Hello there. Ive watched all your videos. Great content! What if when I pickup a weapon I want to put it on a socket (back) rather than make it disappear (put in the inventory). Any help?
All you need is a first person camera, you can find a lot of videos on how to create one, or you can join our discord and ask if some member already implemented that: discord.gg/RVSMfv9BCG
I found the problem and kinda of a fix. In the Event BeginPlay of the BP_Pickup, there is a branch that call On Rep ID only if is True. If you call it on false too you will have the weapon showing on the game. I do not know how bad this will affect the game but you will be able to make your own code to go around that problem.
These tutorials really help, you have a nice way of showing & explaining what your doing. Thank you
As always I love how to go for the simple version, cant wait to see, where it goes with the weap, inv, drop, equip and loot system
Bro, you have no idea how much I've been waiting for your video! Thanks you man!
Hello ,i just wanted to Thank you so much, you just helped me get closer to my dream of becoming game dev
I have a simple question: If I drop the object, do I have to leave the field and come back? What is the possible way to prevent this from happening?
great work as always
are u gonna do like a hotbar UI to switch between weapons ?
another w video
Hello there. Ive watched all your videos. Great content! What if when I pickup a weapon I want to put it on a socket (back) rather than make it disappear (put in the inventory). Any help?
Hey, are you going to make this project firstperson for the ones in need? Thank you!
All you need is a first person camera, you can find a lot of videos on how to create one, or you can join our discord and ask if some member already implemented that: discord.gg/RVSMfv9BCG
why my weapon not showing when i drop it
I'm having the same problem here. Anyone please know what is happening?
I found the problem and kinda of a fix. In the Event BeginPlay of the BP_Pickup, there is a branch that call On Rep ID only if is True. If you call it on false too you will have the weapon showing on the game. I do not know how bad this will affect the game but you will be able to make your own code to go around that problem.
I changed my id to none and it works
bro its not replicated