As someone who has never heard of this game, I have no idea why UA-cam recommended this to me. However, I’ve now learned some cool boat facts and terminology! Hooray!
ONE. OF. US. ONE. OF. US. ONE. OF. US. But seriously tho if you love games with lots of technically complex pieces youd LOVE this game. Seriously recommend it if you have the patience of sinking 100 hours to learn the basics
Damn it dude, now if I ever decide to make more tutorials I have to now put in even more effort to get close to matching the quality of this video. All jokes aside, excellent video!
Now this is a very nice tutorial, great job visually showcasing all the examples especially. (Also that dry-dock is such a good idea to show off the hull!)
I really went with tube shaped warships rather than actual warship designs due to how convenient and how durable they are to most types of shells. But this is still pretty good to know.
Better than what is out there for most FTD tutorials by a large margin. I kept coming back to the first two tutorials, and am glad that this cleaned up version exists.
Man Ive been building a big Modern BB and Ive spent 2 weeks rounding out the stern. Wouldve love to have seen this video 2 weeks ago. Thanks for the video!!
I ended up using a lot more of the Mega Slopes pack 2 for my hulls. As a lot of the shapes make it easy to flare it out as you work up. It’s a lot of the 1/6 and 5/6 blocks which have the built in angle on the 5/6 to help build out the area which you pointed out around 8:50 Though it’s a case of old habits dying hard as that was the way to build nice hulls in Battleship Craft
Great tutorial, you should do more videos like this one! I just have two concerns about building ships like that: decos covering most of the hull makes it very hard to understand where you've been damaged and why, consequently making it hard improving designs; secondly a stern so long and curved takes away space for the rear turrets base, unless you makes turrets shorter, but that also means nerfing them and placing their weight higher up. How do you deal with that?
@@The_White_Jack you’re absolutely right in the first part. Since this is mainly for the aesthetic of the hull a player is not making thing super easy to comprehend on the effectiveness side of things. If optimal turret placement is also a big factor, don’t follow the rule of thirds advice I provided to the letter. I have long overhang in the stern I show simply because it’s a replica, but a much steeper design is more than doable when it comes to aesthetics.
I have to say, i was praying you were about to say something i hadn't considered... i get all OCD'd trying to line up these slopes where they meet one another at different angles, like those at 12:20. That's because there are usually a few pixels that misalign resulting in a teeny tiny black line that reaaaaly sticks out to me.
Completely understandable. that's definitely why I would assume using Triangle slopes or triangle gen would be a lot more preferable for you because, while taking more time, definitely doesn't leave any artifacts.
NGL it is a nice tutorial even if I didn’t played this game but it is a good tutorial for another game (Naval Art) that have similar ship building concept.
I had no anticipation that this video would reach anyone outside of FTD (considering my typical viewership numbers). So I'm really glad this is being of use to people like you in completely different games, because the concepts are definitely applicable anywhere boats can be built.
Hey man im in the camp of "ive never played this game". I think martincito played it once? Anyways, great approach to teaching and explanation, and super pleasant watch. Have u tried KSP? U might enjoy it. Subbed, keep it up
Could always be like me if you are lazy. Playing the game since 2017, map a small model so you know where everything is, then don't bother with making the hull look fancy and just focus on function. And still end up with a design that gets destroyed instantly. :3
If good survivability means your ship needs to look like a diamond. Well, obviously this tutorial isn't going to be relevant to you. That being said, I know a lot of people who haven't let design effectiveness stop them from having a great aesthetic exterior on the same build. So find what works best for you. This tutorial is by no means an answer to everyone's problems but at the very least its 17 minutes of ideas you can borrow from.
nice hull, too bad i can't be bothered to spend so much time on my hull, guess i will stay with simple slope stagering using only 4m blocks so armour is easier to add to the hull
As someone who has never heard of this game, I have no idea why UA-cam recommended this to me. However, I’ve now learned some cool boat facts and terminology! Hooray!
This comment made my day
Actually bro same here lol
Same. I am way too invested in this tutorial for never having played or planning on playing From the Depths.
ONE. OF. US.
ONE. OF. US.
ONE. OF. US.
But seriously tho if you love games with lots of technically complex pieces youd LOVE this game. Seriously recommend it if you have the patience of sinking 100 hours to learn the basics
@ Oh, I completely agree, this seems entirely my style of game :D
The back of the ship is always a pain in the ass thanks man
More like... a pain in the aft 😏
Damn it dude, now if I ever decide to make more tutorials I have to now put in even more effort to get close to matching the quality of this video. All jokes aside, excellent video!
Ayy hows it going wrench!
Chad ^^^
Now this is a very nice tutorial, great job visually showcasing all the examples especially.
(Also that dry-dock is such a good idea to show off the hull!)
This is a man who knows hulls. Well done, Hawkins!
Kind words Mister Luke
I really went with tube shaped warships rather than actual warship designs due to how convenient and how durable they are to most types of shells. But this is still pretty good to know.
that dock is gorgeous
Better than what is out there for most FTD tutorials by a large margin. I kept coming back to the first two tutorials, and am glad that this cleaned up version exists.
just got into the game recently and this was exactly what I was looking. thank you so much
Glad to help!
this is beyond amazing! great stuff
Thank you!
Man Ive been building a big Modern BB and Ive spent 2 weeks rounding out the stern. Wouldve love to have seen this video 2 weeks ago. Thanks for the video!!
Best of luck with the rest of it!
i have never once played this game but you hooked me from youtube reccos, nice.
I ended up using a lot more of the Mega Slopes pack 2 for my hulls. As a lot of the shapes make it easy to flare it out as you work up. It’s a lot of the 1/6 and 5/6 blocks which have the built in angle on the 5/6 to help build out the area which you pointed out around 8:50
Though it’s a case of old habits dying hard as that was the way to build nice hulls in Battleship Craft
Nice iowa-class esque hull, instant like and sub.
I just build the raised bow on a elevation only turret spinblock also good tutorial.
Great tutorial, you should do more videos like this one! I just have two concerns about building ships like that: decos covering most of the hull makes it very hard to understand where you've been damaged and why, consequently making it hard improving designs; secondly a stern so long and curved takes away space for the rear turrets base, unless you makes turrets shorter, but that also means nerfing them and placing their weight higher up. How do you deal with that?
@@The_White_Jack you’re absolutely right in the first part. Since this is mainly for the aesthetic of the hull a player is not making thing super easy to comprehend on the effectiveness side of things. If optimal turret placement is also a big factor, don’t follow the rule of thirds advice I provided to the letter. I have long overhang in the stern I show simply because it’s a replica, but a much steeper design is more than doable when it comes to aesthetics.
I have to say, i was praying you were about to say something i hadn't considered... i get all OCD'd trying to line up these slopes where they meet one another at different angles, like those at 12:20. That's because there are usually a few pixels that misalign resulting in a teeny tiny black line that reaaaaly sticks out to me.
Completely understandable. that's definitely why I would assume using Triangle slopes or triangle gen would be a lot more preferable for you because, while taking more time, definitely doesn't leave any artifacts.
you can use this totorial in space engineers too :D
NGL it is a nice tutorial even if I didn’t played this game but it is a good tutorial for another game (Naval Art) that have similar ship building concept.
I had no anticipation that this video would reach anyone outside of FTD (considering my typical viewership numbers). So I'm really glad this is being of use to people like you in completely different games, because the concepts are definitely applicable anywhere boats can be built.
Hey man im in the camp of "ive never played this game". I think martincito played it once? Anyways, great approach to teaching and explanation, and super pleasant watch. Have u tried KSP? U might enjoy it. Subbed, keep it up
KSP is a great game and I love it just as much as this one!
If you were to design a game like ftd, what would you make the build system like? Would it have voxels or something else?
thats a really good question, because while I love the decoration system in FTD it wouldn't be the same if it wasn't built on the voxel system
Could always be like me if you are lazy. Playing the game since 2017, map a small model so you know where everything is, then don't bother with making the hull look fancy and just focus on function. And still end up with a design that gets destroyed instantly. :3
but is a good looking hull a hull with good survivability?
If good survivability means your ship needs to look like a diamond. Well, obviously this tutorial isn't going to be relevant to you. That being said, I know a lot of people who haven't let design effectiveness stop them from having a great aesthetic exterior on the same build. So find what works best for you. This tutorial is by no means an answer to everyone's problems but at the very least its 17 minutes of ideas you can borrow from.
Box with wedge in front or just straight up box is the peak efficiency desing if your interested in just performance
Cool video, i own this game but never played it, writing this comment for the you tube algorithm
👍
Thumbs up
nice hull, too bad i can't be bothered to spend so much time on my hull, guess i will stay with simple slope stagering using only 4m blocks so armour is easier to add to the hull
I.... is will stick to cubes.
Cubes are ok.
A bit edgy, sure, but ok.
No thanks ill stick to making ugly boxes you sharp tips