In Depth: Dragon's Lair for TI-99/4A - An Impossible FMV Port Made Possible

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  • Опубліковано 28 тра 2024
  • A retrospective on Dragon's Lair and its incredible port to the TI-99/4A by Mike Brent (a.k.a., Tursi), followed by a full playthrough. This is a fast and accurate implementation of Dragon's Lair's arcade gameplay on 1981 hardware which honours the 80s tradition of just porting everything everywhere regardless of hardware limitations, yet somehow manages to transcend those limitations in a way that the Dragon's Lair ports of the 80s never could.
    Skip to 5:19 if you'd just like to hear about the TI-99/4A port.
    Or skip to 16:32 if you'd just like to watch a full playthrough.
    Gameplay for TI-99/4A, IBM PC, and Sega CD were recorded from original hardware. Gameplay for Coleco ADAM, Commodore 64, Macintosh 68K, and Dragon's Lair's Arcade version were recorded via emulation.
    00:00 - History & Review
    16:34 - Full Playthrough
    #ti994a #retrocomputing #texasinstruments #dragonslair
  • Наука та технологія

КОМЕНТАРІ • 92

  • @daneast
    @daneast 3 роки тому +35

    10 year old me would have freaked out if such a thing existed back in the day. This cart pushes more raw data through a TI in one gameplay then a normal TI would process in its lifetime. lol

  • @defaultroute
    @defaultroute 3 роки тому +6

    How. On. Gods. Earth? This is an immense achievement. This is like Blasto turning into BZtank. Like how? Blown away. Great video too. Thanks for making me smile today!

  • @WhatHoSnorkers
    @WhatHoSnorkers 2 роки тому +2

    Goodness! That's possible the best version of Dragon's Lair I've ever seen. I had a DVD version that was OK, and the PlayStation version. But THIS... the OPTIONS too... and it's on 1981 hardware . Genius!

  • @ridiculous_gaming
    @ridiculous_gaming 3 роки тому +7

    I had the Amiga version, swapping 5 floppy disks back and forth tediously. However, at the time, it was amazing! An actual version running on a Ti? Astounding!

  • @krank23
    @krank23 3 роки тому +5

    Here's a simple way to make a Dragon's Lair movie: Groundhog Day. A time loop where the hero is able to learn from his mistakes etc would suit the game perfectly

    • @madmax2069
      @madmax2069 Рік тому +2

      Exactly what I was going to comment

    • @dtrellis
      @dtrellis Рік тому +1

      Edge of Tomorrow did the same thing

  • @michaelmarkham658
    @michaelmarkham658 3 роки тому +6

    Would have loved to have this version as a kid. Would have been almost like the arcade.

  • @richardtwyning
    @richardtwyning Рік тому +1

    If only TI had the confidence in their own machine back in the day. I remember these breakthroughs over the years. The Missing Link, Sound FX etc. It truly shows what our beloved machine is truly capable of.

  • @eebuckeye
    @eebuckeye 4 роки тому +13

    Great TI-99 related videos! Keep them coming!

  • @godslayer1415
    @godslayer1415 3 роки тому +4

    Kid, LaserDisc was very much a consumer product - was not popular because of the expense - but my parents had a laserdisc player along with a component TV (external tuner)... Pretty sure it was Pioneer. Had several movies on disc - was not a popular as a VCR which came later and was about half the price.

    • @5roundsrapid263
      @5roundsrapid263 3 роки тому +2

      Correct. It was released as a consumer product in 1977, the MCA Discovision. It had a lot of production problems. Pioneer soon bought the rights and rebranded it as Laserdisc. They fixed the problems and it did better, especially in Japan.

  • @ebayerr
    @ebayerr 3 роки тому +5

    "Space Ace" was another laser disc video game that came out about the same time.
    You rescued Kimberly instead of Daphne.

    • @5roundsrapid263
      @5roundsrapid263 3 роки тому +4

      Yes, both were animated by Don Bluth, a legendary animator who once worked for Disney.

    • @combatking0
      @combatking0 3 роки тому +1

      And there's me thinking Spade Ace was a Sentai hero.

    • @richardadams4928
      @richardadams4928 3 роки тому +1

      I have an original movie poster for it.

  • @tursilion
    @tursilion 3 роки тому +9

    Somehow I missed this video - thanks for doing it, and thanks for playing through Home sequence, which I prefer for sure over the randomness of the arcade sequence. ;) You may be the only person besides me who has learned the timing to get through all the scenes without hints (and, I've long since forgotten ;) )

    • @PixelPedant
      @PixelPedant  3 роки тому +5

      And thank you for making it. Yeah, I'm pretty familiar with the sequence at this point, and have beaten the DOS (1989), Genesis and Arcade versions, so not too tough at this point. But I never would have gotten in to the game in the first place, without your TI-99 version.

    • @johndododoe1411
      @johndododoe1411 3 роки тому

      As a former Ti-99/4A user and programmer, I wonder how you pushed full video frames through the memory mapped address bus interface that fast, given the available clock speed. Is there an alternative way to access the 9918A VRAM that I wasn't aware of? I presume the card had an optimized memory architecture instead of the old GROM mechanism.

    • @richardadams4928
      @richardadams4928 3 роки тому

      Amazing job! My hat's off to you, sir!

    • @tursilion
      @tursilion 2 роки тому

      @@johndododoe1411 I'm a bit late coming back to this, so you may have already found the answer. Or forgotten you asked. ;) But no, the cartridge is just bank-switched ROM data (only 128 bytes of GROM used to bootstrap the game). The game is pushing just half the pixels to the screen and gets just under 9fps, so that's 54k/second. There's no extra trickery, just a tight loop in scratchpad RAM for the extra performance. The real hit is actually the sound chip, hitting that so often to play samples costs measurable time.

    • @tursilion
      @tursilion 2 роки тому

      I guess I should admit there's SOME trickery. ;) The screen is updated in four bands so that color and pattern changes happen close to each other in time and make them harder to spot (you can see it paint on scene changes). The data was also pre-processed to minimize color table changes - not for bandwidth, just so you are less likely to see a glitch. The frame converter would frequently flip the colors of a byte depending on how many pixels were set, so you might jump from colors 36 to colors 63, for instance. Detecting those cases and flipping them back (with corresponding invert on the pattern table) removed most of the visible flicker artifacts. Basically, we /just/ pull it off. There are slightly faster copy loops that could be done, and reducing the audio frequency could boost the framerate, but the faster loops will need hardware support in the cartridge.

  • @FAYZER0
    @FAYZER0 28 днів тому

    This is just crazy, I wouldn't have thought this possible.

  • @metalheadmalta
    @metalheadmalta 2 роки тому

    The TI-99 is my favourite micro of all time. Presently writing a Football Management game for it. Love your channel and the absolutely amazing videos!!! THANK YOU!

    • @PixelPedant
      @PixelPedant  2 роки тому

      Football Management (and sports management) does seem like a genre of today which could really do well on the machine. Interested to see where that goes! And thanks for the kind words.

  • @jjalexg82
    @jjalexg82 2 роки тому +2

    What an amazing technological achievement.

  • @nicocucsi
    @nicocucsi 3 роки тому +5

    nice video; I like the casual and serios approach. Following!

  • @prodos8
    @prodos8 2 роки тому

    I had an TI-99/4a as a kid, but did not have copy of Dragon's Lair until we got a 3D0 in the early nineties. It was the bomb, btw.

  • @besotoxicomusic
    @besotoxicomusic 3 роки тому +4

    I remember my parents renting a sega Cd from blockbuster with this game one weekend. Took me all night Saturday into Sunday afternoon to beat it the first time. Beat it the second time in like five or ten minutes then never touched the game again. Was so disappointed to find out how short the game actually was once you memorized the patterns and the mirrors of each scene.

  • @thejasonknightfiascoband5099
    @thejasonknightfiascoband5099 3 роки тому +1

    Astron Belt was the 1st laser disk game. I didn't know that. You learn something new everyday.

    • @godslayer1415
      @godslayer1415 3 роки тому +1

      not missing much - background was some cosmic type bach grounds with a lame ass low rez game over layed.

  • @VJFranzK
    @VJFranzK 3 роки тому +7

    Impressive port! (Good voice over here also)

  • @TroyLukkarila
    @TroyLukkarila 3 роки тому +4

    Thanks for the video, but just to set the record straight, even if they weren't particularly popular, LaserDiscs were available to consumers in 1978. en.wikipedia.org/wiki/LaserDisc_player

  • @AngryCalvin
    @AngryCalvin 9 місяців тому

    The TI994a was my childhood gaming system. I remember seeing Dragons Lair and Space Ace at Chuck E Cheese. It was watching a cartoon.
    The most graphically impressive game I ever saw on the TI994a was the Imagic port of Microsurgeon with it’s multiple camera views and the zoom in view. It was unbelievable for a game at the time.
    Did not know until years later that the Don Bluth arcade games ran on on laser cd technology. These games were an instant novelty for cd-rom going into the next decade.
    Not a fan of of QTE’s at all. In fact I can’t stand them. But I do appreciate the animation of these games and seeing them ported to a 16 bit system that was way ahead of its time. Always wondered what the system was truly capable of.

  • @televiciousgoober
    @televiciousgoober 3 роки тому +3

    There was a C64 version that used a laserdisc as well. It was basically the same as the arcade version.

    • @DanielBMS
      @DanielBMS 3 роки тому

      What?!

    • @fsddevelopment4513
      @fsddevelopment4513 3 роки тому +1

      Yes. Thank goodness someone else remembers it. Everyone else thinks I'm mad.
      There was also a version for the Atari ST named Journey Into The Lair.

    • @fsddevelopment4513
      @fsddevelopment4513 3 роки тому

      Have you seen the ZX81 version?

  • @PeBoVision
    @PeBoVision 3 роки тому +2

    I am lucky to have a copy of this amazing software package. Didn't know it was going to be restricted to so few copies when I bought it, but I missed out on getting a Pitfall cartridge, and promised myself I would never miss out on a new 4A-release again!
    Would love to see it running on a CRT. My LCD is just a bit too clear.

    • @PixelPedant
      @PixelPedant  3 роки тому +2

      Yes, those of us who got it while it was available are certainly lucky. It's such a marvel and a great tech demo for the system, I hope it's possible to produce more some day. Digital Leisure seems to be pretty comfortable with selling Dragon's Lair licences.

  • @aarong9378
    @aarong9378 5 днів тому

    Watch the video at 240p for a more CRT-like experience.

  • @hicknopunk
    @hicknopunk 3 роки тому +2

    The practice mode is a nice feature.

  • @sinistermoon
    @sinistermoon 3 роки тому +1

    That looks pretty sweet!

  • @pvanukoff
    @pvanukoff 3 роки тому +1

    Very cool and nice playthrough! It's funny how when you finish it, there are no credits or anything, it just cycles back to the title sequence. A job well done must be its own reward, I suppose.

  • @theannoyedmrfloyd3998
    @theannoyedmrfloyd3998 3 роки тому +6

    It's possible Dragon's Lair could be done on the Atari 8-bits. After all, I have the 64-bit Atari Jaguar game disc.
    I've played Dragon's Lair on actual arcade hardware, and I recall the drawbridge scene was included.

    • @larkefedifero
      @larkefedifero 3 роки тому +1

      I believe I've *played* the version of "Dragon's Lair" for the Atari 2600 / VCS...except it had been retitled, "Adventure" for some reason... (Just kidding!) :-P

  • @jeffyp2483
    @jeffyp2483 3 роки тому +2

    Is that port using the voice synthesizer box?

    • @PixelPedant
      @PixelPedant  3 роки тому +2

      No, it doesn't use the voice synth module. It generates its audio via the PSG.

  • @smog-097
    @smog-097 8 місяців тому

    This would have been a #1 seller back then.

  • @crystalleewatson9888
    @crystalleewatson9888 2 роки тому

    so great to see the full game played thru, I remember this arcade game as a kid, and I never saw anyone get past the multi colored balls with the Indiana Jones boulder.
    As usual, magic users go down with one hit, gimme a sword & my wits every time! 🤺

  • @CiccioCarella
    @CiccioCarella 6 місяців тому

    Incredible!

  • @sithcritic8906
    @sithcritic8906 3 роки тому +1

    I notice that this TI4A gameplay includes cuts of Daphne clapping and cheering in the end fight with Singe which seems different from the HD Blu-ray version I have. Which one is arcade authentic?

    • @PixelPedant
      @PixelPedant  3 роки тому +2

      While there are differences between the home FMV versions post-1993 and the arcade scene order, that is not one of them, as far as I know. I do not know why those would be absent from the Blu-ray version. They're present in the Sega CD, DOS, TI-99 and Digital Leisure DVD versions I have, and are reproduced in arcade play through Daphne's autodownload method.

    • @sithcritic8906
      @sithcritic8906 3 роки тому

      I just played through the HD game again and can confirm you are correct. The Daphne intercuts are present, I guess I never noticed her in the heat of battle with Singe.

  • @DJOzYBoY
    @DJOzYBoY 3 роки тому +3

    subbed good luck

  • @rogerphillips642
    @rogerphillips642 2 роки тому +1

    I wish they would reconsider reproducing this cartridge. 😭

    • @PixelPedant
      @PixelPedant  2 роки тому +2

      There's been movement on that in recent times. The licence lapsed, so it's mainly about reacquiring licensing, and someone being motivated to *both* build boards *and* get the licensing deal done again. But it looks like that might come together.

  • @giuseppelavecchia775
    @giuseppelavecchia775 3 роки тому

    Dragon's lair,questo gioco e una leggenda,assolutamente mitico.ho sempre amato questo gioco,ho un amico che lo possiede su laser disc.gioco SUPERBO!.

  • @rafaelmmartinez9170
    @rafaelmmartinez9170 9 місяців тому

    There is any rom of this game? Or only can be played in original cartridge?

    • @PixelPedant
      @PixelPedant  9 місяців тому

      It's a gigantic one-of-a-kind custom cartridge, specifically designed for the game, so to date, the only way to play to play it is on one of the ~150 original carts which were made.

  • @flyguille
    @flyguille 8 місяців тому

    How big is its rom?

  • @anthonyaviles8665
    @anthonyaviles8665 3 роки тому

    What upgrades does you machine have

    • @PixelPedant
      @PixelPedant  3 роки тому

      As mentioned in the video, the only one really relevant to this cart is the F18A VDP upgrade. Other than that, ones not required by this cart are the 32K memory expansion (common requirement for other stuff), TIPI for disk support (hard to get by without disks), speech synth module (which I use a lot) and SAMS (bank-switched memory).

  • @CompleteAnimation
    @CompleteAnimation 3 роки тому

    How many MB is the data on the cartridge?

    • @PixelPedant
      @PixelPedant  3 роки тому +2

      About 80MB of TI audio and video data. Which is ridiculously obviously, for a TI-99 game. In a world where all original era TI disks are 90K SSSD disks.

  • @TokyoXtreme
    @TokyoXtreme 3 роки тому

    The spiritual successor to Hunt the Wumpus.

  • @misterjib
    @misterjib 3 роки тому

    Bonkers

  • @larkefedifero
    @larkefedifero 3 роки тому

    Cool. Where to get this cart?!? :-O

    • @PixelPedant
      @PixelPedant  3 роки тому +2

      Sadly, like many remarkable inventions from within the legacy computing community, its availability was short term. This is partly due to its having been officially licensed, and the licence itself having an inherent term. The cartridge being produced again would involve not just someone producing the specialised carts, but someone pursuing another licence. So it is unlikely.

    • @larkefedifero
      @larkefedifero 3 роки тому

      ​@@PixelPedant Mmmm...well, sorry to hear that. But thanks for letting me know! I still have my old TI in a guest room with the "Burgertime" cartridge still in the slot, though D.L. would certainly be a lot more interesting to play, provided that with the dust and all the computer still even worked! :-P

  • @JustinEmlay
    @JustinEmlay 3 роки тому

    For the first half of my childhood I though it was Dragon Slayer.

  • @cumberbatchpepperpot
    @cumberbatchpepperpot 2 роки тому

    Do you find that your enjoyment is lessened any by the free to play nature of a home game? At an arcade back in the day, all the stakes were heightened by the financial punishment of the slightest mistake, as well as by risking the disappointment of the arcade crowds that gathered to watch this technological marvel of the time.

    • @PixelPedant
      @PixelPedant  2 роки тому +1

      In the case of Dragon's Lair specifically, I'm very thankful for gameplay not being dependent on popping quarters! In arcade games with a kinder learning curve, I can definitely see the appeal of having limited resources and fighting for a 1CC.

  • @doodoobrn
    @doodoobrn 3 роки тому

    Man, I don't know how the hell you're supposed to figure out how these events translate to a certain directional input.

  • @msd5808
    @msd5808 3 роки тому

    Is there a ZX version

    • @PixelPedant
      @PixelPedant  3 роки тому

      There is a Spectrum port which is part of the original lineage of 80s ports, and it seems to have been based on the Coleco ADAM version (which makes sense, both being Z80 systems). But no modern FMV port that I know of. It'd be hard. Attribute clash on the Spectrum is more limiting than on the TI-99/4A.

    • @msd5808
      @msd5808 3 роки тому

      @@PixelPedant i just would like the way the colors would look i think, although i’d prefer Space Ace. I remember there was a really jumbled mess looking version of Space Harrier on a japanese computer called like Sharp Fz-1 that was sort of beautiful
      Sorry- MZ-700 not fz1

    • @alonecoder600
      @alonecoder600 3 роки тому +1

      There is a ZX version of Time Gal, made in 2006, it requires Pentagon+16col+Nemo IDE or ATM-Turbo 2. The quality of the video is like this, the sound is slightly better.

    • @msd5808
      @msd5808 3 роки тому

      @@alonecoder600 Ah that's neat. I guess that answers that then. It looks better than I would have thought. Thanks for telling me.

    • @msd5808
      @msd5808 3 роки тому

      @@alonecoder600 Hmm I wonder if it'd look cleaner if they had used the Sega CD port. I bet this is the laserdisc. Wolf Team spent some time cleaning up the graphics to fit the limited color of the Genesis then.

  • @MERCS2046
    @MERCS2046 3 роки тому

    It was a cartoon on saturday morning in the 80s so it shouldnt be hard.

  • @elijahvincent985
    @elijahvincent985 3 роки тому

    Imagine for one moment how prohibitively expensive the cartridges would have been if it released in, say, 1984 or 5... I would not be surprised if fans of the game would have still purchased it.

    • @PixelPedant
      @PixelPedant  3 роки тому

      Coleco was actually interested in creating a laserdisc-based solution for home users of their hardware, during the Adam's run, so there's an alternate history where Colecovision and/or Adam users actually get the opportunity to buy a home version of the complete game in 84/85. But alas, it was not to be. Because the cost would have been staggering.

    • @richardadams4928
      @richardadams4928 3 роки тому

      @@PixelPedant I can confirm. I used to call their 800 information line so often, they literally recognized my voice, and occasionally they actually gave me confidential scoops on unannounced upcoming projects. This was one of them. They were stuck on whether to bundle a laserdisc player, or try to find a way to make it compatible with existing players. What could have been....

  • @Astinsan
    @Astinsan 3 роки тому

    Best option is phone ios, android or steam

  • @Astinsan
    @Astinsan 3 роки тому

    Nes pal version is playable

  • @michaeldemers2716
    @michaeldemers2716 3 роки тому

    I own the actual Gamecube version and Emulate it on the DOL-001 with the Action Replay and a Gecko with the latest version of Swiss with Memory card Emulation set to on. Definitely better than the Arcade version. Nintendo wins!!!

  • @seethransom
    @seethransom 3 роки тому

    Dragon's Lair does sound like a boring name. However, the game came out after a moderate successful film Drangon Slayer from Disney.

  • @JustPlaynn
    @JustPlaynn 3 роки тому +1

    Interesting history but get some energy drink before you make another video!