hii thank u all for the unexpectedly nice remarks, currently working on an automation (game) thinky but more ftd stuff is in the works, ill make some community polls for it but since currently im at risk of some housing troubles, i cant give any time estimation for that, id hope to get the automation vid out either this month or a bit into may if things blow over
This is genuinely good, my only gripe is that the music in the beginning of the video drowns out your voice lol. Keep up the good work man, I wanna see more FTD videos 100%.
I’d love to see more about your design and build process. I feel like the sheer time difference between building and fighting is one of the biggest difficulties in this game
In my opinion, this is the type of content FTD severely lacks. I really enjoyed the clever editing and cinematic shots of each battle. Please turn this into a series!
@@markosimunic4770 I recently-ish started playing. My campaign save is 1/3 of the way through its first war at best, where I've lost 1/2 of my vehicles in combat and am hemorrhaging supplies. I have pumped 80 hours into the game, and of that, 70 of those hours were building, watching someone else build and then figure out how to do that myself, or fixing the PIDS the 11th time
Beautifully edited video and beautiful tanks! Bravo! 👏👏👏 And welcome to FtD content-making hell. We all float down here... once we figure out how to get the darn ships to float, that is. XD
only 3 minutes in and the shell graphic has been one of the simplest and digestible showing of how shells work! In a game where you can always learn more showing what the shells look like, do, and the pro/cons could make it a lot easier for newer players to understand. Keep up the great work!!
Dude ive dropped around 2.2k hours in this game, and it is so nice seeing someone else this genuinely interested that still learns stuff with every campaign
Holy shit good job. You have my respect for not only making great vehicles but also doing an amazing job editing the video. I can only imagine how long it took. Well done
Awesome editing you did with the shells there! btw next time either lower the music or use some ducking for it so that you are easy to hear, that'd be awesome!
Fausrr ftd content is something i would like to see more of. I'm in the shower letting this play through and thinking about how lath has leveraged the algo and *boom* i hear 'im. Request - keep the explanation segments in future videos. I love the goldilocks testing. Im seeing episode progression where you continue to introduce the factions as they come into play thru to completion. Each episode could highlight a new build or design concept, either as your whimsy leads or as the opposition indicates. I love the music tracks. Very groovy for build montages and action clips.
yups, rn i have an idea of having 3 episodes, each changing the ''theme'', but ill make community posts to see if people would rather have 1 video per faction or follow my initial plans
I can't wait for more FtD content, I love your video and editing style. Keep up the hard work and i hope you enjoy FtD as much as i have for the past 9 years.
All of these videos on this game are hyping me up, you got sea, air, space, and land? Sounds perfect, I know it can be slow paced with the building but I'm fine with that.
Genuinely enjoyed this video. The editing and the battle shots were great, I particularly really like the part at 9:48 good laugh! I do look forward to seeing more from you.
The music and cimamatography is exactly what this games needs. Great job with the video, hope to see the entire campaign done this way. The blueprint Bit at the begining was really neat. My second favorite part. The combat being the favorite of corse.
Im hooked, I love the charm and editing of the video. imo you found a great persona/style that I’ve never quite seen on UA-cam and I love it, keep making videos. From the Depths is a series I wish to be continued.
It’s impressive how much you can learn by watching others play FTD. Even me with 2,000+ hours, I can say I learned something from this video with repurposing vehicles for alternate roles and the really helpful graphic on shell design!
An amazing video! Knowing how long it takes before vehicles are ready plus the time it takes to edit the hours spent on this. Great job! few subscribers for the quality of the video!
Very good. High production values and cool designs. Maybe raise your voice volume just a teensy bit? I loved the music but it overpowered your voice a little at times.
here is some advice from someone who has completed the land campaign a few times remember to bring air craft as they can be useful especially against one of the 2 tech factions and you can build pipes by placing buildings with only containers on them, with enough finagling with the logistics tab i am sure you can set it up so that your main production bases get all the resources good tank design either way, but i recommend reducing the size of the opening in the hull for the turret and armoring the neck to prevent shots from slipping inside your hull and completely destroying your turret lastly, most vehicles will become combat ineffective below 70% health so remember to withdraw them from combat when appropriate overall good vid, i would like to see your campaign of total war succeed
yup, buncha stuff planned for the next one a yeah ik that method, thought i did that but that was a diff run lol yeah the gap in the turret is a weakness, but i did it to reduce its size, if something goes trough the turret its prob dead anyway, and it only costs like 20k resources i feel like withdrawing vehicles from combat is a bit cheaty, since the AI cant do the same thank u!!
Pro tip for campaign play: APS guns can have up to 4 ammo inputs put directly on the firing piece. Those inputs can fit in shells of ANY length, regardless of what your other autoloaders are sized for. So you can fit in an alpha strike of 20 part shells of whatever caliber you're using. And the best part: They reload every time the vehicle is unloaded, which negates their otherwise downside of VERY slow reload speed. The gun's normal operations are not interrupted.
any length? guess that was changed, since i remember then fitting 1m shells, could have been a 2015 thing though, often dont have enough space to fit 4 of them, but 1 could be useful, thank u
As a recommendation, add flares to your tanks, even better if you can use the missile evasion AI to get it to move towards the missile to make it have to curve down more.
this a realy entertaining and overall really well made vid so far. I love it. just one little nitpick: in the "initial planning" chapter the music is a bit too loud. i really have trouble understanding what you are saying. i think turning it down a few notches wouldnt hurt. edit: ok music overall is a bit too loud.
When it comes to front-facers, I tend to not go with turrets. If it's already orienting itself to the target, a turret loses some of its usefulness. They're still good for tracking fast targets but for heavy hitters, I prefer to invest the volume from the turret cap into the weapon and armor. I also just love the look of SPGs
then youll like the next one :3 and yeah, the one i made had versatility in mind to fight mobile vehicles, while not sacrificing looks for performance, which is a major gripe i have with ftd..
My brother would sit on resources for an hour and skip the land campaign entirely by advancing straight to a space fleet, bombarding wooden cars with orbital lasers. AI has a terrible time trying to hit anything remotely high up.
Glad to see the Khopesh working as intended, its the first of my new style im adding to DWG for aote campaign, sadly you didnt get to see the new Scrapworks or Sand Raider but thats fine, any feedback for the campaign? What was too easy in DWG or too hard etc First thing ive noticed is that EMP is super OP because smaller designs but ill try to work on that
nice, and yeah my ftd is a bit outdated, since there was a section i wanted to add of a 3rd vehicle, but an update broke it and the 1st vehicle, so just to be safe i just disabled updates for the time being the campaign the designs are great, EMP can be an issue yeah, it makes designs need to be bulky, but my only issues come from the game itself, namely cheese armor (SH wedge armor) which restricts your weapon choices to either missile spam, HP/HESH spam, lasers/PC and such, which imo is kinda lame... id think that a mitigated angle effect could be a way to defeat it, right now the angle+armor just removes a shitton of KE, since the wedge armor isnt homogeneous, its ductility/armor value should be a lot lower, maybe an angle mitigation effect could be added to the heavy head, give it a form of normalization
@@RorstenVT oh nice, havent experimented with the plasmas, i have a whole plan set out for the series is why and nice, thank you for all the work, and imo wedge spam is fine for the more ''advanced'' factions and vehicles
I love this game so any content is good content, and this just happens to also actually be good content! Please have a subscription :) Edit: some constructive criticism, the music you added overpowered your voice at some points which made it difficult for me to hear you, could just be a me thing though
thank u! and yea, it was a bad mix of distance sensitive mic and being stuck in a perfectionism loop, where it would have been more efficient to just start all over
The video editing is on par with bigger channels, let down a bit by audio balancing, the music was way too loud relative to commentary but this is at least an easy fix. Oh and I love the vehicle designs, they're just awesome.
You got a Similar Style as Martincitopants, He did FTD Videos aswell. _not saying your a copy, But I love channels like yours that follow his Sorta style, so yer' good :>👍_
Yooo got a question how do you get your tanks to reverse when threatend. I set the turn when enemy is outside of this angle to 180° yet they still turn and get destroyed from the rear.
Thanks for the good video. Good information. I feel like because your commentary is the most important part of a game like this (and ofc gun sounds) the music is a bit to loud/aggressive. I keep turn it down then you did not speak and up when you did. Keep doing great
hii thank u all for the unexpectedly nice remarks, currently working on an automation (game) thinky but more ftd stuff is in the works, ill make some community polls for it
but since currently im at risk of some housing troubles, i cant give any time estimation for that, id hope to get the automation vid out either this month or a bit into may if things blow over
Can`t wait!
This is genuinely good, my only gripe is that the music in the beginning of the video drowns out your voice lol. Keep up the good work man, I wanna see more FTD videos 100%.
I’d love to see more about your design and build process. I feel like the sheer time difference between building and fighting is one of the biggest difficulties in this game
In my opinion, this is the type of content FTD severely lacks. I really enjoyed the clever editing and cinematic shots of each battle. Please turn this into a series!
"Build, get disappointed, quit and then repeat next month."
Bro is speaking to my heart.
As someone who thinks of going into the game is this how it usually is for a new player?
Build, fail, quit, REFUSE TO GIVE UP, load game.....
@@markosimunic4770 I recently-ish started playing. My campaign save is 1/3 of the way through its first war at best, where I've lost 1/2 of my vehicles in combat and am hemorrhaging supplies. I have pumped 80 hours into the game, and of that, 70 of those hours were building, watching someone else build and then figure out how to do that myself, or fixing the PIDS the 11th time
Beautifully edited video and beautiful tanks! Bravo! 👏👏👏
And welcome to FtD content-making hell. We all float down here... once we figure out how to get the darn ships to float, that is. XD
floating is optional with enough thrust ;)
only 3 minutes in and the shell graphic has been one of the simplest and digestible showing of how shells work! In a game where you can always learn more showing what the shells look like, do, and the pro/cons could make it a lot easier for newer players to understand. Keep up the great work!!
6:25
Just the way the trucks spawn in and the commentary cracks me the fuck up and I don’t know why
I'll be watching your youtube career with great interest.
Dude ive dropped around 2.2k hours in this game, and it is so nice seeing someone else this genuinely interested that still learns stuff with every campaign
The HL1 Scientist scream will always tickle a giggle out of me
Holy shit good job. You have my respect for not only making great vehicles but also doing an amazing job editing the video. I can only imagine how long it took. Well done
only 2 months if you remove the 1 month of procrastination lol, thank u
Loved the video. I'm looking forward to the next one :)
Amazing! More ftd please!
Awesome editing you did with the shells there! btw next time either lower the music or use some ducking for it so that you are easy to hear, that'd be awesome!
Fausrr ftd content is something i would like to see more of.
I'm in the shower letting this play through and thinking about how lath has leveraged the algo and *boom* i hear 'im.
Request - keep the explanation segments in future videos. I love the goldilocks testing.
Im seeing episode progression where you continue to introduce the factions as they come into play thru to completion. Each episode could highlight a new build or design concept, either as your whimsy leads or as the opposition indicates.
I love the music tracks. Very groovy for build montages and action clips.
yups, rn i have an idea of having 3 episodes, each changing the ''theme'', but ill make community posts to see if people would rather have 1 video per faction or follow my initial plans
Gotta love the Gerudo Valley music to introduce what is basically a big desert
Hell yeah make more of these, don’t stop the series man i love it!
This is absolutely amazing man! Very jealous of your skills lol
I can't wait for more FtD content, I love your video and editing style. Keep up the hard work and i hope you enjoy FtD as much as i have for the past 9 years.
All of these videos on this game are hyping me up, you got sea, air, space, and land? Sounds perfect, I know it can be slow paced with the building but I'm fine with that.
Genuinely enjoyed this video. The editing and the battle shots were great, I particularly really like the part at 9:48 good laugh! I do look forward to seeing more from you.
that transition to minecraft was impressive, great 1:1 remake on the mega tank
I love this type of content definitely looking forward to more FTD
hell yeah my favorite campaign that I still haven't finished! Subscribed!
god the motherload music holy shiiiiit thats nostalgic
yeah YEAH FROM THE DEPTHS CONTENT
The music and cimamatography is exactly what this games needs. Great job with the video, hope to see the entire campaign done this way.
The blueprint Bit at the begining was really neat. My second favorite part. The combat being the favorite of corse.
Finest quality from the depths
Yo, fantastic editing and great script, love it
It seems the UA-cam algorithm has blessed me once again. The editing is fantastic. Superb video, will want more if there are any in the works.
Yoooooo, my guy needs more subs!
Im hooked, I love the charm and editing of the video. imo you found a great persona/style that I’ve never quite seen on UA-cam and I love it, keep making videos. From the Depths is a series I wish to be continued.
Some of the most entertaining FTD content I've ever seen. Awesome work!
Very nice video, really like the editing, quite cinematic!
Whould love to see more of this campaign!
It’s impressive how much you can learn by watching others play FTD. Even me with 2,000+ hours, I can say I learned something from this video with repurposing vehicles for alternate roles and the really helpful graphic on shell design!
Great video with beautiful editing! If you keepat it you'll go places for sure.
This is really well made, looking forward to seeing more
An amazing video! Knowing how long it takes before vehicles are ready plus the time it takes to edit the hours spent on this. Great job! few subscribers for the quality of the video!
This was REALLY well made, can't wait to watch the rest of the series! Instantly subscribed lol
Beautiful, I definitely would love to see more of this stuff
Great Video! There are not much people making content for From The Depths. You just earned a new subscriber and only one is missing for 100 subs ^-^
Amazing work, Would love to see more of this
Him:"And with that, the designs change from ships... to ground vehicles"
My glorious dumbass:"pathetic" *makes a battleship on tracks*
this was so fun to watch
Hey, this is a really nice video! Good job.
this felt like a hearing test with the quiet voice behind louder music lol
Great video! Please keep doing this series!
thank u, already in the works boss
@@fausrr hell yeah, hope to see your channel grow!
Keep your style of video creation up (of quick informative bits alongside the comedy bits) and you'll go far o7 also FTD, 10/10
Glad I stumbled on this video, this is great.
My god this is high quality content
good stuff man subscribed
Cant wait to see more!
congratulations on 200 subs!
Great video, keep em coming.
Damn nice work !!
love the vid good to see a fresh turn on ftd
Finally. FtD content that wasn't adventure mode
Very good. High production values and cool designs. Maybe raise your voice volume just a teensy bit? I loved the music but it overpowered your voice a little at times.
When the mf MOTHERLODE music hits at the beginning holy shit instant fan
great vid! keep it up!
Loved the motherlode music
More please i love to see more land battles mate
This is so so so good
Love this series
here is some advice from someone who has completed the land campaign a few times
remember to bring air craft as they can be useful especially against one of the 2 tech factions
and you can build pipes by placing buildings with only containers on them, with enough finagling with the logistics tab i am sure you can set it up so that your main production bases get all the resources
good tank design either way, but i recommend reducing the size of the opening in the hull for the turret and armoring the neck to prevent shots from slipping inside your hull and completely destroying your turret
lastly, most vehicles will become combat ineffective below 70% health so remember to withdraw them from combat when appropriate
overall good vid, i would like to see your campaign of total war succeed
yup, buncha stuff planned for the next one
a yeah ik that method, thought i did that but that was a diff run lol
yeah the gap in the turret is a weakness, but i did it to reduce its size, if something goes trough the turret its prob dead anyway, and it only costs like 20k resources
i feel like withdrawing vehicles from combat is a bit cheaty, since the AI cant do the same
thank u!!
Pro tip for campaign play: APS guns can have up to 4 ammo inputs put directly on the firing piece. Those inputs can fit in shells of ANY length, regardless of what your other autoloaders are sized for. So you can fit in an alpha strike of 20 part shells of whatever caliber you're using. And the best part: They reload every time the vehicle is unloaded, which negates their otherwise downside of VERY slow reload speed. The gun's normal operations are not interrupted.
any length? guess that was changed, since i remember then fitting 1m shells, could have been a 2015 thing though, often dont have enough space to fit 4 of them, but 1 could be useful, thank u
@@fausrr You can even build APS guns that only have those direct inputs for a powerful, compact, one time use gun.
@@Mernom so thats how the TG have that disgusting bomber APS that takes out 5x5 chunks
Nice work on the video fausrr, I would recommend you dip the volume of the music during your voiceovers.
As a recommendation, add flares to your tanks, even better if you can use the missile evasion AI to get it to move towards the missile to make it have to curve down more.
yup, flares wont be the only thing that will be added, and honestly ive never tried hard enough to get evasion AI to work properly lol
this a realy entertaining and overall really well made vid so far. I love it. just one little nitpick: in the "initial planning" chapter the music is a bit too loud. i really have trouble understanding what you are saying. i think turning it down a few notches wouldnt hurt.
edit: ok music overall is a bit too loud.
Nice, very good
What song was playing at 6:25? I feel like it was from the HL:1 soundtrack.
You made a very nice video :)
So very cool.
When it comes to front-facers, I tend to not go with turrets. If it's already orienting itself to the target, a turret loses some of its usefulness. They're still good for tracking fast targets but for heavy hitters, I prefer to invest the volume from the turret cap into the weapon and armor.
I also just love the look of SPGs
then youll like the next one :3
and yeah, the one i made had versatility in mind to fight mobile vehicles, while not sacrificing looks for performance, which is a major gripe i have with ftd..
Designing, Commanding and Conquering
W MOTHERLOAD SOUNDTRACK
My brother would sit on resources for an hour and skip the land campaign entirely by advancing straight to a space fleet, bombarding wooden cars with orbital lasers. AI has a terrible time trying to hit anything remotely high up.
best ftd video 👌
i love hl soundtrack
Love the video man! The music is pretty loud tho and can be hard to hear you
Amazing
Bruu what's the theme at 2:57
Wait is it just me or did the DWG used to be called the Dustwind Gypsies instead of Gangs when the Ashes of the Empire campaign dropped?
ya they were
Glad to see the Khopesh working as intended, its the first of my new style im adding to DWG for aote campaign, sadly you didnt get to see the new Scrapworks or Sand Raider but thats fine, any feedback for the campaign? What was too easy in DWG or too hard etc First thing ive noticed is that EMP is super OP because smaller designs but ill try to work on that
nice, and yeah my ftd is a bit outdated, since there was a section i wanted to add of a 3rd vehicle, but an update broke it and the 1st vehicle, so just to be safe i just disabled updates for the time being
the campaign the designs are great, EMP can be an issue yeah, it makes designs need to be bulky, but my only issues come from the game itself, namely cheese armor (SH wedge armor) which restricts your weapon choices to either missile spam, HP/HESH spam, lasers/PC and such, which imo is kinda lame... id think that a mitigated angle effect could be a way to defeat it, right now the angle+armor just removes a shitton of KE, since the wedge armor isnt homogeneous, its ductility/armor value should be a lot lower, maybe an angle mitigation effect could be added to the heavy head, give it a form of normalization
@@fausrr Keep in mind that plasma hard counters wedge spam and ive been slowly remove wedge spam from the campaign as I update the factions
@@RorstenVT oh nice, havent experimented with the plasmas, i have a whole plan set out for the series is why
and nice, thank you for all the work, and imo wedge spam is fine for the more ''advanced'' factions and vehicles
I really like it. Can you please continue playing this mode or make content about it?
yarp will be a 3 part series
@@fausrr OMG 😲
Subscribed 👁👄👁
cool video dude
i might get FTD
Okay, this was really good, other than that the music could be a little too loud compared to your voice
I love this game so any content is good content, and this just happens to also actually be good content! Please have a subscription :)
Edit: some constructive criticism, the music you added overpowered your voice at some points which made it difficult for me to hear you, could just be a me thing though
thank u!
and yea, it was a bad mix of distance sensitive mic and being stuck in a perfectionism loop, where it would have been more efficient to just start all over
thanks tutorial voice
The video editing is on par with bigger channels, let down a bit by audio balancing, the music was way too loud relative to commentary but this is at least an easy fix. Oh and I love the vehicle designs, they're just awesome.
GYAT DAMN
You got a Similar Style as Martincitopants, He did FTD Videos aswell.
_not saying your a copy, But I love channels like yours that follow his Sorta style, so yer' good :>👍_
Yooo got a question how do you get your tanks to reverse when threatend. I set the turn when enemy is outside of this angle to 180° yet they still turn and get destroyed from the rear.
dude what's the name of the music used in the trial by fire section? BTw awesome vid!!
Good video and content. Only negative is that the music drowns out your voice in some segments.
If u make more videos like this u will have fished me from the water into ur cooler full of all the subs u caught
Make more of this please
Just curious, are there APFSDS shells in the game?
You got workshop for that repair and assemble truck?
no but ill probably put everything on the workshop when im done with the series
Thanks for the good video. Good information. I feel like because your commentary is the most important part of a game like this (and ofc gun sounds) the music is a bit to loud/aggressive. I keep turn it down then you did not speak and up when you did. Keep doing great
Very cool video, but the audio is a bit too loud in comparison to your voice, keep doing your thing 10/10