Get this guy to do all the tutorials please. Please give him another 100 tutorials and focus them on film production within the engine. He is really good at his job.
This is so huge for people trying to get dynamic cel-shading, I'm excited to revisit some old projects that were scrapped due to difficulties getting lighting information in materials.
Hands down the best educator Epic has nowadays. It also used to be Zak but he's either not there anymore, or doing some other things. Mad respect for this guy here!
Wow. Didn't know you could blend it like that at the end. I wonder how you'd go about having it not blend back, so you're kinda discovering the undiscovered world, permanently.
This cel shading effect for the character looks like it has the same issue that a lot of cel shading effects in Unreal have in that while it keeps the intensity of the lighting information, it doesn't keep the lighting color. I'd love a good solve for that.
Más allá del video genial y sus trucos, el verdadero truco sería aprender matemáticas por la gran cantidad de formulas representadas en Blueprints en esta presentación.
Getting it fixed but here's the link! dev.epicgames.com/community/learning/talks-and-demos/XayP/fortnite-simple-stylization-techniques-in-unreal-engine-5
Hey Chris i was doing something similar to re-create the spiderverse mixed styles and I had issues with the sky. I ended up using custom depth render passes to handle it but I was wondering if you knew a better way?
Anyone know how I can keep just the outline effect without the hatching effect (although that was epic!) as I can't seem to use the height lerp without a height map texture.
how does one get a cell shading post process to work correctly with lighting? post process is emissive, and if you have a CELL SHADING style, when you lower the lighting values in a scene, any part affected by the post process shader, stays lit up at night or in dark scenes.
Whenever I see this guy coming on stage, I know already it's gonna be good!
where can i find the rest of his appearances? i cant find them
i agree love this guy. he is tech artist, he explained it very well.
Exactly, I was just going to comment the same. Chris Is epic
Yeah I was thinking that same thing.
@@nawhz6292 almost sure he has presentation about World Partition and bulding buig worlds system too
Please let Chris do a whole UE course... by far the best presenter.
Dude I would buy a full course made by Chris any day, what a legend, please Chris create a course
This was so awesome to watch. Also I never knew how easy it was to get rid of the black outlines in the sky with the post process. So useful!
IKR! Had to be my personal fav talk. Especially as a beginner who never knew what post process materials could do :D
My god though.
He just keeps going and it's all gold.
I've never seen all these techniques in one place before.
Chris needs to start his own Unreal Engine UA-cam channel, this was Epic!
Seriously!
Get this guy to do all the tutorials please. Please give him another 100 tutorials and focus them on film production within the engine. He is really good at his job.
This is so huge for people trying to get dynamic cel-shading, I'm excited to revisit some old projects that were scrapped due to difficulties getting lighting information in materials.
Every time i click on a talk and see Chris I get excited cos I know it's gonna be a good talk
where can i see more of his videos? i cant find them
Hands down the best educator Epic has nowadays. It also used to be Zak but he's either not there anymore, or doing some other things. Mad respect for this guy here!
This had the flow of a magic trick
Man I wish this video was 2 hours longer. Awesome tips
He is a master of the light and color theory. He Has a lot of domain in color theory and visual perception theory. Great lesson
Thank you Chris and Unreal for getting this recorded for us. Valuable stuff
I dont even do stylized stuff but that was the best talk of GDC. banger. and thanks for explaining RTVT in like 3 simple sentences.
The best tutorial I have ever seen UE produce. Great stuff!
Was there for it and he was super helpful answering questions afterwards too.
So much in a 30 minute talk...amazing!
A ton of knowledge just in a few minutes. Thanks you!
So much new information in half an hour. Excellent!
Amazing. Thank you Chris!
Great talk and chalk Chris! Really cool!
That was beyond great and useful
Great session. I'd love to see more of these kind of quick feature showcase videos
Omg I want to know the last part. Sad there was no time for the render target.
There is a link in the description for the full tutorial. The render target is explained in it.
@@JustNukeIt_ oooh nice thank you. Popcorn 🍿 time
@@JustNukeIt_Any luck getting it to function correctly? I ran into some issues.
I have to admit, i am a big fan of Chris. Whenever he is on stage, i learn something real solid.
Your presentations always the best! Beautiful technique.
Amazing demo! Love Chris' demos!
I've always found his talks interesting!
Thank you Epic Games. Thank you Chris
As always, Chris Rocks!
so interesting that he bring really old sample like early UE4 era and use it for UE5 stylize.
Amazing presentation!
That looks absolutely incredible!!
This dude is just the best.
this was out of this world!!!
This was so cool! I can't wait to try this out myself
you da man Chris. any place a noob could get more detail(some stuff over my head) particularly the end. very cool
Only 30 seconds of footage of the biggest hand-gesture game in the business, let the man cook.
damn that sun/sky demo is bonkers good!
This man is not human.
chris is such a crazy mad scientist..
Thank you!
been waiting for you Chris
dang this guy is a good teacher!
Gosh this is gold mine
Wow. Didn't know you could blend it like that at the end. I wonder how you'd go about having it not blend back, so you're kinda discovering the undiscovered world, permanently.
This guy's incredible
Chris Murphy is a legend
That was insane!
Awesome! Thank you
This cel shading effect for the character looks like it has the same issue that a lot of cel shading effects in Unreal have in that while it keeps the intensity of the lighting information, it doesn't keep the lighting color. I'd love a good solve for that.
Bookmark:
9:00 Stepped Sky
10:00 Stylized Sun
12:45 Overlay material
14:00 Stylized lighting for Character
20:00 Outline shader
Give the man more time! Great sesh.
He's a bright lad Chris is.
This guy is incredible.
"If a pixel is touching my eye... gross"
"Something is afoot at the Circle K"
how i wish more tutorial about Stylization like this
This was awesome, more of these please
Great Video. Thank you.
Great work!
My mind is blown away, what has this?!!
Amazing.greetings from Turkey🎉
I love a good Bill and Ted reference
♥ Its Amazing.... Thank you.
I wish you do constant tutorials that start from the beginning especially with the release of Anil engine 5.4
Chris is the best
That’s so good
Great sense of humour
Good explanation, and he should have more time to explain things like that.
Wow! Amazing! 😅
Más allá del video genial y sus trucos, el verdadero truco sería aprender matemáticas por la gran cantidad de formulas representadas en Blueprints en esta presentación.
he is magician
Godlike!
Bill and Ted quote mentioned!!
Wow. Crazy.
Has anyone else faced an issue with the sky material layers flickering in 5.4?
I wish I could watch this and just understand it all and take it away and be able to make it all myself.
damn, imagine having this guy in your team o_O its like theres NOTHING he cant do!
This guy 🔥🔥🔥
You are a G
Crazy stuff here...
At 1:17, right at the beginning, what is the keyboard shortcut to zoom in the viewport without moving the camera?
I’ve never seen that before!
Hold rmb, press c to zoom in and z to zoom out. When you release rmb it will reset
Let's gooooo!
Hail to chris
@nerdchomp have you seen the last 3 minutes of this? Curious if it would help with Nectar!
this guy is unreal
Very cool.
🔥💯
Is this grass asset available anywhere?
i freakin love this guy. MENTOR ME PLS!
This video thumbnail doesn't do this video justice, as the thumbnail is the "before" stage without the techniques demonstrated in this talk!
chris
The link redirects to a 403 status.
Getting it fixed but here's the link! dev.epicgames.com/community/learning/talks-and-demos/XayP/fortnite-simple-stylization-techniques-in-unreal-engine-5
gaming close White fogs beauty
Where to find this asset pack and the map?
he is so smart…..
Hey Chris i was doing something similar to re-create the spiderverse mixed styles and I had issues with the sky. I ended up using custom depth render passes to handle it but I was wondering if you knew a better way?
Anyone know how I can keep just the outline effect without the hatching effect (although that was epic!) as I can't seem to use the height lerp without a height map texture.
"so we can say hey"
how does one get a cell shading post process to work correctly with lighting? post process is emissive, and if you have a CELL SHADING style, when you lower the lighting values in a scene, any part affected by the post process shader, stays lit up at night or in dark scenes.