Team Fortress 2's Biggest Failure

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  • Опубліковано 22 вер 2022
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    Team fortress 2 is an unusual game.
    It's a game that without question has stood the test of time. And its success is owed entirely to the clever design decisions made by the developers of the game. Tf2 has some of the weirdest, most counter intuitive, and downright stupid design decisions I've ever seen in any videogame. It's one of my favourite games of all time, and is my most played game by a long shot, but yet it has some of the worst design choices I've ever come across.
    And no amount of random crits or bad map design could possibly be worse.
    Than the existence of the sniper...
    Uncle Dan Crit Clips: • Hard Pub Life (Remove ...
    Everything Wrong With Tf2: • Everything Wrong With ...
  • Ігри

КОМЕНТАРІ • 2,1 тис.

  • @yellowduck6035
    @yellowduck6035 Рік тому +1978

    When I die to spy i think: " yeah, I should have been more aware of the situation"
    When I die to sniper: " yeah, 15 seconds break"

    • @gevix6384
      @gevix6384 Рік тому +58

      Sounds about right.

    • @patrykzukowski7471
      @patrykzukowski7471 Рік тому +330

      When I die to Spy: "Ahhh, why nobody is spy-checking/Why didn't I look around more/Man, that Spy is fucking good"
      When I die to Sniper: "Thanks man, next time I'll try to not show my face for more than 0.5 seconds"

    • @oneone164
      @oneone164 Рік тому +67

      Me : let me get the scroch shot

    • @Catto_Ninja
      @Catto_Ninja Рік тому +24

      @@oneone164 danger shield exists :(

    • @oneone164
      @oneone164 Рік тому +99

      @@Catto_Ninja oh no i dont intend on killing them , i just make the match miserable for them.

  • @SupaThePotato
    @SupaThePotato Рік тому +749

    "i should have respected the sightline"
    -said the dead scout after being quickscoped at point blank range

    • @quintencornelissen2274
      @quintencornelissen2274 Рік тому +34

      Perfecly balanced

    • @2BrosOfficialGaming
      @2BrosOfficialGaming Рік тому +13

      @@quintencornelissen2274 as all things should be

    • @someoneelse4811
      @someoneelse4811 11 місяців тому +5

      Ehh, still valid. Scouts usually get cocky when dealing with light classes. Baiting them into a sentry is another great trick to pull.

    • @Thomas90012
      @Thomas90012 10 місяців тому +3

      ei supa vc denovo

    • @SupaThePotato
      @SupaThePotato 10 місяців тому +3

      @@Thomas90012 o cara é mestre em me achar

  • @jackbob83
    @jackbob83 Рік тому +579

    The best play as Spy I had ever done is get close to an enemy sniper, disguise as a heavy on my team, and chase the sniper. He thought he was gonna die so he ran away and off a cliff.

    • @dumblenutz5561
      @dumblenutz5561 Рік тому +85

      I never considered doing this
      Next time i get behind an enemy sniper i'm disguising as a heavy the fists out and run at him battlecrying

    • @boomeronet7888
      @boomeronet7888 Рік тому +11

      @@dumblenutz5561 just dont get shot in the face

    • @dumblenutz5561
      @dumblenutz5561 Рік тому +42

      @@boomeronet7888 i will outsmart boolet

    • @anstorner
      @anstorner 11 місяців тому +13

      For me is backstabbing snipers with the holiday punch as an heavy, then pootis pow them everytime i can

    • @memesmemes3143
      @memesmemes3143 10 місяців тому +1

      @@anstorner Based

  • @shovel_salesman
    @shovel_salesman Рік тому +423

    The problem with sniper is the MOMENT you encounter one, they are in control of the entire interaction.
    Unless you are also playing sniper, they can kill you at essentially any time. If they put enough time into the game, and get good enough at aiming, they can completely dominate any sightline they have access to (and depending on the map, this could account for 70-100% of a control point)

    • @axolotl593
      @axolotl593 Рік тому +3

      Agree

    • @Suddsy11037
      @Suddsy11037 8 місяців тому +5

      you forget they have to have better aim skill than your dodging skill. dont represent how op a class is by analyzing theoretical maximum skill. its not realistic so it doesnt matter.

    • @shovel_salesman
      @shovel_salesman 8 місяців тому +58

      @@Suddsy11037 How do you dodge a hitscan weapon?
      The most you can do is a spastic rain dance and pray they miss.
      They still control the entire interaction.

    • @zebraforceone
      @zebraforceone 8 місяців тому

      I dont agree. You can pressure them whilst mostly staying in cover, and they can only aim at one person at a time. Also they tend not to look up.

    • @ultra-papasmurf
      @ultra-papasmurf 8 місяців тому +19

      @@zebraforceone to pressure them as anything other than sniper you either have to have tomislav kritz or are playing soldier unless they are rather close. 7 out of the 9 classes can barely do anything to a perched sniper. If they are playing passively (which most snipers are) they can just eat you from any distance no matter how much chip damage you chuck at them. If they arent shit or using the classic rushing up on them only works mainly in a vacuum on any map with long sightlines as there is always a extremely high chance of their team intervening either killing you or giving the sniper enough time to either retreat or merc you. Now in casual you probably will be able to get em eventually but the fact is also thats minutes of game time taken up just trying to stop 1 player from holding down an entire choke mainly through threat with little to no threat to themself (and also a 60% chance they instakill any spy or scout that does actually sneak up on them with a kukri random crit but thats outside of the arguement)

  • @Intrafacial86
    @Intrafacial86 Рік тому +1725

    When I saw "The Pick Class Problem" I thought this was gonna be about how letting players pick their classes is a huge problem and I was actually ready to be intrigued by such a take. But then I got somewhere between 25% to 50% of the way into the video before I realized you were talking about "pick classes" not "picking a class" lol

  • @elyktsorb9832
    @elyktsorb9832 Рік тому +1355

    For real, I've played against and with Snipers who could quick scope you faster than a scout could 2 shot you from the same range as the scout. Snipers that can literally delete you from mere feet away in seconds.

    • @adrianmarc5430
      @adrianmarc5430 Рік тому +42

      Yeah, but not every sniper CAN do that.

    • @AzureFoxen
      @AzureFoxen Рік тому +208

      But the fact it's theoritically possible, even practical for some. Is ridiculous.

    • @deskslam4232
      @deskslam4232 Рік тому +113

      @@adrianmarc5430 "No, don't take away my free frags! The other classes require too much skill to play, I need my sniper easy mode!"

    • @drow7077
      @drow7077 Рік тому +152

      @@adrianmarc5430 Not every soldier main can use the beggar's bazooka to jump into a sentry nest and market garden a sniper like our guy just did in the video, but those that can aren't rewarded nearly as much as a highly skilled sniper main, who's sitting next to a dispenser on upward last, racking headshot after headshot, even on the poor f2p spy that tried to backstab him. By saying "not every sniper CAN do that" you entirely miss the point of the video. Playing sniper (with good positioning) is risk-free at any moment as long as there isn't an opposing sniper threat. The same however cannot be said for the 8 other classes, who are in danger not only when there is a sniper threat, but literally whenever there's any other class fighting them in the frontlines, too.
      "Urm, ackhually.... scorch shot exists...."
      Darwin's danger shield exists too.
      "Well.... you also have um.... spies.... urm...."
      And you also have the razorback, let alone an entire team of (hopefully) competent teammates, some of whom are bound to be pyros who naturally spycheck everyone.
      Spy has "high risk and high reward". Sniper just shits on the aspect of risk and heads into the casino knowing full well that he rigged the machines for a jackpot.

    • @exotixzamateurva8957
      @exotixzamateurva8957 Рік тому +7

      @@deskslam4232 Do you main sniper?

  • @fireclaw9602
    @fireclaw9602 Рік тому +2391

    Shounic made a video where he made sniper have a laser pointing at wherever his line of sight is, which other plays could also see. I think this can make sniper a lot less frustrating to fight, since you can interact with him more. In the video, the beam was always active regardless of what sniper was doing. I would make it so that the beam only becomes active when the sniper is aiming and I would make it so that the more the sniper rifle is charged, the brighter the laser is, so players know that they are getting themselves into when they decide to peak a sightline.

    • @mauroghen9157
      @mauroghen9157 Рік тому +355

      The main issue is quickscoping being too fast, so if you dont see a beam until you peek, some snipers literally pull headshots within less than half a second which is impossible to react to

    • @carbag7857
      @carbag7857 Рік тому

      @@mauroghen9157 the problem is, any good player can kill you before you know it. What makes quick scoping any different?

    • @lukasreefs5569
      @lukasreefs5569 Рік тому +51

      Legit this a competitive shooter not splatoon

    • @KannaTheGamer
      @KannaTheGamer Рік тому +44

      you can hardscope into a corner by hiding your dot/beam

    • @SkjesRed
      @SkjesRed Рік тому +105

      @@mauroghen9157 the time it takes to scope in and register that you can headshot is only about 50ms faster than the average reaction time. so... it's not impossible, but it can be hard for newer gamers who don't halve heightened reaction times. for example, I'm able to dodge a headshot when I see a sniper scope in, so I'm sure the laser beam will make it quite a bit easier to do just that.

  • @MrTAGGER88
    @MrTAGGER88 Рік тому +119

    How nobody mentioned the 25 shots one after another is beyond me. There's no reload break, it's just 25 shots back to back to back to back which makes the sightlines a pain to navigate. At least the huntsman only has 12 arrows.

    • @lordtomlluckrahthegreat9014
      @lordtomlluckrahthegreat9014 9 місяців тому +16

      Right! I've always thought that was weird. The magazine on the Sniper Rifle is tiny, yet it fits 25 full-powered rifle cartridges like it's magic! Irl, snipers usually use tiny 3 to 10 round magazines (plus one in the chamber), because small mags are less cumbersome when you have to shoot from a prone position, plus they are much more reliable than greater capacity magazines.
      The only rifle where it makes sense is with the Classic, since it's (sort of) based on the G36 assault rifle, which has proprietary translucent 5.56x45NATO magazines, with a capacity for 30 rounds, but obviously the G36 is a select fire assault rifle, not a precision bolt-action rifle.
      On top of that, Sniper works the bolt pretty quickly... much quicker than regular people. Conventional bolt-action guns are known for their reliability, accuracy, light weight and simplicity, but they are not as speedy as lever/pump-action guns in operation!
      So, basically, it makes no sense that Sniper can shoot both as fast as he can, and for as long as he can without running out. In my opinion, I think he should use the heaviest duty, smallest capacity, most slow to reload action possible for a rifle: breach-loader.
      I would arm Sniper with a rifle like the Martini-Henry, which can only fire a single (quite powerful) cartridge before having to engage in a lengthy reload. Such ammo is heavy, so Sniper would only wear eight of such cartridges in a bandolier. Damage, range, zoom level and headshots are the same. How about that?

    • @Apoollo_11
      @Apoollo_11 9 місяців тому +7

      Also huntsman is VERY hard to learn and require some lucks

    • @gahlicc
      @gahlicc 8 місяців тому +8

      i def think the sniper rifle should only get 8-10 shots and should have a significantly slower reload

    • @guu830
      @guu830 2 місяці тому +2

      ​@@gahliccThey could make him do the reload animation from meet the sniper

  • @I_FUCKING_HATE_YOUTUBE
    @I_FUCKING_HATE_YOUTUBE Рік тому +36

    Sniper mains telling you that their class is difficult is the most infuriating shit I swear. No, your class is not difficult. Being a pyro and facing a competent heavy is difficult; playing demo with the loose cannon and a shield against good scout is difficult; playing soldier against a pyro with godly reflexes is difficult.
    Sniper doesn't get challenged, sniper simply misses and tries again while hiding behind his team. You could actually make the point that with experience the sniper becomes the easiest class by far, that's why bots with no game sense at all play sniper, you don't need to be good at tf2.

  • @kennysalty6019
    @kennysalty6019 4 місяці тому +19

    "...You can't remove classes from the game."
    Shounic did that about 5 months after this video was posted in a test and everyone agreed the game felt over-all better. Specifically it disallowed people from picking Sniper.
    Make of that what you will.

    • @Hithere-uz6wd
      @Hithere-uz6wd 3 місяці тому +2

      The huntsman sniper is way more fun in my opinion

  • @DrunkedOwly
    @DrunkedOwly Рік тому +180

    My biggest problem with sniper is that of interactivity, people tell you to not go to sniper sightlines, but it's just "oh no, I died, guess I won't be going there" but it's kinda boring when there's no combat and also, he's supossed to be weak at close range, which is not only generally hard in a lot of cases since he can stop you before hand, but, as well as medic, melee random crits makes it so frustrating to die in the supposedly advantage point I have because of luck.
    Also can apply to spy, but at least it's effective range is also a super dangerous range for him and you can hear him/see him and confront him, where with sniper you just fuck yourself

    • @Duothimir
      @Duothimir Рік тому +15

      Sniper's high damage output also means he naturally has a higher crit chance if he's doing well. And if he's on a server that doesn't allow random crits, he still has the Jarate and Bushwacka to force crits.

    • @AlextheLordofFire
      @AlextheLordofFire Рік тому +17

      The worse part of the “avoid sniper sight lines” argument is that no one really expects you to follow it. If everyone in a server was to follow this advice, the sniper would have to only get closer to get a better sight line where there are actually enemies, and then what, retrieve again because the sniper moved? That is basically giving the game for free to the sniper, it’s not like he’s a sentry (in which case the argument does work).

    • @N12015
      @N12015 5 місяців тому

      Also, a big reason Spy isn't as frustrating is because he's terrible. If Spy was as good as Sniper it would be as frustrating because he's just as uninteractive.

  • @gaidencastro9706
    @gaidencastro9706 Рік тому +174

    The sad part is that the sniper actually used to have counterplay.
    Then he got two weapons that target the specific ability of his counter-class.

    • @DannyCheezits
      @DannyCheezits Рік тому +36

      if valve nerfed every single one of his secondarys except the Cleaners Carbine and SMG into the dirt he would be a way more fair class

    • @gaidencastro9706
      @gaidencastro9706 Рік тому

      @@DannyCheezits I mean, it does increase his skill cap

    • @DannyCheezits
      @DannyCheezits Рік тому +69

      @@gaidencastro9706 Classes should not have items that fully disable their hard counters to the point where they do not exist as a threat anymore. Its as dumb as if scout had a gun that blew up sentrys in a single bullet but the downside is that you dont have a pistol. Every one of snipers secondarys should either have its effects reduced to the point of being redundant or should have drawbacks far greater than its positive traits

    • @plumebrise4801
      @plumebrise4801 Рік тому +16

      Sniper with Darwin's Danger Shield effectively have 250 Health against Pyro

    • @weplo1597
      @weplo1597 9 місяців тому

      ​@@DannyCheezitsRemove or nerf sydney sleeper too

  • @highway_roadkill
    @highway_roadkill Рік тому +684

    Robin Walker, the man himself, is on record saying that if there's one thing he would've done differently while developing TF2 was to remove Sniper.

    • @elfascisto6549
      @elfascisto6549 Рік тому +41

      Do you have any shred of evidence to back that up ?

    • @nieno9760
      @nieno9760 Рік тому +237

      @@elfascisto6549 I think it was from an old video of uncle dane where he was talking about the one time he went to the Valve HQ and jokingly asked for the spy to be removed from the game and Robin Walker or another TF2 dev (i don't remembler correclty which) answered them by saying that if there were a class to be removed it would be the Sniper.
      I think the video is the one array seven, it should be on uncle dane's channel

    • @dazeen9591
      @dazeen9591 Рік тому

      @@nieno9760 wouldn't trust that delusional donkey

    • @eMcP03
      @eMcP03 Рік тому +34

      @@nieno9760 I remember he left a comment on of Sirky's videos where he said this but also that the TF2 devs were REALLY good at Sniper (to the point where they get a lot of hackusations).

    • @psyche1988
      @psyche1988 Рік тому +40

      @@elfascisto6549 I like how you come here guns blazing as if what he just stated was somehow false, Sniper is broken, deal with it !

  • @Bken96
    @Bken96 Рік тому +219

    God thank you so much for talking about this. Sniper is just fundamentally unfair. And literally requires the least game sense of all the classes because the thing about sniper that people tend to forget that he HAS A TEAM. People always say “just go scout” or “just go spy” but then forget that if a pyro or a sentry happen to exist within a few yards of the sniper, it becomes impossible to take him out. And even if you do, he comes back a few seconds later.

    • @weplo1597
      @weplo1597 9 місяців тому +30

      And if u decide to go sniper as well just hope that Sniper isnt some dude with 10k hours on sniper

    • @explosion6768
      @explosion6768 9 місяців тому +7

      I’m a pyro main (combo pyro), and everytime I know I could survive a situation, without warning I’m at less than 20 hp and die……. Very fun

    • @ME0WMERE
      @ME0WMERE 8 місяців тому +25

      A razorback sniper next to a sentry nest manned by a competent engineer is legitimately impossible to kill unless you outsnipe him. And that’s with a single guy defending him!

    • @FTFOMF
      @FTFOMF 7 місяців тому

      You're just bad. Adapt and overcome or quit whining.

    • @skeleton819
      @skeleton819 4 місяці тому +2

      so all i’m seeing is a 13 min video is someone fussing about a sniper doing what all snipers do

  • @nightowl6055
    @nightowl6055 Рік тому +86

    Tbh one of the biggest issues with Sniper in my opinion, is that he's supposed to be effective at long range, but weak at close range, which is not the case at all, a Sniper can still kill you with their rifle if you're right next to them, and if that fails, they can switch to their secondary and kill you that way

    • @tiorast6802
      @tiorast6802 Рік тому +7

      i mean if you are at low hp and die by the smg he did the right choice, its a close range pistol but dying by a close range headshot that i hardly managed to pass he´s entire ass team and sentry gun? thats bullshit (like imagine if i still have 80% of my hp remaining sorta)

    • @explosion6768
      @explosion6768 9 місяців тому +6

      50 damage body shot hitscan weapons without charge, getting to a sniper is hard due to his team so your typically at low heath. So the sniper can just run away and click on you like two times and kill you.

    • @temkin9298
      @temkin9298 8 місяців тому +3

      ​@@tiorast6802And his secondary is reliable. It isn't like he can stop airal movement, take no risk body shots with no fall off, back away with a speed that can't be cought up to easily and can use melee to a very tired, very low hp target with no downsides on his secondary, primary, melee and his entire damn team is there?
      Oh wait, There is.

    • @_MegaDesk_
      @_MegaDesk_ 5 місяців тому +1

      You're saying that like it's the easiest thing on the planet. News flash pal, hitting someone who's shooting you in the head at point blank ain't easy. Those clips you see aren't all that common. Even for the best of snipers, those shots are extremely hard to hit. But I will say that jarate bushwacka is bullshit and should be removed from the game.

    • @mariustan9275
      @mariustan9275 5 місяців тому +2

      ​@CodeTheProtogen Yeah it is true quickscoping is hard to do and takes a ton of skill. Rather than I remove it I'd say make it take longer. Like after a shot make it so the Sniper has a longer reload. If he hits a quickscope, he lives. If he doesn't, he's as a good as dead. Sounds fair in my opinion.

  • @uncledoggo
    @uncledoggo Рік тому +968

    The main issue is that they designed sniper around skill but then gave him tools that require no skill in return. I think the stock sniper loadout is most balanced (ignoring kukri crits), but the issue with sniper's unlocks is they extremely unbalanced.
    Choke point push? Machina - Jarate
    Pesky Pyro? Darwins or Cozy
    Spy? Razorback or Jarate w/ Bushwacka
    You suck at landing Headshots? Machina or Sydney.
    You are absolutely cracked at this class? Bazaar Bargain.
    You hate one spy in particular? Sleeper - Jarate - Tribalman's (you won't kill the spy, you will piss him off, literally).
    The game gives you this skilled concept and then goes easy mode. Of course you already mention map design so I don't even need to go there.

    • @uncledoggo
      @uncledoggo Рік тому +39

      Best solution would be to give classes more ranged dueling options that aren't the scorch shot. Or entirely negated by an Item Sniper has.

    • @kaschey6145
      @kaschey6145 Рік тому +139

      @@uncledoggo That's an awful idea honestly. The game is very subtly designed around everything happening in close-medium space. That's what makes the game so interactive and fun. If you give everyone convenient long-range options it'll basically turn into another battlefield clone when everyone is fighting each other from kilometres away.

    • @muddashucka9743
      @muddashucka9743 Рік тому

      @@kaschey6145 It also means that Demoknight, Spy, and Scout become useles.

    • @TheRealNiktWazny
      @TheRealNiktWazny Рік тому +7

      scout? smg

    • @slylecias3274
      @slylecias3274 Рік тому +4

      there are some weapons that need skill such as the huntsman (in my opinion)

  • @kayoh9364
    @kayoh9364 11 місяців тому +18

    "You can't just remove a class from the game."
    Shounic: Actually...

    • @HeDronHeDronHedron
      @HeDronHeDronHedron 11 місяців тому

      No way people are using that video to prove this it was so bad.

    • @RandomFurry07
      @RandomFurry07 9 місяців тому

      ​@@HeDronHeDronHedronI mean it's his hypothesis, he got his information and made a conclusion, though I'm still against removing Sniper though

  • @hazycosmicjive8174
    @hazycosmicjive8174 Рік тому +333

    I'm actually surprised you didn't mention the Jarate + Bushwaka combo from hell that can insta kill 7/9 of the classes and leave one at 5 health (Which assuming the Soldier rocket jumped to you in order for them to get into melee range of you, they are also effectively ohko'd by it)

    • @homesinc
      @homesinc Рік тому +39

      That’s actually an issue with the jarate, as the cleaner’s carbine is fine with the bushwacka. Jarate is a near instant AOE of mini-crits that you can apply with a quick peek and that’s why it’s overpowered/banned in comp.

    • @El_chara
      @El_chara Рік тому +25

      Just jarate in general is really powerfull
      I'm pretty sure using it for your team is better than just doing this combo to kill the gibus spy that missed his backstab

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Рік тому +4

      @@homesinc jarate wouldnt even be half as useful if the bushwacka didnt exist, its an issue with the bushwacka

    • @dinoaurus1
      @dinoaurus1 Рік тому +20

      @@dkskcjfjswwwwwws413 no, its an issue with the jarate. a quickly recharging, aoe, marked for death applier. You could also say its an issue with minicrits and their removal of damage fall off

    • @Gensolink
      @Gensolink Рік тому +3

      jarate's range is also kinda bonkers on its own I remember fish on a stick throwing it on the tower of thunder mountain last map it didnt land near anyone and behind a wall yet everyone got douzed, insane

  • @R0hban
    @R0hban Рік тому +351

    I remember shounic trying an experiment where the sniper constantly has a laser pointing from his head regardless of if he was scoped in or not. It looked like it sorta helped with the interactivity issue as you could mess with sniper’s crosshair placement or just avoid a sightline more easily. Just not sure since I never got the chance to try it out myself.

    • @htwo1
      @htwo1  Рік тому +160

      Yeah I saw that video, it was actually a very interesting concept. It at least lets you know what spot on the map to avoid, but it still doesn't really allow true interaction. He's still making it tough to actually get close to him in a similar way

    • @MegaGaming11
      @MegaGaming11 Рік тому +17

      @@PefectPiePlace2 If you have fun playing as Sniper. Which ... I'm now realizing has never been true for me. I don't like playing Sniper. I like the class itself, but playing Sniper isn't fun for me. It's boring, and winds up leaving me more depressed than I would've been dying as, say, Medic or Heavy, or any other class.

    • @asen1712
      @asen1712 Рік тому +2

      @@MegaGaming11 same

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Рік тому +47

      valve really gave mvm snipers a laser to make them fun to fight, but not actual sniper, theyre buggin fr

    • @DrMalpractice2
      @DrMalpractice2 Рік тому +2

      Perhaps they can put that feature in the source² mod of tf2 thats being made

  • @Pudding404
    @Pudding404 8 місяців тому +7

    A case of the devs not believing the players could get this good.
    At this point, no reason to not start practicing and playing sniper.

  • @Whomobile
    @Whomobile Рік тому +78

    Surprised you didn't bring up the Jarate and Bushwakka or the shields, In my eyes giving Sniper so many options to counter his hard pick (Spy) has resulted in him becoming overpowered. Also as many others have mentioned Shounic's lasersight idea (mostly) removes the "getting killed by 2 pixels across the map" problem.

    • @htwo1
      @htwo1  Рік тому +39

      I think bushwaka is actually not a big deal cause it requires melee. In most circumstances you can play around that. Jarate in general is insane tho. Becausd you sacrifice almost nothing for it, but gain a crazy support utility for it

  • @Geebanger0
    @Geebanger0 Рік тому +31

    Sniper is just spy if he could backstab from any angle, at any range, whilst invisible
    I really enjoyed this video, and I like how you played spy the way he was intended to be played for the most part (not relying on things like instant dead ringer decloaking or the Kunai’s 210 hp). However, whilst I do agree that sniper is fundamentally flawed, I still think that he could be changed to make him more tolerable to fight. Things like:
    *giving him a scope flash while he’s scoped in so that you know where he is and if he’s aiming at you
    *making it take significantly longer for him to scope in so that his effective range is only long range, and not point blank range
    *giving his rifles 4 shot clips with a hard reload, taking him out of the fight after every few shots and giving the enemy team a chance to push forward
    *reducing his movement speed so that once you close the distance he can’t just run away
    *changing items like the danger shield and Razorback so that his biggest counters (spy, and flare spam) are actually effective
    *making his scope sway if he moves whilst scoped in so that he can no longer dodge incoming attacks at zero penalty
    *giving him more distinct reload and firing sound effects so that you know when he’s present/ a threat
    *giving his rifles the same tracer rounds that every other weapon in the game has
    Again, it would still be annoying to die after being shot by somebody across the map, but at least now you’d be aware that he’s aiming at you and he’d have clearly defined weaknesses (no longer effective at close range, more vulnerable to projectiles)

    • @weplo1597
      @weplo1597 9 місяців тому +2

      This is nice change but i still would keep movement speed same

    • @lmahu6627
      @lmahu6627 8 місяців тому

      "Giving his rifle 4 shot clips with a hard reload"
      Jhin, is that you?

  • @ekyanso4253
    @ekyanso4253 Рік тому +8

    The mental gymnastics of people defending the infinite range, insta kill hitscan class is straight up impressive.

  • @Sentay0
    @Sentay0 Рік тому +46

    This is the counterpoint to having a majority of the classes using projectiles as opposed to hitscan, that is that any class that does have some form of hitscan (especially accurate hitscan) has the innate advantage of speed of dealing damage (at range).

    • @thefirstprimariscatosicari6870
      @thefirstprimariscatosicari6870 Рік тому +5

      I mean, you are right because the most important frontline classes use projectiles, and all classes but sniper are usually very bad at long range (ignoring issues like Wrangler go brrrr). But, they are not the majority, atleast considering only stock.
      Stock Heavy, Scout, Sniper and Engineer use hitscan
      Stock Demo, Soldier use projectiles. Stock Pyro technically uses particles, and Medic has the syringe gun but really should always have the medigun out. But in a way they can count for your example.
      Stock spy is I guess both hitscan and melee based. With melee of course being also, well, melee ranged.
      Of the hitscan classes, the only two good at range are Sniper (it's his job after all) and Engineer (sentry autotracking, the infinite pistol ammo pool for extremely annoying chip damage).

    • @OmegaRC59
      @OmegaRC59 Рік тому +2

      @@thefirstprimariscatosicari6870 Spy is arguably the best non-sniper class at long range because of the fact that the revolver deals a meaty 21 damage at max range. You can do some very significant damage at a very safe range with it, and if you're lucky, a full 6 shots will kill a light class without ever being in any real danger. The wrangler, sure, is quite good at range but a sentry is stationary, so it's easier to prevent yourself from being damaged by it.
      I'd argue balance wise that the revolver should just have its spread either reduced a ton or removed in order to make the class a more consistent sniper counter. The most consistent part of Spy's kit has always been the gun if you know how to use it correctly, it would be great if that extended to being consistently good against razorback snipers hiding next to a sentry gun

    • @Appletank8
      @Appletank8 10 місяців тому +1

      @@thefirstprimariscatosicari6870 Note that outside of Spy, most hitscan weapons fall off _very_ quickly pass medium range. Pistols and Shotguns have serious spread. You can do damage quick, but 10 damage a shot barely does anything. Heavy's minigun is powerful, but makes him a sitting duck. Meanwhile Spy has the highest damage hitscan weapon at range outside of sniper. At mid range and with accurate shots, he can fight pretty evenly with anyone using a shotgun.

  • @patrickbrawlhallabyrne3332
    @patrickbrawlhallabyrne3332 Рік тому +49

    snipers never hit me when i have a stroke on my keyboard

    • @Idk-qx1hu
      @Idk-qx1hu Рік тому +13

      honestly the only way to dodge snipers in an incredibly open map (and by big I mean pkbigcity type of big) is to pick scout and crouch jump every time you jump or double jump, move your mouse like crazy to move you head and screw with the sniper, use the winger for the extra jump height, straif every time you jump, use the bonk for easy crossing, and all around move unpredictably to force the snipers to body shot you

    • @Life-pq6lz
      @Life-pq6lz Рік тому +16

      @@Idk-qx1hu Jumping makes headshots easier actually. Cuz in ground you can flick your movement fast and unpredictable-Smashing your keyboard and pressing every button you have like you playing DDR. While jumping,can make one fake out sure. But experienced Sniper can... Easily predict your land after all your double jumps.
      So-Jump rarely for a fake out. Move more on the ground and duck.
      Atleast a chance to...not lose your 18 killstreak :V

    • @Idk-qx1hu
      @Idk-qx1hu Рік тому +3

      @@Life-pq6lz not if you crouch jump and straif at every jump and do delayed double jumps

    • @mattgrosella969
      @mattgrosella969 Рік тому +3

      *bodyshot*, * hit detection*

    • @Life-pq6lz
      @Life-pq6lz Рік тому +1

      @@Idk-qx1hu Bur still...you giving to the pro sniper free seconds of prediction. Cuz-Falling is falling,even with straif. He can make a quick flick. But thats true-You can win some shots.

  • @thunderspark1536
    @thunderspark1536 Рік тому +56

    I find it incredible how despite some of the worst issues and other problems that probably weren't even the developers fault at all, the game as a whole managed to last this long and still be fun as hell overall. Not that the issues can't be fixed, but it's a testemant to how well they designed it overall. That being said, the sniper dot idea is pretty good.
    Though I do have to correct on one point, scout is very much a pick class these days, as is trolldier (which can be very terrifying if they're good).

  • @OliveTF2
    @OliveTF2 Рік тому +37

    Remember when the Ambassador was billed specifically as a way to keep Snipers on their toes and counter them? Yeah…

    • @MyouKyuubi
      @MyouKyuubi Рік тому +8

      Whiners nerfed the amby into oblivion, lmao.
      They also nerfed the DR into oblivion.
      Now the skill ceiling for spy is half of what it used to be. All because valve affirmed the whiners crying about encountering skilled players that know how to make the most of a loadout.
      I was a spy main back then, 1700 hours playtime on record... Despite people claiming DR spies, or ambassador spies were "OP" i rarely, if ever, lost against them, with other classes, myself... it just takes a bit of knowledge to completely counter spies, but now playing spy feels like sht, and playing against them feels unfair.
      They were already fking weak, they had no practical application in competitive, and they nerfed them even more.
      I wasn't surprised that they did that though... The reason random crits exist, is specifically to handhold newbies and cater to their every emotional outburst.
      And it's this reason why TF2 failed to compete with OW when it released. They ignored long-term, in favour of short-term, they fked up the official application of competitive mode, and that was the final nail in the coffin. That's what robbed the Dev team of their funding.
      Now we're stuck with this mess, indefinitely.

    • @iUseDemFrapz
      @iUseDemFrapz Рік тому +5

      @@MyouKyuubi old dr spied was way less skilled than the new one tho? I agree with ambi lowering his skill but the old dr was such an unskilled brainless weapon that honestly deserved it’s nerf. You shouldn’t be able to have almost 100% uptime on a weapon that makes u almost impossible to kill.

    • @MyouKyuubi
      @MyouKyuubi Рік тому +2

      @@iUseDemFrapz "old dr spied was way less skilled than the new one tho?"
      No... Just cause they knew where ammo packs were located, and actually picked them up, doesn't make them less skilled.
      That IS skill... The fact that you werre too much of a noob at the time to go to those ammo packs and hunt them down, THAT IS YOUR LACK OF SKILL REARING ITS HEAD!
      "You shouldn’t be able to have almost 100% uptime on a weapon that makes u almost impossible to kill."
      And yet, i never had any problems killing those spies, where YOU apparently did. That means YOU were just dogsht at the game, YOU lacked the strategic skill necessary to figure out where the spy would go to replenish his DR charge, YOU lacked the strategic and tactical skill to understand when said spy is msot likely to NOT have his DR active, etc... That is on YOU. That doesn't make the spy OP, it makes YOU brain-dead and skilless.
      The DR isn't a skillful tool anymore, because it has NO application in even public servers now... it's fking useless. You feign death ONCE every 30 seconds or something... Thats 30 seconds where the spy WILL die if anybody so much as LOOKS at him funny.
      So if you encounter a DR spy nowadays, and you struggle against them? That's because YOU are dogsht, not because the spy is skilled, the spy may or may not be skilled, but with a DR they're helpless, mechanics limits how far skill can take you. And your skilless whining removed the mechanics that made skill a factor for survival for spy. That's why spies are underpowered now, because YOU were too mentally lazy to learn how to deal with them properly.
      So excuse me if i have no interest in hearing what some skilless scrublord has to say about the DR.
      YOU can shut the fck up!

    • @iUseDemFrapz
      @iUseDemFrapz Рік тому +6

      @@MyouKyuubi ok bro I’m literally 100% certain I am better than you at the game and probably better than you at spy too. The dr was unskilled cuz it’s a get out of jail free card that allows you to compensate for playing poorly. Dr having constant uptime literally meant that old dr spies (especially gun spies) could pretty much never die if they didn’t want to and basically had no risk for going in and doing stupid shit. It allows you to not be punished for making bad plays and that’s inherently unskilled, seems like you were just a bad player who couldn’t pick ur fights and relied on a lame unskilled crutch to compensate for your bad game sense xDD

    • @MyouKyuubi
      @MyouKyuubi Рік тому +2

      @@iUseDemFrapz "ok bro I’m literally 100% certain I am better than you at the game and probably better than you at spy too."
      yeah congrats, you're better than someone who stopped playing the game like. 6 years ago.
      Congratulations, you win the loser award, you still play a dead game that is dead, for a fking reason.
      "The dr was unskilled cuz it’s a get out of jail free card"
      Wrong... it wasn't a get out of jail free card, it was a get out of jail, if you play well card...
      There's a reason i never struggled with DR spies even when they were at their strongest... Because simply going to the nearest ammo pack isn't always good enough, and you could still be lit on fire back then, so pyroes still had 0 issues dealing with spies.
      Spies weren't OP, players were just too fking lazy and sucky to learn how to deal with them properly.
      Spies weren't a "click 1/2 times to kill" target, so they got pissy, and threw a hissy-fit. They're not OP, just because you can't instantly kill them, newbie.
      They're OP, only if they can RELIABLY SOLO THE ENTIRE ENEMY TEAM.
      You don't even know what OP means, because you're just a scrublord.
      Yes spies were survivable... BECAUSE THEY NEEDED THAT SURVIVABILITY TO BE VIABLE... AT ALL...
      "that allows you to compensate for playing poorly."
      You assume that using the DR to get away is "playing poorly", what is your metric of success here? What qualifies as "playing well" to you, exactly? You can't accuse someone of playing poorly without having an idea of what is playing well... So then, what is "playing well", hmm?
      If your idea of a spy playing well, is camping around with a cloak and dagger, or doing ammo-rounds with a stock invis watch, you're a fking idiot... Those watches do not allow the spy to reliably make a move on enemies, the same way a rockewt launcher allows a soldier to reliably make move on enemies..
      Why should all the other classes get to make moves reliably, and not spy? His entire playstyle is risk vs reward, if you allow the spy to get close to begin with, YOU suck, the spy isn't OP just because he can 1-shot you from the back... He's only OP if you can't defend yourself against him, and the DR never prevented that.
      You're just salty because you sucked too much to actually kill a DR spy back then.
      That is literally all this is... Entitlement, you feel ENTITLED to getting kills on spies... THAT'S the problem.
      Even if you didn't kill him, enabling the DR still counts as having dealt with the spy. He still has to go find ammo before he can come back and make another attempt on you, that counts as a respawn timer as far as you're concerned. And if you really want to kill him, you could EASILY find a way to deal with them, by using your head a little bit.
      Your entire "get out of jail free card" rhetoric only works, if you assume you have a RIGHT to get a kill on spies... Which you don't.
      Simple as that.
      "Dr having constant uptime literally meant that old dr spies (especially gun spies) could pretty much never die"
      You do not have a right to have spies die just to soothe your ego.
      Nobody cares if spies were immortal, could they solo entire teams reliably? No.
      So your argument of them being OP, is invalid.
      The end.
      The fking end! Do you understand?
      "and basically had no risk"
      Wrong, the DR was never that powerful, spies can't backstab with the DR up, that's when you strike them, you read them... Figure out what they're trying to do, which tells you when they're most likely to have the DR down, then you shoot them.
      if you feel cheated out of a kill because they DR'ed, that's just your entitlement rearing it's head... You do not have a right, to get the kill, you must WORK for it.
      "doing stupid shit."
      Welcome to Team Fortress 2, m*r*n.
      Get over yourself. xD
      "It allows you to not be punished for making bad plays"
      As if you're the arbiter of what constitutes "bad plays"... The nerf was implemented to appease the noobs, EVERY nerf in this game was implemented to appease noobs.
      Because that is the balancing philosophy of Team Fortress 2, you fking idiot.
      The DR wasn't nerfed because it rewarded bad plays, the DR was nerfed TO REWARD BAD PLAYERS FOR BEING SO BAD AT THE GAME THEY CAN'T FIGURE OUT HWO TO DEAL WITH A DR SPY.
      Fking wake up newbie.
      "seems like you were just a bad player"
      Achieve middle-rank in Highlander competitive, and you can start talking sht about what a good spy player is/does.
      Until then, you're just a scrublord. You don't know how weak spies are, because you've never actually played the game competitively, and that's the only reason you're spouting this horsesht from your mouth.
      "who couldn’t pick ur fights and relied on a lame unskilled crutch"
      Ah yes, bad gamesense is exactly why i could vanish from a players eyes without even using the DR, by circling around him 2 times and rounding a nearby corner, and win 90% of spy-offs, even against multiple spies back in the day. :P
      You have no idea what you're talking about bro.

  • @roowco1
    @roowco1 Рік тому +54

    i think the main problem of not interacting with the rest of the team is "solved" with huntsman. It forces you to be amongst your team to land those headshots that are practically rng if you're too far away. "solved" in quotations because you dont have to pick the huntsman and can just equip any sniper rifle

    • @tophatanimations4729
      @tophatanimations4729 8 місяців тому +6

      I mostly agree, but the rng headshots and the stupid hit boxes with this thing is the massive problem I have with it. There isn’t much stopping a sniper from just sitting at a choke point and spamming arrows at the area where most classes heads will be if they pass through.

    • @vulturesalesman
      @vulturesalesman 5 місяців тому +1

      ​@@tophatanimations4729the thing is that it's balanced by being a projectile rather than hitscan like the rifles, and also being better at medium to close range. if the huntsman wasn't so generous with its shots, it'd be extremely infuriating to actually hit them. I think the issue of headshots being so easy to land should definitely be fixed, but I think the way they handle it otherwise (letting it hit as long as it hits the bounding box) is good.

  • @nilvana7540
    @nilvana7540 Рік тому +10

    Bodyshots charging really is ridiculous when you think about it. Scope in for a few seconds and you can instakill the most important class in the game by clipping his pinkie toe. Even the top competitive Snipers miss headshots all the time and still rack up frags for it.

  • @hoarder1975
    @hoarder1975 Рік тому +381

    Absolutely phenomenal analysis and criticism. I especially enjoyed the comparison between Spy and Sniper to highlight the glaring issues Sniper has in relation to Spy, who while weaker, is designed a lot better than Sniper.
    You earned a sub

    • @cutx1
      @cutx1 Рік тому +6

      imo spy design is not that great. Thing is, he gets worse with time. If a good spy from now was playing in 2011-12, they would be considered a god in tf2. I do see why spy is still better designed though.

    • @peterisawesomeplease
      @peterisawesomeplease Рік тому +2

      I don't know this video had simple factual errors within 3 minutes even if you ignore the more subjective statements. But its well produced. And well produced videos sadly are assumed to be correct.

    • @damus5252
      @damus5252 Рік тому +1

      no. just simply criticism that you cant do anything against the sniper isnt true

    • @drooskie9525
      @drooskie9525 Рік тому +1

      @@cutx1 better designed doesn't mean hes going to be the best class. It's just obvious that Spy is more fair to fight against than Sniper. Sniper is completely one dimensional. Both in terms of fighting against AND playing as.

    • @Nibelungenwarmongers
      @Nibelungenwarmongers 11 місяців тому

      ​@@cutx1also spy was nerfed too hard. Dead ringer not was op after Gun mettle but Jungle inferno killed this weapon constantly. Same to the ambassador. People saying "shpee couldn't be a snipa" but i want another way to deal with sniper when sniper has a pyro bodyguard and 3 sentries near of him.

  • @gianfrancoortizvera6161
    @gianfrancoortizvera6161 Рік тому +61

    I don’t play TF2 as often as before and when I play I only do it in MvM but I totally agree, I remember being at the top of the scoreboard by using the Sydney Sleeper and being annoying af, making me a high priority target and making the enemy team come to my team and they always failed

    • @weplo1597
      @weplo1597 9 місяців тому

      Its annoying too. Full charge just one shots anything. Sniper never should've had guns like that.

  • @Le-cp9tr
    @Le-cp9tr Рік тому +13

    For me it’s the extremely long respawn time relative to the quick time to kill. You can die in a fraction of a second and then have to wait half a minute to respawn. I’m not saying no respawn time is optimal but it shouldn’t be over like 10 seconds on offense

  • @Greenjay64
    @Greenjay64 Рік тому +217

    I thought this was going to be about how in pubs ppl can just pick any class with no thought for team composition, meaning you end up with 6 sniper, 2 spies and no medic. Good video nonetheless

    • @obliviouscrab3125
      @obliviouscrab3125 Рік тому +100

      The freedom to play whichever class you want and still be able to have fun regardless of your team is a carefully made decision by valve and is a key part of why tf2 survived this long.
      You are not bound to your teammates performing their duties like supports in overwatch to accomplish something. You are free to just get in a server and fuck around however.

    • @patrickbrawlhallabyrne3332
      @patrickbrawlhallabyrne3332 Рік тому +9

      @@obliviouscrab3125 amen brother amen

    • @caveiraverde123
      @caveiraverde123 Рік тому +15

      My teams:
      noob spies
      stupid engineers
      Gibus heavy
      Suicide medics
      Bad snipers
      Enemy teams:
      Pro scouts
      Pocket medic with black box soldier
      Main spy
      Sticky spammer demoman
      Furry pyro

    • @obliviouscrab3125
      @obliviouscrab3125 Рік тому +4

      @@caveiraverde123 and yet as a good player you can still slap fools into oblivion as you are not bound by your team

    • @misterliligant5772
      @misterliligant5772 Рік тому +12

      Forcing players to choose a class in a casual game will just be like the spy doing a backflip with a noose on him. Absolutely no player would want that.

  • @moronribbons5774
    @moronribbons5774 Рік тому +28

    One of the first changes I always like to suggest for sniper is to have his headshot damage have inverse ramp up at close range, so at long range it's normal HS damage and at close it falls down quickly, effectively taking away from sniper's ability to roll for a random crit style luck headshot at close range and save his ass when caught out. It doesn't change his design flaws mentioned here, sure, but it does actually make him more vulnerable when he's supposed to be. In an ideal world where changes focused on that are being made I would expect other things like his melee crits would be seeing major adjustments too.
    It really is just bad design on valve's part for sniper to basically have no weaknesses other than enemy snipers. The closest thing to being an actual threat to him at long range that isn't from a sniper is debuff stuff like the cleaver or scorch shot, and those really aren't easy to land at long range - not to mention the sniper can easily just duck away and often find healing to live through it anyway. He's not the only class in the game with huge power problems on weapons (you mentioned sticky launcher and that's pretty much the best example for this, though not the only) but he is just the most straightforward in both the issues of how it functions and how to counterplay it.
    I think sniper's flaws in actual interaction are best noted in how stale his weapon pool is. He has the smallest overall and nearly none change his playstyle almost at all. It's mostly the secondaries that do, and they're less overall playstyle changes and more "your playstyle doesn't need to account for x weakness (spy, pyro, chip damage) while using this".
    I would love more variety, like if the bushwacka appropriately did something to weaken his primaries like make all headshots mini crit, making the sleeper a go to with it since it doesn't lose out there, and then have the danger shield have a closerange piss related mechanic so that the combo overall fits a more aggressive, close range, spy reminiscent playstyle but makes him weak with long range. There would be a lot more changes needed to balance that idea out in general but it's a thought I had and it really made me realize just how stale and similar basically every item in every sniper slot is and how they all conform to playing one way and i felt like playstyle changes beyond a bow and arrow were good suggestions to also make people realize how monotonous sniper items are.

    • @cheese1008
      @cheese1008 Рік тому +2

      the sticky launcher ramp up nerf deserved to stay but people bitched that the defense weapon couldn’t be used offensively and it got reverted. while heavy was made borderline useless from accuracy and damage ramp up for 2 years.

    • @moronribbons5774
      @moronribbons5774 Рік тому +3

      @@cheese1008 yeah the sticky launcher was pretty obviously built intentionally to be an annoying overpowered piece of shit and I don't really get why valve did that. Not to mention even if you consider only its "intentional" design (sticky traps) it's the literal exact same problem of sniper that is "Oh I walked into a bad area and I had no warning this danger was present here. I am now dead instantly."

  • @hamstercow6219
    @hamstercow6219 Рік тому +6

    Instant killing sniper rifles work in many games because most other options in those games also can compete at long range (Rifles usually). But in TF2 every single class is focused on short to mid range combat, the only other class weapons that can even try to counter sniper are direct hit or flare guns, but even then the sniper will probably just kill you before the projectile reaches them. Having only one viable long range class in a short range game fucks everything up

  • @DrHundTF2
    @DrHundTF2 Рік тому +60

    It’s true. When you think about it, every class has a design flaw that is put intentionally to be countered by other classes.
    Heavy’s slow speed
    Medic’s lack of offense
    Scout’s low health
    Etc.
    But sniper, despite having the same health as scout, is only countered by 1 thing in general:
    His own aim.

    • @patrykzukowski7471
      @patrykzukowski7471 Рік тому +6

      Nah, Sniper used to be heavily countered by Spy, but then they gave him Razorback. I remember even picking Spy often to counter a dangerous Sniper, but now, with Razorback just existing, I don't even think about the idea, cause why bother if he probably will have it equipped.

    • @DrHundTF2
      @DrHundTF2 Рік тому

      @@patrykzukowski7471 what? you can just shoot him. it's super easy most of the time, and if you pick your moment, you can put the third shot and he will not even have moved

    • @heroponjohn4180
      @heroponjohn4180 Рік тому +1

      Their aim is far from the only thing, Their hearing, brain n lack of situational awareness is the thing i see killing most snipers

    • @GoodlyData86596
      @GoodlyData86596 Рік тому +6

      @@patrykzukowski7471 go dragons fury jet pack pyro to instantly make the sniper not consider any secondary other than the “shield of go fuck yourself v2”
      Sarcasm aside that is valid criticism expexcaly because NOT ONLY does he have TWO secondary’s that counter the most reliable ways to kill a sniper outside of mirror matchups, he could also just get a pyro butt-buddy to counter both at the same time AND let him use a secondary that is more useful in the general sense
      Seriously who the hell sincerely thinks sniper is balanced and has counters that just always demolish him and are not situational at all or nullified by the sniper not failing the quick time event of shooting the other dudes head

    • @patrykzukowski7471
      @patrykzukowski7471 Рік тому +2

      @@GoodlyData86596 Yeah. I mean I like what he adds to the game, I just don't like his potential and the stupid decisions to add counters to counters that ultimately make the class less interesting to play and play against.

  • @DiversionDude
    @DiversionDude Рік тому +18

    Kid named The Classic sniper rifle

  • @Defetyre
    @Defetyre Рік тому +59

    I like the idea of giving sniper a dim laser pointer that would be seen when he was scoping (not just a point, but an entire line); this is as interactive as it gets for a long-range class.

    • @badideagenerator2315
      @badideagenerator2315 Рік тому +3

      this was done in a video by shounic, it drastically increased the interaction between snipers and other players, although a problem with it is sniper's ability to deal 150 damage without charging.

    • @MyouKyuubi
      @MyouKyuubi Рік тому

      @@badideagenerator2315 Easy fix:
      Make any non-headshots only do 25 damage, and remove the charge-up mechanic.
      Fixed.

    • @badideagenerator2315
      @badideagenerator2315 Рік тому +10

      @@MyouKyuubi i'm not sure how nerfing bodyshots has any effect on his ability to quickscope headshot.

    • @MyouKyuubi
      @MyouKyuubi Рік тому

      @@badideagenerator2315 Reward skill, punish bad playing.
      of course, to achieve this, we would also remove random crits, it's an abomination that should not exist.
      Quickscoping isn't the problem, my man, neither are headshots. The problem, is charging up shots, to insta-kill most classes with with bodyshots, or to instakill heavy with a single headshot, it's cheap, it feels crap, and it gives you undeserved kills and undeserved points on the scoreboard.
      Getting killed with skill, feels great, getting killed with cheap, lazy, gimmicks, does not.
      It fixes the problem by improving the overall feel and experience of the game.
      If you think that a skilled sniper, quickscoping a HEADSHOT to instakill a low-health class is a bad thing... You're a anti-skill crybaby noob that should stfu. -Sincerely, a Spy main.

    • @tiorast6802
      @tiorast6802 Рік тому

      @@MyouKyuubi meh, for me could be a reverse ambassador at close range he can´t do a quick scope on you, if you managed to get close to him, he should rely on he´s smg or melee do deal with you, specially if he is protected by he´s team or its a razorback user

  • @getsu0
    @getsu0 Рік тому +63

    scout's definitely a pick class and idk why people don't acknowledge it other than him being a generalist (but that's unrelated). soldier can be too, but definitely a power class, it's just the fact he can easily sac on a single target with high mobility and burst damage but doing so can leave him w/ little health and clip left. pick classes can easily get in a position to kill a single target at a time by range, mobility, invisibility, etc but are poor at immediate area denial and can be forced to retreat or be rushed down easily. power classes have things like splash damage, high ammo pools, high health pools, but lack free mobility or means of positioning themselves in battle for any specific target.

    • @RiinzL
      @RiinzL Рік тому +16

      Ye I was surprised he didnt include Scout, but oh well, his point got across anyway

    • @ret_ard_
      @ret_ard_ Рік тому

      So is trolldier a pick class?

    • @RiinzL
      @RiinzL Рік тому +10

      @@ret_ard_ kindof, but that's a subclass, not a whole one

    • @Appletank8
      @Appletank8 Рік тому +19

      Ehhhh, Scout can definitely *pick*, but I'm not sure if it counts since Scout can do more than pick. Spy using his revolver or Sniper with SMG is just kinda mediocre. Their entire design is based around backstabs and headshots.
      Like, Soldier is normally a generalist with his rockets and banners, but only becomes a "pick" if he goes full trolldier, because he can't do anything else but single target elimination.

    • @RiinzL
      @RiinzL Рік тому +2

      @@Appletank8 then what else can scout do other than pick. Im talking about stock btw

  • @fluffydragon1525
    @fluffydragon1525 Рік тому +8

    All I’m saying is, two simple fixes to the base sniper rifle stats is all sniper needs.
    1. Either reverse falloff or something like -50% damage within a certain range, to make sniper actually weak at close range
    2. Add a laser that points to wherever the sniper is aiming. The laser would only appear when scoped in and would become more opaque as the sniper’s charge increases.

    • @TempestRequiem0
      @TempestRequiem0 Рік тому +2

      Wouldn't fix the engagement issue, but I would appreciate not being randomly quick scoped whenever I do decide to make the 5 hour commute to go kill an enemy sniper on a class that isn't sniper.

    • @Hugonche29
      @Hugonche29 Рік тому

      isn't the laser pointer already a thing?

    • @fluffydragon1525
      @fluffydragon1525 Рік тому +3

      @@Hugonche29 yes but it should be part of every sniper rifle and should be a line that follows the sniper’s line of sight, and not just a dot on a wall that you may or may not be able to see

    • @SnrubSource
      @SnrubSource 8 місяців тому +1

      just make headshots require full charge

    • @HeDronHeDronHedron
      @HeDronHeDronHedron 6 місяців тому

      @@SnrubSource You can actually already do this, there are guides to movement everywhere on youtube and if you watch them and implement their strategies the sniper can no longer close range headshot you.

  • @Jontohil2
    @Jontohil2 Рік тому +3

    As a spy main, I like playing him for he reasons you just said, that major risk versus reward, but sniper is on track to becoming my least played class and I don’t know when I last played him. Every other class I have recent memory playing.
    .Scout runs around you like that one fly you can’t swat
    .Soldier jumps around and shoots rockets at you or hits you with a shovel in mid-air
    .Pyro runs straight at the enemy causing panic with his flames
    .Demo make big boom
    .Heavy mows down groups of players with a big gun
    .Engie builds powerful buildings that must be protected
    .Medic is constantly in the battle healing his team and pushing with ubers
    .Spy has to sneak around and stab distracted players
    Sniper... just sits away from the battle and shoots at people, so I never really wanna play him...

  • @NeonDeity
    @NeonDeity 10 місяців тому +4

    As a Sniper Main, I can confirm we are fuckin broken m8, n it is a little easy I wont argue that, but he can be fun when your aim doesnt decide to kill itself, but his easy nature and not much involvement in a fight is what makes me choose different classes such as Scout or Soldier or Engie so I can be more interactive, and now when I play Sniper I try to put myself in the middle of the action to give the enemy team more of a chance

  • @thegregitto
    @thegregitto Рік тому +87

    When I do play sniper (admittedly this is due to always wildly shaking my mouse in an attempt to predict the target's movement) I have the most fun using the smg and kukri or jarate and bushwacka, because it turns out that if you position yourself correctly in fights that can go kind of well. With the jarate and bushwacka I like to play more like a non invis spy, flanking and then killing stray enemies.

    • @TJ-hg6op
      @TJ-hg6op Рік тому +16

      I once renamed myself “I am the spy” and would sneak up behind people and jarate crit them.

    • @thegregitto
      @thegregitto Рік тому +3

      @@TJ-hg6op that's gold! 😂 Man

    • @fort809
      @fort809 Рік тому +1

      Ah yes, the choppa subclass

    • @thegregitto
      @thegregitto Рік тому

      @@fort809 is that what it's called? 😂 Love that name

  • @slurpythedog2153
    @slurpythedog2153 Рік тому +6

    As other commenters have pointed out, an actual way to fix sniper would be to give him a laser showing his line of sight exactly (as seen in Shounics video), because it allows you to have much more interaction with the sniper. You know EXACTLY where hes pointing at any time, you'd never be clueless if he is about to shoot you in the head, and you would be able to much more precisely dodge him.

  • @misterdanny8644
    @misterdanny8644 Рік тому +28

    You hit the nail on the head.
    You're one of the first people on UA-cam that talks about problem with Sniper. It's not Quickscopes, that the fact that he can one shot you from across the map and his design is the opposite of the rest of TF2.

    • @grundierungtaglich6241
      @grundierungtaglich6241 Рік тому

      Instead of instant shooting you, there should be like a bullet traveling mechanic, at lest that will take skill and though, more than aiming a cross the map and deleting a scout just leaving spawn

    • @skipperg4436
      @skipperg4436 Рік тому +3

      Quickscopes are the big part of problem though.
      Sniper range is supposed to be balanced by reduced vision, yet it is not because quickscopes exist.
      Sniper is supposed to be weak at clos range, yet he is not because quickscopes exist.

    • @misterdanny8644
      @misterdanny8644 Рік тому +1

      @@skipperg4436 His strength at close range is only a problem because he completely dominates at long range. Imagine how hard and shit sniper would be if he had to rely on closer range quickscopes. It's also one of the most difficult parts of sniper is the close range quickscopes.

  • @floodedmoat2620
    @floodedmoat2620 Рік тому +101

    Always thought it was weird that sniper never had to fully charge up to hit a headshot. He can just turn a corner and instakill a scout; did the devs not think players would get that good?

    • @ponyrider9744
      @ponyrider9744 Рік тому +5

      the classic exists

    • @kritz9997
      @kritz9997 Рік тому +12

      but the classic controls differently and it's trigger mechanic should be on anything but a sniper.

    • @chocox6491
      @chocox6491 Рік тому +28

      the same devs that shipped pyro without airblast on release? yeah

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Рік тому +28

      @@chocox6491 same devs that shipped engineer without the ability to move buildings and upgrade anything other than a sentry

    • @danielness3319
      @danielness3319 Рік тому +2

      maybe they thought quick scopes were cool, because not even air shotting soldiers feels good as a close range scout kill
      never got why people whine so much on sniper. just go destroy the game with being so op if it's so easy as people seem to think

  • @k0ch1a
    @k0ch1a Рік тому +10

    Sniper is not the problem child in TF2.
    But the whole FPS genre.

    • @badideagenerator2315
      @badideagenerator2315 Рік тому

      it seems like multiplayer FPS developers don't understand what snipers are.
      most FPS titles portray them as long-range campers, when actual snipers are more like long-range flankers.
      they usually have instakill suppression fire which, in some cases, doesn't even require headshots.

    • @franagustin3094
      @franagustin3094 Рік тому +1

      @@badideagenerator2315 example?

    • @badideagenerator2315
      @badideagenerator2315 Рік тому

      @@franagustin3094 what do you want an example of?

    • @franagustin3094
      @franagustin3094 Рік тому +1

      @@badideagenerator2315 Of an sniper that you said its

    • @badideagenerator2315
      @badideagenerator2315 Рік тому

      @@franagustin3094 ok now i'm even more confused about what you mean

  • @hellofend4734
    @hellofend4734 Рік тому +3

    it's really annoying when I walk out of spawn, walk outside, die instantly, and have to wait another 20 seconds to try again

  • @-.DIO.-
    @-.DIO.- Рік тому +7

    Sniper's gameplay illicits skill, sure, but the problem is that his gameplay is also capable of just completely shutting down any and all resistance from the enemy team
    It's why Sniper Aimbots are so commonplace

    • @commanderdemonno9819
      @commanderdemonno9819 4 місяці тому +1

      and the only counter-argument i see most of the time is legit something around the lines of *_NO IT DOESN'T YOU'RE LYING_*

  • @SHANKONME
    @SHANKONME Рік тому +3

    oh boy someone said "sniper isnt a perfectly balanced class and could use some nerfs" here come the fat and sweaty head-clickers

  • @shantheman9922
    @shantheman9922 Рік тому +6

    I've always thought the balance of sniper was in the fact that you actually have to LAND THE SHOT, combined with spies and scouts.

    • @commanderdemonno9819
      @commanderdemonno9819 11 місяців тому +7

      yes, that's the balance
      the problem is, some people are good enough to the point where the balance is not that good

    • @clintriggen3554
      @clintriggen3554 9 місяців тому +2

      That is the issue, the balance for sniper is that you have to land the shot but there are two things about that.
      first off due to Snipers range advantage and how their ammo works they do not get penalized for missing most their shots.
      Secondly their balancing thing is something you can easily negate with no downside if you are good enough, compare that with heavy or scout.
      No matter how good you get with those classes Heavy will always be slow unless you make huge sacrifices with your melee weapon and Scout will always be really squishy and need to be very close range to do optimal damage.

  • @thegoosling8947
    @thegoosling8947 Рік тому +2

    my favorite 2 lines to use are "you died as spy? pick better spy" and "you died as sniper? pick better sniper"

  • @maskofthedragon
    @maskofthedragon Рік тому +51

    1:13
    The Devs NEVER said it's to break stalemates, Random Crits exist to allow a Pubstomper to stomp pubs harder

    • @45.chuminh81
      @45.chuminh81 Рік тому +8

      The devs SAID it's made to break stalemate, and "create those "rare high moment" when a guy go on a 1 man army spree and killing multiple enemy at once". Ever load up a developers commentary map in TF2?

    • @maskofthedragon
      @maskofthedragon Рік тому +38

      @@45.chuminh81
      "Critical hits are one of the features that resulted from our focus on pacing. The Critical hits system attempts to slightly influence the highs and lows of the game by increasing the chance of a Critical hit based on the player's recent performance. In summary, the better you're doing the more likely you'll continue to do well. This helps create those rare high moments where a single player goes on a rampage and gets three or four kills in rapid succession."
      This is the quote in it's entirety, where are stalemates ever cited?

    • @maskofthedragon
      @maskofthedragon Рік тому +9

      @@Fosforobl4nco
      Did you read my comment backwards?

    • @spillproff
      @spillproff Рік тому

      @@maskofthedragon ?sdrawkcab tnemmoc ym daer uoy diD

    • @joshmayo659
      @joshmayo659 Рік тому +1

      @@maskofthedragon honestly the original comment is the best summary of what that dev said that I've ever heard. I never really understood what the 'rare high moments' joke meant until I saw that comment

  • @butter8723
    @butter8723 Рік тому +4

    Demo can be long range if you’re wacky enough

    • @commanderdemonno9819
      @commanderdemonno9819 4 місяці тому +1

      hybrid knight can be long range if you are a special kind of wacky
      instead of launching stickies from a range, launch yourself and ooga booga whoever's annoying you

    • @butter8723
      @butter8723 3 місяці тому

      @@commanderdemonno9819 I used to play hybrid all the time but I use stickies now to be more versatile with the class. I strictly snipe using the grenade launcher I don’t do long distance cringe with the stickies.

  • @nonuvurbeeznus795
    @nonuvurbeeznus795 Рік тому +2

    My sniper balance idea is this: A zoomed in sniper suffers no damage fall off. Well, give him a taste of his own medicine. When zoomed in, any attacks against the sniper have no damage fall off. So scoped in sniper takes big damage. And getting hit while scoped in undoes all charge.
    Now many classes in the game can shoot back at the sniper and not get headshot as long as their accuracy is good. If a Heavy sees a sniper, he can focus his minigun on the sniper and the sniper will not be able to kill the Heavy. Now the sniper needs his teammates to draw heavy's fire so the sniper can kill the heavy. I think this makes the sniper more interactive, right? Because any class with a gun can now surpress the sniper, but those classes need to prioritize their targets based on who is more dangerous, the sniper or the frontline classes.

    • @SHANKONME
      @SHANKONME Рік тому +1

      huh... that's actually kind of an interesting concept that i haven't seen many people discuss, it actually sounds pretty balanced.

  • @CErra310
    @CErra310 Рік тому +2

    I use the Sydney Sleeper for the meme. Sydney, Jarate, Bushwacka and the Yellow Master's Belt. People tend to laugh about it more than be upset

  • @CobaltSpace
    @CobaltSpace Рік тому +11

    Here is a balance idea with the goal of increasing fun: players killed by a sniper primary will respawn quicker. This can either be a percentage of the normal time, or something like respawning right when the kill screen disappears. Also make snipers have a longer respawn time so that sniper picks are more valuable, especially if another class can get it.

    • @dsobransingh
      @dsobransingh 8 місяців тому +5

      this is the definition of a band-aid solution

    • @arstotzka6520
      @arstotzka6520 3 місяці тому

      yeah no

  • @rgrigm1
    @rgrigm1 Рік тому +3

    We all know he got killed by a sniper too many times and made this video

  • @makerrov
    @makerrov 5 місяців тому +2

    Man, this video kinda makes me rethink that old Reddit post of the 10 year old saying they should make sniper rifles shoot projectiles
    at least then you might have a chance to dodge it, and that's at least a bit more interactive and less frustrating then undodgeable hitscan.

  • @braedenmclean5304
    @braedenmclean5304 Рік тому +12

    Now I’m just thinking back to that Fishstickonastick moment where he tried to argue that “a demon man making a sticky trap is equal to a sniper, sniping you from across the map”

    • @anafu-sankanashi8933
      @anafu-sankanashi8933 Рік тому

      which video did he say that in?

    • @htwo1
      @htwo1  Рік тому +19

      Yeah that's a terrible take. Since it's significantly more predictable where traps will be than where snipers can see you from, and it requires you to entirely stop using your stickybomb launcher while the trap is active, so you have to disable the best weapon in the game from your kit. And you have to constantly watch the trap

    • @braedenmclean5304
      @braedenmclean5304 Рік тому +1

      @@anafu-sankanashi8933 I can’t remember off the top of my head, it may of been a steam highlight, or maybe in his “why sniper isn’t over powered video”

    • @braedenmclean5304
      @braedenmclean5304 Рік тому +9

      @@htwo1 he is a self admitted sniper main, so it’s lots of “no no guys look sniper isn’t a really easy and strong class, honest!”

    • @anafu-sankanashi8933
      @anafu-sankanashi8933 Рік тому +2

      @@braedenmclean5304 he doesnt have a why sniper isnt overpowered video, he has a what is exactly wrong with sniper video, where we discusses his problems with the class and some changes that could be implemented. and the only time ive ever seen him complain about sticky traps was in his phlog video, where the whole moment was played of as a joke.
      also, he says sniper isnt easy since even for seasoned sniper mains like him, consistent and quick headshots are a skill issue. and i dont think he's ever not called sniper strong or down right unfun to fight. he dislikes snipers bushwacka combo, dislikes the bazaar bargain for its game breaking power, finds all the backpack items like danger shield and razorback to be broken in bad ways and made an entire video on why jarate is brainlessly easy to spam and use with little to no risk.

  • @miksuko
    @miksuko Рік тому +3

    0:32 wasn't this more likely an uber than a random crit? since your kill was assisted

    • @htwo1
      @htwo1  Рік тому +2

      See, I don't play on random crit servers so this was my best clip for it but yeah you're right, it's a Kritzkrieg uber.
      I was hoping nobody would notice but congrats on being the first haha

  • @blacklight683
    @blacklight683 Рік тому +6

    I have to say you got every single complaint I had to sniper

  • @Bluestlark
    @Bluestlark 8 місяців тому +1

    This is one of the few instances it makes me wish the tomislav had more accuracy, just to spite the sniper, I've been able to annoy snipers with the tomislav, but it's usually a dumb idea and I only do it when I'm somehow caught in his crossfire with "die like a coward or die with a funny tango and maybe survive"

  • @triplepain522
    @triplepain522 Рік тому

    really good video, i went back and watched some of your others too and I really like the analysis stuff like this, deserves more subs honestly

  • @iang257
    @iang257 Рік тому +5

    I always felt like Sniper gets screwed over is well... skill. A player can't destroy as sniper if he can't hit the broad sign of a barn.

    • @Appletank8
      @Appletank8 10 місяців тому +2

      You don't really need to destroy or aim all that well if you keep your eye on the objective, which people have to just stand on, and blast them every few seconds. Compare to spy, if they mess up, they get blasted from 360 degrees. If a sniper misses a long range shot, whoops, they'll get try again in 4 seconds. The only time a sniper is punished for missing is a counter-sniper or not noticing someone run up to them, and the second one can be mitigated if they just squat on a sentry or pyro.

  • @GoniMineCraft
    @GoniMineCraft Рік тому +14

    funny thing is that i initially wanted to main sniper because of the dopamine rush i could get from a one tap, but like you said, he is map dependent. meaning that i have to play in specific maps if i wanted to master him, some what making him boring to play as rather than requiring skill and risk, it's instead more "i need to find sweet spot to camp". i ultimately switch to scouts as i'm less limited in the map pool and that one tapping isn't a guaranty.

    • @raph6931
      @raph6931 Рік тому +2

      Good snipers can do well no matter what the map is, you just didn't stick with him long enough to get good enough to be able to dom any map

    • @iUseDemFrapz
      @iUseDemFrapz Рік тому

      @@andybogdan4380 yeah I was just about to say this. In casual scout is borderline useless on like over half the maps. I get sniper is limited on some maps but compared to scout it’s not even close.

  • @merlindadejecacion1560
    @merlindadejecacion1560 2 місяці тому +2

    Sniper is the literal meaning of introvert

  • @archmagemc3561
    @archmagemc3561 Рік тому +35

    One thing you didn't mention was how Sniper has the most 'counters to his softcounters' out of all classes. Jarate/bushwhacka for flankers, razorback for backstabs, DDS for afterburn harassment with flareguns, cozy camper for scope jitter and chip damage, ext...
    The few sniper nerfs I've come up with that make sniper just... better. And you'd have to give him most of these.
    1. Rifle base damage to 25, charge increases damage to 6x instead of 3x. Now sniper can no longer quickscope kill any class, and can't quickscope/noscope any class without them equipping health reduction items. Yes he can still full charge bodyshot, but now his shot interval is now once 5.5 seconds at least, instead of 1.75.
    2. DDS no longer has afterburn immunity.
    3. scope jitter is now random with random intervals instead of being the consistent thing it is now, and it doesn't reset back at center.
    4. Sniper now has a much, much more visible laser at all times showing where he is looking instead of the little subtle dot he has now.
    OR
    Sniper max hp is now 100, meaning a direct pipe or sticky or rocket or amby is instant death.

    • @thatguyyousawonce7671
      @thatguyyousawonce7671 Рік тому +8

      I actually like the hp nerf! If you're going to stay back and take shots from Mt. Everest, it's only fair to be decimated if someone else makes the climb.

    • @matheusmartinhogalvani1716
      @matheusmartinhogalvani1716 Рік тому +3

      , i think would be fair If the Headshot crit was replaced for minicrits or even losing the ability to Headshot when the Sniper is close to someone or way too much Far away, If the Sniper is Bad or insecure He would Take His time, If He is good He would be slighthly near the Battle , giving mire interactivity w the class , He could be killed more easily but one Hit kill would still be a thing, for the dds Just make the afterburn do less dmg and the anti Backstab Just give Sniper Dr If Shooted on the back, It would create a Nice dinâmica between the snipers, shoot and do a 360 to avoid being killed, If you kill you kill with style

    • @fidgc6774
      @fidgc6774 Рік тому +1

      Considering Sniper is barely used in comp already your nerfs would make him rarely used even in pubs.

    • @stevecarrot
      @stevecarrot Рік тому

      I think giving sniper a visible laser like how mvm sniper works is already a huge nerf for it, sure they may got one or two kill but the laser gonna signal the enemy team to storm the sniper hiding place or forcing them to play high mobility classes such as jumping soldier, demoman, or flanking spy and scout.
      And also 50% damage reduction on quickscope.

    • @fidgc6774
      @fidgc6774 Рік тому

      @@stevecarrot visible laser after full charge or 1 second in scope is fine. Dont think they should nerf quickscope considering sniper has literal better options than quickscoping, its just for panic or being cool. Plus that will ruin sniper v sniper fights and be like when Darwins was trash

  • @maskofthedragon
    @maskofthedragon Рік тому +7

    It doesn't help maps where Sniper is weaker in are less fun for every other class anyway

  • @TheEpicPancake
    @TheEpicPancake Рік тому +4

    It's always been curious to me that sniper never got a true windup time to his headshots. The reload is extremely short even compared to other snipers in other games, and the charge mechanic is only restrictive against a little less than half the roster most of the time, and even then only slightly. In TFC they had you fully charge a shot before being able to headshot which got around that a little, but you also had okay close range options there too.
    Maybe they chose not to add a similar barrier for that reason here, but I can't help but feel a small baseline charge requirement would help people be able to close the distance a touch, or at least lob enough shit to push them out of the sightline.

  • @Dabadi4834
    @Dabadi4834 Рік тому +2

    The virgin “quickscoping long range instakiller”
    Vs the chad “uses huntsman and classic based on principle”

    • @commanderdemonno9819
      @commanderdemonno9819 4 місяці тому +1

      at least with the huntsman, if you get killed by it, you can play pyro and go "check this shit" and hit a sick reflect that gives you +3 street cred

  • @Skinned_fried_n_cut_up_potato
    @Skinned_fried_n_cut_up_potato Рік тому +2

    “Sniper is easy” meanwhile sniper being in my least played class because I find in the 2nd hardest to play

    • @thefatherlydecoration4629
      @thefatherlydecoration4629 Рік тому

      It's kinda like the pyro case, yes you can do some very high skill ceiling shit, but w m1 is just as good and way easier. The sniper has an option to be less skill based but also effective, body shots are dumb.

    • @thefatherlydecoration4629
      @thefatherlydecoration4629 Рік тому +1

      Snipers in just about every game is not very fun to fight against, and the issue is interaction. So maybe encourage him to get closer, damage fall off would help with that. Maybe have the sniper rifle be kinda like the ambassador, it's difficult to make snipers more fun to fight against, but it's possible. take for example the ambassador.

  • @gevix6384
    @gevix6384 Рік тому +5

    Funke made a pretty good video about this problem, but also talked about generalists. The video was about generalists vs specialist. I recommend checking it out, high quality.

  • @menyatarigeny6833
    @menyatarigeny6833 Рік тому +3

    then there's the huntsman, which is sometime broken and sometimes the worst weapon pick depending on how your hands feel that day

  • @thesubstitute7755
    @thesubstitute7755 Рік тому +2

    As someone who usually finds himself playing snipers in most shooters I do play, I really love Splatoon's sniper laser point. It really forces you to be sneaky, practice not only ur aim but also ur flicks and reactions since just pointing and clicking won't cut it since u are giving urself away when u are aiming. I have tried TF2's sniper but he doesn't really speaks to me the same way Demo does, and I think that lack of interactivity is what really does it.

  • @Harrisonmego
    @Harrisonmego Рік тому +2

    If generally, Sniper is more oppressive than Spy, I think it's really strange how there aren't any "Sniper ahead!" voice lines in the game to warn teammates of his sightline.

  • @tomboy_kisser
    @tomboy_kisser Рік тому +3

    2:19 onward: I'm sure there's a plugin that disables specific classes - I'm pretty sure the XBL version of the game even gave that option to match hosts - but if not, there's also a plugin that lets server owners make adjustments to classes' base HP. I actually use that very plugin on my server to slightly nerf & buff the sniper & spy respectively!

    • @fusrosandvich3738
      @fusrosandvich3738 Рік тому

      100 hp sniper, 150 hp spy, im guessing? 100 hp sniper would at least let godly demos one shot them with a pipe. if notthat, then im curious what the changes are

  • @crikeybaguette4564
    @crikeybaguette4564 Рік тому +3

    I don't know how effective it would be at making him less oppressive, but I think a way to fix sniper could be to give him damage fall-off like everyone else, like Overwatch did with Widowmaker.

  • @v3nombite742
    @v3nombite742 3 місяці тому +1

    A simple fix to sniper i can think of in less than a minute is:
    1. reduce his ammo count to like 10-12
    2. Give his sniper reverse damage falloff (aka it does less damage the closer you are)
    3. Give him a longer reload, ex: Pull the bolt back, casing comes out, hand comes up and puts new bullet in, re-chamber. Which would take like 3-4 seconds.
    4. Rework the Razorback and Danger Shield. They are the definition of "Fuck you" to that ONE class.

  • @seanrobinson-old-4463
    @seanrobinson-old-4463 Рік тому +2

    i agree with this so much, but every time i bring up how sniper is wildly unbalanced and easy, i am drowned out out by no life sniper mains who somehow find getting skill-free kills against players who literally have no way to counter you enjoying. at some point id almost be glad if he got removed

  • @lordhelicas
    @lordhelicas Рік тому +3

    I genuinely feel scummy playing sniper sometimes, but I love the huntsman. Sure it can feel cheap when you get accidental kills but it feels like you can get closer and more interactive with the carnage with huntsman

  • @ebookie_meowda
    @ebookie_meowda 11 місяців тому +3

    You're not wrong, but calling spy a "high reward" class is a bit pushing it lmao

    • @RandomFurry07
      @RandomFurry07 9 місяців тому

      It is to an extent, picking a medic or some pub stomper and he'll that satisfying backstab is considered high rrwardt

    • @ebookie_meowda
      @ebookie_meowda 9 місяців тому

      @@RandomFurry07 I'd argue that with how unbelievably risky and unfair the class to play, even a medic pick is nowhere near the reward he deserves for the mental trauma you will get playing this class.

  • @prometheus9096
    @prometheus9096 Рік тому +2

    Wait back in the days being a spy main, my focus was to bring down those annoying snipers. Those Snipers get really nervous after a while =)
    So i would say there actually is someone to counter Snipers its the Spy. This is TEAM Fortress.

    • @MyouKyuubi
      @MyouKyuubi Рік тому

      Razorback, Jarate+Bushwacka... Why does sniper have so many hard-counters against spy? And spy has like 2 soft-counters against fire from pyro?
      "My favourite class is the spy"... The FCK it is gaben, spy has been nothing but sht on since release, they're nerfed into uselessness in even public servers? They were already useless in competitive since day 1... Lmao.
      Might as well just remove the spy if you're gonna nerf him that much because some newbies didn't have the patience to learn how to deal with spies properly.
      As a spy main, i never had issues dealing with other spies, even back when they were considered "OP" which i disagreed with, it just take a bit of knowledge to render spies absolutely useless, they didn't need to have all their best items nerfed into uselessness... There was an update where spies were in the perfect position, balance-wise, it was during the Saharan Spy set-bonus days, that gave the dead ringer a "silent decloak" relatively speaking, it had the same noise as a regular invis watch... That was the moment spies were PERFECTLY BALANCED... They were on par with other classes. The only downside was that you had to spent money to get that bonus, all they had to do was make it obtainable without having to spend money and it would be perfection incarnate...
      But noo, because a few skilled spies absolutely dominated public servers (As skilled players inevitably do, regardless of loadout), and the newbies cried endlessly about it, they had to get nerfed to universal uselessness... Now spies are useless in public servers too, great job breaking the game to appease newbies who were just gonna quit the game after a month anyway, valve. Genius... -_-'
      Sorry for the rant out of nowhere lol... You can probably tell, i am super-duper pissed about it. xD

    • @prometheus9096
      @prometheus9096 Рік тому

      @@MyouKyuubi Okay, to be honest spy was OP tough. As skilled spy you could going on a killing spree so easily.

    • @MyouKyuubi
      @MyouKyuubi Рік тому

      @@prometheus9096 Spy was never OP, if he was, he would be relevant in Competitive ranks, you know, highlander matches.
      He has NEVER been relevant in competitive, because he was NEVER OP.
      He was a pubstomper, because newbies never had the patience to learn to look behind them, or listen for decloak sounds.
      He was nerfed for the same reason that random crits exists, to appease the unskilled crybabies that never had any intention of improving at the game. To appease the very people who would never play the game for more than a month anyway.
      Valve appealed to the wrong type of players, and that's why TF2 died when Overwatch was released.
      if spy had ever been OP, there would've been a time where i seriously struggled to deal with them, but being a spy main myself, not a single spy has ever completely dominated me... I knew how they worked, where spies go to hide, where spies go to heal up, etc... Spies never had a chance against me when i played other classes due to this knowledge...

  • @winteroostenboom5046
    @winteroostenboom5046 8 місяців тому

    as someone whos experience with tf2 ended at being a backup medic in a single highlander game and getting a silver medal in 2005.
    the sentence "Pyros airblast prevents you from air-strafing, which makes it impossible for the blast-jumping classes to outplay the airblast is certain scenarios"
    actually sent me into a psychotic episode.

  • @kidsfree6615
    @kidsfree6615 Рік тому +3

    I have been feeling this for a long time and I have thought about this. I have a potential fix that will make sniper fit in, and it is very simple:
    Make the sniper's gun work like the Kraber from Titanfall 2. Hear me out
    This would make the gun projectile based, but not like the huntsman. It should feel like a bullet, with bullet drop and some delay. Maybe add some damage fallout.
    The zoom should be greatly reduced (maybe aim down sight)
    This should be balanced such:
    1: Long range gameplay requires more skill and becomes more impractical
    2: Snipers will position themselves closer to the front line
    3: They are putting themselves at risk by being closer to the front line
    Tweaks would have to be made, but it's just an idea
    My perfect world would have sniper removed.

    • @zagrfige
      @zagrfige Рік тому +2

      Yeah, unfortunately the problem with sniper isn't his sniper rifle, it's the fact that a "sniper" class just doesn't interact well (or at all) with the other classes, you can't really fix sniper without him no longer being a, well... sniper.

  • @Ze_N00B
    @Ze_N00B Рік тому +5

    Personally I always liked playing sniper as a close ranged combat class.
    I used the hitman's heatmaker and would try to go for close range quick scopes, occassionally using it like a machinegun once my meter was full.
    I personally, as someone who also mains Heavy and Medic, that there are actually ways to counter sniper, just that they're not as obvious as counters to other classes.
    Most classes can lift their weapons and turn slightly, covering their head hitbox, sometimes completely.
    A well timed "MEDIC!" puts your hand infront of your face, blocking the shot, and if that don't work, simply flanking them can also work wonders since their playstyle, especially when charging can be very tunnel vision inducing.
    Him being a "long ranged class in a game for close ranged ones" isn't really as much of a problem as his effectiveness therein.
    All of the classes have a similar area of power, so to speak.
    Heavy is the tankiest.
    Soldier and Demo both are pretty easy to use thanks to their explosives both dealing splash damage and knocking their opponents around enough to prevent them from retaliating.
    Scout's speed and ability to capture points at double speed make him an annoyingly powerful class in back capping as your team is distracted.
    And Engineers are truly a beautiful clusterfuck of why-the-hell?, capable of halting any game to a stand-still, even more effectively than a sniper could.
    However, I do agree that the sniper should be changed to make him more interactive or at least less difficult to counter.
    Among the ideas others have presented, I think the best one would be to remove his charge.
    It would make Heavy playable.
    It would force Snipers to actually get good at the thing their class was meant for, and they could now be countered as classes that could cover the distance like Demo and Soldier wouldn't be immediately taken out mid flight by a measely bodyshot.

    • @badideagenerator2315
      @badideagenerator2315 Рік тому

      there's a tf2 inspired game on roblox called "the flappy men" where the sniper class is more or less the same, exept he lacks the ability to charge up shots, his rifle uses projectiles and most classes have more health, meaning he can only 1 shot scouts and other snipers.
      generally he's less frustrating to deal with than sniper tf2 so long as he's using his default rifle and not one of the broken unlocks.
      he's also kept in check by the sapper class, who has an "electrorifle" (which is essentially just an assault rifle) which can lay down suppressive fire against snipers.

  • @pilotverse179
    @pilotverse179 Рік тому +2

    Damn bro that's crazy look at this point blank flick quickscope headshot I got on the flanking enemy scout ( skill issue )

  • @ijijijijijlilili
    @ijijijijijlilili 2 місяці тому +1

    Saying spy sees no competitive use is just wrong. In highlander, it's run full time, in prolander, it's a fairly common sight for a specific pick, and in 6s, it's often used to break stalemates.

  • @jeg_
    @jeg_ Рік тому +6

    It's not that hard to be effective at all of the classes if you just have an idea of what the game is about.
    Sniper is not overpowered if you consider that medic can make someone literally invulnerable for 8 seconds, pyro cannot be hit by a single projectile, demo is demo, soldier can end up on the other side of the map and be a nuisance from behind, Engineer with a slightly competent team is immovable (Same issue with sniper).
    Despite it being frustrating that a sniper killed you without snipers the game would devolve into mindless Uber trading from the medics if he wasn't there.
    - Sincerely, a medic main

    • @jeg_
      @jeg_ Рік тому +7

      Tl:Dr; TF2 players don't complain about snipers impossible challenge

  • @TheAdrixzProductions
    @TheAdrixzProductions Рік тому +7

    I've been thinking of ways to balance Sniper, imo it's probably possible, but it'd require a lot of testing. Here are some ideas:
    -For starters, removing their items to counter classes that should counter THEM like the Razorback and the Darwin's Danger Shield (Sniper shouldn't be able to win a 1v1 against either these classes on short range so easily). It's ridiculous how snipers can so easily get out of danger without doing absolutely anything.
    -The sniper sightlines thing from Shounic's video would also help but I doubt it'll entirely fix the problem, as there are some places you just have to go through. It could be one way to balance sniper, but no the only one. Alternatively, the CoD sniper glares could also work.
    -Perhaps sniper's bullets could be a projectile, as they are in many other games. This way, sniping requires certain amount of thought and prediction, more than just being point and click. The bullet could also fall a bit, making really long range sniper shots harder.
    -Buffing counter classes: It'd be ideal if other classes had ways to counter sniper sightlines, like Medic's MVM shield, or perhaps a new engineer building that could offer cover or a shield. Posible air-blastable sniper shots?
    -Sniper's gun jams whenever they miss a shot: Like was said in the video, if sniper misses a shot, it takes him longer to reload. imo this would work well and is in the spirit of the class
    -Upping the TTK (Time to kill) of snipers/no longer instakill: Making it so snipers have to combo to kill enemies, instead of instantly deleting them. Perhaps making it so it's impossible for a sniper to instakill an enemy but rather reduce their health ~95%, meaning they have to 2-shot every class. This might completely break sniper though.
    -Making it so the sniper un-scopes whenever damage is dealt. This way people can have *some* breathing room and prevent the sniper from sniping you if you do spot and hit him. This'd make flare pyros much more useful as support, as they'd disable snipers for a bit of time (Unless they have a bs item like the Darwins Danger. Seriously remove that shit)
    Either way it's very unlikely they'll rework sniper. Hell I'd argue it's more likely to be removed than to be reworked. It is nice to imagine a world in which the sniper class is balanced though.

    • @Appletank8
      @Appletank8 Рік тому +1

      Honestly, being able to two-shot anyone is still pretty powerful. Doing half of heavies health right now still causes heavy to have to retreat, especially since heavy can't do anything about sniper anyways.

    • @deathbringer9893
      @deathbringer9893 Рік тому

      im going to edit this comment many times in order to go through your points and this is comming from a spy main
      i agree with removing his item counters why can he counter spys and pyros with no downside?
      the shounic laser wont work imo as most good snipers use quickscopes so the laser will only hinder the non good snipers
      i heavily disagree with make snipers bullet a projectile and only a few games make oneshot bullets a bullet travel and if it has bullet travel EVERY gun has bullet travel
      god i would love a buff to spy but jokes aside it wont work as the shield what about other classes say a heavy going against meds or engies shield besides engie already has the short circuit so now he makes everyone have a bad time
      sniper missing a shot and his gun jamming makes no sense at all and is not "in spirit of the class" he maintains all of his equipment
      i dont bieleve getting rid of his one shot kill will be a good idea as the only combo sniper is jarate and the crit bitch blade

    • @TheAdrixzProductions
      @TheAdrixzProductions Рік тому +1

      @@deathbringer9893 Fortnite only has projectile bullets for snipers, and it works pretty well imo, balances them a lot. Apex also has a combination of hitscan and projectile weapons, so some gund have bullet travel and others do not.

    • @MegaGaming11
      @MegaGaming11 Рік тому +5

      A balance idea I had was this: ACTUALLY MAKE SNIPER RELOAD INSTEAD OF HAVING HIS "RELOAD" ANIMATION BE PART OF HIS FIRING ANIMATION.
      Sniper can *actually* fire way faster than what the video would have you believe since quick-switching is an actual tactic for Sniper. lets you quickscope more often. Great skill to have I'm sure, but it *entirely* breaks the game's balance.

    • @deathbringer9893
      @deathbringer9893 Рік тому

      @@MegaGaming11 not anymore if i do the trick of canceling his reload it wont fire right away

  • @IMP-vi6je
    @IMP-vi6je Рік тому +2

    i play a lot of survival games like rust
    there is snipers in those game in fact there is a lot more than you can count
    but countering a sniper in an open world is faaaar easier than countering him in a closed map where you will always walk in the sniper sight line

  • @BebxOfficial
    @BebxOfficial Рік тому +3

    2:36 ??? scout is definitely a pick class also.

  • @Noffish
    @Noffish Рік тому +3

    A main issue with the sniper class, that has been covered so far is the risk/reward ratio.
    As a sniper, you're not punished for missing a shot, you simply wait that single second to fire your next.
    Unlike any 1v1 dm situation with rest of classes, missing a meatshot with any of the weapons (such as pipe launcher, stock scattergun etc), could very well lead to your death in that 1v1.
    Snipers just stays out of the combat, and as a result, when no one is firing at them (for any significant damage anways, since fall-off damage), you are not punished.
    The worst part about this, is if you are the one being fired at, you have no indication of that until you are hit (most often leading to an instant-death).
    Imo, a simple solution to this would be to simply add the machina firing ray on all the sniper rifles.
    With that suggested change, someone would know if they are being targeted (if missed), allows a player to respond to whats happening (take duck and cover for example) and as a result the sniper is punished (similuar to the Spy class), that your target is now aware of you.
    Without said suggested change, you can keep firing away at a target, without them knowing it.
    On a wild comparisons note, valve wouldn't give the Spy knife infinite range, allowing insta-kills from the other side of the map, meaning you aren't aware of your impending doom before you are dead, and not alerted of a failed attempt (since a melee swing ripping air molecules from across the map isn't detectable).
    Now that the community has developed quite a lot since the release of the game, this is becomming more apparant of an issue of how fundamentally broken and OP the sniper class is.
    Final note, there is a reason all of the cheating bots picks the sniper class above all others.

  • @ununnam8859
    @ununnam8859 Рік тому +4

    The thing that makes me mad is that they nerfed the caber when the sniper still exists

  • @Supwisebs
    @Supwisebs 10 місяців тому +1

    My two ideas in order of stupidity:
    - make sniper's rifles projectile-based, not hitscan. there is a good reason most modern games don't implement hitscan snipers: they're too easy to use. making the sniper's rifles shoot a projectile rather than a laser would make the skill requirement commensurate with the power potential of the class.
    - delete all hit-scan rifles. sniper class is now limited to huntsman or compound bow. this subclass *can* spam from long range, but to really be effective you're forced to play on the frontlines and are directly exposed to counter play from the other classes.

  • @therandomdickhead5744
    @therandomdickhead5744 Рік тому

    I just downloaded tf 2 on the deck. Glad to stumble on your channel. Subbed.

  • @nak_0519
    @nak_0519 Рік тому +15

    This video is really well made and it definitely brings up some good points, however I disagree with a couple of points. I definitely think this video is to quick to throw in the towel in proposing changes to sniper.
    I think you might be missing a 2 very easy changes for sniper which are damage falloff at longer ranges, and simply nerfing rifle charge so it only effects headshots. The first solution works 10 fold as it offers a solution to maps with open sightlines, that doesn't involve massively reworking TF2's entire map pool. Nerfing charge on the other hand makes it so that sniper can no longer go for easy bodyshots, which is something that I could aboslutely live without seeing in the game.
    I've seen someone else mention it, but shounic's video where he gave sniper an mvm laser sight also proved to be very nice as it help alleviate the problem of sniper sometimes only being 2 pixels on your screen.
    Also I must disagree when you say that a sniper getting flanked by a scout or spy is a "rare" occurrence, I've had heavy medic combos slip through teams in pubs. A lot of people bring up that sniper can kill a player at point blank. However, for me and from what I've seen over many other people's footage, a lot of the time the shot was hit because the player walked in a straight line.
    Also spy isn't completely useless compared to sniper. There are many instances where a sentry nest or medic are simply behind a wall and I can't get them as sniper. Spy is a master of getting behind enemy lines, and this can give him opportunities that sniper can't get. Most engineers already know not to build in an open sightline, and spy is better at getting into flank routes where the sightlines often aren't as long.
    I'm sorry this has been a bit of rant. I definitely believe sniper needs some tweaking, but I hate to see the idea that sniper is just a lost cause for balancing. Giving him a little less range and counters to his counters would help incentivize changing position, along with encourage him to stay but his team. Besides the sniper rifles, I also believe there is so much that can been done with his secondaries to help make him a better class to interact with (looking at you DDS and Razorback).
    Also I think nerfed the quickscope, reload speed, and ammo ~just~ a little bit would also be a nice change. Help slow his killing potential down a bit and incentivize first shot accuracy.
    Just wanted to say again though that this video is excellently well made, and structured. I love the editing on all the clips and the little animated sections are nice.

    • @Appletank8
      @Appletank8 Рік тому +7

      Agree that in a game where 8/9 are rewarded for the risk of getting close to danger, Sniper really shouldn't be so heavily rewarded for being so far away. Huntsman at least forces Sniper to get close if they want to hit something.

    • @NuStiuFrate
      @NuStiuFrate Рік тому +2

      No, sniper is a lost cause in a game like this.
      - it takes WAY more effort to reach a sniper and kill him than it takes him to respawn and go back to killing.
      - even if you reach him, he still has plenty of options like quickscope, razorback, jarate.
      - unlike an engie nest, killing a sniper means you spend more time than him. Even if you focus all 100% of your time on killing him, he can do plenty of damage between your respawn and map traversal back to him.
      - the best counter to him is his own class. That's bullshit.

  • @ohnobees8033
    @ohnobees8033 Рік тому +5

    the cheater issue has really opened peoples' eyes up as to just how busted sniper really is
    snipers aren't fun to play against in ANY fps game
    there's nothing interactive about a weapon that can oneshot from any distance in a game with mostly close to medium-range weapons

    • @don_chan3638
      @don_chan3638 Рік тому

      yeah man, you need to go get a checkup, seems like you suffer from some skill issue

  • @stoopifz
    @stoopifz 8 місяців тому +1

    Sniper is so easy to play that even I can get headshots sometimes, and I'm a SPY main

  • @The_Master_User
    @The_Master_User Рік тому

    I think making the laser of his rifle visible for both teams would be very good balance since sniper will have to wait until scoping, taking the risk of missing and if they don't, they have the risk of letting everyone know where they are.