MTG's "Storm Scale" - The Mechanics That Will Never Return

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  • Опубліковано 14 гру 2024

КОМЕНТАРІ • 338

  • @ghoohg551
    @ghoohg551 6 років тому +52

    This video comes out.
    Wizards: "Hold my beer."
    And now we have Thousand Year Storm.

  • @joeyparker2442
    @joeyparker2442 6 років тому +86

    The main reason that the 'Gotcha!' mechnic has a 10 is because it simply didn't work as intended.
    The Unsets are meant to be silly, and light hearted Magic.
    'Gotcha!' cards attempted that by gaming literal human actions. (Laughing, touching a card, etc) Which would have been fine, if people never cared about winning.
    So, it ended up incentiving extremely boring play, in an entire set about fun.

  • @kyzer42
    @kyzer42 5 років тому +41

    "Storm will never return" In Guilds of Ravnica, they print a card which literally gives *all your spells* storm, it just doesn't say "storm".

    • @lolimmune
      @lolimmune 5 років тому +11

      But it doesn't have the keyword storm. It's ok 👍

    • @hamlet8179
      @hamlet8179 3 роки тому

      It also is only instant and sorceries

    • @nobodyshome6792
      @nobodyshome6792 3 роки тому

      They say no storm, but print cards that have double cascade and duplication mechanics in cards anyway.
      Storm is why I quit playing magic back in the original Mirrodin block.
      I played the Ravager-affinity core with storm as the win-con instead of ravagers. (At the time is was a buck 50 for a brain freeze, versus 150 bucks for an Arcbound Ravager. And after picking up 4x foil glimmervoids at 80 bucks a piece, the budget couldn't afford to complete...)
      Affinity-freeze and Affinity-Storm decks were BRUTAL.

  • @Inharmonix
    @Inharmonix 6 років тому +68

    Last time I was this early damage went on the stack.

  • @The_mechanick
    @The_mechanick 6 років тому +27

    Landhome is where the creature dies unless you control a specific land type.

    • @cmoore6547
      @cmoore6547 6 років тому +2

      it was a great way to explain how you have giant aquatic creatures. pretty hard to do if you have no islands (water) for them to be in.

    • @naphackDT
      @naphackDT 6 років тому +1

      And it can only attack if the defending player controls a land of the specific type.

    • @nobodyshome6792
      @nobodyshome6792 3 роки тому

      Land home was added because people got confused by Sea Serpent, Leviathan and Dandan.
      It was a functional mechanic that fit the lore and how the game functioned.
      Sad to see it go, but I understand why. (Wven though they have reprinted it, without using the phrase Landhome).

  • @ethanjohnson2849
    @ethanjohnson2849 6 років тому +80

    Double-Faced Cards are not flip-cards

    • @comradecameron3726
      @comradecameron3726 6 років тому +3

      Ethan Johnson I like the kamigawa flip cards more than innistrads double faced cards.

    • @chasepines1013
      @chasepines1013 6 років тому +1

      I was wondering that...but then again, it is hard for them when they have sleeves with less opaque

    • @nealmccorkle3681
      @nealmccorkle3681 5 років тому +1

      double-faced cards should be a 15 on this if you ask me.

  • @matthias8368
    @matthias8368 6 років тому +31

    My lgs had to get a judge because a player banded his commander to a bunch of creature and wanted to know if that would deal lethal commander damage.

  • @tylerowens
    @tylerowens 5 років тому +9

    Cipher is a 9? I love Cipher. My favorite deck I've ever played was built around it. Way better than the Dimir mechanic we got in this set.

  • @icantpronounce
    @icantpronounce 6 років тому +6

    banding is actually fairly simple when you understand it. Basically you create you band you, attack, opponent declares blockers and then you decide how combat damage is dealt instead of your opponent

  • @bkcamaro
    @bkcamaro 6 років тому +59

    how did affinity not make it to 10 a mechanic that almost killed magic or phyrexian mana

    • @AfroBlackSiren
      @AfroBlackSiren 6 років тому

      Affinity is "ok" in non- standard formats, mostly commander and Legacy

    • @justinwhite2725
      @justinwhite2725 6 років тому

      I just checked - affinity for artifacts and phyrexian mana are 8
      Other affinity is 6 (incl bands with lands)

    • @Sweetestsadist
      @Sweetestsadist 6 років тому

      Affinity isn't flawed. The fact they made a bunch of "affinity for artifacts" cards in an artifact block with artifact lands was what almost killed Magic. They have occasionally printed affinity cards since Mirrodin block. They just don't use the keyword. For instance, Gloomtree essentially has affinity for creatures in your graveyard.

    • @justinwhite2725
      @justinwhite2725 6 років тому

      For what it's worth madness is also 8 and yet soi happened.

    • @DracoSuave
      @DracoSuave 6 років тому

      Affinity for Artifacts was bad, and really, only bad on Artifacts.
      However, no one played the other Affinity cards.
      Affinity for Goblins or Affinity for Enchantments wouldn't be that bad; the key is that Affinity for a colorless card type on a colorless card type that is also a type land has was the storm (heh) of badness.
      The blue cards with Affinity for Artifacts weren't as bad.
      In fact, Affinity has been reprinted, they just don't use the keyword for it because of bad association.

  • @Da40kOrks
    @Da40kOrks 6 років тому +31

    My favorite mechanic is an 8 - Buyback. I miss Capsize...

    • @craigs71
      @craigs71 6 років тому

      Da40kOrks Whispers of the Muse 5 buyback was a staple in my counter-sliver deck.

    • @ShikiRen
      @ShikiRen 6 років тому +1

      One of my favourites (well, only because one of my favourite cards has it) is a 7. But I can see why Infect is stupid. Really, really stupid.

    • @HazmanFTW
      @HazmanFTW 6 років тому

      Ugh Capsize, I hate playing against that

    • @DeepCDiva
      @DeepCDiva 5 років тому

      @@ShikiRen Infect can get pretty dumb and out of control, but man, I do really like it, specially when you try to pull it off in Commander and become Public Enemy number one.

  • @justinwhite2725
    @justinwhite2725 6 років тому +26

    Tldr - banding you treat the entire band as one creature and their controller assigns damage.
    It's simple when you put it that way.

    • @clearlypellucid
      @clearlypellucid 5 років тому

      Yup. I tried to come up with a reminder text for it that was shorter than the reminder text for Suspend and had little problem with it:
      "You distribute combat damage that could be assigned to this creature. When this creature attacks, you may choose another attacking creature you control. Things that block either creature also block the other."

    • @bruhbruh4329
      @bruhbruh4329 5 років тому

      It seems simple if you think of a banded creature in the vacuum of it being the only card in play. If I hit something in the band with removal like tyrant scorn or some shit does the whole band die? If I block with something with deathtouch does the whole band die? What about infect? PS. I know the answer to most of these, the point is that remembering all the interactions with banding is a pain in the ass.

    • @tawnos1787
      @tawnos1787 4 роки тому +1

      @@bruhbruh4329 Deathtouch didn't exist when banding was around. There were things sort like it, but much worse, like Thicket Basilisk, which didn't require any damage to be dealt, just the act of blocking or being blocked by the Basilisk (or similar creature) caused it to be destroyed at the end of combat, regardless of whether it took damage or not. There wasn't a keyword for this ability, but generally it was referred to as "stoning."
      And there really weren't any non-combat interactions with banding. All banded creatures are still individiuals, banding just affect how combat worked. Things only really got weird when you started to get into situations that should be impossible, like an Amrou Kithkin in a band being blocked by a large creature.

  • @davey_rulez7301
    @davey_rulez7301 6 років тому +6

    9:13 hexproof from color was printed in Dominaria

  • @MadisonM1996
    @MadisonM1996 6 років тому +11

    Banding is very simple. Ignore all the words on gatherer. Basically, you can block or attack with creatures in a band. And you choose how combat damage is assigned. Example: your opponent is swinging with a 4/4. You block with two 3/3s with banding. You can actually split the 4 damage between your creatures, doing 2 to each of them. Your creatures live while your opponent's creature dies. You can stop trample with banding too. Once you understand banding, it's absolutely busted.
    Also, Mark Rosewater said that RnD is "committed to bringing slivers back in the future." Just not symmetrical ones.

    • @juancruzblasco9477
      @juancruzblasco9477 6 років тому +1

      I'm still mad we didn't get symmetrical slivers in Dominaria

    • @nobodyshome6792
      @nobodyshome6792 3 роки тому

      @@juancruzblasco9477 I would be, but after checking into the story/lore, I can understand why.
      The Sliver Overlord changed sliver biology to prevent others from using aliver biology against slivers. (Which is actually how the slivers were beaten hack in the tempest story arcs.....and how Crovax actually conscripted slivers to his side.)

  • @fragniz
    @fragniz 5 років тому +3

    A case for Symmetrical Slivers (though not a great one lol): Theme. Thematically, Slivers adapt to each other and almost immediately take on whatever mutation they observe on other Slivers. That's what that creature does. So, it doesn't make sense lorewise that when a Sliver sees another of its kind, it doesn't automatically, as a reflex, adapt its body in the way the other Sliver has. Doesn't matter if a Planeswalker has summoned the Sliver to fight for them.

    • @nobodyshome6792
      @nobodyshome6792 3 роки тому

      That is how they were, in the lore. However, with the advent of Sliver Overlord, the basics of slivers themselves was changed inside the story/lore.
      Instead of being reactive and animalistic, they Overlord causes then to be more limited and focused. (This was done in the storyline to prevent using Sliver Biology against Slivers.)

  • @Lightman0359
    @Lightman0359 6 років тому

    Landhome as a keyword I believe only existed from 6th ed (its debut) to 7th, where it was removed from the rulebook and all cards with it relegated to the "never again" bin, getting errata'd almost reprints with the new "big dumb fish" ability.
    It was mainly blue: home - cannot attack unless defender controls a land of type . If at any time you do not control any , big dumb fish dies.
    Sea Serpent was the originator of the ability, replaced with sea monster, then with generic 6/6 for 6 fish that don't need islands to find thier way to the red zone.
    Banding simplified (ignoring other combat keywords like trample and (timing)strike: while attacking or blocking, any number of creatures with banding may team up with each other and up to 1 without banding until end of combat.
    The team/band is essentially treated as one creature: they all block the same creature (or band) and may be blocked by a single creature (or band).
    The controller of the band chooses how all damage dealt to the band is assigned. Evasion abilities are ignored unless all creatures in the band have it.
    Example - you attack with a band of: mesa pegasus (1/1 flying, banding), Benalish hero (1/1 banding) and white knight (2/2 protection from black). Defending player (who is bad with legacy mechanics) assigns Glissa the Traitor (3/3 first strike, deathtouch) to block.
    Normally, Glissa would not be able to block mesa pegasus (flying) or white knight (pro black) but since she can block benalish hero normally, the band is blocked (falling back to help the loud, slow hero). During first strike, white knight deals 2 damage to glissa, who simultaneously deals 3 to the band. Normally, due to deathtouch, all 3 would die (not counting the knight's pro black) as her controller assigns 1 damage to each, which is turned lethal by deathtouch. Instead the band controller assigns damage to the knight, who harmlessly tanks the hit (protection reduces damage to 0). The hero and pegasus then each deal 1 additional damage to Glissa, who dies (4 damage total) screaming "F$@% Alpha!"

  • @kyleburton1827
    @kyleburton1827 6 років тому +17

    Chroma is specific to each permanent while devotion looks at all your permanents.

    • @Bladezeromus
      @Bladezeromus 6 років тому

      Not quite true. If Anything, Chroma is a 10 because it basically just does whatever it wants to with mana pips. No consistency. Like, Light from Within counts white mana pips on that specific creature for its effect; Primalcrux could literally say that it's P/T is equal to your devotion to green; Umbra Stalker counts black pips in your graveyard, permanant or not; Sanity Grinding counts blue pips, permanant or not, of cards revealed from you library.
      Chroma would need to get some consistency before coming back.

    • @naphackDT
      @naphackDT 6 років тому

      It depends on the card. Chroma just says "count the mana symbols in X"
      There are 9 chroma cards.
      4 are straight up devotion.
      2 count the color symbols of individual creatures (holy shit fiery bombardment is bad)
      Then we got 1 each for cards in your graveyard, hand and library.

    • @zitronenwasser
      @zitronenwasser 6 років тому

      Not quite, Chroma can be basically anything while Devotion is (mostly) just mana symbols in your creatures

    • @PandoraSystem
      @PandoraSystem 6 років тому

      Some applications of Chroma are identical to Devotion, but not all. Sanity Grinding, Phosphorescent Feast, and Umbra Stalker check mana costs of cards in zones other than the battlefield, while Fiery Bombardment, Light from Within, and Springjack Shepherd check the mana costs of individual creatures.

  • @rikufujibayashi9383
    @rikufujibayashi9383 6 років тому +6

    there is a minor difference in chrome vs devotion... some chroma cards( the one that comes to mind is called "sanity grinding") it references the devotion of cards not on the field which is basically not devotion

    • @zitronenwasser
      @zitronenwasser 6 років тому

      Chroma is also known as Devotion to goats due to Sprinjack shepard

    • @PandoraSystem
      @PandoraSystem 6 років тому

      Correct. Sanity Grinding, Phosphorescent Feast, and Umbra Stalker check the mana costs of cards in zones other than the battlefield (revealed from top of library, revealed from hand, and in graveyard respectively). In addition, Fiery Bombardment, Light from Within, and Springjack Shepherd all check the mana costs of individual creatures rather than those of all permanents you control.

  • @stigmaoftherose
    @stigmaoftherose 5 років тому +7

    Affinity for artifacts was just printed in WAR and is rated an 8???

  • @Ashebrethafe
    @Ashebrethafe 6 років тому

    The tricky thing about banding is that it works differently on offense as it does on defense. Here's how I'd explain it:
    - Whenever you attack with a creature (even if it doesn't have banding), you can combine it with any number of other creatures you control that have banding (forming a band that contains at most one creature without banding). If you do, then any creature that blocks any of the banded creatures is considered to be blocking all of them, and you (instead of the defending player) decide how to distribute the blockers' combat damage among the banded creatures.
    - Whenever you block a creature with multiple creatures, if _any_ of those creatures has banding, then you (instead of the attacking player) decide how to distribute its combat damage among the blockers.
    There are also some creatures, such as Battering Ram, that have only the first of these two abilities -- "banding when attacking". (Battering Ram in particular also has the ability that if it's blocked by a Wall, that Wall is automatically destroyed at the end of the combat phase.)

  • @TheMightyBattleSquid
    @TheMightyBattleSquid 6 років тому +2

    I actually learned about landhome the other week. It's supposed to be a drawback for having a "strong" creature. The opponent needs the basic land type named for the creature to attack and you need that basic land type to... keep your creature from blowing itself up.

  • @naturalnidiots9620
    @naturalnidiots9620 5 років тому +3

    “I don’t like the Izzat guild”
    Neither does my friend...
    who runs an Izzat spells deck

  • @redhunter8731
    @redhunter8731 5 років тому +1

    I freaked for a moment when you said Slivers. So glad it was just a change.

  • @Invisifly2
    @Invisifly2 6 років тому

    They have proxy cards in the packs with checkboxes you can mark as being representative of a certain flip card, which you keep to the side.

  • @imapwnie
    @imapwnie 3 роки тому +1

    Whew.....aged like milk....

  • @TheFirstTriplefife
    @TheFirstTriplefife 6 років тому +7

    Whooa. Can you put a link to this in the description? I was always wondering if this was a thing. Now I know.

    • @justinwhite2725
      @justinwhite2725 6 років тому

      If he hasn't put up googling "Storm Scale MTG" should bring up the gamepedia page that lists most mechanics.
      There is also a Rabia Scale for planes.

    • @MtgGalaxy
      @MtgGalaxy 6 років тому

      mtg.gamepedia.com/Storm_Scale

  • @fabsigreen468
    @fabsigreen468 6 років тому +6

    The Izzet will remember this ...

    • @T0A5T3
      @T0A5T3 5 років тому

      Yes we will!

  • @comradecameron3726
    @comradecameron3726 6 років тому +20

    So you’re telling me dredge is rated a ten and artifact lands are rated a ten but affinity is just fine and so is infect

    • @Cyrus_III
      @Cyrus_III 6 років тому +1

      Infect can basically never win against burn unless you're trying to get a blightsteel colossus out as quick as possible, or your opponent bricks on burn. With Bolt and it's wannabe counterparts able to nuke at least a 1/1 to a 3/3 Infect from orbit makes most of them obsolete. Still, playing Modern infect by abusing the hell of of unblockable on BlightEd Agent is pretty fun.

    • @zitronenwasser
      @zitronenwasser 6 років тому

      trolled epic style

    • @scooterthefrog
      @scooterthefrog 6 років тому

      Dredge(10) is near unstoppable unless you specifically tech for it. Affinity(8) without artifact lands is a pain but dealable. Infect(7) is not fun to play against but as long as removal is up to the task it's not so bad.
      I honestly hope none of this shit ever comes back, outside of commander/conspiracy/battlebond sets, but dredge is pretty clearly the worst offender that you've named.

    • @Tsukasa-TheWizard
      @Tsukasa-TheWizard 6 років тому +1

      Infect - 7
      Affinity (for Artifacts) - 8
      Yeah, with numbers like that they are 'just fine'
      mtg.gamepedia.com/Storm_Scale

    • @xed8530
      @xed8530 6 років тому +1

      Infect isn't as bad as dredge or artifact lands by a long shot but infect is pretty insane. Infect is a 7 so it is up there.

  • @fishinatube9028
    @fishinatube9028 5 років тому +1

    I think the concept behind slivers - especially lore wise - is super interesting, but I have too much respect for my opponents and my self to try it out.

  • @StxneVI
    @StxneVI 6 років тому

    Banding is basically making multiple creatures attack as one, and when blocked, you decide how damage is distributed amongst your creatures

  • @Skyotonic
    @Skyotonic 6 років тому

    Landhome is an obsolete generic keyword ability used in conjunction with a quality such as land type. It captures the flavor of things that require a certain environment. [1] [2] The mechanic is still used occasionally, but it is now written out in the card text. Landhome was originally a group of abilities (islandhome, mountainhome, and so on) that prevent the creature with the ability from being declared an attacker if the defending player controlled no lands of the appropriate type. Additionally, creatures with landhome are sacrificed if their controller doesn't control any lands of the appropriate type.
    It is now printed as two abilities:
    " can't attack unless defending player controls a ."
    "When you control no , sacrifice ."
    Like Haste and Vigilance, Landhome was not originally keyworded, but unlike those abilities, it lost its keyword after WotC decided it was 'uninteresting,' and appeared on too few cards. [3] Although only Islandhome was ever printed on a card (and on only five cards at that), other cards have abilities that are functionally identical.
    Source: the mtg wiki for landhome

  • @drowningin
    @drowningin 6 років тому +1

    Antes were how we all played magic locally during alpha/beta.
    You would draw 1 card out of your deck not playing with it and it be on the line.
    I lost a shiven dragon and I could of won a land.
    We played for keeps

    • @nobodyshome6792
      @nobodyshome6792 3 роки тому

      I lost a Juzaam to one dude, but the following game I got his mox sapphire.
      Fair trade.

  • @marsupialmole3926
    @marsupialmole3926 6 років тому

    Seeing someone play a storm deck is what inspired me to pick up M:tG
    Seeing that glorious cascade flow was fascinating, and so much more satisfying than anything I'd seen from other CCGs up until that point. To this day pretty much all I play are combo decks because nothing will every be as satisfying in Magic as bringing someone from 20+ down to 0 in a single turn

  • @Justanacorn13
    @Justanacorn13 6 років тому +1

    Aaaaaand they've just printed storm again. Time to wait for the simic sliver that gives all other slivers "Bands with other slivers" in the next set

  • @luiscingo
    @luiscingo 6 років тому +1

    I think chroma has a 10 because it is not consistent, sometimes it counts all your permanents, sometimes it affects each permanent depending on the number of symbols the permanent has, sometimes it counts symbols on your graveyard, etc. devotion is 100% consistent

  • @OnEiNsAnEmOtHeRfUcKa
    @OnEiNsAnEmOtHeRfUcKa 6 років тому +2

    Man, when you said there was an 11, I KNEW it was gonna be Banding.
    Now I gotta go check this out.

    • @nobodyshome6792
      @nobodyshome6792 3 роки тому

      Yea, a mechanic that they still print, but won't use a keyword for. (Controller of this creature assigns combat damage....)
      I do not understand why it is never to return, aside from people unable to comprehend what they read.

  • @schrottinator
    @schrottinator 6 років тому +1

    One question about the artifact lands: Wasn't artifact affinity the only reason why they became an issue?
    I feel like I'm missing something important here.

    • @nobodyshome6792
      @nobodyshome6792 3 роки тому

      It is. Specifically a deck called Ravager-Affinity. It first appeared in Mirroden Block Constructed, and trickled into Standard, Extended and Vintage.
      When combined with an outlet to sacrifice artifacts, disciple of the vault and affinity, several formats got warped.
      Banning/restricting the Artifact Lands (which have been reprinted since.....) along with banning Disciple of the Vault and banning/restricting skullclamp, they got it somewhat under control.
      They could have solved the whole issue by putting affinity high on the 'do not reprint' list, instead of down at 'probably gonna see a return' section.

  • @GrimmDestiny8
    @GrimmDestiny8 6 років тому

    Why were the aircraft lands banned?

  • @nickst.pierre5598
    @nickst.pierre5598 6 років тому +13

    But what about storm crow

  • @Terrafissa
    @Terrafissa 6 років тому

    Banding: Each creature blocking one member of a band blocks all members of the band. The controller of the band distributes damage being dealt to the band by creatures it is in combat with.
    Ante: The card flipped up, no matter what it was, is removed from the game for the duration of the game. Yes this can be a basic land.
    Chroma: Is not devotion. Chroma causes each card affected to count itself separately.
    Modern flip cards: You can easily substitute another card into the deck for when you draw the card, as long as you note what card is substituting for what.

  • @clargonaut6015
    @clargonaut6015 6 років тому

    Something I would love to see is a series of sets that are printed outside the Standard environment (Meaning they never become legal in Standard, Conspiracy would be an existing example) that is mainly used to test experimental mechanics before considering them for a Standard set by seeing how they perform in Draft. Modern, Commander, ETC. and eliminating what doesn't work or is too powerful as future design choice. If used correctly, this would help make sure cards like Thousand Year Storm NEVER HAPPEN AGAIN!!!!

  • @fsmoura
    @fsmoura 6 років тому

    Pretty cool. What's _phasing_ rated? 9?

  • @prycenewberg3976
    @prycenewberg3976 6 років тому +2

    And Guilds has a card called Thousand Year Storm which... does the same thing... for all instants and sorceries.

    • @davidpuddicombe7359
      @davidpuddicombe7359 6 років тому

      I have that card, going to use it in a mulligan deck. I have an different enchantment that lets me put the top two cards of your library into the graveyard each time I draw a card. Use a few draw spells with both enchantments out, your loosing a lot of your deck

    • @theelementalassassin5343
      @theelementalassassin5343 5 років тому

      Fortunately, thousand year storm is not that great since you have to wait until turn 7 to go off and even then, if an opponent can deal with the enchantment you can't do it. Orriginal storm was op since there was no conditions and the only real way to interact was counterspells.

    • @aralornwolf3140
      @aralornwolf3140 5 років тому

      Which added to the number of spells cast that turn.

  • @davidcampbell621
    @davidcampbell621 6 років тому

    The controller of the attacking band chooses how combat damage is dealt rather than the controller of the blocking creature.
    It also allows you to assign non lethal damage to crratures in the band. I.e if a band of 2 2/2s is blocked by a 2/2 the bands controller can assign 1 damage to each of the creatures in the band.

  • @Ashebrethafe
    @Ashebrethafe 6 років тому

    Landhome was a set of drawbacks that were basically the opposite of landwalk abilities. For example, Sea Serpent had islandhome -- it couldn't attack a player who had no islands, and it died if its controller had no islands.

  • @Drengade
    @Drengade 6 років тому

    Landhome- this creature may only attack an opponent if they control a , if at any point you don't control a sacrifice this creature.

  • @inturnetaction336
    @inturnetaction336 3 роки тому +1

    Now we all have cards with storm in Modern Horizons 2

  • @ZakkiOrichalcumTheTCGGraveyard
    @ZakkiOrichalcumTheTCGGraveyard 6 років тому

    Banding essentially means that all creatures in a band attack or block as 1 creature. Damage is assigned by the owner of the banded conglomerate rather than the player dealing damage. If they would explain it like that, no one would get confused. Really the other player doesn't need to care: treat it as 1 creature, and then damage is assigned to creatures by the other player (remember we are treating the banded creatures as 1 creature so if this was a block of with 3 creatures, 2 of which are banded, you assign it as normal.Then any damage assigned to the banded creatures, the then further divided as the controller sees fit).

  • @Shifterwizard
    @Shifterwizard 6 років тому +12

    How do people think banding is so confusing? It's basically "treat all these creatures as a single one; their controller decides how damage is divided among them".

    • @reubenfromow4854
      @reubenfromow4854 3 роки тому

      Yeah, maybe I just am not understanding it right, but it seems pretty darn simple and not that bad- although that said, I suppose it would interact weirdly with stuff like first strike and death touch

    • @nobodyshome6792
      @nobodyshome6792 3 роки тому

      It is a simple mechanic. Only made problematic by people who can't comprehend what they read.
      And they HAVE REPRINTED banding, without the keyword. In Adventures of the Forgotten Realm (there are 2 cards that allow the controller of the card to assign combat damage. And several others in recent sets.)
      Seriously, since 12 year olds understood this mechanic in 1993, how can adults get confused by it now ?

  • @darksorra
    @darksorra 6 років тому

    Des here is Banding in a nutshell you want to double block to kill something you don't get to decide damage however if you band together to block you do so that 10/1 first strike deathtoucher can die and only take 1 card with it.
    Same thing for attacking you band together and your big guy gets a meat shield.

  • @chrisquint3656
    @chrisquint3656 6 років тому

    To explain banding, imagine you are attacking with a group of creatures. Normal combat says the controller of the damage source assigns it, for a band you would assign the damage instead. With banding, it works for attacking as well as blocking, and each time the band's controller assigns damage instead of the controller of the damage source.
    Landhome is like landwalk, in a way. It was like in mirage with phasing, to put you in that mindset. Let's take foresthome as an example. If your opponent doesn't control a forest, you can't attack them. Iirc, if you don't control a forest you either have to sac it or it can't do anything

  • @christiansassmannshausen5495
    @christiansassmannshausen5495 5 років тому

    "Landhome" makes you sacrifice the creature if you control no specified basic land of the type. F.e. Islandhome; Swamphome (the only two homes that exist on physical cards, if i recall correctly).

  • @gazeboist4535
    @gazeboist4535 6 років тому

    1) Banding is relatively straightforward, they just wrote it very oddly. As a keyword ability it interacts oddly with the regular blocking rules, in that any creature with banding automatically forms a band with everything making the same block as it, but it's otherwise fairly intuitive once you untangle it. Offensive bands are declared when you declare attackers, subject to the all-banding-plus-one-buddy rule, and then it exists for the rest of combat. A band works like this: you commit to all the creatures in the band attacking together. They all have the same target, and if one of them gets blocked, they're all blocked (regardless of menace, flying, etc). You can boot stuff from the band by making the creature in question not attack, but otherwise they stay together.
    The advantage of having a band is this: during the damage step, the controller of the band decides how its damage gets assigned, rather than the controller of the thing damaging it. Say I've got a bear with deathtouch and a 1/4, and you have a 1/3 and a 2/3. If I swing, the best I get is a one for one trade with your 2/3. If one of my dudes has banding, though, I can attack with both of them together. Now if you block with the 2/3, *I* get to do the damage assignment for both sides, so I can just put his damage on my 1/4 and be fine. If you bring in the 1/3, it's even better, since I get two kills... unless one of your guys also has banding, in which case you can force all the deathtouch damage onto the 1/3. The damage assignment does need to be legal, though, so you can't do something like spread damage from a 3/3 out among three 1/2's.
    Bands with other was fixed in 2010 (about 8 years after it was publicly declared never to expand beyond the eight cards that currently mention it). Now, a [foo] creature with "bands with other [foo]" can form bands only with other [foo] creatures, but the other creatures don't need to have any form of banding. Before 2010, though, it was utter nonsense, because "bands with other [foo]" only let the creature with the ability band with creatures that had "bands with other [foo]". The only justifications I can come up with for that nonsense is that they didn't want to print "bands with other [color] legendary creatures" on the banding lands, or maybe that they wanted to make sure tapping your Shelkin Brownie was enough to stop me from making my two Wolves of the Hunt into a 12-mana-over-three-turns vanilla grizzly bear (to go with the 4 mana grizzly that spawned them). But yeah, the deliberate incompatibility of this rule with the type system is what really made it stupid, not anything about banding, which was just weirdly written because of how magic rules text works.
    2) Chroma only counts the affected card's devotion, not your total devotion. Light from Within gives Benalish Marshall +3/+3 and gives Rustwing Falcon +1/+1. If they bring back devotion, they're going to either call it devotion and just say it's your devotion to the color rather than the gods of this one particular plane that happen to line up with the color wheel. It's always been "devotion to [color]", not "devotion to [god]" anyway; there's nothing to change. Maybe make it exclusive to green or white if there's no in-set reason to give it to everyone.
    3) Intimidate has a 10 because it's been replaced by menace, a distinctly less stupid mechanic. Otherwise it would probably be at 9 with landwalk.

    • @nobodyshome6792
      @nobodyshome6792 3 роки тому

      I really do not understand the hate against landwalk.
      And this is coming from a guy who played in the 90s, when landwalk card were fairly common.

  • @nekohel
    @nekohel 6 років тому +1

    That intimidate reasoning is really weird considering lots of cards target specific things.

  • @jerethgryphon4244
    @jerethgryphon4244 6 років тому

    Bands : the group is blocked as one. But the controller of the band either way controls how damage is dealt. Band of 1/1 2/2 9/9 band blocked by a 1/1deathtouch instead of blocker choosing where to assign the damage the ands controller does. So the 1/1deathtouch can do his damage to the 1/1

  • @RaginKavu
    @RaginKavu 6 років тому

    Banding means that a creature with banding and one more, will attack as one, can be blocked as one, and the attacking player is the one who will divide the combat damage, not the defending player.

  • @16Demons
    @16Demons 6 років тому

    All banding is, is that if you attack with 2 creatures with banding and 1 without they band together and do their damage to the one creature and then you choose how the dmg goes to your creature's (instead of the attackee assigning the battle dmg you choose it for his creature.)

  • @TheWhmaxwell
    @TheWhmaxwell 6 років тому +1

    I wish they would bring back mana burn, you had to be a lot more thoughtful in the day when playing your mana rocks

  • @eppilusprime3806
    @eppilusprime3806 5 років тому

    What's your beef with the Izzet Guild?

  • @ohhcee643
    @ohhcee643 6 років тому +1

    I never got into MtG because of Slivers so in my mind they deserve a 10.

  • @CellarDoor-rt8tt
    @CellarDoor-rt8tt 3 роки тому

    There should be an 11 for “it was a mistake to ever print this in the first place”. Phyrexian mana comes to mind as well as Companion

  • @karl-erlendmikalsen5159
    @karl-erlendmikalsen5159 6 років тому

    Most of these I agree with.
    Storm tho, I kind of liked. Storm was fine.
    Also flip-cards. The Kamigawa ones had problems with the design, but otherwise the mechanic itself is fun. The new way of printing them may make drafts harder, but most games of magic is not drafts.

  • @faesophy
    @faesophy 6 років тому

    landhome is if you don't control a land of the type it calls out the creature is destroyed, you might also need your opponent to have that type of land to attack, more common as islandhome

  • @theliving1037
    @theliving1037 3 роки тому +1

    Now we have duel color indestructible artifact lands.

  • @justinwhite2725
    @justinwhite2725 6 років тому

    No one else has explained it properly. Land home is the keyword given to old creatures like Leviathan (which has islandhome) that say "this can't attack unless your opponent has an island, if you do not control an island sac this

  • @jhinds4315
    @jhinds4315 6 років тому +1

    Banding is so easy, and it's actually a good mechanic. It's simple if you have banding, you assign combat damage for yours and your opponents creatures.

  • @LordOberic1
    @LordOberic1 6 років тому +2

    Am I one of the few people who can fully easily comprehend how banding works?

  • @PandoraSystem
    @PandoraSystem 6 років тому

    Chroma isn't actually 100% the same as Devotion. Devotion to [mana type] refers to exactly one quantity - the number of that type of mana symbols in the mana costs of permanents you control. Chroma can check mana symbols on single creatures (Springjack Shepherd, Light from Within, Fiery Bombardment), or on cards in zones other than the battlefield, such your graveyard (Umbra Stalker), revealed from your hand (Phosphorescent Feast), or revealed from the top of your library (Sanity Grinding).

  • @jakeapplegate6642
    @jakeapplegate6642 6 років тому

    Link to the list?

  • @BrotherAlpha
    @BrotherAlpha 6 років тому

    Landhome. A creature with Islandhome, for example, could not attack an opponent unless they controlled an island. AND if you didn't control an island, you had to sacrifice that creature.

  • @VOID-GRIMM_Sinn
    @VOID-GRIMM_Sinn 6 років тому

    I understand that banding mechanic. It'd almost as if a player can divide damage amongst all the creatures in a band. That's how I take it

  • @robmason7466
    @robmason7466 6 років тому +1

    Apparently landhome was like a psuedo landwalk but if the defending player didn't have the land type you couldn't attack with that creature and if you didn't have the land type you had to bury it

    • @revenantbacon3937
      @revenantbacon3937 6 років тому

      Except there was no unblockable bit for it, it was literally all downside. :(

    • @Tentacle666
      @Tentacle666 6 років тому

      No it's worse than that the landhome creature was not unblockable it just could not attack if your opponent didnt control an island and died if you had none. I think islandhome only ever existed and was supposed to represent aquatic creatures like the sea serpent. I remember this mechanic and I'm glad it's gone it never added anything to the game and only made certain creatures almost unplayable.

  • @Breakerone92
    @Breakerone92 6 років тому

    As far as ive seen, banding goes like you choose how combat damage is done to blocking creatures instead of the attacking player. Like how you attack with a 3/3 and they block with a 1/2 and a 1/3, you can choose to do 3 to the 1/2 or or 3 to the 1/3 or any combination of that. But with banding you choose how its done so same attack scenario you can have 2 damage done to the 1/3 and 1 done to the 1/2 to have all creatures survive

    • @marlonyo
      @marlonyo 6 років тому

      but what if one of those creature has protection from a color one can fly the other has islandwalk and one has trample

  • @AlphrNZ
    @AlphrNZ 6 років тому

    Hey Des,
    If you are doing a video based on a centralized source, it would be nice if you could link it in the description.
    I know I found it with a quick search, but it does make the video just a little bit nicer for your subscribers =)
    Cheers for another great video,
    A

  • @DarthSironos
    @DarthSironos 3 роки тому

    I liked the original flip cards that had a regular magic card back. They really aren't very confusing. If your opponent cannot keep track, just put a counter on them when they are flipped, though it shouldn't be a problem.
    The newer flipcards are garbage in anything but Arena. Having to constantly take my cards out of their sleeves, flip them and reinsert them is horrendous, especially if you play something like werewolves. Some sleeves don't even work with them like the transparent ones. And don't even mention that "replacement card make an x with your pen and replace the card with the real card when you play it" thing. That is even worse.

  • @TheFirstTriplefife
    @TheFirstTriplefife 6 років тому +4

    I could see some of these mechanics still working well enough today if they actually took the time to try to balance the cards they shuffle out the door. Or how about having the play testers actually give reasonable feedback other than saying "oh yeah another hit Mr Rosewater!" I'm not even a game designer myself, but I've spent enough time learning design as a hobby to know that there are ways they could solve these issues just with a few tweaks and still have them in the game. WOTC never ceases to surprise me how they can't do business or design in a competent way.

  • @rave8249
    @rave8249 3 роки тому

    “I wish all flip cards would have a 10”
    Strixhaven: ah ha ha fuck you

  • @darkone9003
    @darkone9003 4 роки тому

    Funny thing is I love 3 of the abilities on this list. Storm dredge and all slivers are asking to me but they are not for everyone for example i played a 4 player edh game where everyone played slivers and we all used the slivers that had the all slivers ability it was chaos and i loved every minute. Love storm and dredge because I built decks that win by turn 2

  • @Pinetree747
    @Pinetree747 4 роки тому

    I love this. You should go through the whole storm scale

  • @Justtchilling
    @Justtchilling 6 років тому +3

    darksteel citadel happy days :D

  • @austinchuilli3652
    @austinchuilli3652 6 років тому

    I loved landhome can't attack if you don't control a specific basic land these creatures were strong at the time if it didn't have land home it would've been broken for the most part

  • @byronsmothers8064
    @byronsmothers8064 6 років тому

    I recall a cycle of anti-slivers, having negative & hindering effects, people sideboarded them to basically break sliver decks

    • @nobodyshome6792
      @nobodyshome6792 3 роки тому

      There were. Because in the STORY they used such tactics.
      Corvax used it to control the slivers, Gerard and the Weatherlight Crew did it to get around and best the slivers (temporarily).
      So their symmetrical nature served a story purpose as well as an in-game purpose.
      The Sliver Overlord is the 'cause' of slivers loosing that symmetry.

  • @Sunny_Punkin
    @Sunny_Punkin 6 років тому

    I want the level up mechanic back! A lot of balanced level up cards for like the last set of Ravnica and the set thereafter

  • @kotadis2919
    @kotadis2919 6 років тому +1

    I don't know, I kind of like having the ability to have a 1/1 for 1 artifact sliver in my sideboard to counter slivers.

    • @Str8edgejon
      @Str8edgejon 6 років тому

      Some sideboards litterly ran 1 or 2 copies of Mettalic Sliver for the match up.
      I got to admit older Sliver games were funny as hell. Both players were played like a chicken without its head. Add in Heartstone and Ashod's Alter and goblin bombardment....
      It was 2 people arguing for entire rounds on who killed who first. Our first version of MtG CLUE!
      Okay so activated Sliver Queen first?
      ( Rest of the tournament area dove behind anything as a shield. )
      When a judge asks you WTF to do and solving it by saying Had the active player announce they were entering the section to pass priority and thier turn? Or did this all happen before the other player entered thier untap step? If not what phase had they entered?
      You know what screw it just give them a knife and solve it like they did in that Star Trek Episode. Que the traditional battle theme! And let Clawthath begin!!!

  • @nitiratp
    @nitiratp 6 років тому

    I remember the "landhome" mechanic. But it wasn't great. So I guess that's why they got rid of it. It's functionally replaced now anyway. It was a bit like the "landwalk" mechanic, but not. Related to it, let's say.

  • @justinwinterspear
    @justinwinterspear 6 років тому

    I wouldn't mind slivers coming back if it became creature count dependent. Like "If you control 3 or more slivers, slivers you control have first strike"

  • @naphackDT
    @naphackDT 6 років тому

    Landhome is in the list for the same reason as intimidate, but it's a 9 instead of a 10 because it will only ever get annoying for you but never for your opponent.
    Basically it's a very severe drawback:
    Creature can't attack unless defending player controls land of basic type X. If you control no lands of basic type X, sacrifice this creature.
    The most prominent use of this card was probably islandhome for ships and sea serpents to show that they are in the water at all times and can't leave the water. It's a very flavorful mechanic that turns your biggest beaters into creatures with defender in the wrong matchup... And makes your day miserable if you ever run into a land destruction deck.

  • @jaredwright1655
    @jaredwright1655 6 років тому

    Fear wasn't replaced by Intimidate, because a non black creature could gain fear and be spooky scary. My edh deck uses this tactic.

  • @EnderPryde
    @EnderPryde 6 років тому

    Chroma is not Devotion. They are VERY similar, but chroma counts the number of mana symbols in a specific set of cards, which may or may not be in play, while Devotion counts all permanents in play.
    Basically, certain Chroma cards CAN count mana symbols of cards revealed from, say, your library, and care about those, but not in play.

  • @vrost89
    @vrost89 6 років тому

    Banding allows the you the controller to choose how the damage from opposing sources is distributed instead of the damage originators controller

  • @blackmar07
    @blackmar07 6 років тому

    U should post the link in the description

  • @KingDavid12DT
    @KingDavid12DT 3 роки тому

    Ah, good memories of storm when pauper first came out. Pissed off many an opponent. Fun way to shove it up a counterspell deck lol

  • @jnorthey9
    @jnorthey9 6 років тому +2

    and then they print thousand year storm

  • @FFXIK
    @FFXIK 6 років тому

    Land home. Creature cannot attack unless your opponent controls {X} land, at anytime you don't control {X} land bury this creature.
    Sea Serpent from the Mirage block is an excellent example.

  • @nikolibarastov4487
    @nikolibarastov4487 6 років тому

    Banding is simple, and was overpowered in its day. A "Band" basically consists of a number of creatures that have banding, +1. "Bands" Attack and Block as a single Creature would. When Combat Damage is assigned, the player controllong the Banding creature assigns the among its Band, not the Controller of the Creature Blocking or Blocked by the "Band".

  • @nobodyshome6792
    @nobodyshome6792 3 роки тому

    I shall add.
    Donate was so broken when it came out, that every card that got donated for 2 years of tournaments got banned. And then the card Donate was banned in Extended (current day modern).

  • @killianb4042
    @killianb4042 6 років тому +1

    Banding: attacker chooses damage distribution. Bam. Usually that easy. Lol

  • @Case2_0
    @Case2_0 6 років тому

    Landhome is basically "if an opponent controls this land type, do this"

  • @heartgoldkarma6494
    @heartgoldkarma6494 5 років тому

    What about phyrexian mana

  • @RazrilTakada
    @RazrilTakada 6 років тому +1

    Banding:When you Doubble block with creatures with BANDING YOU pick way damage is split up not your opponent.

    • @justinwhite2725
      @justinwhite2725 6 років тому

      Even if you single block.

    • @GL-Xgen
      @GL-Xgen 6 років тому

      Nope, banding takes precedence.