i feel like its really obvious that gameplay > graphics i mean, just look at successful games like deep rock galactic, lethal company, minecraft of course, graphics and sound design will make a game into cinema, like helldivers 2 but gameplay is king, theres a reason people still speedrun stuff like mario 64
You've learned and grown as a game developer more than most developers have in years, even in the AAA space. I would also argue that timing is of utmost importance. Combat is a dance, there's rythm to it. Even the most chaotic games can become as smooth as butter to a player in the thick of it. Why do you think (good) bullet hell shooters look like noise to the rest of us and when you're in the zone it's like playing Mozart.
A fresh my look - your game graphics looks insane, "realistic pixel-art". But the main protagonist ... looks strange. I've checked - your protagonist never update his look since the begging of the project. He just don't fit this pixel-word. Maybe it is need to change something? For example, change blue "real" duck to bright yellow rubber duck. It has meaning that fun bright stuff win in this dark world
Have you tried Duck Norris Tales demo ?
Yes sir!!!!
Hell yeah, when you're making a game, gameplay first!! Hell yeah. 🎉
@@TheEdenSnow 💯
i feel like its really obvious that gameplay > graphics
i mean, just look at successful games like deep rock galactic, lethal company, minecraft
of course, graphics and sound design will make a game into cinema, like helldivers 2
but gameplay is king, theres a reason people still speedrun stuff like mario 64
Agree, sometimes we get fixated on the ingredients list than the cooking recipe.
Working on gameplay is first, everything else is just to make it look good.
Totally agree!
looks promising, i actually think i might play that!
Thank you
You've learned and grown as a game developer more than most developers have in years, even in the AAA space. I would also argue that timing is of utmost importance. Combat is a dance, there's rythm to it. Even the most chaotic games can become as smooth as butter to a player in the thick of it. Why do you think (good) bullet hell shooters look like noise to the rest of us and when you're in the zone it's like playing Mozart.
Thank you, what you said makes sense. Bullet hells are peak evolution of how code and art are shown on the screen
A fresh my look - your game graphics looks insane, "realistic pixel-art".
But the main protagonist ... looks strange. I've checked - your protagonist never update his look since the begging of the project. He just don't fit this pixel-word.
Maybe it is need to change something? For example, change blue "real" duck to bright yellow rubber duck. It has meaning that fun bright stuff win in this dark world
Thank you, you're right Duck Norris should get an updated look to match the graphics. I played around with yellow colors and it looks gorgeous