The intensity of Bruce Lee almost matches your own...almost. Loved the video and a big thumbs up for not only using that video of Bruce but also for knowing what it means applied.
Pick up Bruce Lee's book that was published by his family called Tao of Jeet Kune Do. It's a collection of his writings on martial arts and philosophy that weren't meant to be released but are awesome nonetheless.
Hey, thanks for the video! I'm not a 3D artist (yet.... someday!), but this explanation kind of kicked me out of a brainspace I'd been in, trying to figure out which digital brushes to use with my 2D art, which traditional things to work with, how to get better at them, what exercises to do, whatever. I think I'm going to start just picking random references and try and paint or draw them with digital brushes and see how I like them and how they work. Thank you!
How do you get such high res dynamesh when you have the dynamesh setting at 128? At 128 my dynamesh results are really coarse. I always need to bump the setting way up to get a fine mesh result like you have.
He reapplied Dynamesh to join 2 meshes. When the Dynamesh is enabled, you can ctrl + left click on empty space to apply/run dynamesh as many times as you want.
When you run dynamesh command to boolean or(remesh) everything, which button do you click to run it? Im a rhino 3D user and i want to import model into zbrush and ive no clue about zbrush, i have to install it bcuz of that dynamesh boolean command. Thank you
Now one question that bothers me. I see that ZRemesher is so simple and with 2-3 clicks you are getting low poly with clean and nice edges and in one video i found out that you can even set the edges to flow wherever you want. Now whats bothering me is, why people still making retopology to the character in different software where you have to do step by step faces extrude, where you can finish that with this simple ZRemesher tool with no sweat?
Zremesher used to be fairly bad, it worked but would give unpredictable results. Much has changed now but it had a bad rep for a while. It especially created poor topology for animation purposes; however Zremesher v3 does a pretty good job these days. You also have a lot more control when doing it by hand if you need something that's as lowpoly as possible.
where it gets tricky is where for instance your fingers of your model starts melting together when going back and forth between zRemesh and dynamesh. How do you prevent that?
Dynamesh is also much much faster. Especially when you are talking large polyounts. I would never recommend someone use ZRemesher over Dynamesh to redistribute polygons at a higher polycount. It's just simply not good for that.
@@Follygon , Ah thank you. Then it sounds like zRemesher should possibly be saved until a transition into using subdivisions, and to generally use Dynamesh when building the base forms. This was very helpful.
How important is dynameshing a model really? Will I get better deformations if my model uses a single mesh rather than having a model built up of several subtools? For example what if I have a simpler character model like a fish, do the fins actually have to be attached to the body or is it better to keep them separated for the rigging process?
What do you guys like using Dynamesh and ZRemesher for?
dyna- drafting zremesh=details :D
Really helpful!! Thanks for sharing!!
The intensity of Bruce Lee almost matches your own...almost. Loved the video and a big thumbs up for not only using that video of Bruce but also for knowing what it means applied.
Any dude that can use Bruce Lee is an explanatory video gets my vote!
Pick up Bruce Lee's book that was published by his family called Tao of Jeet Kune Do.
It's a collection of his writings on martial arts and philosophy that weren't meant to be released but are awesome nonetheless.
Hey, thanks for the video! I'm not a 3D artist (yet.... someday!), but this explanation kind of kicked me out of a brainspace I'd been in, trying to figure out which digital brushes to use with my 2D art, which traditional things to work with, how to get better at them, what exercises to do, whatever. I think I'm going to start just picking random references and try and paint or draw them with digital brushes and see how I like them and how they work. Thank you!
Nurse Joy vibes. Recently found your channel. There be gold in them hills!
One of your BEST videos bro. Thank you
Excellent video. Short, cohirent and straight to the point. Thank you, very educative
The best explanation of this topic!, thanks so much!
How do you get such high res dynamesh when you have the dynamesh setting at 128? At 128 my dynamesh results are really coarse. I always need to bump the setting way up to get a fine mesh result like you have.
So I want to ask when to use Zremesher and decimation ? Both looks like the same
hi Follygon, Could you please tell how you merged down the subtools by using mask from 2:29?
He reapplied Dynamesh to join 2 meshes. When the Dynamesh is enabled, you can ctrl + left click on empty space to apply/run dynamesh as many times as you want.
How do I create inside of the mouth it was too fast in your mouth tutorial I really need to create inside of the mouth cuz I am struggling
When you run dynamesh command to boolean or(remesh) everything, which button do you click to run it? Im a rhino 3D user and i want to import model into zbrush and ive no clue about zbrush, i have to install it bcuz of that dynamesh boolean command. Thank you
Now one question that bothers me. I see that ZRemesher is so simple and with 2-3 clicks you are getting low poly with clean and nice edges and in one video i found out that you can even set the edges to flow wherever you want. Now whats bothering me is, why people still making retopology to the character in different software where you have to do step by step faces extrude, where you can finish that with this simple ZRemesher tool with no sweat?
Zremesher used to be fairly bad, it worked but would give unpredictable results. Much has changed now but it had a bad rep for a while. It especially created poor topology for animation purposes; however Zremesher v3 does a pretty good job these days. You also have a lot more control when doing it by hand if you need something that's as lowpoly as possible.
where it gets tricky is where for instance your fingers of your model starts melting together when going back and forth between zRemesh and dynamesh. How do you prevent that?
up the Dynamesh res or spread your fingers apart.
Follygon I also see you cut up your models in multiple parts sometimes, seems like a good thing to do for as long as possible.
Follygon and what about the inside of the mouth? The mouth always melts together when I remesh or dynamesh.
From this video, it seems ZRemesher does everything Dynamesh does, but better, except that it doesn't do booleans? Is that a fair summary?
Dynamesh is also much much faster. Especially when you are talking large polyounts. I would never recommend someone use ZRemesher over Dynamesh to redistribute polygons at a higher polycount. It's just simply not good for that.
@@Follygon , Ah thank you. Then it sounds like zRemesher should possibly be saved until a transition into using subdivisions, and to generally use Dynamesh when building the base forms. This was very helpful.
Great video, thanks for sharing the knowledge!
Are new brushes added to the brush pack?
imm_primic and mech cut seem useful.
If you already own my brushes it's a free update forever as I continue to add new brushes
This helps so much
Interesting topic! Let's see.
What was your start up Material in this sculpt?
my folly clay custom material
The inter face of zbrush you have awesome
would love to have the interface you having :)
You can grab it from my gumroad at the link in the description 👍
I got his interface on gumroad - VERY worth it!!
Nice subbed
zremesher seems to look better in hard surface edges.
How important is dynameshing a model really? Will I get better deformations if my model uses a single mesh rather than having a model built up of several subtools? For example what if I have a simpler character model like a fish, do the fins actually have to be attached to the body or is it better to keep them separated for the rigging process?
sometimes dynamesh is useful for 3D printing, sometimes is useful
be like WATAH!
Bruce Lee's neck in the thumbnail is too long.
When doing 3d prints from a zbrush file, Dynamesh is 100% necessary.
don't forget our best friend live booleans
save money ahhaha
@@Follygon
So you're saying z-remesher is no good for 3d prints?