No no no, for a battleship it has an entirely appropriate amount of guns. Then again, I suppose you have to ask yourself: "Do I _really_ need a battleship?"
Hello. An issue is probably different versions of the Battle Cannons and Turrets mod, and probably Xero's version vs Rider's original. I've found Xero's first by pure chance and used it without issue except for the Bofors collision box, lots of banging against an invisible wall, and also it's mountpoint is offset with regard to Rider's as in this case: loading a blueprint made with the first in a world with the former will cause them to spawn out of their conveyors and sometimes in locations where they won't be attached at all.
If this is supposed to be a battleship, I'd say it has an entirely appropriate amount of guns. The only "weakness" I see is that none of the heaviest weapons can take part in a broadside barrage. They are all pointing forwards, although the port and starboard emplacements can engage enemies above, below and behind the ship. That's going to be a very small comfort to anyone caught in this thing's headlights, I'm sure.
Not bad, but kinda sucked that the turret placement seemed to not be on point ( awkward positioning of turrets half on edge blocks ) that being said it’s still a really nice ship aside from that. And I reckon this might be capable of absolutely owning anything that I’ve so far designed in SE. looking forward to the next video 😎👍
Once again, the king of Space Ship Demolition Derby. Jack R..P..Geeeeeeeeeeeeeee! (crowd cheers wildly) WWE fireworks erupts around the stadium. Cannons and gatling turrets move and fire in sync with Judas Priest's Pain Killer. Jack enters the DEX Fighter and proceeds to plow straight into the balcony nose bleed seats clear across the other side like Mayhem from the Allstate commercials. LMAO!!! 🤣 Don't ever change....this is the second reason I click as soon as the notification goes off. That's one killer BShip, wonder what all the other mods are? Hmmm Cheers 🤘😎👍
Here are two vehicles I made for my mobile base: AU-8 Wingman: steamcommunity.com/sharedfiles/filedetails/?id=1837161312 LMAV-1A Siderider: steamcommunity.com/sharedfiles/filedetails/?id=1837196323 The first one is a small 3-seater aircraft (pilot + 2 passengers), and the second is a similar setup ground vehicle. I made them in conjunction with my MCOC-117 Leviathan Mobile Base so they fit pretty well in there, but they're great on their own as well, at least I think they are. :)
It would be so interesting to make a little tournament of big modded cruisers (and other categories) and make them battle each other. I think you missed it first time it was posted so here is my entry (dont forget to turn laser weapon on) : steamcommunity.com/sharedfiles/filedetails/?id=1809980800
just wait for my Behemoth class energy destroyer im at around 60% of finishing it (over 100 beam weapons and 6 Magnetic coil cannons (the one under atlas super laser) it has atlas too battleship beam canons anti-fighter and plasma turrets some MWI collection beam weapons i will upload it as world as i in the end got over 170 mods (from which 30 are planets and moons and then food and drinks planetary mechanics and thermal mechanics and other mechanic mods and rest of the blocks and BIG GUNS PS im cheating with the design as i use upgradable thrusters and 500% gyros as i don't care much about cheating as long as the ships look epic i also have like every spawner mod that works for the game so I'm usually surrounded by 4-8 battleship class enemies so shields are a must from what i checked all the mods work for me for solo creative if you want the world for yourself i will upload it as Nero Drake Mod star system im deciding if set the world limit between 3000km and 10000km (you can set custom world since by modifying world file) in the desc of the world will be written what to change with thermal mechanics mod as that mod don't like energy weapons and the mod owner told me how to modify the database so that cooling parts are stronger but not totally overpowered once i upload it i will update the comment here with a link PS2 half of the mods i have are from your showcased videos and ships you showcased so thanks a lot Master JackRPG
"If you fart, it's going to echo."
That killed me. XD
This ship has too much. A floating brick with guns on every surface.
My thoughts as well. Guns out the wazoo isn't impressive, blending the guns into the hull is. This is half decent but the guns totally ruin it.
No it needs more so that you can kill your enemies 3 times over
No no no, for a battleship it has an entirely appropriate amount of guns.
Then again, I suppose you have to ask yourself: "Do I _really_ need a battleship?"
"Need a hell of a agressive ship that can endure like two karens locked on infinity argumentation."
"Say no more, boss!"
"Lots of guns' laughs in captain Jack's vengeance
*laughs in my draconis that obliterates jacks ship*
I wish a guy from the military would design a ship in space engineers like they did for hyena, be real cool to see one that's up to scuff.
steamcommunity.com/sharedfiles/filedetails/?id=1836747323
not from the army tho
those darned ants. always attacking at the most inconvenient times. good thing they remembered the anti-ant turret!
Hello. An issue is probably different versions of the Battle Cannons and Turrets mod, and probably Xero's version vs Rider's original. I've found Xero's first by pure chance and used it without issue except for the Bofors collision box, lots of banging against an invisible wall, and also it's mountpoint is offset with regard to Rider's as in this case: loading a blueprint made with the first in a world with the former will cause them to spawn out of their conveyors and sometimes in locations where they won't be attached at all.
If this is supposed to be a battleship, I'd say it has an entirely appropriate amount of guns.
The only "weakness" I see is that none of the heaviest weapons can take part in a broadside barrage. They are all pointing forwards, although the port and starboard emplacements can engage enemies above, below and behind the ship.
That's going to be a very small comfort to anyone caught in this thing's headlights, I'm sure.
5:25 We got some more turrets down here in case of an ant decides to attack us.
😂😂
Not bad, but kinda sucked that the turret placement seemed to not be on point ( awkward positioning of turrets half on edge blocks ) that being said it’s still a really nice ship aside from that. And I reckon this might be capable of absolutely owning anything that I’ve so far designed in SE. looking forward to the next video 😎👍
Clean and simple showcase. You got yourself a new subscriber.
Damn that’s all the guns that thing had? If you want guns I got ya
Once again, the king of Space Ship Demolition Derby.
Jack R..P..Geeeeeeeeeeeeeee! (crowd cheers wildly)
WWE fireworks erupts around the stadium.
Cannons and gatling turrets move and fire in sync with Judas Priest's Pain Killer.
Jack enters the DEX Fighter and proceeds to plow straight into the balcony nose bleed seats clear across the other side like Mayhem from the Allstate commercials.
LMAO!!! 🤣 Don't ever change....this is the second reason I click as soon as the notification goes off.
That's one killer BShip, wonder what all the other mods are? Hmmm
Cheers 🤘😎👍
Here are two vehicles I made for my mobile base:
AU-8 Wingman: steamcommunity.com/sharedfiles/filedetails/?id=1837161312
LMAV-1A Siderider: steamcommunity.com/sharedfiles/filedetails/?id=1837196323
The first one is a small 3-seater aircraft (pilot + 2 passengers), and the second is a similar setup ground vehicle. I made them in conjunction with my MCOC-117 Leviathan Mobile Base so they fit pretty well in there, but they're great on their own as well, at least I think they are. :)
The turrets that are floating or not on a conveyor spot are offset, just grind them and move them over onto the conveyor
yeah it looks like the mod for the little guns has broken, resulting in misplacing the turrets, along with collision box merging
oh you know what, didn't space engineers update recently? it might have messed with some values
The vent in the rear is drawing air in as you can see with the green status lights.
More of the stationary guns need to be integrated into the hull
1. [spams shitload of guns onto a brick]
2. some youtuber - GASP! - perfection!
Pretty cool exterior but inside felt really empty and undetailed. Could be cause of missing mods though like you said.
This is not a ship.
This is a giant shell with thrusters and an absurd amount of turrets.
there a ship Called the Vengeance made by captain jack if you think this has a lot of guns check it out
I prefer more of a Passive Aggressor class battleship. (these ridiculous names...)
Ehh now i wanna for the fun of it just upload one of my ships with a much more effective hull design gun placement and ussage.......
the bothem one heve the motion wave cannon and the otther original yamato cannon
Where are the videos? D: I need my fix!
In about 1 hour :P
Hey Jack! By chance do U do reviews of WIP Ships?
That's a corvette class for me at best. My battleship is 60k blocks but too tiresome to finish >.
It would be so interesting to make a little tournament of big modded cruisers (and other categories) and make them battle each other. I think you missed it first time it was posted so here is my entry (dont forget to turn laser weapon on) : steamcommunity.com/sharedfiles/filedetails/?id=1809980800
It feels like a half-finished ship, or a ship copied and pasted directly from 2014.
thay are 2 difrend yamatos i heve a 3 one whit the trippel barrel
Could you showcase my battle please cruiser it's called the red dawn its a very well made ship
just wait for my Behemoth class energy destroyer im at around 60% of finishing it (over 100 beam weapons and 6 Magnetic coil cannons (the one under atlas super laser) it has atlas too battleship beam canons anti-fighter and plasma turrets some MWI collection beam weapons i will upload it as world as i in the end got over 170 mods (from which 30 are planets and moons and then food and drinks planetary mechanics and thermal mechanics and other mechanic mods and rest of the blocks and BIG GUNS
PS im cheating with the design as i use upgradable thrusters and 500% gyros as i don't care much about cheating as long as the ships look epic i also have like every spawner mod that works for the game so I'm usually surrounded by 4-8 battleship class enemies so shields are a must from what i checked all the mods work for me for solo creative if you want the world for yourself i will upload it as Nero Drake Mod star system im deciding if set the world limit between 3000km and 10000km (you can set custom world since by modifying world file) in the desc of the world will be written what to change with thermal mechanics mod as that mod don't like energy weapons and the mod owner told me how to modify the database so that cooling parts are stronger but not totally overpowered
once i upload it i will update the comment here with a link
PS2 half of the mods i have are from your showcased videos and ships you showcased so thanks a lot Master JackRPG
Nice showcase, but the ship is ugly af
Shame that this is another unpolished and messed up, over modded ship. Love your videos, don't like the ship
Yeah, he hasn't been picking the best ships to showcase lately with the exception of a select few.
RaidenDerpy think people who are submitting these need to test and finish them before submitting them
this ship is horrible and terrible design