Thanks everyone - let us know what specific times in the video are your favourite parts and we’ll make more of that content/animation in future videos!
k, but, that Bethesda threat is a weak example because Bethesda is so trademark-crazy that they'll gladly sue anyone and everyone they can, even if there's no real trademark violation. 'Scrolls' and 'Fallout' are words- single words! -that Bethesda has tried to claim trademark on. They won the Fallout threat simply because the other publisher did not have the legal representation or budget to take Bethesda to court. They lost the Scrolls threat because Mojang isn't a small company. Pretty much, steer clear of any and all words Bethesda has ever used in a title, and you should be fine.
Ok, those name infringement cases are awful. Neither game should have needed to change their name, just because it included a common word that some other company decided to use as their game's entire title. That's awful.
I made a game in highschool (I as kinda a kaizo platformer type thing) and never named it, glad to see enough other people have had this problem to warrant a video
"Call Of Duty Black Ops was famously shortened to COD Blops by gamers. " That's the first time ive heard it shortened to that. Im used to just calling it Black Ops.
Is the name "Space yeeters" Good The game is about -space demons- meme hunters and is filled to the brim with meme references EDIT: iv'e started working on it, it's a -bullet hell- top-down shooter (bullet hells in unreal are laggy) with pixel art (so i can bypass article 13) you could script your own levels if u want any more information ask in this comment EDIT2: i am now working on the art, and inserting memes, suggest me in -comments- r/SpaceYeeters EDIT3: *removed cuz spoilers* EDIT4: the game will have new stages with more memes updtaed very frequently (i planned ahead and wrote a scripting system) UPDATE: the bullet hell system i use has performance issues,i am gonna make it a top-down shooter EDIT5: it will still have a level editor
I don't really like super easy titles. Either you need to add "game" at the end of the search or it takes over the search bar. So if I wanted to Google "Inside" for art references or something, the game will take over the search. Not a huge deal at least lol.
I've been rolling with the concept of a game for over three years now, writing up so much information but not producing anything physical as of yet due to complex circumstances surrounding a lack of connections or technical skill, plus anxiety talking about personal projects, which I'm trying really hard to get over. The game is called Across The Stars, though I acknowledge it's still a working title, and I've felt like the name fits a bit less since I decided to refer to the universe's worlds as planets rather than stars (partially due to Kirby's use of the same terms, but also because they've always been planets on a technical level, so I don't know why I didn't just call them planets to begin with). I won't go into huge detail about it here, but basically it's a fully fictional world with space travel and adventure and conflict. I guess in some ways I'd liken it to old Ratchet & Clank games with RPG elements?
That's a good title, even if it's a WIP. It caught my interest at least If you name it something different, you will need something with a similar hook to it
Is the name “Hatastrophe” good? It’s a 2.5D platformer where the main protagonist and villain both have hats that help them in their quest to find a crown that can grant any wish they desire.
The process varies from place to place (India or Japan will have different trademark requirements/processes than the U.S. or England), but the general rule of thumb is to find a legal firm that specializes or focuses on trademark and/or copyright in your region to start the process. Some places do allow for online applications, though. Best to do a google search for your specific region (include state/province if necessary) for a bit more info.
In depend of State and countries. In Canada they are exist two types of trademark registred ® and no registred trademark ™ (or MD for registred trademark or MC for no registred trademark in Quebec). To protect all elements of your game registration is not enough. You must registred all copyright elements of your game at Intellectual Propritety Center of your country. Some registred trademark can be used in some country be careful. No registred trademark depending of the country can be have a some protection. I hope to be clear on the question. (Sorry for my English because I Speak French).
because of you guys and a bunch of other similar channels I found and love you all have been inspiring me to create my very first game. I couldn't thank you game design channels enough. :) glad i discovered you all (the ones I follow alongside yours).
I remember when I was real young, one day I opened up RPG maker and decided to make a game called "Soft Breeze" thinking it was cool. Yeah, I suck at names...
This randomly popped up in my feed and I might keep watching you. I just graduated with a degree in game programming and am trying to learn more about the industry, so this will definitely be useful.
Great video, full of helpful advice! Just wanted to say, Pokémon's namings in their games refers to specific nouns or collections for each 'generation' (e.g. Pokémon Red, Blue, Green, Pokémon Ruby, Sapphire, Emerald, Pokémon Gold, Silver), and may also name them on a Pokémon's name (e.g. Pokémon X (Xerneas), Y (Yveltal), Pokémon Let's Go Pikachu/Eevee), and with the recent announcement of Sword and Sheild, you can see that they are keeping this up. Just wanted to put that out there.
Quick anecdote I wanted tossed into the ocean: a long time ago I wanted to make a run-and-gun much like Metal Slug. Starting out, I was giving it a goofy name: "Blow Stuff Up". But one day I found a random game name generator, and saw one that really stuck: "Heavy Metal Omega"! So naturally I'm changing it.
I think another rather important thing to think about is "googleability" of your title. Especially if you're going with single-word names and you have no publisher powerhouse that would take care of advertisement and promotion of the game for you. Ensure that the Google results for your name aren't flooded with something unrelated and that your name isn't too generic for the same reason. Ideally, it should be one of the first search results even when almost nobody knows about it yet. Because if people are going to hear that a game called "wild hunt" being developed and decide to google its name to check out the results... Well, good luck to them finding the correct link in google results before giving up.
That's very true but what's interesting is games like limbo and stray and inside which are all one words all bring up the first results with their games
The limit for game title length is about 4 syllables before people begin to use abbreviations more than the full name. If you choose a longer name, think about how people might abbreviate it before deciding.
I think this is probably the hardest part of any project, game dev or otherwise, that I face. Coming up with a name that sounds good, has the right kind of appeal to your target audience, they will know how to pronounce it and it makes sense. Another big hurtle is that the name you like -- or the top 10 names you think of -- are already used by someone else's game. If you make a slight variation of one of those, you are sometimes subject to IP infringement. Coming up with a unique and good name is very hard.
For the Wasteland Kings / Wastelands, please note that was an amicable dispute. inXile wanted Vlambeer to change the name not because it was infringing on them (legally, it wasn't. Can't copyright one word of your title.) but because they were in the making of Wastelands 2 and wanted to see if Vlambeer could clear the search air for the second installment of the series. Vlambeer wasn't obligated to do so but they decided to do it as courtesy. (The 'Scrolls' vs 'The Elder Scrolls' debacle shows how hard it is to protect 1 word.)
Well once I was making a prototype of a shooting game, it only had two half circles with legs that shoot bullets, it was supposed to be a contra parody, but them my sister saw it and said, what a bizarre game, so I named it project bizarre and the half circles became half skulls on a bio bot.
Yep, I stopped on "Exploratory Period" and gave my indie game a working title of "Horse Unity Folder" as it's an RPG meets equestrian management simulator and while much is completed, a lot of details remain fuzzy to a point I'm not sure what that golden name is yet. Even the Sims 5 is working under 'Project Rene'
I'm not good at naming things, so I thought I would have a hard time finding a name for the game that would hint at what to expect and give an obvious hint by what it was inspired, without risking too much of hitting something trademarked. Funnily enough, I found mine in 5 minutes and also seemed to be used in a very general way.
not a bad idea if you already have a community that you are selling into - that'll build goodwill with your followers. Mind want to control it a bit by giving name options so as to avoid the community picking something you don't like.
Great Video :D I haven't made that mistake. but I recommend it and find a non-owned product(tm adn , alsoe maby (c)) in your country, but also check if it is available in the eu and usa, but first in your own Contry and then register trademark. so you own the name of your game or studio first in your own country and if you know it is available overseas/region ex: EU and USA/Asia then register it there as well. When doing this is difficult but possibly after having a clear design on the game and having a good playable demo Alpha or beta buld of the game and then arrange money for and register. ps translated from Norwegian (I am Norwegian play store with dyslexia so hehe) My experience by watching other over years since 90s that has made a great name for a Mod or Game but havn`t register it and company or some one else that has money buys the name so :)
Ironically I had the good fortune to stumble on the absolutely perfect name for the game I'm building, it's a beautiful pun...... Now just gotta have the same luck with the actual game
I think Goat simulator's title works beacause it descibes the opposite of the gameplay experience. You enter the game game expecting a simple goat and you end up playing as a living DEITY.
Great video! It’s funny, I have decent names for what I want to name my games but coming up with a company name has had me stumped for a long time lol.
Depends on what position you want to fill in. If you are working in a team, you might just specialize in one task depending on what you are interested in(eg. game design). As a single developer choosing a game engine that does not require traditional coding might be a wise choice. (eg. Game Maker, or Blueprinting Unreal Engine) That way you can learn how to make games by doing so, which is definitely more fun. You can still learn traditional coding afterwards or as a side activity. If you want to be hired as a programmer on the other hand learning the programming language would be top priority, since game studios often use internal engines, where all your knowledge of unreal or unity gets useless. Game Designers and Level Designers are better off learning the engines, while artists and animators should know the main tools but in general need to be experts on their craft. I hope that helps.
@@lstx1977 If you can be autonomous with visual scripting it's the better. Understanding the logic behind programmation can make you gain time for your team. :)
@@lstx1977 The best way to go is to specialize, there is so much to know about the creation of games, that a single person can't learn everything. You can take a peak into every field, but looking deep into one is much more effective. I guess from your answer, that you want to make indiegames, so if you have some friends or like minded acquaintances who also want to make games team up with them, so everyone can learn a specific field. That way you can reach a higher quality in a shorter amount of time. If that is not the case you should probably start by following engine tutorials, making games with free assets or if you are already proficient at drawing you might create your own 2D Assets. If you are especially interested in programming I suggest checking the official unity tutorials. You will learn a lot about the engine and some programming in C# along the way. If you want to be a 3D artist or animator taking a look into a 3D application should be your next move. Blender is free and powerful and has a passionate community and thus many free tutorials. Once you feel you have created something good start checking out game engines (I recommend unreal engine because of its blueprinting system)
Say it with me now: *SUPERSONIC ACROBATIC ROCKET POWERED BATTLE-CARS* ^ Genius, Bestest name of a game, ever! Who would ever want to change that into a shorter one!?!? Like.. IDK... pshhhh...something like *"Rocket League"* or watchamacallit. Like ewwww... Hello? NO.
Trademarking is quite costly though... Trademarking company name/brand is okay, I mean you only do it once per 10 years... But to trademark every game can be very expensive, especially when you release (small) games once every 2-3 months.
Wait... Bethesda made someone change their trademark because it used the word 'Prey'? In what world can you copyright an existing word? Is there more to that story?
Really what is looking for how to actually get an app by their name because I only get the things that are copies and also some of them aren’t even in the game
Ah, but if you name it 'Fork Knife', you'll bring in all the traffic of the misinformed oldies that don't actually know how to pronounce 'Fortnite'. Capitalization with absolutely zero trademark-protected hullabaloo.
Thanks everyone - let us know what specific times in the video are your favourite parts and we’ll make more of that content/animation in future videos!
Because of you guys I started making androd games you inspire me
Great vid!
Can you guys maybe go over some of the legal things you need to do when publishing?
I play second life and everything went mesh. Will i ever be able to make the older prim clothes work? If so then how?
do you think kroulyxie is easy to pronaunce ?
@@Gost-nf3cr nope.
Ask Gamedev: At some point you need to name your game
Untitled Goose game: hold my beer
Octopath Traveler and Triangle Strategy: 😎👍
"Goat simulator tells you exactly what you're getting into"
LIES
I'm not sure what you're getting at. It simulates perfectly normal goats.
plp pllp
Your goat doesnt turn into an ostrich? Man different cultures can be strange
Jayden Santiago what?
Your goat didn't clip through the world?
@@SavonSays They're high af
Remember if you are creating a mobile RPG ALWAYS name your game of :
remember to include the word "chaos" somewhere in there too
Haha
@@tuamatrem8304 legends too
legends of chaos: the legends
Chaos of chaos: chaos
I love the name: Enter the Gungeon, it fits so well with it's "everything is guns theme"
Same here... if not for the title, perhaps I wouldn't even know/play the game.
Naming my game is LITERALLY the most stressful aspect of the entire process of making a video game.
Bruh, just call it Steven Kent's Game
Do it last, have friends play it and help you decide.
the award for best title is...
*baba is you*
You is win
Comment is good
@@doublesystem9790
You is thanked
brain is fucked
Yes. Agreed
k, but, that Bethesda threat is a weak example because Bethesda is so trademark-crazy that they'll gladly sue anyone and everyone they can, even if there's no real trademark violation. 'Scrolls' and 'Fallout' are words- single words! -that Bethesda has tried to claim trademark on. They won the Fallout threat simply because the other publisher did not have the legal representation or budget to take Bethesda to court. They lost the Scrolls threat because Mojang isn't a small company.
Pretty much, steer clear of any and all words Bethesda has ever used in a title, and you should be fine.
Watch them try trademarking the word A.
yeah that was my thought. "bethesda threaten to sue over a single word they think they own? well I NEVER"
then Bethesda names a game another game’s title then sue the original owner
Ive needed this for so long. Im terrible at naming things! Thx for the video!
Just put battle royale at the end
401 K Application: Battle Royale
Chaos of chaos: chaos battle royale
Battle Royale: Battle Royale & Knuckles - Featuring Dante from the Devil May Cry series: Battle Royale
Avengers : *Battle Royale*
Sodium Chloride: Battle Royale
Ok, those name infringement cases are awful. Neither game should have needed to change their name, just because it included a common word that some other company decided to use as their game's entire title. That's awful.
Bethesda have a habit of it apparently, and because they’re such a huge company they can almost always get away with it.
How on Earth did Bethesda get any ground on something as large a difference as "prey" and "prey of the gods"? They're completely different sentences
I was thinking the exact same thing that is absolutely ridiculous I would have took that to a jury trial and I know they would have won 👍🏻
I made a game in highschool (I as kinda a kaizo platformer type thing) and never named it, glad to see enough other people have had this problem to warrant a video
"Call Of Duty Black Ops was famously shortened to COD Blops by gamers. " That's the first time ive heard it shortened to that. Im used to just calling it Black Ops.
i just call it cod, never black ops or cod blops lol
Is the name
"Space yeeters"
Good
The game is about -space demons- meme hunters and is filled to the brim with meme references
EDIT: iv'e started working on it, it's a -bullet hell- top-down shooter (bullet hells in unreal are laggy) with pixel art (so i can bypass article 13)
you could script your own levels
if u want any more information ask in this comment
EDIT2:
i am now working on the art, and inserting memes, suggest me in -comments- r/SpaceYeeters
EDIT3: *removed cuz spoilers*
EDIT4: the game will have new stages with more memes updtaed very frequently (i planned ahead and wrote a scripting system)
UPDATE: the bullet hell system i use has performance issues,i am gonna make it a top-down shooter
EDIT5: it will still have a level editor
please tell me that you are actually making this game.
I have been sold on the concept, by the name alone.
Please let this be real.
more detail please, if this is real that is
I'll take your whole stock
I don't really like super easy titles. Either you need to add "game" at the end of the search or it takes over the search bar. So if I wanted to Google "Inside" for art references or something, the game will take over the search. Not a huge deal at least lol.
Have you heard of the game called Dreams on the ps4? Looking for anything dreams related is impossible unless you add ps4.
I've been rolling with the concept of a game for over three years now, writing up so much information but not producing anything physical as of yet due to complex circumstances surrounding a lack of connections or technical skill, plus anxiety talking about personal projects, which I'm trying really hard to get over.
The game is called Across The Stars, though I acknowledge it's still a working title, and I've felt like the name fits a bit less since I decided to refer to the universe's worlds as planets rather than stars (partially due to Kirby's use of the same terms, but also because they've always been planets on a technical level, so I don't know why I didn't just call them planets to begin with).
I won't go into huge detail about it here, but basically it's a fully fictional world with space travel and adventure and conflict. I guess in some ways I'd liken it to old Ratchet & Clank games with RPG elements?
That's a good title, even if it's a WIP. It caught my interest at least
If you name it something different, you will need something with a similar hook to it
Hey mate! How it's going? :)
I like the name
The Binding of Isaac : Rebirth : Afterbirth : Afterbirth+
Underbirth Isaac f-ing dies again, New game+ Battle Royale
Binding of Isaac : Before Birth
a game about fighting sperm cells so you can be born
And you can add Repentance to that now lol
Is the name “Hatastrophe” good? It’s a 2.5D platformer where the main protagonist and villain both have hats that help them in their quest to find a crown that can grant any wish they desire.
Idk how to pronounce it.
Yes it works
Cool
Pretty cool title
lol I like it
Wait a sec, how do you trademark something?
The process varies from place to place (India or Japan will have different trademark requirements/processes than the U.S. or England), but the general rule of thumb is to find a legal firm that specializes or focuses on trademark and/or copyright in your region to start the process. Some places do allow for online applications, though. Best to do a google search for your specific region (include state/province if necessary) for a bit more info.
In depend of State and countries. In Canada they are exist two types of trademark registred ® and no registred trademark ™ (or MD for registred trademark or MC for no registred trademark in Quebec). To protect all elements of your game registration is not enough. You must registred all copyright elements of your game at Intellectual Propritety Center of your country. Some registred trademark can be used in some country be careful. No registred trademark depending of the country can be have a some protection. I hope to be clear on the question. (Sorry for my English because I Speak French).
T pose
@Jack Cook If is a registred trademark use ® At the end®.
You ask nicely
Prey for the gods? BETHESDA YOU CANT OWN WORDS
Thanks for the video, I will name my game...
*Pee Pee Poo Poo*
Wee wee oh eh oh eh XDDDDDD
@@vidzak99 So that's your game's name? huh. The game *Pee Pee Poo Poo* is about playing as any food in the process of digesting.
can i play it
@@haroldinho420 I have to say you can't. It's still d̶i̶g̶e̶s̶t̶i̶n̶g̶ in development.
Greenevvo just a tip, you can just put hyphens on either sides of text to cross it out. ie -crossed out text-
because of you guys and a bunch of other similar channels I found and love you all have been inspiring me to create my very first game. I couldn't thank you game design channels enough. :) glad i discovered you all (the ones I follow alongside yours).
I’m making a game and was wondering what would be the name? With this video it helped me! I call it *Hope in the Dark*
Its about?
Where can I find it? Sounds good
That's actually pretty good it makes you wonder what do you mean hoping the door makes you one investigate more or at least kind of see what the 👍🏻
Cod Blops.
My favorite fishing sim.
Came up With "In and Out"
I remember when I was real young, one day I opened up RPG maker and decided to make a game called "Soft Breeze" thinking it was cool. Yeah, I suck at names...
not bad...
This randomly popped up in my feed and I might keep watching you.
I just graduated with a degree in game programming and am trying to learn more about the industry, so this will definitely be useful.
Great video, full of helpful advice! Just wanted to say, Pokémon's namings in their games refers to specific nouns or collections for each 'generation' (e.g. Pokémon Red, Blue, Green, Pokémon Ruby, Sapphire, Emerald, Pokémon Gold, Silver), and may also name them on a Pokémon's name (e.g. Pokémon X (Xerneas), Y (Yveltal), Pokémon Let's Go Pikachu/Eevee), and with the recent announcement of Sword and Sheild, you can see that they are keeping this up. Just wanted to put that out there.
France Under Chaos: King´s Intense Training
FUC:KIT
Dudes, I've been wondering how to do this so long now! Finally!
thank you for not doing the AKA stuff at the start.. lol
Quick anecdote I wanted tossed into the ocean: a long time ago I wanted to make a run-and-gun much like Metal Slug. Starting out, I was giving it a goofy name: "Blow Stuff Up". But one day I found a random game name generator, and saw one that really stuck: "Heavy Metal Omega"! So naturally I'm changing it.
I think another rather important thing to think about is "googleability" of your title. Especially if you're going with single-word names and you have no publisher powerhouse that would take care of advertisement and promotion of the game for you. Ensure that the Google results for your name aren't flooded with something unrelated and that your name isn't too generic for the same reason. Ideally, it should be one of the first search results even when almost nobody knows about it yet. Because if people are going to hear that a game called "wild hunt" being developed and decide to google its name to check out the results... Well, good luck to them finding the correct link in google results before giving up.
That's very true but what's interesting is games like limbo and stray and inside which are all one words all bring up the first results with their games
The limit for game title length is about 4 syllables before people begin to use abbreviations more than the full name. If you choose a longer name, think about how people might abbreviate it before deciding.
Good tip!
3:57 PewDiePie has a game called Animal Super Squad and he calls it ASS himself. 😜
'I made this game. It's ASS.' Yup, sounds like a PewDiePie thing to do.
I think this is probably the hardest part of any project, game dev or otherwise, that I face. Coming up with a name that sounds good, has the right kind of appeal to your target audience, they will know how to pronounce it and it makes sense. Another big hurtle is that the name you like -- or the top 10 names you think of -- are already used by someone else's game. If you make a slight variation of one of those, you are sometimes subject to IP infringement. Coming up with a unique and good name is very hard.
For the Wasteland Kings / Wastelands, please note that was an amicable dispute. inXile wanted Vlambeer to change the name not because it was infringing on them (legally, it wasn't. Can't copyright one word of your title.) but because they were in the making of Wastelands 2 and wanted to see if Vlambeer could clear the search air for the second installment of the series. Vlambeer wasn't obligated to do so but they decided to do it as courtesy. (The 'Scrolls' vs 'The Elder Scrolls' debacle shows how hard it is to protect 1 word.)
I agree, Goat Simulator DOES set a clear expectation of the gameplay.
Well once I was making a prototype of a shooting game, it only had two half circles with legs that shoot bullets, it was supposed to be a contra parody, but them my sister saw it and said, what a bizarre game, so I named it project bizarre and the half circles became half skulls on a bio bot.
10:42 Yes. Some devs really need to to learn to do that Square Enix.
The reason I subscribed was because not all work engines but it helps and inspires me somehow
Yep, I stopped on "Exploratory Period" and gave my indie game a working title of "Horse Unity Folder" as it's an RPG meets equestrian management simulator and while much is completed, a lot of details remain fuzzy to a point I'm not sure what that golden name is yet. Even the Sims 5 is working under 'Project Rene'
The content on this channel has made me work harder on mine. Thanks for the inspiration! Great video BTW! =) First too.
Me2 :D
Thats great. Hopefully we can all improve by inspiring each other with our progress!
How Is "Die Die Die" name for a multiplayer stick fighting game?
Shin Megami Tensei: Devil Survivor 2 Record Breaker
You didn't talk about the process of registering a trademark. How do indies go about doing that? How much does it cost?
Thanks. I’m making a undertale based game with my own original aspect on it, and I couldn’t think of a name. This really helped!
I'm not good at naming things, so I thought I would have a hard time finding a name for the game that would hint at what to expect and give an obvious hint by what it was inspired, without risking too much of hitting something trademarked. Funnily enough, I found mine in 5 minutes and also seemed to be used in a very general way.
Thanks for so many useful information. What about idea
to enable the community to name the game?)
not a bad idea if you already have a community that you are selling into - that'll build goodwill with your followers. Mind want to control it a bit by giving name options so as to avoid the community picking something you don't like.
"The name tells you exactly what you're getting into"
What about "There is no Game"
@@theepurpletoaster I assumed that you are ignorant, but yeah you're more or less correct
Yggdra Union: We'll Never Fight Alone
It's crazy how i randomly come up with names and make a game from it lol
Loving the new intro
Great Video :D
I haven't made that mistake.
but I recommend it and find a non-owned product(tm adn , alsoe maby (c)) in your country, but also check if it is available in the eu and usa, but first in your own Contry and then register trademark. so you own the name of your game or studio first in your own country and if you know it is available overseas/region ex: EU and USA/Asia then register it there as well. When doing this is difficult but possibly after having a clear design on the game and having a good playable demo Alpha or beta buld of the game and then arrange money for and register.
ps translated from Norwegian (I am Norwegian play store with dyslexia so hehe)
My experience by watching other over years since 90s that has made a great name for a Mod or Game but havn`t register it and company or some one else that has money buys the name so :)
thanks for the good tip re: international trademarking
@@AskGamedev :D noproblem i love your Work :D
If only this video was posted before I've finished my second game...
Ironically I had the good fortune to stumble on the absolutely perfect name for the game I'm building, it's a beautiful pun...... Now just gotta have the same luck with the actual game
Coming up with a name is difficult for me, so this would help.
I think Goat simulator's title works beacause it descibes the opposite of the gameplay experience. You enter the game game expecting a simple goat and you end up playing as a living DEITY.
Love your channel
I can tell that this channel is fond of Superhot. c:
Great video! It’s funny, I have decent names for what I want to name my games but coming up with a company name has had me stumped for a long time lol.
I call my game "r19p05g10fh". Just a codename though.
"Dude, what's you favorite game"
"r19p05g10fh"
1:21 I actually thought that name was really nice 😉 👍
2. Easy to pronounce and spell
Re-logic: chtlulu and lizhrd bricks
Great, now my game names can make sense
1:24 *angry space marine noices
I was just thinking of my game title yesterday
hi
Gamers Empire: Naming
Your at 74K? I remember when you hit 5K!
We've had an awesome time growing the Ask Gamedev community! Thanks for being there at the start!
Great how to video, defenitly giving me ideas on my how to do art page for 2 talented ink. great work 👍👊👊
Thanks for the tutorial, i would really want to know how to make my games has the meaning and inspiring!
Remember as a solo game dev to get these departments for your company so your not a solo game dev.
Can anyone tell me, how do I start learning.. do I learn the engine? Or do I learn the programming language first?
Depends on what position you want to fill in. If you are working in a team, you might just specialize in one task depending on what you are interested in(eg. game design).
As a single developer choosing a game engine that does not require traditional coding might be a wise choice. (eg. Game Maker, or Blueprinting Unreal Engine)
That way you can learn how to make games by doing so, which is definitely more fun. You can still learn traditional coding afterwards or as a side activity.
If you want to be hired as a programmer on the other hand learning the programming language would be top priority, since game studios often use internal engines, where all your knowledge of unreal or unity gets useless. Game Designers and Level Designers are better off learning the engines, while artists and animators should know the main tools but in general need to be experts on their craft.
I hope that helps.
@@DonWippo1 Do I not need to learn everything like umm a game dev needs to know everything right? But specialize at one particular task?
@@lstx1977 If you can be autonomous with visual scripting it's the better. Understanding the logic behind programmation can make you gain time for your team. :)
@@lstx1977
The best way to go is to specialize, there is so much to know about the creation of games, that a single person can't learn everything. You can take a peak into every field, but looking deep into one is much more effective.
I guess from your answer, that you want to make indiegames, so if you have some friends or like minded acquaintances who also want to make games team up with them, so everyone can learn a specific field. That way you can reach a higher quality in a shorter amount of time.
If that is not the case you should probably start by following engine tutorials, making games with free assets or if you are already proficient at drawing you might create your own 2D Assets.
If you are especially interested in programming I suggest checking the official unity tutorials. You will learn a lot about the engine and some programming in C# along the way.
If you want to be a 3D artist or animator taking a look into a 3D application should be your next move. Blender is free and powerful and has a passionate community and thus many free tutorials. Once you feel you have created something good start checking out game engines (I recommend unreal engine because of its blueprinting system)
Depends on what engine
5:20 everyone knows anything with "dead" in its name is about -zombies undead draugr walkers- infected.
dead toddlers: antivaxxer simulator
Excelent video as always
So now imma make my new FPS game Shot
Hows "exiled from the kingdom"?
store.steampowered.com/app/788270/Exiled_Kingdoms/
4:00 clash of clans really messed this one up
Ok, cool... so how do I name my game?
Thanks for this video Dude
Me and my friend's game is codenamed "hidden meth" because you have to fight people to get rocks to get a key
Say it with me now:
*SUPERSONIC ACROBATIC ROCKET POWERED BATTLE-CARS*
^ Genius, Bestest name of a game, ever! Who would ever want to change that into a shorter one!?!?
Like.. IDK... pshhhh...something like *"Rocket League"* or watchamacallit.
Like ewwww... Hello? NO.
I would actually play that
Sounds like a rocket league mod xD
Edit : nevermind i just saw the rest...
Trademarking is quite costly though... Trademarking company name/brand is okay, I mean you only do it once per 10 years... But to trademark every game can be very expensive, especially when you release (small) games once every 2-3 months.
Wait... Bethesda made someone change their trademark because it used the word 'Prey'? In what world can you copyright an existing word? Is there more to that story?
If my game was about turtles, would I name it Turtle Simulator or...
ULTIMATE TURTLE BLASTER 2600 V2??
Project circuit is a great name, right?
Thanks youtube algorythm
3:57 *looking at you animal super squad*
How about a video about soundtracks and soud effects?
Hey Askgamedev, I have a question, is it possible to create a game using your phone, and publishing it on the Play Store?
Why are subtitles unavailable?
4:01
A.S.S
D.U.M.B
L.A.M.E
Really what is looking for how to actually get an app by their name because I only get the things that are copies and also some of them aren’t even in the game
Awesome video!
Do I need a separate twitter account for my business name and my game name?
It just feels like twice the work.
Where are the "funky mode" and "& knuckles"
Name it "Fortnite 2.0"
Ah, but if you name it 'Fork Knife', you'll bring in all the traffic of the misinformed oldies that don't actually know how to pronounce 'Fortnite'. Capitalization with absolutely zero trademark-protected hullabaloo.
Trump Approve European Article 13!
now i know why there isnt new Half-life....
they are still thinking about a name
Oh this couldnt be better timed.. My current name for LD44 is awful.
Great thanks i thought of lights out
Tell this to Disney just movie wise