How To Advanced Cannon (APS) - From The Depths INSTANT Tutorial

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  • Опубліковано 2 січ 2025

КОМЕНТАРІ • 44

  • @GMODISM
    @GMODISM  Місяць тому +2

    All gun sounds for APS in FtD: ua-cam.com/video/UxpcCtOhEU8/v-deo.htmlsi=l5odwy7X5m_uxe-N

  • @Allan_Lugia
    @Allan_Lugia Місяць тому +8

    Very good guide. Better than what i had when i started.
    One thing, since most of us build in "holes" specifically for bigger guns.
    having a neck to the gun seems like it should be included in every tutorial.
    The only place it might not be used is in tanks.
    But very nice video. Thx.

    • @GMODISM
      @GMODISM  Місяць тому +2

      Glad it’s useful! About turret necks there are 2 schools, some argue for it. I’m strongly against it however, I recommend the turret heads to be thicker than the neck, and if a neck is being used, make it at least 5x5 in diameter. This is because stray fragments and HE damage leakage, but hey, this sounds like a empirical testing video!

  • @Redpanderzz
    @Redpanderzz Місяць тому

    Thank you for uploading this! Trying figure this out using the in game tutorials was driving me crazy, you are a lifesaver!!!

    • @GMODISM
      @GMODISM  Місяць тому

      Glad to hear it! Stay tuned, there are more instant tutorials incomming of every single part of the game (my intention)

  • @Minotaur5200
    @Minotaur5200 9 днів тому

    This is one of your better tutorial vids, its easy to understand and methodic.
    Extremely helpful for beginners.
    First 10-15 mins of the vid could be used as a foundation for APS knowledge, later people can improvise.
    If I may suggest, you should redoo all your old tutorials. As I said, these new tutorial vids of yours are vastly better.

    • @GMODISM
      @GMODISM  7 днів тому

      Thanks mate, indeed I am in the process, this video is a remake of 3 earlier videos actually

    • @Minotaur5200
      @Minotaur5200 7 днів тому

      @@GMODISM Also, about you old hovercraft vid. Specifically th eprojectile avoidance section, the if(100-d,1,0). With that equation hovercraft only dodges/strifes to the right. (Never to the left)
      How do we make it starfe right or left? Cuz currently if projectile is about to miss the craft on the right angle, the craft will dodge/starfe to the right and will "pick up" the fly by projectile. Thanks again for your tutorial vids, you are helping us beginners alot.

  • @Venture143
    @Venture143 Місяць тому

    I've been looking for a video like this all day, thanks for the clear explanation and tutorial

    • @GMODISM
      @GMODISM  27 днів тому

      Welcome to the channel mate, the tutorial with this video type, save it so they will be found easily next time you look for a ftd tutorial ;)

  • @anamerican1054
    @anamerican1054 2 місяці тому +22

    A six way connector isn't useless. They cost 40 less than coolers. They're great for pure rail guns. What happened with you missile interceptors testing.

    • @WiseOwl_1408
      @WiseOwl_1408 2 місяці тому

      Yes.

    • @GMODISM
      @GMODISM  2 місяці тому +6

      Not completely useless I agree, but as with the laser targeter it's special usecase and outside this guide ^^
      However I like to instead use gauge increasers, a few extra won't hurt so that the weapons caliber won't drop when damaged!

    • @GMODISM
      @GMODISM  2 місяці тому +3

      Yeah about the testing I found some new info and complex tips, wanna include them too!

    • @anamerican1054
      @anamerican1054 2 місяці тому

      @@GMODISM Sweet! Can't wait until you make a video.

    • @atesz7636
      @atesz7636 2 місяці тому +1

      @@GMODISM By the time that the gauge line gets damaged the turret is usually toast anyway

  • @DasAnthra
    @DasAnthra 2 місяці тому +4

    Good Video, and now best shell sizes and shells. With some Examples of Armor and how ITS behave. In different turret sizes😆

    • @GMODISM
      @GMODISM  2 місяці тому +3

      Sound more like empirical testing to me 🤔
      Because it kinda depends on: what’s the target 🎯

    • @DasAnthra
      @DasAnthra 2 місяці тому

      @@GMODISM yes emperical Testing good idea

    • @DasAnthra
      @DasAnthra 2 місяці тому

      @@GMODISM Just a question how you Setup your Test wall of intry Shooting on a Wall No DMG. Rockets Just stay there Till they explode

    • @DasAnthra
      @DasAnthra 2 місяці тому

      Iam obsessed with a ap/he/frag or fire gun but indindt get the Armor Piercing i need in smaller 100mm z.b

  • @mariox1122
    @mariox1122 День тому

    Very good guide! Btw, how do you display that much info when looking at the aps?
    At 16:10 you can see the recoil and other info that doesnt appear to me.

    • @GMODISM
      @GMODISM  19 годин тому

      Mate, it has to have a shell chambered to be able to show stats, also rail stats only show when rail is there to display in that detail, perhaps that?

  • @EXMachina.
    @EXMachina. 2 місяці тому +1

    Been watching Gmodism since Garry's mod ACF videos, keep up with the great content.

  • @HalIOfFamer
    @HalIOfFamer 2 місяці тому +3

    I find crams way more complicated and aps blows up is a much cooler and spectacular fashion so it wins every time.

    • @GMODISM
      @GMODISM  Місяць тому

      CRAM is crazy damage man, perhaps I must redo that tutorial

    • @UntoppedToppHat
      @UntoppedToppHat 13 днів тому

      Honestly I'm surprised I personally find CRAM cannons way simpler then APS, but in fairness this game is massive and everyone thinks differently,
      if you want some tips for building CRAMs here's one I always follow: try to maximize how many packers are connected to each pellet, doing this will increase overall efficiency and reduce costs massively.

  • @dripwastaken7884
    @dripwastaken7884 2 місяці тому +6

    Btw you can have 5 clip aps if you use 1 meter loaders. Not practical but you can!

    • @ForkEnthusiast-tw8fg
      @ForkEnthusiast-tw8fg 2 місяці тому

      @@dripwastaken7884 I do this all the time, why is it impractical?

    • @dripwastaken7884
      @dripwastaken7884 2 місяці тому +1

      @@ForkEnthusiast-tw8fgcant extend the gun using the autoloader as connection point anymore. Might not matter for tiny guns but anything of size will be a nightmare to tetris like that

    • @avi8aviate
      @avi8aviate 2 місяці тому +1

      @@dripwastaken7884 More importantly, you can't use ammo ejectors, meaning your gun will explode violently when damaged.

    • @gsnairb8754
      @gsnairb8754 2 місяці тому +3

      @@avi8aviate Just make it a kinetic full rail gun and you won't have to worry about ejectors.

    • @WiseOwl_1408
      @WiseOwl_1408 2 місяці тому

      ​@@avi8aviate no ma'am.

  • @no4shroom675
    @no4shroom675 8 днів тому

    Hi, nice video;
    Do you happen to know the exact duration of the tracer buff in miliseconds? Or at least in seconds?

    • @GMODISM
      @GMODISM  7 днів тому

      Ugh, don't dare to guess, but the buff is falling off gradually, look at the firing piece when shooting it will tell you the % of the buff :)

    • @no4shroom675
      @no4shroom675 7 днів тому

      @GMODISM Welp, now i feel dumb. Thanks :')

  • @an_wobbly
    @an_wobbly Місяць тому

    Just found your channel! Great tutorial. Did you play Gmod ACF back in the day? Asking because of your name.

    • @GMODISM
      @GMODISM  Місяць тому

      Welcome (back) yeah I made many ACF tutorials, even one last year as it still exists, but more on FtD now :)

  • @youknowihadtodoittoem3579
    @youknowihadtodoittoem3579 3 дні тому

    22:12
    *Bad things.*

  • @DasAnthra
    @DasAnthra Місяць тому

    A questen an ap head Just increase the ap value dont Go through the Block IT Hits Just when IT destroy es the Block or?

  • @eclipseebd
    @eclipseebd 2 місяці тому +2

    my sigma