*sheds a tear for my usual 2 Unity worlds per sector as a machine empire struggling forever with unity while super-egalitarian rabble are more united just by existing
Quick reminder Lathrix, Planetary capitals now have designation types, so for a little extra output, such as a trade capital (10% more trade) or say extraction capital (+15% worker output), I noticed you weren't using the new designations so just wanted to give a tip to help in further games ^-^
Cyborgs do get the cyborg trade trait but you have to pay for it per pop but if you go psionic with legally distinct Slaanesh, its special building gives +10% TV empire-wide and +15% from its chosen ruler.
I think the way it works is that the trade value from pops is multiplicative with empire trade value; this means the +25% you get from cyborg trade value effectively multiplies by your empire trade value bonuses, making it more like +50% after all multipliers.
It's still totaly worth it to pay for even multiple cyborgs points considering the fact that even for species with a lot of cyborgs traits the numerous reduction on pop upkeep you get from cyborg tree, cyborg trait on personalities + the natural bonuses on pop upkeep you get per level for each governors. It make those energy upkeep merely irrevelant and way better than psionic on a trade value perspective considering the amount of trade value you get from the trading algorithm. Considering the comparison with psionic i believe the calculation make the individual bonuses for each pop producing TV is more important than the bonuses empire wide and planet ones like the other comments said.
@@robertblume2951 the job ressources production bonuses doesn't apply to TV, that's the reason why you won't lose TV for employing clerks or merchant on a 0% habitability planet despite the 50% job output malus.
It's just .27 energy per pop (or much less depending on agendas and governors). For 1 point, and a trifling bit of energy, the trade value trait is still be best thing around for a trade based empire. Plus if you really hate it that much, remove it from any planet that isn't trade focused, no big deal.
*Faction unity* works like this. *Formula:* 0.25 × faction's political power × faction approval × faction support × (1 + Σ modifiers) *Political Power:* This is all summed up. Each pop has 1 base political power. Political power from living standards increases this. Ex. Academic privilege gives ruler pops 900% political power. This essentially makes 1 ruler pop act as 10 pops instead. *Faction support* = Faction political power / Σ Political power of all pops in all factions *Other things of note:* Rouge servitors drone pops have 0.09 base political power and bio-trophies have 1 base political power but also get +1000% political power. Slaves get -75% political power than a non-slave pop, but they also can't be part of a faction. Shared burdens is only better than academic privilege if the number of worker pops is greater than 10 × Σ ruler pop + 5 × Σ specialist pop and everyone is in the egalitarian faction. Political power also affects how much a pop's happiness will impact stability.
I don't think your last statement regarding Shared Burdens is correct. The worker count being greater than 10x rulers + 5x specialists is without taking the 2x unity multiplier into account. So you would "only" need 5 worker pops per ruler and 2,5 per specialist.
It's really unfortunate that the "most" egalitarian living standard, utopian abundance, really makes the egalitarian faction unity gain theme fall flat on its face due to how little political power *all* pops have.
@@Lukashoffmann94 That's also wrong since it ignores the fact that academic privilege workers still have political power, you need 8 workers for every ruler since 1*10+8*1 = 1*2+8*2 so 9 pops would provide 18 political power under either system and an additional 3 workers for every specialist as 3 workers + 1 specialist provide 8 political power under either system using those ratios. Realistically though those are never ratios that you want to achieve as specialists are king in this game which make academic privilege so good.
I would have reccomended using shared burdens. as much as it does not allow any living standard other than shared burdens, it doubles the unity gain from the egalitarian party.
This is unfortunatly a trap. This is because the unity each pop generate through faction is multiplied by their political power. The shared burden living standard does not increase political power of any strata. Compare to academic privilege who gives specialist 5 times the base political power and ruler 10 times, and the fact you want in practice spam as much metallurgists and scientists jobs as possible who are specialists, and you can see how you can massively outproduce unity compared to shared burdens. Nah the real parelemntary system build have a splash of materialist for academic privilege
Note : after the new patch it is no longer a trap. Utopian abundance provide 400% political power to every class. Shared burdens 300% but is much less costly in terms of consumer goods
Actually love these build videos, everyone is talking about the latest and greatest meta builds often focused on multiplayer. These 'off' builds are really refreshing and are greatly appreciated!
If i remember correctly you played robocraft on the channel a long time ago, apparently there's gonna be a complete remake / sequel of the game coming soon, that would be really cool to see on the channel when it releases
Gotta say the Civics Showcases are a great idea and I enjoy watching them tremendously, as much as the full play throughs. I'm also in love with you at this point, thank you for making the only worthwhile Stellaris content On Here and not being an insufferable arrogant asshole
Personally I love these longer 'build test' videos. They're entertaining enough to watch, but also something I can play if I want to just chill out or need something relaxing while I'm in bed falling asleep. Good stuff!
I have been really enjoying the build videos. As someone who really enjoys Stellaris but is not good at it they are an excellent way to both learn about specific builds and learn more about all the game mechanics. The slightly more in depth style is great. ps Love the full playthroughs too.
First game of Stellaris I ever played, 5 yrs ago, was a technology focused owl race. Glad to see you do something similar. Favourite part of the vid was the scatting at the end
I've been saying for years that Parliamentary System is actually good. Some people laughed. The power of that civic was always that it just lets you focus on other stuff while passively shoving you through the tradition trees. It was always good and ever since the changes in the last expansion it's great. People have been sleeping on this for years.
Most of the Meta is based on MP where a rush to an effective fleet in 2230 with enforced peace beforehand skews the game. SP strategies that set you up for 2275 onwards even using a handicapping origin are just too long term. Lots of the discussion around Stellaris is black/white without mentioning the settings, yet a long Huge galaxy game is very different to the compact ones used for MP. An example of good SP strategy is building bots to use as specialist workers, the pay off comes too late for MP rushes, where they'll avoid the exo-skeletons as it opens up the wrong parts of the tech tree.
@@RobBCactive Nah dude, I'm always talking about competitive 2230 strategies. And Parliamentary System is effective in that context, because it frees up plenty of specialist jobs. People think the CG bonus from Masterful Crafters is good, well Parliamentary System lets you save way more CGs by not having to pay for unity generation. And if you do choose to build even just culture centers, you'll be getting at least one extra tradition tree done by 2230. Also, what you say about robots also isn't true. Getting robots early can be extremely beneficial, because you'll have quite a few extra pops working from years 20-30 when you're trying to max resource output to construct your fleet.
@@somedudeok1451 Only if you can get the bots early enough but they consume alloys in manufacture. Recent versions have become imbalanced, but it wasn't the case in fairly recent versions. It takes quite a while to turn out bots and you're fore-going the opportunity to bee line to to tech you want as powered exo-skeletons opens up a lot of possibilities. I don't see why you're saying nah, because effectively your reply is a demo of needing to know specifics. In the past parliamentary helped with other things longer term, but just had a significant unity boost for fulfilling mandates early on in the game. Factions earned influence and you needed unity workers if you wanted rapid completion of traditions. Parliamentary has been made more viable in MP meta, but my own favourite unity strategy was slowed behind the traditions and other stipulations in the recent game. Who knows what will work in future versions as the game strategy is NOT stable.
@@RobBCactive Meta doesn't have to be stable to have Parliamentary System work in it currently. The rest of what you said doesn't really contradict my points. Robot workers remain valuable despite making bee lining more difficult (metallurgy techs are just there to make more alloys out of less workers, but you just have more workers it's pretty much the same) and Parliamentary System does the stuff I said it does in MP, so it's not a single player strat.
@@somedudeok1451 I never was contradicting your point, that was getting the wrong end of the stick. The instability makes discussing Stellaris without specifying a whole load of conditions pointless .. so I give up on this.
I really like these build videos, not only talking about interesting combinations, but also trying them with actual gameplay. Really looking forward to your other ideas for this series. When archeotechs were added to the game, I tried out a build of my own, focusing on only using those in my ships. I got lucky with dig site deposits, and was able to make a few large fleets, that with the perk and edicts could easily deal with the Khan without losses. I was even able to hold the 1x Unbidden the same way, but it was very much like whack a mole because they kept jumping behind me when I pushed forward, and I didnt have the income to make more ancient fleets quickly.
Commenting for the algo. I've been loving the content. These build and playthrough videos have been super helpful in illuminating some mechanics that I hadn't previously fully understood. Thank you and keep em coming! 👍👍👍
Eh. This build could have ignored trade completely, he didn't really do anything with that part. At least not until he was already massively dominant. It was effectively just a factions and tech rush build.
Well, that definitely has scaled quite a bit faster. Together with pretty quickly starting to run most of the galaxy and the immense research capacity, seems really strong.
been loving the recent build and full playthrough videos, cant wait to see u get back to other games as well (hopefully cosmoteer?) if ur interested the stellaris evolved mod adds a lot of fun interesting things
For this type of short playthroughs/testung build, where you usually stop at 100 years, you could set the crisis at 100 years too, so it's a little bit more exciting. Also, it could be interesting to see you lose instead of just stop playing.
I enjoy playing fanatic xenophile egalitarian empires with Parliamentary system, the amount unity and consumer goods you can get with trade on top of Parliamentary system means you can focus all your resources to alloys and science. cyborg is also great not only for the trading algorithms but also the durable trait which cuts amenities usage in HALF for pops, Its S - TIER.
16:40 actually, due to the balance changes between shields and armour, auto-cannons aren't actually that good. Weirdly, lasers are one of the best weapons, just behind missiles, whirlwind missiles and torpedoes. At least as far as regular slot weapons that aren't Archeo-tech go.
5:50 In case nobody else comments this, the faction unity calculation is 0.25 x total political power of faction members x faction approval x (1 + faction unity bonuses). 12:50 Yup, cyber can assimilate hives.
if you play it right and rush, you can get a trade federation going in year 11, as well as merchant guild reform soon after for insane boosts to output very early
A fun combo is cyborg pop assembly paired with budding/crystallization. This can ensure your main pops keep growing when you have free migration pacts for the diplomacy opinion boost.
Oh, and once you get a federation and have subjects, ensure subjects can join in the federation's laws and kick out all the other members (you can fold them back in as subjects later). You can have a federation with 1 member and many subjects. Ensure your subject's contracts all have restricted voting so they are forced to vote with you. Now the federation functions as a hegemony federation for control while giving the benefits of its actual federation type. They can't declare wars as non-members, vote with you on every decision, and the whole federation comes to the defense of any outside aggression (often preventing declaration on such a large war party). Now flip your contracts to maximum opinion. Subjects don't join overlord wars (0 penalty) and overlord joins all subjects wars (+15). Once they like you, trade with all to swear fealty to get more loyalty. Personally, I'll actually set taxes to 0 if possible so that I can play around with ongoing resource trades using loyalty. Trading monthly consumer goods for any resources is still pretty strong with AI. With massive opinion, even a -200 trade can often be brought back to +100 opinion multiple times during a 30 year swear fealty agreement. Loyalty trades at a point-for-point on trade opinion. Yeah, RP-wise, it's not very "egalitarian", but it sure is powerful.
I need more build showcases! Doesn't have to break the game but it is fun watching what what you do with what is available. As someone recently said "Let's build and be weird!" #lethimcook
If intending to go cyborg ascension, in my mind you want to take only 2 positive species traits and 1 negative trait at the start so that you save more 'trait picks' later on for your cyborg templates. Which gives you the most flexibility. You stacked up too many bio traits at the start and you're stuck with the positive ones for the rest of the game for all of your templates. Which might not be ideal on some planets.
And you've tried it, and it works at last. I'm trying out new origins-starts - I wonder is there a tech for the artifact miner because now the bestest is Remnants for me. Crisis lvl4 only plus that more vassals perk, yeehaw, the Blunt Historians became. :) Now trying away on an island, a galaxy maker minigame with some baseline Certus MI because they nice, good guys. Eböblá-hábáblá for your clan, too!
man, watching you play this really reminds me how BAD I am at this game xD Tried two "Payback" origin runs so far and both failed because of aggressive neighbours conquering me. My third run is only going ok because I willingly became a vassal of an aggressive neighbour to buy myself time.
Reject micro.
Embrace faction unity.
Cybernetics can assimilate both Biological and Mechanical hive mind pops.
Nice!
*sheds a tear for my usual 2 Unity worlds per sector as a machine empire struggling forever with unity while super-egalitarian rabble are more united just by existing
Mechanical empires unite (not too much though my energy income is dying) 🤝
Or just be smarter machines, go Rogue Servitor! Unity up to your optical sensors!
This champ has been really spoiling us lately. Never gets old!
Quick reminder Lathrix, Planetary capitals now have designation types, so for a little extra output, such as a trade capital (10% more trade) or say extraction capital (+15% worker output), I noticed you weren't using the new designations so just wanted to give a tip to help in further games ^-^
Z xccz😊,c XV jg
This is a something I'd like to see continued in the feature
Cyborgs do get the cyborg trade trait but you have to pay for it per pop but if you go psionic with legally distinct Slaanesh, its special building gives +10% TV empire-wide and +15% from its chosen ruler.
I think the way it works is that the trade value from pops is multiplicative with empire trade value; this means the +25% you get from cyborg trade value effectively multiplies by your empire trade value bonuses, making it more like +50% after all multipliers.
Also remember you can add bio pop traits as well and the 2 bonuses you get for production from being cyborgs.
It's still totaly worth it to pay for even multiple cyborgs points considering the fact that even for species with a lot of cyborgs traits the numerous reduction on pop upkeep you get from cyborg tree, cyborg trait on personalities + the natural bonuses on pop upkeep you get per level for each governors.
It make those energy upkeep merely irrevelant and way better than psionic on a trade value perspective considering the amount of trade value you get from the trading algorithm.
Considering the comparison with psionic i believe the calculation make the individual bonuses for each pop producing TV is more important than the bonuses empire wide and planet ones like the other comments said.
@@robertblume2951 the job ressources production bonuses doesn't apply to TV, that's the reason why you won't lose TV for employing clerks or merchant on a 0% habitability planet despite the 50% job output malus.
It's just .27 energy per pop (or much less depending on agendas and governors). For 1 point, and a trifling bit of energy, the trade value trait is still be best thing around for a trade based empire. Plus if you really hate it that much, remove it from any planet that isn't trade focused, no big deal.
*Faction unity* works like this.
*Formula:* 0.25 × faction's political power × faction approval × faction support × (1 + Σ modifiers)
*Political Power:* This is all summed up. Each pop has 1 base political power. Political power from living standards increases this. Ex. Academic privilege gives ruler pops 900% political power. This essentially makes 1 ruler pop act as 10 pops instead.
*Faction support* = Faction political power / Σ Political power of all pops in all factions
*Other things of note:*
Rouge servitors drone pops have 0.09 base political power and bio-trophies have 1 base political power but also get +1000% political power.
Slaves get -75% political power than a non-slave pop, but they also can't be part of a faction.
Shared burdens is only better than academic privilege if the number of worker pops is greater than 10 × Σ ruler pop + 5 × Σ specialist pop and everyone is in the egalitarian faction.
Political power also affects how much a pop's happiness will impact stability.
I don't think your last statement regarding Shared Burdens is correct.
The worker count being greater than 10x rulers + 5x specialists is without taking the 2x unity multiplier into account.
So you would "only" need 5 worker pops per ruler and 2,5 per specialist.
It's really unfortunate that the "most" egalitarian living standard, utopian abundance, really makes the egalitarian faction unity gain theme fall flat on its face due to how little political power *all* pops have.
@@Lukashoffmann94 That's also wrong since it ignores the fact that academic privilege workers still have political power, you need 8 workers for every ruler since 1*10+8*1 = 1*2+8*2 so 9 pops would provide 18 political power under either system and an additional 3 workers for every specialist as 3 workers + 1 specialist provide 8 political power under either system using those ratios.
Realistically though those are never ratios that you want to achieve as specialists are king in this game which make academic privilege so good.
Even though i own 3 DLC and never get past the first 50 years i love seeing these strategies :)
You’re easily my favorite Stellaris UA-camr!! Love these new build videos too, they’re a fun variety from normal playthroughs
I would love to see more stellaris 👍
I would have reccomended using shared burdens. as much as it does not allow any living standard other than shared burdens, it doubles the unity gain from the egalitarian party.
the moment i say that i see him say that in the video. damn.
But the shared Burden living standard tanks unity because of the political power debuff doesn't it
This is unfortunatly a trap. This is because the unity each pop generate through faction is multiplied by their political power. The shared burden living standard does not increase political power of any strata.
Compare to academic privilege who gives specialist 5 times the base political power and ruler 10 times, and the fact you want in practice spam as much metallurgists and scientists jobs as possible who are specialists, and you can see how you can massively outproduce unity compared to shared burdens.
Nah the real parelemntary system build have a splash of materialist for academic privilege
Note : after the new patch it is no longer a trap. Utopian abundance provide 400% political power to every class. Shared burdens 300% but is much less costly in terms of consumer goods
Actually love these build videos, everyone is talking about the latest and greatest meta builds often focused on multiplayer. These 'off' builds are really refreshing and are greatly appreciated!
These have been fantastic. I only wish that they WERE full playthroughs. But I'm really eager for that Full one next week! :)
If i remember correctly you played robocraft on the channel a long time ago, apparently there's gonna be a complete remake / sequel of the game coming soon, that would be really cool to see on the channel when it releases
Gotta say the Civics Showcases are a great idea and I enjoy watching them tremendously, as much as the full play throughs. I'm also in love with you at this point, thank you for making the only worthwhile Stellaris content On Here and not being an insufferable arrogant asshole
I love fanatic egalitarian with parliamentary system, shared burdens and meritocracy. So many resources and unity. Good stuff.
by then end you basically won, total galactic domination
thanks for the video
Personally I love these longer 'build test' videos. They're entertaining enough to watch, but also something I can play if I want to just chill out or need something relaxing while I'm in bed falling asleep. Good stuff!
I'm so looking forward to the God-Emperor vs. All Crisis Playthrough! Keep up the good Work!
The Build videos are really cool! Love them! Edit: Please show us your planets more! I wanna see where all this sweet research is coming from!
absolutely love seeing all the interesting builds you come up with. i wouldnt play stellaris half as much if not for your videos
Can't wait for the next full playthrough, loving these stellaris videos Lathryx
This is a something I'd like to see continued in the future
stellaris is a series I wish to see continued in the future
It's crazy to think that after probably thousands of hours you can still find new strategies
I have been really enjoying the build videos. As someone who really enjoys Stellaris but is not good at it they are an excellent way to both learn about specific builds and learn more about all the game mechanics. The slightly more in depth style is great.
ps Love the full playthroughs too.
First game of Stellaris I ever played, 5 yrs ago, was a technology focused owl race. Glad to see you do something similar.
Favourite part of the vid was the scatting at the end
i love that you are releasing more videos!
38:51 I may have to make this a ringtone. I never knew I needed this, thank you Lathrix!
I like commenting on You’re Videos to feed the Algorithm
i comment on your comment to double the boost
I've been saying for years that Parliamentary System is actually good. Some people laughed. The power of that civic was always that it just lets you focus on other stuff while passively shoving you through the tradition trees. It was always good and ever since the changes in the last expansion it's great. People have been sleeping on this for years.
Most of the Meta is based on MP where a rush to an effective fleet in 2230 with enforced peace beforehand skews the game.
SP strategies that set you up for 2275 onwards even using a handicapping origin are just too long term.
Lots of the discussion around Stellaris is black/white without mentioning the settings, yet a long Huge galaxy game is very different to the compact ones used for MP.
An example of good SP strategy is building bots to use as specialist workers, the pay off comes too late for MP rushes, where they'll avoid the exo-skeletons as it opens up the wrong parts of the tech tree.
@@RobBCactive Nah dude, I'm always talking about competitive 2230 strategies. And Parliamentary System is effective in that context, because it frees up plenty of specialist jobs. People think the CG bonus from Masterful Crafters is good, well Parliamentary System lets you save way more CGs by not having to pay for unity generation. And if you do choose to build even just culture centers, you'll be getting at least one extra tradition tree done by 2230.
Also, what you say about robots also isn't true. Getting robots early can be extremely beneficial, because you'll have quite a few extra pops working from years 20-30 when you're trying to max resource output to construct your fleet.
@@somedudeok1451 Only if you can get the bots early enough but they consume alloys in manufacture. Recent versions have become imbalanced, but it wasn't the case in fairly recent versions. It takes quite a while to turn out bots and you're fore-going the opportunity to bee line to to tech you want as powered exo-skeletons opens up a lot of possibilities.
I don't see why you're saying nah, because effectively your reply is a demo of needing to know specifics. In the past parliamentary helped with other things longer term, but just had a significant unity boost for fulfilling mandates early on in the game. Factions earned influence and you needed unity workers if you wanted rapid completion of traditions.
Parliamentary has been made more viable in MP meta, but my own favourite unity strategy was slowed behind the traditions and other stipulations in the recent game.
Who knows what will work in future versions as the game strategy is NOT stable.
@@RobBCactive Meta doesn't have to be stable to have Parliamentary System work in it currently. The rest of what you said doesn't really contradict my points. Robot workers remain valuable despite making bee lining more difficult (metallurgy techs are just there to make more alloys out of less workers, but you just have more workers it's pretty much the same) and Parliamentary System does the stuff I said it does in MP, so it's not a single player strat.
@@somedudeok1451 I never was contradicting your point, that was getting the wrong end of the stick. The instability makes discussing Stellaris without specifying a whole load of conditions pointless .. so I give up on this.
I really like these build videos, not only talking about interesting combinations, but also trying them with actual gameplay. Really looking forward to your other ideas for this series.
When archeotechs were added to the game, I tried out a build of my own, focusing on only using those in my ships. I got lucky with dig site deposits, and was able to make a few large fleets, that with the perk and edicts could easily deal with the Khan without losses.
I was even able to hold the 1x Unbidden the same way, but it was very much like whack a mole because they kept jumping behind me when I pushed forward, and I didnt have the income to make more ancient fleets quickly.
Commenting for the algo. I've been loving the content. These build and playthrough videos have been super helpful in illuminating some mechanics that I hadn't previously fully understood. Thank you and keep em coming! 👍👍👍
I love merchant guilds post update as an Trade build enjoyer this pleases me greatly, awesome video as always Lathrix!!!!!!!
Montu? This isn't the lizard mans channel. This is lathrix.
@@Santisima_Trinidad Crap... Epic fail on my side than...
Eh. This build could have ignored trade completely, he didn't really do anything with that part. At least not until he was already massively dominant. It was effectively just a factions and tech rush build.
I love these kinds of videos where you can just tinker and experiment with things!
Stellaris!!!
"I fianlly have gas so let's get to work"
I'm just not gonna be tired of your Stellaris videos. Thanks Lath.
Ah finally, you understood how parliamentary system work :D
Well, that definitely has scaled quite a bit faster. Together with pretty quickly starting to run most of the galaxy and the immense research capacity, seems really strong.
been loving the recent build and full playthrough videos, cant wait to see u get back to other games as well (hopefully cosmoteer?)
if ur interested the stellaris evolved mod adds a lot of fun interesting things
12:53 playing along with Lath, can confirm cybernetic assimilation of hive minds 👍
Lathrix becoming the spiffing brit of stellaris is great and I'm here for it!
As always Stelaris is a Series id like to see contnued in the future.
Perfectly balanced 🫖☕️
It’s great seeing these different builds also amazing to see more videos from you 🤙
I could listen to you explain traits and builds all day.
Seeing this in the future would make me have a lovely day
The birds are going to buy all our gizzards! This is a very unusual invasion.
For this type of short playthroughs/testung build, where you usually stop at 100 years, you could set the crisis at 100 years too, so it's a little bit more exciting.
Also, it could be interesting to see you lose instead of just stop playing.
I love your Stellaris videos please keep ‘em coming
This is great we love the build video's the algorithm loves pushing them into my feed
Stellaris is a series that we want to see in the future.
BLOOD 4 THE BLOOD GODDDDD
I love these types of stellaris videos from you, keep it up!!!
more lath make a happy A.!
can't wait to see this
Praise the algorithm !!! MAY IT PUSH THAT VIDEO FORWARD !!! :)
All this Stellaris content really is Christmas come early, I love it!
Long live the Eternal State of Smeggle, the only star empire I can support.
I enjoy playing fanatic xenophile egalitarian empires with Parliamentary system, the amount unity and consumer goods you can get with trade on top of Parliamentary system means you can focus all your resources to alloys and science. cyborg is also great not only for the trading algorithms but also the durable trait which cuts amenities usage in HALF for pops, Its S - TIER.
25:00 don't forget that ecumenopoli get +20% resources from all jobs, it won't scale as well as ascending a research ring world, but it's still good
30:44 "Why cyborg so good money? Lath no know!"
Just wanted to highlight this golden quote for anyone who may have missed it, lol
16:40 actually, due to the balance changes between shields and armour, auto-cannons aren't actually that good. Weirdly, lasers are one of the best weapons, just behind missiles, whirlwind missiles and torpedoes. At least as far as regular slot weapons that aren't Archeo-tech go.
5:50 In case nobody else comments this, the faction unity calculation is 0.25 x total political power of faction members x faction approval x (1 + faction unity bonuses).
12:50 Yup, cyber can assimilate hives.
I love the stutters u kept in. Moar derp feel more lathrixian = feel more good
Speech impedimenent yay?
Thank you for all of the great content sir! Leaving a comment is the least I could do.
if you play it right and rush, you can get a trade federation going in year 11, as well as merchant guild reform soon after for insane boosts to output very early
I do like that leaders are now more significant to your empire. When they die you notice it.
New stellaris vid from Lath dropped, today is a good day.
I love your stellaris videoes including these new build videoes
A fun combo is cyborg pop assembly paired with budding/crystallization. This can ensure your main pops keep growing when you have free migration pacts for the diplomacy opinion boost.
Oh, and once you get a federation and have subjects, ensure subjects can join in the federation's laws and kick out all the other members (you can fold them back in as subjects later). You can have a federation with 1 member and many subjects. Ensure your subject's contracts all have restricted voting so they are forced to vote with you. Now the federation functions as a hegemony federation for control while giving the benefits of its actual federation type. They can't declare wars as non-members, vote with you on every decision, and the whole federation comes to the defense of any outside aggression (often preventing declaration on such a large war party). Now flip your contracts to maximum opinion. Subjects don't join overlord wars (0 penalty) and overlord joins all subjects wars (+15). Once they like you, trade with all to swear fealty to get more loyalty. Personally, I'll actually set taxes to 0 if possible so that I can play around with ongoing resource trades using loyalty. Trading monthly consumer goods for any resources is still pretty strong with AI. With massive opinion, even a -200 trade can often be brought back to +100 opinion multiple times during a 30 year swear fealty agreement. Loyalty trades at a point-for-point on trade opinion. Yeah, RP-wise, it's not very "egalitarian", but it sure is powerful.
Videos is not every month? Where are you hiding the REAL Lathrix?
I sure liked and commented :)
Havent watched stellaris in a while. From before toxic god and its wild seeing all these changes at once :0
I need more build showcases! Doesn't have to break the game but it is fun watching what what you do with what is available. As someone recently said "Let's build and be weird!" #lethimcook
You're starting with the same level of unity as my spiritualists. Nice.
I'm listening to the past where future Lathrax transitioned into the younger, older Lathrax.
I would like to see more of this in the future
From what I have seen, Prosperous Unification is one of the most favored origins in tournaments.
I see Lathland stellaris, i like what is see
I would love nothing more in my life than stellaris
Huzzah, another full playthrough!
Loving all these stellaris vids recently!
Remember way back when you needed things on the planet, not your empire, to fullfill needs? That sucked.
By the old gods! Another stellaris video?! Hell yes!
If intending to go cyborg ascension, in my mind you want to take only 2 positive species traits and 1 negative trait at the start so that you save more 'trait picks' later on for your cyborg templates. Which gives you the most flexibility. You stacked up too many bio traits at the start and you're stuck with the positive ones for the rest of the game for all of your templates. Which might not be ideal on some planets.
8:13 woooah there lath, take'em to dinner first.
This Paragon DLC is the Bread and Butter for my eyes
Isn't a Gouvernor as Leader better for Tradebuilds? can get +Tradevalue after all
Keep up the good work!
Both, the ring world origin and the voidborne option will allow you to have the majority of your population employed as rulers.
Thank you for these wonderful videos!
I love how much you love this game
And you've tried it, and it works at last.
I'm trying out new origins-starts - I wonder is there a tech for the artifact miner because now the bestest is Remnants for me.
Crisis lvl4 only plus that more vassals perk, yeehaw, the Blunt Historians became. :)
Now trying away on an island, a galaxy maker minigame with some baseline Certus MI because they nice, good guys.
Eböblá-hábáblá for your clan, too!
Human Devouring Swarm? You mean tourists?
Lathrix, with absolutely no context: *STATE OF SMEGGLE* 🤣
Yes, parlementary is great. It allows very flexible playstyle and makes Unity a proper invesment.
Sir Memelord Regunes commenting on Madlad Lathrix video! Galactic crossover when?
more of these vids if you can❤❤❤ i love these and stellaris is aseries i wish i could see continue
A powerhouse indeed. Neat alternative way to have a unity build
man, watching you play this really reminds me how BAD I am at this game xD
Tried two "Payback" origin runs so far and both failed because of aggressive neighbours conquering me. My third run is only going ok because I willingly became a vassal of an aggressive neighbour to buy myself time.
It might've been better to switch from materialist to xenophile after ditching technocracy but overall looks very interesting might try it!
So many videos recently!