When Should I Use Dynamesh and ZRemesher?

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  • Опубліковано 6 січ 2025

КОМЕНТАРІ • 47

  • @Follygon
    @Follygon  5 років тому +12

    What do you guys like using Dynamesh and ZRemesher for?

    • @kingdeanvfx
      @kingdeanvfx 5 років тому +6

      dyna- drafting zremesh=details :D

    • @jonatanssart
      @jonatanssart 5 років тому +1

      Really helpful!! Thanks for sharing!!

  • @almost_harmless
    @almost_harmless Рік тому +4

    The intensity of Bruce Lee almost matches your own...almost. Loved the video and a big thumbs up for not only using that video of Bruce but also for knowing what it means applied.

  • @MrQwerkafleeg
    @MrQwerkafleeg 5 років тому +46

    Any dude that can use Bruce Lee is an explanatory video gets my vote!

  • @shamanik1320
    @shamanik1320 5 років тому +15

    Pick up Bruce Lee's book that was published by his family called Tao of Jeet Kune Do.
    It's a collection of his writings on martial arts and philosophy that weren't meant to be released but are awesome nonetheless.

  • @nikkilbook
    @nikkilbook 4 роки тому +4

    Hey, thanks for the video! I'm not a 3D artist (yet.... someday!), but this explanation kind of kicked me out of a brainspace I'd been in, trying to figure out which digital brushes to use with my 2D art, which traditional things to work with, how to get better at them, what exercises to do, whatever. I think I'm going to start just picking random references and try and paint or draw them with digital brushes and see how I like them and how they work. Thank you!

  • @jamesbullo
    @jamesbullo 10 місяців тому +1

    Nurse Joy vibes. Recently found your channel. There be gold in them hills!

  • @jayjayjaythebrand
    @jayjayjaythebrand 5 років тому +1

    One of your BEST videos bro. Thank you

  • @mag.alenhodzic7424
    @mag.alenhodzic7424 4 роки тому +3

    Excellent video. Short, cohirent and straight to the point. Thank you, very educative

  • @kritzstudio
    @kritzstudio 3 роки тому +1

    The best explanation of this topic!, thanks so much!

  • @stanleypgreen1
    @stanleypgreen1 3 місяці тому

    How do you get such high res dynamesh when you have the dynamesh setting at 128? At 128 my dynamesh results are really coarse. I always need to bump the setting way up to get a fine mesh result like you have.

  • @jjlife7603
    @jjlife7603 4 роки тому +2

    So I want to ask when to use Zremesher and decimation ? Both looks like the same

  • @datapower2317
    @datapower2317 4 роки тому

    hi Follygon, Could you please tell how you merged down the subtools by using mask from 2:29?

    • @syedalijawwadzaidi1481
      @syedalijawwadzaidi1481 4 роки тому +1

      He reapplied Dynamesh to join 2 meshes. When the Dynamesh is enabled, you can ctrl + left click on empty space to apply/run dynamesh as many times as you want.

  • @bluokxer06789
    @bluokxer06789 4 роки тому +1

    How do I create inside of the mouth it was too fast in your mouth tutorial I really need to create inside of the mouth cuz I am struggling

  • @Beka4real
    @Beka4real 4 роки тому

    When you run dynamesh command to boolean or(remesh) everything, which button do you click to run it? Im a rhino 3D user and i want to import model into zbrush and ive no clue about zbrush, i have to install it bcuz of that dynamesh boolean command. Thank you

  • @gorans007
    @gorans007 4 роки тому +1

    Now one question that bothers me. I see that ZRemesher is so simple and with 2-3 clicks you are getting low poly with clean and nice edges and in one video i found out that you can even set the edges to flow wherever you want. Now whats bothering me is, why people still making retopology to the character in different software where you have to do step by step faces extrude, where you can finish that with this simple ZRemesher tool with no sweat?

    • @jixal
      @jixal 4 роки тому

      Zremesher used to be fairly bad, it worked but would give unpredictable results. Much has changed now but it had a bad rep for a while. It especially created poor topology for animation purposes; however Zremesher v3 does a pretty good job these days. You also have a lot more control when doing it by hand if you need something that's as lowpoly as possible.

  • @gherat
    @gherat 4 роки тому

    where it gets tricky is where for instance your fingers of your model starts melting together when going back and forth between zRemesh and dynamesh. How do you prevent that?

    • @Follygon
      @Follygon  4 роки тому +2

      up the Dynamesh res or spread your fingers apart.

    • @gherat
      @gherat 4 роки тому

      Follygon I also see you cut up your models in multiple parts sometimes, seems like a good thing to do for as long as possible.

    • @gherat
      @gherat 4 роки тому

      Follygon and what about the inside of the mouth? The mouth always melts together when I remesh or dynamesh.

  • @randoarchive
    @randoarchive 4 роки тому +1

    From this video, it seems ZRemesher does everything Dynamesh does, but better, except that it doesn't do booleans? Is that a fair summary?

    • @Follygon
      @Follygon  4 роки тому +3

      Dynamesh is also much much faster. Especially when you are talking large polyounts. I would never recommend someone use ZRemesher over Dynamesh to redistribute polygons at a higher polycount. It's just simply not good for that.

    • @randoarchive
      @randoarchive 4 роки тому

      @@Follygon , Ah thank you. Then it sounds like zRemesher should possibly be saved until a transition into using subdivisions, and to generally use Dynamesh when building the base forms. This was very helpful.

  • @OneBigCouch
    @OneBigCouch 5 років тому

    Great video, thanks for sharing the knowledge!

  • @mclkshiro
    @mclkshiro 5 років тому

    Are new brushes added to the brush pack?
    imm_primic and mech cut seem useful.

    • @Follygon
      @Follygon  5 років тому

      If you already own my brushes it's a free update forever as I continue to add new brushes

  • @KinnikuGameDojo
    @KinnikuGameDojo 5 років тому +1

    This helps so much

  • @Aguacate3D
    @Aguacate3D 5 років тому

    Interesting topic! Let's see.

  • @ZephrusPrime
    @ZephrusPrime 5 років тому

    What was your start up Material in this sculpt?

    • @Follygon
      @Follygon  5 років тому

      my folly clay custom material

  • @executioner3226
    @executioner3226 4 роки тому +1

    The inter face of zbrush you have awesome

  • @abdallahsalameh442
    @abdallahsalameh442 4 роки тому +1

    would love to have the interface you having :)

    • @Follygon
      @Follygon  4 роки тому +1

      You can grab it from my gumroad at the link in the description 👍

    • @Pesto-64
      @Pesto-64 4 роки тому

      I got his interface on gumroad - VERY worth it!!

  • @terrablader
    @terrablader 3 роки тому +1

    Nice subbed

  • @izvarzone
    @izvarzone 5 років тому +2

    zremesher seems to look better in hard surface edges.

  • @philosophyfrog2653
    @philosophyfrog2653 2 роки тому

    How important is dynameshing a model really? Will I get better deformations if my model uses a single mesh rather than having a model built up of several subtools? For example what if I have a simpler character model like a fish, do the fins actually have to be attached to the body or is it better to keep them separated for the rigging process?

  • @leatherandpoemscharmyman5774
    @leatherandpoemscharmyman5774 4 роки тому

    sometimes dynamesh is useful for 3D printing, sometimes is useful

  • @SVAFnemesis
    @SVAFnemesis 4 роки тому +1

    be like WATAH!

  • @alexo2303
    @alexo2303 3 роки тому

    Bruce Lee's neck in the thumbnail is too long.

  • @surrealsculptures7297
    @surrealsculptures7297 5 років тому +3

    When doing 3d prints from a zbrush file, Dynamesh is 100% necessary.

    • @Follygon
      @Follygon  5 років тому +2

      don't forget our best friend live booleans

    • @kingdeanvfx
      @kingdeanvfx 5 років тому

      save money ahhaha
      @@Follygon

    • @totalbullion5882
      @totalbullion5882 5 років тому +1

      So you're saying z-remesher is no good for 3d prints?