I recently purchased MIMIC Pro based on the details stating that it supports multiplayer. Can I use this tutorial to implement replication, or is this video outdated and no longer applicable?
Hey! It's still 95% applicable, some things in the system have changed since I made it so there's a few extra steps and the regular system setup has changed. I haven't made a new one because I'm about to release an update that adds native replication and changes everything so it will need a new tutorial. If you'd like to give me your email or Discord I can send you the extra steps or I'm going to have the update out within a week. 😁
Here is a challange that am stuck with till now, how to set the IK in SeatedMode in VRE? to make it set in vehicle seat where only upper body moves while the root is fixed to the seat in vehicle? another issue I had was that for some odd reason whenever I got into a fast moving vehicle like a helicopter for example, the IK would get detached and fly away!! here is an example ua-cam.com/video/lZzvILzrhh0/v-deo.html
That video is using DragonIK's body system. They're totally separate from mine you'll have to contact them for help with that. This video is for integrating my body system with VRE
@@Phoenix_VR I haven't thought to try it. I can already think of some problems it would cause. I'm about to release an update for it within the week I'll work in vehicle support and let you know when it's released!
Quick question, if i was to use the host a server function that's available within the VR Expansion Template. would your plugin need to be calibrated every time a player joins a server, or dies and respawns.
Just whenever the character actor gets reloaded. It depends on how you have respawning set up. You could save the calibration data and run it on the other clients whenever needed so that the Player doesn't have to recalibrate multiple times.
@@JakePlayableDev thanks for the tip! all setup and works great now! By the way, theres a free plugin that allows you to save a string to a txt file and then read it later. im using that to save calibration between closing and opening the game! its called "read & write text file" really easy to setup, just took a few nodes. i recommend saving the calibration scale with the project saved directory node
Why are you stealing YaroVR's code and then selling it on the Unreal Engine Marketplace as your own? You literally have the same name in your BP_VRlBodyComponent on the Set References. Only with a few minor changes. If I am incorrect on what I am asking, then I will apologize, but it just looks really too similar to his code in his video. Also his video was published before this one. Which is a another reason why I am asking.
Hi! He actually used some of my product's code & techniques to make parts of his tutorial video. If you look at my product page, it was published February 10th, about 2 months before his video. He has also given me credit in his video's description.
Hi there, I indeed accredited Jake in my video and took most of the concepts from his template. Jake has insane vr body template which I recommend purchasing. Don’t blame Jack, the only person you can blame here is me because I was starting the youtube and did not care about copying the code that time. Thank you for understanding.
@@JakePlayableDev ok I’m sorry for assuming. That’s my fault. I did watch YaroVr video before yours which is why I thought what I said. So I’m sorry once again for assuming. I hope you have a great day man!
@@yaroxr I wanted to apologize to you too for dragging you into this. I just thought what I saw should be spoken about. So I am sorry for dragging you into this. Anyway I hope you have a great day too!
You promised and delivered..cant believe i missed another sale of your VR Body IK System
There will be more! None planned at the moment but there will be! 😄
On 17:00 you don't have to do that just highlight the red nodes and hit refresh notes then your good to go ;) Thanks again!
real good tip. thanks man.
@@kthxbye1132 yw
holy shit youre about to save my assignment if this works tysm
Wow! This is exactly what I'm looking for. Thanks!
Heaven sent ;)
if copied nodes error out like that in the event graph, right click and refresh node
I recently purchased MIMIC Pro based on the details stating that it supports multiplayer. Can I use this tutorial to implement replication, or is this video outdated and no longer applicable?
Hey! It's still 95% applicable, some things in the system have changed since I made it so there's a few extra steps and the regular system setup has changed.
I haven't made a new one because I'm about to release an update that adds native replication and changes everything so it will need a new tutorial. If you'd like to give me your email or Discord I can send you the extra steps or I'm going to have the update out within a week. 😁
ah.. ignore my comment on the previous vid..
Thanks a lot!!
🤜❤🤛
Here is a challange that am stuck with till now, how to set the IK in SeatedMode in VRE? to make it set in vehicle seat where only upper body moves while the root is fixed to the seat in vehicle?
another issue I had was that for some odd reason whenever I got into a fast moving vehicle like a helicopter for example, the IK would get detached and fly away!!
here is an example ua-cam.com/video/lZzvILzrhh0/v-deo.html
That video is using DragonIK's body system. They're totally separate from mine you'll have to contact them for help with that. This video is for integrating my body system with VRE
All right, would you be kind and showcase your system in VRE vehicles please?
Thanks in advance
@@Phoenix_VR I haven't thought to try it. I can already think of some problems it would cause. I'm about to release an update for it within the week I'll work in vehicle support and let you know when it's released!
That would be awesome, sorry for the trouble, but this is an important feature
@@Phoenix_VR No problem, I agree 😄
Quick question, if i was to use the host a server function that's available within the VR Expansion Template. would your plugin need to be calibrated every time a player joins a server, or dies and respawns.
Just whenever the character actor gets reloaded. It depends on how you have respawning set up. You could save the calibration data and run it on the other clients whenever needed so that the Player doesn't have to recalibrate multiple times.
@@JakePlayableDev thanks for the tip! all setup and works great now!
By the way, theres a free plugin that allows you to save a string to a txt file and then read it later. im using that to save calibration between closing and opening the game! its called "read & write text file"
really easy to setup, just took a few nodes.
i recommend saving the calibration scale with the project saved directory node
Good luck
Why are you stealing YaroVR's code and then selling it on the Unreal Engine Marketplace as your own? You literally have the same name in your BP_VRlBodyComponent on the Set References. Only with a few minor changes. If I am incorrect on what I am asking, then I will apologize, but it just looks really too similar to his code in his video. Also his video was published before this one. Which is a another reason why I am asking.
Hi! He actually used some of my product's code & techniques to make parts of his tutorial video. If you look at my product page, it was published February 10th, about 2 months before his video. He has also given me credit in his video's description.
Hi there, I indeed accredited Jake in my video and took most of the concepts from his template. Jake has insane vr body template which I recommend purchasing. Don’t blame Jack, the only person you can blame here is me because I was starting the youtube and did not care about copying the code that time. Thank you for understanding.
@@JakePlayableDev ok I’m sorry for assuming. That’s my fault. I did watch YaroVr video before yours which is why I thought what I said. So I’m sorry once again for assuming. I hope you have a great day man!
@@yaroxr I wanted to apologize to you too for dragging you into this. I just thought what I saw should be spoken about. So I am sorry for dragging you into this. Anyway I hope you have a great day too!
@@HolyItsTruncus all good, glad it was resolved.