Hey Avian, another great video! One suggestion: rather than duplicating the armature at the end, you could instead keyframe the newly made pose and save it as an action. That'll save you from having to make a bunch of armature copies if you want to make multiple poses in a single scene.
I feel once you start doing anything with Animations and keyframes etc, things get a bit overly complex for beginners. I don't really know anything about Saving Actions I'm afraid, so I have to research it. But if it takes more steps then Duplicate Armature, Put Armature in Collection, Rename Armature. Then its probably easier for a beginner to use this method before they find a better alternative.
This is great! But I'm wondering if I want to import an entire scene from daz and create animations in that scene, is it possible just using diffeomorphic? Do I just import the entire scene with the enviroment and animate the characters in blender separately or do I import each item separately? Or do people typically just create the animated characters in blender and fake the backgrounds in photoshop or similar?
Diffeomorphic can import entire pre-made Environment scenes from Daz into Blender. You just save the scene with a .dbz file then in the import menu you set the Mesh Fitting to either "Unmorped Unique or Shared (Environments)" For backgrounds, I tend to use rear-projection for complex backgrounds like clouds / cities, were you get an image of a sky disable it's Ray Visibility settings and place it behind the characters, I then plug the texture into the emissive node to give it atmospheric glow. As for animations I'm not a dedicated animator so I don't know much about importing Daz Animations onto your imported character in blender, some other channels have covered it though I believe. I manly pose characters for Cinematic renders, etc.
@@ArmouredAvian Thank you so much for this detailed response! I meant more like creating animations in blender with imported daz assets. I already animate in daz but the results almost always look like characters having seizures. People tell me blender is much better for this purpose but I still struggle with importing assets. Again, thank you for your response!
Yeah, Blender has more tutorials on animations then Daz that's for sure. Diffeomorphic also has an MHX conversion addon which will give you some IK support with your imported Daz Character.
I literally love you dude ❤
Ready for the next episode haha !
i love your videos man, very informative and helpful!
Thank you so much for making these tutorials Avian !
They're being a super helpful resources
Hey Avian, another great video! One suggestion: rather than duplicating the armature at the end, you could instead keyframe the newly made pose and save it as an action. That'll save you from having to make a bunch of armature copies if you want to make multiple poses in a single scene.
I feel once you start doing anything with Animations and keyframes etc, things get a bit overly complex for beginners. I don't really know anything about Saving Actions I'm afraid, so I have to research it.
But if it takes more steps then Duplicate Armature, Put Armature in Collection, Rename Armature.
Then its probably easier for a beginner to use this method before they find a better alternative.
This is great! But I'm wondering if I want to import an entire scene from daz and create animations in that scene, is it possible just using diffeomorphic? Do I just import the entire scene with the enviroment and animate the characters in blender separately or do I import each item separately? Or do people typically just create the animated characters in blender and fake the backgrounds in photoshop or similar?
Diffeomorphic can import entire pre-made Environment scenes from Daz into Blender. You just save the scene with a .dbz file then in the import menu you set the Mesh Fitting to either "Unmorped Unique or Shared (Environments)"
For backgrounds, I tend to use rear-projection for complex backgrounds like clouds / cities, were you get an image of a sky disable it's Ray Visibility settings and place it behind the characters, I then plug the texture into the emissive node to give it atmospheric glow.
As for animations I'm not a dedicated animator so I don't know much about importing Daz Animations onto your imported character in blender, some other channels have covered it though I believe.
I manly pose characters for Cinematic renders, etc.
@@ArmouredAvian Thank you so much for this detailed response! I meant more like creating animations in blender with imported daz assets. I already animate in daz but the results almost always look like characters having seizures. People tell me blender is much better for this purpose but I still struggle with importing assets. Again, thank you for your response!
Yeah, Blender has more tutorials on animations then Daz that's for sure.
Diffeomorphic also has an MHX conversion addon which will give you some IK support with your imported Daz Character.
@@ArmouredAvian Thank you so much for this! Your channel is great, keep up the good work!