Cultist Simulator on GOG - gog.la/CultSim THE LIST - docs.google.com/spreadsheets/d/1_K3ziSxT9zcUUGCddS4sF1uNJTWHSbOwB1CQX2Rx4Uo Expeditions are now fixed to be less grindy, there are new game+ boss enemies, purposes to new multiple headquarters, and a lot more added free stuff since the video.
Winter is coming, how bout something different? Like Boiling Point (still not on Steam, duh). Or go with winter theme in Cryostasis. Also - why did you dropped Brigade E5?
I got stuck in a loop of constantly trying to sleep away the overwhelming dread, just when I was finally getting over it restlessness would take hold and it would be dread again, back to sleeping it off only to get restless and everything dreadful again. So just like real life.
Hot tip: If you click on the empty space where you can put in a card into a verb to do an action, it will highlight cards that can be used for that specific action
As an early player of Cultist Simulator, you have no idea what a godsend it is that the cards now sorta snap to a grid. You used to have to arrange them manually and if they were just slightly too close to one another your whole organized grid would move and get messed up. Or if a verb finished ticking down and you just auto loot the rewards, they might hide under other cards or push them away.
@@Entertainment7754-f2h i am miguel's prison husband and can confirm he hasn't played Cultist Simulator in well over four years (he was incarcerated for involvement in human trafficking and possession of schedule II narcotics)
@@mickethegoblin7167 okay so I went down the rabbit hole about this a few months ago and don't remember much... I don't know if it affects anything in game, but the bird and worm thing was an ARG(basically a kind of secret mystery puzzle solving clue seeking event), people dug through the game code or something or other i forget but they ended up solving a riddle or something i forget... Mainly, I think It ended up leading to a series of emails which sent you riddles which you solved which eventually led to other emails and riddles? The email addresses changed slightly and the messages they sent you changed slightly based on if you started th ARG as the bird or the worm. The "bird" and "worm" themselves seemed to be different... philosophies? Ideologies? Sects/organizations/cults? The cryptic messages were kind of forwarding their viewpoints of the mystical otherworld you interact with in the game, their opinions of what it means or what to do. It made for a neat read, and if you're really interested I could pretty easily find what I think was a blog post that played the historian, cataloging and explaining every step of the ARG from both bird and worm perspectives in a well organized manner.
@@Trickyboy1337 If it refers to the worms in the game, it's a sort of curse/creatures. Spoilers ahead, if you want to play the game I suggest not reading it. Ok so in the Mansus (the place your character goes when he dreams, it's like Olympia but for eldritch gods, althought it might not have always been this way), there is a place called the worm museum. In it you find killed worms, emprisonned here so they can not cause harm to the Hours (the gods/aspect of the gods). Not much is said other than the 3 Worm Wars which they apparently caused (the devs confirmed that fact that those use the same initials as World War is intentionnal). But when you send your cult to explore some late game sanctuaries, you have a risk that one of your companion will be infected by a worm. From what I remember, the worm eats away the victim, body and mind, transforming it into a pile of papery-ash (but is also implied to influence humans despite not doing it here?), nothing remains other than that. I haven't find anything else about them, but I have found other stories which says that the events happening in the Mansus echoes in the real world in an altered form (or the other way around). So my theory is that the Worms were one of the many powers trying to take controm of the Mansus, or to destroy humanity, and to achieve this goal they went at war with the Hours. The Worm-Museum was created to store away worms that were defeated, it is guarded by the Colonnel (an hour of the edge aspect, he's an old roman centurion who became an hour by conquering the Mansus from the Gods-who-were-Stone for the Gods-who-were-flesh). Those events should reflect into the world as WW1 and WW2, but the game happens in the 1800s. So either they didn't happen, either they happened in the precedent "version" of the world (yes they are more than one version, one happening after the precedent one ended). The rabbit hole goes much deeper, but I already spent too much time writing on my phone, I got things to do boys, so I suggest you check out the rest of the lore by yourself, it's all in the game.
@@Sir_Bucket the severing of the seven coiled happened around the same era as when large scale wars were first created, some time after the flint was shattered by the forge and the egg unhatched (ignorance) became replaced by the radiant glory of the sun (Human knowledge, splendour) and the watchman who inherited the egg . These worms are after the events of the usurpation of the God from stone. They feed on the corpses of dead... Gods. Gods from 'nowhere', the opposite of the glory. The largest feeding ground of the current worms however are ironically the lord of the glory, formerly anyway, the sun in splendour who was intercalate following the war between the flaming princes, the sisterhood and.. one other faction I can't currently recall. The grail loved the sun as did the forge, but both ended up fearing their unity with it for the danger that is the crime of the sky. And now... the breeding of the worms in the sun's corpse is primed for a war unprecedented, a 3rd worm war which might erase the fifth history entirely and cause a new one to begin
I remember buying this game on release, sitting enraptured at it for around 6 or 8 hours straight, hitting a brick wall, going into a mad frenzy, and then never touching it again for many months. I think it's time to revisit it. Thank you so much for the review!
Yeah, by the end, I had all of the optimal RNG spots for giving stats and treasure memorized. With that, I brute-forced my way through the game and its dlc. I have little memory of the cool as hell writing. Instead, I know where and how to get more goddamn pearls and some mysterious god's attention.
You finish the game 2 or 3 times and have a good time, read some of the text, and chill. It's not a replayability type game. I enjoyed reading the dancer DLC stuff and honestly wanted to keep finding out more as I went, even though I can't really lose the game much anymore.
Exactly. My playthrough is located at about 50 hours and I didn't die even once. And it's just a matter of time until I finish this game. The only thing I have to do is to repeat all the processes over and over again. Honestly this game became so boring that I already forgot how much fun it was at the beginning. I would not recommend this game :(
The father was the one to name the cat and since the cat was alleged to be fairly old he didn't want toconfuse the poor thing and simply kept the name. (I know I'm a party pooper, in other news commercial jetpacks still ain't a thing)
I went to see that Scooby Doo film as a kid, and in the trailers beforehand someone thought it'd be a good idea to show the 8 legged freaks trailer. I know now it's a kinda joke horror, but little kid me (and every other kid in the theatre) shat their pants
If you're interested in another card game about the occult with a great art style and atmosphere, I would recommend underhand. Its a free mobile game, so it's obviously far smaller than this game, but I think it's still pretty great for what it is
Five years later, having dived into both Cultist Simulator and Book of Hours, I FINALLY know what the Bird and Worm slider means! So basically, there is the Mansus and the Histories. The Mansus is sort of like a Dreamlands, though it'd probably be better described as Plato's conception of Reality (as described in the Allegory of the cave), with the Wake and Histories (or various waking worlds) being its shadows, which humanity dwells within _mostly_ blindly. The Mansus is also the House of the Sun. Above the Mansus, there is the Glory - which is Eternity and the font of Reason. The Mansus is governed by the Hours, which govern the fundament of reality, though they themselves are beholden to some laws as well. All things naturally reach an ending - whether it become eternal by ascending to the Glory, to pass on and be written into History, or to be forgotten and fall into Nowhere. In Transmundane society, there are two general sentiments to this whole shebang. There are the Birds - who are in favor of Eternity and the structured rule of the Hours - and the Worms - who are in favor of History, human dominance, and the downfall of the Hours. It's noted by some rather opinionated scholars that it's hard not to be a Bird when one has become a Long (as the ambitious and respectable usually become), as living forever makes one predisposed to the supremacy of Eternity. Also, it's kind of in the name - Birds do eat Worms, after all. Still, one of the most prominent transmundane scholars I've seen in my studies - Julian Cosely - is a Worm, so it's not exactly a dead movement.
Oh, and I would also dispute the two Secret Histories games being Lovecraftian at all. Cultist Simulator APPEARS to be at first, but once you begin to comprehend what you're reading, you realize that it's almost diametrically opposed to the themes of Lovecraft's works! Which is a bit fitting, considering that you aren't some mundane rube with no knowledge of the occult, but a full-on eldritch scholar.
Vsauce here! Today we look at the inner workings of an African Warlord's mine to sovle the question that has bogged youtube for at least 15 months: Is Mando really Sseth? And if so, what does that mean?
This reminds me of an app I like known as Underhand. Same premise really, though very simplistic. Use resource cards to do actions that will ultimately help guide you, if you manage your cards and such, to summoning an Eldritch Beast.
11:42 that freakin' music from scooby doo made me lose it Thanks MG, you already had me interested in going back to give this game another chance and you just made my day.
@Helios Sphere damn dude :)) why so triggered? I just typed in a simple joke but here you are slapping in those NPC memes. Is this your life? Getting angry at mandalore jokes over the internet? Loser 😂
@Helios Sphere I always found the NPC meme ironic. Like the point is you're an NPC if you can't think for yourself, but by using the NPC meme aren't you not thinking for yourself? Isn't that the point of memes is that they get reused and are uncreative.
@Helios Sphere You poorly used the NPC meme here. An NPC is someone who can't form an individual thought as to why they are supporting/protesting something. What OC said here is just a mandalore meme. Nothing political. Only a joke. An overly used joke at best. If anything, you are the one who can't think for yourself for labeling someone as NPC when there is even no argument to begin with.
I really loved this game, the music and the elevating sense of despair really has you clicking around like a crazed cultist. I was expecting something slow from this game, but god damn does it get frantic real fast
Failbetter Games is quietly becoming one of my favorite indie game developers. They lean heavy on narrative and reading but they have such a unique take on Lovecraftian concepts (probably because they draw heavy from the things that inspired Lovecraft himself). I hope Sunless Skies proves to be just as bracing a game as this one looks to be.
Is it though? You're constantly trying to hunt and scavenge houses while planning out optimal routes. It's the most untrue walking simulator, since it involves copious amounts of walking, but is at the end of the day, an actual game.
I like to fall asleep to your videos every night. Not because you are boring, but your calming approach to a video game review I found really relaxing.
If any of y'alls are looking for more Secret Histories fun, Book of Hours is pretty neat. Though it's a slower, more chill experience about restoring the occult library of Hush House, cataloguing all the occult books, and growing as a person. Also, the House of Light expansion is set to drop on the 26th of September, while is meant to offer additional paths to victory beyond the Journal pathways.
There was mild rage with my second character. My poor first character really, REALLY needed to learn or get a translator for Latin, but never did before his cultists all died in a foolish expedition, leading to depression. Next character, the surgeon? Learns Latin almost immediately and has never had a change to use it. GAH!
Having an absolute blast playing this, but revisiting this video for a little insight (no joke about no tutorial) and now I'm jealous at just how damn good Mandalore is at arranging the cards.
Kennedy is an amazing writer who comes up with brilliant ideas, settings, and stories...and without fail, he puts that brilliance and all that effort into games that, without fail, are absolutely atrocious in terms of gameplay, grinding and just slogging through nonsense to get to the gold. And I say this as someone who absolutely *loves* Sunless Sea.
My first time through the Rats in the Walls was on my very old PC that ran windows 98. The year was 2002. I'd managed to find a download for the story, and opened it in word, and started reading. It was really cool, and then the cat showed up. I taught myself how to use find and replace, that day. Pete the Cat is a better name, I feel.
This game is not for everyone. Most will probably find it boring, but that's ok. If you like reading, immersion, the occult and the general tone and atmosphere of the Lovecraft universe, this could be for you, provided you have the patience to stare at a screen where sometimes nothing interesting happens for several minutes on end. I really haven't played anything like it and often think about this game. It can be slow and frustrating at times, but oh boy, the atmosphere is something that will stay with you for a long time, if you let it happen.
Huge thanks for doing this video, this is exactly the kind of game I've been craving lately! NTM that saying "lead writer of Sunless Sea" is a way to immediately separate me from my money.
thanks for this one, i was looking at picking this up a while ago when i found out sunless skies was still in alpha. i love the direction the people behind sunless sea take with their games
I just now caught his King of the Hill reference. You thought you could sneak John Redcorn by me, Mandalore? Jokes on you, King of the Hill is practically my religion!
This reminds me a lot of a mobile game called Underhand. It’s a much simpler card game with a very similar premise, you’re a cult leader trying to manage resources with the ultimate goal of summoning a dark god.
I find it illuminating someone enjoyed this where I didn't. I never realized dialogue changed because the early game became such a grind for me to make sure everything is setup for later. I ended up in a cycle of getting enough money and everything at the very beginning that I put off the cult stuff until I'd developed my stats, developed a very large reserve, examined every book you can get without doing expeditions, and recruited every follower. It was interesting for a while but the setup for the grind of the late game made me stop caring about the lore because I was doing the same things in long cycles. Even the exploration cards weren't that interesting once I had 3 summons and just used followers to top off what was needed. Throw on the constant need to pause to exploit the timer trick (cards in a verb have their timer paused) and you get something that feels like more work than a game but I'm glad you've enjoyed it.
After all great time I spent in this game because of you. I just want to thank you about this. I manage to achieve great victory only twice. But the feelings that you get even with standard one is awesome. When i first install it, i been sucked inside for 14 hours straight. Thank you man, games that you show us are simply beautiful!
Such dreams as you mention are the dreams of pristine madness. Do you know who else sleeps an unholy sleep? Dead Cthulhu, that's who. CTHULHU FHTAGN! IÄ CTHULHU! Phnglui mglnaf cthulhu rlyeh wganagl fhtagn...
Psst btw, 2 tips to make the game easier. Pause by pressing space immediately after opening up any verb, just make it reflex. Click on empty card slots to highlight every card on the board that can go there. Click on specific aspects on cards to learn how they work and what they might be used for. Super secret message...did you get the books signed by their author? I've tried but died on that run before I could summon her.
How much can you do, while paused? If you can't squint and move the camera around to figure out which cards were being highlighted, while that slot is selected, that would be a dealbreaker for me.
@@futonrevolution7671 Everything except the timers function while paused. You can even pause the moment a verb is done and then do something with the cards, like dread or notoriety, before another verb sucks them up.
@@futonrevolution7671 In other words, you can play it like one of those old RPGs. Do all your actions while paused, then unpause to let them take effect, pause again and read what happened, manipulate stuff, and then unpause to keep going. It slows the game down a bit but ensures you make very few mistakes. Also pausing is great for when you want to rearrange all your cards to be nice and neat again.
I really wanted to like this game. The atmosphere, looks and the way it works are great, but all the frustration from not understanding what I was doing and constant game overs put me off the game for good. I guess the cultist's life wasn't for me.
At least the fact I’m not the only one experiencing this is helpful. I got it for the switch (so I could play it while traveling). But it’s hard to see everything at once.
i just love how you put the videogame ost's that no one seems to care of my childhood in your videos, i wanna hug you right now, no one knows how much those songs were special for me.
Cultist Simulator on GOG - gog.la/CultSim
THE LIST - docs.google.com/spreadsheets/d/1_K3ziSxT9zcUUGCddS4sF1uNJTWHSbOwB1CQX2Rx4Uo
Expeditions are now fixed to be less grindy, there are new game+ boss enemies, purposes to new multiple headquarters, and a lot more added free stuff since the video.
Is this a new Mandalore video *and* a new Shammy video on the same day? Lawd have mercy.
Good bideo
Seth if you need help blink twice
Winter is coming, how bout something different? Like Boiling Point (still not on Steam, duh). Or go with winter theme in Cryostasis.
Also - why did you dropped Brigade E5?
Mandy I just cooked up the Mandy Subreddit www.reddit.com/r/MandyGaming/
You can tell a lot about a man by how he organizes his Cultist Simulator board
Or a factorio factory.
Or his RPG inventory
"There are so many great things about running a cult."
- MandaloreGaming, 2018
Yes
Sseth: Let's just say I'm not good at running cults
Meanwhile, Mandy:
YES YES YES YES YES YES
YES YES YES YES
YES YES YES YES
YES YES YES YES
YES YES YES YES YES
Lol yes
I got stuck in a loop of constantly trying to sleep away the overwhelming dread, just when I was finally getting over it restlessness would take hold and it would be dread again, back to sleeping it off only to get restless and everything dreadful again.
So just like real life.
And just like in real life, the solution to all your ills are hookers and blow.
Try and get more visions so they can soak up dread instead
You can consume restlessnenes by painting, promoting followers or doing rituals.
Sounds like you need a hobby, I hear painting is nice, especially if you have the right... paints
@@Silas_MN yeah, but then you don't have enough time for your painting hobby, because your bastard of a boss expects you to work 18 hours a day.
Hot tip: If you click on the empty space where you can put in a card into a verb to do an action, it will highlight cards that can be used for that specific action
This four-year-old comment just made my life so much easier
You can also do the opposite
"A brick is a guest key anywhere."
Words to live by.
So what a wooden club is an invitation card to every party?.
Unless they live in a castle. You'll need multiple big bricks and a trebuchet for that one
@@rafaelcastor2089 you just need the right brick
"I have a bucket....."
"BY THE GODS!"
"There's more....."
“The Wood grows around the walls of the Mansus. As any student of the Histories knows, the Mansus has no walls.”
I love Christopher Illopoly
-Christopher Illopoly, _Wandering at Night Vol. 1_
Christopher... the Bureau shouldn’t have done what it did to you.
As an early player of Cultist Simulator, you have no idea what a godsend it is that the cards now sorta snap to a grid. You used to have to arrange them manually and if they were just slightly too close to one another your whole organized grid would move and get messed up. Or if a verb finished ticking down and you just auto loot the rewards, they might hide under other cards or push them away.
Hey, are you still playing this game?
@@Entertainment7754-f2h i am miguel's prison husband and can confirm he hasn't played Cultist Simulator in well over four years (he was incarcerated for involvement in human trafficking and possession of schedule II narcotics)
Oh so it's just like Duel Monsters
The only Yugioh video game I ever played was something with Roses in the title but it was nothing like the card game and I wanted to die.
@@MandaloreGaming Boy you better not be talking shit about Duelists of the Roses
love the YGOTAS reference :b
ITS TIME TO
Right answer is: It's Nothing Like Duel monsters !!!
The fucking music from the live action scooby doo movie at 11:47 made me have to pause the video I was laughing so hard
i thought i was the only one who recognized it lmao
SPOOKY ISLANDD
wait, which track is it?
It's bar none the best joke he's every done, second only to strategic Gachi emplacements.
Thank you, I don't feel so bad for noticing it now
"Theres a bird and worm option in the menu. It lets you choose between bird and worm. Self explanatory."
What do they do?
@@mickethegoblin7167 okay so I went down the rabbit hole about this a few months ago and don't remember much... I don't know if it affects anything in game, but the bird and worm thing was an ARG(basically a kind of secret mystery puzzle solving clue seeking event), people dug through the game code or something or other i forget but they ended up solving a riddle or something i forget...
Mainly, I think It ended up leading to a series of emails which sent you riddles which you solved which eventually led to other emails and riddles? The email addresses changed slightly and the messages they sent you changed slightly based on if you started th ARG as the bird or the worm. The "bird" and "worm" themselves seemed to be different... philosophies? Ideologies? Sects/organizations/cults? The cryptic messages were kind of forwarding their viewpoints of the mystical otherworld you interact with in the game, their opinions of what it means or what to do. It made for a neat read, and if you're really interested I could pretty easily find what I think was a blog post that played the historian, cataloging and explaining every step of the ARG from both bird and worm perspectives in a well organized manner.
@@Trickyboy1337 that sounds pretty interesting
@@Trickyboy1337 If it refers to the worms in the game, it's a sort of curse/creatures. Spoilers ahead, if you want to play the game I suggest not reading it.
Ok so in the Mansus (the place your character goes when he dreams, it's like Olympia but for eldritch gods, althought it might not have always been this way), there is a place called the worm museum. In it you find killed worms, emprisonned here so they can not cause harm to the Hours (the gods/aspect of the gods). Not much is said other than the 3 Worm Wars which they apparently caused (the devs confirmed that fact that those use the same initials as World War is intentionnal).
But when you send your cult to explore some late game sanctuaries, you have a risk that one of your companion will be infected by a worm. From what I remember, the worm eats away the victim, body and mind, transforming it into a pile of papery-ash (but is also implied to influence humans despite not doing it here?), nothing remains other than that.
I haven't find anything else about them, but I have found other stories which says that the events happening in the Mansus echoes in the real world in an altered form (or the other way around).
So my theory is that the Worms were one of the many powers trying to take controm of the Mansus, or to destroy humanity, and to achieve this goal they went at war with the Hours. The Worm-Museum was created to store away worms that were defeated, it is guarded by the Colonnel (an hour of the edge aspect, he's an old roman centurion who became an hour by conquering the Mansus from the Gods-who-were-Stone for the Gods-who-were-flesh).
Those events should reflect into the world as WW1 and WW2, but the game happens in the 1800s. So either they didn't happen, either they happened in the precedent "version" of the world (yes they are more than one version, one happening after the precedent one ended).
The rabbit hole goes much deeper, but I already spent too much time writing on my phone, I got things to do boys, so I suggest you check out the rest of the lore by yourself, it's all in the game.
@@Sir_Bucket the severing of the seven coiled happened around the same era as when large scale wars were first created, some time after the flint was shattered by the forge and the egg unhatched (ignorance) became replaced by the radiant glory of the sun (Human knowledge, splendour) and the watchman who inherited the egg
.
These worms are after the events of the usurpation of the God from stone.
They feed on the corpses of dead... Gods. Gods from 'nowhere', the opposite of the glory.
The largest feeding ground of the current worms however are ironically the lord of the glory, formerly anyway, the sun in splendour who was intercalate following the war between the flaming princes, the sisterhood and.. one other faction I can't currently recall. The grail loved the sun as did the forge, but both ended up fearing their unity with it for the danger that is the crime of the sky.
And now... the breeding of the worms in the sun's corpse is primed for a war unprecedented, a 3rd worm war which might erase the fifth history entirely and cause a new one to begin
You ever notice how Mandalore is never seen in the same room as everyone's favorite African Warlord?
He's indian now
Hey, hey, people!
Are they perhaps brothers or twins? Or the same person?
they also happen to upload on different dates
Kony for president 2020
I remember buying this game on release, sitting enraptured at it for around 6 or 8 hours straight, hitting a brick wall, going into a mad frenzy, and then never touching it again for many months.
I think it's time to revisit it. Thank you so much for the review!
haha literally same.
same
@@bastianschneider1668 Yeah after 3 years I revisit it... Again, for the third time.
Lovecraft was more "tell, because showing is impossible; you would not comprehend the impossible forms", I'd say.
So just a more cumbersome and long winded version of what mandalore said?
Bismuth Crystal It goes well with the story, you go a bit mad just wondering what they look like
I'd argue he does so far as to not tell at all.
He does show. Just not the beings. But the reactions of the people that SEE the undescribable things.
@@DrunkenCoward1 that's a fancy way of saying telling
Kyle Whitehead that’s pretty damned good-strong. I’m gonna have to read A Colour From Space now.
This game suffers the same issue that Sunless Sea has, once you figure out what you need to do its just a matter of grinding to get it.
Yeah, by the end, I had all of the optimal RNG spots for giving stats and treasure memorized.
With that, I brute-forced my way through the game and its dlc. I have little memory of the cool as hell writing. Instead, I know where and how to get more goddamn pearls and some mysterious god's attention.
You finish the game 2 or 3 times and have a good time, read some of the text, and chill. It's not a replayability type game. I enjoyed reading the dancer DLC stuff and honestly wanted to keep finding out more as I went, even though I can't really lose the game much anymore.
Exactly. My playthrough is located at about 50 hours and I didn't die even once. And it's just a matter of time until I finish this game. The only thing I have to do is to repeat all the processes over and over again. Honestly this game became so boring that I already forgot how much fun it was at the beginning.
I would not recommend this game :(
@@dramalexi How in the hell could you possibly get 50 hours in on your first run?
@@GVilleAnarcho i got 25 hours on my first run in which i was able to get a proper ending but lord was the grind absurdly frustrating
"Just don't read that one book"
*Shows the book "Funny Cat Names"*
And how.
And I can't find it anywhere. Is it even real
The father was the one to name the cat and since the cat was alleged to be fairly old he didn't want toconfuse the poor thing and simply kept the name. (I know I'm a party pooper, in other news commercial jetpacks still ain't a thing)
@@sean-op2wf its a cat tho, they dont know they have names.
@@DrowNemdas
How do you know their not pretending to not know their names?
Underestimating is the first mistake.
Scientific studies disagree.
That scooby doo movie ritual music omggg
Glad I'm not the only one who watched terrible movies as a kid :D
I went to see that Scooby Doo film as a kid, and in the trailers beforehand someone thought it'd be a good idea to show the 8 legged freaks trailer. I know now it's a kinda joke horror, but little kid me (and every other kid in the theatre) shat their pants
Meris what the heck do you mean by terrible movies? That movie owns hard and the sequel also owns hard
Y e s
@@meris8486 That movie was a masterpiece, you shush
11:35 "Where's the cursed object?"
[uses Limbo of the Lost]
Beautiful [sheds a tear]
The scooby doo music on top of it made it.
@@evanmurphy9965 Is that what that is?
@@Astra7525 yup, chant from a Scooby-Doo movie
THANK YOU FOR SOLVING THE MYSTERY FOR ME.
"no one knew how to play pokemon, just collected and traded them" so true
"I need a pentagram"
*Draws a star of David
"Nailed it!"
That one had me laughing. Almost didn't realize you used the wrong star.
hexagram's close enough, right?
Actually Hexagrams were used in rituals. You can find them in the Ars Goetia for example.
He wasn't wrong...
They’re both signs of great evil.
@@lemon1954 Ah, casual antisemitism
"I've never summoned a demon before" Ahhhh I get to see Mandalore summon his first demon. They grow up so fast. :')
If you're interested in another card game about the occult with a great art style and atmosphere, I would recommend underhand. Its a free mobile game, so it's obviously far smaller than this game, but I think it's still pretty great for what it is
First Shammy now you? Today is blessed. Also thanks for reviewing this cause I feel the same about card games and have been on the fence for this one
Truly we live in the best timeline
Wwait wait did you say shammy? Literally last night i thought "i wonder if the cartoon owl uploaded anything "
Its not really a card more like some weird crafting thing
Comparing Mandalore to that garbage furfag is an insult.
@@HYDRAdude Don't watch Shammy a lot. Is this a meme?
Five years later, having dived into both Cultist Simulator and Book of Hours, I FINALLY know what the Bird and Worm slider means!
So basically, there is the Mansus and the Histories. The Mansus is sort of like a Dreamlands, though it'd probably be better described as Plato's conception of Reality (as described in the Allegory of the cave), with the Wake and Histories (or various waking worlds) being its shadows, which humanity dwells within _mostly_ blindly. The Mansus is also the House of the Sun. Above the Mansus, there is the Glory - which is Eternity and the font of Reason. The Mansus is governed by the Hours, which govern the fundament of reality, though they themselves are beholden to some laws as well. All things naturally reach an ending - whether it become eternal by ascending to the Glory, to pass on and be written into History, or to be forgotten and fall into Nowhere.
In Transmundane society, there are two general sentiments to this whole shebang. There are the Birds - who are in favor of Eternity and the structured rule of the Hours - and the Worms - who are in favor of History, human dominance, and the downfall of the Hours.
It's noted by some rather opinionated scholars that it's hard not to be a Bird when one has become a Long (as the ambitious and respectable usually become), as living forever makes one predisposed to the supremacy of Eternity. Also, it's kind of in the name - Birds do eat Worms, after all. Still, one of the most prominent transmundane scholars I've seen in my studies - Julian Cosely - is a Worm, so it's not exactly a dead movement.
Oh, and I would also dispute the two Secret Histories games being Lovecraftian at all. Cultist Simulator APPEARS to be at first, but once you begin to comprehend what you're reading, you realize that it's almost diametrically opposed to the themes of Lovecraft's works! Which is a bit fitting, considering that you aren't some mundane rube with no knowledge of the occult, but a full-on eldritch scholar.
"Thanks to the many members of the merchant guild."
Oh wait, wrong youtuber... Or is it....
🎵Hava Nagila🎵
@@Sinekyre14 cringe
Vsauce here!
Today we look at the inner workings of an African Warlord's mine to sovle the question that has bogged youtube for at least 15 months:
Is Mando really Sseth?
And if so, what does that mean?
This reminds me of an app I like known as Underhand. Same premise really, though very simplistic. Use resource cards to do actions that will ultimately help guide you, if you manage your cards and such, to summoning an Eldritch Beast.
11:42 that freakin' music from scooby doo made me lose it
Thanks MG, you already had me interested in going back to give this game another chance and you just made my day.
I love how the minimalist portrayal seemed to allow the devs to go all out on the mechanics and structure of the game.
Hey hey, people. Mandalore here.
He has to use this once just for lulz.
@Helios Sphere 🙄
@Helios Sphere damn dude :)) why so triggered? I just typed in a simple joke but here you are slapping in those NPC memes. Is this your life? Getting angry at mandalore jokes over the internet? Loser 😂
@Helios Sphere I always found the NPC meme ironic. Like the point is you're an NPC if you can't think for yourself, but by using the NPC meme aren't you not thinking for yourself? Isn't that the point of memes is that they get reused and are uncreative.
@Helios Sphere You poorly used the NPC meme here. An NPC is someone who can't form an individual thought as to why they are supporting/protesting something. What OC said here is just a mandalore meme. Nothing political. Only a joke. An overly used joke at best. If anything, you are the one who can't think for yourself for labeling someone as NPC when there is even no argument to begin with.
I really loved this game, the music and the elevating sense of despair really has you clicking around like a crazed cultist. I was expecting something slow from this game, but god damn does it get frantic real fast
So when will the cult of Mandalore begin?
When you get the invitation
It started a long time ago in a galaxy far away....
Try to contact the merchant guild, maybe you'll find the way
you will never hear about the mandalore cult...
BECAUSE *IT'S QUIET*
When he goes off his meds again
i knew mandalore would find a way to use that home alone scream despite there being no electricity in this game
“a brick is a guest key anywhere” is an ICONIC line
Failbetter Games is quietly becoming one of my favorite indie game developers. They lean heavy on narrative and reading but they have such a unique take on Lovecraftian concepts (probably because they draw heavy from the things that inspired Lovecraft himself). I hope Sunless Skies proves to be just as bracing a game as this one looks to be.
Aaaaaaahh...
The King in Yellow. A classic, shaped into perfection
Just don't read the second half of the play or that one book of Cat Names
I put an insane amount of hours into this game after watching your review of it a while back. Really great stuff!
A Pathologic music in the end credits? Yessss...
The true walking simulator...
Someone else noticed it. Really fits the tone of Cultist Simulator.
Is it though? You're constantly trying to hunt and scavenge houses while planning out optimal routes. It's the most untrue walking simulator, since it involves copious amounts of walking, but is at the end of the day, an actual game.
i guess sseth remembered to take his medication this time
I like to fall asleep to your videos every night. Not because you are boring, but your calming approach to a video game review I found really relaxing.
ur phuckin weird
Ya
That's kind of adorable.
I do this too XD
Mostly with Joseph Anderson reviews though
If any of y'alls are looking for more Secret Histories fun, Book of Hours is pretty neat. Though it's a slower, more chill experience about restoring the occult library of Hush House, cataloguing all the occult books, and growing as a person. Also, the House of Light expansion is set to drop on the 26th of September, while is meant to offer additional paths to victory beyond the Journal pathways.
There was mild rage with my second character. My poor first character really, REALLY needed to learn or get a translator for Latin, but never did before his cultists all died in a foolish expedition, leading to depression. Next character, the surgeon? Learns Latin almost immediately and has never had a change to use it. GAH!
Having an absolute blast playing this, but revisiting this video for a little insight (no joke about no tutorial) and now I'm jealous at just how damn good Mandalore is at arranging the cards.
Wasn't this game called Star Citizen at one point?
Clearly not as this is finished
that sacrificial chant from the Scooby Doo movie is ingrained in my brain. i can almost see Melvin Doo and Fred doing the electric slide
that part of the video instantly unlocked some of my oldest memories
"Need to draw a pentagram"
*Draws star of David*
"Yeah that'll work" xD
I'm always hyped for one of your vids. Thanks dude.
While King in yellow seems to be a big inspiration, i also get a lot of Quest of Unknown Kadath vibes from this story
I just found your channel a few days ago, i binged pretty much all of your videos, great work dude!
Kennedy is an amazing writer who comes up with brilliant ideas, settings, and stories...and without fail, he puts that brilliance and all that effort into games that, without fail, are absolutely atrocious in terms of gameplay, grinding and just slogging through nonsense to get to the gold. And I say this as someone who absolutely *loves* Sunless Sea.
My first time through the Rats in the Walls was on my very old PC that ran windows 98. The year was 2002. I'd managed to find a download for the story, and opened it in word, and started reading. It was really cool, and then the cat showed up.
I taught myself how to use find and replace, that day. Pete the Cat is a better name, I feel.
This game is not for everyone. Most will probably find it boring, but that's ok.
If you like reading, immersion, the occult and the general tone and atmosphere of the Lovecraft universe, this could be for you, provided you have the patience to stare at a screen where sometimes nothing interesting happens for several minutes on end.
I really haven't played anything like it and often think about this game. It can be slow and frustrating at times, but oh boy, the atmosphere is something that will stay with you for a long time, if you let it happen.
Oh I hear you Pathologic Cathedral Square music.
It's perfect cos the in-out phasing of the track makes it feel like the next video's game is literally breathing down your neck.
Thank you for playing through that game completely, so that I don't have to. So grateful :)
"I'll just draw a pentagram" *Draws star of david*
Great review, I sunk so many hours/days into this myself, and still never saw some of the events you showed. What a great game.
Huge thanks for doing this video, this is exactly the kind of game I've been craving lately!
NTM that saying "lead writer of Sunless Sea" is a way to immediately separate me from my money.
3:22 Detective Kreal, eh? That name seems familiar somehow...
This is what separates the boys from the gamer boys
:DD
Ross would approve
Yeah, fits right into the mould of his tastes.
iirc, he did say he would love to play a cultist simulator game.
Yeah, he played Super Cult Tycoon some time ago, but it was too simplistic. Maybe this'd scratch that itch for him.
thanks for this one, i was looking at picking this up a while ago when i found out sunless skies was still in alpha. i love the direction the people behind sunless sea take with their games
I just now caught his King of the Hill reference. You thought you could sneak John Redcorn by me, Mandalore? Jokes on you, King of the Hill is practically my religion!
Christopher Byrd that boy ain’t right..
Thank you for making this video dude. I've been interested in trying this game but haven't pulled the trigger in buying it.
This reminds me a lot of a mobile game called Underhand. It’s a much simpler card game with a very similar premise, you’re a cult leader trying to manage resources with the ultimate goal of summoning a dark god.
"Now i need to draw a pentagram, nailed it" XD
0:33 Yugi: "That's Russian Vodka you're pouring, that's 90% alcohol."
Me: "Что?"
I find it illuminating someone enjoyed this where I didn't. I never realized dialogue changed because the early game became such a grind for me to make sure everything is setup for later. I ended up in a cycle of getting enough money and everything at the very beginning that I put off the cult stuff until I'd developed my stats, developed a very large reserve, examined every book you can get without doing expeditions, and recruited every follower. It was interesting for a while but the setup for the grind of the late game made me stop caring about the lore because I was doing the same things in long cycles. Even the exploration cards weren't that interesting once I had 3 summons and just used followers to top off what was needed. Throw on the constant need to pause to exploit the timer trick (cards in a verb have their timer paused) and you get something that feels like more work than a game but I'm glad you've enjoyed it.
I don’t care about the contents I am just happy we have you mandy
After all great time I spent in this game because of you. I just want to thank you about this. I manage to achieve great victory only twice. But the feelings that you get even with standard one is awesome. When i first install it, i been sucked inside for 14 hours straight. Thank you man, games that you show us are simply beautiful!
Ever since Goat Simulator came out, I never could take a game with "simulator" in the title seriously
An upload from you, shammy and the pst podcast on the same day?!
You guys are making me so happy right now! :D
Such dreams as you mention are the dreams of pristine madness. Do you know who else sleeps an unholy sleep? Dead Cthulhu, that's who.
CTHULHU FHTAGN! IÄ CTHULHU!
Phnglui mglnaf cthulhu rlyeh wganagl fhtagn...
“Oh no” seems to be the embodiment of this game.
Watching this video reminds me of
Underhand due to its similar concept
I look forward to your videos every month. Thanks for another great one!
huh, i thought you were an indian brand now.
I'm so happy that you've covered, I really like your videos man.
A Shammy AND Lord Mandalore video?!?! Is it christmas already?!
New mic? The audio quality seems much better than before.Great video! Thanks for showcasing this!
Psst btw, 2 tips to make the game easier.
Pause by pressing space immediately after opening up any verb, just make it reflex.
Click on empty card slots to highlight every card on the board that can go there. Click on specific aspects on cards to learn how they work and what they might be used for.
Super secret message...did you get the books signed by their author? I've tried but died on that run before I could summon her.
Haha, Teresa can sign her own books?
@@Stjimf Yep, that's why they look slightly different. There's 3 of them.
How much can you do, while paused? If you can't squint and move the camera around to figure out which cards were being highlighted, while that slot is selected, that would be a dealbreaker for me.
@@futonrevolution7671 Everything except the timers function while paused. You can even pause the moment a verb is done and then do something with the cards, like dread or notoriety, before another verb sucks them up.
@@futonrevolution7671 In other words, you can play it like one of those old RPGs. Do all your actions while paused, then unpause to let them take effect, pause again and read what happened, manipulate stuff, and then unpause to keep going. It slows the game down a bit but ensures you make very few mistakes. Also pausing is great for when you want to rearrange all your cards to be nice and neat again.
I extremely love the ritual bit you set up with the star and the candles
This game is so good, and the follow up *Book of hours* is just as good
Did not know there was a sequel. Thanks for the heads up.
Your reviews are great and I enjoy watching them.
13:45 God I forgot how much I love the Pathologic soundtrack.
Every new review from Mandalore is a treat.
"There is no future for us. Perhaps not even apart, but definitely not together."
@.@
"Where is the cursed object?"
Limbo of the Lost DVD case
"Oh there it is"
Fucking hell
11:41 "Hey, yo, yo, yo. What happened to the next part of the dance?"
Mandy, I don’t think you understand how much I LIVE for that home alone electrocution sound effect. KEEP IT UP!
" you're working overtime, then you start talking to the wierd guy near the bridge, just like in real life" what is happening!!!
I love when you put in Gachi sounds in the video, it always makes me smile :) good work
Great book! 11/10 would recommend
I really do enjoy when you do stuff IRL. Adds to the entertainment value of the video. To me, at least.
Having played the game for years after seeing this review, and now rewatching it-
What the fuck is that table management bro?
Ha, that summoning music was totally from the live action Scooby-Doo movie. Awesome!
so when can we anticipate the rise of the Mandalore Cult
Finally subscribed. Really appreciate your content. You are doing an amazing job. Thank you!
Sseth collab when!?
Gabosonico77 he can’t collab with himself
@@Ogata123 Oh yeah?? Then how come I can make myself cum??
Never cos he's not a Nazi collaborator
Never because antisemites like sseth are not worth the dirt normal people spit on
@@alchemicpink2392 Sseth is jew tho
Every day a new Mandalore video is uploaded, a bit of my faith in humanity returns.
I really wanted to like this game. The atmosphere, looks and the way it works are great, but all the frustration from not understanding what I was doing and constant game overs put me off the game for good. I guess the cultist's life wasn't for me.
At least the fact I’m not the only one experiencing this is helpful. I got it for the switch (so I could play it while traveling). But it’s hard to see everything at once.
i just love how you put the videogame ost's that no one seems to care of my childhood in your videos, i wanna hug you right now, no one knows how much those songs were special for me.
"There are some really great things about running a cult."
-MandaloreGaming
Hey nice a new mandalore video. Always a nice surprise