Simple Stylization Techniques in Unreal Engine | GDC 2024
Вставка
- Опубліковано 28 кві 2024
- Visuals feeling a little too close to default? Join Chris as he steps through a bunch of easy stylization techniques to help your project stand out!
Find graphs from the presentation and more information on making the final effect at dev.epicgames.com/community/l... - Ігри
Whenever I see this guy coming on stage, I know already it's gonna be good!
where can i find the rest of his appearances? i cant find them
i agree love this guy. he is tech artist, he explained it very well.
Exactly, I was just going to comment the same. Chris Is epic
Yeah I was thinking that same thing.
Please let Chris do a whole UE course... by far the best presenter.
Get this guy to do all the tutorials please. Please give him another 100 tutorials and focus them on film production within the engine. He is really good at his job.
This was so awesome to watch. Also I never knew how easy it was to get rid of the black outlines in the sky with the post process. So useful!
IKR! Had to be my personal fav talk. Especially as a beginner who never knew what post process materials could do :D
Every time i click on a talk and see Chris I get excited cos I know it's gonna be a good talk
where can i see more of his videos? i cant find them
Man I wish this video was 2 hours longer. Awesome tips
My god though.
He just keeps going and it's all gold.
I've never seen all these techniques in one place before.
This had the flow of a magic trick
Chris needs to start his own Unreal Engine UA-cam channel, this was Epic!
Seriously!
This is so huge for people trying to get dynamic cel-shading, I'm excited to revisit some old projects that were scrapped due to difficulties getting lighting information in materials.
Hands down the best educator Epic has nowadays. It also used to be Zak but he's either not there anymore, or doing some other things. Mad respect for this guy here!
Your presentations always the best! Beautiful technique.
He is a master of the light and color theory. He Has a lot of domain in color theory and visual perception theory. Great lesson
The best tutorial I have ever seen UE produce. Great stuff!
Thank you Chris and Unreal for getting this recorded for us. Valuable stuff
He's a bright lad Chris is.
So much in a 30 minute talk...amazing!
That was beyond great and useful
Amazing. Thank you Chris!
A ton of knowledge just in a few minutes. Thanks you!
Great talk and chalk Chris! Really cool!
Was there for it and he was super helpful answering questions afterwards too.
So much new information in half an hour. Excellent!
damn that sun/sky demo is bonkers good!
Only 30 seconds of footage of the biggest hand-gesture game in the business, let the man cook.
That looks absolutely incredible!!
Thank you Epic Games. Thank you Chris
I've always found his talks interesting!
Great session. I'd love to see more of these kind of quick feature showcase videos
This dude is just the best.
Omg I want to know the last part. Sad there was no time for the render target.
There is a link in the description for the full tutorial. The render target is explained in it.
@@JustNukeIt_ oooh nice thank you. Popcorn 🍿 time
@@JustNukeIt_Any luck getting it to function correctly? I ran into some issues.
Amazing presentation!
As always, Chris Rocks!
Thank you!
I love a good Bill and Ted reference
this was out of this world!!!
Gosh this is gold mine
I have to admit, i am a big fan of Chris. Whenever he is on stage, i learn something real solid.
This was so cool! I can't wait to try this out myself
chris is such a crazy mad scientist..
Chris Murphy is a legend
Great sense of humour
This was awesome, more of these please
Awesome! Thank you
Chris is the best
been waiting for you Chris
This man is not human.
dang this guy is a good teacher!
Great Video. Thank you.
This guy's incredible
That was insane!
Great work!
♥ Its Amazing.... Thank you.
Godlike!
Give the man more time! Great sesh.
Wow! Amazing! 😅
how i wish more tutorial about Stylization like this
This cel shading effect for the character looks like it has the same issue that a lot of cel shading effects in Unreal have in that while it keeps the intensity of the lighting information, it doesn't keep the lighting color. I'd love a good solve for that.
Hail to chris
Amazing.greetings from Turkey🎉
That’s so good
I wish you do constant tutorials that start from the beginning especially with the release of Anil engine 5.4
This guy 🔥🔥🔥
Bill and Ted quote mentioned!!
My mind is blown away, what has this?!!
Let's gooooo!
🔥💯
Crazy stuff here...
Wow. Didn't know you could blend it like that at the end. I wonder how you'd go about having it not blend back, so you're kinda discovering the undiscovered world, permanently.
You are a G
chris
At 1:17, right at the beginning, what is the keyboard shortcut to zoom in the viewport without moving the camera?
I’ve never seen that before!
Hold rmb, press c to zoom in and z to zoom out. When you release rmb it will reset
this guy is unreal
gaming close White fogs beauty
I wish I could watch this and just understand it all and take it away and be able to make it all myself.
This video thumbnail doesn't do this video justice, as the thumbnail is the "before" stage without the techniques demonstrated in this talk!
"so we can say hey"
Unreal
Hey Chris i was doing something similar to re-create the spiderverse mixed styles and I had issues with the sky. I ended up using custom depth render passes to handle it but I was wondering if you knew a better way?
how does one get a cell shading post process to work correctly with lighting? post process is emissive, and if you have a CELL SHADING style, when you lower the lighting values in a scene, any part affected by the post process shader, stays lit up at night or in dark scenes.
Anyone know how I can keep just the outline effect without the hatching effect (although that was epic!) as I can't seem to use the height lerp without a height map texture.
@nerdchomp have you seen the last 3 minutes of this? Curious if it would help with Nectar!
The link redirects to a 403 status.
Getting it fixed but here's the link! dev.epicgames.com/community/learning/talks-and-demos/XayP/fortnite-simple-stylization-techniques-in-unreal-engine-5
any idea how we could go about adding color back into it? I see the last part colors everything around the player with a texture, but it doesn't have the cel shading affect from the outlines, what if I essentially wanted this cell shading to multiply back with the original scenes colors/textures.
Never mind, figured it out!
I love the video, but please just give us access to the actual light attenuation texture :(
Where to find this asset pack and the map?
Does anyone know how to adjust outline width with this?
the link in the description doesnt work
i love it when he say math's is fun while in our island math's hard af😭😭😂good thing i finish collage 7 years ago and am happy there's no math's exam🥲😂
I want Roblox graphics but the limitations of Unreal Engine 5 so I can focus on gameplay and loads of AI 🤯
description link is broke fix it please.
Getting it fixed but check it out here in the mean time: dev.epicgames.com/community/learning/talks-and-demos/XayP/fortnite-simple-stylization-techniques-in-unreal-engine-5
@@chrismurphy6966 thank you
Link in description gives a 403 error.
I wish that Epic games made better documentation on all the material nodes
🖤🤍
I’ve been thinking of “low poly” for months and months don’t have unreal but buying PC to make a game with up to 60+ unique characters/ faces 👀 with combination of facial hair, eye color, body build. I don’t care for quality but I do want plenty of AI, I was thinking a shooter but like SIMS style driving ? Any guys been thinking of something similar ?
Linux support 😢
what even is linux
6:53...all the nodes were...there is no commonsense to ANY of the names 🤣🤣🤣
if Those magics were in Engine then why didn't I see them before? I have a conspiracy theory that Epic games shares its super knowledge with just a few. Not with us.
It's not a GDC level insite...
How amateur are you? Release a compilation error version in the official version