Note: I am aware that I mixed up the pressure and the rotation speed of the pistons, the idea that the valve lowers pressure to ensure that high rotation speeds are not met to avoid damage is still true, but I clearly thought they were equal/the same value, which is incorrect!
Lathland For the tubine generator it seems that the power created is equal to the pressure, so It would be better to build a smaller turbine, wouldnt it? I also think that the turbine end pieces are purely decorational.
All is lost - The pressure within the turbine both in terms of pressure gain per second and maximum pressure is in part dictated by the size of the turbine, the smaller the turbine the less power is generated, this is of course then sped up or slowed down by how much pressure is being fed into it by the pipes - The end and beginning pieces are not decoration as If you were to flip them they would not work (Replacing the end with the start, or the other way around.) and they do count towards the total turbine volume, the regular turbine sections cannot attach to the generator main section nor the steam pipe. Hope all that clears a few things up! :)
I really enjoyed this new style of video! It is cool to see how you analyze and learn about engine efficiency. Some videos about the efficiency of other engines and cannons would be awesome! It would be a great place for people new to the game to get tips
These types of videos are wonderful! You do some pretty amazing building but sometimes it's tough to grasp some of the more "Creative" elements such as how you build out your engines, turrets, AI systems and so on. I for one much appreciate watching videos where you share your thought process :)
Good episode. When I saw the patch notes saying 'steam engines' I was thinking rail roads and manually shoveling coal in. As soon as you started poking around through the various bits, I realized what was really going on. This 'game' just keeps getting farther and farther from a game, and more into simulation territory.
Pistons starting to take damage at rotation speed 1800. Not the pressure. Pressure value for this speed for 4m pistons is around 900 for the engine you built
This is a good thing. I'd personally like more videos showing the way you experiment with engines and weapons. As omebody who is trying to get in to the game, which seems monumentally complex, it'd be great to see more videos like this one.
I like this kind of episode because you get to see someone else try to rap their head around a concept and they can show you a new view that you never saw by your self. If that makes any kind of seance at all.
These look really cool! I'm definitely going to be messing with these when I get this game. I might just start with one thing each though. (1 boiler, one turbine, and one piston.) To see how good that works.
I really, really hope, Lathland will make a tutorial for From The Depths as this is one of the few voices i can actually take time to listen to. And also, if you got any friends, i would recommend some multiplayer Co-Op. And if possible, you could play 2vs2 or 1vs1. c:
I think the first impressions style videos would be a hit alongside your main campaign. You have more time to show people how things work when you don't have the constant threat of deadly murder fleets on your mind. Plus it gets people thinking of improvements and tips before you start actively using the systems.
Stream Engines burns less while needed time to build pressure up. This is why your local power plant use stream turbines to provide regular power. They keep gas generators (or diesel generators ) for peak/emergency power (They also use those to start up the stream turbine if it been shut off for some reason). The only downside is it is too big and needed time to build steam. This is why you no longer see stream locomotives or steam ship. Because those need time to fire up and wait (wasting fuel) until they have enough power to haul passengers and fright, while it only take few second for your car ready to go in normal days. Size is an issue for locomotives as the boiler start to interfere with the ability for the engine to turn and conjoined engines like the "Big Boy" steam engines are too heavy and needs way more care than diesel electric (or pure eclectic)locomotives. OF COURSE, THAT IS REAL LIFE, not sure if "From the Depth" have the same logic, you may end up with a craft that is very powerful, but can't do nothing when been spawned in...
Based on my own testings, the only reason you need more cranks is to slow down the rotation per second, meaning one piston and crank does the exact same thing as 4 cranks and 4 Pistons/4 cranks and how ever many Pistons you put on each crank. As of right now, the only difference to use more crank shafts when not increasing the boiler size is decoration & space filling.
That is a really nice edition, Now huge ship can be very fuel efficient as we can run steam only in battle(for shields lasers etc..) thx for the explanation
Steam Engines are really good for early game engine power, and for any campaign, I would recommend replacing the fuel engines in the Starting Fortress with a steam engine, which in turn gives you a bit more resource to work with.
Basically from what I can tell from this, it's a great system for what tends to be non-combatant long term rolls were the power produced gradually increases the longer it is allowed to run, bases and material transports and refueling ships would benefit greatly from this. Although the power produced once the system is allowed to run along enough could be used greatly under large scale energy weapons. Best case scenario however seems to be using an insignificant amount of resources to warm up the engine while tending to other things, gradually replacing preexisting fuel engines as the power produced is outmatched by the boilers. As I said, it seems great for long term survive-ability vehicles; defensive structures and non-combatant roles where the longer it has to itself to get at a heightened pressure, the greater the return. Light tanks and various front line and disposable ground units with high casualty losses would be a poor use of this boiler system. If you were forced to use this on some front line, secondary and support units would be the ideal setting. Laser systems both for offensive and defensive roles (anti missiles) would be great. This could quickly charge up batteries for other units as well before fights, giving a pure battery powered fleet as a plausible and realistic option.
The point of it might be that you can create both engine power and electrical power at the same time. Before you needed a litteral engine and a power source. With this you can have both with one machine, albeit rather large. I suppose you could min-max the thing to make it as compact as possible.
I enjoyed this video, but I'd just like to bring it to everybody's attention that you should only expand your crank shaft IF the assembly breaks. The purpose of the pressure release is to improve size efficiency by not adding more cranks. Adding more cranks and pistons will only distribute pressure evenly, power output potential will stay the same. Just remember, having more components here than you need is incredibly inefficient.
Wow, those steam engines can really make large builds borderline Saitama OP in terms of energy. Make either one super large steam engine or multiples of the ones you built and place them into something like a Yamato class Battleship, you can have shields at max strength and still have plenty of energy left over. The only downside is the build up over time to get said power levels. But like I said, multiple steam engines that can make 25K power at a reasonable size and burn rate, and Space-Yamato can very well be a reality in this game.
Natsu Dragion I would Love to see fire in the game. HE shells could have a increased chance of causing fire and each material would have a certain probability of setting on fire.
As I am currently building a laser battleship and I'll definetly be using one of these instead of the huge amount of RTGs I use currently. (I have around 100 large RTGs on the ship to keep it powered.)
4:36 Its a bird! Its a plane! No! Its a steam engine! || Is it raining cats and dogs today? Nope. It's raining Boilers and Turbines! || Classic Steam Engine Jokes
the burn rate is the amount of full(resource) to bars(pressure) "per second". by the looks of it the amount bars will continue until to rise and doesn't have a limit. the piston and turbine use bars but i dont know if it consumes it. i think that the pistons increase how meany bars are need to run a max speed. the turbine is just turning bars to electric power so the higher the bars the more electricity per second. i know it says pressure but i dont know what type of measurement the game is using
Double the output by attaching 2 pipes to your boiler. And also make a turbine on the other side of the generator. Also you may want to use multiple boilers for better power efficiency.
Lathrix Thank your for doing this video without it i would have been clueless about this system. Much like im clueless about most of FTD :p. Any chance of us seeing a return of that tutorial Series that never got a second episode? Also a random thought, Do the uncapped steam pipes generate force? would be interesting to see if you could use it as an engine and force of propulsion
The biggest problem I can see with this is running out of resources very quickly. With repair bots and ammo processors both using material as well, you would require a fairly large resource capacity on vehicles. Early game, resources are pretty hard to maintain, though I do think it's a lot more space efficient than a fuel engine, esp if you put in the refinery.
i like the technical episodes...would it be a lot more work to put the content you cut otherwise out into separate build episodes? and if you have a new design in the campaign it would be nice if you hit shift-p a few times and go over the build so ppl. can hit pause and see how you made it work
OMG YES! i'm gonna riverboat the shit out of this!also: ofcourse it uses natural resource like wood or coal it makes sense! now it makes less sense that they removed the old resource system =P
this engine screams "Battle Fortress" to me! a fortress that sits on your infinite zones and not only constantly gathers resource to feet your fleet but to feed it's engine to power it's defense. >.> like a massive Fricken LASER!!
when lathrix says he purposely avoid people talking about it, in my mind I just see lathrix violently shoving people away and trying to get lost in the Webway from warhammer 40k.
I have tried the from the depths tutorials and, I truly feel as though they did not help at all. Other UA-cam tutorials try to explain but are of low quality or weren't well spoken enough to instruct. would you consider creating an "intro to from the depths" series covering the basics of the blocks?
Some quick trials and an 8x1m small boiler setup at 0.75 burn rate is giving out 978 power at the cost of 30 resources a minute, compared to two 4m RTGs that give out 200 at the sunk cost of 3k. So 100 mins of almost 5x the power. Also did anyone else notice that turbo charger engines have been majorly nerfed, to the extent they are barely more efficient than fuel injection engines. I hope it's a bug because my favorite efficent engine is sitting at 120 power per fuel whereas it used to be 360ish? While the one that gave 480ish is now 89 :(
or you could try out rtg´s because they are the easiest to build /understand if you ask me tho they are quite space ineficent compared to fuel engines and the steam engines but if you dont need that much power and you dont care about how much the vehicle costs rtgs are the way to go
To me it feels like the Steam engines don't really have much complexity to themselves and not many trade offs to make them more efficient such as the fuel engine. But you will need to take space in consideration and compare them to an efficient fuel refinery and fuel engine. Overall it has become really complex now, and I really like it. Also, now we can make steam punk tanks and airships.
Note: I am aware that I mixed up the pressure and the rotation speed of the pistons, the idea that the valve lowers pressure to ensure that high rotation speeds are not met to avoid damage is still true, but I clearly thought they were equal/the same value, which is incorrect!
Build a Death Star Laser.
khorn death star
Lathland The steam engine is a slow to heat up, but very efficient engine... ;)
Lathland For the tubine generator it seems that the power created is equal to the pressure, so It would be better to build a smaller turbine, wouldnt it? I also think that the turbine end pieces are purely decorational.
All is lost - The pressure within the turbine both in terms of pressure gain per second and maximum pressure is in part dictated by the size of the turbine, the smaller the turbine the less power is generated, this is of course then sped up or slowed down by how much pressure is being fed into it by the pipes - The end and beginning pieces are not decoration as If you were to flip them they would not work (Replacing the end with the start, or the other way around.) and they do count towards the total turbine volume, the regular turbine sections cannot attach to the generator main section nor the steam pipe. Hope all that clears a few things up! :)
now all that is needed is a battle train
Fade Sevar yeah and a giant Paris gun
Fade Sevar by giant I mean ridiculously huge like 10 times bigger than the one used against paris
Fade Sevar that fires overpowered explosive shells
omg so right from the deaths needs a battle train such a good idea and your can make your own rails and battle train with big guns we need this now
laser battle train
who's gonna kill their computer with 4739362 pistons all at once for the sake of it being satisfying to watch? me, that's who.
I do like seeing how new stuff comes together.
I am REEEEALLYYYYY grateful for this, ftd is hard to learn and takes alot of time. This helps me alot! Thanks
Was really exited to see this update. Even more awesome is the fact that the pipes are now bi directional.
Loved this alot! Can you imagine using this to power a monster ship with shields to deflect lasers and muntions?
I suddenly want to make the Titanic..
that's exactly where my brain went.
epicjn or even better, an armored and armed titanic cause why not
epicjn i maked one
same
I really enjoyed this new style of video! It is cool to see how you analyze and learn about engine efficiency. Some videos about the efficiency of other engines and cannons would be awesome! It would be a great place for people new to the game to get tips
Love this kind of episode. I feel like these episodes benefit everyone regarding FTD
These types of videos are wonderful! You do some pretty amazing building but sometimes it's tough to grasp some of the more "Creative" elements such as how you build out your engines, turrets, AI systems and so on.
I for one much appreciate watching videos where you share your thought process :)
Good episode. When I saw the patch notes saying 'steam engines' I was thinking rail roads and manually shoveling coal in. As soon as you started poking around through the various bits, I realized what was really going on. This 'game' just keeps getting farther and farther from a game, and more into simulation territory.
I really like these kinds of videos, really helps me understand the newly implemented stuff.
Congrats on 150,000 lathrix.
Gives me something to think about now, hopefully i can keep my LAMS operational through the whole battle now. Thanks Lath
learning with lathrix, new series
Tanks Lath, these vids really help me understand some of the mechanics in the game!
Holy Shit, LathLand with the new engines you now have unlimited imagination to the things you could build.🙌🙌🙌🙌
Kenneth Burright Thomas the tank engine the TANK a tank named thomas
I'm imagining lasers. Just lasers everywhere.
pair it with an absurd particle cannon
Pistons starting to take damage at rotation speed 1800. Not the pressure. Pressure value for this speed for 4m pistons is around 900 for the engine you built
*Points at the description of this video* ^^
Ok) Well, now it's the time to build steampunk-styled creations in FTD
I wonder if they'll give us a nuclear fission heated boiler. You could make a powerplant not unlike those used IRL.
This is a good thing. I'd personally like more videos showing the way you experiment with engines and weapons. As omebody who is trying to get in to the game, which seems monumentally complex, it'd be great to see more videos like this one.
150k subs! Congratulations!
Thanks for the rundown, IRElan gaming used to do that after every big update. It really helps!!
I like this kind of episode because you get to see someone else try to rap their head around a concept and they can show you a new view that you never saw by your self. If that makes any kind of seance at all.
I really enjoy this type of episode.
More of these kind of Videos? Yes please!
Can't wait to see people make awesome looking stuff
me... i need sleep.. i'll go sleep now
brain... LATHRIX UPLOADED...SCREW COMMON SENSE AND SLEEP ITS LATHRIX TIME
me... sigh, jey Lathrix
I'm liking your experiments and would like to see more in the future.
lathri you need to do more tutorials like this
They should make a hardcore game mode Where Gas engines are hard to make like hard and steam is easier
or add some sort of tech tree?
adventure mode :)
These look really cool! I'm definitely going to be messing with these when I get this game. I might just start with one thing each though. (1 boiler, one turbine, and one piston.) To see how good that works.
I really, really hope, Lathland will make a tutorial for From The Depths as this is one of the few voices i can actually take time to listen to. And also, if you got any friends, i would recommend some multiplayer Co-Op. And if possible, you could play 2vs2 or 1vs1. c:
Congrats on 150k
Steam engines might be the simplest way in the game yet to get an absurd amount of power and energy.
The Paragon but if any part takes damage then the pressure is vented, back to being not overpowered and very inefficient.
Heavy armor though, just put it all around the engine room and you're mostly good to go :D
A great power source for big surface ships and facilities.
I think the first impressions style videos would be a hit alongside your main campaign. You have more time to show people how things work when you don't have the constant threat of deadly murder fleets on your mind. Plus it gets people thinking of improvements and tips before you start actively using the systems.
End-game steampunk spaceship with hyper lasers with super particle cannon point defenses? Ya gotta end at least one series with that, Lathrix!
This is really, really cool. Great job Devs.
Stream Engines burns less while needed time to build pressure up. This is why your local power plant use stream turbines to provide regular power. They keep gas generators (or diesel generators ) for peak/emergency power (They also use those to start up the stream turbine if it been shut off for some reason). The only downside is it is too big and needed time to build steam. This is why you no longer see stream locomotives or steam ship. Because those need time to fire up and wait (wasting fuel) until they have enough power to haul passengers and fright, while it only take few second for your car ready to go in normal days. Size is an issue for locomotives as the boiler start to interfere with the ability for the engine to turn and conjoined engines like the "Big Boy" steam engines are too heavy and needs way more care than diesel electric (or pure eclectic)locomotives. OF COURSE, THAT IS REAL LIFE, not sure if "From the Depth" have the same logic, you may end up with a craft that is very powerful, but can't do nothing when been spawned in...
think of the size of the partical cannons you could build (.______. ) my god
if only you knew what was to come
@@avixs1543 what
Based on my own testings, the only reason you need more cranks is to slow down the rotation per second, meaning one piston and crank does the exact same thing as 4 cranks and 4 Pistons/4 cranks and how ever many Pistons you put on each crank.
As of right now, the only difference to use more crank shafts when not increasing the boiler size is decoration & space filling.
150K yaaay😄 congratz
Love hearing youtubers with that Black Country accent :D
That is a really nice edition, Now huge ship can be very fuel efficient as we can run steam only in battle(for shields lasers etc..) thx for the explanation
that is by far the cleanest steam engine i have ever seen
Steam Engines are really good for early game engine power, and for any campaign, I would recommend replacing the fuel engines in the Starting Fortress with a steam engine, which in turn gives you a bit more resource to work with.
Seems like the old fuel engines got revamped and got a new look . The energy created is amazing!
Basically from what I can tell from this, it's a great system for what tends to be non-combatant long term rolls were the power produced gradually increases the longer it is allowed to run, bases and material transports and refueling ships would benefit greatly from this. Although the power produced once the system is allowed to run along enough could be used greatly under large scale energy weapons.
Best case scenario however seems to be using an insignificant amount of resources to warm up the engine while tending to other things, gradually replacing preexisting fuel engines as the power produced is outmatched by the boilers. As I said, it seems great for long term survive-ability vehicles; defensive structures and non-combatant roles where the longer it has to itself to get at a heightened pressure, the greater the return.
Light tanks and various front line and disposable ground units with high casualty losses would be a poor use of this boiler system. If you were forced to use this on some front line, secondary and support units would be the ideal setting. Laser systems both for offensive and defensive roles (anti missiles) would be great. This could quickly charge up batteries for other units as well before fights, giving a pure battery powered fleet as a plausible and realistic option.
Okay! This is certainly an interesting engine type. Too bad it's not good for land campaigns because of its huge size.
BrokenLifeCycle It's not really that huge, lath just built it very space inefficiently.
BrokenLifeCycle and you don't need that much power in the land campaign lol a small steam engine would probably work wonders
I think a 1 boiler and 1 piston engine could be quite powerful, and tweaking the resource consumption for efficiency could work pretty well.
Unless you want a battle train, then it is a bad for land campaign.
You can make em really small.
Oooh, that might get me back to FTD. :) I wonder how viable a steam-powered aircraft could be...
turarwanaa it would be cool on a huge airship or something
The point of it might be that you can create both engine power and electrical power at the same time. Before you needed a litteral engine and a power source. With this you can have both with one machine, albeit rather large. I suppose you could min-max the thing to make it as compact as possible.
I enjoyed this video, but I'd just like to bring it to everybody's attention that you should only expand your crank shaft IF the assembly breaks. The purpose of the pressure release is to improve size efficiency by not adding more cranks. Adding more cranks and pistons will only distribute pressure evenly, power output potential will stay the same. Just remember, having more components here than you need is incredibly inefficient.
Wow, those steam engines can really make large builds borderline Saitama OP in terms of energy. Make either one super large steam engine or multiples of the ones you built and place them into something like a Yamato class Battleship, you can have shields at max strength and still have plenty of energy left over.
The only downside is the build up over time to get said power levels. But like I said, multiple steam engines that can make 25K power at a reasonable size and burn rate, and Space-Yamato can very well be a reality in this game.
I like this, and I think you should do more of them for the different components
You MUST make an overly massive particle cannon that obliterates anything in its path, FOR THE BLOOD GOD!
You hit 150k good job
so Lathrix I forgot to ask you.
The Devs have been planning on adding smoke and fire into the game, your thoughts?
Natsu Dragion does that mean ou could set your boats on fire?
I don't know. Join the official ftd discord if you want to know more
that only mean one thing:
Flamethrower FTW!!
Natsu Dragion I would Love to see fire in the game. HE shells could have a increased chance of causing fire and each material would have a certain probability of setting on fire.
Should make battles look cool so I'm up for it.
(Inb4 it reduces performance)
As I am currently building a laser battleship and I'll definetly be using one of these instead of the huge amount of RTGs I use currently. (I have around 100 large RTGs on the ship to keep it powered.)
4:36 Its a bird! Its a plane! No! Its a steam engine! || Is it raining cats and dogs today? Nope. It's raining Boilers and Turbines! || Classic Steam Engine Jokes
the burn rate is the amount of full(resource) to bars(pressure) "per second". by the looks of it the amount bars will continue until to rise and doesn't have a limit. the piston and turbine use bars but i dont know if it consumes it. i think that the pistons increase how meany bars are need to run a max speed. the turbine is just turning bars to electric power so the higher the bars the more electricity per second. i know it says pressure but i dont know what type of measurement the game is using
Double the output by attaching 2 pipes to your boiler. And also make a turbine on the other side of the generator. Also you may want to use multiple boilers for better power efficiency.
Add moar coal to the boilers and full speed ahead!!!!
This update in a shellnut
"shellnut" triggers me so much. ;-;
shellnut shellnut shellnut shellnut shellnut shellnut shellnut shellnut shellnut triggered much? :3
No One nutshack
MORE MORE MORE OF THESE EPISODES!
when boilers come out,make a laser log that rolls and use the boiler system to power it that way you can use all that power 🔋
5th rewatch, just idly watching to get a good grasp since Irlan (wrong spelling) doesn't do youtube ;-; anymore.
Good show old bean jolly good show. Helped me do the math which is really helpful
So in essence you've done a tutorial, yes it was helpful, yes I'd watch more.
Lathrix Thank your for doing this video without it i would have been clueless about this system. Much like im clueless about most of FTD :p. Any chance of us seeing a return of that tutorial Series that never got a second episode?
Also a random thought, Do the uncapped steam pipes generate force? would be interesting to see if you could use it as an engine and force of propulsion
Omg thank you so much. I can finally power my bloody battleship
the tutorial is insane. i cant even beat the muddy waters mission
Lathrix found his new favorite toy
The biggest problem I can see with this is running out of resources very quickly. With repair bots and ammo processors both using material as well, you would require a fairly large resource capacity on vehicles. Early game, resources are pretty hard to maintain, though I do think it's a lot more space efficient than a fuel engine, esp if you put in the refinery.
I liked this video, please make more like this
i like the technical episodes...would it be a lot more work to put the content you cut otherwise out into separate build episodes? and if you have a new design in the campaign it would be nice if you hit shift-p a few times and go over the build so ppl. can hit pause and see how you made it work
OMG YES! i'm gonna riverboat the shit out of this!also: ofcourse it uses natural resource like wood or coal it makes sense! now it makes less sense that they removed the old resource system =P
hallo
lathrix can you make something massive and is stupidly overpowered
even if it's just a base defender
He *can,* that doesn't mean he *will.*
I mean, missile spamming is easy enough.
Check the Korn satellite
Last Shadow Khorne *
Unknown
Khorne* both of you are incorrect.
Do I get my grammar Nazi award now?
a gustav style gun would be pretty cool though, might even be semi balanced based on the fact it would be a huge and slow shell
The sandbox is now calling me. It wants a giant quad particle cannon vehicle
Steampunk creations focused campaign? Please?
Lathrix it is called Star Killer Base
I can't believe no one else had suggested Star Killer Base. I mean there has to be quite a few Star Wars nerds other than me on here
+Jose Sabater hey there
this engine screams "Battle Fortress" to me! a fortress that sits on your infinite zones and not only constantly gathers resource to feet your fleet but to feed it's engine to power it's defense. >.> like a massive Fricken LASER!!
thx lathrix :D
Good sir i challenge you to make an energy weapon that can use all 21k energy per second and showcase the destructive force
Lathland needs a new wave of tank-trains to fight the onyx watch
when lathrix says he purposely avoid people talking about it, in my mind I just see lathrix violently shoving people away and trying to get lost in the Webway from warhammer 40k.
can you do some tutorials on how to get your units' nav systems working properly on land when on Ashes campaign? would be really helpful, thanks!
Now I'm waiting for a fission reactor to go along with this system. As an upgrade to the boilers.
First look vid? Have me thumbsup, matey :D
I have tried the from the depths tutorials and, I truly feel as though they did not help at all. Other UA-cam tutorials try to explain but are of low quality or weren't well spoken enough to instruct. would you consider creating an "intro to from the depths" series covering the basics of the blocks?
these things are very fun. I already made an engine that produced 200,000 engine power for a massive battleship
Must build OP PAC battleship that flies now. *laughs evilly*
Hey lath, did you see the latest re-skin for the missiles and their trails? The Flares are especially cool
So my ISP has cut me off from the internet...
Hasn't stopped me from watching this.
Looks like BT can't even cut people off right.
Also, when was this patch that added steam engines? (Probably the day I was cut off, lol)
I thought this was a mod when I started to watch this... Now I have my dreams come true! Now I just need to figure out how to build a train in this...
Some quick trials and an 8x1m small boiler setup at 0.75 burn rate is giving out 978 power at the cost of 30 resources a minute, compared to two 4m RTGs that give out 200 at the sunk cost of 3k. So 100 mins of almost 5x the power.
Also did anyone else notice that turbo charger engines have been majorly nerfed, to the extent they are barely more efficient than fuel injection engines. I hope it's a bug because my favorite efficent engine is sitting at 120 power per fuel whereas it used to be 360ish? While the one that gave 480ish is now 89 :(
this...actually gives me hope to figuring out the game now. seems like an incredibly basic and easy to make engine system.
or you could try out rtg´s because they are the easiest to build /understand if you ask me
tho they are quite space ineficent compared to fuel engines and the steam engines
but if you dont need that much power and you dont care about how much the vehicle costs
rtgs are the way to go
Yay I can build Titanic now
To me it feels like the Steam engines don't really have much complexity to themselves and not many trade offs to make them more efficient such as the fuel engine. But you will need to take space in consideration and compare them to an efficient fuel refinery and fuel engine. Overall it has become really complex now, and I really like it.
Also, now we can make steam punk tanks and airships.
Oh, I am so putting this into my Wickes Class DD. The diesels just never felt quite right.