Serious Sam is, in many ways, the Troma Film of gaming: competent bargain bin fodder that originally sold itself with a straight face, but now is trying to present itself as cult classic material (look no further than the weird televangelist ads to get the idea). I can play it well enough, but if I want an actual old-school shooter (that stand out from the old standbys) I'd rather play Heretic or Shadow Warrior. And if I want something newer, well, Halo: Combat Evolved is always waiting in the wings.
Game iz nou gud. Game is sentient is try to take ova. yudje fan beyse off Sirius S'aam izz onely = mumy bedsite story. Game iz hard. I can beat game but no cow "crete no pruff - jusst say. Buh I dont like. Instead me like other uh-rah-leytabull gayme izz ol so peplezz thing I nou uat I tolk. I no need sspissiffic ditail krittississ'm n evy dense u' heyni sing I claym'd. Me so like hawt takes. Ugh!i
I don't agree with a lot of points you made in this video, but I respect you for at least trying to explain why you don't like Serious Sam. Personally, I love Serious Sam to death and I will hold the games in high regard no matter how crazy you think I am. But I will be the first person to say that Serious Sam isn't for everybody and you're one of those people. The dead giveaway is at 5:16. While I play games for fun first, I also play them for a sense of accomplishment. Serious Sam is made for those who want a challenge and to feel a sense of accomplishment. You like to prepare beforehand when playing a game, while Serious Sam throws that out of window. You have to react quickly, to switch weapons quick depending on the situation, enemy awareness and prioritization and the ability recognize enemy patterns. It's entirely doable without dying a whole lot and well within human ability. You just have to get good at it, which will involve dying (a lot depending on your skill level and difficulty). You also don't even talk about the genius enemy composition Serious Sam has (minus Serious Sam 3's beginning levels). Lastly, why are you so serious? I know it's Serious Sam, but that's the joke. It isn't serious at all. At 11:40 you actually tried to compare the in-game weapons with real-life weapons, while ignoring, I don't know, everything else about the game. Not to mention you being condescending to those who genuinely like Serious Sam. That's not a good way to present your point of view. Sometimes, it's not about the message you're trying to convey, but how you do it. P.S: I don't know if you will notice this comment, let alone reply, but I hope I gave you another point of view regarding why people love Serious Sam. To put it short, it's the reason that is so unapologetically "gamey" that people love Serious Sam. Nothing more and nothing less.
I think yours is the same point of view that Treeghetto and his crew espouse. I address the weapons thing early on in the video. But part of my problem with Serious Sam is that if it's trying to be funny or goofy, it's not trying very hard. It's the kind of game you can only laugh at, not with.
Wow, didn't expect such a quick reply. And yeah I watched his video too. :D. In my opinion, he wins the debate here, sorry, but I can respect your point of view. :). As for me, I could care less about the tone of Serious Sam. I even love Serious Sam 2, which most people are pretty divided about it. For me, it's all about the shooting, enemy composition and just the crazy ballet of violence on screen. Sometimes, the simplest of things can also be the most entertaining for me. I have a question though. Have you played Devil May Cry (especially 3 and 4), Platinum games (Bayonetta, Metal Gear Rising, Vanquish, etc.) or just more modern arcade-like games? They kind of have the same design philosophy as Serious Sam.
Marius Urucu I'm not a huge fan of the genre. I think I mentioned in the video that when all I want is competitive action, I play multiplayer games. Also I generally don't think that any kind of action game has to be mindless. I never complain about the addition of advanced tactics and such.
The Examined Life (of Gaming) Well, I am a huge fan of hack n' slash/spectacle fighter games, so it makes sense why Serious Sam appeals more to me. Though, I played Serious Sam before even getting into this genre... And you're right, action games don't have to be mindless. Some of them have some of the most deep and engaging combat mechanics ever conceived, Devil May Cry and Bayonetta (and even Transformers Devastation believe it or not) in particular. You just have to practice and experiment enough in order to appreciate it. Just look up skill or combos videos on those games. It's like poetry in motion. Or you can just mash buttons and do the same combo over and over again and then complain that it's boring (not speaking about you, but some people actually do this). Whatever works, I guess.
Serious Sam is about learning how your weapons work, how the enemies work, and about which weapon to use when, against which enemy, and which enemy to take care of first (as well as keeping a distance). You need to change weapons a LOT in Serious Sam games. A lot of what I saw in your video was that you used the wrong weapons against the wrong enemies, and that you often focused the first enemy you saw, rather than waiting to see which enemies you're up against and then taking them out in the right order. Like you focused on the chainsaw enemies that were coming towards you instead of the giant lizard that throws home-seeking acid balls that can kill you in a couple of hits, even though you were at a safe distance from the chainsaw guys and even if they got close, you could dance around and avoid them. And you even used the normal shotgun instead of the double-barreled one. It didn't get you killed that time, but not knowing when to pick your battles CAN and WILL get you killed. Serious Sam IS like a puzzle game, a very fast-paced hardcore one. Yes, you need to quicksave and quickload a lot (even more if you're bad at the game), but what's wrong with that? The entire game is about learning patterns. I will admit that sometimes in the game, they spawn in enemies in a certain order, like they start out with easy enemies to trick you into thinking it's an easy fight, then all of the sudden a huge enemy pops in and you're not prepared. But that doesn't happen the ENTIRE game, and even if, it teaches you to be alert and on your toes, and never let down your guard. Most of the game, a whole bunch of different monsters spawn in, and you need to see which one is the most immediate threat (and it's not always the one that's close to you. You can always walk backwards.). And yes, it's a hard game. You say that like it's a bad thing, when it's not. If you finally beat that insanely hard boss after so many darn tries, you feel incredibly powerful. The harder a game is, the more you feel like you've accomplished something after you've beaten it (with exceptions of course). There should be a balance, of course, but look at how many people play Dark Souls and love it because it doesn't hold your hand, instead it punches you in the face if you're not fast enough. Easy games can be good, and hard games can also be good. And your "suriving bleach isn't an accomplishment" is very silly. Drinking bleach has nothing to do with skill. If you survive it, you have a good stomach, nothing to be proud of. But if you can manage to fight a live tiger and win, THAT's an accomplishment. Hard? Yes. Stupid? Yes. But it's still a big deal if you can actually do it. Yes, there are a lot of unfair moments in Sam. Hitscanning enemies that are spawned on the other side of the map cheaply increase the difficulty. But 90% of the time, you get all the weapons you need for the encounter ahead BEFORE you get there. My strategy was to always have the chaingun or the tommy gun out, because it's hitscan, fast and can stun/kill most enemies very quickly. I also love how you kept going on about the Tommy Gun. You have this game about chainsaw-wielding 10 feet tall scorpion aliens from outer space, and the TOMMY GUN was too unrealistic for you. Next you are gonna tell me that you can't run 80 miles an hour with 100 pounds of weapons strapped to the wormhole that is your pocket? Suspension of disbelief, heard about it? Not every game needs to be freaking realistic. Especially not a silly game like Serious Sam. The name itself is a joke, the game isn't serious at all! I've no idea why you said that Sam tries to be like Duke Nukem but falls flat. I've played Duke Nukem, and I absolutely hated Duke's humor and found it very boring. It's just reference after reference, most of which don't even work in my opinion. Yeah, it's not the best game, I'll admit that. The level design is very lacking, though Serious Sam 2 really improved a lot on it in some places. But overall, it's great fun. It's just that a lot of the things you've said simply weren't true.
As weird as this sounds, I feel that Serious Sam is just a fairly niche series. While yes, arcade difficulty is often bullshit, that's exactly the kind of thing people who like serious sam want. They want to have a game that they just turn on, and jump into without having to think and just blow some shit up. While there certainly other games that do this sort of thing (like painkiller) serious sam does it in its own way that the fans enjoy. Good review and I see where your coming from, it's not what you want from a game and that's all right with me. (And on another note, dark souls difficulty is actually pretty fair aside from the occasional point here and there since you had really effective defense tools at your disposal, fairly large telegraphs for a majority of the enemies, and predictable behavior from said enemies)
8 років тому+23
"Single player game" As I said in the last video Serious Sam is infinitely funner while playing with at least 3 other friends on co-op, this especially solves the difficulty and the having to reload a save every room problem.
@@grimreaper3882 Yes,. they say that about Borderlands. Then again I am a big single player fan and personally I enjoyed both Serious Sam and Borderlands without ever playing cooperative. Didn't need to go multiplayer to appreciate these games, but just my taste.
Good ol Sam. It's just "that" game that gets your adrenaline level from zero to a hundred in a split second. Warebulls thundering charging ahead, kamikazees screaming towards the afterlife, kleers gallopping and tossing chains, mechs screeching and blasting lasers. Bullets, rockets, lasers and shotgun pallets in the air in all directions in a beautiful blaze of glory. And in between is but one man. Damn. What a good day to die.
@@xm214-aminigun9 I don't know what it has to do with redditors, but just shouting IMO as if it's going to make your idiotic statement any less valid is really not something that should be encouraged.
This entire video confuses me. You spend 20 minutes bashing the game, saying no one wants to play it except masochists, say that the game's creators and their fans don't use 98% of their brain cells, and compare the game to drinking bleach. Then the video ends off with "actually the game is pretty good I guess." Is there some backstory I don't get? Is the style of your channel supposed to be like AVGN? Was it just to mess with the people who commented on your other Serious Sam video?
There's an arc to it; mostly the video is about why I don't like Serious Sam, and thus why I never thought it had much merit as a game. But the ending is an admission that over the course of making the video, I can now see why other people like it. I still don't like it though.
Watched it again after playing SS (first time in years), and I agree with you more. The level design gets really repetitive and lazy after a couple of stages: a big empty square followed by a big empty square. But Sam has one thing that really speaks to me: the game mixes ancient Egypt with sci-fi, and other than Exhumed / Powerslave (great game, btw) there's nothing else like it.
I love Serious Sam and I also love the way you voice your opinion, your explenations for why you like or dislike something are perfectly valid and your videos are quite entertaining. I think it's good to think critically of everything, your video about Half life 2 made me realize the flaws of the game and even though I still enjoy it I have an even better appreciation for the original.
lol its a cartoon game, i think its charming in its obvious one size fits all "technomagic" explanations and other things they just don't even bother. I think that's funny, besides its the gameplay that makes it a classic
15:02 "The Monsters look so bad and are animated so poorly" Dude that fucking game came out in 2001. The only thing that got changed in the HD version was the Graphics that was all.
I used footage of the HD version because I don't have the original one on Steam. I'm talking about the original models, in the original game, from 2001. And I'm comparing them to other games from the time or even earlier.
I love Serious Sam and Painkiller. They don't take theirselves... seriously :) Personally, I don't care if Serious Sam enemies look goofy, they are supposed to be parodies. I agree the game gets repeatitive, always these arena sequences (and I want to see your Doom 4 review, because everyone praises it and criticism is frowned upon), although I remember to still both enjoy this and painkiller, because somehow the feeling of movement, weapons, enemies and huge beautiful environments made it for me. I would want to clear up an area (but played in easier difficulties, I hate to play the same sequence ten times) just to go to the next big area, enjoy moving around the environment and shooting endlessly goofy monsters.
I don't really see what's wrong with locking a player into an arena and denying progress untill a number of enemies have been defeated. It's a simple and effective way to present a challenge in regards to staying alive and killing shit without being able to cheap out the experience by just running past shit.
When the arena is a complete surprise or even randomized i can see that happen, but wouldn't that be easily remedied with thoughtfull item placement? It's entirely possible to make such an encounter a little doom style pistol-start microcosm level so to speak. Where there is enough weapons and ammo inside to survive, but better players are rewarded with extra resources if they make it out of an encounter alive more efficiently. The situation you described is more a case of poorly planned leveldesign than a universally applicable fault of locked enemy arenas. (let it be clear i'm not specifically talking about Serious Sam here, i have yet to finish it)
This is what being wrong on MANY levels look like. The lack of any evidence. The conspiracy theory of NES games design, the butt hurtness, the ‘being a contrarian for the sake of being one’. Omg. Who abandoned this kid? Get the milk and finally come home
I'll give you this much, peope who asked you to immediately conquer Serious or Hard just asked you to spend a bad time and there's nothing wrong with pointing out stuff like "trial and error", yes it happened to me a few times that enemies spawned right up my grill, but that's a few. I'd still stand by that conquering the higher difficulties is an exciting experience of growth.
@@yaro42 sucks? Did you read the game title? it SERIOUS SAM, It hard, and difficulty effect the game but nobody care because it serious, and now you not playing the game and say like this is bullshit
You’re allowed to have your opinion, but you explain it in such a snarky way that gives off this “everyone is stupid except me” energy. And then you just pull a Cinema Sins and call everyone pointing this out butthurt fanboys that can’t take a joke.
Serious Engine was also used for Nitro Family which is... something. If I recall correctly a huge amount of time was spent trying to get collectibles to unlock a sex scene.
I had a line in there about it, but I forgot what it was called and said "nitro cops" when recording, and was too lazy to rerecord. :) Nitro Cops would be an awesome name for a game.
Similes are the lowest form of satire. They're base, but they work and they get the point across to the largest amount of people possible. Like a crate of second-hand Romanian AK's in the hands of a gaggle of YPG fighters. They aren't going to take on a column of Turkish tanks anytime soon but they'll make them think twice about taking firing positions long enough for the US escorts (metaphors) to show up and keep them from getting completely schwacked.
Huh i didn't expect a video with this title, to actually have valid points. But in the end it all comes down to personal tastes, hence why I would never willingly play Half life again, but find myself replaying serious sam on a regular basis.
Dude, the original SS was developed solely for engine showcase. The studio filled the game every possible crazy shit while keeping the framerate stable. The key point of that technical success is closed arena style game design which temporarily shrinkes the map into a single room by caging the player there until most of the enemies are cleared. Interestingly enough, people picked the game instead the engine. Then expansions, sequels and remakes came in. Which means there are people who like such games and challenges. You don't question personal choices, do you?
I think watching the gameplay in the background of this video was more painful than when I'm actually getting my ass handed to me by the game when I play it myself.
You do raise some good points... ignoring the rather harsh tone, of course. 0:05 Many video games have loyal fanbases that refuse to hear any sort of criticism involving the sacred cow. Just look at Undertale and Spec Ops: The Line. 1:00 Okay, I get that non-stop sarcasm is your thing, and I respect that. But I'm still going to take everything you say with a grain of salt. No offense. 2:24 The funny thing is that I like Serious Sam and dislike DOOM 3 for the opposite reasons you mentioned. I'm not into DOOM 3's graphics and story (deliberately dark lighting, cramped corridors, slow pacing), and I find Serious Sam to have a better game flow do to more open spaces and more engaging combat. 2:57 The 'Serious' in Serious Sam was always meant to be ironic... even though it often comes across as a stealth parody at times, especially with Serious Sam 3 and Serious Sam 4. So, fair point. 3:22 Your point about bad story and boring gameplay makes sense. Serious Sam has always had a wonky story with very little internal logic, because it was always about shooting aliens with bullets and explosives. It's just that the people who like Serious Sam... like it because they find the gameplay to be exciting and fun. 'Boring' is a bit subjective, but that's not a bad thing. I personally have no patience for loot drops, skill trees, and the crafting system in Far Cry because that's what's boring for me. 3:50 I see that you're a strategy guy, going of Age of Empires and MechWarrior. I can respect that. I suppose that Serious Sam fans like the games because they present a different sort of complex system that requires time and effort to overcome. Quick reflexes and the knowledge of key enemy behaviors and weapon strengths. Lots of hardcore FPS games do this and it's not for everyone, which is why DOOM Eternal was such a big deal. 4:50 That's...an argument that comes up very frequently in the DOOM community, and while "git gud" is a very blunt way to shut down arguments, it's nothing new in the gaming community. Many game franchises pride themselves on having harsh, unforgiving set pieces that require time, patience and practice to overcome. Not the same as strategy games, but not exactly different, either. 5:15 Accomplishment is a key factor of many games. Even casual players play games that speak to them when there's something in the game that convinces them to keep playing for more than ten minutes. I'd say that you're not fond of challenging single player games, but DOOM 3 also offers a challenge for the player to overcome in the name of accomplishment. It's true that hardcore FPS games tend to resemble puzzles. They present a puzzle where you use your resources to overcome the enemy's resources. And the thing about hard difficulty is that it's mean to push the player to find a solution that works for them. There's usually more than one way to overcome a difficult enemy encounter, and games are designed to get the player to engage with and understand the mechanics. 5:55 Hm, not sure I agree with you about the arcade game comparison. Arcade games are designed with continues in mind and are brutally hard, while Serious Sam has multiple difficulties to suit the player's preference. But when Tourist is too boring and the other difficulties are too hard... 6:55 I like playing Serious Sam. I can breeze through the games on Tourist, but it's more exciting to fight through the levels when the harder difficulties makes things more tricky. 7:30. Serious Sam does have a lot in common with Dark Souls. A lot of criticism you can apply to Serious Sam also apply to Dark Souls and DOOM, along with the vast majority of Metroidvanias and fighting games. 11:05 I like the goofy nature of Serious Sam... but that's a fair point. 12:13 Again, 'Serious' doesn't mean what you'd normally think it means in this context. Hence, the giant cannonballs. 12:33 Okay, that's fair. A lot of people don't like the codex, including myself. 18:52 Fair point about Serious Sam 3's level design, and also a fair point about the lackluster story. 20:50 Well... alright, then. I can't shake the feeling that the video wouldn't have had nearly as many dislikes if you had started with that first.
It's not difficulty, I love all souls and beat then number of times. But I only beat Sam's games once. They have one of the worst level dissing in all of industry.
Serious Sam was great in LAN coop. I would never imagine playing it in single player though, that would probably be boring as all fuck. A large part of the enjoyment back then was the spectacle. We had never seen worlds as large with an enemy count that high.
Ah I'm glad I found your comment here Karl because I was about to post the same thing! I had a 5 computer LAN in my basement growing up and serious Sam first and second encounter were some of our favorites. We played plenty of half life and unreal tournament and even warcraft 3 on the LAN, and we still played the crap out of Sam. What it had was MASSIVE arenas that looked amazing AND ran well on our crap computers. And the gameplay was the same frantic fun of dodging and weaving through imp fireballs and revenant rockets while blasting away with the super shotgun. I also liked the ancient civilization aesthetic, locales, etc and I love the music. IDK, maybe we all had ADHD. So Mr Life Examiner, you should at least give some credit to Croteam for coming out of nowhere with this. Not very fair to compare them to American powerhouses id, Epic, Valve, etc. I don't blame you though! You and Civvie can hate Sam while LGR and I can appreciate it. Also to hell with Sam 3. That game was a repurposed salvage to begin with.
Monster closet design is somewhat necessary in 3D shooting games due to how taxing 3D models are on hardware. In 3D games that didn't have monster closet designs you typically had less than 5 monsters on the screen at one time. Compared to Doom which would regularly throw 10 or 20. You can see Quake as a direct example of this, the game would usually only throw 3 enemies at you at once. Sprites are easy on hardware, whereas 3D models aren't. Monster closet design facilitates this by making enemies spawn in waves and locking you in prevents you from triggering another set of enemies later on in the level. In terms of maze-like level design being a bonus. It was disliked at the time and was seen as antiquated during the late 90s and early 2000s. You can't sell a maze-like game nowadays. A game like Marathon was appealing for it's story and atmosphere and not for wandering around the same corridors over and over again looking for a terminal. In terms of Serious Sam's basic design. The game is based around pattern recognition. Different enemies are better against different weapons. The game is very satisfying once you learn which weapons work best on which groups. A really good example is the boars and Kleer enemies are great against the super shotgun or the RPG. Because the game gives you so much ammunition you're rarely in a position where you have to care about ammo consumption. Once you get over your natural inclination to "save your better weapons for later" the game becomes much more enjoyable. Whenever you watch a playthrough of someone who's really good at the game they almost always engage with specific enemies the same way each time, and it it's really fun as a result.
So many games to play, but what is really worth our time in the end. When I see videos like these and look at my backlog I kind of get really depressed. Oh, I do have plenty of game, but I don't have plenty of time. What is worth it and what is not? Hard to say but videos like these, made by someone who really played those games for quite sometime and experienced the good and the bad is what helps. Good work once again.
nice! a proper video on the subject. this definitely seems like the right move; it's obviously a lot easier to put your thoughts together on a subject when you have the time to write and edit a script instead of just saying whatever comes to mind while also being distracted by playing a game. only thing i disagreed with was the comment about arcade games being hard to suck out your quarters. i mean, this is true to an extent, and there are definitely examples of that happening, but i'd say the most successful arcade games were ones that were designed to be hard and difficult to master, but fun to get better at. in other words, games with high skill ceilings. back in the 90's and early 2000's you could see this in the popularity of fighting games, racing games, shmups, rhythm games, etc. even before that, games like pac-man and the various pinball games were tough, but masterable, and it felt fun and satisfying to improve your best score. really i'm just nitpicking though, because they were still designed this way to get you to keep playing them over and over. it's just that most of the time it was a bit less sinister than "bah ha ha! let's put some bullshit trap here to force the player to put in another quarter!" (although metal slug DEFINITELY pulls this bullshit a lot... i'm really not a fan of metal slug)
Just found your videos from the Marathon one and I have to say your narration is far above the average random youtube reviewer. I assume you're young but you don't make many stupid jokes that young guys on the internet make (aside from calling a rocket launcher "gay") and you have good diction. Fun review of a game I never planned on playing and still am not going to play, I'm going to watch more of them now!
Hey dude, I can understand that you do not like this game franchise, however trying to act like it is objectively bad does not render your opinion as correct. Everybody has an opinion it does not make that opinion objectively right or wrong, not saying just saying. Further more I don't think the hate from the serious sam fanboys has to do with you disliking the game, but the manner you present yourself.
judging from his voice, he's a kid. if he grows out of it, great. if not, he'll fall into obscurity because nobody likes an asshole no matter how many valid points he makes.
No aggression involved. It's weird how I follow this channel and like most of the videos, although the guy who makes them has a totally different taste in games than me.
I am kinda on the fence when it comes to Serious Sam. I have my issues with the game but at $20 new, I find it difficult to complain. If a game gives me problems **AND** I wasted $60-70, then I'm pissed. So many problems in the game industry would be solved if game companies just priced their games properly. Don't make customers pay more than they should. You should do a Budget Barrel on the original Serious Sam. I am curious how it measures up against the other Budget Barrel games you did (except for Chrome of course.)
"Doom 3 makes up for it with shockingly beautiful level design and graphics" he says over the footage of a nondescript dingy grey corridor that could have come from any number of shooters from the mid to late 2000's. On a slightly less catty note, I feel like most of this doesn't come down to the game is bad so much as the game isn't really your thing, which is fair, I have whole categories of games that aren't my thing, but I don't say they're bad, I tend to say a game is bad when its in a category I like and it fails horribly in one or more ways. And while sams narrative, worldbuilding and thematic consistency is paper thin at best, I don't care because while that is nice to have that's not what I'm looking for in it, I like the tight snappy combat and mowing down hundreds of dudes with a minigun, and as a fan of old 90s action movies the dumb cheesy one liners are the icing on the cake. TLDR, the joke of serious sam is that its not supposed to be taken seriously.
What about the difficulty of games like Devil May Cry 3&4? It seems more about figuring out the combat system than memorization of levels and enemy placement.
To me it was basically trying to play pitch perfect on dodges, attacks and movements to the point if you haven't mastered how to play the game in five seconds you're gonna die a lot.
Duke Nukem had one good and influential game with Duke Nukem 3D, then the rest have either aged poorly like his sidescrolling DOS games or have just been dogshit since the get-go like Critical Mass, Land of the Babes, and especially fucking Forever. Serious Sam *is* no Duke Nukem, and he's better for it lmao
I've been playing all of the main Serious Sam games and one spin-off (Serious Sam: The Next Encounter on the PlayStation 2), and I really liked them. Most of the times they can be fun, but the difficulty can make me have a very big love-hate relationship with them, and I really do find the games to be challenging if you knew what it's going to throw at you at any time, and I believe that if you beat the games at a higher difficulty would feel very rewarding since you've known that you would be going through a lot of trouble with fighting enemies. I don't mind too much about the game having a level design that you don't like to go through while you fight the same enemies, but with different patterns that requires you to use a different weapon that fits the situation that they make, but I always be aware of something that the game will never be fair with, which is the difficulty. If I die by making one or more mistakes, then I can try again, unless if I make a very stupid one (Not quick-saving at certain parts). That is what keeps me on my toes while playing games like Serious Sam, sure the game can be repetitive sometimes, but I think it's not bad enough to make the games bad as you said it is for me. I understand how you feel about playing this franchise, it's your opinion, but whatever I said above have to do something with my tastes in video games. I like games that are given in a good amount, but not too much, of a challenge that I have to deal with if I dared to play games in a difficult state.
Interesting thoughts. But I think you're trying too hard to make sense of Serious Sam when there is none. There's no point in asking things like "How does this Tommygun work?" or "Why are these disembodied hearts restoring my health and how am I consuming them?". Personally that's one of the reasons I love Serious Sam. It's one of the few FPS games out there that doesn't take itself too seriously and we really need more of those.
That's why I put that disclaimer at the beginning. The first part is about how arcade difficulty isn't a valid form of game design (in my opinion), and the second part is about how I don't think Serious Sam commits enough to either being serious OR comedic, it's a kind of garbage middle ground.
@@TheExaminedLifeofGaming borderlands series? And mass effect series?? And gta series??? *there's no game that can be either funny OR serious*, there must be a balance here, which i see u dont realy consider.
I'm glad you followed this video up with a proper critique. It fits your style more than enough (and yes, I watch you channel regularly and I get the sarcastic comments) but the fact is that an entire lets play did out of boredom and just throwing random comments doesn't fit your portfolio, per say. Nice one anyway, I always enjoy seeing your content popping up in my feed.
I'm a huge fan of the Serious Sam game, I love them to death but at the same time I totally understand where you're coming from. You have to have a particular taste for these hardcore old school arena shooters - people who do end up loving the game to death and those who don't will just straight up hate it. I think people are reacting more to the delivery of your critique than the critique itself. There's nothing inherently wrong with the Serious Sam games, you're just expressing your opinion and that's okay.
@@TheExaminedLifeofGaming As if your annoying voice gave it out, or the fact that you called the rocket launcher "gay"... but this moronic comment right here shows, that you can't be older than 12. So don't talk about what is old school and what not...
Practically everything you said can be retroactively applied to pain Doom and Quake as 0/10 complete garbage games. And the one thing that does differentiates those from Serious Sam, the fact that the latter is an arena shooter, and the former are scavenger hunts for hidden or hard-to-reach keycards - well, the opinion that this makes the latter worse is completely unsubstantiated. You failed to prove that areas in Quake or Doom have any value (unless you're a fan of platforming or key hunting or something; it was an actual detriment to games such as AvP 1999), and that killing monsters to progress through said level should, for whatever reason, be more admirable than to kill monsters for the sake of the killing itself.
Yeah, his entire point of “trial and error is bad because they deliberately rig it to a first timer” is BS. Let him try nightmare on doom 4 and we’ll see where that takes him. MF would be sobbing oceans on the vega level.
"No one wants to play Serious Sam". Well... how to say it... I want to play Serious Sam. Please don't say that I don't want to play Serious Sam - don't be this stupid. Serious Sam is a good shooter, kinda like a bullet-hell shooter, but with enemies instead of bullets. I like challenging shooters, so the game is very fun for me. I like giving my all from time to time. I like being tested. And when the gameplay's good - it's all I could ask from a cheesy shooter like Serious Sam. I played a lot of shooters, Doom 3 is one of my favourite shooters, Return to Castle of Wolfenstein being my favourite id game and Half-Life 1 being my all-time favourite shooter. But you know what? There's nothing like Serious Sam out there and for someone who likes challenging shooters that are based around movement and avoiding damage - it's a perfect game.
I know I don't want to play Serious Sam. I was just joking. In reality, I wan't to play Age of Empires 2. Even though no one really WANTS to play that game, except for you and me, obviously.
Bro, I get you’re a fan of this dude, but really this points are OBJECTIVELY wrong. He bitches and moans about the fact that some parts are “rigged” because they have trial and error, yet praises doom 4 which is notorious for its nightmare mode which is unforgiving and can take up to 50 hours for a UV main.
@@rgstever did you even bother to read the 2nd half of my reply? he praised doom 4 yet doom 4 is known for its relentless nightmare mode, just pla y it and find out what im talking about. he actively contradicts himself yet claims hes still right, at this point it isnt 'subjective' he literally has contradicted himself and shot his foot and any chance he can.
I really didn't like having a crummy, lazy video on my channel like that. It started to bother me that people would come in from somewhere else and think that's what my show is about, when it is really not representative of the channel. So I had to make a "real" video to replace it with. :)
A person's opinion on a game isn't validated by their skill level, it's validated on it being an opinion they have. If you enjoy a game you enjoy it, if you don't you don't. Stop acting like your skill level is what makes or breaks your ability to have an opinion.
Those comment screengrabs were embarrassing. I don't get people who get upset over legitimate (though maybe subjective) criticism against a game they like, and take it personally. In the last few days I got spammed with 2000-word messages by some kid who wanted my skin for saying that Alien Isolation's creature AI is a randomized mess, which it is - Bottom line, I'm a huge Serious Sam fan, but jesus, let Roland dislike or even hate the series if he wants, make a constructive rebuttal and get on with your lives instead of going ad hominem on him for his opinions, you spastics.
i actually like alien isolation sporadic creature ai because it forces you to adapt on the fly and to expect the unexpected ultimately i think the creature being very random in how it acts makes it fell more alive though might just be cause i'm a masochist when it comes to games.
Commisar Caleb That game feels like you're a mobster and the Alien is the FBI: it always knows where you are and it's following you around waiting for you to do something it can legally bust you for.
I've had these games in my steam library for years now. Never installed them. I think it's because I just never really cared, and in witnessing the vitriol and fervency with which this frankly apologetic video has been received in the comments below, I'm not sure I want to risk liking them. But I'm fragile, after all. Too much zeal would, I think, be bad for me.
I watch your videos to listen to you rant about how much video games suck and your analogies are just brilliant! In the world of online reviews there are critics and there are riffers and you sir are very much a critic. That's not a bad thing, i like critics, i watch more critics then riffers. So keep up the good work because I for one enjoy it.
I have to respectively disagree with your opinion here. I believe this game does one thing and it does it excellently which is to be a simple mindless shoot em up fps. The difficulty was perfect for an old school game. The over the top weapons and lack of plot dont detract from the game because the game is not meant to be a "serious" one (see what i did there)
But are the weapons over the top? Most of them are just ripped straight out of Doom, and those guns were awfully dated in 2002. The only weapon that brings the noise is the Canonball launcher.
Very good point. I cant argue that a lot of the weapons were very similar to doom 2 but for me the feel of the weapons was different to any other game that i played at the time. For example a rotary missle launcher, a grenade launcher with variable range based on how long you charged the shot, a four barrelled laser gun and of course we both agree that the cannon is cool :) At the time i feel everyone was copying doom and while this game had some similarities i think "some" of the guns were different and felt unique enough for me to give it a pass. The other reason why i feel thig game was fantastic was the coop. This game came out when i was a kid and it had full coop for the WHOLE game. No other game did this. I used to play the whole game through with my friends on a LAN. One of my fondest memories in gaming actually.
I think this was a very good video though and you made some good arguments on why you did not enjoy the game. It wasnt another i hate this game its shit video otherwise i wouldnt have bothered adding my opinion. I spend most time on my channel reviewing and playing indie games and this game technically is an indie game so i hope that hasnt coloured my opinion but anyways...
Halo has a special place in my heart too. Especially since we both agree that bungies Marathon series is excellent. Wow a disagreement on youtube that didnt revolve into death threats. Theres hope for youtube yet :p Nice work on your channel, you earned a sub from me. Feel free to check out my own channel if you feel so inclined :).
There we are. The video that should've been made from the start. If anything, the previous video followed up by a proper video on the subject shows why, yes, you shouldn't touch Let's Plays with a 1,000-foot pole. You manage to make your opinions, no matter how negative, infinitely more appealing to hear and accept through a video such as this. So good work on this, Roland. If I sounded like a butthurt bitch in the comments of the last video, that wasn't my intention. I was more just frustrated at how sloppy your attempt was to see the qualities that Ghost81, Treeghettox, and myself were trying to explain it had. Now, at least, you seem to understand... kind of... maybe...ish, which was what I was hoping the last video would've been. So "pestering" you, as you so lovingly state in your description, turned out to be a good thing. :P Also... "EEGG: I can't believe it took until 2016 for somebody to make a good Serious Sam game." What are you referring to?
"First glance" LPs are just not suited to talking about Serious Sam I guess. The irony of the "git gud" comments is that I'm sure those commentors weren't any good at Serious Sam the first 20 minutes they played either. Also starting immediately on hard was kind of the whole joke... The egg reference is to Doom 2016.
***** Fuck off. What I said was a continuation of a discussion held over the comments of three different videos. It was for Roland, not for you, so perhaps don't get offended for his sake when (1) he wasn't offended (2) you don't understand the context.
Lots of good points. Never bothered finishing Serious Sam (or Painkiller for that matter) myself but I endured it longer than you did, had some fun with the tougher encounters. But MAN what a joke those double revolvers are when I look at your footage. It should be a crime to make the mighty six shooter seem so tepid and ineffectual. Say what you will about Half Life 2, but the revolver was epic. Kicked like a mule and it felt great to one shot people with it in deathmatch. Also agree with you on those enemy designs, just too cartoony and deformed. You know what would be a great palette cleanser? Blood.
It's amazing how right this channel is about so many things. I didn't like HL2 at all, and you made a video that put into words why I didn't like it. You made a video saying Stalker was worth checking out, so I got it, and it was a lot of fun. Your experience with Serious Sam is similar to my own - i got bored in less than an hour because I didn't care what was going on. It might just be a mismatch of expectations because I wanted something like Doom or Quake where exploring the map is its own thing. I would put on god mode in Quake and go swimming in toxic water just to see if there was a secret area around the corner.
That last bit at the end is a duke nukem forever joke, notice how he says blondy, and I've been waiting FOREVER! It's also that duke nukem forever had that trailer in 2001 that everyone got excited about but obviously never happened, and the second encounter came out in 2002.
Most of your complaints are warranted and I think generally fair. And satire aside, you do make some good points. Overall though, I reckon playing Serious Sam: Second Encounter with a couple of budds is the best way to get the most out of it. Spend a few hours to play through it once with some pals and you'll see what I mean. I come back to this game every few years, since that's all I can really do tbh. Anyway nice review dude, great channel, good content.
Shit, here I thought I played Serious Sam as a kid because I liked to play this dumb shooter, and just so happened to not try to have a good story as either a part of a statement or because that it was their style of humour, it just focused on quirky humour, guns, and a shit tonne of enemies.
Serious Sam is, in many ways, the Troma Film of gaming: competent bargain bin fodder that originally sold itself with a straight face, but now is trying to present itself as cult classic material (look no further than the weird televangelist ads to get the idea). I can play it well enough, but if I want an actual old-school shooter (that stand out from the old standbys) I'd rather play Heretic or Shadow Warrior. And if I want something newer, well, Halo: Combat Evolved is always waiting in the wings.
halo combat evolved its like call of duty classic with sci-fi skin and story hahahahaha fanboy i guess hahahaha
Imagine thinking that halo is better than serious sam
@@axelsamsondsouza6497 Imagine people having different opinions
Game iz nou gud. Game is sentient is try to take ova. yudje fan beyse off Sirius S'aam izz onely = mumy bedsite story. Game iz hard. I can beat game but no cow "crete no pruff - jusst say. Buh I dont like. Instead me like other uh-rah-leytabull gayme izz ol so peplezz thing I nou uat I tolk. I no need sspissiffic ditail krittississ'm n evy dense u' heyni sing I claym'd. Me so like hawt takes. Ugh!i
@@nmpltleopardi gud englizh my brudda!
Damn this guy is MAD
Him: says its hard
Also him: plays on tourist
I don't agree with a lot of points you made in this video, but I respect you for at least trying to explain why you don't like Serious Sam. Personally, I love Serious Sam to death and I will hold the games in high regard no matter how crazy you think I am. But I will be the first person to say that Serious Sam isn't for everybody and you're one of those people.
The dead giveaway is at 5:16. While I play games for fun first, I also play them for a sense of accomplishment. Serious Sam is made for those who want a challenge and to feel a sense of accomplishment. You like to prepare beforehand when playing a game, while Serious Sam throws that out of window. You have to react quickly, to switch weapons quick depending on the situation, enemy awareness and prioritization and the ability recognize enemy patterns. It's entirely doable without dying a whole lot and well within human ability. You just have to get good at it, which will involve dying (a lot depending on your skill level and difficulty). You also don't even talk about the genius enemy composition Serious Sam has (minus Serious Sam 3's beginning levels).
Lastly, why are you so serious? I know it's Serious Sam, but that's the joke. It isn't serious at all. At 11:40 you actually tried to compare the in-game weapons with real-life weapons, while ignoring, I don't know, everything else about the game. Not to mention you being condescending to those who genuinely like Serious Sam. That's not a good way to present your point of view. Sometimes, it's not about the message you're trying to convey, but how you do it.
P.S: I don't know if you will notice this comment, let alone reply, but I hope I gave you another point of view regarding why people love Serious Sam. To put it short, it's the reason that is so unapologetically "gamey" that people love Serious Sam. Nothing more and nothing less.
I think yours is the same point of view that Treeghetto and his crew espouse.
I address the weapons thing early on in the video. But part of my problem with Serious Sam is that if it's trying to be funny or goofy, it's not trying very hard. It's the kind of game you can only laugh at, not with.
Wow, didn't expect such a quick reply. And yeah I watched his video too. :D. In my opinion, he wins the debate here, sorry, but I can respect your point of view. :).
As for me, I could care less about the tone of Serious Sam. I even love Serious Sam 2, which most people are pretty divided about it. For me, it's all about the shooting, enemy composition and just the crazy ballet of violence on screen. Sometimes, the simplest of things can also be the most entertaining for me.
I have a question though. Have you played Devil May Cry (especially 3 and 4), Platinum games (Bayonetta, Metal Gear Rising, Vanquish, etc.) or just more modern arcade-like games? They kind of have the same design philosophy as Serious Sam.
Marius Urucu I'm not a huge fan of the genre. I think I mentioned in the video that when all I want is competitive action, I play multiplayer games.
Also I generally don't think that any kind of action game has to be mindless. I never complain about the addition of advanced tactics and such.
The Examined Life (of Gaming) Well, I am a huge fan of hack n' slash/spectacle fighter games, so it makes sense why Serious Sam appeals more to me. Though, I played Serious Sam before even getting into this genre...
And you're right, action games don't have to be mindless. Some of them have some of the most deep and engaging combat mechanics ever conceived, Devil May Cry and Bayonetta (and even Transformers Devastation believe it or not) in particular. You just have to practice and experiment enough in order to appreciate it. Just look up skill or combos videos on those games. It's like poetry in motion.
Or you can just mash buttons and do the same combo over and over again and then complain that it's boring (not speaking about you, but some people actually do this). Whatever works, I guess.
Serious Sam is about learning how your weapons work, how the enemies work, and about which weapon to use when, against which enemy, and which enemy to take care of first (as well as keeping a distance). You need to change weapons a LOT in Serious Sam games.
A lot of what I saw in your video was that you used the wrong weapons against the wrong enemies, and that you often focused the first enemy you saw, rather than waiting to see which enemies you're up against and then taking them out in the right order. Like you focused on the chainsaw enemies that were coming towards you instead of the giant lizard that throws home-seeking acid balls that can kill you in a couple of hits, even though you were at a safe distance from the chainsaw guys and even if they got close, you could dance around and avoid them. And you even used the normal shotgun instead of the double-barreled one. It didn't get you killed that time, but not knowing when to pick your battles CAN and WILL get you killed.
Serious Sam IS like a puzzle game, a very fast-paced hardcore one.
Yes, you need to quicksave and quickload a lot (even more if you're bad at the game), but what's wrong with that? The entire game is about learning patterns. I will admit that sometimes in the game, they spawn in enemies in a certain order, like they start out with easy enemies to trick you into thinking it's an easy fight, then all of the sudden a huge enemy pops in and you're not prepared. But that doesn't happen the ENTIRE game, and even if, it teaches you to be alert and on your toes, and never let down your guard. Most of the game, a whole bunch of different monsters spawn in, and you need to see which one is the most immediate threat (and it's not always the one that's close to you. You can always walk backwards.).
And yes, it's a hard game. You say that like it's a bad thing, when it's not. If you finally beat that insanely hard boss after so many darn tries, you feel incredibly powerful. The harder a game is, the more you feel like you've accomplished something after you've beaten it (with exceptions of course). There should be a balance, of course, but look at how many people play Dark Souls and love it because it doesn't hold your hand, instead it punches you in the face if you're not fast enough. Easy games can be good, and hard games can also be good. And your "suriving bleach isn't an accomplishment" is very silly. Drinking bleach has nothing to do with skill. If you survive it, you have a good stomach, nothing to be proud of. But if you can manage to fight a live tiger and win, THAT's an accomplishment. Hard? Yes. Stupid? Yes. But it's still a big deal if you can actually do it.
Yes, there are a lot of unfair moments in Sam. Hitscanning enemies that are spawned on the other side of the map cheaply increase the difficulty. But 90% of the time, you get all the weapons you need for the encounter ahead BEFORE you get there. My strategy was to always have the chaingun or the tommy gun out, because it's hitscan, fast and can stun/kill most enemies very quickly.
I also love how you kept going on about the Tommy Gun. You have this game about chainsaw-wielding 10 feet tall scorpion aliens from outer space, and the TOMMY GUN was too unrealistic for you. Next you are gonna tell me that you can't run 80 miles an hour with 100 pounds of weapons strapped to the wormhole that is your pocket? Suspension of disbelief, heard about it? Not every game needs to be freaking realistic. Especially not a silly game like Serious Sam. The name itself is a joke, the game isn't serious at all!
I've no idea why you said that Sam tries to be like Duke Nukem but falls flat. I've played Duke Nukem, and I absolutely hated Duke's humor and found it very boring. It's just reference after reference, most of which don't even work in my opinion.
Yeah, it's not the best game, I'll admit that. The level design is very lacking, though Serious Sam 2 really improved a lot on it in some places. But overall, it's great fun. It's just that a lot of the things you've said simply weren't true.
Thank you for saving my fingers from having to type what you just did.
Duke Nukem has neat level design!
Duke 3D has some excellent level design, but I feel that the gameplay hasn't aged terribly well. I'd say Doom 1 has actually aged a bit better.
It's still a piece of shit game
Got the words right out of my mouth
As weird as this sounds, I feel that Serious Sam is just a fairly niche series. While yes, arcade difficulty is often bullshit, that's exactly the kind of thing people who like serious sam want. They want to have a game that they just turn on, and jump into without having to think and just blow some shit up. While there certainly other games that do this sort of thing (like painkiller) serious sam does it in its own way that the fans enjoy. Good review and I see where your coming from, it's not what you want from a game and that's all right with me. (And on another note, dark souls difficulty is actually pretty fair aside from the occasional point here and there since you had really effective defense tools at your disposal, fairly large telegraphs for a majority of the enemies, and predictable behavior from said enemies)
"Single player game"
As I said in the last video Serious Sam is infinitely funner while playing with at least 3 other friends on co-op, this especially solves the difficulty and the having to reload a save every room problem.
Co-op can make any shity game fun. Serious Sam is no exception.
The operative word being shitty. :9
@@grimreaper3882 Yes,. they say that about Borderlands.
Then again I am a big single player fan and personally I enjoyed both Serious Sam and Borderlands without ever playing cooperative.
Didn't need to go multiplayer to appreciate these games, but just my taste.
Every game with coop is fun
You can watch paint dry with friends and that could be fun
Good ol Sam. It's just "that" game that gets your adrenaline level from zero to a hundred in a split second. Warebulls thundering charging ahead, kamikazees screaming towards the afterlife, kleers gallopping and tossing chains, mechs screeching and blasting lasers. Bullets, rockets, lasers and shotgun pallets in the air in all directions in a beautiful blaze of glory. And in between is but one man. Damn. What a good day to die.
amazing!! just reading this made me feel like i was in-game !!
when people say "we" when they are usually just talking about themselves lol.
Yes. The idiot forgot to say it was his opinion. Redditors hate opinions anyway he'd still get harassed
@@xm214-aminigun9 I don't know what it has to do with redditors, but just shouting IMO as if it's going to make your idiotic statement any less valid is really not something that should be encouraged.
I like Serious Sam. I completely understand why you hate it. That's it.
The best comment i've seen in a long time.
This entire video confuses me. You spend 20 minutes bashing the game, saying no one wants to play it except masochists, say that the game's creators and their fans don't use 98% of their brain cells, and compare the game to drinking bleach. Then the video ends off with "actually the game is pretty good I guess."
Is there some backstory I don't get? Is the style of your channel supposed to be like AVGN? Was it just to mess with the people who commented on your other Serious Sam video?
There's an arc to it; mostly the video is about why I don't like Serious Sam, and thus why I never thought it had much merit as a game. But the ending is an admission that over the course of making the video, I can now see why other people like it. I still don't like it though.
How can you have a problem with Serious Sam. I mean... seriously!
Watched it again after playing SS (first time in years), and I agree with you more. The level design gets really repetitive and lazy after a couple of stages: a big empty square followed by a big empty square. But Sam has one thing that really speaks to me: the game mixes ancient Egypt with sci-fi, and other than Exhumed / Powerslave (great game, btw) there's nothing else like it.
I love Serious Sam and I also love the way you voice your opinion, your explenations for why you like or dislike something are perfectly valid and your videos are quite entertaining.
I think it's good to think critically of everything, your video about Half life 2 made me realize the flaws of the game and even though I still enjoy it I have an even better appreciation for the original.
lol its a cartoon game, i think its charming in its obvious one size fits all "technomagic" explanations and other things they just don't even bother. I think that's funny, besides its the gameplay that makes it a classic
15:02 "The Monsters look so bad and are animated so poorly"
Dude that fucking game came out in 2001. The only thing that got changed in the HD version was the Graphics that was all.
I used footage of the HD version because I don't have the original one on Steam. I'm talking about the original models, in the original game, from 2001. And I'm comparing them to other games from the time or even earlier.
@@TheExaminedLifeofGamingyou mean the first game? Atleast the second game is nice
@@TheExaminedLifeofGaming 2nd part is much better, 1st part is a nightmare u will never defeat
Love the reference to Foe Hammer! I always got a kick out of Tycho teleporting me into space. Marathon: A game with orgasmically good lore.
I love Serious Sam and Painkiller. They don't take theirselves... seriously :)
Personally, I don't care if Serious Sam enemies look goofy, they are supposed to be parodies.
I agree the game gets repeatitive, always these arena sequences (and I want to see your Doom 4 review, because everyone praises it and criticism is frowned upon), although I remember to still both enjoy this and painkiller, because somehow the feeling of movement, weapons, enemies and huge beautiful environments made it for me. I would want to clear up an area (but played in easier difficulties, I hate to play the same sequence ten times) just to go to the next big area, enjoy moving around the environment and shooting endlessly goofy monsters.
There's a difference between "I don't like the game" and "I don't like the game so it must mean it's bad, right?"
I don't really see what's wrong with locking a player into an arena and denying progress untill a number of enemies have been defeated. It's a simple and effective way to present a challenge in regards to staying alive and killing shit without being able to cheap out the experience by just running past shit.
cause its based entirely on being lucky with supplies if your low on ammo and a game locks you in then its not your fault when you die
When the arena is a complete surprise or even randomized i can see that happen, but wouldn't that be easily remedied with thoughtfull item placement? It's entirely possible to make such an encounter a little doom style pistol-start microcosm level so to speak. Where there is enough weapons and ammo inside to survive, but better players are rewarded with extra resources if they make it out of an encounter alive more efficiently. The situation you described is more a case of poorly planned leveldesign than a universally applicable fault of locked enemy arenas. (let it be clear i'm not specifically talking about Serious Sam here, i have yet to finish it)
serious sam has some ok level design but it usually just a big square room with pick ups thrown around
@@baphydevil3830 that's not luck
@@baphydevil3830 I pissed away all my ammo and didn't pick any up I guess I'm just... "unlucky"?
This is what being wrong on MANY levels look like. The lack of any evidence. The conspiracy theory of NES games design, the butt hurtness, the ‘being a contrarian for the sake of being one’. Omg. Who abandoned this kid? Get the milk and finally come home
I'll give you this much, peope who asked you to immediately conquer Serious or Hard just asked you to spend a bad time and there's nothing wrong with pointing out stuff like "trial and error", yes it happened to me a few times that enemies spawned right up my grill, but that's a few. I'd still stand by that conquering the higher difficulties is an exciting experience of growth.
Did you know Serious Sam games have up to SIX difficulty settings?
Yeah, and all of them sucks
@@yaro42 pea brain
@@yaro42 sucks? Did you read the game title? it SERIOUS SAM, It hard, and difficulty effect the game but nobody care because it serious, and now you not playing the game and say like this is bullshit
@@yaro42 If you suck at the game, tourist difficulty is right there chief
You’re allowed to have your opinion, but you explain it in such a snarky way that gives off this “everyone is stupid except me” energy. And then you just pull a Cinema Sins and call everyone pointing this out butthurt fanboys that can’t take a joke.
His superhero alter-ego is Projection Kid
7 brazillion years later and this comments section is still amazin
Yeah, this "critique" if you can call it that is really... really bad and most if not all the points can actually be pretty easily refuted.
Serious Engine was also used for Nitro Family which is... something. If I recall correctly a huge amount of time was spent trying to get collectibles to unlock a sex scene.
I had a line in there about it, but I forgot what it was called and said "nitro cops" when recording, and was too lazy to rerecord. :)
Nitro Cops would be an awesome name for a game.
i like Serious Sam, your opinion is completely fine but that doesn't mean you can insult the players who like it.
No I'm pretty sure I can do whatever I want.
@@TheExaminedLifeofGaming can you fly
@@TheExaminedLifeofGaming you are dumb as fuck
@@TheExaminedLifeofGaming pissy bitch
Similes are the lowest form of satire. They're base, but they work and they get the point across to the largest amount of people possible. Like a crate of second-hand Romanian AK's in the hands of a gaggle of YPG fighters. They aren't going to take on a column of Turkish tanks anytime soon but they'll make them think twice about taking firing positions long enough for the US escorts (metaphors) to show up and keep them from getting completely schwacked.
This comment gave me a headache.
I'll take that as a "I don't know what to make of it exactly, but I know I don't like it."
I don't understand it, but I admire you for saying it.
12:14 - the cannonball starts off smaller than sam, but then the uranium expands it to the size of him
Well I'm glad we've cleared that up.
@@TheExaminedLifeofGaming 4 years later thanks for being cool about my little correction
Huh i didn't expect a video with this title, to actually have valid points.
But in the end it all comes down to personal tastes, hence why I would never willingly play Half life again, but find myself replaying serious sam on a regular basis.
yeah, its just matter of taste.
your taste sucks.
@@solitudesf8111 Half life is the most overrated piece of garbage ever made.
Sounds like you hafta git gudder there pal
Dude, the original SS was developed solely for engine showcase. The studio filled the game every possible crazy shit while keeping the framerate stable. The key point of that technical success is closed arena style game design which temporarily shrinkes the map into a single room by caging the player there until most of the enemies are cleared. Interestingly enough, people picked the game instead the engine. Then expansions, sequels and remakes came in. Which means there are people who like such games and challenges. You don't question personal choices, do you?
I think watching the gameplay in the background of this video was more painful than when I'm actually getting my ass handed to me by the game when I play it myself.
Those dislikes, wow.
Oh, and yes I disliked this video. I don't like odd numbers. THEY HAVE TO BE EVEN
This here is autism no one agrees with ua-cam.com/video/hSlb1ezRqfA/v-deo.html
From what I've read in the comments, the people who hate the game seem more salty than the people defending it
Seems like that to me too. Personally, I like the game, despite its obvious problems, but that kid has some issues.
You do raise some good points... ignoring the rather harsh tone, of course.
0:05 Many video games have loyal fanbases that refuse to hear any sort of criticism involving the sacred cow. Just look at Undertale and Spec Ops: The Line.
1:00 Okay, I get that non-stop sarcasm is your thing, and I respect that. But I'm still going to take everything you say with a grain of salt. No offense.
2:24 The funny thing is that I like Serious Sam and dislike DOOM 3 for the opposite reasons you mentioned. I'm not into DOOM 3's graphics and story (deliberately dark lighting, cramped corridors, slow pacing), and I find Serious Sam to have a better game flow do to more open spaces and more engaging combat.
2:57 The 'Serious' in Serious Sam was always meant to be ironic... even though it often comes across as a stealth parody at times, especially with Serious Sam 3 and Serious Sam 4. So, fair point.
3:22 Your point about bad story and boring gameplay makes sense. Serious Sam has always had a wonky story with very little internal logic, because it was always about shooting aliens with bullets and explosives. It's just that the people who like Serious Sam... like it because they find the gameplay to be exciting and fun. 'Boring' is a bit subjective, but that's not a bad thing. I personally have no patience for loot drops, skill trees, and the crafting system in Far Cry because that's what's boring for me.
3:50 I see that you're a strategy guy, going of Age of Empires and MechWarrior. I can respect that. I suppose that Serious Sam fans like the games because they present a different sort of complex system that requires time and effort to overcome. Quick reflexes and the knowledge of key enemy behaviors and weapon strengths. Lots of hardcore FPS games do this and it's not for everyone, which is why DOOM Eternal was such a big deal.
4:50 That's...an argument that comes up very frequently in the DOOM community, and while "git gud" is a very blunt way to shut down arguments, it's nothing new in the gaming community. Many game franchises pride themselves on having harsh, unforgiving set pieces that require time, patience and practice to overcome. Not the same as strategy games, but not exactly different, either.
5:15 Accomplishment is a key factor of many games. Even casual players play games that speak to them when there's something in the game that convinces them to keep playing for more than ten minutes. I'd say that you're not fond of challenging single player games, but DOOM 3 also offers a challenge for the player to overcome in the name of accomplishment. It's true that hardcore FPS games tend to resemble puzzles. They present a puzzle where you use your resources to overcome the enemy's resources. And the thing about hard difficulty is that it's mean to push the player to find a solution that works for them. There's usually more than one way to overcome a difficult enemy encounter, and games are designed to get the player to engage with and understand the mechanics.
5:55 Hm, not sure I agree with you about the arcade game comparison. Arcade games are designed with continues in mind and are brutally hard, while Serious Sam has multiple difficulties to suit the player's preference. But when Tourist is too boring and the other difficulties are too hard...
6:55 I like playing Serious Sam. I can breeze through the games on Tourist, but it's more exciting to fight through the levels when the harder difficulties makes things more tricky.
7:30. Serious Sam does have a lot in common with Dark Souls. A lot of criticism you can apply to Serious Sam also apply to Dark Souls and DOOM, along with the vast majority of Metroidvanias and fighting games.
11:05 I like the goofy nature of Serious Sam... but that's a fair point.
12:13 Again, 'Serious' doesn't mean what you'd normally think it means in this context. Hence, the giant cannonballs.
12:33 Okay, that's fair. A lot of people don't like the codex, including myself.
18:52 Fair point about Serious Sam 3's level design, and also a fair point about the lackluster story.
20:50 Well... alright, then. I can't shake the feeling that the video wouldn't have had nearly as many dislikes if you had started with that first.
It's not difficulty, I love all souls and beat then number of times. But I only beat Sam's games once. They have one of the worst level dissing in all of industry.
Another new video!?
A another new Controversial video!?
I've been waiting years for another of these...thank you Roland, you're okay...
Serious Sam was great in LAN coop. I would never imagine playing it in single player though, that would probably be boring as all fuck. A large part of the enjoyment back then was the spectacle. We had never seen worlds as large with an enemy count that high.
Ah I'm glad I found your comment here Karl because I was about to post the same thing! I had a 5 computer LAN in my basement growing up and serious Sam first and second encounter were some of our favorites.
We played plenty of half life and unreal tournament and even warcraft 3 on the LAN, and we still played the crap out of Sam.
What it had was MASSIVE arenas that looked amazing AND ran well on our crap computers. And the gameplay was the same frantic fun of dodging and weaving through imp fireballs and revenant rockets while blasting away with the super shotgun.
I also liked the ancient civilization aesthetic, locales, etc and I love the music.
IDK, maybe we all had ADHD.
So Mr Life Examiner, you should at least give some credit to Croteam for coming out of nowhere with this. Not very fair to compare them to American powerhouses id, Epic, Valve, etc.
I don't blame you though! You and Civvie can hate Sam while LGR and I can appreciate it.
Also to hell with Sam 3. That game was a repurposed salvage to begin with.
Monster closet design is somewhat necessary in 3D shooting games due to how taxing 3D models are on hardware.
In 3D games that didn't have monster closet designs you typically had less than 5 monsters on the screen at one time. Compared to Doom which would regularly throw 10 or 20. You can see Quake as a direct example of this, the game would usually only throw 3 enemies at you at once. Sprites are easy on hardware, whereas 3D models aren't. Monster closet design facilitates this by making enemies spawn in waves and locking you in prevents you from triggering another set of enemies later on in the level.
In terms of maze-like level design being a bonus. It was disliked at the time and was seen as antiquated during the late 90s and early 2000s. You can't sell a maze-like game nowadays. A game like Marathon was appealing for it's story and atmosphere and not for wandering around the same corridors over and over again looking for a terminal.
In terms of Serious Sam's basic design. The game is based around pattern recognition. Different enemies are better against different weapons. The game is very satisfying once you learn which weapons work best on which groups. A really good example is the boars and Kleer enemies are great against the super shotgun or the RPG. Because the game gives you so much ammunition you're rarely in a position where you have to care about ammo consumption. Once you get over your natural inclination to "save your better weapons for later" the game becomes much more enjoyable. Whenever you watch a playthrough of someone who's really good at the game they almost always engage with specific enemies the same way each time, and it it's really fun as a result.
You have a lot of valid points there, but why the edgelord tryhard attitude?
First time watching a video from you, btw.
Why not?
Why?
So many games to play, but what is really worth our time in the end. When I see videos like these and look at my backlog I kind of get really depressed. Oh, I do have plenty of game, but I don't have plenty of time. What is worth it and what is not? Hard to say but videos like these, made by someone who really played those games for quite sometime and experienced the good and the bad is what helps. Good work once again.
nice! a proper video on the subject. this definitely seems like the right move; it's obviously a lot easier to put your thoughts together on a subject when you have the time to write and edit a script instead of just saying whatever comes to mind while also being distracted by playing a game.
only thing i disagreed with was the comment about arcade games being hard to suck out your quarters. i mean, this is true to an extent, and there are definitely examples of that happening, but i'd say the most successful arcade games were ones that were designed to be hard and difficult to master, but fun to get better at. in other words, games with high skill ceilings. back in the 90's and early 2000's you could see this in the popularity of fighting games, racing games, shmups, rhythm games, etc. even before that, games like pac-man and the various pinball games were tough, but masterable, and it felt fun and satisfying to improve your best score.
really i'm just nitpicking though, because they were still designed this way to get you to keep playing them over and over. it's just that most of the time it was a bit less sinister than "bah ha ha! let's put some bullshit trap here to force the player to put in another quarter!" (although metal slug DEFINITELY pulls this bullshit a lot... i'm really not a fan of metal slug)
Considering the quality of the Half-Life 2 video I can't tell if this one is a joke or not.
Holy shit this may be a late comment but I need to write that down so I can remember that
@@TheExaminedLifeofGaming dude that was just immature, I'm pretty sure they were asking a genuine question and you blew it out of the water.
"𝐹𝓊𝓃 𝒾𝓈 𝒻𝑜𝓇 𝓁𝑜𝓈𝑒𝓇𝓈"
this aged terribly
Just found your videos from the Marathon one and I have to say your narration is far above the average random youtube reviewer. I assume you're young but you don't make many stupid jokes that young guys on the internet make (aside from calling a rocket launcher "gay") and you have good diction. Fun review of a game I never planned on playing and still am not going to play, I'm going to watch more of them now!
zevex747 Lol he is not as Young as he looks though. More like a running gag, the guy has been working for at least 3 years ago.
Hey dude, I can understand that you do not like this game franchise, however trying to act like it is objectively bad does not render your opinion as correct. Everybody has an opinion it does not make that opinion objectively right or wrong, not saying just saying. Further more I don't think the hate from the serious sam fanboys has to do with you disliking the game, but the manner you present yourself.
judging from his voice, he's a kid. if he grows out of it, great. if not, he'll fall into obscurity because nobody likes an asshole no matter how many valid points he makes.
Good review. I don't agree with it in the slightest, but it's a good explanation of your point of view.
passive aggressive, nice
No aggression involved. It's weird how I follow this channel and like most of the videos, although the guy who makes them has a totally different taste in games than me.
I am kinda on the fence when it comes to Serious Sam. I have my issues with the game but at $20 new, I find it difficult to complain. If a game gives me problems **AND** I wasted $60-70, then I'm pissed. So many problems in the game industry would be solved if game companies just priced their games properly. Don't make customers pay more than they should.
You should do a Budget Barrel on the original Serious Sam. I am curious how it measures up against the other Budget Barrel games you did (except for Chrome of course.)
Twenty two and a half minutes of dissembling what could be summed up as "i cant git gud :(".
D'awwww, someone's butthurt at someone else's opinion.
@@keyboardking777 no, he's really not good at the game he used difficulty as a negative
This came on from autoplay, i guess cause I do Serious Sam stuff. Was not expecting this level of weird aggression. O_o
Yeah I guess you had to be there.
no amount of reddit "sarcasm" can hide the fact this kid is steaming with anger.
So I take it you like your milk warm?
"Doom 3 makes up for it with shockingly beautiful level design and graphics" he says over the footage of a nondescript dingy grey corridor that could have come from any number of shooters from the mid to late 2000's.
On a slightly less catty note, I feel like most of this doesn't come down to the game is bad so much as the game isn't really your thing, which is fair, I have whole categories of games that aren't my thing, but I don't say they're bad, I tend to say a game is bad when its in a category I like and it fails horribly in one or more ways. And while sams narrative, worldbuilding and thematic consistency is paper thin at best, I don't care because while that is nice to have that's not what I'm looking for in it, I like the tight snappy combat and mowing down hundreds of dudes with a minigun, and as a fan of old 90s action movies the dumb cheesy one liners are the icing on the cake.
TLDR, the joke of serious sam is that its not supposed to be taken seriously.
GIT GUD
Well Said
Git a life
backwars + strafe is not being good
What about the difficulty of games like Devil May Cry 3&4? It seems more about figuring out the combat system than memorization of levels and enemy placement.
To me it was basically trying to play pitch perfect on dodges, attacks and movements to the point if you haven't mastered how to play the game in five seconds you're gonna die a lot.
DMC 3 is great . 4 sucked
Im sorry, but sam is 100 million times better than duke nukem
true
Duke Nukem had one good and influential game with Duke Nukem 3D, then the rest have either aged poorly like his sidescrolling DOS games or have just been dogshit since the get-go like Critical Mass, Land of the Babes, and especially fucking Forever.
Serious Sam *is* no Duke Nukem, and he's better for it lmao
This video feels more like an "hey I want view" than a serious breakdown why you don't like this.
Oh shit that just pegged my cope detector. Nice.
@@TheExaminedLifeofGaming stfu
The game didn't suck at one respect - it managed to cure my insomnia
"Nobody really wants to play Serious Sam" If you have psychic powers, why are you wasting time making videos?
I've been playing all of the main Serious Sam games and one spin-off (Serious Sam: The Next Encounter on the PlayStation 2), and I really liked them. Most of the times they can be fun, but the difficulty can make me have a very big love-hate relationship with them, and I really do find the games to be challenging if you knew what it's going to throw at you at any time, and I believe that if you beat the games at a higher difficulty would feel very rewarding since you've known that you would be going through a lot of trouble with fighting enemies. I don't mind too much about the game having a level design that you don't like to go through while you fight the same enemies, but with different patterns that requires you to use a different weapon that fits the situation that they make, but I always be aware of something that the game will never be fair with, which is the difficulty. If I die by making one or more mistakes, then I can try again, unless if I make a very stupid one (Not quick-saving at certain parts). That is what keeps me on my toes while playing games like Serious Sam, sure the game can be repetitive sometimes, but I think it's not bad enough to make the games bad as you said it is for me.
I understand how you feel about playing this franchise, it's your opinion, but whatever I said above have to do something with my tastes in video games. I like games that are given in a good amount, but not too much, of a challenge that I have to deal with if I dared to play games in a difficult state.
Interesting thoughts.
But I think you're trying too hard to make sense of Serious Sam when there is none. There's no point in asking things like "How does this Tommygun work?" or "Why are these disembodied hearts restoring my health and how am I consuming them?".
Personally that's one of the reasons I love Serious Sam. It's one of the few FPS games out there that doesn't take itself too seriously and we really need more of those.
That's why I put that disclaimer at the beginning. The first part is about how arcade difficulty isn't a valid form of game design (in my opinion), and the second part is about how I don't think Serious Sam commits enough to either being serious OR comedic, it's a kind of garbage middle ground.
@@TheExaminedLifeofGaming borderlands series? And mass effect series?? And gta series???
*there's no game that can be either funny OR serious*, there must be a balance here, which i see u dont realy consider.
For a guy who did a good retrospect on the Mechwarrior games, this is kind of surprising.
I'm glad you followed this video up with a proper critique. It fits your style more than enough (and yes, I watch you channel regularly and I get the sarcastic comments) but the fact is that an entire lets play did out of boredom and just throwing random comments doesn't fit your portfolio, per say. Nice one anyway, I always enjoy seeing your content popping up in my feed.
0:36 EXACTLY you are monotone, nothing is good when it is monotone, music, voices, or anything.
It's not very funny when you repeat my own joke back at me.
@@TheExaminedLifeofGaming Oh it is
@@TheExaminedLifeofGaming But... ya know mah boi its true.
I'm a huge fan of the Serious Sam game, I love them to death but at the same time I totally understand where you're coming from. You have to have a particular taste for these hardcore old school arena shooters - people who do end up loving the game to death and those who don't will just straight up hate it. I think people are reacting more to the delivery of your critique than the critique itself. There's nothing inherently wrong with the Serious Sam games, you're just expressing your opinion and that's okay.
This is so wrong on so many levels...
Yep. It's his opinion but he said the whole shit sucks.
Just played Serious Sam for the first time. Thought I was going crazy seeing all the glowing reviews everyone gives it.
SS2 is my favorite of the bunch also.
Wow, this kiddo needs some serious help! :D
i agree with him, no
I find the combat really fun, and honestly prefer the game with the bullshit enemy placement.
Pretty much every single one of your points can be easily disputed.
You can dispute whatever you want. I'll still be right.
@@TheExaminedLifeofGaming As if your annoying voice gave it out, or the fact that you called the rocket launcher "gay"... but this moronic comment right here shows, that you can't be older than 12.
So don't talk about what is old school and what not...
@@keen7youtubeistoast796 just because something old school doesn't make it good
Then dispute them. Until you actually offer something to the conversation other then impotent snark you haven’t proven jack shit.
do it then, what are you waiting for?
Practically everything you said can be retroactively applied to pain Doom and Quake as 0/10 complete garbage games. And the one thing that does differentiates those from Serious Sam, the fact that the latter is an arena shooter, and the former are scavenger hunts for hidden or hard-to-reach keycards - well, the opinion that this makes the latter worse is completely unsubstantiated. You failed to prove that areas in Quake or Doom have any value (unless you're a fan of platforming or key hunting or something; it was an actual detriment to games such as AvP 1999), and that killing monsters to progress through said level should, for whatever reason, be more admirable than to kill monsters for the sake of the killing itself.
Yeah, his entire point of “trial and error is bad because they deliberately rig it to a first timer” is BS. Let him try nightmare on doom 4 and we’ll see where that takes him. MF would be sobbing oceans on the vega level.
Here we go again with the gun spec jargon...lol
Spend 20 mins ranting, said its a good game at the end
"No one wants to play Serious Sam". Well... how to say it... I want to play Serious Sam. Please don't say that I don't want to play Serious Sam - don't be this stupid. Serious Sam is a good shooter, kinda like a bullet-hell shooter, but with enemies instead of bullets. I like challenging shooters, so the game is very fun for me. I like giving my all from time to time. I like being tested. And when the gameplay's good - it's all I could ask from a cheesy shooter like Serious Sam. I played a lot of shooters, Doom 3 is one of my favourite shooters, Return to Castle of Wolfenstein being my favourite id game and Half-Life 1 being my all-time favourite shooter. But you know what? There's nothing like Serious Sam out there and for someone who likes challenging shooters that are based around movement and avoiding damage - it's a perfect game.
I know you, trust me. You do NOT want to play Serious Sam. I checked and everything.
I know I don't want to play Serious Sam. I was just joking. In reality, I wan't to play Age of Empires 2. Even though no one really WANTS to play that game, except for you and me, obviously.
Now you're getting it.
Well, im playing serious sam over 10 years... And its still not boring.
Did you just put "serious sam" and the word "boring" in the same sentence?
Yep
@@voldy3565 pretty redundant, right?
I still play serious sam now i am trying to win on normal difficult i played only the easiest one and i never knew how hard it is on normal
I like serious sam. You're review is also spot on.
Most fans of the game will not respond in this fashion.
Bro, I get you’re a fan of this dude, but really this points are OBJECTIVELY wrong. He bitches and moans about the fact that some parts are “rigged” because they have trial and error, yet praises doom 4 which is notorious for its nightmare mode which is unforgiving and can take up to 50 hours for a UV main.
@@user-fi2zs2ww1r What's your point?
His points are objectively wrong via your subjective experience.
@@rgstever did you even bother to read the 2nd half of my reply? he praised doom 4 yet doom 4 is known for its relentless nightmare mode, just pla y it and find out what im talking about. he actively contradicts himself yet claims hes still right, at this point it isnt 'subjective' he literally has contradicted himself and shot his foot and any chance he can.
@@user-fi2zs2ww1r I've played it. It was enjoyable, then again I'm speedrunner.
@@user-fi2zs2ww1r nightmare mode in doom 4 is fucking easy
I didn't think you'd go back and make an actual critique on this, especially after all of the angry chan users leaving "git gud" comments.
I really didn't like having a crummy, lazy video on my channel like that. It started to bother me that people would come in from somewhere else and think that's what my show is about, when it is really not representative of the channel.
So I had to make a "real" video to replace it with. :)
Did you miss that the Deagle in BFE is chambered in .45 ACP? That was the part that got me.
Ok, you're bad at this game. The fact that you're bad at the game doesn't mean that the game is also bad.
A person's opinion on a game isn't validated by their skill level, it's validated on it being an opinion they have.
If you enjoy a game you enjoy it, if you don't you don't. Stop acting like your skill level is what makes or breaks your ability to have an opinion.
@@xxrocketshark216xx4 So what you're saying is that "I'm bad at the game so the game is bad" is an opinion. Well, I respect your opinion then.
@@xxrocketshark216xx4 If you don't enjoy the game, it doesn't mean that it's bad, either. It's just personal preference.
I mean I love your Marathon videos but come on man, Serious Sam isn’t that bad.
Those comment screengrabs were embarrassing. I don't get people who get upset over legitimate (though maybe subjective) criticism against a game they like, and take it personally. In the last few days I got spammed with 2000-word messages by some kid who wanted my skin for saying that Alien Isolation's creature AI is a randomized mess, which it is - Bottom line, I'm a huge Serious Sam fan, but jesus, let Roland dislike or even hate the series if he wants, make a constructive rebuttal and get on with your lives instead of going ad hominem on him for his opinions, you spastics.
I should have known better than to post an unscripted video. It doesn't really fit in with my other content...
The Examined Life (of Gaming) Nah, the video was fine. I blame these juvenile cocktuggers for being self-centered drooling morons.
i actually like alien isolation sporadic creature ai because it forces you to adapt on the fly and to expect the unexpected ultimately i think the creature being very random in how it acts makes it fell more alive though might just be cause i'm a masochist when it comes to games.
Commisar Caleb
That game feels like you're a mobster and the Alien is the FBI: it always knows where you are and it's following you around waiting for you to do something it can legally bust you for.
Ghost81 Fair enough.
I've had these games in my steam library for years now. Never installed them. I think it's because I just never really cared, and in witnessing the vitriol and fervency with which this frankly apologetic video has been received in the comments below, I'm not sure I want to risk liking them. But I'm fragile, after all. Too much zeal would, I think, be bad for me.
People need to realize that some people just don't like some things, and that here are ways to make a game difficult without drawn out tedium.
Well, in the end.. git gud scrub LOL
@@RocksBlaster up
>Reviewer bitches that shotgun is underpowered while demonstrating by trying to kill enemies at mid to long range with it.
lolwut.jpg
I watch your videos to listen to you rant about how much video games suck and your analogies are just brilliant!
In the world of online reviews there are critics and there are riffers and you sir are very much a critic. That's not a bad thing, i like critics, i watch more critics then riffers. So keep up the good work because I for one enjoy it.
I have to respectively disagree with your opinion here.
I believe this game does one thing and it does it excellently which is to be a simple mindless shoot em up fps. The difficulty was perfect for an old school game.
The over the top weapons and lack of plot dont detract from the game because the game is not meant to be a "serious" one (see what i did there)
But are the weapons over the top? Most of them are just ripped straight out of Doom, and those guns were awfully dated in 2002. The only weapon that brings the noise is the Canonball launcher.
Very good point. I cant argue that a lot of the weapons were very similar to doom 2 but for me the feel of the weapons was different to any other game that i played at the time.
For example a rotary missle launcher, a grenade launcher with variable range based on how long you charged the shot, a four barrelled laser gun and of course we both agree that the cannon is cool :)
At the time i feel everyone was copying doom and while this game had some similarities i think "some" of the guns were different and felt unique enough for me to give it a pass.
The other reason why i feel thig game was fantastic was the coop. This game came out when i was a kid and it had full coop for the WHOLE game. No other game did this. I used to play the whole game through with my friends on a LAN. One of my fondest memories in gaming actually.
I think this was a very good video though and you made some good arguments on why you did not enjoy the game. It wasnt another i hate this game its shit video otherwise i wouldnt have bothered adding my opinion.
I spend most time on my channel reviewing and playing indie games and this game technically is an indie game so i hope that hasnt coloured my opinion but anyways...
Skill Incarnate The co-op makes it better for sure, but in the early '00s Halo was more my speed.
Halo has a special place in my heart too. Especially since we both agree that bungies Marathon series is excellent.
Wow a disagreement on youtube that didnt revolve into death threats. Theres hope for youtube yet :p
Nice work on your channel, you earned a sub from me. Feel free to check out my own channel if you feel so inclined :).
There we are. The video that should've been made from the start. If anything, the previous video followed up by a proper video on the subject shows why, yes, you shouldn't touch Let's Plays with a 1,000-foot pole. You manage to make your opinions, no matter how negative, infinitely more appealing to hear and accept through a video such as this. So good work on this, Roland. If I sounded like a butthurt bitch in the comments of the last video, that wasn't my intention. I was more just frustrated at how sloppy your attempt was to see the qualities that Ghost81, Treeghettox, and myself were trying to explain it had. Now, at least, you seem to understand... kind of... maybe...ish, which was what I was hoping the last video would've been. So "pestering" you, as you so lovingly state in your description, turned out to be a good thing. :P
Also...
"EEGG: I can't believe it took until 2016 for somebody to make a good Serious Sam game."
What are you referring to?
"First glance" LPs are just not suited to talking about Serious Sam I guess. The irony of the "git gud" comments is that I'm sure those commentors weren't any good at Serious Sam the first 20 minutes they played either. Also starting immediately on hard was kind of the whole joke...
The egg reference is to Doom 2016.
I think it has to more with you played a game you didn't like for what about hour. Doesn't make for a video, unless you can improve it not enjoyable.
***** Fuck off. What I said was a continuation of a discussion held over the comments of three different videos. It was for Roland, not for you, so perhaps don't get offended for his sake when (1) he wasn't offended (2) you don't understand the context.
***** Good, you do as you're told without needing an explanation.
Lots of good points. Never bothered finishing Serious Sam (or Painkiller for that matter) myself but I endured it longer than you did, had some fun with the tougher encounters. But MAN what a joke those double revolvers are when I look at your footage. It should be a crime to make the mighty six shooter seem so tepid and ineffectual. Say what you will about Half Life 2, but the revolver was epic. Kicked like a mule and it felt great to one shot people with it in deathmatch. Also agree with you on those enemy designs, just too cartoony and deformed. You know what would be a great palette cleanser? Blood.
Half-Life 2 was too stingy with the ammo. Max 18 revolver shots? Lame.
cartoony desings? if you are not talking for SS2 i dont get it, i had nightmares as a kid because the firts ecounter
>sees Marathon review>instantly subs>sees this>instantly unsubs
Your loss. :)
Eh, fine.
It's the roller-coaster that is Roland's videos, still here even if I highly disagree with his Serious Sam opinions.
Somebody gets it. :)
Shitting on Half-Life 2 and going ape over Marathon does help though. :P
It's amazing how right this channel is about so many things. I didn't like HL2 at all, and you made a video that put into words why I didn't like it. You made a video saying Stalker was worth checking out, so I got it, and it was a lot of fun. Your experience with Serious Sam is similar to my own - i got bored in less than an hour because I didn't care what was going on. It might just be a mismatch of expectations because I wanted something like Doom or Quake where exploring the map is its own thing. I would put on god mode in Quake and go swimming in toxic water just to see if there was a secret area around the corner.
That last bit at the end is a duke nukem forever joke, notice how he says blondy, and I've been waiting FOREVER! It's also that duke nukem forever had that trailer in 2001 that everyone got excited about but obviously never happened, and the second encounter came out in 2002.
Man they should have picked a more audible voice actor.
Most of your complaints are warranted and I think generally fair. And satire aside, you do make some good points. Overall though, I reckon playing Serious Sam: Second Encounter with a couple of budds is the best way to get the most out of it. Spend a few hours to play through it once with some pals and you'll see what I mean. I come back to this game every few years, since that's all I can really do tbh. Anyway nice review dude, great channel, good content.
Puzzels in serious sam wont help you slove real problem then tell me which game will help you to do so.baldi's basic?
Lol he is jus trying his best to criticize the game
I like this video. I can't tell if its a mix of trolling and seriousness or if it's seriously trolling.
Yes
@@TheExaminedLifeofGaming yes indeed
Shit, here I thought I played Serious Sam as a kid because I liked to play this dumb shooter, and just so happened to not try to have a good story as either a part of a statement or because that it was their style of humour, it just focused on quirky humour, guns, and a shit tonne of enemies.
I guess you were wrong! ;)
Please forgive me, for I did not know what I was doing!
@@TheExaminedLifeofGaming stfu