This is literally the video I was looking for, Fortnite has the same Galaxy texture that move's in its own space instead of being stuck to the model and I had absolutely no idea how they did it. Although its in Unreal Engine Im sure its done a different way but at least I know where to start instead of being bamboozled.
Man a pet peeve of mine was when some 3D artists would claim to make their models look exactly like the reference image, when there were still some key features missing from the model that the images had. I understand the difficulty it takes to replicate 2d art in 3D, hell I’m trying it myself, but it bothers me when some artists miss very important details like that and then claim it’s exactly like the art work. So I’m very happy that you were able to do what other artists, and I, couldn’t. Now I know it’s possible to make models look straight from 2d, it’s just gonna take more time than I thought.
Your model turned out incredible, so glad the UA-cam algorithm brought me here! I learned so many little tips and tricks in such a short time. I had no idea texture projection was a thing, I'm going to look up more on that and use it too. Thanks for sharing your workflow!
this video was one of the only videos where i could actually understand what was going on!! i LOVE the way you explained re-topology in a way that was so easy to understand!!
This is one of those tutorials that the subject matter is fantastic, and you've done a wonderfully faithful recreation of the original drawing. Kudos to you. I can only imagine how excited the original artist was when they saw your finished result. Amazing.
She's really adorable. She could very well be a character in a cute video game (I know this wasn't the goal, but it still does look like it). I'll need to find a way to remember all of this and put this into my toolbox of knowledge of Blender. Thanks for this great tutorial.
I've been looking for a tutorial like this for 12 months thank you so much for your time and effort for putting out this video... Im grateful for this channel 🙏🏾
I am a 2D artist and I really admire people who can make a 3D sculpture with that 2D feeling and the artistic style of the artists, the 3D field is totally an unknown world to me, but I feel it has so much potential to do anything with unique artistic styles, and I really believe that people who can replicate that essence to perfection are really talented, I loved your model and how you made use of the tools offered by the program, I wish I was so knowledgeable about the subject to make wonders like yours.
as a college student, this video is amazing. I'm currently working on my capstone work and this video is going to help me out with so much when it comes to doing character modelling for my group
My dawg, I have struggled with retopology for so long and you just how to do it so cleanly and easily. I have never considered creating landmarks for the key points like that. I always was using a shrink-wrap modifier and created the landmarks from a single merged point and it was so ass to do.
I just made a model of a cybertruck and it was difficult! Since I’m still a beginner I can’t imagine making something like that but I hope to be able to one day. Great work!
Bruh I was trying to make a character _almost exactly like this_ like a year ago. But gave up because I didnt get the shader looking right. Absolute godsend man.
it looks amazing the only thing id have gripes about if i was the creator of the character was that the hair gets a cyan coloring to it as you reach the ends of it and i can see that being a deliberate part of the design. Otherwise really cool and beautiful model!
I hope people realize just how informative this video is. You did an absolutely stellar job on this model, and I've absorbed so much new information just from watching. Thank you for all of these wonderful tips. I will be bookmarking this video for future reference.
I do not like how you handled the modeling part, but I very much appreciate the job you've done with shaders and the finishing touches. Every artist has their own modeling process, but what matters the most is the end result, and it definitely looks spectacular
🙀That's a _super-interesting_ Model Sheet approach for a 2D to 3D, Character Design adaptation process! Thanks for presenting it. Because certain 2D designs are fundamentally 'impossible' in 3D space, yet it remains true certain Stylistic idiosyncrasies of drawn 2D Poses can be caught through those non-default, Non-Orthographic or just Perspective, expressive 2D Poses, for assessing a Stylistic refinement of the (Re-)Modelling.
Been studying Maya for almost 4 years now in college, really wishing Blender was business standard now ;-; (some studios do consider it standard, but a lot of colleges don't teach it sadly)
Great work, looks really nice. You do the posing work twice, I wonder if you could re-use the pose you do in the beginning for the actual rig though. Of course there will be the need for some further adjusting but in general that sounds like it should be easily possible.
I could do that, but the way the adjustable mannequin is set up isn't ideal for actually posing a character, it has all sorts of constraints and drivers that I don't actually need, so I prefer to use a clean rig
This is so cool!!! I see your post on X and I thought it's was done with parallax effect but it's much simpler than that 😲 Would it be more simple for you to use a already rigged base mesh with good topology, pose it and adjust the mesh in sculpt mode?
Yeah it probably would be a bit more simple to use an already rigged and retopologised mesh, but all of the characters I make have very different faces and proportions so I find it easier to do it this way! When using the mannequin, I don't have to worry about weight painting and joints, I can be free to move it however I need to move it and then worry about the topology later
Amazing work and I learned something interesting for any future projects I might have. correct me if I'm wrong but wouldn't the "Rest Position" Mode in the Object properties of the armature alleviate the task of re-rigging the model to put it into a neutral position or is this just a quirk of having to use the mannequin?
I did not know that I could project a UV map in relation to the camera view via Texture Coordinate and Mapping nodes. So thank you!
This is literally the video I was looking for, Fortnite has the same Galaxy texture that move's in its own space instead of being stuck to the model and I had absolutely no idea how they did it. Although its in Unreal Engine Im sure its done a different way but at least I know where to start instead of being bamboozled.
@@horriblypink Same principle as the "matcap" for game engines, like for VRChat avatars in unity, very useful thing to produce surreal effects
Can someone explain this method better, I don't really get it in the video
Yes, I also did not know that very smart conundrum. I completely understand.
Your solve for the Galaxy stars being different distances was super clever. Thanks for sharing.
Hey I recognize you! Best of wishes on your film ❤
Thanks! It'll be done in February @@SoggyMicrowaveNugget
She is so pretty! I love 3D characters that give off that 2D style! You do amazing at this, and explain your process well! Thank you!
Smash
@@gemeosnosgames ONG-
I agree completely this is truly incredible masterpiece! 🎨🪄🖌️🌌💯
Man a pet peeve of mine was when some 3D artists would claim to make their models look exactly like the reference image, when there were still some key features missing from the model that the images had.
I understand the difficulty it takes to replicate 2d art in 3D, hell I’m trying it myself, but it bothers me when some artists miss very important details like that and then claim it’s exactly like the art work.
So I’m very happy that you were able to do what other artists, and I, couldn’t. Now I know it’s possible to make models look straight from 2d, it’s just gonna take more time than I thought.
Seeing stars through a character like they're cutouts in the world is my favorite design and you hardly ever see it. I _love_ this.
Your model turned out incredible, so glad the UA-cam algorithm brought me here! I learned so many little tips and tricks in such a short time.
I had no idea texture projection was a thing, I'm going to look up more on that and use it too. Thanks for sharing your workflow!
Now THIS is art. Both you and the concept artist did so amazingly!! 2d and 3d are truly beautiful together like this
this video was one of the only videos where i could actually understand what was going on!! i LOVE the way you explained re-topology in a way that was so easy to understand!!
im a new modeller and i never realised watching videos like this could help so much with learning, thank u for showing ur process !!
This is one of those tutorials that the subject matter is fantastic, and you've done a wonderfully faithful recreation of the original drawing. Kudos to you. I can only imagine how excited the original artist was when they saw your finished result. Amazing.
That parallax texture projection looks soo magical, amazing trick!
as a beginner i really appreciate your advice. i really struggled with the retopology but your 8 vert technique really makes this easier!
Because of literally one line. THIS is the best tutorial on retopology I have seen yet!!!!! Thanks a ton
Thanks! What was the one line?
I never thought about using an rigged manikin like that. I love it!
She's really adorable. She could very well be a character in a cute video game (I know this wasn't the goal, but it still does look like it). I'll need to find a way to remember all of this and put this into my toolbox of knowledge of Blender. Thanks for this great tutorial.
The personality shines through and keeps viewers coming back.
Beautiful work and really pretty character design :D
Also... I forgot Jort Storm was a free to use base .... I was so confused 😂
I was stunned when I recognized it
SMAAAAASH
SAME god
8 minutes? Felt like 8 seconds.... So good, time to bingewatch all your vids
This video is a gold mine of little tips and tricks!! Didn't not know that about the multiple UV maps and the clone tool. Awesome work.
I've been looking for a tutorial like this for 12 months thank you so much for your time and effort for putting out this video... Im grateful for this channel 🙏🏾
Dude I learned so much from this. I have a lot of things to try out and play around with. Thank you! Also the model looks incredible 😊
This is amazing. I would really love to see more about using vertex groups to decide which internal lines should show.
I am a 2D artist and I really admire people who can make a 3D sculpture with that 2D feeling and the artistic style of the artists, the 3D field is totally an unknown world to me, but I feel it has so much potential to do anything with unique artistic styles, and I really believe that people who can replicate that essence to perfection are really talented, I loved your model and how you made use of the tools offered by the program, I wish I was so knowledgeable about the subject to make wonders like yours.
I absolutely love your work! I hope to one day reach this level of expertise!
as a college student, this video is amazing. I'm currently working on my capstone work and this video is going to help me out with so much when it comes to doing character modelling for my group
Thank you for uploading this. This is so helpful for someone who is just learning
The last time I played with 3D modelling was years ago, this was so damn GOOD that it makes me want to go back to it
She's super cute!! Love her ponytail ^^
This is exactly the video I needed to see lol. The camera mapped texture effect is something I've seen for years but couldn't remember how to make it
That's actually a great 3d conversion, great job!!
still the best thing to watch untill now. wish u create more character like this
I'll have another process video like this out very soon!
i absolutely love the 2d effect, but i love the way it looked with normal 3d as well! so adorable
this looks absolutely SICK! i love the way you did the stars material! phenomenal work!
This was so exciting for me to see, my persona has a galaxy theme as well, and although I use a simpler method for the effect, it gets the job done!
I need to watch it again, a lot of useful informtion packed here.
¡Beautiful result for a beautiful concept art!
I didn't realize until now but the instrumental used for "Jort Storm" is playing rn.
LMAO IS THAT JORT STORM PLAYING IN THE START??? LETS GOOOO‼️‼️
I just started using blender and I wish I could make something like this but ik it will take time. This is so pretty I love it!
I learned so much by watching this, thanks!
My dawg, I have struggled with retopology for so long and you just how to do it so cleanly and easily. I have never considered creating landmarks for the key points like that. I always was using a shrink-wrap modifier and created the landmarks from a single merged point and it was so ass to do.
I saved this image on twitter when the artist posted it... and wow you did such a cool job !
Smash, next question.
absolutely no hesitation 🥶
Okayyyy buddy, getting a little too comfortable there.
You made me spit out my drink... now you owe me a NEW DRINK
@@ToonboyOriginals ; )
YES SIR THIS MAN KNOWS WHAT'S UP
Extremely well presented breakdown!
I'd love the material and textures!
That would make an amazing VRchat avatar 😮
Well done! That is an amazing work! 😁
I just made a model of a cybertruck and it was difficult! Since I’m still a beginner I can’t imagine making something like that but I hope to be able to one day. Great work!
Definition of trust the process. I would’ve freaked out by mistakes early in the process and feel like giving up. It all seems so overwhelming 😅
Bruh I was trying to make a character _almost exactly like this_ like a year ago. But gave up because I didnt get the shader looking right.
Absolute godsend man.
it looks amazing the only thing id have gripes about if i was the creator of the character was that the hair gets a cyan coloring to it as you reach the ends of it and i can see that being a deliberate part of the design. Otherwise really cool and beautiful model!
Gatzier is such a great artist
honestly great tutorials as always im so glad i found you channel! please do more!!!
Dude you are Crazy in blender holy moly
I hope people realize just how informative this video is. You did an absolutely stellar job on this model, and I've absorbed so much new information just from watching. Thank you for all of these wonderful tips. I will be bookmarking this video for future reference.
my man really put jort storm in the background unironically
What a cool model! I wish I could use it in my VR games.
Amazing video!!! Your videos always teach me something new. I will check out the Timelapse video as well.
Whoaaaa this is so cool!! She’s so pretty!!
I do not like how you handled the modeling part, but I very much appreciate the job you've done with shaders and the finishing touches. Every artist has their own modeling process, but what matters the most is the end result, and it definitely looks spectacular
What don't you like about the modelling process?
I am curious too, what do you dislike about his workflow especifically?
Same here. It's not something I commonly see, but I don't see anything wrong with it.
This is really good! Thanks for the video!
This is superb. Hats off to you sir
if you're wondering at 0:44 he applied the visual geometry to mesh pressing CTRL+A
luv u
I love the space girl so much
I really wish my blender worked on my laptop but I need to wait to get a new one until I can use blender
Wow, that's gorgeous, well done!
so much information goes on here! loved it!
Oh its you! This was insanely helpful dude! keep up the great work. loved seeing how you pulled this all together!
i love the jortstorm song in the beginning
It looks so amazing
Absolutely stellar!
This is so cool! Also the background music in the start sounds familiar...
Thx for the tutorial, Ima use it for personal use 🤫.
this is so much fun! thank you
this was incredibly entertaining and enlightening! i learned a lot, thank you ❤
🙀That's a _super-interesting_ Model Sheet approach for a 2D to 3D, Character Design adaptation process! Thanks for presenting it. Because certain 2D designs are fundamentally 'impossible' in 3D space, yet it remains true certain Stylistic idiosyncrasies of drawn 2D Poses can be caught through those non-default, Non-Orthographic or just Perspective, expressive 2D Poses, for assessing a Stylistic refinement of the (Re-)Modelling.
Love this character
PRETTY!
my brain cant process this.
good job
Been studying Maya for almost 4 years now in college, really wishing Blender was business standard now ;-;
(some studios do consider it standard, but a lot of colleges don't teach it sadly)
This is crazy cool
Great work, looks really nice. You do the posing work twice, I wonder if you could re-use the pose you do in the beginning for the actual rig though. Of course there will be the need for some further adjusting but in general that sounds like it should be easily possible.
I could do that, but the way the adjustable mannequin is set up isn't ideal for actually posing a character, it has all sorts of constraints and drivers that I don't actually need, so I prefer to use a clean rig
This is so cool!!! I see your post on X and I thought it's was done with parallax effect but it's much simpler than that 😲 Would it be more simple for you to use a already rigged base mesh with good topology, pose it and adjust the mesh in sculpt mode?
Yeah it probably would be a bit more simple to use an already rigged and retopologised mesh, but all of the characters I make have very different faces and proportions so I find it easier to do it this way! When using the mannequin, I don't have to worry about weight painting and joints, I can be free to move it however I need to move it and then worry about the topology later
@@VertexArcade I see that's good points, I'm just too afraid to work without symmetry even in the blocking stage 😅
Incredible! Liked and subscribed. Thank you!
Looks amazing,didnt know that 3d modeling can improve your already great design.
GYAAT DAYMMMMMMN
I really learn a lot from your video thank you.
Great video very good model making
I looooved this video wow
Now this is sub worthy! Nicely done!
Amazing ❤❤❤❤❤ love your work!
Very cool. I hope I can figure out half of what you did here :3
JORTS (great video btw)
Yo this is insane!
This is amazing 🔥
Deserved sub
Awesome 🤯
Great video, thanks for inspiration
Simplemente INCREIBLE!!!!!!!!!!!!!!!!! LO AME!!
amazing teacher! bought your addon from Gumroad!
great! just great!
Great video! Learned so much from this! Thank you :)
Excellent tutorial! Love how clear it was explained, keep up the content!!
Amazing work and I learned something interesting for any future projects I might have.
correct me if I'm wrong but wouldn't the "Rest Position" Mode in the Object properties of the armature alleviate the task of re-rigging the model to put it into a neutral position or is this just a quirk of having to use the mannequin?