Get this guy to do all the tutorials please. Please give him another 100 tutorials and focus them on film production within the engine. He is really good at his job.
This is so huge for people trying to get dynamic cel-shading, I'm excited to revisit some old projects that were scrapped due to difficulties getting lighting information in materials.
Hands down the best educator Epic has nowadays. It also used to be Zak but he's either not there anymore, or doing some other things. Mad respect for this guy here!
This cel shading effect for the character looks like it has the same issue that a lot of cel shading effects in Unreal have in that while it keeps the intensity of the lighting information, it doesn't keep the lighting color. I'd love a good solve for that.
Wow. Didn't know you could blend it like that at the end. I wonder how you'd go about having it not blend back, so you're kinda discovering the undiscovered world, permanently.
Más allá del video genial y sus trucos, el verdadero truco sería aprender matemáticas por la gran cantidad de formulas representadas en Blueprints en esta presentación.
Hey Chris i was doing something similar to re-create the spiderverse mixed styles and I had issues with the sky. I ended up using custom depth render passes to handle it but I was wondering if you knew a better way?
Anyone know how I can keep just the outline effect without the hatching effect (although that was epic!) as I can't seem to use the height lerp without a height map texture.
any idea how we could go about adding color back into it? I see the last part colors everything around the player with a texture, but it doesn't have the cel shading affect from the outlines, what if I essentially wanted this cell shading to multiply back with the original scenes colors/textures.
Getting it fixed but here's the link! dev.epicgames.com/community/learning/talks-and-demos/XayP/fortnite-simple-stylization-techniques-in-unreal-engine-5
how does one get a cell shading post process to work correctly with lighting? post process is emissive, and if you have a CELL SHADING style, when you lower the lighting values in a scene, any part affected by the post process shader, stays lit up at night or in dark scenes.
Please let Chris do a whole UE course... by far the best presenter.
Whenever I see this guy coming on stage, I know already it's gonna be good!
where can i find the rest of his appearances? i cant find them
i agree love this guy. he is tech artist, he explained it very well.
Exactly, I was just going to comment the same. Chris Is epic
Yeah I was thinking that same thing.
@@nawhz6292 almost sure he has presentation about World Partition and bulding buig worlds system too
Dude I would buy a full course made by Chris any day, what a legend, please Chris create a course
Chris needs to start his own Unreal Engine UA-cam channel, this was Epic!
Seriously!
This was so awesome to watch. Also I never knew how easy it was to get rid of the black outlines in the sky with the post process. So useful!
IKR! Had to be my personal fav talk. Especially as a beginner who never knew what post process materials could do :D
My god though.
He just keeps going and it's all gold.
I've never seen all these techniques in one place before.
Get this guy to do all the tutorials please. Please give him another 100 tutorials and focus them on film production within the engine. He is really good at his job.
This is so huge for people trying to get dynamic cel-shading, I'm excited to revisit some old projects that were scrapped due to difficulties getting lighting information in materials.
Hands down the best educator Epic has nowadays. It also used to be Zak but he's either not there anymore, or doing some other things. Mad respect for this guy here!
This had the flow of a magic trick
Every time i click on a talk and see Chris I get excited cos I know it's gonna be a good talk
where can i see more of his videos? i cant find them
Man I wish this video was 2 hours longer. Awesome tips
The best tutorial I have ever seen UE produce. Great stuff!
Omg I want to know the last part. Sad there was no time for the render target.
There is a link in the description for the full tutorial. The render target is explained in it.
@@JustNukeIt_ oooh nice thank you. Popcorn 🍿 time
@@JustNukeIt_Any luck getting it to function correctly? I ran into some issues.
He is a master of the light and color theory. He Has a lot of domain in color theory and visual perception theory. Great lesson
So much in a 30 minute talk...amazing!
Thank you Chris and Unreal for getting this recorded for us. Valuable stuff
Great talk and chalk Chris! Really cool!
I dont even do stylized stuff but that was the best talk of GDC. banger. and thanks for explaining RTVT in like 3 simple sentences.
Bookmark:
9:00 Stepped Sky
10:00 Stylized Sun
12:45 Overlay material
14:00 Stylized lighting for Character
20:00 Outline shader
Was there for it and he was super helpful answering questions afterwards too.
A ton of knowledge just in a few minutes. Thanks you!
So much new information in half an hour. Excellent!
Great session. I'd love to see more of these kind of quick feature showcase videos
Amazing demo! Love Chris' demos!
I have to admit, i am a big fan of Chris. Whenever he is on stage, i learn something real solid.
That was beyond great and useful
Your presentations always the best! Beautiful technique.
This man is not human.
Amazing. Thank you Chris!
Thank you Epic Games. Thank you Chris
As always, Chris Rocks!
this was out of this world!!!
so interesting that he bring really old sample like early UE4 era and use it for UE5 stylize.
At 1:17, right at the beginning, what is the keyboard shortcut to zoom in the viewport without moving the camera?
I’ve never seen that before!
Hold rmb, press c to zoom in and z to zoom out. When you release rmb it will reset
This dude is just the best.
That looks absolutely incredible!!
I've always found his talks interesting!
dang this guy is a good teacher!
Only 30 seconds of footage of the biggest hand-gesture game in the business, let the man cook.
chris is such a crazy mad scientist..
Amazing presentation!
This cel shading effect for the character looks like it has the same issue that a lot of cel shading effects in Unreal have in that while it keeps the intensity of the lighting information, it doesn't keep the lighting color. I'd love a good solve for that.
you da man Chris. any place a noob could get more detail(some stuff over my head) particularly the end. very cool
Chris Murphy is a legend
He's a bright lad Chris is.
Gosh this is gold mine
how i wish more tutorial about Stylization like this
damn that sun/sky demo is bonkers good!
This was so cool! I can't wait to try this out myself
Give the man more time! Great sesh.
This guy is incredible.
"If a pixel is touching my eye... gross"
"Something is afoot at the Circle K"
Thank you!
been waiting for you Chris
That was insane!
My mind is blown away, what has this?!!
This guy's incredible
Awesome! Thank you
This was awesome, more of these please
Great work!
I love a good Bill and Ted reference
Amazing.greetings from Turkey🎉
Wow. Didn't know you could blend it like that at the end. I wonder how you'd go about having it not blend back, so you're kinda discovering the undiscovered world, permanently.
I wish I could watch this and just understand it all and take it away and be able to make it all myself.
Great Video. Thank you.
I wish you do constant tutorials that start from the beginning especially with the release of Anil engine 5.4
Wow! Amazing! 😅
Chris is the best
Has anyone else faced an issue with the sky material layers flickering in 5.4?
♥ Its Amazing.... Thank you.
Más allá del video genial y sus trucos, el verdadero truco sería aprender matemáticas por la gran cantidad de formulas representadas en Blueprints en esta presentación.
Good explanation, and he should have more time to explain things like that.
he is magician
Great sense of humour
That’s so good
Bill and Ted quote mentioned!!
Wow. Crazy.
Godlike!
This guy 🔥🔥🔥
@nerdchomp have you seen the last 3 minutes of this? Curious if it would help with Nectar!
You are a G
damn, imagine having this guy in your team o_O its like theres NOTHING he cant do!
Hey Chris i was doing something similar to re-create the spiderverse mixed styles and I had issues with the sky. I ended up using custom depth render passes to handle it but I was wondering if you knew a better way?
Crazy stuff here...
Let's gooooo!
Anyone know how I can keep just the outline effect without the hatching effect (although that was epic!) as I can't seem to use the height lerp without a height map texture.
Is this grass asset available anywhere?
Hail to chris
🔥💯
Where to find this asset pack and the map?
this guy is unreal
i freakin love this guy. MENTOR ME PLS!
Very cool.
any idea how we could go about adding color back into it? I see the last part colors everything around the player with a texture, but it doesn't have the cel shading affect from the outlines, what if I essentially wanted this cell shading to multiply back with the original scenes colors/textures.
Never mind, figured it out!
@@rexalbel tell us
The link redirects to a 403 status.
Getting it fixed but here's the link! dev.epicgames.com/community/learning/talks-and-demos/XayP/fortnite-simple-stylization-techniques-in-unreal-engine-5
how does one get a cell shading post process to work correctly with lighting? post process is emissive, and if you have a CELL SHADING style, when you lower the lighting values in a scene, any part affected by the post process shader, stays lit up at night or in dark scenes.
the link in the description doesnt work
Does anyone know how to adjust outline width with this?
chris
This video thumbnail doesn't do this video justice, as the thumbnail is the "before" stage without the techniques demonstrated in this talk!