That math expression node, bookmark in blueprint and Freeze Rendering are gold! I had no idea, thanks a ton! Two tips in return: In Unreal 5.2 and up, as you're dragging a wire from a pin pressing R creates an anchor on the spot! The party continues!! Drag a selection box around the anchor(s) to select quickly. Now delete with SHIFT+DEL or SHIFT+Backspace. The wires will stay connected!! What's even cooler is that it even works with a sequence of nodes. i.e. A -> B -> C, select B, shift Delete, A connect automatically to C!
He talks about the obscure things in unreal engine... those guys usually get asked to be instructors for epic games after giving out such secrets. Good luck
I'm fairly new to UE (been using it for a few months) and this was by far the most valuable workflow improvement video I've watched in the recent past. Awesome stuff, really!
A lot of useful stuff here Ali. Some I still remember 4 months into my Unreal journey but most I have already forgot or never knew existed. Great Work. 👏
Hey there, thank you so much for your feedback! I'm glad you found the content useful and that it's helping you along your Unreal journey. Keep up the great work! 👍
Wow this video is incredible! All the tips are so useful, please make more guides/tutorials like this and maybe more talking about common systems that games have like scoring/inventory/menus etc.
Thank you for your kind words and suggestion! I'll definitely consider creating more guides about common game systems in the future. Glad you found the video helpful!
Thank you! I'm glad you found the video helpful. With time and practice, these tips will become second nature to you. I'm also working on a side project that will help all my UA-cam and Patreon members easily learn from my videos. I'll be revealing that soon ;)
Thanks for the great tips! At least half of these I had never known. These will really help speed up various processes, and help keep things neat(when it comes to working in graphs).
You're very welcome! I'm so glad you found the tips helpful. It's always great to hear that the content is making a positive difference in your workflow!
very cool, i see a lot of these types of videos and they're usually nothing new but this one had a lot of things i hadn't heard about. thanks for sharing, subbed :D looking forward to seeing more.
That's great to hear! I'm also very happy to see a comment from you, I used to follow your tutorials years ago when I was getting started with unreal engine, they helped me a lot. Thank you for that
hey very great tips and thanks for no annoying fluff talk or annoying attempts to be funny with old stale memes like so many other creators. i would like a video on how to make very symmetrical maps in the smartest quickest ways possible because sometimes if things are off even by a millimeter, it creates a problem!
Very few of them are new to me, but there are some tips i used to know but forgot in time. That's a really nice video to check practicality... thanks. i found this channel for developing AI for my new game, those are clearly one of the best tutorial series in youtube. Your videos has very good timing, no need to speed up and no need to pause and think a while to absorb new data :)
Another lovely video mate. Love the format and love the tips. I already use some of them but there were few very useful new ones :D Cheers and Happy Holidays!
Even cooler, all the typical movement characters "A, W, S, D" cause align in that direction together with alt + shift. (top align, bottom align, left align, right align. Because it's movement keys it feels intuitive.
Indeed, there are so many alignments you can make, this is just scratching the surface, and as Gulzt mentioned as well, you can do this for any direction
I love your videos, presentation; speed and content, Awesome! You can drop a blueprint variable directly on a node like exec or pin and it will connect with the correct getter setter. you can hold control while mouse click and drag wires pin, even a nest and they will all move to another node pin slot when you drop them over. in some graphs if you hold a key and then just click mouse it will autocreate a node, like in material hold '1','s', 'p', etc. and useful nodes pop out. hold 'b' and click a blueprint. alt click a wire, deletes.
To add to #18, if you want to combine several actors into one actor but keep them all as separate components, you can select them all and click on the little graph icon next to the play button on the main toolbar (same place you access the level blueprint). Then click "convert selection to blueprint class". No clue why it's there instead of where the other combine tools are, but it's nice to know where it is.
@AliElZoheiry is there a video of how you started? With some trial and errors along the way? Maybe something you wish you did different and accomplishments? I appreciate you, man. Happy New Year
@@DaggerOneMike I actually have a rough draft of a video like that in my list, but I haven't gotten around to it yet, though I'm definitely considering it
Thanks!!! All these tips will help me a lot during the development of the game. Do you already have a video or are you planning to make a video showing how to import the Paragon character and configure all of his movements and abilities? Thanks!
Hey there! Thank you for your kind words. I don't have a specific video on importing Paragon characters at the moment, but I'll definitely add it to my list of upcoming video ideas. Stay tuned!
@@AliElZoheiry my dream is to make an Action RPG game, with a Warrior, Archer and Mage. I saw you Boos Fight Showcase, and it was amazing!! Much better than a lot of games that I already played! I wanna learn how to make something similar. How to create attack, defense and skills. Thank you so much for your prompt response! You’re the best!
Could you make a video on how to save resources while using UE (e.g., running UE on a weaker machine, and how to save storage space). Many have lower spec computers and want to use UE regardless. Another idea would be a video on good content / project structures that keep things organised and allow for scaling a project.
Hey there! Thank you for the video suggestions. I'll definitely consider making videos on saving resources when using UE and also on creating good project structures. These are great ideas! I appreciate your input 🙏
Hey Ashen, thank you for saying that 😇 I'll definitely make multiplayer tutorials in the future, but I need to study up on them myself before teaching them, because they were never my focus area
Thank you! I'm glad you found the video helpful 🙏 The purpose of freeze rendering is to pause the rendering of certain elements in your scene, so you can move around the scene at that specific frame to see what is rendered and what is culled out. it can help you debug performance issues
Can you help me out? I'm using a landscape with grass from another asset and it's clipping through my mesh. I'm a little familiar with the RTVs but they don't seem to hide it without dropping the landscape lower. Is there a trick to hiding it quickly? It would be much appreciated!
Yeah... the unvalid variables cost me a lot of time. :D Btw. Do you plan to make a tutorial for real loading screens? All i can find is just about fake delays or paid plugins.
@@AliElZoheiry Yes. Game loading screens. Tutorials here on youtube just use fake screens (widget with delay). And there have to be a way how to create a real loading screen that ends up once the level is fully loaded. Like some actor to load last and let loading screen know the level is fully loaded. Because i doubt game developers use widget with delay to hide assets loading and popping to the scene. I was not able to find anything usefull so this could be a tip for a new video.
Excellent tips! I knew a couple of them so was surprised at my own knowledge. Do you know a shortcut to find a parent material? (I’m very new to materials so maybe I just don’t have the google fu.)I was trying to edit a material but it was a child. The editor was throwing an error saying it had a parent. I don’t know how to find the parent easily.
Glad they were helpful! For finding the parent material, it will always be listed in the details panel of any material instance (in the general section)
Hey! I'm glad to hear you found some new insights! I always keep exploring and experimenting, and sometimes you just stumble upon useful features. Thanks for watching and commenting 🙏
@@AliElZoheiry greetings Ali Elzoheiry I can still only thank you for the great videos you make here, very sophisticated and not just a quick way to create something I've actually been trying for 3 days to create a flying AI that just flies in my direction... It would be very nice if you could maybe make a video on the topic of flying AI. I'm really tired of my nerves xD
damm.. using unreal for over a year now im a 3d Artist and I wish I knew that bookmark thing sooner I scroll back and forth inside my Level like 60x times a day now its faster XD
@@AliElZoheiry just to be clear in not talking about collapsing to functions or macros it is specific to nodes in event graph at 4:00 i just create new event graphs if i want to clean up like that like having a debug graph stats graph quests graph, it's a good alternative
In resume, Without tips 17: ~ 1 hour lost each day Without tips 16: ~ 2 hours lost each day and girlfriend lost too. Without Tips 9 : 3 hours lost each day and no-life style 😁👍
I'm legitimately surprised that not only are the 20 tips all useful but that they're all explained thoroughly in under 9 minutes. Great video
Hey perochialjoe, thank you so much for your comment. I'm glad you think so 🙏😇
I've said it before and I'll say it again. This is THE best channel for learning Unreal. Thank you, Ali.
I really appreciate you saying that! I'll do my best to keep up this standard and make more helpful videos 🙏
I knew most of these...but the ones I didn't I really fell in love with!
Thanks for the feedback! It's great to hear that you found some new techniques that resonated with you. Keep up the great work!
That math expression node, bookmark in blueprint and Freeze Rendering are gold! I had no idea, thanks a ton!
Two tips in return: In Unreal 5.2 and up, as you're dragging a wire from a pin pressing R creates an anchor on the spot!
The party continues!!
Drag a selection box around the anchor(s) to select quickly. Now delete with SHIFT+DEL or SHIFT+Backspace.
The wires will stay connected!! What's even cooler is that it even works with a sequence of nodes. i.e. A -> B -> C, select B, shift Delete, A connect automatically to C!
You're very welcome! Glad you found them helpful, and thank you for the tips as well! I didn't know about them, very helpful 🙏
dude that R for reroute node why i only know now lol. thanks
I been using unreal for many years, And still learnd alot from this video, good job for finding tips noone is talking about
That makes me very happy to hear! Thank you for your comment
He talks about the obscure things in unreal engine... those guys usually get asked to be instructors for epic games after giving out such secrets. Good luck
Thank you for your comment Joseph. I would love it if epic games asked me to be an instructor :D Maybe one day 🤞
I'm fairly new to UE (been using it for a few months) and this was by far the most valuable workflow improvement video I've watched in the recent past. Awesome stuff, really!
Thanks so much for your comment! Really glad you found this useful!
I'm just getting started, but have watched a lot of tutorials. I only knew 5 of these already! Great list! Thank you.
Really happy you found them useful 😀😀
A lot of useful stuff here Ali. Some I still remember 4 months into my Unreal journey but most I have already forgot or never knew existed. Great Work. 👏
Hey there, thank you so much for your feedback! I'm glad you found the content useful and that it's helping you along your Unreal journey. Keep up the great work! 👍
Just found your channel, this and your previous video are absolueltely amazing please keep em coming!!!
Thank you for the kind words! I'm happy to hear that you're finding the videos helpful. More content is definitely on the way, stay tuned!
Wow this video is incredible! All the tips are so useful, please make more guides/tutorials like this and maybe more talking about common systems that games have like scoring/inventory/menus etc.
Thank you for your kind words and suggestion! I'll definitely consider creating more guides about common game systems in the future. Glad you found the video helpful!
These tips are amazing, especially for boosting productivity. Thank you.
You're very welcome! I'm glad you found the tips helpful for productivity. Thank you for your comment 🙏
Great tips, I especially like the Freeze Render function. Thanks for making this video, keep it up :)
You're very welcome! I'm glad you found the tips helpful. Thank you for watching and for the kind words 🙏
this is awesome, please do some more like this cus for all us looking for a crash course this is an absolute life saver.
Thank you! I will definitely be making more like this, stay tuned ;)
Very nice video. I hope I can memorize most of these tips cause they will really increase my workflow.
Thank you! I'm glad you found the video helpful. With time and practice, these tips will become second nature to you. I'm also working on a side project that will help all my UA-cam and Patreon members easily learn from my videos. I'll be revealing that soon ;)
Thanks for the great tips! At least half of these I had never known. These will really help speed up various processes, and help keep things neat(when it comes to working in graphs).
You're very welcome! I'm so glad you found the tips helpful. It's always great to hear that the content is making a positive difference in your workflow!
Amazing video, thank you so much! I was quite surprised I didn't know many of these
Thank you for your kind words and I'm glad you found the video helpful! It's always great to learn something new.
Thank you, some very useful information in this video. Will be sharing it on my discord when i goes live.
Hey Rory, really glad you liked it 🙏 Feel free to share it anywhere you like, the more the merrier :)
very cool, i see a lot of these types of videos and they're usually nothing new but this one had a lot of things i hadn't heard about. thanks for sharing, subbed :D looking forward to seeing more.
That's great to hear! I'm also very happy to see a comment from you, I used to follow your tutorials years ago when I was getting started with unreal engine, they helped me a lot. Thank you for that
Thank you Rockstar Ali ! Great tips
You're most welcome! Thank you for watching & commenting, I'm happy you enjoyed it ;)
Very helpful. Thank you! 👍✌
Hey, you're very welcome! I'm glad you found it helpful. Thank you for watching and commenting 🙏
Thanks for the tips.
And I’ll also add:
When moving an object, you can hold down SHIFT and then you will move with it.
You're very welcome Mikel, and thank you for sharing your tips as well, this is indeed a super useful feature
Dude your videos are always exceptional and genuinly helpful even for non beginners
I really appreciate your comment! Thank you for saying that, and I'm glad to be of help 🙏
Awesome and very useful video. The validated Get blows my mind.
Thank you! I'm really glad to hear that you found the video helpful. The validated Get can be a game-changer for sure!
These were really useful. Thx
You're welcome!🙏
hey very great tips and thanks for no annoying fluff talk or annoying attempts to be funny with old stale memes like so many other creators. i would like a video on how to make very symmetrical maps in the smartest quickest ways possible because sometimes if things are off even by a millimeter, it creates a problem!
Thank you for your comment! Glad you appreciate the straightforward approach. Thank you for the suggestion, I'll add it to my list
there's a really good video by evans bohl called how to design levels fast, should be exactly what ur looking for.
Hey Ali! Happy Holidays to you! Hope Amsterdam is not too cold. Thanks for the great tips. Your knowledge about Unreal Engine is fantastic!
Hey Diliupg, Happy holidays. I'm surviving the Dutch weather so far 😅 Glad you found the tips helpful 🙏
Amazing tutorial, you have saved so many of us so much time!
My pleasure, glad you found it helpful 🙏 thanks for watching and commenting
Very useful tips Thank you :)
You're welcome! and thank you for watching 🙏
didn't want it to stop ali. please share more things like this. thanks a lot
Thank you Lola! Really glad you found it helpful, I'll surely make more of these videos then
Thanks for sharing!
You're welcome! Thank you for watching and commenting 🙏
#2, #11, #12 et #15 are Gold. Thank you for sharing these.
You're very welcome! Thanks for watching
Very few of them are new to me, but there are some tips i used to know but forgot in time. That's a really nice video to check practicality... thanks. i found this channel for developing AI for my new game, those are clearly one of the best tutorial series in youtube.
Your videos has very good timing, no need to speed up and no need to pause and think a while to absorb new data :)
Thank you for your comment! I'm really happy to hear that it was helpful even though you already knew this stuff
Legend! Thank you a lot!
You're most welcome! Thank you for your kind words, and I'm glad you found the video helpful.
So many of these are such huge time savers. Thank you for the tips!
You're very welcome! I'm glad you found the tips helpful 🙏
More please. I've been using ue on and off for 10 years and wow these were good ones.
Hey Kevin, Thank you for the comment! I'm glad this was useful, I'll definitely make more then
This video is amazing. Thanks for sharing it. Regards!
You're very welcome, glad you enjoyed it ☺️🙏
Another lovely video mate. Love the format and love the tips. I already use some of them but there were few very useful new ones :D Cheers and Happy Holidays!
Thank you Boris 🙏 I'm very happy you enjoyed them. Happy holidays 🎉
This is the video I've been looking for! Thank you sir!
You're very welcome! I'm glad it was exactly what you were looking for. Thank you for watching and commenting 🙏
This was super informative 👏
Awesome! That's great to hear
Very very useful tips!!! Thank you man!!!
You're welcome man! Glad they are helpful 🙏
I didn't expect to learn so much sheesh! You just got subscriber ❤
Thank you for subscribing! I'm really glad to hear you found the content valuable. I appreciate your support! 🙏
Great video! Turned out I didn't know a bunch of stuff, thank you, Ali!
You're very welcome! I'm glad you found it informative. Thank you for watching and commenting 🙏
ALT SHIFT S, I have been aligning vertically manually forever. Great tips!
Awesome! Glad you found the shortcut helpful. Thanks for your comment!
WOW! I only knew half of them and i missed the most important ones! Thank you man!
You're very welcome! I'm glad you found it helpful 🙏
so useful !
thank you !!!!
You're welcome 🙏 Glad you found them useful!
I did not know you could vertically align nodes. 😮I can definitely see myself using a lot of these tips. Thank you! 🙌
Even cooler, all the typical movement characters "A, W, S, D" cause align in that direction together with alt + shift. (top align, bottom align, left align, right align. Because it's movement keys it feels intuitive.
Indeed, there are so many alignments you can make, this is just scratching the surface, and as Gulzt mentioned as well, you can do this for any direction
@@Gulzt oh really, nice! I'll have to mess with that later today. Thanks for the tip! 🙌
I love your videos, presentation; speed and content, Awesome!
You can drop a blueprint variable directly on a node like exec or pin and it will connect with the correct getter setter.
you can hold control while mouse click and drag wires pin, even a nest and they will all move to another node pin slot when you drop them over.
in some graphs if you hold a key and then just click mouse it will autocreate a node, like in material hold '1','s', 'p', etc. and useful nodes pop out. hold 'b' and click a blueprint.
alt click a wire, deletes.
Thank you for your comment! Really happy you liked it, thanks for the additional tips as well 🙏
This was helpful as usual from your videos! Thank you so much!❤
You're very welcome! I'm glad you found it helpful. Thank you for watching and commenting 🙏
To add to #18, if you want to combine several actors into one actor but keep them all as separate components, you can select them all and click on the little graph icon next to the play button on the main toolbar (same place you access the level blueprint). Then click "convert selection to blueprint class". No clue why it's there instead of where the other combine tools are, but it's nice to know where it is.
Awesome! Thank you for the comment, I'm learning new things every day
Amazing video. Just started Learning Unreal, and tips like favorit folder, and bookmarks is W
You're very welcome! I'm glad you found it helpful 🙏 Enjoy your learning journey with Unreal!
I've been using UE4 and 5 since they came out....the shift left and right click to copy and paste blew my mind.
That feature is indeed a game-changer! It's amazing how such simple shortcuts can make a huge difference in productivity. Glad you found it helpful!
So many great tips, thank you!
That's great to hear. You're very welcome
Def going to be playing with that math expression tip.
Right! I found it super helpful!
Beautiful!
Here is a comment for that algorithm brother.
Thank you! I really appreciate your comment. It helps the algorithm a lot indeed 🙏
@AliElZoheiry is there a video of how you started? With some trial and errors along the way? Maybe something you wish you did different and accomplishments?
I appreciate you, man.
Happy New Year
@@DaggerOneMike I actually have a rough draft of a video like that in my list, but I haven't gotten around to it yet, though I'm definitely considering it
@AliElZoheiry I'll keep on the lookout. Until then, you've got a good catalog to watch. Thank you.
THE best video on ue5 QoL 👏
Thank you so much for your kind words! I'm really glad you found the video so helpful 🙌
first of all thanks for hint and tips you cleared
ثانيا بقى مشكور اخى على
You're very welcome! I'm happy to help. Thank you for your comment!
3, 5, 11 and 12 absolute bangers
Thanks! I'm glad you enjoyed the video 🙏
Thanks!!! All these tips will help me a lot during the development of the game. Do you already have a video or are you planning to make a video showing how to import the Paragon character and configure all of his movements and abilities? Thanks!
Hey there! Thank you for your kind words. I don't have a specific video on importing Paragon characters at the moment, but I'll definitely add it to my list of upcoming video ideas. Stay tuned!
@@AliElZoheiry Thank you so much! Looking forward to it!! And also waiting to buy you course once it is released!! 😃
If I am to make a course, would you like it to be about a specific topic?@@TiagoNeves
@@AliElZoheiry my dream is to make an Action RPG game, with a Warrior, Archer and Mage. I saw you Boos Fight Showcase, and it was amazing!! Much better than a lot of games that I already played! I wanna learn how to make something similar. How to create attack, defense and skills. Thank you so much for your prompt response! You’re the best!
Thank you for sharing 🙏 I'll take your suggestions into consideration@TiagoNeves
noice, we can rename the folders with prefix numbering such as (0_, 1_) so that it will be always on the top instead of us searching it ;DDDD
Until all your folders become named with underscore 😂
You sir, are a scholar and a legend.
Math expression node!!! OMGGG
Thank you so much for your kind words! I'm really glad you're finding the content helpful.
Thanks, really usefull ! Wish you 10x more subs for 2024 you deserve it
Thank you Gibson! I really appreciate your support 🙏
Great tips Thank You!
You're welcome! I'm glad you found the tips helpful 🙏
Could you make a video on how to save resources while using UE (e.g., running UE on a weaker machine, and how to save storage space). Many have lower spec computers and want to use UE regardless. Another idea would be a video on good content / project structures that keep things organised and allow for scaling a project.
Hey there! Thank you for the video suggestions. I'll definitely consider making videos on saving resources when using UE and also on creating good project structures. These are great ideas! I appreciate your input 🙏
You are the best man,
Please Please Please Make a chain lighting attack/projectile Blueprint video
Thank you! I appreciate your comment, and thanks for the suggestion, I'll definitely consider it 🙏
Amazing, only knew a few of them
Glad to hear that! I'm happy you learned something new 🙏
Great tips!
Thanks! Glad you found them helpful 😊
Great Video!
Thank you! Glad you enjoyed it 🥳
The Math expression mode is so underrated. It's still a macro so no real performance benefit to using it, but damn, that's a mind saver lol
Indeed, its very useful !
Wow super useful!
Thank you for watching and commenting, Glad this was useful 😇🙏
You are the best, ai tutorial was awesome, maybe you can help us with multiplayer tutorials
Hey Ashen, thank you for saying that 😇 I'll definitely make multiplayer tutorials in the future, but I need to study up on them myself before teaching them, because they were never my focus area
Thanks for the tips.
You're very welcome! Hope they were helpful 🙏
great info :D
Thanks! Glad you found it helpful
جزاك الله خيرا معلومات ممتازة :)
ألف شكر على مشاهدتك 🙏
This is great!
Glad you liked it!
super useful!
Glad to hear that it was helpful! Thank you for watching and commenting 🙏
cool, very good💯
Glad you like it. Thank you for watching 🙏
多谢,非常棒的知识点
You're very welcome! I'm glad you found the knowledge helpful. Thank you for the positive feedback!
wo
Thanks! Glad you enjoyed it 🙏
Bookmarks are amazing
You're right! Bookmarks can be super helpful 🙏 Thanks for sharing your thoughts!
thanks man
You're very welcome! Thank you for your support 🙏
Get this man more Subs and likes, please!
You're too kind! Thank you for the support 🙏
More guides as well, maybe on roubust save systems?
Hey! Thank you for the suggestion, I'll definitely consider making guides on robust save systems 🙏
reaaaly good
this is video that i try to find thanks
but what is the purpose of freeze rendering?
Thank you! I'm glad you found the video helpful 🙏
The purpose of freeze rendering is to pause the rendering of certain elements in your scene, so you can move around the scene at that specific frame to see what is rendered and what is culled out. it can help you debug performance issues
Can you help me out? I'm using a landscape with grass from another asset and it's clipping through my mesh. I'm a little familiar with the RTVs but they don't seem to hide it without dropping the landscape lower. Is there a trick to hiding it quickly? It would be much appreciated!
Hey! Sorry, this is outside my area of expertise. I am not an environment artist. I wish you the best of luck though 🙏
@AliElZoheiry no problem sir.
Hi, is there a way to lock (freeze) the selection of objects in the scene, like Unity or bleder? Thanks
Hey! Not really sure what you mean. Other than the freeze rendering feature I mentioned in the video, I don't know of any other method
Yeah... the unvalid variables cost me a lot of time. :D Btw. Do you plan to make a tutorial for real loading screens? All i can find is just about fake delays or paid plugins.
What do you mean by real loading screens? As in showing a static screen while something is loading in the background?
@@AliElZoheiry Yes. Game loading screens. Tutorials here on youtube just use fake screens (widget with delay). And there have to be a way how to create a real loading screen that ends up once the level is fully loaded. Like some actor to load last and let loading screen know the level is fully loaded. Because i doubt game developers use widget with delay to hide assets loading and popping to the scene. I was not able to find anything usefull so this could be a tip for a new video.
freezerender I like that!
Thank you! I'm glad you enjoyed it 🙏
Excellent tips! I knew a couple of them so was surprised at my own knowledge. Do you know a shortcut to find a parent material? (I’m very new to materials so maybe I just don’t have the google fu.)I was trying to edit a material but it was a child. The editor was throwing an error saying it had a parent. I don’t know how to find the parent easily.
Glad they were helpful! For finding the parent material, it will always be listed in the details panel of any material instance (in the general section)
How did you find this feature...?
There were things I already knew, but things I didn't know are new worlds...
Hey! I'm glad to hear you found some new insights! I always keep exploring and experimenting, and sometimes you just stumble upon useful features. Thanks for watching and commenting 🙏
Hello please make more videos your so good
Hey, Thank you for the comment, I'll definitely make more, I hope you enjoy them
@@AliElZoheiry 👌👍
some helpfully tips.
Thanks for your comment! I’m glad you found the tips helpful 🙏
Thanks for the tips! Please make more videos.
And guys please, like and subscribe this channel right now!
Glad you liked it! I'll definitely make more, and thanks for your support 🙏
thanks
You're welcome 🙏
@@AliElZoheiry
greetings
Ali Elzoheiry
I can still only thank you for the great videos you make here, very sophisticated and not just a quick way to create something
I've actually been trying for 3 days to create a flying AI that just flies in my direction...
It would be very nice if you could maybe make a video on the topic of flying AI. I'm really tired of my nerves xD
I'll definitely consider it for future videos, but I'm taking a break from the AI series for now@@ZimMabu_GameDev.
ok lez go for new learnig lessons😎
@@AliElZoheiryleeezzzz gooo for new stuff then :D
damm.. using unreal for over a year now
im a 3d Artist and I wish I knew that bookmark thing sooner
I scroll back and forth inside my Level like 60x times a day
now its faster XD
Glad to hear it helped! Bookmarks can definitely be a time saver when navigating through large levels. Keep on creating! 🙌
More More More!!!!
Thanks for the enthusiasm! I'll definitely be making more of these
10/10
Glad you found it perfect! Thanks for the support 🙏
I have found weird bugs in 5.4.1 with collapsing nodes avoid that particular thing if you can
Hey there! Thanks for the heads-up! I'll make sure to test it out in 5.4
@@AliElZoheiry just to be clear in not talking about collapsing to functions or macros it is specific to nodes in event graph at 4:00 i just create new event graphs if i want to clean up like that like having a debug graph stats graph quests graph, it's a good alternative
In resume,
Without tips 17: ~ 1 hour lost each day
Without tips 16: ~ 2 hours lost each day and girlfriend lost too.
Without Tips 9 : 3 hours lost each day and no-life style 😁👍
Hahaha, that's a lot of time saved 😄
"NEED to know" is an extremely clickbaity way to go about it...
I needed to know them for sure ;)