this is amazing. ive always had trouble with simulations. just booted this up and duplicated your results in a few clicks. what a brilliant overhaul, thanks Maxon.
19:18 this is absolutely game changing. imagine how many variations and iterations you can do with just attractor. slap some random noise and you have renders for days
EJ you are a magician! Thank you, thank you, thank you! The field force as an attractor usage literally saved me hours. Before that I was using a regular attractor and it was sucking everything like a black hole. I had to keyframe the "enable" option when the objects start colliding in order not to crash cinema 4d.
EJ makes almost any subject he is taking about sound appealing and exciting. One of my favorite presenters, and Maxon Certified Trainer - EJ Hassenfratz.
Fantastic presentation, School of Motion👍 Looks really awesome🔥 Appreciate the visit, thanks so much! Have a wonderful Saturday , Friend 🥰 Keep up the marvelous work!
Amazing update to cloth. I am surprised you didn’t address one of the biggest fails of the previous cloth… using on characters. That was always a problem that forced people to find workarounds.
Looks awesome, I'm really excited for fluids though. I get occasional client requests for liquid simulations, but not enough to justify buying and learning X-Particles.
Is there an easy way to pull the fabric. Like a hand grabs a sheet at one corner and tugs it forcefully? I realize I could probably rig something with forces, but is that the best way?
Great video EJ! I am getting an alert on one of my setups that says ‘Collisions limit exceeded’, although it’s not all that complex of a scene. Cannot find any explanations online as to what causes it or how to solve it. Any ideas?
It means that you may have too strong a force on cloth so it's causing too many collisions so either remove subdivisions or turn down your force settings to try to troubleshoot!
Great stuff, though I'm running into a problem when you get to rotational fields, mine isn't doing it at all when I put the spherical field.... I've rewatched the whole thing up to then 4 times now even putting in the exact numbers you are and it's still not doing it for me so I'm stopping there.
I've actually run into this same issue during my one Siggraph presentation... It may be a bug? have you tried in a new project or adding a turbulence force as well?
I'm running into the same thing here. Disabling Friction makes it rotate (as the video shows), but rotating the z up doesn't twist it... Still testing though
I always hear to turn up the substeps and iterations when things aren't looking good, but I find that things get worse when those numbers go up. The cloth sticks to itself more and jitters around. It seems like low numbers are what gives the best results, but then the cloth is very bouncy and stretchy.
Hi! Thanks for Tutorial! But one question is! How Can I Drop some solid object at the cloth with new simulation but without any keyframes in collider object?
Thanks for the amazing tutorial ! Just one thing - for some reason my field force isn’t working. I create the spherical field and nothing happens, I followed all the steps ! Every other force works perfectly. Any idea what I could be doing wrong ?
Great video, thanks! One question I do have is when I run the simulation, it works fine for a little bit, but then the cloth suddenly darts off into oblivion. I've tried changing the simulation in various ways, but it always goes crazy eventually. Does anyone know how to solve this?
When I add fixed points in my dress to attach it to a pole it stretches a lot. I played with the iterations and scale, but seems to just stretch to much. I want to make a “drag-race” wave flag passing close the camera.
For some reason fabric simulation always feels too soft to me, you don't have control over the creases. In MD we have a property called Buckling and combined with the Stiffness of the material we get better results for harder fabrics. I couldn't get it in C4D.
Hi Teacher, I am using "Create Nulls from paths". I have a problem when I am applying them and they don't lie precisely in that place. Could you please help me with that? Thanks Amrit
I find it confusing about scene size / scale and simulations, since the standard cube is 2m big! would be better to come in at 20cm.. But I guess I can change that myself!
Hello. I have followed all the steps(cloth tag added to plane and collider tag added to torus), however the plane just falls right through and then disappears when it meets the torus, without draping. I have the latest version of Cinema 4D. Do you have any idea what the problem might be?
Does this new system take advantage of multiple GPUs with NVlink sir? I'm on the edge of purchasing 4090 or 2 3090 right now with NVLINK so this could be a deal breaker.
hello guys , im facing a problem im currently using a cloth to cover a car but the side mirror that my cloth cover keep jerking ,, i try increase the smooth iterations still doesnt work any one know the solution ?
Really cool tut, thanks for sharing this. I was wondering - any reason why when I follow along with the exact same settings (object size, number of cuts, subdivisions, etc.) my cloth sim ends up looking completely different? I need to really crank the turbulence values before I see anything stronger than minor oscillations. I'm still getting really cool results I'm happy with, just wondering what our differences might be?
how can i bake that simulation into a object? i want to export this simulation to a different software but when i do it the object is static. please help
This is where the Pixologic dev time is going! Instead of releasing new Zbrush version which we have not received for more than a year since they bought out Pixologic, they're stripping Zbrush's features and port them into Cinema 4D. I see!
The business model and the whole situation with Zbrush after Maxon acquired Pixologic is just dreadful and sad all around. But don't expect Maxon to abandon their flagship product and refrain from introducing new features. C4D already nearly missed being a laughing stock compared to Blender, especially when factoring in value. Only recently it has received some meaningful improvements.
@@neoqueto The problem with Blender is usability, the best programmers with the worst experience Designers. The day they get it right goodbye to Cinema 4D. Blender is very light and fast, I hope Maxon is doing their homework because things are getting serious.
@@eyedesyn i think the closest thing we have is the donut tutorials to a beginning to end walkthrough But if you applied the SoM bootcamp outline, like the c4d one It will sell like hot cakes
Mh, know what the difference between SideFX and Maxon is? SideFX (and community) would never mention C4D. Ever. Why would they? So comparing this to Houdini is simply silly. C4D is extremely convenient for few steps fast turnaround motion graphics… for that it‘s awesome, at least until scrolling through the bug threads on the maxon forums.
In my Twitter feed there is A LOT of comparing C4D results with Houdini and people getting excited about it. I think knowing that you can get Houdini-ish results in the new C4D cloth is empowering for many people who may not want to learn another app that is as complex and deep as Houdini. I don't see the harm in that or the silliness in showing you can get vellum style looks in C4d cloth?
Is it possible to just buy a Cinema 4D license once and not submit to a dystopian subscription model? Same with renderers. I simply can not comply with a subscription based model, which means you own nothing.
I'd just like to point out how much better EJ has gotten as a teacher. Keep it up!
I’m always trying to be slightly less terrible each time 😂🙏
I’m the president of the Hats and Pants fan club, and I approve of this comment!
He’s always been good!
yeah but he doesnt believe heart is a strong power, probably why hes not a famous artist XD
Never stop being you EJ. Always happy to see a new video from you. Hope you have been doing well dude!
Can't stop, won't stop! :) Thanks for the kind words!
this is amazing. ive always had trouble with simulations. just booted this up and duplicated your results in a few clicks. what a brilliant overhaul, thanks Maxon.
Agreed!!
I cannot even articulate how much I appreciate what you're doing with these vieos. Thank you!
19:18
this is absolutely game changing. imagine how many variations and iterations you can do with just attractor. slap some random noise and you have renders for days
When I discovered this my mind was racing! Thanks for watching!
EJ you are a magician! Thank you, thank you, thank you! The field force as an attractor usage literally saved me hours. Before that I was using a regular attractor and it was sucking everything like a black hole. I had to keyframe the "enable" option when the objects start colliding in order not to crash cinema 4d.
EJ makes almost any subject he is taking about sound appealing and exciting. One of my favorite presenters, and Maxon Certified Trainer - EJ Hassenfratz.
Thanks so much Edu!! ❤
Amazing tutorial, can't wait to try it! Thanks so much for sharing your knowledge, really appreciated.
This is the best free software Ive seen. Respect.
😂😂😂😂😂
Thank you very much. I have grown up in simulation and effectors with you!
Those features are absolutely awesome ! And your presentation are great - thank you !
Fantastic presentation, School of Motion👍
Looks really awesome🔥
Appreciate the visit, thanks so much!
Have a wonderful Saturday , Friend 🥰
Keep up the marvelous work!
Awesome Tutorial EJ! Always looking forward to those puns!!! I Absolutely loved the field force bits. So many possible iterations.
Appreciate you waching and the kind words, Tunji! :)
EJ Hassenfratz. what a content he made 😍😍
Thaaaaaanks for that!! Excellent as always Sir. It would be great if the rest of the program was explained this way; keep it up!
I love that EJ brought up the importance of scale, which I often forget! lol
Amazing update to cloth. I am surprised you didn’t address one of the biggest fails of the previous cloth… using on characters. That was always a problem that forced people to find workarounds.
Didn’t have time!!! Definitely so much more to explore!!! 🙌
I don't hate this. Pretty strong, thanks again for your hard work EJ!
The new particle based cloth engine is a massive improvement, and EJ tutorials are always gold nuggets!
Glad you enjoyed it - definitely exciting times for sim stuff in C4D!
@@eyedesyn what I can't seem to find is a strightforward way to loop cloth sims as it used to be working with the old engine...
Great vid EJ!
Coming from the GOAT himself! Wow thanks bud !!! ❤❤❤❤
Great tutorial, thank you! Could you maybe make one in the future showing how to make something like those inflating cubes/rocks? Would be so helpful
Absolutely! Thanks for the suggestion!
Awesome as ever EJ. I wish I could keep up with everything that gets intro'ed to C4D! Not enough hours in the day!
These updates are coming fast and furiously so it's definitely hard to keep uup!
I was looking for that, thanks for the tutorial.....
Great video, thank you.
Super awesome! Using it for the first time :)
Wow. This is so much better and faster than the old cloth system. Love it!
Absolutely - i'm pretty impressed!
You the man EJ - cracking me up in this vid with the stabbing polygon through screen = blind for life lol
Love this! EJ is a master 🙏
Thanks for watching Bharat! ❤
Thank you so much. Amazing presentation
Looks awesome, I'm really excited for fluids though. I get occasional client requests for liquid simulations, but not enough to justify buying and learning X-Particles.
I’m hoping in the near future you can do everything XP can with this new particle system! 🎉
EJ is on fire! Love your humor and your lessons are great, thank you.
Appreciate your kind words!
Awesome tutorial, thanks very much.
30:47 this is so stressfully beautiful. Awesome video thank you.
Stressfully? 🤣
@@eyedesyn It was almost about to explode or crash, but it didn't. 😁👍
Thank u EJ
thank YOU
I loved the intro😅
Coming from someone who uses Houdini and C4D, it's nice to see someone not take so much offense to it 😂
Hey EJ, your cap rocks! I like it 🤩
Thanks! :)
thanks EJ this is great!
Great stuff EJ as always!
Thanks so much ❤
thank you
Hello, can you teach me a method on how to sew lace on the edge of the fabric using Cinema 4D? thank you in advance
Thanks so much for this! Would you be able to make updated versions of your abstract inflated cloth tutorials using the new C4D?
Definitely planning on redoing a lot of my older tuts! :)
Is there an easy way to pull the fabric. Like a hand grabs a sheet at one corner and tugs it forcefully? I realize I could probably rig something with forces, but is that the best way?
Great introduction tutorial. Much appreciated. Bravo!
Glad you enjoyed it!
That intro was hilarious 😂😂😂😂
For some reason my interface is slightly different. I have R25 but I don't have that simulation tab under projects, hmm.
Maybe Mac is different?
or am I watching beta software for 2023 haha. Sorry, this is literally my first tutorial after buying it today.
Great video EJ! I am getting an alert on one of my setups that says ‘Collisions limit exceeded’, although it’s not all that complex of a scene. Cannot find any explanations online as to what causes it or how to solve it. Any ideas?
It means that you may have too strong a force on cloth so it's causing too many collisions so either remove subdivisions or turn down your force settings to try to troubleshoot!
This is soo gold ♥️♥️🔥
🙏🙏🙏🙏
Great stuff, though I'm running into a problem when you get to rotational fields, mine isn't doing it at all when I put the spherical field.... I've rewatched the whole thing up to then 4 times now even putting in the exact numbers you are and it's still not doing it for me so I'm stopping there.
I've actually run into this same issue during my one Siggraph presentation... It may be a bug? have you tried in a new project or adding a turbulence force as well?
I'm running into the same thing here. Disabling Friction makes it rotate (as the video shows), but rotating the z up doesn't twist it... Still testing though
I always hear to turn up the substeps and iterations when things aren't looking good, but I find that things get worse when those numbers go up. The cloth sticks to itself more and jitters around. It seems like low numbers are what gives the best results, but then the cloth is very bouncy and stretchy.
great awesome nice!. thx ej
Hi! Thanks for Tutorial! But one question is! How Can I Drop some solid object at the cloth with new simulation but without any keyframes in collider object?
What tut could complete this one and cover material texturing + rendering process? 🤔
Amazing tutorial 👌👌
this video helped me. thanks
Love your introduction
Thanks 😂😂😂😂
awesome tut great edit and energy. thanks for showing us this magic cloth, new sub here :)
The offset frames in the cache tab no longer offsets in order to loop these animations. Any idea how to loop these now?
Great video! Does anyone know if it is possible to set an initial state on a rope object? Can't seem to find that option.
Thanks for the amazing tutorial ! Just one thing - for some reason my field force isn’t working. I create the spherical field and nothing happens, I followed all the steps ! Every other force works perfectly. Any idea what I could be doing wrong ?
hey same here, did you figure it out?
Great video, thanks! One question I do have is when I run the simulation, it works fine for a little bit, but then the cloth suddenly darts off into oblivion. I've tried changing the simulation in various ways, but it always goes crazy eventually. Does anyone know how to solve this?
how can I make an object inflating in some places with changing colours just like you showed at first with the alien rock and the cube
More tuts to come but that’s mainly driven by animated vertex maps being driven by fields!
@@eyedesyn i doodled around with that concept and that approach but didn't really get the result I was opting to have
Yea same. We need a tutorial badly
Amazing.
"Donuts are free in some applications" 😂 Don't mind me, just here for the jokes. The tutorial is rad too.
When I add fixed points in my dress to attach it to a pole it stretches a lot. I played with the iterations and scale, but seems to just stretch to much. I want to make a “drag-race” wave flag passing close the camera.
For some reason fabric simulation always feels too soft to me, you don't have control over the creases. In MD we have a property called Buckling and combined with the Stiffness of the material we get better results for harder fabrics. I couldn't get it in C4D.
Hi Teacher, I am using "Create Nulls from paths". I have a problem when I am applying them and they don't lie precisely in that place. Could you please help me with that? Thanks Amrit
I find it confusing about scene size / scale and simulations, since the standard cube is 2m big! would be better to come in at 20cm.. But I guess I can change that myself!
I need help! How do you export Cloth animations?
Hello. I have followed all the steps(cloth tag added to plane and collider tag added to torus), however the plane just falls right through and then disappears when it meets the torus, without draping. I have the latest version of Cinema 4D. Do you have any idea what the problem might be?
you need to add a cloth collider under the sim tag menu, not the collider from the bullet tag. Hope this helps!
How do I make curtains blow in the wind?
🔥🔥🔥
Is it possible to export the motion as abc and put it in the game engine such as Unreal engine?
awesome.
bro I just love this guy, please ask him to make cinema4D beginner series for c4d 23
already did one!
it's awsome
How dare you throw shade on the Heart Planateer, he was the life and soul of the group. Great tutorial though, thanks EJ
Amazing
Does this new system take advantage of multiple GPUs with NVlink sir? I'm on the edge of purchasing 4090 or 2 3090 right now with NVLINK so this could be a deal breaker.
love it
🔥🔥🔥🔥🔥🔥
EJ forseeing the future one months ahead
hello guys , im facing a problem im currently using a cloth to cover a car but the side mirror that my cloth cover keep jerking ,, i try increase the smooth iterations still doesnt work any one know the solution ?
Really cool tut, thanks for sharing this. I was wondering - any reason why when I follow along with the exact same settings (object size, number of cuts, subdivisions, etc.) my cloth sim ends up looking completely different? I need to really crank the turbulence values before I see anything stronger than minor oscillations. I'm still getting really cool results I'm happy with, just wondering what our differences might be?
He talked about it, but make sure your scale is right
Next Video: How to use After effect in UI/UX
my pc would explode if I try this 0_0
Why do you not produce this video in 4K?
Hey EJ, The title says S26, I think you mean R2023 ?!
Anyways awesome video!
Thanks for the heads up! Fixed!!!
You are amazing...you know that ?..
beautifull
how can i bake that simulation into a object? i want to export this simulation to a different software but when i do it the object is static. please help
Bake this out as an Alembic by caching the sim first, then right clicking on the object and going to Bake As Alembic
''Let's grab some Donuts 'cause...they are free in some applications!'' HAHAHAHAHAHAHAHAHAHA NOICE!
Glad you liked the reference lol
This is where the Pixologic dev time is going! Instead of releasing new Zbrush version which we have not received for more than a year since they bought out Pixologic, they're stripping Zbrush's features and port them into Cinema 4D. I see!
The business model and the whole situation with Zbrush after Maxon acquired Pixologic is just dreadful and sad all around. But don't expect Maxon to abandon their flagship product and refrain from introducing new features. C4D already nearly missed being a laughing stock compared to Blender, especially when factoring in value. Only recently it has received some meaningful improvements.
@@neoqueto The problem with Blender is usability, the best programmers with the worst experience Designers. The day they get it right goodbye to Cinema 4D. Blender is very light and fast, I hope Maxon is doing their homework because things are getting serious.
EJ keeps getting better with the jokes with each video 😂
hey school of motion, you guys ever gonna do a blender bootcamp?
that would be awesomeee
🤔
@@eyedesyn i think the closest thing we have is the donut tutorials to a beginning to end walkthrough
But if you applied the SoM bootcamp outline, like the c4d one
It will sell like hot cakes
Blender users are too poor. 😄
When you have Harry (like yourself), every software becomes Houdini!
He has the best teeth in the business
1:51 why blender mark is appear hahahaha
Mh, know what the difference between SideFX and Maxon is? SideFX (and community) would never mention C4D. Ever. Why would they? So comparing this to Houdini is simply silly. C4D is extremely convenient for few steps fast turnaround motion graphics… for that it‘s awesome, at least until scrolling through the bug threads on the maxon forums.
In my Twitter feed there is A LOT of comparing C4D results with Houdini and people getting excited about it. I think knowing that you can get Houdini-ish results in the new C4D cloth is empowering for many people who may not want to learn another app that is as complex and deep as Houdini. I don't see the harm in that or the silliness in showing you can get vellum style looks in C4d cloth?
Is it possible to just buy a Cinema 4D license once and not submit to a dystopian subscription model? Same with renderers. I simply can not comply with a subscription based model, which means you own nothing.
Doesn't work if I don't make the plane editable yet you can do it without converting the plane into an editable one lol how?
You must be using an old version of C4D?