Cinema 4d 2023: Redshift Render Settings
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- Опубліковано 21 сер 2024
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This is by far the best tutorial for Rendering in RedShift. I originally was hoping you would just tell me the settings but instead I got a deeper understanding of how to properly use the render settings in each scenario. subbed.
Glad I could help!
Man you are SMART. This is easily the best RS render settings video explainer I've ever found. Thank you. I know it's a chore, but every time they update RS, these settings jump about and get added to or name changed. Is it time for a new vid? Maybe a short, just for the changes from 10mths ago. I'm trying to end up with three, master settings presets -Brainstorming (everything as fast and as responsive as possible); Testing (for client progress showable) and Final (for output). Obviously each job will require tweaking of each, but to have a baseline three... boy what a blessing that would be. Thanks for your wisdom and hard work.
Yea changes make videos hard to follow. I find myself using the automatic sampler more and more.
Thank you! You are one of the best tutors!
You're very welcome!
Nice dive down in to optimalization.
i just discovered that bucket size has a huge impact on speed of rendering if you have lots of big textures or massive meshes. so push it as big as your Vram allows. In som scens its like 2-4x speed
I have as well. I think I forgot to mention it in this video.
Interesting ! Where do you change this parameter ? In the preference menu ? @@BTB3D
thank you! very helpful!
Thank you so much for this video, I'm learning a lot!
When I turned off all my lights, it renders pitch black even with the C4D default lighting checked (under Globals), wondering if anyone encountered the same issue.
@11:00 The 'Light Samples' options are not showing up on my Area light, even with 'Automatic Sampling' checked off in the render setting, any guidance with this will be so so much appreciated! Much love
Thank you!
You are very welcome!
7:00 I don't think you should force the Min samples to high values because afaik what it does is it will force in your case 128 samples no matter what even if it's just a picture background or some highly lit areas might not require X samples to get to certain noise levels but your Min settings forces it to oversample those areas. Ofc 128 is not a lot and likely it's rarely enough, but now lets say if you set Min samples to 512 ar 1024 or whatever it can be totally different. What you should do is simply use the Threshold as it will pick something inbetween the Min and Max values, different areas of the scene will require different samples to reach X noise level aka Threshold.
Adjusting the threshold lower forces redshift to use a higher number of samples so it makes Redshift less adaptive and increases render time. You are right different areas will require different samples, but by adjusting the threshold lower you are essentially raising the minimum samples.
@@BTB3D Yes that's what is it for and in your case you increase the samples manually so it's sort of the same thing as lowering noise threshold. I just prefer to use threshold since I know approx. how noisy the render will be in the end so threshold to me is like "Hey I want this level of noise and use whatever amount of samples you need to achieve that, but do not exceed my maximum samples" so I often set something like Min 1-4 and Max ~5K to give RS some room for the sampling. But if I set the min/max samples manually by somewhat overriding the threshold ( e.g. going with high min samples ) I have no idea what the result will look like and how consistent it will be in animation renders etc, threshold is somewhat always consistent in terms of noise level if it's not then it's not enough max samples. The Threshold should really be renamed to "Noise Threshold" since when the pixel reach certain noise level RS will stop calculating those areas. So even if you set Min samples ~4 and max samples like 10K it will still render fast with something like 0.01 threshold, lower it to 0.0035 and it will probably start using around 4-6k max samples depending on your scene.
Since RS is very similar to Arnold I've heard that in Arnold it's bit different and threshold should not be used for IPR as it's way slower but it's fine and preferred for final render. Saul Espinosa also mentioned something similar about RS years ago that the threshold doesn't work like in V-Ray, Cycles X and many other renderers even tho based on my testing it does work the exact same way and I haven't really noticed any significant speed differences when using threshold as main control vs going the manual way.
Ofc take it with grain of salt, I am mainly V-Ray / Octane user so I might be somewhat wrong due to lack of testing/experimenting with all that but imo using manual overrides like you've showed + threshold combination is the fastest way to setup nearly the most efficient rendering.
Thanks. Very nice to get a more indepth understanding of this. I need to render at 4960 x 3507 so then I need to do all this in that resolution, right?
Correct, or upscale it if you have ability in Photoshop, AE, or other applications.
Can we lock the render view position so the render view not always following the position of the editing view?
Thanks in advance
Hello thank you for this tutorial, I have a small question :)
you have shown us how to make AOVs to separate the layers but how to make object masks on REDSHIFT to separate the objects for example of disonaurus to have it on a single layer for compositing. as you can do with the render tag on the Physics engine.
THANKS
You need to just the Puzzlematte AOV. I have a video about it.
Really ! a big thank you, and can I have the line or the name of the video please @@BTB3D
He bro i have rtx 4070ti gpu
when i open Octane/Redshift render in C4d it's showing this error "There is no Cuda Device which is selected"
Try updating GPU drivers
I was wondering if you could help me? I’ve added key frames to a logo animation with a standard camera. When I render my camera has motion but there is no motion on my objects. Idk if I need to turn on something. Thank you in advance.🙏
Yes I added key frames to those objects.
Make sure you are rendering an animation and not a still image. Adjust the frame range in the output section.
Hi, I have a question regarding the AOVs in the render view. I've activated the AOVs that I needed and they show up in the render view drop down menu. The problem I have is that only some of them work when I hit render. Reflections, refractions, SSS, AO, GI all come out completely black on the preview render, only shadow seems to work fine. I'm rendering using bucket render just like you're doing. I puzzled cause I'm doing exactly what you are, step by step but it's not working. Is there anything you can think of that I might be missing? Thanks!
My first thought was bucket rendering, but you said you turned that on.
My GPU is not recognized by REDSHIFT in Cinema 4D 2023. I have an RTX 3060 updated drivers
Go into your preferences. Under the redshift tab make sure your card is check on.
Thanks for this. When I use redshift environment, and fog effects, my renders go noisy and mushy. Any tips for this?
Are you using automatic sampling? There is a volume override if you uncheck automatic sampling.
@@BTB3D ah. I haven’t explored all the over rides yet. I’ll try that thanks.
As I increase the samples in override, quality gets worse, what am I doing wrong?
its very unintuitive but besicaly you need add more then max semples.
so for example if you have your max samples 256 and want to improve noice in reflection you need to overwtie it to 514 to have double new samples in reflections
Hello everyone, my system is 6Gb NVIDIA GeForce GTX 1660B Ti and my rendering is slow...
I'm also using a Redshift Trial version
Please.
I need help with this
Every scene is different. I can tell you if you follow this video and it is still slow it is either the lighting/materials in your scene or your gpu is doing the best it can.
How to Download and Install Redshift For Cinema 4d 2023.1 Please Help
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