List of some wierd stuff for skills/boss attacks that I haven't seen used a lot: 1) Buffs/debuffs that interact with healing abilities, mana and aggro. Like if boss halves all healing your tank recieves, it's scary 2) Strong abilities that apply debuff to you 3) Abilities that cost hp to cast 4) Transfering your mana to allies, mana stealing (for latteryou need to define what getting/losingmana for mobs means, some buff/debuff?) 5) Dealing fraction of incoming damage as mana loss 6) Redirecting fraction of damage dealt to ally to you as a wy of tanking without dealing with aggro. Also can be used as a debuff (redirecting damge from tank to healer is bad, redirecting damage from boss to healer is even worse). Could also be done with healing, aggro and mana loss. 7) Attack that deals damage proportional to targets current/max hp 8) Ability that uses all your hp except 1/all your mana and gives you crazy damage/temporal invulnerability/a period of infinite mana 9) Ability that can be cast in parts. Like it fills some meter/gives you a stacking buff for each use and effect occurs when it reaches some threshold and then it resets 10) Abilities that only works/becomes stronger when you are at zero mana/full mana/low on mana/high on mana 11) Throwing your allies around 12) Bosses interacting with their minion aggro 13) Some boss attacks bypassing aggro system and targetting dd/healer 14) Necromancy/summoning 15) Using your candy system to change role in combat
I had a couple of thoughts on making the classes less role constrained. A “show vulnerabilities” skill would be interesting for tanks or potentially healers. Maybe it needs to be cast at a medium range. Makes tanks able to help in forced range fights or keeps healers from just cheesing it at the back. Does the tank have a distance closer to get some damage or conditions in before the mage blasts everything?
Doesn't look like the web client from itch is working for the game right now. Not sure if its a 'me' problem or not. Excited to see where the game is heading!
Shield toss? Genius!
I just love you so much.
I love this series, I love keeping up with the game development cycle.
List of some wierd stuff for skills/boss attacks that I haven't seen used a lot:
1) Buffs/debuffs that interact with healing abilities, mana and aggro. Like if boss halves all healing your tank recieves, it's scary
2) Strong abilities that apply debuff to you
3) Abilities that cost hp to cast
4) Transfering your mana to allies, mana stealing (for latteryou need to define what getting/losingmana for mobs means, some buff/debuff?)
5) Dealing fraction of incoming damage as mana loss
6) Redirecting fraction of damage dealt to ally to you as a wy of tanking without dealing with aggro. Also can be used as a debuff (redirecting damge from tank to healer is bad, redirecting damage from boss to healer is even worse). Could also be done with healing, aggro and mana loss.
7) Attack that deals damage proportional to targets current/max hp
8) Ability that uses all your hp except 1/all your mana and gives you crazy damage/temporal invulnerability/a period of infinite mana
9) Ability that can be cast in parts. Like it fills some meter/gives you a stacking buff for each use and effect occurs when it reaches some threshold and then it resets
10) Abilities that only works/becomes stronger when you are at zero mana/full mana/low on mana/high on mana
11) Throwing your allies around
12) Bosses interacting with their minion aggro
13) Some boss attacks bypassing aggro system and targetting dd/healer
14) Necromancy/summoning
15) Using your candy system to change role in combat
I had a couple of thoughts on making the classes less role constrained.
A “show vulnerabilities” skill would be interesting for tanks or potentially healers. Maybe it needs to be cast at a medium range. Makes tanks able to help in forced range fights or keeps healers from just cheesing it at the back.
Does the tank have a distance closer to get some damage or conditions in before the mage blasts everything?
Doesn't look like the web client from itch is working for the game right now. Not sure if its a 'me' problem or not.
Excited to see where the game is heading!
Magic! 🎉
Greatsword class would be awesome! :)..... Subclass?
It's coming someday
wand: DPS
sword: tank
staff: support
bow: weird little guy
What is a Bow if not a single string harp
What if you add a skill that will make enemy deal more damage to you but decreases there ai
How did you handle teleporting over the network using mirror?
@@jeremiahmauga1801 not sure what you mean
i wonder what skills your planning to add to the archer
docs.google.com/spreadsheets/d/1n_asaryOhSSqZUcw7eUx8Nz2z_2EpmFVWgpOT-UgdlA/edit?usp=sharing
FOrgot to put the skill sheet in the description
Is there an aggro value for skills? I mean, as tank I want to be able to keep the attention from the boss on me
Yes. 1 damage = 1 aggro. There are also taunt skills the sword class has. Insult, Boast, and Taunting Blow
I do like me some magic :D
What game engine are you using?
Unity
@@shalll thanks