I LOVE pinball. So I was mighty excited when we learned that Rasmus was about to release a scrolling pinball game for the 4A. And as we've come to expect when Rasmus puts a game or tech demo in his project book, he certainly gave us a doozy. A friend of mine is a long time addict of the Epic Pinball series for MS DOS. Those games are visually impressive and much fun to play. Anyway, he's very picky about his computer pinballs, and I couldn't get him off Pinball 99 which while restricted by a palette with an strictly assigned 16 colours (damn you to hell 8-bit Atari gradients), he just couldn't get over the physics and scrolling. I contributed a few tables, a couple decades ago, to the community driven Visual Pinball that used a custom visual basic engine/editor to create tables in pseudo-3D. Even tied in with MAME for backboard digital elements!. Unfortunately while I still have backups of all my favourite tables to play, I no longer have a working copy of the Visual Pinball software, and the one I have has an expiry date probably 20 years passed. I found links to Visual Pinball recently, but I don't think it's the same thing. Expiry dates suck on anything non-organic - and software doesn't even exist physically anymore!
Great job, growing up on Apple IIs, the history of this was as intriguing as the actual titles. I remember playing night mission pinball (by sublogic, who also made flight simulator) and being blown away by the realistic physics and all the controls you could change. But what the TI 99 ended up with eventually puts any pinball title on the Apple II to shame. I am beginning to see that the TI was a criminally under exploited platform. Great job! 👍
Though it is in storage, I still have my TI and about 90+ plus carts, including Micro Pinball II. It wasn't much to look at, but rather playable. I wanted so much for that corner pocket to be a little wider to play it more often.
another superb video REALLY enjoying your work So happy to see one of my most favourite aesthetics (not really(yet) a game as such) Wing War by IMAGIC After finishing Fathom we all had high hopes but David's Midnight Magic got a fair few plays but not as many as Barrage or Dominic J Melfi's amazing Kippy's Nightmare Did I mention Computer War by Thorn EMI is a good game
The "Billy" in Raster Blaster looks suspiciously similar to Bally :p Also I saw Night MIssion for the 1st time in a 1983 hardware expo in South America running in a C64 and my jaw dropped to the floor.
We had our share of tile scrolling (8 pixel jerks) even in commercial games (Espial, dear lord that was bad), but like all forms of art, coding produces its best results when put in the hands of folks with familiarity with the medium, adequate time and only self-imposed deadlines. No 80's hardware had those luxuries in the 80'S, and so their true capabilities were not recognized until today. We in in the era of "you can do THAT, with THAT ?!?". The problem was not that the TI didn't have hardware scrolling (although it didn't), it's that no one ever got much opportunity to work around it until the homebrew hobbyists arrive to say "hey, wait!"...
Video games 1 cart was all i had as a kid as far as pinball :( by 83/84ish it was discontinued so ti99 games were hard to find. Whatever your local kiddie city or toys r us had in the clearance bin was all u got
I don't have a Geneve. Not sure I ever will. They're very temperamental, and there was of course almost no software developed for it, due to its very small market. So it's hard for me to entice myself to pursue it.
We had a Geneve Sold it while we could after a very frustrating six months mostly fruitless NO SPRITES yet overtly costly ie ten K multisync monitors etc RASMUS kudos this pinball is an elastic BEAST
Par Fore is a rather interesting golf game which was produced near the end of the TI-99's heyday. And a few more BASIC and Extended BASIC treatments came out over the years. But no killer app in that category, really.
Pinball 99 has a really good physics engine for ball travel. The jet bumpers definitely speed the game up just like a real machine would. Well done. Is the game only available on cartridge? I missed that detail.
Yeah, it's a cartridge game. So at present, the typical ways to play would be a FinalGROM flashcart (on original hardware) or one's emulator of choice (but Classic99 is always easy, and flawless in this case).
Pinball 99 may have taken it's board from Pinball Dreams but Raster Blaster took it's board design from Williams’ Firepower and David's Midnight Magic stole it's layout from Williams's (Bally maybe) Black Knight. Hell even Pinball Dreams stole it's Graveyard layout from Williams' Terminator 2. .. So here goes to pinball layout hijackery 🙂 Also you should try the NES port of Rollerball if you haven't.
Thanks for the video! Love them all
I LOVE pinball. So I was mighty excited when we learned that Rasmus was about to release a scrolling pinball game for the 4A. And as we've come to expect when Rasmus puts a game or tech demo in his project book, he certainly gave us a doozy.
A friend of mine is a long time addict of the Epic Pinball series for MS DOS. Those games are visually impressive and much fun to play. Anyway, he's very picky about his computer pinballs, and I couldn't get him off Pinball 99 which while restricted by a palette with an strictly assigned 16 colours (damn you to hell 8-bit Atari gradients), he just couldn't get over the physics and scrolling.
I contributed a few tables, a couple decades ago, to the community driven Visual Pinball that used a custom visual basic engine/editor to create tables in pseudo-3D. Even tied in with MAME for backboard digital elements!. Unfortunately while I still have backups of all my favourite tables to play, I no longer have a working copy of the Visual Pinball software, and the one I have has an expiry date probably 20 years passed. I found links to Visual Pinball recently, but I don't think it's the same thing.
Expiry dates suck on anything non-organic - and software doesn't even exist physically anymore!
Solid presentation as always.
Great job, growing up on Apple IIs, the history of this was as intriguing as the actual titles. I remember playing night mission pinball (by sublogic, who also made flight simulator) and being blown away by the realistic physics and all the controls you could change. But what the TI 99 ended up with eventually puts any pinball title on the Apple II to shame. I am beginning to see that the TI was a criminally under exploited platform. Great job! 👍
Though it is in storage, I still have my TI and about 90+ plus carts, including Micro Pinball II. It wasn't much to look at, but rather playable. I wanted so much for that corner pocket to be a little wider to play it more often.
another superb video
REALLY enjoying your work
So happy to see one of my most favourite aesthetics (not really(yet) a game as such) Wing War by IMAGIC
After finishing Fathom we all had high hopes but David's Midnight Magic got a fair few plays but not as many as Barrage or Dominic J Melfi's amazing Kippy's Nightmare
Did I mention Computer War by Thorn EMI is a good game
The "Billy" in Raster Blaster looks suspiciously similar to Bally :p
Also I saw Night MIssion for the 1st time in a 1983 hardware expo in South America running in a C64 and my jaw dropped to the floor.
Didn’t know the TI was capable of such fast and smooth scrolling.
We had our share of tile scrolling (8 pixel jerks) even in commercial games (Espial, dear lord that was bad), but like all forms of art, coding produces its best results when put in the hands of folks with familiarity with the medium, adequate time and only self-imposed deadlines.
No 80's hardware had those luxuries in the 80'S, and so their true capabilities were not recognized until today. We in in the era of "you can do THAT, with THAT ?!?".
The problem was not that the TI didn't have hardware scrolling (although it didn't), it's that no one ever got much opportunity to work around it until the homebrew hobbyists arrive to say "hey, wait!"...
Video games 1 cart was all i had as a kid as far as pinball :( by 83/84ish it was discontinued so ti99 games were hard to find. Whatever your local kiddie city or toys r us had in the clearance bin was all u got
That was a great video. Can you imagine what we could have done on a 99/8? Shame it was never released.
Yeah, the fact we missed out on the 99/8 will always frustrate me to no end. It really was the full realisation of the platform's potential. Sigh.
@@PixelPedant Do you have that Swan card for the PEB? I have never seen one running on bare metal.
I don't have a Geneve. Not sure I ever will. They're very temperamental, and there was of course almost no software developed for it, due to its very small market. So it's hard for me to entice myself to pursue it.
We had a Geneve
Sold it while we could after a very frustrating six months mostly fruitless NO SPRITES yet overtly costly ie ten K multisync monitors etc
RASMUS kudos this pinball is an elastic BEAST
Thank you! I love this pinball episode. Any thoughts to a similar video with the topic of golf? I have no clue about a good golf game for the TI.
Par Fore is a rather interesting golf game which was produced near the end of the TI-99's heyday. And a few more BASIC and Extended BASIC treatments came out over the years. But no killer app in that category, really.
@@PixelPedant So a snore fest of a topic... Thank you for the Par Fore recommendation. The content you produce is great.
Man that Billy logo on Raster Blaster wasn't a blatant ripoff of Bally's logo at all was it 😂
Pinball 99 has a really good physics engine for ball travel. The jet bumpers definitely speed the game up just like a real machine would. Well done.
Is the game only available on cartridge? I missed that detail.
Yeah, it's a cartridge game. So at present, the typical ways to play would be a FinalGROM flashcart (on original hardware) or one's emulator of choice (but Classic99 is always easy, and flawless in this case).
Ehhh…I just like a pinball game that is static and doesn’t scroll or zoom in and out. Just one man’s opinion.
Pinball 99 may have taken it's board from Pinball Dreams but Raster Blaster took it's board design from Williams’ Firepower and David's Midnight Magic stole it's layout from Williams's (Bally maybe) Black Knight. Hell even Pinball Dreams stole it's Graveyard layout from Williams' Terminator 2. .. So here goes to pinball layout hijackery 🙂
Also you should try the NES port of Rollerball if you haven't.