I have a softspot for manga titles that are like five normal words that translate into "the day you and me spent the evening at the river and we watched that yellow plane fly by" and then it's a story about a virus outbreak on a space station.
"I Want to Eat Your Pancreas" comes to mind. Correct, as you can tell by the title, it's a heartfelt love story about a girl suffering from pancreatic cancer
Hmm, a bit late for this comment, but I tried all of the methods mentioned in the video. I usually have a working title, something that means something to me (but I make mostly experimental stuff), and that's fine. However, once I do get to the whole point of I want to show it to somebody or maybe even publish, I do think of a more suitable name. If I'm making some action oriented game, I want the main activity of it to be in the title. If I'm making an adventure or rpg, I go with the name that is somehow reflecting something in the game world, it might be a name a player will run into during the play through. I feel it kind of makes it unique and stand out and I also go to google to check if something like it exists. As for crazy random names, I usually keep those for games that don't really have any story or it's irrelevant. Also, I tried with random name generators to see if they'll come up with better ideas - usually they don't, they may be good for some filler content, but not for the name itself. Also, one thing that isn't mentioned, you can ask someone, like a friend and see what they come up with as well. Your friends might surprise you.
Nice video! I didn't felt ready to decide on a name for my indie game yet. Project titles are quite easy, my current is "A Short Fight" (because my game is heavily inspired by "A Short Hike" but should also contain fighting mechanics). However, there's so much pressure on the public name of the game, so I'll wait a bit and then think about a 2 word alliteration. 😉
i'm trying to find any idea but for now my project's name is "game with abbility to stop time 3d" the worst thing is that i don't want the name to be related to time but AIs can't understand this
Personally, my first game name is "Wreck Wilds", it's a Banjo-Kazooie inspired game in which each worlds are inspired by different biomes and in which you are supposed to collect parts of a spaceship that crashed into a storywise important tower I wonder if it's a good name, I'm still hesitating between this and "Shipwreck Wilds", "Wreckage Wilds", "Wilds of Wrecks" or "Wreckful Wilds"
Nice video! It's got me thinking because I don't really have a name for my game yet and I will need to get one eventually. At the moment I call it My Museum Game but I'm considering other ideas.
I think the name of my first serious game can potentially tell the objective of it, maybe even the kind of environment and game mechanics involved in it. However I'm making two simpler and shorter games before that to learn how to make the game mechanics properly and polish my digital art skills.
Very interesting and helpfu tips! So the name of my game is SUPRACORE, and it just came out of nowhere. I just said hmm... i have to defend a core so the "core" keyword must be in there. For "supra", I just thought about games like SUPERHOT and really liked the feeling the name gives you so I chose to name it SUPERCORE. I didn't really like how it sounded and thought about another cool word like "super" and came up with SUPRACORE. Does it make any sense in the context of the game? Kinda? Only the core part haha
Yet it still catches attention, similar to indeed SUPERHOT or ULTRAKILL, aiming for the user to stop scrolling and take a look. Definitely a nice name! -M
""supra" is derived from the Latin prefix, meaning "above", "to surpass" or "go beyond"" Maybe this makes some sense in the context of your game though!
@@bagthebag8049 hmm. that is interesting actually, but it doesn't really makes sense in this context as you have to defend it. That's some good to know information though,
I have a softspot for manga titles that are like five normal words that translate into "the day you and me spent the evening at the river and we watched that yellow plane fly by" and then it's a story about a virus outbreak on a space station.
"I Want to Eat Your Pancreas" comes to mind.
Correct, as you can tell by the title, it's a heartfelt love story about a girl suffering from pancreatic cancer
Hmm, a bit late for this comment, but I tried all of the methods mentioned in the video. I usually have a working title, something that means something to me (but I make mostly experimental stuff), and that's fine. However, once I do get to the whole point of I want to show it to somebody or maybe even publish, I do think of a more suitable name. If I'm making some action oriented game, I want the main activity of it to be in the title. If I'm making an adventure or rpg, I go with the name that is somehow reflecting something in the game world, it might be a name a player will run into during the play through. I feel it kind of makes it unique and stand out and I also go to google to check if something like it exists. As for crazy random names, I usually keep those for games that don't really have any story or it's irrelevant. Also, I tried with random name generators to see if they'll come up with better ideas - usually they don't, they may be good for some filler content, but not for the name itself. Also, one thing that isn't mentioned, you can ask someone, like a friend and see what they come up with as well. Your friends might surprise you.
Nice video! I didn't felt ready to decide on a name for my indie game yet. Project titles are quite easy, my current is "A Short Fight" (because my game is heavily inspired by "A Short Hike" but should also contain fighting mechanics). However, there's so much pressure on the public name of the game, so I'll wait a bit and then think about a 2 word alliteration. 😉
i'm trying to find any idea but for now my project's name is "game with abbility to stop time 3d"
the worst thing is that i don't want the name to be related to time but AIs can't understand this
Personally, my first game name is "Wreck Wilds", it's a Banjo-Kazooie inspired game in which each worlds are inspired by different biomes and in which you are supposed to collect parts of a spaceship that crashed into a storywise important tower
I wonder if it's a good name, I'm still hesitating between this and "Shipwreck Wilds", "Wreckage Wilds", "Wilds of Wrecks" or "Wreckful Wilds"
Nice video! It's got me thinking because I don't really have a name for my game yet and I will need to get one eventually. At the moment I call it My Museum Game but I'm considering other ideas.
I think the name of my first serious game can potentially tell the objective of it, maybe even the kind of environment and game mechanics involved in it. However I'm making two simpler and shorter games before that to learn how to make the game mechanics properly and polish my digital art skills.
I’m glad my first game name falls into the “wait what?” Category.
It’s “NugQuest”. It vaguely explains the game while being slightly mysterious haha.
Reading it, I am indeed confused what it could entail. But good name! -M
I remember trying to come up with a name for the band I used to play with.
Yeah, naming is hard 😅
nice vid
Very interesting and helpfu tips!
So the name of my game is SUPRACORE, and it just came out of nowhere. I just said hmm... i have to defend a core so the "core" keyword must be in there. For "supra", I just thought about games like SUPERHOT and really liked the feeling the name gives you so I chose to name it SUPERCORE. I didn't really like how it sounded and thought about another cool word like "super" and came up with SUPRACORE. Does it make any sense in the context of the game? Kinda? Only the core part haha
Yet it still catches attention, similar to indeed SUPERHOT or ULTRAKILL, aiming for the user to stop scrolling and take a look. Definitely a nice name! -M
""supra" is derived from the Latin prefix, meaning "above", "to surpass" or "go beyond"" Maybe this makes some sense in the context of your game though!
@@bagthebag8049 hmm. that is interesting actually, but it doesn't really makes sense in this context as you have to defend it. That's some good to know information though,