music change" function, which requires an entity ID and is executed as part of the map script, the IDs for those enemies already exist and are used in the same file that contains the respawning behaviour. Basically, all it would take is take those two IDs, copy and paste the Disable/Kill lines and replace the boss' ID with them. If this mod didn't have the low HP buff and only gave enemies elemental damage and doubled them, it could have been made without editing scripts, but since it DOES I'm pretty sure it would only take two copy/pastes and changing those IDs to the new enemies'. On the other hand, they might've found some hacky way of doing it without editing scripts and just chose not to do any scripting, even if that sounds way more complicated to me. As someone that has never modded anything and only knows about how modding is done from LobosJr's "Learning Modding", I am confident I could modify ALL of those enemies to not respawn in a single day; including downloading all the programs I'd need for modding them. Although maybe THAT might be the answer. Maybe at the time of creation for this mod the script part simply wasn't developed/understood enough. Since connecting the Adds' AI with the boss would've solved those cheese problems, that might just be it. Either way, nowadays it is possible to do and honestly not hard either. Definitely easier than giving them low HP buffs, too.
Also a thing they did for most ascended mods for dark souls games they added the ring effect to the bosses that at low health you have more resistances
@@kinggecko5965 You see, THAT'S probably why those enemies respawn, because those effects don't need any scripting and could even be modified to be way stronger for specific enemies... yeah, I guess this mod doesn't actually do any script changes then, so the way it is set up is only through Param edits; which doesn't go into respawning mechanics.
But what if... you combined this mod with the sekiro mod? It could be possible, Sekiros movement speed when sprinting is extremely fast, fast enough to dodge most attacks, his offensive options are quick and deal a ton of damage, plus you can use parry and dodge to avoid getting hit.
I feel like the “unfairness” of this mod makes it feel more unique, forcing the player to get creative in order to beat what would otherwise be a straightforward fight. This looks so fun.
@Toan Greenlow did you play DS3 ascended? I really hate how people overexaggerate the final boss.. It was soo easy like unbelievably easy. I ended the fight in 3 minutes and 7 attempts. People like to judge the fight by watching Prod's run but what I noticed is that prod was playing the entire thing wrong. You're supposed to only target SoC himself. He has way too little HP and if you target him and keep spamming attacks the fight will end in no time without even having to deal with the other lords. So I 100% think Prod could've EASILY done it but he was so distracted by the other lords to realize that SoC has like 10x less the amount of HP of midir and Gael etc. Imo if he can beat Midir then he absolutely can beat SoC. Even looking at the mods comment by people who beat the mod I couldn't find a single one that complained about SoC because believe it or not it's really no where near as hard as some of the other bosses. Hardest boss in the mod is undoubtedly Nameless King.
(to be clear) when I say "easy" I don't mean like a walk in the park. I mean it in a easy for ascended type of way. Like for an ascended mod this really ain't that bad.
The Ascended mods are always the worst and jankiest of difficulty overhaul mods for any souls game. I'd wait a bit longer for more polished mods to exist.
@Toan Greenlow yeah I know. When I got to him I was like ooooh shiiittttttt. Then the next attempt I realized how little SoC's hp was. I died a couple of times after that because don't get me wrong it's still hard. But not close to the level of Midir or Gael or NK.
I understand you mean no ill-will to vets in the statement, but comparing a hell on earth moment in time to a video game mod… nah. I’d rather be doing that mod over D-Day anyday
I like how often in iron pineapples it feels like he's being sarcastic and then it becomes clear he's not. A great example is at 14:46 when he says how it was a great prank, I was expecting something like a crying sound in the background or something but he just actually was happy when he wasted 15 minutes doing something only to barely even get a reward.
Yeah this is what I would’ve tried. I’m assuming they would’ve taken it out but who knows. Those spells made them trivial after figuring it out. By now I’m sure people know about this but after a few months of games release I was really surprised how many people didn’t know about it. I tried my hardest to write signs for go to beat them bc people left ones complaining about them all the time.
I'm always impressed how level headed Iron Pineapple is in these reviews. A lot of negative experiences would have soured a lot of people to anything and they would never see any positive points or give any benefits of the doubt to the game. I sure would have quit very quickly and have been very salty. Seeing the calm approach to this was very inspiring.
I honestly like a lot of the quality of life stuff: - more consumables - FP regen Having thousands of hours between the Sekoulsborne games and about 500 in Elden Ring, spell slots/FP are really just anti-fun early game, while still not really nerfing a well prepared wizard, similar issue with consumables.
@@urfavguy no it's not, homie used 0 punctuation of any kind and it read like a single run on sentence. i'm sure he figured it out and is just memeing on dude for his typing
prod tried playing this mod as a melee character. he literally gave up, which almost never happens. trying to beat hell mode without cheese is borderline impossible.
@@josephhuggins5394 Yeah that just isn't fun. I'm all for a challenge, but making it impossible without basically breaking the game (which you can do on any playthrough already) isn't a challenge. It's just frustrating.
You can jump the canyon that divides Cealid near the start and get to Dragon Barrow that way. There's literally a little chunk of rock that makes like a half broken bridge that was obviously put there for that exact reason. You don't need to go anywhere near the swamp. It's actually quicker then using the trap chest in my experience.
There’s actually another way to trigger the Radahn fight if you’re going with Ranni’s quest line. If you talk to the announcer of the festival and exhaust his dialogue then talk to the giant blacksmith, it’ll do the same as talking to Blaidd.
ascended has always kinda been only REALLY insanelly hard if you went melee, when I played the ds2 one it was the biggest change ever after I switched from double Fume Ultra to sunlight spear, with short ass cast time it did 5k per hit while a charged r2 from a fume ultra only did half of that, it's kinda a bit imbalanced in that regard and it does trivialize alot but balance isnt really the point
Yeah spells do bonkers damage unfortunately melee only does a bit more than base game. Really wish the mod author had cranked up the scaling gained from upgrading on bows and melee weapons to make them more viable compared against spells.
I think the reason for this is because all enemies have % physical resist to some extent, plus having some elemental resist so it heavily cuts down damage you deal Meanwhile, magic is 1 type of damage, either fire, dark (in ds2) lightning, regular magic or holy (in elden ring) so it only gets reduced once
@@xosefontes7163 right like I and others have said melee is harder and feels less satisfying because of the needless damage disparity. If anything magic in the normal game is easy mode and thus the enemies should have been given big elemental resists. Really the whole thing should have been approached in such a way that requires you to spec into more than one thing. Some enemies should have been made all but immune to certain damage types requiring you to have a varied kit to take them on effectively. Oh well, this is what happens when your idea of "difficulty" is the literal definition of arbitrary difficulty instead of making an engaging yet unfair experience. The solution is as was shown, use magic since it is stupidly overpowered in this mod. Then the whole "5% of players can beat this" thing is a fucking joke. I would say at least 25% of players can beat this if they just focus on spells (as shown night magic is OP since enemies don't even try to dodge it).
Are the melee starting classes just for show? I can't imagine doing this without the insane damage scaling of sorceries, as well as the range and ability to hit enemies from weird angles.
all the starting classes are for show from what it looks like, you get so many fucking runes that your base stats don't matter the only argument would be starting gear, and that which matters is armor and their effects
Honestly, not really. Melee works just as well, albeit that's mostly for the Normal difficulty, where everything is like it was in Hell Mode, minus all the bonus enemies. (yet it's still tough as balls) So in Hell Mode, well, I dunno. But I do know that you can most definitely become OP in melee as well. In fact, I was kinda worried that Magic was gonna suck ass, but luckily they umped the damage for it. Cause with melee, the reason melee works is because all the weapons apply Status Effects, and then you go on a quest to basically stack as many strong status effects, and to watch out which enemy is immune to what as well. So it takes more brainpower, but it works out. And because of the MASSIVE amount of Smithing Stones you get, you can get a bunch of different weapons to max level, which is cool, and honestly fun, since you get to use weapons you'd never think of trying before.
With 2 twin blades all the buffs and the talisman that boosts jumping attacks you can do 4 to 6k a hit. That's the only way Ive found so far (in hell mode) to make melee viable.
I feel this mod could be really really interesting if they went back over it to 'fix' the things that obviously got unintentionally skewed by sweeping numeric changes (like the spell costs). Its a crazy mod, but I feel it's probably rather 'simple' in comparison to what it could be.
Man, this video rules. Love the way you approach and talk about challenge, while also keeping everything entertaining. Good vibes all around. Kinda inspirational, even.
I'm incredibly disappointed that Gideon wasn't redone. I wanted to see a true Gideon fight. You try a jump attack and he uses a collapsing star to pull you in and while you're hit stunned immediate scarlet aeonia explosion. Also if you attack before he's done talking, instant death. That kinda hype shit.
I guess the unfairness goes both ways lol. Honestly while I respect the mod creators a lot for the dedication and realise that it's not exactly easy to test this stuff, it feels veeery slapdash and almost shitposty with how they tuned it, quadrupling+ all the numbers and adding status effects can hardly be called good design, and respawning duo bosses inside the cleared boss arena is a really wild oversight (or choice?). Makes for a very entertaining video at the very least, I hope you give the randomiser a go!
This mod creator has previously buffed bosses when high-profile content creators beat, and nerfed items into the ground because they were used to win. I get the feeling that a bunch of the cheese in this video will be patched out, too.
@@watchfulwanderer6443 I remember when the modder removed the 99 divine blessings usage in DS3. I think it was Prod that used them (and abused them) just to survive Midir and the unfair Darkwraith Curse crew (50 of them inside the boss). The next patch to that stream was the modder just removing the fact that you could have 99 divine blessings in the inventory making Midir utterly unplayable (till he removed the Curse from the Darkwraith) if I remember correctly
@@EzrealE1 Yeah. The regular version has shit balancing too, but the hell mode perpetually straddles the line between "break the game over your knee for a chance" and "literally, numerically impossible". You can see where that's happened here, removing mimic tear and nerfing the player's status effects into the ground.
To be fair, I don't think the mod aims to be good game design lol, it just aims to be a silly/slightly bullshit challenge for players to break their teeth on.
Funny thing about this mod the creaters didn't know or didn't care about the rolling boulder farm at Lenna's Rise by the time i played this, It gave nearly 20,000 runes for each time it fell of the cliff and on those weird times it normally gives 10,000 it gave me 100,000 i did that for about 2 hours and got around levels 560... Yeah I got stats along the lines of 95 Vig, 45 Mind, 80 Endurance, 90 Strength and Dex, 35 Int, 90 Faith and 35 Arcane. I ran Bullgoats Armor Fingerprint Shield with a Giant Crusher... I had LIGHT FUCKING EQUIPLOAD... And in the Dragon Cult Incantations such as Ancient Dragon Lighting and Fortisax Lighting Spear with Flame Protect Me, golden Vow, And Flame Grant Me Strength I was nearly fucking Invinsible. Play your cards right and the enemies arent the only thing that's unfair i went to new game plus 4 before I got bored and only the bosses where struggling by that point because I did over 80,000 damage with Lion's Claw Giant Crucher and didn't take damage. P.S. i played this about a week after this video came out so this could be patched by now. Edit did I mention Dragoncrest Greatshielf Talisman gave you another 40% Damage Negation for all things...
You feel like Elden Lord with this mod, your just a lowly tarnished in a big bad world and through the process of buffing that shit out of yourself with the stuff that's already buffed to shit you really do feel like the only thing that could be worth your time for more than 2 seconds is a literal god that your now married to. I loved it
@@tantanmustdie Thats the point, I did 2 playthroughs before I did what my omment says, It's a really fun game and once I went through all the enounters I just made it the most broken it ould be. And by God it was broken.
I've played those Ascended mods myself, since they exist for every souls game now and they all ecounter the same problem - solid, challenging start and very buggy, messy endgame, always gave me feeling that mod author never actually tested them.
@@OsaculnenolajO In DS1 ascended monsters have 2x(?) increased speed across the board. Kalameet was so fast he cancelled his own animations and was nearly impossible to fight in melee, because every weapon did bounce back. I killed him with a bow but that was not a fun fight. I think they would not be advertised as something unfair, if author actually cared to test them by himself, as most of unfairness comes from mods being super buggy, lol.
This mod reminds me a lot of Hollow Knight modded bosses. The HK community, starved for updates on Silksong for years, has developed an intense sadomasochistic kink, and they mod bosses to be magnitudes harder, filling the screen with projectiles and amping health up to ludicrous levels. The Elden Ring community got there in six months. Six.
While status effects are ok in moderation for adding tension and a sense of danger, they get very annoying very quickly. I honestly think there is too much of them in Elden Ring already. Having every enemy in the game deal status effects would turn me off this mod even if it didn’t otherwise increase the difficulty.
that's because the mod creator for the ascended mod has never understood what a proper hard mod is. They slap everything against the wall and call it a day, then say "haha it's unfair, don't play if you don't like" rather than take the time to make a rewarding, yet tough mod like others do.
A tip for early game farming so you can survive fighting most enemies is the dragonbarrow ball farm, with the extra runes should be safe and get you a lot if runes
@@alelokox88 have the discipline to not grind the fun away. In the base game I ONLY use the crow ledge farm for consumables, ammunition, and to catch up new weapons to my current upgrade+ level
I have never played Elden Ring or even watched a video on Elden Ring so when this popped up in my feed i was unsure to watch, Wow what a video, the commentary and constant action was brilliant! Thank you for the awesome video
Increasing the duration of buffs is one hell of a good thing, I almost never used them in the base game because you could just BARELY pop them on before entering a boss battle and then get a couple of swings in and they'd end. Slow-but-passive FP regen would also have made magic builds more viable in the early game, I had numerous dungeons I bounced off simply because I ran out of "ammo" and didn't have enough sippy to make it through before going completely zero. Buffs to some of the medallions that also do extremely minor effects is also nice, if possibly it'd be overtuned if applied to the base game.
Idk about that. On my first playthrough most buffs lasted until the boss was close to half hp. Then it was pretty easy to find time to reapply. There are a few buffs like black flame that are deliberately made shorter because of the quick cast time
I love your challenge run videos, the way they're formatted in the way you give information is way more entertaining than any other challenge runs that I see
I dunno. The ascended mod is usually a “remake” of these games. Your character gets a lot of boosts and at the end of the day you can tank a lot. The “inferno version” might as well be called “gank mode”.
It's funny how the increased aggro range on enemies actually helps you at times. When I tried this mod there were a number of occasions where I could hide in a doorway where a tough foe couldn't reach me, then pelt them with magic at my leisure while they kept fruitlessly trying to get to me. Also, I guess replacing Elden Beast with a Placidusax/Fortissax team-up is one way of getting around EB's bugged behavior. Suppose I'll accept another gank fight as long as these guys let me, y'know, actually hit them.
I watched Prod do this mod for each Souls game so I immediately starting laughing maniacally when you mentioned the doubled enemies. This mod author is a madman.
@@Luke3108 I know Prod had to give up on the Dark Souls 3 one at one point. The Soul of Cinder fight had literally one of every Lord of Cinder in the arena at once. And partially invisible at range.
23:13 Fun fact: There is actually a fourth way to access Altus Plateau. You can do Ranni's and Fia's questline up until Fortissax. When you defeat Fia's Champions, there will be a teleporter on the side that will warp you directly into Leyndell.
man, a lot of the changes on the player side seem interesting and fun, a version of elden ring where you can become ridiculously super-op with a million buffs and equipment effects and whatnot but enemies are scaled to keep up with that sounds fun. it just seems like on the encounter design side... it's definitely built around being "unfair!! the hardest ever!!!" rather than, like, fun. and it seems to be done in an often haphazard and thoughtless way that makes me wonder if the creator actually playtested all these bosses. like having rennala be absolutely busted and then the following few bosses are absolute nothing clowns who die instantly is, kind of a bummer. maybe more of those kinks will be worked out down the line if they keep working on it though
I think the biggest issue was Rennala was too overtuned. It forced him to need to optimize the build far faster, granted it was all stuff he could reach before finishing the medallion. If placements were swapped around a a bit more and her fight wasn't a kick to the balls every second, then it might've encouraged more adventure to optimize. I absolutely believe it would of been more fun to be led towards more optional dungeons. Another idea would be to have the armor alteration with the golden needle buff sets. I mean at this rate it's unfair, but not hard. Which in a way is oddly fun.
Unfortunately I highly doubt it. Seems that this is the same creator that made the Ascended mod for DS3, maybe all the others as well. The haphazard encounter quality has not changed one bit, it seems.
Yeah unironically it’s actually the same difficulty as the vanilla. You just have to play differently. And as for enemies doing more damage well if you’re not using a tanky build pretty much everything one shots you anyway in the base game ☠️
23:15 There's a 4th way to the plateau, if you go through Nokron then the Nameless City, Beat Fia's Companions and use the teleporter it'll take you into the city directly. I wonder if the mod maker left it there since it's easily the most involved and requires beating at least Radahn and Godfrey.
One of the few things I've always hated about From Soft games is the lack of natural mana regeneration. It makes magic builds feel much more restricted, in that you can't just kill every enemy on the way to the boss without resorting to non-magical means like the Moonlight Greatsword, or you won't have enough mana left for the boss itself. It's nice to see a mod that addresses this.
there needs to be some drawback to magic tho. like its said in the video magic in fromsoft is insane especially this game and one of the |FEW| disadvantages is alloting more mana estus over health as well as the finite resource for your ranged nukes.
@n30n fp regeneration instead of x casts or mana flasks is more a qol change than a buff. The regeneration can easily be adjusted so that you can't spam the spells on everything that moves. It would probably be a nerf in boss fights.
@@PaperLigers the drawback is that you have to tailor your build to use spells which hampers your ability to use the vast majority of melee weapons. Spellcasting isn't nearly as OP if you're not using Comet Azure with the Cerulean Hidden Tear, especially if you want to avoid using summons on boss fights. There are plenty of fights that just aren't that feasible to solo with pure casting because of long casting times for decent spells, and pitiful damage for quick spells; there's just no opportunity to cast anything. Hoarah Loux, Godskin Duo, Maliketh, and Malenia to name a few. But there really *aren't* any bosses that aren't feasible to solo with melee.
@@Trevor21230 yes melee is more adaptable while magic has the damage but also clunky. overall the difference of flasks or regen seems minor. however my prevailing thought towards regen is people clearing entire areas of mobs without taking a hit cuz they initiate with a kamehameha wave from 20 feet away and likely on an elevated platform
The first version of the mod was basically touhou and it was unbeatable, the new fight is probably in development and the dragons are just a placeholder so people can beat the game
Fromsoft made the Grafted Scion at the beginning of the game contextless and hard for newbies to beat to show new players that dying would be common, and not to be upset with it because that specifically was planned. This modder made it so you get backstabbed upon starting, giving a very clear lesson on unfairness and how the mod will absolutely bully you. I respect them for showing what true unfairness looks like and following through on reminding you that this is supposed to be hard as hell. They truly made the start as honest about unfairness as it could get.
I mean the Ascended mod is always the first overhaul to happen with a new Souls game and it is always also the worst one. It's only ever up from here. Soon we'll have our Daughters of Ash like mod or a Prepare to die again, Convergence or even maybe a mod like Scorched Contract. The Ascended mods are always a complete mess that just increases all the numbers and makes pretty scattergun random changes that don't make a whole lot of sense.
They're a great way to quickly get an idea for what changes work as actual enhancements and which ones are just miserable and uninteresting. It's easy to see how they've paved the way for better mods.
The worst part is, is they usually start out very difficult, but doable if you're in the top 5%. Once the mod creator realizes that their balancing skills are dogshit and someone finds a good strategy they'll release a version without that strategy as an option.
Crimson burst tear and Crimson bubble whurl would probably make Rennalas fight relatively easy between the CBTs health regen and CBWs health regen from magic damage.
I feel like that Rennala fight was an accurate representation of how I felt trying to fight her with my magic build (and first build)! I 1000% died to her more than Malenia and I HATED the first phase with passion because I had to do it over and over and over and over! Just seeing the Rennala chaos in this video is giving me war flashbacks lol I could never beat her with this mod
Seeing Margit do madness tells me the Mod Author had to have just been throwing in debuffs at random. Like just throwing them against a dartboard and seeing what sticks where.
Honestly I thought it made sense. He's a crazed magical guard guy with a glowy hammer Made me quite mad the first time he smacked me with that hammer and it knocked me into the pit lol
@@DrunkenEros exactly there is a very clear line between hard and unfair Running a one hundred meter sprint is hard Running a 100 meter sprint while a dude fires a gun at you is unfair and relies on the dude shooting at you to miss for your success and has nothing to do with your actual skill or at least much much less
@@brendandonohue2398 in what world is running a 100m sprint hard? How out of shape are you guys?! *WINNING* a 100m sprint is hard and even that depends on who you're competing against, but let's assume it's professional athletes. Just sprinting for one hundred meters isn't hard unless you weigh 400lbs, or are missing a leg or something. Hell Oscar Pistorius would argue with you on that, although he'd have to get out of jail first.
I love the idea that you could theoretically put WATERFOWL DANCE on something like the Giant Crusher. Of course, unique AoWs can't be itemized, but still. There's overpowered itemized AoWs that would literally break the game on certain weapons.
@@mrsanguini5819 or range class in general is what id say but magic overly outclasses bows/crosswbows/bigbows, well unless they also buff the crap out of those then id work.
mage class being deleted is really how they make this game pretty much trial and error where you either get lucky or get lucky (i refuse to even somwhat believe someone can fight majority of these bosses as in an intended way aka all agroed on you no cheese/no sole enemy agro)
From what I understand, the mod maker was getting mad people were beating the mod more than he expected and he made it even more impossible. I think Prod had a video recently about it. Not sure if you have an earlier version of it or if something else was up.
the ascended mods are mostly a poorly designed mess (like seriously, thinking giving stuff more health makes it "harder" is small brained), but figuring out how to get around the annoyances and the blatant unfairness with unfair combos of your own is the real charm of them, it's what makes it an interesting experience regardless of the lack of polish
I love your editing style and you’re genuinely a thoughtful reviewer. I’d be down to listen to you review just about anything you feel like playing. I know you like retro style games, in 2023 I’d really love to hear your thoughts on Boltgun, I’m an enormous Warhammer fan and it gives me huge DOOM vibes.
I remember watching Prod play this mod, instead of tweaking things mod author just let everything have frenzy or one of the many status ailments. honestly is was a massive surprise if something DIDN'T have access to a status effect. I will say I did like how Frostbite worked, it kinda had a poison effect to it, only good thing about the mod Edit: completely forgot how Torrent was even more squishy than normal, stiff breeze killed him
23:08 you say that the only way to the Altus plateau is through the lift of dectus but that's wrong. You could've simply gone through Radahn's crater into Nokron then fight the twin gargoyles, take the coffin to the deeproot-depths and then fight Fia's champions and take the portal there directly to Leyndell
'Disabling' the teleporter by just moving the spawn point upwards 50ft is genius.
Haha, get pranked
like in witcher 3
nice prank indeed
@@aligmal5031 I hate portals.
no lmao it's super lazy
“I had to treat this like a stealth mission” *Proceeds to release a small nuclear bomb at point blank range*
It's stealthy as no one is alive to know about it
Basically a Stealth assassin with a portable artillery cannon.
I guess the same Claptrap logic about Pandora also applies to the Lands Between.
Starcraft ghost tactics
@@NoodleKeeper LMAO
this whole playthrough is like “so basically I got to level 200, while I noticed I could cheese to get myself 10000 hp and I also upgraded all my weapons to +24. Now I was ready to face the second main boss in the game”
truly epic
Listen... I don't disagree... but when killing Radahn drops TWO Starscourge Rememberances, along with 1,000,000 Runes.... Is it that HARD to get to 200? Lmao
Honestly, I say it's fair. These bosses are meant to be hard, so the game makes you insanely strong to keep up, even if you can't keep up nearly as much as usual
Eh it was more of a mod demo. I enjoyed it
I think Elden beast was replaced because a lot of other people who played this mod got extremely frustrated by it since Elden beast somehow would just spam his ring attack most of the time in this mod, making hitting it very hard and tedious let alone defeating it.
It was a smart move to replace him. Elden Beast spamming his Elden Stars over and over again is way too far. This mod is supposed to be unfair, but there's a difference between unfair and just straight up unplayable. The unfairness should be in a way that allows for counterplay. Spamming a shit ton of enemies in a small space is unfair, but there's counterplay. Get a big weapon and heavy poise, and swing away. When the unfairness comes from not being able to even affect an enemy because he constantly spams a barrage of hundreds of projectiles at you, it's just genuinely atrocious design.
Yeah I've seen him get glitched like that by a variety of mods, removing him does seem like the smart choice with that context.
i never liked elden beast as a boss anyway
eh worst boss anyway
Not exclusive to this mod I've had that bug where he spams the ring attack with other mods. Something about changing the core files does that.
When you killed one of the draconic tree sentinels, I picked up this really passive-aggressive vibe coming from the other sentinel who just stared resolutely the other way when his companion is getting murdered. "Shouldn't have talked shit about me in that party, Greg."
lol ikr
The other tree sentinel: "he knows what he did..."
lmao
"Looks like karma's a bitch, Greg. Maybe you'll have time to mull over your choices in the afterlife, Greg."
" You really shouldn't have done that greg. "
For something that claims to be unfair and impossible, the mod dev grants a LOT of concessions to the player, including even allowing the player to have the same tripling of projectiles. Quite gracious of them!
Did you se that renalla room
@@Roobadoon
Yes, I saw the Rennala room.
tripling player projectiles was probably just an unavoidable consequence tbh
If they didn't, nobody would play it. There would be very little point in it.
@@FiksIIanzO
I mean, it's called "Extremely Unfair" for a reason.
I like how even the creator of a mod that is INTENTIONALLY DESIGNED to be nearly impossible and brutally unfair STILL felt that having Malenia heal on every hit was too overpowered and got rid of it.
it feels ironic since the whole thing with this mod seems to be to play like a no-hit runner. That's why I think Malenia's life steal effect is very underrated, she feels like a reverse demon of hatred in the sense that her health functions more like the posture meter from sekiro. it encourages you to play perfectly like you would in a fight with isshin.
This is the same person who put every Lord of Cinder in the Soul of Cinder's arena. It's not that she isn't overpowered and bullshit (she is), it's because she's a more interesting flavor of overpowered bullshit. Healing on hit, near-constant hyper armor, and weird dodging are at least more interesting to deal with than multiplying all the numbers and puking adds and status effects on everything.
Reminds me of a sekiro overhaul (I think it was resurrection?) where they make the game harder, yet even they nerfed the blazing bull.
Cause fuck blazing bull.
@@LowIntSpecimen yeah exactly, I was about to say that lmao
@@LowIntSpecimen blazing Bull is easy people are Just bad
30 minutes just flew by as if I was using 2x speed, you're great at entertaining as usual.
Wait it was 30 minutes? I legit thought only 15 minutes went by
Oh yeah that was a 20 min vid huh? Dang
i put it at .5
Yea I seriously felt like it was 10 minutes. After the video ended and I hit the comments I see this and my mind is blown. I was actually disappointed it was over so quick.
Still watched it at 2x
26:26 ok as a person who did some primordial-level digging around the game code the comet azur beams are actually projectiles. How comet azur works in this game is that the initial shot shoots a single emitter projectile that emits one segment of comet azur. Then, that segment of comet azur emits another segment of comet azur, repeating until it hits a part of the map with collision and stops. What the mod creator probably did was to triple the base emitter projectile and have them set at an angle.
Wait... so what you're telling me... is that Comet Azur isn't shooting out like a beam with a TRAIL... but is duping itself like a shitty garry's mod emitter and just has really good animations to cover it up? XD That's genius and honestly a pretty great shortcut to coding, I'm not even mad.
@@titusfortunus2916 This tactic has been used forever, as its also how chain lightning works in Diablo ONE. It's a really effective way to do a beam without having to code special collision rules and to have it propagate quickly but not instantly (as most beam features like light in game engines are instantaneous)
🤓
@@brandonsutton7474 you're basically admitting you're dumb and boring, lol.
This mod feels like those mario maker levels where every boss and enemy possible is slammed down but then you pick up a star from an invisible block and breeze past it.
The star is sorcery ong
Little Timmy levels lmao
@Repent and believe in Jesus Christ shut
@Repent and believe in Jesus Christ can jesus beat this mod though
@repentandbelieveinJesusChrist9 Has jesus 100%'d Elden Ring yet? What does Jesus play? I bet he's a fuckin lame Faith build that just tanks and regens everything while throwing lightning bolts from a mile away. Jesus needs to git gud and play a Strength Build, like a true chad like Barabbas or Pontius Pilate. It's why he lost when he got invaded.
the best part is that 5% of players who cleared this mod was probably referring to the base one and not the hell version
Well seeing how easy it was with magic I don't know how accurate that is
@@someyeeterontheblock2421 magic and cheese
@@reekerman1012 now that's my kind of sandwich!
Tbh based on what I've seen later part of this mod is surpringly okay with you also dealing 10x dmg and having infinite consumables etc etc
The beginning of the game is what prevents me from starting it because beginning is the most bullshit part where enemies are still buffed like shit while you deal barely more dmg than base game unless you explore Caelid
Wonder how strong melee builds are
Phase one Renala: manageable
Phase 2 Renala: man I'll just give you a gun so you could do the job yourself
Can't wait for the SL1, max equip load, pacifist, maidenless run of this mod. We're running out of challenge runs.
Hey gamers, let me know if there's any interest in covering other mods for Elden Ring and/or other Fromsoft games.
Maybe seemless co-op with friends? Alongside other mods as well.
What would you think of covering King's field 3/2?
You should definitely play more mods for fromsoft!
Have you played Lunacid yet?
From Iran love you 🥰
“Did I die right after? Yeah, but it was almost cool” - Iron Pineapple 2022
I feel like this sums up Soulsborne games as a whole.
@@TJtheBee facts!!
@@anotherland2462You call quotes as outdated? Quotes?
Ok to be fair, for the Ranala fight, the beam gaining an orbit is immaculate design for the aesthetic of the fight and I love that
I think it’s because it’s not comet Azur, but just a fuck ton of Comets made to LOOK like comet Azur
@@atheontimesconflux1067 that's how it's always been
she is NOT letting you tap lil bro
@@jankyhimself6285 wha???
This is the first real breakdown I've heard of the mod and based on the design I'm really surprised Renalla had the second half of the Dectus medallion. I'd have shoved it deep into Siofra River after a souped up astral elk fight and just laughed at the poor people who assumed the second half was with the demigods at all.
nah you know what I would have done more maximum unfairness? Give it to the dragonkin soldier in the Lake of Rot since you can get there before the plateau.
@@283leis you... you're evil. And that would be PERFECT for this mod
@@joshuaward2271 i try my best :)
Idk if they changed it or it bugged for but I didn't get the right half from Renalla...
I found this video desperately searching for someone who found it and the result couldn't be worse.
@@Xrangel1 what was it
The Radagon Icon boosts casting speed as if your DEX was 30 points higher, so if the soft caps for stats have been removed, the Icon will do more for you at higher DEX lvls than in base game, but will be the same for lower lvls.
It seems like this mod changes it to increase your casting speed by 15% instead of a flat 30 dex which might be even better at 99 DEX? not sure how it’d work
I guess it depends: is it 30% of your CURRENT casting speed, or is it just a + 30% of some default value? If it’s the former that could get way more effective as time goes on and your dex goes up. If it’s the later, it would probably drop off as your dex got higher… I think,,, maybe… I’m bad at math so, take anything I say with a grain of salt
@@Lh0000 it works by giving you 30 dex (much like the clear bluestone did in ds2) but only for the purpose of casting speed.... once you hit the softcap its useless in entirety.... in the mod it adds 15% cast speed to your current.... all softcaps are gone (including dex-cast speed) which means the radagon icon is in fact better the higher your dex is... in the mod
“If the mod is going to be unfair, then I can be unfair”
Ascended mods in a nutshell
This video shows that someone who is knowledgable about Elden Ring is even stronger than someone who is just plain good at it
Real life Gideon Offnir
More like how strong magic is.
But being good at a soulsborne game does kinda require you to know about the game
@@matte5404 I bet you can't complete this mod with magic as I.P
That has always been true for Souls games. Knowledge is more important than skill, that's why anyone can complete a souls game, you just need to adapt and think.
Rennala's beam completely encircling him is hilarious.
You keep saying you're not "that good" at Elden Ring in these videos but you possess an extreme amount of knowledge about all the different items, gear, spells, etc. and how these work together and can be used to solve specific problems. And in a game like this I think knowledge and problem solving skills can be just as important as sheer reflexes. So honestly, I'd say you're very good at it, just in a different way than someone who can do a no damage run for example.
I agree, in Elden Ring game knowledge is just as powerful a tool as raw skill. That applies to the prior games as well but with this game giving us so many toys to mess with, strong knowledge of the game can make you hilariously overpowered very, very fast in dozens of different ways
I disagree, while yes he’s pretty decent at the game still, knowledge just makes it easier to cheese which, yes smort, but has nothing to do with raw skill and reflexes
you have to know all these things to do no damage runs, it's not just about being able to press the circle button good
@@Wakari_ so isnt that a skill too? That just make you said knowledge it just as powerful as raw skill
Wait no pros have both raw skills and knowledge dont they?
Watching this made me crave a mod that does a lot of things the same but is more designed to be a remix/rework mod rather than solely being a "super hardmode" mod
@@Sletchman That's why I'm waiting for mods like "The Convergence" which are basically that.
For those who don't know, "The Convergence" is a Dark Souls 3 mod that's basically "okay, but what if all those spells had their own school and were actually worth a damn" and it delivers not just that, it introduces some extra spells along with it. Each great school (Sorcery, Miracle, Pyromancy) is split into four minor schools, each dealing with four of the five damage types each. For example, Pyromancy/Now called Conjuration is now fire themed Pyromancy (duh), dark and frost based Cryomancy, physical and poison based Geomancy (rocks), and the completely new magic and summon based Druidism (where magic comes in two variants: nature, like trees or water, and essence, which is best described as Blackflame before Blackflame was a thing, only not percent-based, but stat and spell dependant.) Miracles are the physical and healing based Holy Miracles, the lightning- based Gwyn miracles, the dark and bleed based Deep Miracles, and the magic, summon and debuff based Necromancies. Finally, Sorceries are the magic Crystal Sorceries, the lightning based Light Sorceries of Oolacile, the physical Aeromancies of Forossa, and the dark bases Hexes.
As for why I'm waiting for it, the developers have already stated that they plan on creating another Convergence mod for Elden Ring.
kinda like scholar of the first sin
Yo convergemce was my jam. I really appricated that mod because it wasn't just another "lol i put 5000000 enemys in this room and added 3 0s onto every bosses hp isnt it so haaardccooorreee?!" Mod. It was a very nice overhaul that made ds3 fresh and exciting again. Hearing they're at work on a convergence for eldenring makes me happy.
Convergence just got majorly updated today! Or yesterday
This is the Rennala fight we needed. The modder gave her the justice she deserved
Exactly she was supposed to be Marika level! I get you fight an illusion made by Ranni tho so we dont really ever fight the real Rennala :(
@@aziouss2863 indeed! Let alone the fact that the Golden army had massive numbers compared to the Carians and Raya Lucaria, which alludes to the fact that Rennala, alongside her supposed mastery over sorcery, was a genius military tactician to be able to circumvent the number disadvantage like that
Naif The Golden order was a lot weaker than really, they didn't have the dragon magic then yet and Godfrey wasn't involved in the war.
@@aziouss2863o she wasn't, keep coping, give me one piece of evidence she beat Radagon in a fight
@@alfalldoot6715 of course, those are major factors that contributed to the Order’s failure. Nevertheless I’m still impressed by her accomplishment
Though you didnt end up needing it, its worth mentioning there is a 4th way onto the Altus plateau that I know of - there is a portal gate from right next to Fia when she is by Godwyn's corpse that takes you to the start of Leyndell, and if you beat Radahn you should be able to get to there. Of course, I wouldnt put it past this mod maker to have blocked that route too...
Wow I didn't know about that 4th way until now! It's so cool how many secrets this game hides. I remember how proud I was for reaching the Altus Plateau via the secret passage with all the ladders without looking it up before. So many cool memories just from one playthrough, it's amazing.
For some extra interesting info that sending gate is only active if you have killed 2+ demigods. If you show up after just icing Radahn then no transport for you.
The portal probably kills you. Every other skip portal does.
That was the first way I got into lyndell on my blind play through
@@ROR5CH4CH yeah, you can also get to Uhl/nokstella by going through the sewers to the three fingers, rather than doing the ranni questline and the dragonkin
The "below half health buff" is (Edit: PROBABLY, might be done completely different, Edit2: probably a modified BTSR/RTSR) a generic function in the games' code that has the basic function of "Is the target below 55% health? If yes, start hyped up music". So, the reason why every enemy gets a phase two, is because it is ridiculously easy to do.
Also, disabling the respawn on boss adds is even easier to do, so it's kind of weird that they DO respawn; it's not really harder with them there, just more annoying. (If the buff IS really just RTSR/BTSR modified, then this mod doesn't use modified scripts, meaning it actually couldn't include the respawn disabling easily. Also, it would make adding that buff even easier, I guess, so it's probably done that way.)
The reason they respawn is because, as far as I can tell, they're not bound to the boss room in the same way that the boss itself is. They're just random enemies that just so happen to be in that room too. If they were made not to respawn, then players could kill them, fail to kill the boss and die, and when they return for their next attempt the additional enemies just wouldn't be there.
@@russeshe001 The boss isn't actually "bound" to the boss room, though, it's the other way around. As long as the flag for "boss_killed" hasn't been set, fog gates appear, the boss spawns, etc.
All bosses are, initially, respawning. But in the code for loading the area it is checked if the flag has been triggered, and if it has the boss is disabled and killed every single time the area is reloaded. You can just include those additional enemies' IDs in that code and they ALSO wouldn't respawn after the boss is dead.
And since the "low health buff" function likely uses the "low health music change" function, which requires an entity ID and is executed as part of the map script, the IDs for those enemies already exist and are used in the same file that contains the respawning behaviour.
Basically, all it would take is take those two IDs, copy and paste the Disable/Kill lines and replace the boss' ID with them.
If this mod didn't have the low HP buff and only gave enemies elemental damage and doubled them, it could have been made without editing scripts, but since it DOES I'm pretty sure it would only take two copy/pastes and changing those IDs to the new enemies'.
On the other hand, they might've found some hacky way of doing it without editing scripts and just chose not to do any scripting, even if that sounds way more complicated to me. As someone that has never modded anything and only knows about how modding is done from LobosJr's "Learning Modding", I am confident I could modify ALL of those enemies to not respawn in a single day; including downloading all the programs I'd need for modding them.
Although maybe THAT might be the answer. Maybe at the time of creation for this mod the script part simply wasn't developed/understood enough. Since connecting the Adds' AI with the boss would've solved those cheese problems, that might just be it.
Either way, nowadays it is possible to do and honestly not hard either. Definitely easier than giving them low HP buffs, too.
Also a thing they did for most ascended mods for dark souls games they added the ring effect to the bosses that at low health you have more resistances
@@kinggecko5965 You see, THAT'S probably why those enemies respawn, because those effects don't need any scripting and could even be modified to be way stronger for specific enemies... yeah, I guess this mod doesn't actually do any script changes then, so the way it is set up is only through Param edits; which doesn't go into respawning mechanics.
İ legit fell asleep while reading this
Huge respect to the guy that made this mod
It's quite extensive and must've taken a very long time
It's very well done too, well thought out
I want to see someone beat this with a melee build lol
yeah, kinda stupid how magic is so OP. bet hey, some stuff is gonna be stronger than others, and for me, it feels beter to do a melee build.
But what if... you combined this mod with the sekiro mod? It could be possible, Sekiros movement speed when sprinting is extremely fast, fast enough to dodge most attacks, his offensive options are quick and deal a ton of damage, plus you can use parry and dodge to avoid getting hit.
It hurts.
@@jasontaylor3021 no lol, it makes sense that magic should be way stronger than physical builds. Unbalanced, but certainly not stupid.
@@frs9113 and you get punished for using spells. Cast times can make or break a fight against certain enemies.
I feel like the “unfairness” of this mod makes it feel more unique, forcing the player to get creative in order to beat what would otherwise be a straightforward fight. This looks so fun.
@Toan Greenlow did you play DS3 ascended? I really hate how people overexaggerate the final boss.. It was soo easy like unbelievably easy. I ended the fight in 3 minutes and 7 attempts. People like to judge the fight by watching Prod's run but what I noticed is that prod was playing the entire thing wrong. You're supposed to only target SoC himself. He has way too little HP and if you target him and keep spamming attacks the fight will end in no time without even having to deal with the other lords.
So I 100% think Prod could've EASILY done it but he was so distracted by the other lords to realize that SoC has like 10x less the amount of HP of midir and Gael etc. Imo if he can beat Midir then he absolutely can beat SoC. Even looking at the mods comment by people who beat the mod I couldn't find a single one that complained about SoC because believe it or not it's really no where near as hard as some of the other bosses. Hardest boss in the mod is undoubtedly Nameless King.
(to be clear) when I say "easy" I don't mean like a walk in the park. I mean it in a easy for ascended type of way. Like for an ascended mod this really ain't that bad.
The Ascended mods are always the worst and jankiest of difficulty overhaul mods for any souls game. I'd wait a bit longer for more polished mods to exist.
@Toan Greenlow yeah I know. When I got to him I was like ooooh shiiittttttt. Then the next attempt I realized how little SoC's hp was. I died a couple of times after that because don't get me wrong it's still hard. But not close to the level of Midir or Gael or NK.
Agreed wish I had gotten for pc instead 😪
Man crossing the bridge to charge Godrick's rune must have been an experience close to D-Day landings.
I understand you mean no ill-will to vets in the statement, but comparing a hell on earth moment in time to a video game mod… nah. I’d rather be doing that mod over D-Day anyday
Certified American Comment
@@KampsKnows im sure dday wasnt that bad
@@olafviktormastermind Imagine the lucky bastards being the last ones too land and just skipping to the end of the beach over all the bodies
@@KampsKnows D-Day didn't have giant archers as far as I'm aware tho
I like how often in iron pineapples it feels like he's being sarcastic and then it becomes clear he's not. A great example is at 14:46 when he says how it was a great prank, I was expecting something like a crying sound in the background or something but he just actually was happy when he wasted 15 minutes doing something only to barely even get a reward.
Not sure about in this mod but healing spells usually make the Revenant much easier since it damages them and does heavy poise damage on them
Yeah this is what I would’ve tried. I’m assuming they would’ve taken it out but who knows. Those spells made them trivial after figuring it out. By now I’m sure people know about this but after a few months of games release I was really surprised how many people didn’t know about it. I tried my hardest to write signs for go to beat them bc people left ones complaining about them all the time.
I'm always impressed how level headed Iron Pineapple is in these reviews. A lot of negative experiences would have soured a lot of people to anything and they would never see any positive points or give any benefits of the doubt to the game. I sure would have quit very quickly and have been very salty. Seeing the calm approach to this was very inspiring.
He seems calm because he is just reading verbatim from a script.
@@ICouldntThink0faName he wasn't referring to his tone, he's referring to what he actually says lol
Honestly I votnpissed off just watching the mod. But Irons chilled attitude mellowed me out.
@@camolot2102 he wrote the script after playing the game, you know
@@jobdylan5782 and water is wet, what's your point?
I honestly like a lot of the quality of life stuff:
- more consumables
- FP regen
Having thousands of hours between the Sekoulsborne games and about 500 in Elden Ring, spell slots/FP are really just anti-fun early game, while still not really nerfing a well prepared wizard, similar issue with consumables.
The fact that he had the patience for this and how he figured out where all of the swapped items would be absolutely blew me away
Would be absolutely blew me way?
@@brandonsutton7474if you didn’t understand what he meant, it’s less of a reflection of him than it is for you
@@urfavguy no it's not, homie used 0 punctuation of any kind and it read like a single run on sentence. i'm sure he figured it out and is just memeing on dude for his typing
@@bunnyg4464 which is fine but it’s kinda ironic memeing on op for being redundant by.. being redundant??
Wow, I can't believe this mod nerfed me. I guess it makes sense though, considering that buffing me would be insane
Don't make me kill you again. I will >:(
Fax
How do you buff a god?
@@MrPotatoTitan
More roids.
At least you have a mod that awakens you: Rick, Soldier of God
NPC's dripped out in new clothes is definitely a highlight of the mod.
A streamer who's never played the game before got pranked by his friend with this mod but he struggled through and beat the game somehow
A lot of this seems more tedious than difficult. And the mod seems to have overtuned many of the buffs and debuffs.
Fromsoft fans conflating (artificial) difficulty with good game design, the true classic!
prod tried playing this mod as a melee character. he literally gave up, which almost never happens. trying to beat hell mode without cheese is borderline impossible.
@@josephhuggins5394 Yeah that just isn't fun. I'm all for a challenge, but making it impossible without basically breaking the game (which you can do on any playthrough already) isn't a challenge. It's just frustrating.
I mean it is the hell version lol
Yeah it's cool to see the modding community being active but this one's a no for me.
No joke one of the reasons I love your content is because you don't scream at me like a lot of other UA-camrs. You have such a nice, calming voice 🖤
Exactly. I don't even play Elden Ring (yet) and here I am.
You can jump the canyon that divides Cealid near the start and get to Dragon Barrow that way. There's literally a little chunk of rock that makes like a half broken bridge that was obviously put there for that exact reason. You don't need to go anywhere near the swamp. It's actually quicker then using the trap chest in my experience.
Or you could use the portal in mistwood.
There’s actually another way to trigger the Radahn fight if you’re going with Ranni’s quest line. If you talk to the announcer of the festival and exhaust his dialogue then talk to the giant blacksmith, it’ll do the same as talking to Blaidd.
ascended has always kinda been only REALLY insanelly hard if you went melee, when I played the ds2 one it was the biggest change ever after I switched from double Fume Ultra to sunlight spear, with short ass cast time it did 5k per hit while a charged r2 from a fume ultra only did half of that, it's kinda a bit imbalanced in that regard and it does trivialize alot but balance isnt really the point
Yeah spells do bonkers damage unfortunately melee only does a bit more than base game. Really wish the mod author had cranked up the scaling gained from upgrading on bows and melee weapons to make them more viable compared against spells.
i wish meele lets you attack like fucking anime characters
@@sayhowling Bloodhound's fang my dude ! And the Unsheathe ash of war :D
I think the reason for this is because all enemies have % physical resist to some extent, plus having some elemental resist so it heavily cuts down damage you deal
Meanwhile, magic is 1 type of damage, either fire, dark (in ds2) lightning, regular magic or holy (in elden ring) so it only gets reduced once
@@xosefontes7163 right like I and others have said melee is harder and feels less satisfying because of the needless damage disparity. If anything magic in the normal game is easy mode and thus the enemies should have been given big elemental resists.
Really the whole thing should have been approached in such a way that requires you to spec into more than one thing. Some enemies should have been made all but immune to certain damage types requiring you to have a varied kit to take them on effectively. Oh well, this is what happens when your idea of "difficulty" is the literal definition of arbitrary difficulty instead of making an engaging yet unfair experience. The solution is as was shown, use magic since it is stupidly overpowered in this mod. Then the whole "5% of players can beat this" thing is a fucking joke. I would say at least 25% of players can beat this if they just focus on spells (as shown night magic is OP since enemies don't even try to dodge it).
At 29:15, an interesting bit of lore is that Radahn was a big Godfrey fanboy. So that could be why he is there.
Are the melee starting classes just for show? I can't imagine doing this without the insane damage scaling of sorceries, as well as the range and ability to hit enemies from weird angles.
you can watch prod's playthrough he did melee and it was so bad he just quit lol
all the starting classes are for show from what it looks like, you get so many fucking runes that your base stats don't matter
the only argument would be starting gear, and that which matters is armor and their effects
Honestly, not really. Melee works just as well, albeit that's mostly for the Normal difficulty, where everything is like it was in Hell Mode, minus all the bonus enemies. (yet it's still tough as balls)
So in Hell Mode, well, I dunno. But I do know that you can most definitely become OP in melee as well. In fact, I was kinda worried that Magic was gonna suck ass, but luckily they umped the damage for it. Cause with melee, the reason melee works is because all the weapons apply Status Effects, and then you go on a quest to basically stack as many strong status effects, and to watch out which enemy is immune to what as well. So it takes more brainpower, but it works out. And because of the MASSIVE amount of Smithing Stones you get, you can get a bunch of different weapons to max level, which is cool, and honestly fun, since you get to use weapons you'd never think of trying before.
Check mythymoo
With 2 twin blades all the buffs and the talisman that boosts jumping attacks you can do 4 to 6k a hit. That's the only way Ive found so far (in hell mode) to make melee viable.
I feel this mod could be really really interesting if they went back over it to 'fix' the things that obviously got unintentionally skewed by sweeping numeric changes (like the spell costs).
Its a crazy mod, but I feel it's probably rather 'simple' in comparison to what it could be.
completely forgot how Torrent was even more squishy than normal, stiff breeze killed him
Man, this video rules.
Love the way you approach and talk about challenge, while also keeping everything entertaining. Good vibes all around. Kinda inspirational, even.
I'm incredibly disappointed that Gideon wasn't redone. I wanted to see a true Gideon fight. You try a jump attack and he uses a collapsing star to pull you in and while you're hit stunned immediate scarlet aeonia explosion. Also if you attack before he's done talking, instant death. That kinda hype shit.
That would've been sick
Throw in a mimic tear of him for phase two.
Maybe it was hard to do something with player-type enemies, so they left gideon unchanged
A room full of him talking at the same time would also be a good f you
@@DTDreyer98 except they're all telling you to find the Albenauric woman.
I guess the unfairness goes both ways lol.
Honestly while I respect the mod creators a lot for the dedication and realise that it's not exactly easy to test this stuff, it feels veeery slapdash and almost shitposty with how they tuned it, quadrupling+ all the numbers and adding status effects can hardly be called good design, and respawning duo bosses inside the cleared boss arena is a really wild oversight (or choice?).
Makes for a very entertaining video at the very least, I hope you give the randomiser a go!
This mod creator has previously buffed bosses when high-profile content creators beat, and nerfed items into the ground because they were used to win. I get the feeling that a bunch of the cheese in this video will be patched out, too.
that's the point of the hell mode, it wasn't supposed to be a serious thing
the regular version is much more reasonable
@@watchfulwanderer6443 I remember when the modder removed the 99 divine blessings usage in DS3. I think it was Prod that used them (and abused them) just to survive Midir and the unfair Darkwraith Curse crew (50 of them inside the boss). The next patch to that stream was the modder just removing the fact that you could have 99 divine blessings in the inventory making Midir utterly unplayable (till he removed the Curse from the Darkwraith) if I remember correctly
@@EzrealE1 Yeah. The regular version has shit balancing too, but the hell mode perpetually straddles the line between "break the game over your knee for a chance" and "literally, numerically impossible". You can see where that's happened here, removing mimic tear and nerfing the player's status effects into the ground.
To be fair, I don't think the mod aims to be good game design lol, it just aims to be a silly/slightly bullshit challenge for players to break their teeth on.
Funny thing about this mod the creaters didn't know or didn't care about the rolling boulder farm at Lenna's Rise by the time i played this, It gave nearly 20,000 runes for each time it fell of the cliff and on those weird times it normally gives 10,000 it gave me 100,000 i did that for about 2 hours and got around levels 560... Yeah I got stats along the lines of 95 Vig, 45 Mind, 80 Endurance, 90 Strength and Dex, 35 Int, 90 Faith and 35 Arcane. I ran Bullgoats Armor Fingerprint Shield with a Giant Crusher... I had LIGHT FUCKING EQUIPLOAD... And in the Dragon Cult Incantations such as Ancient Dragon Lighting and Fortisax Lighting Spear with Flame Protect Me, golden Vow, And Flame Grant Me Strength I was nearly fucking Invinsible. Play your cards right and the enemies arent the only thing that's unfair i went to new game plus 4 before I got bored and only the bosses where struggling by that point because I did over 80,000 damage with Lion's Claw Giant Crucher and didn't take damage. P.S. i played this about a week after this video came out so this could be patched by now.
Edit did I mention Dragoncrest Greatshielf Talisman gave you another 40% Damage Negation for all things...
You feel like Elden Lord with this mod, your just a lowly tarnished in a big bad world and through the process of buffing that shit out of yourself with the stuff that's already buffed to shit you really do feel like the only thing that could be worth your time for more than 2 seconds is a literal god that your now married to. I loved it
Downloading extremely unfair mod and proceeds to farm for hours to make yourself OP. Nice
@@tantanmustdie Thats the point, I did 2 playthroughs before I did what my omment says, It's a really fun game and once I went through all the enounters I just made it the most broken it ould be. And by God it was broken.
@@tantanmustdie if the game is unfair, you get to be unfair too ¯\_(ツ)_/¯
I've played those Ascended mods myself, since they exist for every souls game now and they all ecounter the same problem - solid, challenging start and very buggy, messy endgame, always gave me feeling that mod author never actually tested them.
That's clear from the description itself lmao
Definitely one of those mods you are not supposed to actually complete.
@@OsaculnenolajO In DS1 ascended monsters have 2x(?) increased speed across the board. Kalameet was so fast he cancelled his own animations and was nearly impossible to fight in melee, because every weapon did bounce back. I killed him with a bow but that was not a fun fight. I think they would not be advertised as something unfair, if author actually cared to test them by himself, as most of unfairness comes from mods being super buggy, lol.
This mod reminds me a lot of Hollow Knight modded bosses. The HK community, starved for updates on Silksong for years, has developed an intense sadomasochistic kink, and they mod bosses to be magnitudes harder, filling the screen with projectiles and amping health up to ludicrous levels.
The Elden Ring community got there in six months. Six.
Well to be fair, these types of mods have been a part of the series, so it was pretty inevitable
Now _this_ is Elden Ring: Scholar of the First Sin.
Good one
Underrated😂
While status effects are ok in moderation for adding tension and a sense of danger, they get very annoying very quickly. I honestly think there is too much of them in Elden Ring already.
Having every enemy in the game deal status effects would turn me off this mod even if it didn’t otherwise increase the difficulty.
that's because the mod creator for the ascended mod has never understood what a proper hard mod is. They slap everything against the wall and call it a day, then say "haha it's unfair, don't play if you don't like" rather than take the time to make a rewarding, yet tough mod like others do.
But how would you otherwise increase the difficult without just cranking up hp and making attacks faster (half of it is done trough Ng+)
@@Wikloe if it isn't good or rewarding enough than there were much less videos on UA-cam about peo0le 0laying it and much less downloads
@@Budd4Kuch3n lots of people are dumb the emoji movie made millions popular =/= good
@@Budd4Kuch3n
1. People like watching people suffer.
2. People thinking "it can't be that bad, right?" and trying it themselves.
A tip for early game farming so you can survive fighting most enemies is the dragonbarrow ball farm, with the extra runes should be safe and get you a lot if runes
What's the point of playing like this if you're going to farm anyway?
@@alelokox88 have the discipline to not grind the fun away.
In the base game I ONLY use the crow ledge farm for consumables, ammunition, and to catch up new weapons to my current upgrade+ level
Im just impressed that his pc survived this torture
I have never played Elden Ring or even watched a video on Elden Ring so when this popped up in my feed i was unsure to watch, Wow what a video, the commentary and constant action was brilliant! Thank you for the awesome video
Bots all over the shop, be wary
Stuff like this keeps a single player game fresh for many years
I agree in principle but there are and will be many better mods than this lmao.
Very entertaining playthrough. Awesome commentary. Cheers!
Increasing the duration of buffs is one hell of a good thing, I almost never used them in the base game because you could just BARELY pop them on before entering a boss battle and then get a couple of swings in and they'd end.
Slow-but-passive FP regen would also have made magic builds more viable in the early game, I had numerous dungeons I bounced off simply because I ran out of "ammo" and didn't have enough sippy to make it through before going completely zero. Buffs to some of the medallions that also do extremely minor effects is also nice, if possibly it'd be overtuned if applied to the base game.
Idk about that. On my first playthrough most buffs lasted until the boss was close to half hp. Then it was pretty easy to find time to reapply.
There are a few buffs like black flame that are deliberately made shorter because of the quick cast time
Never played elden ring but still watched the whole thing. It just looked like absolute chaos.
I love your challenge run videos, the way they're formatted in the way you give information is way more entertaining than any other challenge runs that I see
Your amazing intuitive nature combined with your incredible storytelling makes your videos a pleasure to watch.
I dunno. The ascended mod is usually a “remake” of these games.
Your character gets a lot of boosts and at the end of the day you can tank a lot.
The “inferno version” might as well be called “gank mode”.
Homing comet azur is the most terrifying thing I've ever seen
This looks like a fun problem solving game. I like the way you approach every situation
Its seriously looking at a problem in many different ways untill its solved.
It's funny how the increased aggro range on enemies actually helps you at times. When I tried this mod there were a number of occasions where I could hide in a doorway where a tough foe couldn't reach me, then pelt them with magic at my leisure while they kept fruitlessly trying to get to me.
Also, I guess replacing Elden Beast with a Placidusax/Fortissax team-up is one way of getting around EB's bugged behavior. Suppose I'll accept another gank fight as long as these guys let me, y'know, actually hit them.
Dude… i audibly said “WHAT IS HAPPENING!?” When i saw Renalas cannon spell doing circles!
20:13 what a beautiful and well Balanced Cancerous Nightmare
This was so fun to watch. Your approach to this video is amazing, guiding us through your own steps feels great.
Thanks for sharing this!
I watched Prod do this mod for each Souls game so I immediately starting laughing maniacally when you mentioned the doubled enemies. This mod author is a madman.
Did he really quit this mod or was it a boutade? I don't follow him on Twitch...
@@Luke3108 I know Prod had to give up on the Dark Souls 3 one at one point. The Soul of Cinder fight had literally one of every Lord of Cinder in the arena at once. And partially invisible at range.
@@dragonfan4399 far as im aware he quit the elden ring one too, morgott plus mohg at the same time was the breaking point
@@pkewonken1441 Morgott and Mohg+Madness.
@@kaidothedrunkard cant forget the triple homing projectiles from morgott
23:13
Fun fact: There is actually a fourth way to access Altus Plateau. You can do Ranni's and Fia's questline up until Fortissax. When you defeat Fia's Champions, there will be a teleporter on the side that will warp you directly into Leyndell.
man, a lot of the changes on the player side seem interesting and fun, a version of elden ring where you can become ridiculously super-op with a million buffs and equipment effects and whatnot but enemies are scaled to keep up with that sounds fun. it just seems like on the encounter design side... it's definitely built around being "unfair!! the hardest ever!!!" rather than, like, fun. and it seems to be done in an often haphazard and thoughtless way that makes me wonder if the creator actually playtested all these bosses. like having rennala be absolutely busted and then the following few bosses are absolute nothing clowns who die instantly is, kind of a bummer. maybe more of those kinks will be worked out down the line if they keep working on it though
I think the biggest issue was Rennala was too overtuned. It forced him to need to optimize the build far faster, granted it was all stuff he could reach before finishing the medallion. If placements were swapped around a a bit more and her fight wasn't a kick to the balls every second, then it might've encouraged more adventure to optimize. I absolutely believe it would of been more fun to be led towards more optional dungeons. Another idea would be to have the armor alteration with the golden needle buff sets. I mean at this rate it's unfair, but not hard. Which in a way is oddly fun.
yeah the more i watched the more it seemed like the modder just really liked ds2 design
Unfortunately I highly doubt it. Seems that this is the same creator that made the Ascended mod for DS3, maybe all the others as well. The haphazard encounter quality has not changed one bit, it seems.
you just described the dark souls 2 problem of constant gank squads and why is adaptability a thing
Yeah unironically it’s actually the same difficulty as the vanilla. You just have to play differently. And as for enemies doing more damage well if you’re not using a tanky build pretty much everything one shots you anyway in the base game ☠️
23:15 There's a 4th way to the plateau, if you go through Nokron then the Nameless City, Beat Fia's Companions and use the teleporter it'll take you into the city directly. I wonder if the mod maker left it there since it's easily the most involved and requires beating at least Radahn and Godfrey.
the new starting classes are super OP, like DAMN 25 vigor and 30 strength at level 7!?!
One of the few things I've always hated about From Soft games is the lack of natural mana regeneration. It makes magic builds feel much more restricted, in that you can't just kill every enemy on the way to the boss without resorting to non-magical means like the Moonlight Greatsword, or you won't have enough mana left for the boss itself.
It's nice to see a mod that addresses this.
there needs to be some drawback to magic tho. like its said in the video magic in fromsoft is insane especially this game and one of the |FEW| disadvantages is alloting more mana estus over health as well as the finite resource for your ranged nukes.
@n30n fp regeneration instead of x casts or mana flasks is more a qol change than a buff. The regeneration can easily be adjusted so that you can't spam the spells on everything that moves. It would probably be a nerf in boss fights.
@@PaperLigers the drawback is that you have to tailor your build to use spells which hampers your ability to use the vast majority of melee weapons.
Spellcasting isn't nearly as OP if you're not using Comet Azure with the Cerulean Hidden Tear, especially if you want to avoid using summons on boss fights.
There are plenty of fights that just aren't that feasible to solo with pure casting because of long casting times for decent spells, and pitiful damage for quick spells; there's just no opportunity to cast anything. Hoarah Loux, Godskin Duo, Maliketh, and Malenia to name a few. But there really *aren't* any bosses that aren't feasible to solo with melee.
@@Trevor21230 yes melee is more adaptable while magic has the damage but also clunky. overall the difference of flasks or regen seems minor. however my prevailing thought towards regen is people clearing entire areas of mobs without taking a hit cuz they initiate with a kamehameha wave from 20 feet away and likely on an elevated platform
Almost like the reason why magic builds feel "restricted" and there's a lack of natural regen is because magic is blatantly OP.
I was expecting the Elden Beast to be Touhou levels of bullet hell only to be disappointed by 2 dragon lords.
The first version of the mod was basically touhou and it was unbeatable, the new fight is probably in development and the dragons are just a placeholder so people can beat the game
It used to be. Elden beast would back to back spam stars. You literally couldn't see as your whole screen was gold
@@chaoswraith perfect. Put it in the game :^)
Fromsoft made the Grafted Scion at the beginning of the game contextless and hard for newbies to beat to show new players that dying would be common, and not to be upset with it because that specifically was planned.
This modder made it so you get backstabbed upon starting, giving a very clear lesson on unfairness and how the mod will absolutely bully you. I respect them for showing what true unfairness looks like and following through on reminding you that this is supposed to be hard as hell. They truly made the start as honest about unfairness as it could get.
Agreed
I love how the Soldier of Godfrey is left untouched despite everything 🤣
@serry ciok True, but tbh Metallic Fruit is both good at Elden Ring and knowledgeable about it
He actually is changed, Iron Pineapple doesn't notice it but it's a Banished Knight instead of a Godrick Knight
@serry ciok you punked that comment from the comment that's right under OP's in the main feed...
I mean the Ascended mod is always the first overhaul to happen with a new Souls game and it is always also the worst one. It's only ever up from here. Soon we'll have our Daughters of Ash like mod or a Prepare to die again, Convergence or even maybe a mod like Scorched Contract.
The Ascended mods are always a complete mess that just increases all the numbers and makes pretty scattergun random changes that don't make a whole lot of sense.
Yeah but they’re good at what they intend to do usually, which is creating an unbalanced mess that answers the question of what if everything was OP
They're a great way to quickly get an idea for what changes work as actual enhancements and which ones are just miserable and uninteresting. It's easy to see how they've paved the way for better mods.
The worst part is, is they usually start out very difficult, but doable if you're in the top 5%. Once the mod creator realizes that their balancing skills are dogshit and someone finds a good strategy they'll release a version without that strategy as an option.
Convergence is in development
Elden ring reforged is a pretty good overhaul
Crimson burst tear and Crimson bubble whurl would probably make Rennalas fight relatively easy between the CBTs health regen and CBWs health regen from magic damage.
The WHAT HEALTH REGEN?
@@HaloX0 Cognitive Behavioral Therapy
I feel like that Rennala fight was an accurate representation of how I felt trying to fight her with my magic build (and first build)! I 1000% died to her more than Malenia and I HATED the first phase with passion because I had to do it over and over and over and over! Just seeing the Rennala chaos in this video is giving me war flashbacks lol I could never beat her with this mod
Skill issue
really? i beat her first try on my magic build (first build)
@@narwhalfanatic good for you
@@technical_cut that's probably true
@@cindygrape Oh sorry I wasn't trying to brag or anything maybe i was just lucky with her attack pattern
Seeing Margit do madness tells me the Mod Author had to have just been throwing in debuffs at random. Like just throwing them against a dartboard and seeing what sticks where.
Idk man, I think Margit gave many people some IRL madness.
Margit seems kind of mad if you think about it
Honestly I thought it made sense. He's a crazed magical guard guy with a glowy hammer
Made me quite mad the first time he smacked me with that hammer and it knocked me into the pit lol
@@isumkitchens5329 I believe what clockwork means is that Margot using madness isn’t lore accurate due to Margot being a golden order simp.
@@isumkitchens5329 He's depressed, not crazed.
i would so play this mod if i could, the resource management sounds really fun and it all together sounds like a refreshing way to play
I love how the dev has such an ego
"Yes you gotta be extremely skilled to do this!" Nah man you gotta be lucky
He seems to have that annoying idea that a lot of fromsoft fans have that hard = good no matter how (un)fair it is
@@DrunkenEros exactly there is a very clear line between hard and unfair
Running a one hundred meter sprint is hard
Running a 100 meter sprint while a dude fires a gun at you is unfair and relies on the dude shooting at you to miss for your success and has nothing to do with your actual skill or at least much much less
@@brendandonohue2398 in what world is running a 100m sprint hard? How out of shape are you guys?! *WINNING* a 100m sprint is hard and even that depends on who you're competing against, but let's assume it's professional athletes. Just sprinting for one hundred meters isn't hard unless you weigh 400lbs, or are missing a leg or something. Hell Oscar Pistorius would argue with you on that, although he'd have to get out of jail first.
@@Ten_Thousand_Locusts it's just a example Mr 🤓
@@brendandonohue2398 and my point is that it's a terrible nonsensical example.
@26:15 "Big fan of the "You're dead now" fireball move." had me dead xD
I love the idea that you could theoretically put WATERFOWL DANCE on something like the Giant Crusher. Of course, unique AoWs can't be itemized, but still. There's overpowered itemized AoWs that would literally break the game on certain weapons.
Ah, yes... the "walk one pace, keep spamming ranged spells/attacks for 10 minutes, walk another pace, repeat" -- the mod.
so basically the average mage playthrough
@@aben1466 lmaoooo
Well no that's a way of playing it. You could also try melee
@@bobobsen And get raw-dogged by every one-shot capable encounter in the game? Seriously?
The mod heavily favors mages no doubt about it
@@mrsanguini5819 or range class in general is what id say but magic overly outclasses bows/crosswbows/bigbows, well unless they also buff the crap out of those then id work.
20:18 AZUR CURVES AROUND, WE GOTTA GET THIS ADDED TO 1.07
IT’LL BE FUNNY
mage class being deleted is really how they make this game pretty much trial and error where you either get lucky or get lucky (i refuse to even somwhat believe someone can fight majority of these bosses as in an intended way aka all agroed on you no cheese/no sole enemy agro)
14:50 "I was actually laughing," you are a psychopath.
"The mod that makes magic even more OP"
From what I understand, the mod maker was getting mad people were beating the mod more than he expected and he made it even more impossible. I think Prod had a video recently about it. Not sure if you have an earlier version of it or if something else was up.
idk why but "Big fan of the 'You're dead now' fireball move" fucking slays me every time
20:13 circus music would’ve been fitting as well for this part
the ascended mods are mostly a poorly designed mess (like seriously, thinking giving stuff more health makes it "harder" is small brained), but figuring out how to get around the annoyances and the blatant unfairness with unfair combos of your own is the real charm of them, it's what makes it an interesting experience regardless of the lack of polish
I love your editing style and you’re genuinely a thoughtful reviewer. I’d be down to listen to you review just about anything you feel like playing. I know you like retro style games, in 2023 I’d really love to hear your thoughts on Boltgun, I’m an enormous Warhammer fan and it gives me huge DOOM vibes.
This mod will make you cry all day night while still playing and hiding from every mobs in the game
I remember watching Prod play this mod, instead of tweaking things mod author just let everything have frenzy or one of the many status ailments. honestly is was a massive surprise if something DIDN'T have access to a status effect. I will say I did like how Frostbite worked, it kinda had a poison effect to it, only good thing about the mod
Edit: completely forgot how Torrent was even more squishy than normal, stiff breeze killed him
23:08 you say that the only way to the Altus plateau is through the lift of dectus but that's wrong. You could've simply gone through Radahn's crater into Nokron then fight the twin gargoyles, take the coffin to the deeproot-depths and then fight Fia's champions and take the portal there directly to Leyndell