There is one last thing I forgot to mention. Make sure the interpolation of this animation is linear. To do this just hover over your timeline (where the keyframes are) press "a", then "t" and then "linear" under the interpolation tab.
Any idea when I compile this in MSFS2020 that it loses the inversion, so the bottom part opens up with the top part making one large upper panel animation?
I was planning on covering this in the exporting tutorial. However, this does happen in xplane as well because the bottom door hasn’t been keyed yet. Try going to frame 0 and apply visual transform to the bottom door object and then add a keyframe on all channels, then do the same thing again on the last frame and afterwards you can get rid of the constraint and maybe even the parent, I’ll have to check what I had set up on mine
I’ll be making a tutorial shortly on how to do this with our plugin, but in the meantime you can try reading the SAM (scenery animation manager) documentation to see if they already have datarefs for their plugin; I know they have a similar SDK for this purpose.
@CTde110 SAM is free to use. As far as I’m concerned there is no plugin that allows this with lua, and even if there was I’d suspect it would be much slower
There is one last thing I forgot to mention. Make sure the interpolation of this animation is linear. To do this just hover over your timeline (where the keyframes are) press "a", then "t" and then "linear" under the interpolation tab.
Ooooh, good one. Been wanting to learn animations. Will watch this later!
Hey, can you do a tutorial on transparent windows?
That was on my list, thank you for reminding me
Any idea when I compile this in MSFS2020 that it loses the inversion, so the bottom part opens up with the top part making one large upper panel animation?
I was planning on covering this in the exporting tutorial. However, this does happen in xplane as well because the bottom door hasn’t been keyed yet. Try going to frame 0 and apply visual transform to the bottom door object and then add a keyframe on all channels, then do the same thing again on the last frame and afterwards you can get rid of the constraint and maybe even the parent, I’ll have to check what I had set up on mine
@digitalme4404 are you sure you’re applying visual transform on the first and last frame? Or is it all transforms?
@@AviationMaster I'm pretty sure I was using the wrong blender version for the gltf addon. Has to be 3.x.x
@digitalme4404 happens lol
Dataref and lua script to trigger the animation?
I’ll be making a tutorial shortly on how to do this with our plugin, but in the meantime you can try reading the SAM (scenery animation manager) documentation to see if they already have datarefs for their plugin; I know they have a similar SDK for this purpose.
@@AviationMasterok. Is that SAM feature free? Why use SAM over fly with lua?
@CTde110 SAM is free to use. As far as I’m concerned there is no plugin that allows this with lua, and even if there was I’d suspect it would be much slower