Migrate your First Person Unreal Engine Project to a VR Project!

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  • Опубліковано 8 вер 2024
  • If you started gray boxing out an Unreal Engine level in the First Person Template and want to flip over to VR, the "migrate" tool is a great way to move your level to a VR Project. This doesn't "convert" your current project, but it's a great way to get your level moved over to a project with all the VR stuff.

КОМЕНТАРІ • 39

  • @MthePG
    @MthePG 11 місяців тому +5

    Thanks a lot! Helped me not having to rebuild my entire scene. Currently in UE5 2.3

  • @youmou7194
    @youmou7194 Місяць тому

    Watched the whole video, I am trying to make Archviz for VR , I hope this work

  • @Yarzier
    @Yarzier Рік тому +4

    Great video! Keep it up!

  • @shimmeringtrashpile
    @shimmeringtrashpile  Рік тому +5

    This is a long video with occasional annoying pauses. Folks watching on a laptop/desktop can use the very handy UA-cam shortcut keys of J (skip back), K (pause), and L (skip forward).
    Press Shift and then the , key to slow the playback speed by .25x.
    Press Shift and then the . key will speed up the playback speed by .25x.
    Summary
    J = Skip back 10 seconds
    K = Pause
    L = Skip forward 10 seconds
    Shft + , = Speed up by .25x (use multiple presses to get up to 2x)
    Shft + , = Slow dow by .25x (use multiple presses to down to .25x. Shout out to DJ Screw)

  • @josexavierneto
    @josexavierneto 10 місяців тому

    Fantastic!! Thanks a lot!

  • @kevCarrico
    @kevCarrico Рік тому

    fantastic video - thank you!

  • @thebadradio5340
    @thebadradio5340 Рік тому

    Brilliant, worked like charm, thank you very much! But the Indirect Lighting Intensity of the imported FP scene stopped working for some reason for me. I must sort it out.

    • @kdzu
      @kdzu Рік тому

      awesome!

  • @betterdeadthanred4196
    @betterdeadthanred4196 Рік тому +1

    Hey i got a question. Do all unreal engine scenes in epicgame market place convertable into VR mode?

    • @shimmeringtrashpile
      @shimmeringtrashpile  Рік тому +1

      You prob could but some would require a lot of rework or gutting of assets etc.

    • @betterdeadthanred4196
      @betterdeadthanred4196 Рік тому

      @shimmeringtrashpile so if I got a powerful PC, I will need to optimize the scene less than vice-versa, correct? So it is all about the power of a PC

  • @tribaltheadventurer
    @tribaltheadventurer 6 місяців тому

    Very informative video, I'm having a problem, when i try to teleport through the map it's moving in very small increments, hardly moving at all, the teleporter isn't going ahead to where i want to go to, the blue circle doesn't go snywhere but near my feet when i push the joystick

    • @shimmeringtrashpile
      @shimmeringtrashpile  6 місяців тому

      Thank you! I haven't run into this problem but if I do, I'll definitely dig in and see what I can uncover.

    • @PhilCPT
      @PhilCPT 2 місяці тому

      Sounds like you should check your navmesh? Is it adequately sized, are you spawning inside it etc...

    • @tribaltheadventurer
      @tribaltheadventurer 2 місяці тому

      @@PhilCPT thank you

  • @jeremyramsay3593
    @jeremyramsay3593 Рік тому +1

    Thanks for the vid. Do I have to first place my walls, floors etc into only the FirstPersonExamplemap? Can I not get them into an Architectural template instead, and migrate from there? Thanks again.

  • @sabomarius128
    @sabomarius128 Рік тому

    Just what I have been looking for! Thank you! One question: can this bedone with UE 5 too? And lumen+nanites?

    • @shimmeringtrashpile
      @shimmeringtrashpile  Рік тому +1

      I havent' dug into UE5 yet. I'm waiting for the bugs and features to settle before I dive in. I have some larger-scale projects that aren't going to switch to 5 for quite some time, if ever, so I'm staying focused on 4.x for now. Sorry I'm not of any help there! If you find out either way, please update in the comments here as I'm sure people are curious!

    • @sabomarius128
      @sabomarius128 Рік тому

      @@shimmeringtrashpile Thank you!

    • @jackpops
      @jackpops Рік тому +2

      ​@@sabomarius128 will let ya know if you haven't figured this out already. Working out today on a large scale project

  • @soumikchakraborty7842
    @soumikchakraborty7842 Рік тому

    Hello,. Need some help, when I add a first person character to my scene it works, but as I import my models of the house the character doesn't seem to move anymore . Could you tell me how to fix that?

  • @jpalmer999
    @jpalmer999 Рік тому

    Great video, just curious though, is there a reason you aren't using UE5?

    • @shimmeringtrashpile
      @shimmeringtrashpile  Рік тому +1

      Hi! Great question. All of my projects for pay and otherwise are on 4.x and won’t be migrating until quite a while after they launch. Also, I teach with UE, and I don’t want unexpected bugs and incompatibilities to prevent a student from learning quickly and joyously.

  • @luchoprata
    @luchoprata Рік тому

    Thanks for tutorial, but i cant' find what i looking for... I need to preserve the hdm and hand grabs functionalities of the VR template mixed with the locomotion system of the FP template (walk, run, jump) and then set the inputs of FP Template (wasd) to VR controller, is any way to do this? Thanks!

    • @luchoprata
      @luchoprata Рік тому

      Ok here we are again, i did a inverse process, i just plug the hdm in the FPS template and work fine, now i have a locomotion system of fps and the hdm for VR and works fine, only remains set inputs for movement of the players routing on the vive controller, searching on the UE forum, i read about of the openxr still not work's properly with the vive's controllers...

  • @NAERSITA
    @NAERSITA Рік тому

    I need help :( UE 5.2.1 keeps crashing when I try to create/open VR template. I'm on iMac. Any fix? Thanks in advance

    • @deadtech
      @deadtech Рік тому +1

      I have not run into this problem but I'm also not yet on UE 5.2.1. I'll update here if I run into that.

    • @deadtech
      @deadtech Рік тому +1

      Also, if you discover a fix feel free to post here!

  • @Jwalk9000
    @Jwalk9000 8 місяців тому

    Seriously? is this really the only way to "add" VR to an existing project?

    • @shimmeringtrashpile
      @shimmeringtrashpile  8 місяців тому

      If you want to manually add the VR config to a blank Unreal project, you might be interested in this page in the Unreal docs: docs.unrealengine.com/5.3/en-US/xr-best-practices-in-unreal-engine/

    • @Jwalk9000
      @Jwalk9000 8 місяців тому

      @@shimmeringtrashpile Thanks, looks like I have more reading to do. I am just starting to go down this path to start building a game and I guess I was being a bit ignorant to think that by now it would be as simple as a toggling VR support on and off in the editor.

    • @shimmeringtrashpile
      @shimmeringtrashpile  8 місяців тому

      @@Jwalk9000 yes. It is great that there are so many UE videos online but there is also a _reason_ there are so many UE videos online. 😂 😔

    • @EthanFilms
      @EthanFilms 5 місяців тому

      ​There'd be quite a bit of changes to do, if you are converting from a first person game to a VR one. Namely, you'd want to ask how you intend on experiencing the VR version, are you still going to be seated with the headset on, or will you be standing, using motion controllers? If you are standing, you'd want to add controller inputs that rotate the player, rather than if you were seated with a keyboard, you'd have to use a keyboard press input. Then, you'd want to be sure to figure out seated versus standing eye level playspace recentering. ​@@Jwalk9000

    • @PhilCPT
      @PhilCPT 2 місяці тому

      Content browser, - Add, - Feature or Content pack, - VR Template...worked for me, BUT, my nice map has terrain, not flat surfaces so navmesh lets me wade/teleport through the soil in places... maybe there's a way to make navmeshes more 'sensitive' to the environment...