Understanding Ai Mesh Light In Maya and Arnold Render - Tutorial

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  • Опубліковано 11 жов 2024

КОМЕНТАРІ • 46

  • @nielsbugge3777
    @nielsbugge3777 2 роки тому +4

    Incredible tutorial, as always. Whenever I watch your tutorials I always end up learning not only what I came for, but so much more in addition. Thank you

  • @dreheart5854
    @dreheart5854 2 роки тому +1

    this was so helpful I was working on making buildings have neon lights emit from some parts attached to them to get a cyberpunk feel thank you so much.

  • @alzate_3d
    @alzate_3d 3 роки тому +2

    Gracias por compartir conocimiento, a partir de la versión Maya 2022, arnold nos ofrece el efecto Lens que tanto pedíamos. Ya que físicamente este no es un efecto creado por partículas de polvo, es un efecto que se da desde la óptica. De todas maneras lo resolviste en buena forma con lo que arnold hasta la fecha nos ofrecía. Yo lo hacia en ps para no gastar muchos recursos.

    • @reimaginefx
      @reimaginefx  3 роки тому +1

      Voy a hacer más videos sobre efectos de lentes en un futuro cercano, gracias por ver mis videos.

  • @Mrmarkusd007
    @Mrmarkusd007 Рік тому

    Great tutorial! It helped me a lot with my own personal project thank you 🙏🏼

  • @ChromeLion
    @ChromeLion 4 роки тому

    Using mesh lights and atmosphere is great

    • @darknemessis6880
      @darknemessis6880 3 роки тому

      No it's not . It should have been a glow option

  • @ronydey2696
    @ronydey2696 4 роки тому

    Great tutorial sir it's very much helpful hi myself Rony an VFX 3DCG student from Arena Animation kolkata india

  • @vultoire6416
    @vultoire6416 2 роки тому

    Awesome tutorial, thank you! Super easy to follow

  • @MonkeyDIvan
    @MonkeyDIvan 4 роки тому +3

    Very useful, thank you very much!

  • @radarome
    @radarome 2 роки тому +1

    thank you for this so much!

  • @Judefir
    @Judefir 4 роки тому +2

    very useful and easy to follow thank you!

  • @siddharth9407
    @siddharth9407 2 роки тому +1

    How do you turn off the light reflectivity, the light reflection is acting like a small light source

  • @karlyh.2491
    @karlyh.2491 4 роки тому +1

    You saved me bro... THANKS 🔥

  • @adilkhan-zi1tb
    @adilkhan-zi1tb 3 роки тому

    Thnq this was very helpful to me

  • @tilakrajgolari1577
    @tilakrajgolari1577 4 роки тому +2

    Great One....

  • @Reigns_Gamer
    @Reigns_Gamer 2 роки тому

    Thanks a lot men explanation is fucking extraordinary keep up

  • @shiv3375
    @shiv3375 Рік тому

    when i use mesh light on a object it changes it into like hard mode( when u press 1) how do i solve that ?

  • @apocalypse7224
    @apocalypse7224 Рік тому

    what can i do to reduce noise? (I did increase diffuse in Arnold settings, it is still showing noise)

  • @hanialadham4336
    @hanialadham4336 4 роки тому +2

    Hey, thanks for the tutorial, but my mesh light looks very Jagged, how can i smooth the mesh light when it's visible like the sword you've rendered?

    • @rahkriga
      @rahkriga 3 роки тому

      Im having this same exact problem

    • @rahkriga
      @rahkriga 3 роки тому

      Maybe toggling Normalize in the Mesh Light attributes might help you.

    • @reimaginefx
      @reimaginefx  3 роки тому

      please send me a photo of it with all the settings of mesh light on instagram.

    • @schmoborama
      @schmoborama Рік тому

      If your light is too bright ( or just the pixels in general ) it will be impossible to anti-alias. For example if you had a white edge at value of 1.0 on a black background, Antialiasing can smooth out the jaggedness by making the pixels grey ( 0.5 ) at the border between them ; a mix of white and black. That's how AA works.
      But now if your pixel value is 10.0, and you mix that with black, you get 5.0 ; and on our monitors, anything above 1.0 just looks like 1.0. So it's much too bright for AA to make a visible improvement.
      You could dim the light, put a fresnel effect on it to dim it at the edges, or what I like best is to add a glow in the comp, which is what happens on camera with bright objects anyway.

  • @sangrededragon8388
    @sangrededragon8388 3 роки тому

    YOU SAVED MY FUKIN ASS BRO

  • @mamtapatil1892
    @mamtapatil1892 2 роки тому

    we cannot dublicate mesh lights, can we?

  • @ww2-epicbattles
    @ww2-epicbattles 4 роки тому

    I tried and my object turned grey. nothing else happens.

    • @reimaginefx
      @reimaginefx  4 роки тому

      Increase the intensity or exposure of the mesh light.

  • @yosofya
    @yosofya 4 роки тому +2

    hey, thanks for the great tut. can you help me hoe i can illuminate textured object. while maintaining that texture and control its glow.
    a perfect example would be a tv screen. how to make the screen looks like its glowing and emitting light and in the same time the picture/texture is still showing.
    thanks

    • @reimaginefx
      @reimaginefx  4 роки тому

      Sure I'll make a tutorial on that.

    • @yosofya
      @yosofya 4 роки тому

      @@reimaginefx Awesome. Can't wait

    • @reimaginefx
      @reimaginefx  4 роки тому +1

      @@yosofya Hey, I've made a tutorial on your request of texture emission make sure to check that out.

    • @yosofya
      @yosofya 4 роки тому

      Reimagine Fx much appreciate man thanks a looooot. I will look for it now. If you help me with the link i will be grateful. Thanks again

  • @shalegaming3633
    @shalegaming3633 2 роки тому

    the only problem that i have when i try to do this lights , is the noise part in my models, how can i get rid of the noises??

    • @vie1418
      @vie1418 2 роки тому

      m 6 months late, but gonna say the answer is increasing volume samples

  • @SanjayKumar-yf9ew
    @SanjayKumar-yf9ew 2 роки тому

    hey did you skydome for light?

  • @oumissam
    @oumissam 4 роки тому

    Hi ❤⚘⚘👍👍