The Wayward Realms - Kickstarter Video, composer's mix

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  • Опубліковано 11 чер 2024
  • Once Lost's Kickstarter video for 'The Wayward Realms'. It reached its goal of $500,000 yesterday! (06.11.24) But you can still contribute.
    Go to www.kickstarter.com/projects/...
    Music inspired by The Wayward Realms video game. Composed by Eric Heberling, composer of Bethesda Softwork's The Elder Scrolls, Daggerfall & Arena, Under a Killing Moon, DeathGate, Gateway 2 and many more.
    Music inspired by The Wayward Realms video game. Composed by Eric Heberling, composer of Bethesda Softwork's The Elder Scrolls, Daggerfall & Arena, Under a Killing Moon, DeathGate, Gateway 2 and many more.

КОМЕНТАРІ • 9

  • @isaialcantara
    @isaialcantara 24 дні тому +1

    I didn't like his music at first, but it grew on me over time. Now I listen to it while coding at work. :)

  • @YouTubdotCub
    @YouTubdotCub Місяць тому

    Incredibly happy you're working on this, the music so far is shaping up to evoke that classic fantasy feel incredibly well!

  • @D.20
    @D.20 Місяць тому +1

    Looking foward doing some more dungeon crawling while listening to your masterpieces. This game is cooking up to be an experience. Love the tone at 3:00. We're in good hands folks.

  • @justurboi3806
    @justurboi3806 Місяць тому +10

    honestly probably one of the best composers in the industry. All of your music is so good

  • @memegazer
    @memegazer Місяць тому

    nice...ty

  • @orctimusprime9029
    @orctimusprime9029 28 днів тому

    Ok, I can hear a difference. Quite nice! Definitely sounds more cinematic.

  • @JustBuyTheWaywardsRealms
    @JustBuyTheWaywardsRealms Місяць тому +4

    I already contributed to the kickstarter of the game ☺

  • @feiwong3634
    @feiwong3634 Місяць тому +5

    Your music is amazing Eric, i can't wait to immerse myself in that world hearing your musical score and i have a question:
    Will the music be reactive to the player's actions and environment? will it use some kind of blending between tracks? like flowing naturally from ambience tracks to fight tunes without changing them abruptly? i remember a game i played in 2000, that did that perfecly, it was called Phantasy Star Online in Dreamcast, when an enemy encounter ocurred, instead of changing the track, the tune blended slowly to a action one, and when the fight ended, it did the same. it was really interesting and i wonder if something similar would work on a huge scale game like this.