Get Started With Unreal Engine 5: Build VR Worlds for Virtual Reality

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  • Опубліковано 3 чер 2024
  • #unrealengine5 #vr #unrealenginetutorial
    Lesson 1: Follow step by step on how to create a VR environment using Unreal Engine 5.3 or 5.4.
    In this tutorial you'll learn how to download and customize a Museum using free assets from the Epic Marketplace and turn it in to a full VR experience.. By the end of the lesson you will have a full working museum where you can teleport around in your Meta Quest 2 or 3 and even be able to to personalize and change the artwork inside the museum.
    Additional lessons will teach you how to incorporate video, sound, interaction, advanced movement, how to grab and hold objects, and more so be sure to subscribe.
    Timeline:
    0:00 Introduction
    0:30 Getting Unreal Engine for Free
    1:15 Where to get Free 3D/VR Assets and Templates from the Marketplace
    4:00 How to Create a VR Project from scratch
    24:21 Adding custom art into your VR environment
    29:24 How to share and make money with VR with Parsach
    Here are a few other videos I suggest you watch on my channel if you are new to Unreal Engine.
    Related Videos:
    How to use Unreal Engine for Beginners: • Beginner Guide to Unre...
    Parsach VR Platform for VR Publishing: • UNREAL - New VR Platfo...
    How to add video to Unreal Projects: • NEW in Unreal 5.1! How...
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  • Ігри

КОМЕНТАРІ • 78

  • @suraiasilverbell
    @suraiasilverbell Місяць тому +5

    I can't wait to see where this series is going! After a short break to VRChat I am back to Unreal Engine and I really want to learn to do VR Stuff in there.

    • @EricVTuber
      @EricVTuber  Місяць тому

      Glad you’re diving in. I have a new video coming out that will show how to add audio and video and better movement to the museum either later today or tomorrow latest.

    • @EricVTuber
      @EricVTuber  Місяць тому

      My next tutorial is out for you: ua-cam.com/video/NJKBFbw_0Yg/v-deo.htmlsi=Npnz4tTtFDnMIoL8

  • @SeanApple
    @SeanApple Місяць тому +4

    Thank you for this tutorial. I was literally researching how to do this exact thing - build a VR art gallery!

    • @EricVTuber
      @EricVTuber  Місяць тому +1

      Wait until you watch part 2 coming today or tomorrow

    • @SeanApple
      @SeanApple Місяць тому

      @@EricVTuber Fantastic! I look forward to it.

    • @EricVTuber
      @EricVTuber  Місяць тому

      @@SeanApple My next tutorial is out for you: ua-cam.com/video/NJKBFbw_0Yg/v-deo.htmlsi=Npnz4tTtFDnMIoL8

  • @marcusbendelproductiondesi2447
    @marcusbendelproductiondesi2447 Місяць тому +2

    Nice Tutorial, I like how you explain everything. You can visulize the Nav Mesh by press "p" on your keyboard.

    • @EricVTuber
      @EricVTuber  Місяць тому

      That's a great tip and I'll mention that in a future video. Thanks for suggesting!

  • @Shadorma
    @Shadorma 18 днів тому +2

    Excellent tutorial. Perfect speed/timing and you explained WHY you were doing things. Thank you for making this video. THANK YOU!

  • @thebrothersgrimmproductions
    @thebrothersgrimmproductions Місяць тому +4

    Eric is back :) Awesome. Keep them coming please sir...

  • @glenfoxh
    @glenfoxh 6 днів тому +1

    Used this with my HP Reverb G2. Works good.
    Two things.
    One: I did setup the Nav block in the right spot the first time. I think having the player start height set a little higher than yours, may have helped. Will test a few things with that, to be sure.
    Two: I noticed nanite was making the 3D model mesh, jump between a high and low re-meshings, and at times flicker between them, when standing close to an object. I had to have my face right up to the model, to see it's highest quality nanite mesh of the model. So I will have to lean how to change the level of detail distance settings for nanite, to see the 3D models well, wile not having to be right on top of them.
    -
    This is not my first time making something for VR. My first was back when the Oculus Rift was about a year old, and made a VR project in Unity for it. Was real fun. Could jump around and move objects. Could even push them around. ^.^
    Didn't like using Unity however. Every update would brake something in my projects, that would keep me re-fixing things that worked at first, instead of progressing in a project. Why I didn't stick with just one very precise version number, without updating Unity at all during a project? Long story.
    Using Unity for the past few years, made me wish I had learned Unreal from the start, years ago, instead. But now, I am. 5.4 is out now, and lit looks fantastic! ^.^
    I will need to learn a lot more about Unreal, and mostly VR for Unreal 5.4. Was a bit disappointed that this was not a 5.4 project, and had to download the 5.3 after downloading the 5.4, just to try this demo.
    I will continue in 5.3, until I finish the next few of your videos, before trying something in 5.4 from scratch. For I mostly want to work in 5.4. And I know 5.3 and 5.4 projects can differ a lot with the many new 5.4 updates. And sadly things made in 5.3, don't directly work with 5.4.
    Brings back memories of why I didn't like Unity. >.>
    -
    Thank you for making this video. If I can make this work in 5.4, I will be vary happy.
    On a side note, not only do I know how to make my own 3D models from scratch, either in LightWave 3D, ZBrush, 3D Coat, or Blender, I am also a collector of 3D models other have made. Many found on Scetchfab. And I very much wish so make a VR 3D model Art gallery, to view most of them in.
    And now that this much has worked so far, now I feel I can.
    Cheers! ^.^

    • @EricVTuber
      @EricVTuber  4 дні тому

      Thanks for the extensive feedback and dialog. To clear up, I have moved this project to 5.4 and the later videos have it as the downloadable project in the comments of the video. The issue you mention about textures and nanite is a known bug I have heard and should be fixed natively but there are work around now. I have not tried them yet. Next video is on creating grabable objects so if you have a good gun or flashlight let me know

    • @glenfoxh
      @glenfoxh 2 дні тому

      @@EricVTuber Nice to see this getting moved to 5.4. I like that. Thank you.
      The issue I had with the quality of an object popping between quality levels, when close to the object, had more to do with the tessellation mesh itself that Nanite creates, than it had to do with the textures. From what I could see going on.
      Yes, being able to grab object, is a big part of what I want to be doing, in the art gallery I want to make. Along with scaling them.
      I don't think I have any guns or flashlights models, but I can likely get some of each.

    • @EricVTuber
      @EricVTuber  День тому

      @@glenfoxh i posted a new video the channel for how to make grabbable objects. Check it out. hope it helps

    • @glenfoxh
      @glenfoxh День тому

      @@EricVTuber Cool. I'm sure it will help. Thank you.

  • @violentpixelation5486
    @violentpixelation5486 Місяць тому +1

    This is really great stuff. Much appreciated! Keep on bringing hte UE VR stuff. ❤‍🔥

    • @EricVTuber
      @EricVTuber  Місяць тому

      Thanks, will do! New video will be live Monday am showing custom movement, audio, and video.

    • @EricVTuber
      @EricVTuber  Місяць тому

      My next tutorial is out for you: ua-cam.com/video/NJKBFbw_0Yg/v-deo.htmlsi=Npnz4tTtFDnMIoL8

  • @leon.3d
    @leon.3d 17 днів тому +1

    very nice vid man! cheers, keep em coming!

    • @EricVTuber
      @EricVTuber  17 днів тому

      Thank you so much! Will do!

  • @tineocedric
    @tineocedric Місяць тому +2

    you're my new best friend. I'm onboard with you 100% - will follow and learn with your content as soon as you upload. Thank you for doing this !

    • @EricVTuber
      @EricVTuber  Місяць тому

      I’m always up for having a new friend! Glad you found my channel!

  • @CloudStrife4
    @CloudStrife4 Місяць тому +1

    Excellent tutorial, very helpful, thanks!

    • @EricVTuber
      @EricVTuber  Місяць тому

      Thank you for taking the time to comment and the kind words!

  • @asenixx2883
    @asenixx2883 29 днів тому +1

    best VR tutorial so far. Please make more Videos!!!!!

    • @EricVTuber
      @EricVTuber  29 днів тому

      I'm honored! Thanks! More coming this week!

  • @emotionalrobot1602
    @emotionalrobot1602 Місяць тому +1

    Wow... [parsach] is exactly what is needed to inspire developers to get into VR environment - content creation / based more on beautifully crafted experiences - rather than gaming... there will be some amazing creations >> really looking forward to being a part of the journey... 👌💯👀🖼🎶🌍😎🌠

  • @aranthos
    @aranthos Місяць тому +3

    Great tutorial, very clean and direct!

    • @EricVTuber
      @EricVTuber  Місяць тому

      Thank you so much for the feedback!

  • @immortal3164
    @immortal3164 Місяць тому +3

    CONTINUE THIS PLEASE

    • @EricVTuber
      @EricVTuber  Місяць тому

      Thank you so much for letting me know you want more! Very motivating! Next up today or tomorrow latest is how to add video and audio and new movement to the museum

    • @EricVTuber
      @EricVTuber  Місяць тому +1

      My next tutorial is out for you: ua-cam.com/video/NJKBFbw_0Yg/v-deo.htmlsi=Npnz4tTtFDnMIoL8

    • @immortal3164
      @immortal3164 Місяць тому

      @@EricVTuber The hard part of these tutorials is not how to implement VR in a project, but to package the project for a VR Device like oculus quest 2

    • @EricVTuber
      @EricVTuber  Місяць тому +1

      @@immortal3164 I’ll need to make a video then on that. Thanks for the suggestion!

    • @immortal3164
      @immortal3164 Місяць тому

      @@EricVTuber Np bro,im just mentioning what the community needs right now

  • @walterdeinhard1931
    @walterdeinhard1931 Місяць тому +1

    Excellent tutorial !! Thanks a lot.

  • @aytunch
    @aytunch Місяць тому +2

    This is superb! Next, can you show how we can pick up and hold an antique from the museum and change its place? Or interact with any object like a hamburger and how to eat it. This is much more advanced but very interesting at the same time.

    • @EricVTuber
      @EricVTuber  Місяць тому +1

      Yes I will show how to grab things and even buttons so objects can spin and such. That will come in a bit as my next lesson coming out today or latest tomorrow will teach how to add audio and video to the museum

  • @anyentinh
    @anyentinh Місяць тому +1

    thank you so much sir

  • @SkyShazad
    @SkyShazad Місяць тому +1

    THIS IS SUCH A GREAT VIDEO.... You got yourself A SUB SIR

    • @EricVTuber
      @EricVTuber  Місяць тому

      Honor is mine

    • @EricVTuber
      @EricVTuber  Місяць тому +1

      My next tutorial is out for you: ua-cam.com/video/NJKBFbw_0Yg/v-deo.htmlsi=Npnz4tTtFDnMIoL8

  • @codedparticles
    @codedparticles Місяць тому +1

    I literlly downloaded this environment yesterday and tried to do this exact thing. Thanks for the tutorial!

    • @EricVTuber
      @EricVTuber  Місяць тому +1

      Great minds think alike :-)

    • @EricVTuber
      @EricVTuber  Місяць тому +1

      My next tutorial is out for you: ua-cam.com/video/NJKBFbw_0Yg/v-deo.htmlsi=Npnz4tTtFDnMIoL8

  • @alessandrocernuzzi
    @alessandrocernuzzi Місяць тому +1

    Oh, this is exciting! I'm a Blender user and I'm working my way to learn to transfer what I make in UE. Now, I just got the Quest 3 and I really would love to navigate around my environments 🖤 I'll follow this tutorial as soon as I have time :) Thank you!

    • @EricVTuber
      @EricVTuber  Місяць тому +1

      How exciting for you! Welcome. I have the next lesson coming today or tomorrow so keep learning!

    •  Місяць тому

      I think from blender the best is USD for the assets, as it keeps pivot points and materials, and then Usync add-on to sync all object instances coordinates from blender scene to unreal

    • @alessandrocernuzzi
      @alessandrocernuzzi Місяць тому

      @@EricVTuber Thank you so much, I appreciate it 🖤

    • @alessandrocernuzzi
      @alessandrocernuzzi Місяць тому

      @ Interesting, thank you for the tips! Although I don't know what you mean with USD. And I guess I still have to bake the materials, right? :) cheers! 🖤

    •  Місяць тому +1

      @@alessandrocernuzzi it's a 3d file format like fbx, but more recent, universe scene description, made by pixar and open source I think. Omniverse uses it, but blender can export a basic version of it, it can supports collection instances when using the omnverse blender 4.2 build, but defautl blender already can export usd that mainatins pivot point in UnreaL.

  • @anacata666
    @anacata666 Місяць тому +1

    Love it :).

  • @anacata666
    @anacata666 Місяць тому +1

    Perhaps a tutorial to package the project :). And make it run on different VR sets like oculus vive etc. a menu system.

    • @EricVTuber
      @EricVTuber  Місяць тому

      That’s a fantastic suggestion and I’ll add it to my list. In the meantime, I think as people are getting familiar with building VR environments using air link and cables and running off the PC is no doubt a great start. One of the reasons I’m teaching a museum project is I thought it would be nice to share with friends and family who come over, assuming people put photos and such inside their museums. To your point, it’s important to learn how to package these and get them on your device and share with other people so like I said, I’ll make sure I cover that in the future.

  • @orestespolisel
    @orestespolisel Місяць тому +1

    thanks a lot for this tutorial, Eric! Im just facing one difficulty: to select the VRgameMode. On my project it doesnt appear, and i have enabled the openxr plugin and restarted. Does it only show up if the quest3 is connected? Thanks!

    • @EricVTuber
      @EricVTuber  Місяць тому

      So it’s not in the drop down?

  • @stuart2151
    @stuart2151 Місяць тому +1

    Thanks for this, I will try this out for sure. With regards to Parsach, will you be able to share privately? I want to make this tutorial and share it with my dad as he a quest 2 headset

    • @EricVTuber
      @EricVTuber  Місяць тому

      They are planning to have this feature. Just not sure when it will be on the roadmap but they realize there is a big need for it.

  • @AbdulRawoof-gu5cr
    @AbdulRawoof-gu5cr 24 дні тому +1

    Thanks much for the content... Super easy and up to the point...
    Your new platform parsach will be super userfull for VR enthusiasts...
    My question is that how much is the potential of the lumen realtime rendering for VR experience comparing to this lightbaked environment?

    • @EricVTuber
      @EricVTuber  23 дні тому

      Lumen is going to be a game changer and 5.4 according to Epic Games (maker of Unreal) and should go a long way to improving lighting for VR. I have now moved to 5.4.

    • @AbdulRawoof-gu5cr
      @AbdulRawoof-gu5cr 22 дні тому

      👍🏽👍🏽

  • @LilKittens247
    @LilKittens247 19 днів тому

    When is interactions video posting?

    • @EricVTuber
      @EricVTuber  18 днів тому

      I selfishly went on vacation this week so I am posting Menu and cinematics next week then comes interactions

  • @anyentinh
    @anyentinh 19 днів тому

    Is your VR Meta Quest 3? Sir

  • @geroldwaefler9485
    @geroldwaefler9485 9 днів тому

    Not one word about if its stereoscopic 3D or only 2D... ...i am very disappointed. I wait since years for a Stereocamera for stereoscopic rendering in Unreal Engine, but still i can not find any You Tube Video about this... 😞

  • @zhannao
    @zhannao Місяць тому +1

    Thank you for this great tutorial! I love the pacing and the way you explain things. Way to go! I'm looking forward to more of your content.

    • @EricVTuber
      @EricVTuber  Місяць тому

      I truly appreciate your feedback and glad you like my style. There’s so much attention hacking that happens on UA-cam and I’d rather just teach authentically at a pace that we can learn together.

    • @EricVTuber
      @EricVTuber  Місяць тому

      My next tutorial is out for you: ua-cam.com/video/NJKBFbw_0Yg/v-deo.htmlsi=Npnz4tTtFDnMIoL8