Blender Character Kitbashing - Part 9: Posing in Blender

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  • Опубліковано 9 лис 2024

КОМЕНТАРІ • 11

  • @ghosttig5957
    @ghosttig5957 2 місяці тому +1

    I literally love you dude ❤

  • @shmidtty
    @shmidtty Місяць тому +1

    Ready for the next episode haha !

  • @andrzejmeczynski1750
    @andrzejmeczynski1750 Місяць тому +1

    i love your videos man, very informative and helpful!

  • @scarpheel
    @scarpheel 3 місяці тому +2

    Thank you so much for making these tutorials Avian !
    They're being a super helpful resources

  • @montmusic3003
    @montmusic3003 2 місяці тому

    Hey Avian, another great video! One suggestion: rather than duplicating the armature at the end, you could instead keyframe the newly made pose and save it as an action. That'll save you from having to make a bunch of armature copies if you want to make multiple poses in a single scene.

    • @ArmouredAvian
      @ArmouredAvian  2 місяці тому

      I feel once you start doing anything with Animations and keyframes etc, things get a bit overly complex for beginners. I don't really know anything about Saving Actions I'm afraid, so I have to research it.
      But if it takes more steps then Duplicate Armature, Put Armature in Collection, Rename Armature.
      Then its probably easier for a beginner to use this method before they find a better alternative.

  • @JohnDoe-zb5mt
    @JohnDoe-zb5mt 3 місяці тому

    This is great! But I'm wondering if I want to import an entire scene from daz and create animations in that scene, is it possible just using diffeomorphic? Do I just import the entire scene with the enviroment and animate the characters in blender separately or do I import each item separately? Or do people typically just create the animated characters in blender and fake the backgrounds in photoshop or similar?

    • @ArmouredAvian
      @ArmouredAvian  3 місяці тому +3

      Diffeomorphic can import entire pre-made Environment scenes from Daz into Blender. You just save the scene with a .dbz file then in the import menu you set the Mesh Fitting to either "Unmorped Unique or Shared (Environments)"
      For backgrounds, I tend to use rear-projection for complex backgrounds like clouds / cities, were you get an image of a sky disable it's Ray Visibility settings and place it behind the characters, I then plug the texture into the emissive node to give it atmospheric glow.
      As for animations I'm not a dedicated animator so I don't know much about importing Daz Animations onto your imported character in blender, some other channels have covered it though I believe.
      I manly pose characters for Cinematic renders, etc.

    • @JohnDoe-zb5mt
      @JohnDoe-zb5mt 3 місяці тому

      @@ArmouredAvian Thank you so much for this detailed response! I meant more like creating animations in blender with imported daz assets. I already animate in daz but the results almost always look like characters having seizures. People tell me blender is much better for this purpose but I still struggle with importing assets. Again, thank you for your response!

    • @ArmouredAvian
      @ArmouredAvian  3 місяці тому +1

      Yeah, Blender has more tutorials on animations then Daz that's for sure.
      Diffeomorphic also has an MHX conversion addon which will give you some IK support with your imported Daz Character.

    • @JohnDoe-zb5mt
      @JohnDoe-zb5mt 3 місяці тому

      @@ArmouredAvian Thank you so much for this! Your channel is great, keep up the good work!