Sunless Sea on GOG: gog.la/3tuscgT THE LIST - docs.google.com/spreadsheets/d/1_K3ziSxT9zcUUGCddS4sF1uNJTWHSbOwB1CQX2Rx4Uo UA-cam compression sadly makes the water effects look worse. They're neat looking in-game.
"If you think that 20 Echos is a good price for fuel then I think you need to go to hell - They got a client state at the south side - The fuel price there is very competitive" This is why i love your videos
And all of that is true. Fuel in the Iron Republic only cost 5 echos, but every other ressources are not guaranted to be available due to the arnachic state of the city
wonderful to see a beautiful story-driven game that lets you peel it apart at your leisure. I like it. Except for the submarine spiders. Those, I do not like.
Hey, you want some nightmares to haunt you for years to come? Underwater spiders are a real thing and are WAY FREAKIER than the things in Sunless Sea! You're welcome.
One of my favourite things about the Fallen London/Sunless Sea setting is the fact that abstract concepts become material, that you trade. Stories of terror, colors, secrets and whispers. Just things that for some reason are now tangible and valuable, or even can be used.
I would kill to do a full scale, D&D style tabletop roleplay game in this setting. I would love that, the setting is so rich and tense that could be an amazing time
@@jamesshields9832 I'm sure there are plenty of options already (no, not a D&D hack, that would suck). I'm not familiar with that many systems but _Blades in the Dark_ seems like a good fit.
Late reply, but someone made a fan homebrew Fallen London RPG, using elements from Fate and the Dresden Files RPG. Couldn't tell you if it's very good, but hey, it's there. i.4pcdn.org/tg/1431062077803.pdf (core book) i.4pcdn.org/tg/1431062272508.pdf (reference sheet) i.4pcdn.org/tg/1431062150286.pdf (character sheet)
for anyone who gets into this game from this video, here's a tip: frostfound is along the north edge of the map, always. if you dock there, take tea with the squatters (+1 fuel, +1 supplies, -10 terror) then undock and wait in port (60 seconds) you'll get a variable called "Something awaits you" allowing you to take tea again, and those 60 seconds undocked will take up less than you gain.
@@ericfreack you read it yet you missed the point London is on the other side of the map It's a good place to restock a few resources without having to go back to London taking up 10 minute's of your time
If you want to know why these cities are in another world, for London specifically, the "Traitor Empress" lost her husband, so she made a pact with the devil, which brought back her husband (probably the normal devil way, a zombie) and a swarm of bats took down London. That's why she's called the Traitor, she damned all her people. The other cities are there for the same reason, the Kahn used to be the (Genghis) Kahn of the Mongols, obviously. They're immortal when they go down there. Idk why specifically they're there, but they are. So yeah that's pretty much it. It's pretty interesting what they do with it. My favorite are the drowned, zailors who drowned, but because you can't die in the Neath (in usual ways, like drowning) they're just mentally dead people roaming around who spent a good while sitting at the bottom of the zee.
I know the comment is old but to give some more tidbits of info, the traitor empress is Queen Vicotoria of Victoria 2 fame, and the devil mentioned are actually a group of merchant man bats, actual devils just go around stealing souls and selling really competitive coam
@Qimodis only if your body is destroyed. Decapitation will do. If your corpse will stay in the water for too long, you'll come back very wrong. So poisons can kill for real. You still age and sunlight would kill you. Aside from that...well, there's the Knife-and-Candle game. The goal is to stab the most other players without getting stabbed yourself.
Better. Got scarred to hell, lost some crew trying to fill a box with light. Done it. Few minutes till certain selling point - fecking crewman opens it and light is gone. Imprisoned him and sold his sorry ass to the frogs. Dont be a dumbass on Lucy's ship, or you might just end up in a feckin stew.
Sunless sea: hell is real, your wife won't hear your last words, your son won't remember your face, don't bother learning your crew's names, and the light of God is poison to your flesh. Also sunless sea: put on this frog mask and splash around in the public fountain and don't forget to collect sapphires near the sassy tigers
My favourite port was Anthe the underwater crystalline structure where people turn into crystal one part at a time until they are all crystal and can only communicate with each other by emitting light. I liked the idea so much I stole it for players in my dnd campaign :)
@@crypticmrchimes not west, south, the Iron Republic is the place where Hell's council live. It's in the big volcano, and the mad lads of the Iron Republic sell their fuel for *5 echos*
The best way I found to enjoy this game is by turning the permadeath system off. Having to repeat the early game after each captains death was a real shame cause of how boring it was. The best part of the game is the story, world and lore as you slowly progress the events on an island upon revisit. But having to start over meant that you would end up re-reading all that stuff that was once enthralling. The game doesn't do enough to randomise things on replay. The Map follows a simple pattern for where the islands are shuffled to so theirs little new stuff to see and like you said the combat is uninteresting.
@@JewTube001 It makes the first few games fun, provided you don't try to play it too safe. Trying unknown things with the fear of death is loads of fun! But once you've explored the map fully it stops being fun to repeat the early game.
A solution for early game being shit is sunlight smuggling, which is, practically, infinite money. Go look it up somewhere, it’s not a storyline and it let’s you get a frigate in the first 30 minutes of the game, 20 of which were spent outside the actual trade route.
I understand these are not easy to make but I REALLY enjoy your videos. You do a great job getting the feel for the game across and a great unbiased review. Thanks man!
You can't just casually bring up Ernest Shackleton without then diving into an hour long discussion about his feats. Turn this video into an Endurance session, if you will.
Sunless Sea feels like the type of game where I fill in my own presumptions about the lore and have it absolutely obliterated by the next lore tid-bit or just by reading the reddit / wiki entries on islands. It's lore building in almost the same way Dark Souls does it but with a more consistent underlying continuity.
“the world is captivating” Yeah it looks cool “Character’s can go through different character arcs” Oh that’s neat “You can meet a squid man and bone him” *OH W O RD?*
Yes this is a thing you can do. Disclaimer: Boning other crew-mates decreases terror rating, boning The Nacreous Outcast *raises* it. You have been warned, but knowing the internet I know what'll happen anyway.
well it's painful but you do get a scion and a second legacy option if you keep feeding zee stories to your child as they grow up so I'd say it balances out.
OH MY GOD MY HEART IS POUNDING. I'm not an "indie guy" at all and yet this game proved to be my most favorite ever when I played it! OK now I'll stfu and watch it. Thank you for the video!
A long while ago I had a friend I would play D&D and video games with, one day he gave me this game as a birthday present, at first I hated this game, I hated it so much I ragequit in the first two hours. But eventually I opened it back up, and embraced the strange. Fallen London is the most interesting, terrifying, and bonkers setting I have ever played in, and its an interesting place to sail. In the first few seconds you can meet the embodiment of each of the gods of the zee, and you don't even realize it until you are cutting wounds into your skin to trade for fuel. That friend I used to play with all the time? He's gone, disappeared, hasn't spoken to us at all. He's still in my steam friends list but he doesn't talk with me or anything anymore, and I don't want to message him because I know his family uses his steam account. Every once in a while I play this game, and I remember that guy. I miss some of the fun we had, I hope he's doing well.
When you know what you're doing, game doesn't require grinding. Everything you have to do at the start is avoiding battles (high veils quality helps a lot) and be brave with exploring. Also, starting ship is the most economic, you shouldn't sell it too fast. And remember, game is not about earning Echos and upgrading ship, it's about stories and lore.
It require good amount of grinding at the end, you may need like 40+ secrets to fullfill your ambition and it aint easy to collect it even if you are able to farm flukes. Ofc you can spread all this secret gathering on a whole playtrough but lets face it: you need to spend these secrets to raise ur stats and not get fucked up.
Steir Qwe “zong of the zee” ambition is actually the hardest in the game, *maybe* rivalled by immortality, but i didn’t complete it so i wouldn’t know.
One of the things I hated was the pointlessness of the other ships. It was disappointing that you never needed them unless you had some hardcore play style in mind.
Your description of Fallen London made me think back to an extra credits episode, back when the original Dan was in charge, talking about non-combat games. I looked that one up, but it turned out the game they were talking about was called Echo Bazaar. This was a couple of months ago, but I had that feeling again today, and looked “echo bazaar” up again. Turns out, that browser game got renamed “Fallen London.” It was the same thing the whole time.
I'd love a game like this with guns of icarus style combat in the first person perspective. You know like Mount and Blade. The current style of gameplay on a world map for navigation and dealing with ports, but going into some more like Guns of Icarus or Black Wake when engaging a monster or ship.
If it retains the easy-going pacing, it would be excellent for VR. The way that light, the motion of water, and the superstitions of your crew can conveys information about things in the dark. Once reading becomes comfortable inside VR, Sunless Sea is the game I'd want to play.
I could never keep that thought out of my head for long while playing this. The visuals are cute and set the atmosphere pretty well, but they do look very flat. Imagine instead of seeing stuff suddenly pop into view at the edge of the screen, you'd see it fade in as a faint light in the foggy distance, not quite sure whether it's an island or a huge enemy or just a random mirage. Seeing the dark silhouettes of stalagmites loom all around you, or the intermittent slow flashes from some lighthouse. Someone needs to make that a mod.
Kaza ddum I did because it was irritatingly slow. Sure the atmosphere was great, but the only thing you had to do in the 15 minutes it took to go from point A to point B is stare at nothing, and if you aren't immediately enthralled with the setting, it gets real boring real quick. It would have been better if they either compacted the map a bit more or made the ships faster. Like, I'm not scared or even curious about "what lies in the dark", because, as it was pointed out earlier, the combat is just as slow and boring as the rest of the experience. So my ship going at a snail's pace isn't enhancing my experience in any way; its just pissing me off that I wasted so much time doing nothing in a game that's about telling stories. The stories themselves are good, but the time between them sucks.
@@theguycompensatingforhissm5399 this is why i cheated and just gave myself a faster ship and a bigger engine. later on in the game you can get an engine that boosts your speed by 50% which makes the pacing MUCH better, although it does take some effort to get it.
I found out about your channel three days ago and I have watched every single review on it. Your style and mix of humor makes it so addicting to watch. Keep up the great work man cant wait for the next vid.
I just love that this dev team exists. My favorite historical period is the mid 1800s. The entire world during that time has lots of opportunities to write really interesting stories. I love sci-fi and Lovecraftian horror. They're some of my favorite genres. I LOVE text RPGs. I grew up an only latch-key kid, so I spent most of my childhood reading. (I was allergic to grass...) So this dev is pretty much tailor made to my interests. Bless them! And thank you for introducing me to these games. I've played Fallen London for a year or two and enjoyed it, but I found the Sunless Seas and Skies games through your channel and I just bought them a week ago. I'm very excited to see more for myself! 🦇 🚢
Great review Mandalore, I really love how you seem to always talk about games you've played awhile and thus probably like but don't just dance around their shortcomings. I'm huge into this game and agree with virtually every bit of this, and even learned a few new mechanics after 50+ hours, namely the ability to use strategic information. Thanks!!
2:30 holy shit! I literally *just* booted Sherwood up again to check if it was still running *today* . Man, this is insightful. I tried playing Sunless Sea as a linear game but it's a roguelike.
To me the biggest problem with Sunless Sea is it being so arcane and unapproachable that you feel compelled to check stuff from the wiki or constantly waste hours of time "learning" the game's bizarre logic and more obscure events, but when you're there it's easy to accidentally spoil stuff you didn't want spoiled. The surprises and general quirkiness are such a huge part of the game's appeal that spoiling stuff is a bummer. At least that's what ended up happening with me. Mandalore seems to have been more resilient to looking stuff up, and for what's it worth I did enjoy the game enough to give it 73 hours of my time.
That's been my problem with it for the most part, the sheer unapproachableness of it. The setting and atmosphere really speak to me, and I've felt very inspired by them, but after about two hours of play I still just wasn't enjoying myself much. I probably would've done well to look up a beginner's guide or scour the wiki, because I had no idea what I was doing, where I was going or even supposed to go; the combat felt *awful* because I kept running into massive crab monsters with my dingy starting ship, and I could neither outrun nor beat them; I was collecting random resources with absolutely zero indication of what they were or what I could do with them, andsoforth. I'm probably going to give it another go some time, but the early game *really* sucks.
Yeah I had gotten it cheap on humble bundle. Played a few hours of it but as a beginner it's really hard to make even basic progress until you learn how to game the economy like he said in the review. I just didn't have time for that. Game probably could have done better with a early faction designed for noobs that paid well or something.
The game really needed a codex. Even the wiki is not useful if you just want to find the lore. Most will tell you to look up some guy's blog but it's a blog. Everything in it is categorized by post dates and not very good for browsing.
Thank you for picking one of my favorite games of all time. The narrative is really what drives me to play this for over 300 hours. And I really like that they're coming out with another one.
Watching this, I realized that despite being a huge fan, I DID instantly bounce off the permadeath (with the crushing early-game repeats) and awkward combat. So I just turned them off. I enabled saves (didn't abuse them, just as insurance), and ran away from combat until late mid-game - which turned out easy. After doing that, I had nothing but fun. Also, with saves and little combat, the third major problem - very slow movement - stopped being a problem for me. I read postmortems of this game, and slow movement was very deliberate. And I appreciated it, it lent gravity and atmosphere to the game. It's STILL a practical problem for people who don't have lots of free time.
It's interesting it's "zee". Assuming it takes place in the North Sea, it would make sense as the Dutch also border that sea. The Dutch word for sea is zee.
No. There are other reasons whi it's called Zee. As I remember, names of all gods starts from the S (Salt, Stone, Storm), that, and maybe something more makes the words "sea" cursed.
A first person dishonored style game would ve spectacular in this universe. Some small horror elements and taking taxis to other ticketies to different locations would be epic. It has such a great vibe I just want to be in these awesome cities
Would love to here your take on the Disciple games "franchise". Haven't played them since I was in my early teens, but they are like a darker Heros of Might and Magic with individual army members instead of like 1200 peasants
Aw man, I wasn't aware you were planning to review this but I'm glad you did. Sunless Sea (and Skies, and the Fallen London universe in general) need more attention tbh... Also, I can't believe I never knew you could use strategic information and combine it with a story. Guess it's time to head back onto the zee.
I'm glad I wasn't the only one who noticed this was a pattern; first he reviews a good-bad game with a sea captain protagonist that has weird shit happen to him, and next he plays a good-good game with a zee captain protagonist that has weird shit happen to them.
One thing that to me it feels like you didn't notice is that if you're next to the shore, that also lowers your terror rating. So having your life off, next to the shore is orange rating, having a light next to the shore is green, light off in open Zee is red, light on in open Zee is orange; knowing this really helps plan routes.
Sunless Sea has been in my "maybe" catagory for a while, because I didn't know about the family heirloom system or Merciful Mode. I'll definitely be getting it now.
Holy crap, Sherwood Forest by Maid Marian games. I haven't seen that in about 15 years. I used to play their Moonbase one all the time when I was a wee lad. It's all about jumping on the Earth...
Also apparently it was Sherwood Dungeon, but I swear the earliest version was Sherwood Forest, before it even had levels or different weapons. A looooooooong time ago...
Just found your channel yesterday... and yours is one of those where you just sit down and watch all of it. So now I have only a few videos left and I am craving more. So, felt like it would be the right time to say that I love your stuff, recommended you to a few friends, subscribed and stuff. So, here you go, just a few supporting words. Dwarf Fortress, also.
I'm late to the party, but. I actually got into Sunless Sea *before* I got into Fallen London. it was... an interesting experience. I think that Sunless Sea introduces a lot of ideas in a way you can pick it apart to understand without too much effort, in a very similar way to how Fallen London does. The games compliment each other - there were storylines and events I encountered in Sunless Sea that gave me information I wouldn't have otherwise learned in related events in Fallen London, and after playing Fallen London a bunch I learned some things that did the same for Sunless Sea events.
I'm sorry it's a trying time mandalore, but we all love the videos. Whether or not you know what you're doing, you've been doing great. Seriously, these videos have all been fantastic. I hope things look up for you.
So I got pretty in to your channel yesterday. I'd seen a few of your videos before, but I wasn't really crazy for it. Yesterday I saw this, and proceeded to watch every video on your channel. Good shit.
I heard things here and there about this game but I definitely want to get it now. The largest extent I've ever heard of it was the browser game's Mr. Eaten (am I allowed to say that?) storyline on a forum a while ago. I think I'll start with the browser game since my PC broke. I'm always glad you show me awesome games I overlooked and games I've never heard of. You are definitely my favorite channel on UA-cam.
I was legit hoping you would review this game yesterday, and I come home to find the review up. I appreciate you as a content creator, you never seem to disappoint. I remember playing this game a long time ago and ended up siding on a war on an island between some animals.
If you enjoyed this game, I highly recommend Darkest Dungeon. From what I can tell it's a lot like Sunless Sea in terms of an atmosphere of terrifying wonder but with more engaging combat and 3000% more nihilism (if you can believe it)
i remember watching a review about this game. but you always go into such detail at times while having a honest opinion, even if i dont play the game watching you talk is a blast.
This made me want to give the game another try. I didn't even know there was merciful mode back when I bought it. I only played for 7 hours and felt like I was getting nowhere and gave up. Maybe I need to give it a bit more time.
Loved it! Now that I've seen the video, not only do I wanna play it again, I never tried the DLC, so it'll be even cooler to replay it. Thanks again, good channel! 👍
Your review made the game look great to me. So i bought it and im really enjoying it! Already went through 4 captains and only two of them died. Now im an explorer, who bravely sails the Zee and takes care for his family back in London.
What a great and far more popular spin-off to another work. Just like Persona to Shin Megami Tensei, Tribes to Starsiege, Code Vein to God Eater, and NieR to Drakengard. And I won't lie, I couldn't get into Fallen London well, what with it still being an unending game akin to MMOs and so. Much. Deep. Lore!
great review! I bought this a while ago and put it down because I wasn't making much progress. Now I kinda wanna look up some tutorials and push through the early game
I like how having an affair with one of your officers lowers Terror rating... despite the fact that the game makes it abundantly clear that the Terror rating you accumulate reflects and effects your entire crew. Which means you screwing one of your officers on the ship somehow calms everyone on the ship down. And how would the crew even know? Do you announce it, like walking out onto the deck in your underwear and saying "guess who just got laid, THIS guy!" Are they all standing outside the cabin door, listening? Or maybe you invite the whole crew in to watch, and they cheer you on or something. Or... God forbid... your boat ends up becoming an orgy barge, steam powered in TWO ways.
Just found your channel via the /r/games subreddit. just wanted to say that I like your style, you made me want to try this game again as I was one of the people who quit early. Also your fire warrior video is damn hilarious.
Rock Paper Shotgun did a great analysis video on Sunless Sea on their cogwatch series. You should watch it. It's on UA-cam and its AMAZING. It explains why the default mode is perma-death and also on what makes Sunless Sea that good.
I tried playing Sunless Sea a couple of times. I loved everything about the stories, the atmosphere and general fluff, but the gameplay itself is so horrid I never got very far into it. Maybe they should have stuck with turn-based, because the real time combat would be laughed ouf of 2009 Newgrounds.
To be fair though they were good developers for actually listening to their audience and trying to change a concept ppl didn’t like, the fact that their alternative was meh doesn’t change that
If you're playing Sunless Sea "for the combat" you must either be a fool, or you're really scraping the barrel for new combat oriented games to play. The combat is meant to be a very minor aspect, and the game makes that very clear to you. It's there to give you a sense of danger on the sea and give you something to do in between Port routes, but it was never - ever meant to be a main staple of the game. If someone buys this game they need to understand that combat is NOT a.focus in this game. It's like buying Quake or Doom expecting a LOTR-esque epic saga storyline, or playing Roguelikes and then complaining about the graphics.
With the jellyfleur, you can actually dodge it by sailing to the side instead of straight away from it and then when it gets real close, turn in one direction until it stops rushing. Sort of a dance to avoid damage
Unpopular opinion perhaps, but I feel like this game would've been way better without the rogue-like death mechanic. Or if it was at least handled differently. All the grinding you have to do if your captain dies to get back to where you were is an unbearable slog most of the time. After I bit the bullet and just started save scumming the game became much more enjoyable, I was able to get to the interesting stories and settings. As a side note, if anyone enjoyed this, I highly recommend A House of Many Doors as well. It's another indie in the same vein as this, and I think even one of the writers of SS had a hand in it? Could be wrong but regardless, well worth a look.
Sunless Sea on GOG: gog.la/3tuscgT
THE LIST - docs.google.com/spreadsheets/d/1_K3ziSxT9zcUUGCddS4sF1uNJTWHSbOwB1CQX2Rx4Uo
UA-cam compression sadly makes the water effects look worse. They're neat looking in-game.
Hey could you do a review of armies of exigo?
Could you review the freaky MMO Worlds?
I know your list is pretty packed with games already but you should take a look at a game called G-Police.
plz make a new review on eve 2018
"If you think that 20 Echos is a good price for fuel then I think you need to go to hell - They got a client state at the south side - The fuel price there is very competitive"
This is why i love your videos
And all of that is true. Fuel in the Iron Republic only cost 5 echos, but every other ressources are not guaranted to be available due to the arnachic state of the city
Nothin burns cleaner than brimstone, as long as you can ignore the screams.
@@lucas23453 what about propane?
@@pennding3415 "That's a clean burnin' hell!"
Elaborate?
While I've never heard it said aloud, I've always assumed the setting of the Neath is pronounced "neeth", as in "Underneath".
BINGO, its The 'Neath
It is, and the way he keeps calling it "Neth" is super distracting me.
Same. As in "underneath" or "beneath". That bothered me so much…
Neth as in Nether
@@DenGuleBalje but it's not spelled Neth. It's the Neath.
wonderful to see a beautiful story-driven game that lets you peel it apart at your leisure. I like it. Except for the submarine spiders. Those, I do not like.
But they like you :)
But is it worse than space spiders though ?
space spiders are far worse
whenever I find a cool game I look at your playlist and there it is a letsplay of it :)
Hey, you want some nightmares to haunt you for years to come? Underwater spiders are a real thing and are WAY FREAKIER than the things in Sunless Sea! You're welcome.
One of my favourite things about the Fallen London/Sunless Sea setting is the fact that abstract concepts become material, that you trade. Stories of terror, colors, secrets and whispers. Just things that for some reason are now tangible and valuable, or even can be used.
Sunless Sea / Fallen London is a prime example of a setting that screams to have a dedicated Tabletop RPG made for it.
I believe they made a tie-in tabletop game for Sunless Skies. Its not a fully fleshed out adventure, but its still quite fun, and free.
I would kill to do a full scale, D&D style tabletop roleplay game in this setting. I would love that, the setting is so rich and tense that could be an amazing time
@@jamesshields9832 I'm sure there are plenty of options already (no, not a D&D hack, that would suck). I'm not familiar with that many systems but _Blades in the Dark_ seems like a good fit.
Late reply, but someone made a fan homebrew Fallen London RPG, using elements from Fate and the Dresden Files RPG. Couldn't tell you if it's very good, but hey, it's there.
i.4pcdn.org/tg/1431062077803.pdf (core book)
i.4pcdn.org/tg/1431062272508.pdf (reference sheet)
i.4pcdn.org/tg/1431062150286.pdf (character sheet)
My friends and I made a Sunless Seas DnD game and it was the most fun we had with DnD tbh.
for anyone who gets into this game from this video, here's a tip: frostfound is along the north edge of the map, always. if you dock there, take tea with the squatters (+1 fuel, +1 supplies, -10 terror) then undock and wait in port (60 seconds) you'll get a variable called "Something awaits you" allowing you to take tea again, and those 60 seconds undocked will take up less than you gain.
pretty sure its faster to just bring stones to london or do coffee trade and start a revolution above ground.
@@ericfreack you read it yet you missed the point
London is on the other side of the map
It's a good place to restock a few resources without having to go back to London taking up 10 minute's of your time
also, don't go TOO far north (past the map edge) you may run into... issues
@@ericfreack One's a money making scheme, the other is a way to explore the top half of the map for free. Apples and oranges.
@@Hello-lf1xsI had a dream telling me to go north. North was spelt out in my alphabetti spaghetti. I think I need to go north.
If you want to know why these cities are in another world, for London specifically, the "Traitor Empress" lost her husband, so she made a pact with the devil, which brought back her husband (probably the normal devil way, a zombie) and a swarm of bats took down London. That's why she's called the Traitor, she damned all her people.
The other cities are there for the same reason, the Kahn used to be the (Genghis) Kahn of the Mongols, obviously. They're immortal when they go down there. Idk why specifically they're there, but they are.
So yeah that's pretty much it. It's pretty interesting what they do with it. My favorite are the drowned, zailors who drowned, but because you can't die in the Neath (in usual ways, like drowning) they're just mentally dead people roaming around who spent a good while sitting at the bottom of the zee.
@Qimodis in fallen londen jack-of-smiles victims usually get back up after awhile, final death is rare in the neath.
I know the comment is old but to give some more tidbits of info, the traitor empress is Queen Vicotoria of Victoria 2 fame, and the devil mentioned are actually a group of merchant man bats, actual devils just go around stealing souls and selling really competitive coam
@Qimodis only if your body is destroyed. Decapitation will do. If your corpse will stay in the water for too long, you'll come back very wrong. So poisons can kill for real. You still age and sunlight would kill you.
Aside from that...well, there's the Knife-and-Candle game. The goal is to stab the most other players without getting stabbed yourself.
@@arturovillarreal2129 *Messenger man-bats.
One minor thing, the third city is there for different reasons.
*go to surface*
*arrested upon return for trying to sell sunlight*
Better. Got scarred to hell, lost some crew trying to fill a box with light. Done it. Few minutes till certain selling point - fecking crewman opens it and light is gone.
Imprisoned him and sold his sorry ass to the frogs. Dont be a dumbass on Lucy's ship, or you might just end up in a feckin stew.
Back in my day, we'd go to the zurface and get arrezted for trying to zell zunlight, but kids these days have no values whatsoever.
Plato's Cave sci-fi edition
@@bullfer696 that’s comedy gold
Ah yes a fellow is12 player
'if you think 20 echoes is a good cost for fuel then I think you need to go to hell'
I love how this is completely correct and good advice
The atmosphere in this game is incredible. One of my all time favorite.
I WISH I had a ER PPC in it however
The heat would be brutal though.
Sunless sea: hell is real, your wife won't hear your last words, your son won't remember your face, don't bother learning your crew's names, and the light of God is poison to your flesh.
Also sunless sea: put on this frog mask and splash around in the public fountain and don't forget to collect sapphires near the sassy tigers
And always, ALWAYS choose the rat's side in the war opposiing them to the pigs
Also Sunless Sea: Santa Claus is the most dangerous monster in the neath.
@@sernoddicusthegallant6986 Fallen London: Santa will take instead of give. Including memories and emotions.
@@Sir_Bucket But I love those adorable Cavies...
*THAT'S A CLEAN BURNING HELL I TELL YOU WHAT! HAHAHAHAHAHA!*
My favourite port was Anthe the underwater crystalline structure where people turn into crystal one part at a time until they are all crystal and can only communicate with each other by emitting light.
I liked the idea so much I stole it for players in my dnd campaign :)
i need to start playing d and d
Yeah, tabletop is great :)
"if you think 20 echoes is a good price for fuel I think you need to go to hell" my sides
SubAtomic CC The delicious ambiguity of that phrase in the context of the game, tho
Oh I get it...
It's funny because it's literally just west of London!
@@crypticmrchimes not west, south, the Iron Republic is the place where Hell's council live. It's in the big volcano, and the mad lads of the Iron Republic sell their fuel for *5 echos*
20 echoes is a hell of a good price for fuel when you don't have any and Hell is on the other side of the map, tho...
The best way I found to enjoy this game is by turning the permadeath system off. Having to repeat the early game after each captains death was a real shame cause of how boring it was. The best part of the game is the story, world and lore as you slowly progress the events on an island upon revisit. But having to start over meant that you would end up re-reading all that stuff that was once enthralling. The game doesn't do enough to randomise things on replay. The Map follows a simple pattern for where the islands are shuffled to so theirs little new stuff to see and like you said the combat is uninteresting.
but dont you want to be *THE CAPTAIN OF YOUR SOUL!?*
there's really no point to the rougelike stuff they did in this game. it would be like adding permadeath to the witcher.
@@JewTube001 It makes the first few games fun, provided you don't try to play it too safe. Trying unknown things with the fear of death is loads of fun! But once you've explored the map fully it stops being fun to repeat the early game.
A solution for early game being shit is sunlight smuggling, which is, practically, infinite money.
Go look it up somewhere, it’s not a storyline and it let’s you get a frigate in the first 30 minutes of the game, 20 of which were spent outside the actual trade route.
@@ВиталяКекс-ц6е
Yeah but that's so cheesy, just nullifies the survival and managing resources which is a big part of the game
I understand these are not easy to make but I REALLY enjoy your videos. You do a great job getting the feel for the game across and a great unbiased review. Thanks man!
Imagine zailing the unterzee and all of the sudden you hear, "it's quiet." From Warhammer 40k Fire warrrior.
You can't just casually bring up Ernest Shackleton without then diving into an hour long discussion about his feats. Turn this video into an Endurance session, if you will.
8 Bit Brody wot he do
A B he underplayed Ernest Shackleton's journey
@@theorigionaldrew Old comment but - He walked across Antarctica with his crew after his ship wrecked and he managed to save them all.
Is that the 2:20 part, because that thing did my fecking childout
Sunless Sea feels like the type of game where I fill in my own presumptions about the lore and have it absolutely obliterated by the next lore tid-bit or just by reading the reddit / wiki entries on islands. It's lore building in almost the same way Dark Souls does it but with a more consistent underlying continuity.
A Better Tomorrow that's one way you can put it
Obligatory dark souls comparison, but very applicable here. I honestly cant think of another game that presents its world as so alien and scattered.
@@greybayles7955 Have you not played Planescape Torment or Morrowind? Seth says it best right here.
ua-cam.com/video/4Ow5lGFju1c/v-deo.html
“the world is captivating”
Yeah it looks cool
“Character’s can go through different character arcs”
Oh that’s neat
“You can meet a squid man and bone him”
*OH W O RD?*
Yes this is a thing you can do.
Disclaimer: Boning other crew-mates decreases terror rating, boning The Nacreous Outcast *raises* it.
You have been warned, but knowing the internet I know what'll happen anyway.
well it's painful but you do get a scion and a second legacy option if you keep feeding zee stories to your child as they grow up so I'd say it balances out.
You know, I'm still heartbroken over the Wistful Deviless. Damn did they write her well.
"Lose your mind, eat your crew"
*20 dollars, you say?*
word
God hearing the music that plays when you get back to London still takes me back after all this time
This setting is pretty cool. I would read the shit out of a book series here.
A book series would be fantastic!👍
Read Jack Vance , Pratchett, China Mieville, then, if you haven't already. Game is heavily inspired by them.
@@iletaitunefois9669 Which stories would you recommend then?
OH MY GOD MY HEART IS POUNDING.
I'm not an "indie guy" at all and yet this game proved to be my most favorite ever when I played it!
OK now I'll stfu and watch it. Thank you for the video!
Your pic is from the game right?
A long while ago I had a friend I would play D&D and video games with, one day he gave me this game as a birthday present, at first I hated this game, I hated it so much I ragequit in the first two hours. But eventually I opened it back up, and embraced the strange.
Fallen London is the most interesting, terrifying, and bonkers setting I have ever played in, and its an interesting place to sail. In the first few seconds you can meet the embodiment of each of the gods of the zee, and you don't even realize it until you are cutting wounds into your skin to trade for fuel.
That friend I used to play with all the time? He's gone, disappeared, hasn't spoken to us at all. He's still in my steam friends list but he doesn't talk with me or anything anymore, and I don't want to message him because I know his family uses his steam account.
Every once in a while I play this game, and I remember that guy. I miss some of the fun we had, I hope he's doing well.
When you know what you're doing, game doesn't require grinding. Everything you have to do at the start is avoiding battles (high veils quality helps a lot) and be brave with exploring. Also, starting ship is the most economic, you shouldn't sell it too fast. And remember, game is not about earning Echos and upgrading ship, it's about stories and lore.
I lump it in with Rimworld, Dwarf Fortress, Cataclysm DDA, etc. as less of a game and more of a "story generator"
It require good amount of grinding at the end, you may need like 40+ secrets to fullfill your ambition and it aint easy to collect it even if you are able to farm flukes. Ofc you can spread all this secret gathering on a whole playtrough but lets face it: you need to spend these secrets to raise ur stats and not get fucked up.
Steir Qwe “zong of the zee” ambition is actually the hardest in the game, *maybe* rivalled by immortality, but i didn’t complete it so i wouldn’t know.
One of the things I hated was the pointlessness of the other ships. It was disappointing that you never needed them unless you had some hardcore play style in mind.
Sherwood Dungeon on Maid Marian Online. Countless hours wasted after school at the library.
Good times :)
Hahaha, good to know I wasn't alone.
@@plot6520 why u hate that game? 😀 It was one of the best online games for Its time
@@willl676 How the fuck would you be alone, it's an MMO
Your description of Fallen London made me think back to an extra credits episode, back when the original Dan was in charge, talking about non-combat games. I looked that one up, but it turned out the game they were talking about was called Echo Bazaar. This was a couple of months ago, but I had that feeling again today, and looked “echo bazaar” up again. Turns out, that browser game got renamed “Fallen London.” It was the same thing the whole time.
I'd love a game like this with guns of icarus style combat in the first person perspective. You know like Mount and Blade. The current style of gameplay on a world map for navigation and dealing with ports, but going into some more like Guns of Icarus or Black Wake when engaging a monster or ship.
That would be absolutely amazing!
We must pray to the dark lords to ensure a pact between Failbetter Games and either of the developers behind those two ship combat games.
A game like that with sea monsters that can ruin your day would be amazing.
If it retains the easy-going pacing, it would be excellent for VR. The way that light, the motion of water, and the superstitions of your crew can conveys information about things in the dark. Once reading becomes comfortable inside VR, Sunless Sea is the game I'd want to play.
I could never keep that thought out of my head for long while playing this. The visuals are cute and set the atmosphere pretty well, but they do look very flat. Imagine instead of seeing stuff suddenly pop into view at the edge of the screen, you'd see it fade in as a faint light in the foggy distance, not quite sure whether it's an island or a huge enemy or just a random mirage. Seeing the dark silhouettes of stalagmites loom all around you, or the intermittent slow flashes from some lighthouse. Someone needs to make that a mod.
That Sherwood reference! So much nostalgia.
Welp, time to reinstall Sunless Sea
You ever deinstalled it?
Kaza ddum I did because it was irritatingly slow. Sure the atmosphere was great, but the only thing you had to do in the 15 minutes it took to go from point A to point B is stare at nothing, and if you aren't immediately enthralled with the setting, it gets real boring real quick.
It would have been better if they either compacted the map a bit more or made the ships faster. Like, I'm not scared or even curious about "what lies in the dark", because, as it was pointed out earlier, the combat is just as slow and boring as the rest of the experience. So my ship going at a snail's pace isn't enhancing my experience in any way; its just pissing me off that I wasted so much time doing nothing in a game that's about telling stories.
The stories themselves are good, but the time between them sucks.
theguy you need to drink coffee while playing it :P
You can modify the game to make you faster. It makes the game so much better because the atmosphere and story are what really makes the game.
@@theguycompensatingforhissm5399 this is why i cheated and just gave myself a faster ship and a bigger engine. later on in the game you can get an engine that boosts your speed by 50% which makes the pacing MUCH better, although it does take some effort to get it.
I found out about your channel three days ago and I have watched every single review on it. Your style and mix of humor makes it so addicting to watch. Keep up the great work man cant wait for the next vid.
I just love that this dev team exists. My favorite historical period is the mid 1800s. The entire world during that time has lots of opportunities to write really interesting stories. I love sci-fi and Lovecraftian horror. They're some of my favorite genres. I LOVE text RPGs. I grew up an only latch-key kid, so I spent most of my childhood reading. (I was allergic to grass...)
So this dev is pretty much tailor made to my interests. Bless them! And thank you for introducing me to these games. I've played Fallen London for a year or two and enjoyed it, but I found the Sunless Seas and Skies games through your channel and I just bought them a week ago. I'm very excited to see more for myself! 🦇 🚢
Great review Mandalore, I really love how you seem to always talk about games you've played awhile and thus probably like but don't just dance around their shortcomings. I'm huge into this game and agree with virtually every bit of this, and even learned a few new mechanics after 50+ hours, namely the ability to use strategic information. Thanks!!
2:30 holy shit! I literally *just* booted Sherwood up again to check if it was still running *today* .
Man, this is insightful. I tried playing Sunless Sea as a linear game but it's a roguelike.
To me the biggest problem with Sunless Sea is it being so arcane and unapproachable that you feel compelled to check stuff from the wiki or constantly waste hours of time "learning" the game's bizarre logic and more obscure events, but when you're there it's easy to accidentally spoil stuff you didn't want spoiled. The surprises and general quirkiness are such a huge part of the game's appeal that spoiling stuff is a bummer.
At least that's what ended up happening with me. Mandalore seems to have been more resilient to looking stuff up, and for what's it worth I did enjoy the game enough to give it 73 hours of my time.
That's been my problem with it for the most part, the sheer unapproachableness of it. The setting and atmosphere really speak to me, and I've felt very inspired by them, but after about two hours of play I still just wasn't enjoying myself much. I probably would've done well to look up a beginner's guide or scour the wiki, because I had no idea what I was doing, where I was going or even supposed to go; the combat felt *awful* because I kept running into massive crab monsters with my dingy starting ship, and I could neither outrun nor beat them; I was collecting random resources with absolutely zero indication of what they were or what I could do with them, andsoforth. I'm probably going to give it another go some time, but the early game *really* sucks.
Yeah I had gotten it cheap on humble bundle. Played a few hours of it but as a beginner it's really hard to make even basic progress until you learn how to game the economy like he said in the review. I just didn't have time for that. Game probably could have done better with a early faction designed for noobs that paid well or something.
sunless sea is the definition of style over substance
atmosphere alone isn't enough to salvage your game's cryptic bullshit
The game really needed a codex. Even the wiki is not useful if you just want to find the lore. Most will tell you to look up some guy's blog but it's a blog. Everything in it is categorized by post dates and not very good for browsing.
Richard Vlášek Atmosphere and excellent writing is more than enough to make up for mechanical flaws
Thank you for picking one of my favorite games of all time. The narrative is really what drives me to play this for over 300 hours. And I really like that they're coming out with another one.
I skipped the game earlier, but now that I sea what it's about, I'm definetely going to play it
*zee
Holy shit! I just start playing this game again. What a coincident!
Watching this, I realized that despite being a huge fan, I DID instantly bounce off the permadeath (with the crushing early-game repeats) and awkward combat. So I just turned them off. I enabled saves (didn't abuse them, just as insurance), and ran away from combat until late mid-game - which turned out easy. After doing that, I had nothing but fun.
Also, with saves and little combat, the third major problem - very slow movement - stopped being a problem for me. I read postmortems of this game, and slow movement was very deliberate. And I appreciated it, it lent gravity and atmosphere to the game. It's STILL a practical problem for people who don't have lots of free time.
Dive in your zubmarine to explore the ♂Deep♂Dark♂Zee♂
Fantazees
Hey buddy, I think you got the wrong island, the leather shore is two sectors down.
@@AsmageddonPrince "F__k you"
@@nbtwall7287 Ah, f*ck you leather captain.
It's interesting it's "zee". Assuming it takes place in the North Sea, it would make sense as the Dutch also border that sea. The Dutch word for sea is zee.
No. There are other reasons whi it's called Zee. As I remember, names of all gods starts from the S (Salt, Stone, Storm), that, and maybe something more makes the words "sea" cursed.
Shaw358 it doesn’t tho, when you go up to the surface you get to Naples. The cave itself is probably below the Mediterranean.
Iirc its called Zee precise because dutchmen were the pioneers exploring it after london fell.
A first person dishonored style game would ve spectacular in this universe. Some small horror elements and taking taxis to other ticketies to different locations would be epic. It has such a great vibe I just want to be in these awesome cities
Don't judge Sherwood Dungeon, that was my life back in the day.
Can't get enough of your videoes, they are just so well made! Love you Mandalore!
Would love to here your take on the Disciple games "franchise". Haven't played them since I was in my early teens, but they are like a darker Heros of Might and Magic with individual army members instead of like 1200 peasants
Aw man, I wasn't aware you were planning to review this but I'm glad you did. Sunless Sea (and Skies, and the Fallen London universe in general) need more attention tbh...
Also, I can't believe I never knew you could use strategic information and combine it with a story. Guess it's time to head back onto the zee.
I'm going to be disappointed if you didn't name a captain Captain Briggs
I'm glad I wasn't the only one who noticed this was a pattern; first he reviews a good-bad game with a sea captain protagonist that has weird shit happen to him, and next he plays a good-good game with a zee captain protagonist that has weird shit happen to them.
One thing that to me it feels like you didn't notice is that if you're next to the shore, that also lowers your terror rating. So having your life off, next to the shore is orange rating, having a light next to the shore is green, light off in open Zee is red, light on in open Zee is orange; knowing this really helps plan routes.
God damn these videos are always the highlight of my month / week
Sunless Sea has been in my "maybe" catagory for a while, because I didn't know about the family heirloom system or Merciful Mode. I'll definitely be getting it now.
"This is all happening in your commute to deliver wine" grim dark
Your upload timing is perfect. Every time I wonder when there will be a new video from you within a few days there’s a new one. Keep up the great work
Holy crap, Sherwood Forest by Maid Marian games. I haven't seen that in about 15 years. I used to play their Moonbase one all the time when I was a wee lad. It's all about jumping on the Earth...
I let other nerds jump on the earth so I could get at that rad buggy
It's been so fucking long since I saw those graphics.
Also apparently it was Sherwood Dungeon, but I swear the earliest version was Sherwood Forest, before it even had levels or different weapons. A looooooooong time ago...
Just found your channel yesterday... and yours is one of those where you just sit down and watch all of it. So now I have only a few videos left and I am craving more. So, felt like it would be the right time to say that I love your stuff, recommended you to a few friends, subscribed and stuff. So, here you go, just a few supporting words. Dwarf Fortress, also.
I'm late to the party, but.
I actually got into Sunless Sea *before* I got into Fallen London. it was... an interesting experience. I think that Sunless Sea introduces a lot of ideas in a way you can pick it apart to understand without too much effort, in a very similar way to how Fallen London does. The games compliment each other - there were storylines and events I encountered in Sunless Sea that gave me information I wouldn't have otherwise learned in related events in Fallen London, and after playing Fallen London a bunch I learned some things that did the same for Sunless Sea events.
We’ve missed you Mando!!! Welcome back :D
"Every third wall seems doubed with graphitti, only rarely in German:" That's pretty much how it already is ^^
This is by far the best review on Sunless Sea! Thanks for this very informative, detailed review!
"AWFUL opportunity cards"
*Proceeds to draw a faction card*
tbf faction cards can be totally useless early on
yes i'm 2 years late to this reply sorry not sorry
I'm sorry it's a trying time mandalore, but we all love the videos. Whether or not you know what you're doing, you've been doing great. Seriously, these videos have all been fantastic. I hope things look up for you.
Sunless sea will be free on the epic games store very soon
Yo thanks for the heads up man, I was planning on buying it but I guess I don't have to anymore:)
@@tunafish9112 no problem, just spread the word and tell your friends, the more people get this game before it isn't free the better
So I got pretty in to your channel yesterday. I'd seen a few of your videos before, but I wasn't really crazy for it. Yesterday I saw this, and proceeded to watch every video on your channel. Good shit.
I heard things here and there about this game but I definitely want to get it now. The largest extent I've ever heard of it was the browser game's Mr. Eaten (am I allowed to say that?) storyline on a forum a while ago. I think I'll start with the browser game since my PC broke. I'm always glad you show me awesome games I overlooked and games I've never heard of. You are definitely my favorite channel on UA-cam.
Java Monsoon cool, thanks for the info!
Android app will stop work soon, the producers decided to shut it out.
Rarr yeah, just looked it up and they deleted it two months ago.
Personaly, I prefer browser version anyway. It works faster and better.
I was legit hoping you would review this game yesterday, and I come home to find the review up. I appreciate you as a content creator, you never seem to disappoint. I remember playing this game a long time ago and ended up siding on a war on an island between some animals.
One of my favorite games literally ever and I will just gush about the idea that it's still getting attention
Every day is better with a Mandalore upload. The video is great, good work!
The Gods of Zee are pleased with thee.
Good. You never want to get on the bad side of Salt. *EVER.*
Another great review Mandalore. Excited to see what's coming up next.
If you enjoyed this game, I highly recommend Darkest Dungeon. From what I can tell it's a lot like Sunless Sea in terms of an atmosphere of terrifying wonder but with more engaging combat and 3000% more nihilism (if you can believe it)
i remember watching a review about this game. but you always go into such detail at times while having a honest opinion, even if i dont play the game watching you talk is a blast.
This made me want to give the game another try. I didn't even know there was merciful mode back when I bought it. I only played for 7 hours and felt like I was getting nowhere and gave up. Maybe I need to give it a bit more time.
Loved it!
Now that I've seen the video, not only do I wanna play it again, I never tried the DLC, so it'll be even cooler to replay it.
Thanks again, good channel! 👍
Game will be free to get on epic games !
You're literally the best reviewer on youtube. I look forward to your next reviews man! Take my like!
Sunless skies is officially out. Eh? EH?
He got the hint, I suppose!
Your review made the game look great to me. So i bought it and im really enjoying it!
Already went through 4 captains and only two of them died. Now im an explorer, who bravely sails the Zee and takes care for his family back in London.
A Sunless Sea review !!!!? Omg yes!! This game is AMAZING !!!!!
What a great and far more popular spin-off to another work. Just like Persona to Shin Megami Tensei, Tribes to Starsiege, Code Vein to God Eater, and NieR to Drakengard.
And I won't lie, I couldn't get into Fallen London well, what with it still being an unending game akin to MMOs and so. Much. Deep. Lore!
"Not going that way."
Basically sums up the entire early gameplay for Sunless Seas.
I re-watch your reviews of this and Darkwood. I love these games and somehow hearing you speak about them is comforting....
It’s funny that this got recommended to me today because it’s this week’s free game on epic
Yeahh..
"Then i bought a dreadnought and tried to kill God with it"
God i love your reviews....
Thank you for the superb review, when this game came out I didn't give it a second look but now its on my wishlist!
"Less Weird Games Coming Soon." UA-cam recommends MandaloreGaming's review of Pathologic. Hah
great review! I bought this a while ago and put it down because I wasn't making much progress. Now I kinda wanna look up some tutorials and push through the early game
>>"Less weird games coming soon!"
Aww, so no Perimeter review for awhile, then?
Tell me about it, I'm always looking for weird games. I got one for you: Look up Shores of Hazeron
Hecking love this channel
Never even woulda considered a game like this b4
I like how having an affair with one of your officers lowers Terror rating... despite the fact that the game makes it abundantly clear that the Terror rating you accumulate reflects and effects your entire crew. Which means you screwing one of your officers on the ship somehow calms everyone on the ship down.
And how would the crew even know? Do you announce it, like walking out onto the deck in your underwear and saying "guess who just got laid, THIS guy!"
Are they all standing outside the cabin door, listening? Or maybe you invite the whole crew in to watch, and they cheer you on or something.
Or... God forbid... your boat ends up becoming an orgy barge, steam powered in TWO ways.
Just found your channel via the /r/games subreddit. just wanted to say that I like your style, you made me want to try this game again as I was one of the people who quit early. Also your fire warrior video is damn hilarious.
haven't clicked a link so fast in my life. good to see another vid. Hope its Good!
Great vid man, love your consistency, and the fact you're incorporating a bit more comedy lately. Keep it up!
Rock Paper Shotgun did a great analysis video on Sunless Sea on their cogwatch series. You should watch it. It's on UA-cam and its AMAZING.
It explains why the default mode is perma-death and also on what makes Sunless Sea that good.
directer here from SsethTzeentach's video, as a massive fan of sunless this just scored you the sub and notify thanks!
I once accidentally killed and ate my entire crew in this game.
How the fuck do you do that "Accidentally"
TwixtheWizard some dialogue options may be worded... nebulously, lets say.
It probably had something to do with either starvation or wells.
let me guess: kingeater castle
Zackary Stephenson | Chapel of Lights, perhaps?
I never thought a game with so much reading would captivate me so much. But I love this game, played for 300+ hours.
"If you think 20 is a good price for fuel I think you need to go to hell...they have competitive fuel prices" Well done sir, well done. XD.
I love your reviews! Keep up the great work.
I tried playing Sunless Sea a couple of times. I loved everything about the stories, the atmosphere and general fluff, but the gameplay itself is so horrid I never got very far into it. Maybe they should have stuck with turn-based, because the real time combat would be laughed ouf of 2009 Newgrounds.
To be fair though they were good developers for actually listening to their audience and trying to change a concept ppl didn’t like, the fact that their alternative was meh doesn’t change that
If you're playing Sunless Sea "for the combat" you must either be a fool, or you're really scraping the barrel for new combat oriented games to play.
The combat is meant to be a very minor aspect, and the game makes that very clear to you. It's there to give you a sense of danger on the sea and give you something to do in between Port routes, but it was never - ever meant to be a main staple of the game.
If someone buys this game they need to understand that combat is NOT a.focus in this game. It's like buying Quake or Doom expecting a LOTR-esque epic saga storyline, or playing Roguelikes and then complaining about the graphics.
With the jellyfleur, you can actually dodge it by sailing to the side instead of straight away from it and then when it gets real close, turn in one direction until it stops rushing. Sort of a dance to avoid damage
Unpopular opinion perhaps, but I feel like this game would've been way better without the rogue-like death mechanic. Or if it was at least handled differently. All the grinding you have to do if your captain dies to get back to where you were is an unbearable slog most of the time. After I bit the bullet and just started save scumming the game became much more enjoyable, I was able to get to the interesting stories and settings.
As a side note, if anyone enjoyed this, I highly recommend A House of Many Doors as well. It's another indie in the same vein as this, and I think even one of the writers of SS had a hand in it? Could be wrong but regardless, well worth a look.