UE5 Tutorial: How to use City Sample Crowd animations with custom Metahumans (feat. Seinfeld parody)
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- Опубліковано 23 бер 2023
- City Sample Crowd animations: • Every City Sample Crow...
Opacity masks: drive.google.com/file/d/1GnAa...
Music: • Jerry | Seinfeld-Type ... - Фільми й анімація
Really great tutorial. straight to the point. You make it simple. Thank you for sharing this!
You're welcome, thanks for the comment!
i don't hav manage compatible skeletons lik u its plug ? which version are you on
Thank you! This is an important tutorial. And than you for providing the opacity masks. Susbscribed
This is incredibly cursed and informative. Thank you Monoville!
You're welcome!
Always great knowlegde and tutorials thank you for contributing!
You're welcome, thanks for watching!
and the most quick solutions@@Monoville
I searched this for month, thanks man :)
Can you tell me how can I use male character with male walking animation instead of the default city sample character when hitting play button.
Can you do a tutorial on how to get the facial animations scene in the Metahuman creator app onto our own metahumans?
I would but I can't figure that out myself, unfortunately! Seems like those animations are locked to the creator app
So fucking cursed.
I want to see a whole episode of Seinfeld like that.
I'm actually planning to try and make one! When I get time
@@Monoville Haha I'm genuinely excited to see that
*Did I understand correctly? FTN is animation for women, MTN for men?*
Yes, Female Tall Normal weight and Male Tall Normal weight, in the case of city sample crowd they're all Tall and then either Normal, Under, or Overweight but work fine with any of the different heights
@@Monoville Thank you
Hi, very useful tutorial thank you, but please could you help me with one thing, After going into the Metahuman Blueprint and selecting 'Body' and opening the 'Skeletal Mesh asset' and going to 'Skeleton' and selecting 'Add Skeleton' under 'Manage Compatible Skeletons' and selecting 'SK Base', back in the sequencer after deleting the Body and Face Control Rigs, I can successfully bring in any MTN body Animation onto my metahuman Character, which is fantastic. But now you say the 'Face' is the same principle i.e. go to the Face +Track > Animation > and type in 'Crowd Happy' but unfortunately after doing this, No Animations appear. I have tried various things but nothing seems to work, any help or pointers as to what I'm not doing right would be very very helpful and very much appreciated, Thank You
Have you added the city sample crowd face_archetype_skeleton as a compatible skeleton in your metahuman's face mesh skeleton asset details and saved?
OK, there's no need to reply to my last message, because if I had bothered to watch the video just a little bit further, all would have been explained, Thank You
are you using this in 5.1?
Yes
@@Monoville City sample crowds are only compatible for 5.0, how did you get that pack into 5.1? did you have to download the entire city sample to do so?
Ah right, forgot that I had originally downloaded it in 5.0. What you need to do is install unreal engine 5.0, make a new project, install the city sample crowd pack to it, then you can just copy and paste the city sample crowd folder from that project to your 5.1 project and It will work fine (you can then uninstall 5.0 if you want)
@@Monoville Ok, I'll try that, thank you. I originally tried migrating the city crowd folder from a 5.0 project to a 5.1 project, but there were errors during the migration. I'm not sure why.
I seem to recall having a similar problem when attempting metahuman migration. If copy pasting the folder doesn't work, make a copy of the 5.0 project with city sample crowd installed to it by opening it in 5.1 (or convert in place) and grab the folder from there
#virtualbeings
"Promosm"