7:02 there’s a pendant that gives guidance for free right by the emerald grove, if you go in the cove near Astarion, move that rock that’s covering a chest, and there will be a note that marks the location on your map.
Dog, you're thinking of a fucking spider, i'm thinking of a fucking owl bear, sitting At a table with a Duke, Having a fucking conversation "(input NSFW conversation)"
***Owlbear tip*** enlarge/reduce works on it. A enlarged owlbear weights more so it adds more gravity damage. But less cheesey it ups your strength when enlarged!!!
If someone cast enlarge on you and slap elixir of Colossus on your back your size bonuses will stacks. So you become gargantuan owlbear with ridiculous mass)
This is an INCREDIBLE breakdown of Druids! Anyone who's looking for detailed info on what druid has to offer, this is THE video for you! And that's coming from someone who mains a druid on every playthrough. Fantastic video!
Druid is the only class in the game where I feel that all of the subclasses are incredibly good and all really want you to do all 12 levels in Druid because the power is front loaded AND back loaded. There are some cases for multiclass to be made for sure, namely CoS imo, but I feel they all just striaght fuck as a single class build.
Hey man, awesome video as always. You said you couldn't find my summoning build comment, so I'm going to run it back. Tempest cleric 3/ Spores Druid 8/Wizard1. What you get: -1 or more (upcasted) undead from the Animate Dead Spell. -4 fungal zombies from fungal infestation -2 mephits from Conjure Minor Elemental (ice or mud mephits) -2 summons (dryad and wood woad) from Conjure Woodland Being -1 Myrmidon ((upcasted Conjure Elemental), scribed as a wizard. -1 Deva (from the scroll found in Ramazith's Vault), scribed as a wizard. - 4 ghouls from Danse Macabre, by completing the Necromancy of Thay quest -Us from the Illithid Colony -Shovel the quasit, scribed as a wizard. Or our boy Scratch. - Connor the Undead Husband, from Mayrina's quest -Flaming Sphere from the spell of the same name -Spiritual Weapon from the cleric spell of the same. Oh, and your summons are out there doing their thing (being buffed by the Aid spell cast by you), you are doing the whole Create Water/Call Lightning/Lightning Bolt( wizard scribe)/Chain Lightning(wizard scribe) Have fun, and prepare for loooooong battles and the occasional crash at the Rivington bridge....
@@IsThatKris that is a long standing baked in limitation of wildshape. If solved at all its only ever been done by optional feat or moderately to very high level power.
Not only does this trick work with the minion summoning spell like he mentioned. I discovered earlier today that you can cast mage armor, unprepare the spell, and then you get to keep the armor until long rest. So I'm pretty sure it works with almost all "active until long rest" spells.
I actually have a whole video about using your benched companions to cast buffs on you like this! It's very powerful. I've been informed that some of these have been patched, so be sure to test them out before you get yourself into a dangerous situation.
@@PanicRolling I do exactly the same thing, but also for any time I hear the name "Alice". I had a friend in highschool named Alice and every time someone said her name my brain auto completed "The Rabbit". The BR2 announcer lives rent free in my head and I'll only evict him on the day I go senile.
Not only should the Earth Myrmadon be immune to the difficult terrain. Druids in general should actually be immune to it as well. So the Moon Druid in this form should have double immunity in effect.
Yeh it doesn't make much sense...especially considering the Myrmidon's design. It's still levitating above the ground, AND it's an Earth elemental. Mud should be like an old friend to this thing.
@@PanicRolling there are other little issues like that and not being affected by difficult terrain from different sources. I'm not sure the all identify each other correctly in the code. Also just want to say it was fun talking Druids with you from the stream chat.
i lost it at Wolf's lethargic mention. And I agree, seeing that live was so devastating. I don't think I'll ever look at speed potions (and haste spores) the same way ever again. XD
Great guide. I wish more videos would point out that Druid Goodberries can be used as camp supplies. Figuring that out mid-way through act 2 was a true blessing of Mystra!
i'm running three land druids in honour mode right now, and honestly it's working out really well -- just fought myrkul and i wasn't sweating too bad! one is a reverb druid, one is a moonbeam radiating orb, and one is a lightning/cold spammer. my main character is a cutting words bard!
When you were describing the RP potential of Contagion spell effect i immediately remembered the Supernaturals Death introduction scene... and now i want to make a spore druid team....
Excellent video once again. Just a couple of crunchy things to consider when picking a Druid! Firstly, as well as having access to Guidance, the Druid also has access to a 2nd level spell called Enhance Ability which gives you Advantage on any ability check. HOWEVER you cannot cast Guidance and Enhance Ability at the same time so it's best to put Guidance on another character in your party (Cleric, Tome Warlock) and Enhance Ability on your Land Druid so you can use Natural Recovery to immediately get the slot back. Secondly, because your Land Druid is an always prepared caster you pretty have access to the full Druid spell list when you aren't in combat. It's generally better therefore to pick spells from your extra choices that AREN'T already on the Druid spell list (Lightning Bolt for example). Lastly, when you cast Conjure Woodland Being you can Conjure a Dryad which can ALSO summon a Woad (big tree monster) just to get extra bodies on the field 😊 Excellent work! Keep it up!
@Quandry1 sorry, I wasn't very clear when I wrote it but it is different. You choose your Land area which contains your 2 spells and it's better to choose a Land area that contains spells not from the Druid spell list. In BG3 though, you choose your area each time, you don't choose at the start and that's you to level 20. So you could go Arctic at level 2, Swamp at level 5 etc
A druid I would love to see is wildfire. Great subclass for this game. I would love to see the leveling to go up to 14. And I would absolutely love to see the fey wanderer ranger in this game, that would be absolutely amazing
It's a great subclass. Everyone loves the Moon Druid because of the broken builds you can make, but the Spores Druid is no joke either. Plus you get to slap your knees and wave your arms around like a Haka, so that's also awesome and hilarious.
I just loooove❤ your vids. Your voice, pronounciation (?im no native) and choice of words is Tolkien/Rothfuss lovable for me. And the contend is exactly what I want in a BG3 vid. Thx so much!
@PanicRolling Druids, in a practical sense, not one for one exactly, feel like a middle ground between Wizard and Cleric to me. I like ALL three, but it's a versatile mix between Cleric's supportive spells, with a bit of the wizards' spell potency, while bringing its own unique style of play. It's not every day someone solves their problems by laying down a FLOOR of spiky plants and then turning into a bird and flying over it to blind your foes, particularly the ranged ones so they HAVE to walk through it
Longstrider was patched a few months ago so that you now can't remove it from your prepared spells or you lose it on everyone it is cast on. Though it did used to work as you said. :) One of my first characters was a Lands Druid, I had her spected out as a full caster and as a half elf, she had ray of frost I think it was with high int...like I said pure caster. But sadly, I got into the Underdark and the cut-scene telling me I had to hurry and save the trapped people bugged out, and I slept and broke the quest line. So I restarted with a new character. The lands Druid was a good character though, and might have been my first win if the game did not break. I might have to try a Mood Druid sometime they look pretty interesting. I wish they worked like the PHP as you can turn into any beast you have seen before, as long as you can turn into their CR rating, which for most druids cap at CR 1 at level 8 but at lvl 12 a moon druid is CR 4...which if you don't know, are much stronger beasts than CR 1 :) But if your Dm throws some crazy beast at you, and you are like what was the CR of that Giant Octopus we just killed or that Mammoth we saw the other day? You can learn them mid level and what not when you see one...which is cool. One thing I really miss from 3.5e like in the Neverwinter Nights games, is there was a feat every druid always took (probably why they removed it) that let you cast spells in wild shape form. If you wanted, you could pretty much live in wild shape form, unless you wanted to talk to someone. Also, you did not have a silly off topic thing you wanted us to comment about...I always try to answer those if I think of something clever. :/
Yeh a bipedal werebear, blasting lightning out of his paws...that's my ultimate Druid class fantasy. Also you reminded me of Beast Boy 😭 he should've been in the other Druids section. Would've fit perfectly. The off-topic conversation starter this time was the lack of one, and it worked perfectly! You activated my trap card...
That feat is not removed. It's a high level moon druid power. BG3 never gets high enough level for it. The other moon druid problem in tabletop is the number of beasts lowers a lot after CR3 and are practically non existent over CR6. Now that doesn't seem bad on paper because 1/3 your level for max CR fits right into that. But the higher you actually get in level the squishier even higher CR forms you could get access to will be. Larian actually circumvented this at the cost of wider utility of the ability, which in tabletop is mostly seen as utility and not combat. Elemental wild shape doesn't even help with it really in tabletop. It Staves it off a bit but your mostly stuck with lesser elementals and their kin. Though many DM's choose to read the entry as getting you the "medium" forms because of the way its worded and ignore that its still under the CR restrictions of Circle Forms.
@@Quandry1 Right, casting spells in wild shape exists but not many people get to that high of a level. In 3.5 any 5th druid could take the feat, I usually would take it at 6th level. As far as there not being many DR 6 beasts, if you took a character from low level to 18 without totally breaking the game, you have a very good understanding of how the game works as does your DM, at which point one, or both, of you could make up a cool DR 6 beast or 2, that could be a fun viable option. Not to mention, the only way not to break 5e after level 13 or so is by a lot of DM adjustment to enemies and controlling the PC abilities...as it gets really unbalanced at high levels. A good DM should be able to improvise and make things work outside of the books. That is the biggest advantage of the table top vs a video game, that you can make your own creatures, classes, races, backgrounds, what have you, you have the books to give you and idea of how powerful the stats should be, but there are no limits if you want to add something that is missing.
@@colmortimer1066 the game isn't anymore broken until you get to top tier. Which is 16 and above. It's also uniformly broken until about 20 when monsters can go beyond what characters can. Half of the jank from 12 to 16 and even up until 18 is caused by lack of familiarity more than actual flaws. It is not the games fault or design issue if most players through various reasons choose not to go above level 10. Also. Creating a new CR 6 beast does not fix the overall flaw of being weaker than the level of threats you would face. The flaw is actually in Moon Druid itself. It's way too oriented towards low level and actually meant to rely on its general druid nature at high level because they are still full casters at their core. It basically stops specializing in those higher tiers. So it doesn't matter how fun of a homebrew beast you make. It's still going to fail overall. If you want an example of all this go watch keylith from Critical Roll Campaign 1 and how background shifting becomes for her. As for 3.5 double check those levels and that you weren't homebrewing. Because wildshape isn't even available to 5th level so any feats for it should mostly be higher level than that, specially for a significant change like that. Though I admit I haven't touched straight 3.x in a very long time. In PF if that is what you meant. The feat for allowing speech and limited casting is level 6 and called Wild Speech but you can't do spells with somatic components and spell components merged with you are also unusable. You need to combine it with Natural Spell to remove most of these restrictions which only has Stat and wildshape as requirements. Though Wildshape is not gained until Level 4. But PF doesn't have as much of a shape shifting focus to its druid class in some ways. It's there and useful but not as specialized as something like moon druid. Both PF and 3.x limit your forms by size rather than CR as well. Which is another issue because stronger forms tend to be large and above. Though I know PF druids do luckily get pretty much all their forms by about level 12.
@@Quandry1I looked at the 3.5 rules before posting, level 5 a druid gets wild shape, lvl 6 they get a feat. I did not want to get anything wrong. And most people I have run into, who have been gaming awhile agree 5e has a lot of issues, but it is easy to learn. My go to system is 2e, hard as heck to learn in a lot of ways, yet seems to be quicker on combat so we can focus more on RP than bogged down in long fights. I have never played pathfinder other than the computer games, but I think it is known as being very combat and strategy heavy, which is not for me.
Gotta say that spores druid might be the strongest not because the actual features, but from that one armor you can get in act 3 that lets you use haste spores
Seriously considering doing a run as a spore druid 6/necromancer wizard 6, just flood the field with undead, find a way to get an oathbreaker companion, for the synergy, and just sit back and watch things die
I adore my Circle of Spores Druid. I'm always a fan of classes with versatility in my games, and CoS Druid can do a bit of everything, and then summon like a dozen and a half minions if they so choose. Then you get the Sporekeeper armor and Necromancy staff in Act 3 and break the game under shredding the action economy with Haste Spores and your summons, and the basically infinite Blights the staff gives you.
I have been having a blast with my all druid honor mode game. Tav is a Circle of the Land Druid + Nature cleric. So much cc. Decent healing and all the cleric/druid cantrips. Works so amazingly for a face of the party while being a WIS based character instead of Charisma.
I'm working on the Ranger right now, and we'll have one final poll between the Rogue and the Barbarian. I'm excited about both, honestly. My first Tav was a Barb/Thief combo.
My favorite playthrough was me being a CoS druid, Gale a necromancer, Shadowheart was also summoning things and Wyll also got access to it (i think i multiclassed him into a sorcerer but dont quote me).
I think the minion staying even if you unprepare the spell makes sense. You dont need concentration to keep a minion and generally you have the option to nake him go away, itherwise he'll follow you the entire time. Unless they want to remove it for balancing purposes
I was just wondering if I was building my Druid correctly, I’ve never really played a spellcaster aside from a one shot campaign. You are very thorough with your information while keeping it very entertaining. I’ll be sure to refer my friends to you when they build there characters!
I've really been enjoying my moon druid playthrough but specifically with mods!! I'd highly recommend Wildshape Viability, Druid Quality of life, and optionally Druid Wildshape Weapons Armor Gear and items. All by Syrchalis on Nexus. The first two are fantastic. I love having wild shape automatically drop after combat and then being able to ritually cast it again so I don't miss any cutscenes. The viability mod makes the lesser used shapes way more valuable and adds a badass giant eagle form. The gear mod has been hit or miss for me, I find most of the gear added by the mod is too strong but it modifies a lot of vanilla gear to work in wild shape. It makes builds way more interesting! I love these videos by the way, you go into a perfect amount of detail
I know! Lmfao he never crossed my mind once, I swear...or he would've had a section for sure. When I first realized I'd missed him, I facepalmed so hard.
First, thanks for the spider warning, you are the king. Im starting to think Gingers and Spiders are mortal enemies dating back to some ancient times. Anyway, great Summoner build for Druid that I use is 1/Life Cleric 11/Land Druid, You get the best summons and the best support for them along with heavy armor and the ever so flavorful Cleric tag on your Tav. You delay your spellcasting by one level, however, you do not lose your spell slots. So the best Summoner ability you still get at level 11, the elemental Myrmidons. I would take ABSI to get to Wisdom 18 (or 20 with the Hag Hair) and then at character level 9 take War Caster for the concentration benefits
I know it can be done better, but this keeps a nice flavorful sauce as well as leaving your spell slots open to still have fun when it is your PC's actual turn
like the flow of the guide and it covers a ton of information; almost too much for me to bear; haha; looking forward to my run - guess i start it today :) great job!
Ive been working my way through these videos this past week and am loving them!! Incredibly helpful and well put together. I’d love to see a rogue video because that’s the class I like rp wise. It’s clear that there’s a lot of time in effort put into these though so I’m happy to wait
Just never let the Druid and the Rogue get together. At least in the TT version. Lots of fun and easy gold when the Rogue sells a person a dog, and it just disappears one night. Then it becomes less fun when the Pally finds out.
Spider form its op sence you can just spam it and also you can set in on fire, and trust me hording goblins in one corner with ilusion and them webing them its fun, but them one fire ball or terrarian fire sorce will scorge them... You can push enemis in webs too. Goblins and Orks are scare off spiders too.
With the Carrion staff you can cast contagion for free a lot of times. I mean a lot. And there is a certain armor you can buy from Carrion that is op for spores Druid. Also zombies are not affected in the cloud kill spell area. It goes like this. Cast all the zombies and summons you can/want, cast aid on them with a hire cleric, then cast heroes feast. Cast contagion on every inhabitant of the city an have your own zombi apocalypse 🤣
As much as I said "it isn't the most fun subclass to play" in the video...I personally love the Spore Druid. It's very good at what it does, and it's just an amazing class fantasy.
What should be mentioned is that the extra necrotic damage provided by SymbEntity can make for a nice melee multiclass with a martial class. Think Monk with Flurry of Blows.
I plan on making a Druid on my second play through mainly to be a cat.Don't judge me, but this video explained so much gameplay.. lol. I don't know what the hell I'm doing.
I’d say the worst thing about Druid is that the class doesn’t give any ranged weapon proficiencies, I don’t mean things like javelins or pikes, basically if you want to use a bow you have to choose a race that has that proficiency or take a feat/multiclass, love ur vid btw kiss my grass
Yeh at that point, I'd probably start looking into multiclassing with a Ranger or something else to get your ranged weapon proficiencies. Luckily they do get access to some decent low level spells for ranged damage though.
I wouldn't say that's the worst thing, since as a druid you get Moonbeam at level 3 that you can move around without using a spell slot as long as you're not in wild shape.
The only downside for me is I feel “obligated “ to play as an elemental when I go circle of the moon. Like hey you like the fantasy of shifting in to animals!!!!! Here is a water genie!!!! Lol
Yeh it is kinda strange, but you can also justify it by thinking: You can either do one really big Wild Shape on that Short/Long Rest, or use the others, have the freedom to shift out and cast a clutch spell, and then Wild shape again. It's a utility/power tradeoff...even though the Myrmidons have a ton of utility also.
@@PanicRolling oh ya for sure - I do kinda feel “thematically “ land druid would fit the motif of the elementals . Not a complaint game is great! I just wanna do it all and I hate min maxing …. While also not being able to stop! Great content . Thank you for your time.
@@PanicRolling BTW I could kinda see Psn Ivy being more like a Cleric of Nature, with a spores druid dip. She seems to act as if "Mother Nature" is guiding her when it comes to destroying mankind. However, I wouldnt say she "Prays" to Mother nature but the title "Acolyte of Nature" does seem to fit.
She 100% has Nature Cleric vibes. That is a great catch! My mind went to Warlock, because the Green is her source of power and she's compelled to protect it. But you know who else fits that idea? A devout Nature Cleric. Whatever she is, she's dangerous.
I agree pretty much completely lol. I think the Circle of the Moon would've been cooler if every form it had was an actual animal. Mods will fix it, or already have, I'm sure. Hell I'd be happy with like...a bear-shaped fire elemental.
8:39 interesting that you can prepare new spells without a long rest realize it not straight up dnd but I can see someone playing this and getting a rude awakening when they try real dnd😂😂
My first character was a Barbarian, and I had a great time. They are all so different that it's hard to recommend one without knowing how you like to play and all of that.
Lol it really reminds me of those people from The Walking Dead who had zombies on leashes or whatever they were doing. Admittedly, I know very little about TWD.
Colo random question but are you Argentinian/of argentinian descent/somebody in your life called you Colo? beacuse Colorado meaning red(like your hair, well orange but you get me) is a very Argentine thing
Not even a little bit! Colo is short for Colossus in my case. Picked up the name 20+ years ago from my favorite X-Men character and it stuck. That's cool though, and I'll totally pretend that I planned that out.
@@PanicRolling they are cool honestly, they are the only druids I actually like the rest are fine when they can turn into something like a dragon that’s cool, but the star is just awesome
You know what, fuck it
Moon Druid/Beastmaster Ranger multiclass on a full party of 4, everyone summons a spider and then becomes a spider
Lol the 8 legged freaks party...I hate it.
Lol(th)@@PanicRolling
You can also take Natural Explorer: Beast Tamer and summon another smaller spider. Everything is spiders.
A person absolutely could do this. Alternatively...let me counter with:
FFFFUUUUUUUUUUUUU
@@PanicRollinggood lord. That’s 64 legs
7:02 there’s a pendant that gives guidance for free right by the emerald grove, if you go in the cove near Astarion, move that rock that’s covering a chest, and there will be a note that marks the location on your map.
As an aside, animals can sit. Yes ,every wild shape in the game has a sitting animation. I totally expect a video specifically for that!
I just imagined that giant spider sitting in a chair sipping on some tea...wtf is wrong with me?
Dog, you're thinking of a fucking spider, i'm thinking of a fucking owl bear, sitting At a table with a Duke, Having a fucking conversation "(input NSFW conversation)"
Lol, yeah, I think I haven't seen the spider sit yet, brb.
Btw, colo, I posted the build you mentioned in the vid, if you wanna try it out.
Yes! I could not find the comment where you described the build... because fail.
***Owlbear tip*** enlarge/reduce works on it. A enlarged owlbear weights more so it adds more gravity damage. But less cheesey it ups your strength when enlarged!!!
If someone cast enlarge on you and slap elixir of Colossus on your back your size bonuses will stacks. So you become gargantuan owlbear with ridiculous mass)
@@KirDmA (ridiculous GIRTH)
This is an INCREDIBLE breakdown of Druids! Anyone who's looking for detailed info on what druid has to offer, this is THE video for you! And that's coming from someone who mains a druid on every playthrough. Fantastic video!
This is high praise from a Druid main! Thanks!
Druid is the only class in the game where I feel that all of the subclasses are incredibly good and all really want you to do all 12 levels in Druid because the power is front loaded AND back loaded.
There are some cases for multiclass to be made for sure, namely CoS imo, but I feel they all just striaght fuck as a single class build.
Monks are similar, honestly. Their class bonuses are so good that it's hard to justify multiclassing.
@@PanicRolling get ready to crucify me; I can't agree, but only because I literally haven't played a Monk.
came for the bg3 content, subbed for the dinosaurs
😂
Hey man, awesome video as always.
You said you couldn't find my summoning build comment, so I'm going to run it back.
Tempest cleric 3/ Spores Druid 8/Wizard1. What you get:
-1 or more (upcasted) undead from the Animate Dead Spell.
-4 fungal zombies from fungal infestation
-2 mephits from Conjure Minor Elemental (ice or mud mephits)
-2 summons (dryad and wood woad) from Conjure Woodland Being
-1 Myrmidon ((upcasted Conjure Elemental), scribed as a wizard.
-1 Deva (from the scroll found in Ramazith's Vault), scribed as a wizard.
- 4 ghouls from Danse Macabre, by completing the Necromancy of Thay quest
-Us from the Illithid Colony
-Shovel the quasit, scribed as a wizard. Or our boy Scratch.
- Connor the Undead Husband, from Mayrina's quest
-Flaming Sphere from the spell of the same name
-Spiritual Weapon from the cleric spell of the same.
Oh, and your summons are out there doing their thing (being buffed by the Aid spell cast by you), you are doing the whole Create Water/Call Lightning/Lightning Bolt( wizard scribe)/Chain Lightning(wizard scribe)
Have fun, and prepare for loooooong battles and the occasional crash at the Rivington bridge....
You took so much time and care with this video, I just wanted to show some appreciation. Fantastic breakdown.
Hey, thank you very much! I really appreciate it!
I used to play druids all of the time in 3.5 and I have literally not rolled a single one in BG3. I gotta get on that!
They’d be better for Tav if we didn’t need to unmorph to interact with npcs
They are ass
@@IsThatKris that is a long standing baked in limitation of wildshape. If solved at all its only ever been done by optional feat or moderately to very high level power.
3e druids are so good.
@@DJBVWA 3e druids are super weak
Can I just say I love this series and I appreciate the effort put into these videos.
Owlbear from the top ropes!
I don't leave home without my emotional support guidance
Yeh no way. Guidance is like Mitochondria. It's the powerhouse of your team.
Want to point out that cat form is immune to falling damage and can jump through iron bars. Thanks for the awesome breakdown!
Not only does this trick work with the minion summoning spell like he mentioned. I discovered earlier today that you can cast mage armor, unprepare the spell, and then you get to keep the armor until long rest. So I'm pretty sure it works with almost all "active until long rest" spells.
I actually have a whole video about using your benched companions to cast buffs on you like this! It's very powerful.
I've been informed that some of these have been patched, so be sure to test them out before you get yourself into a dangerous situation.
Man, I was not expecting a Bloody Roar reference. Loved those games (except 4, we don't talk about 4).
Every time someone says "you go" my brain serves up a nice steaming plate of "the wolf"
Is it a blessing? A curse?
Yes.
@@PanicRolling I do exactly the same thing, but also for any time I hear the name "Alice". I had a friend in highschool named Alice and every time someone said her name my brain auto completed "The Rabbit".
The BR2 announcer lives rent free in my head and I'll only evict him on the day I go senile.
It's so automatic that I don't even think losing my mind would stop it. I also love how he says "Baka-roo, the Mole!"
It's comedy gold.
That man must've loved every second, he did every character their justice.@@PanicRolling
Best voice actor in history? Maybe not...
But I'm still quoting him 87 years later...
Defintely like druids. For the breakdown in baldurs gate 3.
Land - spellcasting focus, moon - wildshape focus, spore - necromany and undead focus.
I frikkin love your bg3 content. Perhaps my favorite creator in this space, tbh. Keep it up!
Another great video! Larian should hire you to lead BG3 classes for noobs
I agree. Tell them that.
Not only should the Earth Myrmadon be immune to the difficult terrain. Druids in general should actually be immune to it as well. So the Moon Druid in this form should have double immunity in effect.
Yeh it doesn't make much sense...especially considering the Myrmidon's design. It's still levitating above the ground, AND it's an Earth elemental.
Mud should be like an old friend to this thing.
@@PanicRolling there are other little issues like that and not being affected by difficult terrain from different sources. I'm not sure the all identify each other correctly in the code.
Also just want to say it was fun talking Druids with you from the stream chat.
Hey thanks! I need to get my streaming stuff figured out. I'm very new to that, so there's some bugs I need to work out in the process.
@@PanicRolling I'll try to catch a few more but I work nights. Can't wait to see what you think of Ranger as well.
i lost it at Wolf's lethargic mention. And I agree, seeing that live was so devastating. I don't think I'll ever look at speed potions (and haste spores) the same way ever again. XD
They're so strong, but it seems like they ALWAYS run out when you can least afford it.
49:17 papa nurgle is a big fan
Great guide. I wish more videos would point out that Druid Goodberries can be used as camp supplies. Figuring that out mid-way through act 2 was a true blessing of Mystra!
Kolo, you beautiful bastard you did it again. Love your work, and I look forward to your next stream!!!
This is an amazing video as a player who just started out playing with no insight of the game before!
i'm running three land druids in honour mode right now, and honestly it's working out really well -- just fought myrkul and i wasn't sweating too bad! one is a reverb druid, one is a moonbeam radiating orb, and one is a lightning/cold spammer. my main character is a cutting words bard!
Lands Druids get such a wide variety of available spells that you can pretty much cover all the bases with a few of them. Sounds like a fun run to me!
Sick bloody roar reference the mole character is my favorite to play as
Bakuryu...the Mole!
Or as the dude pronounces it...Bakaroo.
I was really excited for the Smore Druid..
Mmmm...
S'pores!
When you were describing the RP potential of Contagion spell effect i immediately remembered the Supernaturals Death introduction scene... and now i want to make a spore druid team....
It's such a good spell lol. My combat-obsessed brain never allowed me to test it out until I was making the video, and I was blown away.
@@PanicRolling was that before or after we told you it was better than it looked in chat?
Excellent video once again.
Just a couple of crunchy things to consider when picking a Druid!
Firstly, as well as having access to Guidance, the Druid also has access to a 2nd level spell called Enhance Ability which gives you Advantage on any ability check. HOWEVER you cannot cast Guidance and Enhance Ability at the same time so it's best to put Guidance on another character in your party (Cleric, Tome Warlock) and Enhance Ability on your Land Druid so you can use Natural Recovery to immediately get the slot back.
Secondly, because your Land Druid is an always prepared caster you pretty have access to the full Druid spell list when you aren't in combat. It's generally better therefore to pick spells from your extra choices that AREN'T already on the Druid spell list (Lightning Bolt for example).
Lastly, when you cast Conjure Woodland Being you can Conjure a Dryad which can ALSO summon a Woad (big tree monster) just to get extra bodies on the field 😊
Excellent work! Keep it up!
All excellent points!
I love the Dryad/Woad combo, also. They work so well together, and it fits the class fantasy so well. That Shillelagh is mean!
The extra spells are supposed to already be always prepared so you shouldn't have to pick them. Is this not true in BG3?
@Quandry1 sorry, I wasn't very clear when I wrote it but it is different. You choose your Land area which contains your 2 spells and it's better to choose a Land area that contains spells not from the Druid spell list. In BG3 though, you choose your area each time, you don't choose at the start and that's you to level 20. So you could go Arctic at level 2, Swamp at level 5 etc
@@matthewfullerton1416 oh yes. I usually agree with that. Sorry for the misunderstanding.
A druid I would love to see is wildfire. Great subclass for this game. I would love to see the leveling to go up to 14. And I would absolutely love to see the fey wanderer ranger in this game, that would be absolutely amazing
Excited for this one, was planning to run with a spore druid in my party in my next BG3 playthru
It's a great subclass. Everyone loves the Moon Druid because of the broken builds you can make, but the Spores Druid is no joke either.
Plus you get to slap your knees and wave your arms around like a Haka, so that's also awesome and hilarious.
I just loooove❤ your vids. Your voice, pronounciation (?im no native) and choice of words is Tolkien/Rothfuss lovable for me. And the contend is exactly what I want in a BG3 vid. Thx so much!
Well that's very high praise...I appreciate it!
I always liked wizards, but to be honest, if I were to pick another, it's definitely Druid!
Druids and Clerics surprised me in this game. I ended up loving both classes way more than I imagined I would.
@PanicRolling Druids, in a practical sense, not one for one exactly, feel like a middle ground between Wizard and Cleric to me. I like ALL three, but it's a versatile mix between Cleric's supportive spells, with a bit of the wizards' spell potency, while bringing its own unique style of play. It's not every day someone solves their problems by laying down a FLOOR of spiky plants and then turning into a bird and flying over it to blind your foes, particularly the ranged ones so they HAVE to walk through it
Your videos are entertaining and informative asf, you deserve waaay more views and likes!
BLOODY ROAR!! Omg I LOVE that franchise, instant Sub just for that. Your content is pretty great overall though
There's your nostalgia hit for the day!
Longstrider was patched a few months ago so that you now can't remove it from your prepared spells or you lose it on everyone it is cast on. Though it did used to work as you said. :)
One of my first characters was a Lands Druid, I had her spected out as a full caster and as a half elf, she had ray of frost I think it was with high int...like I said pure caster. But sadly, I got into the Underdark and the cut-scene telling me I had to hurry and save the trapped people bugged out, and I slept and broke the quest line. So I restarted with a new character. The lands Druid was a good character though, and might have been my first win if the game did not break.
I might have to try a Mood Druid sometime they look pretty interesting. I wish they worked like the PHP as you can turn into any beast you have seen before, as long as you can turn into their CR rating, which for most druids cap at CR 1 at level 8 but at lvl 12 a moon druid is CR 4...which if you don't know, are much stronger beasts than CR 1 :) But if your Dm throws some crazy beast at you, and you are like what was the CR of that Giant Octopus we just killed or that Mammoth we saw the other day? You can learn them mid level and what not when you see one...which is cool.
One thing I really miss from 3.5e like in the Neverwinter Nights games, is there was a feat every druid always took (probably why they removed it) that let you cast spells in wild shape form. If you wanted, you could pretty much live in wild shape form, unless you wanted to talk to someone.
Also, you did not have a silly off topic thing you wanted us to comment about...I always try to answer those if I think of something clever. :/
Yeh a bipedal werebear, blasting lightning out of his paws...that's my ultimate Druid class fantasy.
Also you reminded me of Beast Boy 😭 he should've been in the other Druids section. Would've fit perfectly.
The off-topic conversation starter this time was the lack of one, and it worked perfectly! You activated my trap card...
That feat is not removed. It's a high level moon druid power. BG3 never gets high enough level for it.
The other moon druid problem in tabletop is the number of beasts lowers a lot after CR3 and are practically non existent over CR6. Now that doesn't seem bad on paper because 1/3 your level for max CR fits right into that. But the higher you actually get in level the squishier even higher CR forms you could get access to will be.
Larian actually circumvented this at the cost of wider utility of the ability, which in tabletop is mostly seen as utility and not combat.
Elemental wild shape doesn't even help with it really in tabletop. It Staves it off a bit but your mostly stuck with lesser elementals and their kin.
Though many DM's choose to read the entry as getting you the "medium" forms because of the way its worded and ignore that its still under the CR restrictions of Circle Forms.
@@Quandry1 Right, casting spells in wild shape exists but not many people get to that high of a level. In 3.5 any 5th druid could take the feat, I usually would take it at 6th level.
As far as there not being many DR 6 beasts, if you took a character from low level to 18 without totally breaking the game, you have a very good understanding of how the game works as does your DM, at which point one, or both, of you could make up a cool DR 6 beast or 2, that could be a fun viable option. Not to mention, the only way not to break 5e after level 13 or so is by a lot of DM adjustment to enemies and controlling the PC abilities...as it gets really unbalanced at high levels.
A good DM should be able to improvise and make things work outside of the books. That is the biggest advantage of the table top vs a video game, that you can make your own creatures, classes, races, backgrounds, what have you, you have the books to give you and idea of how powerful the stats should be, but there are no limits if you want to add something that is missing.
@@colmortimer1066 the game isn't anymore broken until you get to top tier. Which is 16 and above. It's also uniformly broken until about 20 when monsters can go beyond what characters can. Half of the jank from 12 to 16 and even up until 18 is caused by lack of familiarity more than actual flaws.
It is not the games fault or design issue if most players through various reasons choose not to go above level 10.
Also. Creating a new CR 6 beast does not fix the overall flaw of being weaker than the level of threats you would face. The flaw is actually in Moon Druid itself. It's way too oriented towards low level and actually meant to rely on its general druid nature at high level because they are still full casters at their core. It basically stops specializing in those higher tiers.
So it doesn't matter how fun of a homebrew beast you make. It's still going to fail overall.
If you want an example of all this go watch keylith from Critical Roll Campaign 1 and how background shifting becomes for her.
As for 3.5 double check those levels and that you weren't homebrewing. Because wildshape isn't even available to 5th level so any feats for it should mostly be higher level than that, specially for a significant change like that. Though I admit I haven't touched straight 3.x in a very long time.
In PF if that is what you meant. The feat for allowing speech and limited casting is level 6 and called Wild Speech but you can't do spells with somatic components and spell components merged with you are also unusable.
You need to combine it with Natural Spell to remove most of these restrictions which only has Stat and wildshape as requirements. Though Wildshape is not gained until Level 4.
But PF doesn't have as much of a shape shifting focus to its druid class in some ways. It's there and useful but not as specialized as something like moon druid.
Both PF and 3.x limit your forms by size rather than CR as well. Which is another issue because stronger forms tend to be large and above. Though I know PF druids do luckily get pretty much all their forms by about level 12.
@@Quandry1I looked at the 3.5 rules before posting, level 5 a druid gets wild shape, lvl 6 they get a feat. I did not want to get anything wrong.
And most people I have run into, who have been gaming awhile agree 5e has a lot of issues, but it is easy to learn. My go to system is 2e, hard as heck to learn in a lot of ways, yet seems to be quicker on combat so we can focus more on RP than bogged down in long fights. I have never played pathfinder other than the computer games, but I think it is known as being very combat and strategy heavy, which is not for me.
Gotta say that spores druid might be the strongest not because the actual features, but from that one armor you can get in act 3 that lets you use haste spores
It is very strong, but it can also be dangerous to have them on the ground. WolfheartFPS can attest to that.
Seriously considering doing a run as a spore druid 6/necromancer wizard 6, just flood the field with undead, find a way to get an oathbreaker companion, for the synergy, and just sit back and watch things die
I've heard very good things about that combo. I don't think you'll regret it!
33:43 I had the same enemy rush attack glitch. Gave me a good laugh just because it was so random
It must be pretty common, because I saw that happen like 3 times yesterday
Also, it makes me lol every time.
I adore my Circle of Spores Druid. I'm always a fan of classes with versatility in my games, and CoS Druid can do a bit of everything, and then summon like a dozen and a half minions if they so choose. Then you get the Sporekeeper armor and Necromancy staff in Act 3 and break the game under shredding the action economy with Haste Spores and your summons, and the basically infinite Blights the staff gives you.
I have been having a blast with my all druid honor mode game. Tav is a Circle of the Land Druid + Nature cleric. So much cc. Decent healing and all the cleric/druid cantrips. Works so amazingly for a face of the party while being a WIS based character instead of Charisma.
Love these hope you do rogue next
I'm working on the Ranger right now, and we'll have one final poll between the Rogue and the Barbarian.
I'm excited about both, honestly. My first Tav was a Barb/Thief combo.
20:36, i want to call that move the elbow drop
Poison ivy seems like a charisma caster, and since she can do an AOE charm through pheromones, she feels like an archfey warlock!
Guidence on every check in the game
Every. Single. Check.
My favorite playthrough was me being a CoS druid, Gale a necromancer, Shadowheart was also summoning things and Wyll also got access to it (i think i multiclassed him into a sorcerer but dont quote me).
great video! i'm gonna binge your class explanations now that i'm preparing for honor mode, you explain things very clearly and concisely 👏
I think the minion staying even if you unprepare the spell makes sense. You dont need concentration to keep a minion and generally you have the option to nake him go away, itherwise he'll follow you the entire time. Unless they want to remove it for balancing purposes
I was just wondering if I was building my Druid correctly, I’ve never really played a spellcaster aside from a one shot campaign. You are very thorough with your information while keeping it very entertaining. I’ll be sure to refer my friends to you when they build there characters!
Been checking my phone all week waiting for this video!!
Produce flame should REALLY add like 2 fire damage to unarmed attacks when you're just holding it
That would be badass. Makes total sense, too.
I've really been enjoying my moon druid playthrough but specifically with mods!! I'd highly recommend Wildshape Viability, Druid Quality of life, and optionally Druid Wildshape Weapons Armor Gear and items. All by Syrchalis on Nexus.
The first two are fantastic. I love having wild shape automatically drop after combat and then being able to ritually cast it again so I don't miss any cutscenes. The viability mod makes the lesser used shapes way more valuable and adds a badass giant eagle form. The gear mod has been hit or miss for me, I find most of the gear added by the mod is too strong but it modifies a lot of vanilla gear to work in wild shape. It makes builds way more interesting!
I love these videos by the way, you go into a perfect amount of detail
Incredibly informative and entertaining as always. Hoping to see this sort of thing for Dragons Dogma 2.
Hell yes been waiting for this one! 🌿💚🌿
Umm… You skipped over Beast Boy there at the end. Bro is a straight wild shape master.
I know! Lmfao he never crossed my mind once, I swear...or he would've had a section for sure. When I first realized I'd missed him, I facepalmed so hard.
The myrmidons are all so good it is very difficult to decide which to use. They also make nearly all other druid options irrelevant.
Yeh it's a shame, honestly. I think they're awesome, but if you're going for an animal shapeshifter...it's disappointing.
❤ love the Druid of the land Build
6:40 i think i use it in every situatios possible in and out of combat xD i don't care i get +10 BONUS on a persuasion check of 8, it's free to use xD
First, thanks for the spider warning, you are the king. Im starting to think Gingers and Spiders are mortal enemies dating back to some ancient times. Anyway, great Summoner build for Druid that I use is 1/Life Cleric 11/Land Druid, You get the best summons and the best support for them along with heavy armor and the ever so flavorful Cleric tag on your Tav. You delay your spellcasting by one level, however, you do not lose your spell slots. So the best Summoner ability you still get at level 11, the elemental Myrmidons. I would take ABSI to get to Wisdom 18 (or 20 with the Hag Hair) and then at character level 9 take War Caster for the concentration benefits
I know it can be done better, but this keeps a nice flavorful sauce as well as leaving your spell slots open to still have fun when it is your PC's actual turn
like the flow of the guide and it covers a ton of information; almost too much for me to bear; haha;
looking forward to my run - guess i start it today :)
great job!
I just got Jahira on my tactician run through. Perfect timing
Ive been working my way through these videos this past week and am loving them!! Incredibly helpful and well put together. I’d love to see a rogue video because that’s the class I like rp wise. It’s clear that there’s a lot of time in effort put into these though so I’m happy to wait
I couldn't not laugh when you talked about the dwarf with all the diseases 😅
That dude was in rough shape lol
I love your videos. Really enjoy the energy and personality you put into these and I’m always looking forward to the next one. Thanks man.
That green guy at the end, every ability he has is a druid spell from 3rd edition
Druids in 3e must've been busted as hell, then. Swamp Thing is an absolute tank.
@@PanicRolling yeah and none of them had concentration :O
Sweet I've been looking forward to you covering the druid thanks for the video man
Best guides! So glad you’ve come out with a new one
Just came across your video. You definitely got a subscriber for that Bloody Roar reference.
😎🐺 Thank you for the sub!
Just never let the Druid and the Rogue get together. At least in the TT version. Lots of fun and easy gold when the Rogue sells a person a dog, and it just disappears one night. Then it becomes less fun when the Pally finds out.
I have a young Guardian of the Moon. I just know I am going to re-play this game until I have gone through every sub-class.
Well on the bright side, you've got a ton of entertainment ahead of you, then. 😄
lol that clip of wolfheart was unexpected but funny as fuck, poor wolf. hahaha
That was a rough one lol...I lost my run in nearly the same place, but I wasn't even close to winning that one.
He got so close...
@@PanicRolling I was definitely feeling for him at that moment. Hopefully you make it this time!
7:32
Surprised by magic Fart
Spider form its op sence you can just spam it and also you can set in on fire, and trust me hording goblins in one corner with ilusion and them webing them its fun, but them one fire ball or terrarian fire sorce will scorge them... You can push enemis in webs too. Goblins and Orks are scare off spiders too.
Love this series! You deserve more subs!
I used Guidance a hundred thousand times, you were right.
Yeh that's a hill I'll die on. It's the best overall spell in the game, imo. Avoiding combat is MUCH more effective than fighting most of the time.
The question is, which build would drop their go to spell to get guidance?
It's a trick question. Guidance is every build's go to spell.
@@Mike-r4h it's like the compass in hollow knight. you don't need it in your combat, but you'll ALWAYS have it with you
Instructions unclear...stuck in Deepnest and the walls are chittering at me. Send help.
With the Carrion staff you can cast contagion for free a lot of times. I mean a lot. And there is a certain armor you can buy from Carrion that is op for spores Druid. Also zombies are not affected in the cloud kill spell area. It goes like this. Cast all the zombies and summons you can/want, cast aid on them with a hire cleric, then cast heroes feast. Cast contagion on every inhabitant of the city an have your own zombi apocalypse 🤣
I like it. It's diabolical.
There is a necklace that gives guidance, so you can save a cantrip choice
With all due respect sir or madam...I will do both.
It's always good to have Guidance on more than one party member, because other skill enhancing spells like Enhance Ability are also concentration.
1:01:00 made me laugh so hard with that poor dwarf covid experiment you ran XD.
That dude got messed up lol
@@PanicRolling For sure! Congrats on your channel, you make great paced videos with good editing.
You make the school of spores sound interesting... gotta try it out
It is a fun class to play
As much as I said "it isn't the most fun subclass to play" in the video...I personally love the Spore Druid.
It's very good at what it does, and it's just an amazing class fantasy.
What should be mentioned is that the extra necrotic damage provided by SymbEntity can make for a nice melee multiclass with a martial class. Think Monk with Flurry of Blows.
Which class is next on the agenda?
I'm working on the Ranger video right now, then we'll have one final vote for the order of the final 2 classes (Rogue and Barbarian)
I plan on making a Druid on my second play through mainly to be a cat.Don't judge me, but this video explained so much gameplay.. lol. I don't know what the hell I'm doing.
There's a lot of information to learn in this game, that's for sure. Also no judgment, Wild Shape is badass and the cat forms are very popular.
BG3 Sherpa good work
nice guide, very detailed
Bloody roar was the shit!!!! Jenny was my main
I loved those games! Did you ever play Primal Rage? That's another nostalgia hit for someone out there.
Love the guide :)!
I’d say the worst thing about Druid is that the class doesn’t give any ranged weapon proficiencies, I don’t mean things like javelins or pikes, basically if you want to use a bow you have to choose a race that has that proficiency or take a feat/multiclass, love ur vid btw kiss my grass
Yeh at that point, I'd probably start looking into multiclassing with a Ranger or something else to get your ranged weapon proficiencies.
Luckily they do get access to some decent low level spells for ranged damage though.
I wouldn't say that's the worst thing, since as a druid you get Moonbeam at level 3 that you can move around without using a spell slot as long as you're not in wild shape.
Can you dip weapons in produce flame?
The only downside for me is I feel “obligated “ to play as an elemental when I go circle of the moon.
Like hey you like the fantasy of shifting in to animals!!!!! Here is a water genie!!!! Lol
Yeh it is kinda strange, but you can also justify it by thinking:
You can either do one really big Wild Shape on that Short/Long Rest, or use the others, have the freedom to shift out and cast a clutch spell, and then Wild shape again.
It's a utility/power tradeoff...even though the Myrmidons have a ton of utility also.
@@PanicRolling oh ya for sure - I do kinda feel “thematically “ land druid would fit the motif of the elementals .
Not a complaint game is great! I just wanna do it all and I hate min maxing …. While also not being able to stop!
Great content .
Thank you for your time.
@@PanicRolling BTW I could kinda see Psn Ivy being more like a Cleric of Nature, with a spores druid dip. She seems to act as if "Mother Nature" is guiding her when it comes to destroying mankind. However, I wouldnt say she "Prays" to Mother nature but the title "Acolyte of Nature" does seem to fit.
She 100% has Nature Cleric vibes. That is a great catch!
My mind went to Warlock, because the Green is her source of power and she's compelled to protect it. But you know who else fits that idea? A devout Nature Cleric.
Whatever she is, she's dangerous.
I agree pretty much completely lol. I think the Circle of the Moon would've been cooler if every form it had was an actual animal.
Mods will fix it, or already have, I'm sure.
Hell I'd be happy with like...a bear-shaped fire elemental.
listening to you describe mind fire, hilarious
It's good, wholesome, family fun!
Beast boy
It's so obvious lmao, I had a huge brain fart and forgot all about him 😅
8:39 interesting that you can prepare new spells without a long rest realize it not straight up dnd but I can see someone playing this and getting a rude awakening when they try real dnd😂😂
Yep you just have to be out of combat in bg3!
You're right though, it'll shock a bunch of new players, I'm sure.
Is there a class you'd recommend for getting started in this game?
My first character was a Barbarian, and I had a great time. They are all so different that it's hard to recommend one without knowing how you like to play and all of that.
what are the two movies shown within the first 10 seconds of this video?
The Vox Machina show and the DnD: Honor Among Thieves movie. Both of which I recommend.
Ah yes, the Circle of Spores... Also known as "We have the last of us at home".
Lol it really reminds me of those people from The Walking Dead who had zombies on leashes or whatever they were doing.
Admittedly, I know very little about TWD.
who is the streamer shown at minute 45:00 ?
That's WolfheartFPS. He makes very good content. I didn't do a great job showing his clip...
Colo random question but are you Argentinian/of argentinian descent/somebody in your life called you Colo? beacuse Colorado meaning red(like your hair, well orange but you get me) is a very Argentine thing
Not even a little bit! Colo is short for Colossus in my case. Picked up the name 20+ years ago from my favorite X-Men character and it stuck.
That's cool though, and I'll totally pretend that I planned that out.
You don’t need to take guidance, there is a cache near Emerald Grove that has a necklace that casts Guidance which I always have on my main character
That amulet is awesome, especially for how early you get it.
Amulet is nice. Just having the cantrip is better so you don't have to give up the slot or switching it out when you don't need it.
I also prefer the ease of just having the Cantrip, but for someone who is much less lazy than myself, the amulet is incredible.
Star Druids are cool hopefully they are DLC
There’s so many possibilities for dlc, I for one really hope that’s one that makes it in
I've not read anything about them. I'll have to look them up.
@@PanicRolling they are cool honestly, they are the only druids I actually like the rest are fine when they can turn into something like a dragon that’s cool, but the star is just awesome
@PanicRolling they get good stuff if they add subclass DLC it would be one of the obvious druid ones.
@@barcster2003 yes absolutely agree. I also want artificer basically the opposite of a druid. Lol
what was the show being referenced with wild shape?
Not sure what part you're talking about