you are BY FAR the best teacher i could ever find here, you took time to explain little details maybe novices don't quite know but are so important to have in mind, i'm impressed. thank you!!
Two items..... 1) I probably need to rewatch your first video as I don't have the capsule component. 2) The turning left and right work but forward/back does not. Anyone else have this issue and figure that out? Great video. WAIT.....So I added the Capsule and now I can move around but not turn....which I think is better....so I'm really, really close. LOL!!!! IT GOT IT!!!!!! When I created the capsure, the YAW setting was checked. I unchecked it and it worked like a charm. Wow.....this was so fantastic. Thank you so much on making this super easy!!!!!!
Any help on how to apply movement where if you move around your room, irl, you dont start turning your whole playspace and orbit the center of your playspace origin, instead of actually turning your character? because I can just stand up and clip myself straight into walls while turning, while my actual player body mesh stays and doesn't follow me if I stand up and walk around
thank you so much for this man this saved me a lot of time! I have one doubt How we can add the vertical movement up and down on right thumbstick? so we can able to simulate flying? I have searched for this but I didn't find any thread.....thanks in advance!
Thank you for sharing,, easy to follow and works great. What would I need to change to move the way I'm facing with a head turn? Gonna vom using the thumbstick.
Tie the movement to the camera instead of the forward arrow, I just tried that and it worked for me, still gives some Motion sickness, I also multiplied the scale by 0.4 to slow the movement down I found that helped a bit, converting that scale to a variable, movement speed , is also handy as you can force stop the player if you want by setting it to 0 or slowing it down further.
Thanks for the tutorial! Super helpful to get a version that has turning. For some reason I can move forward and backward fine but not left to right. Must have missed something.
@@Fryzlr I was having the same problem, but I fixed it for me. For the Get Right Vector, IA_MoveAround, I accidently had Act on value Y enabled. It needs to be set in Act on value X
For people facing this issue, remember to flip the "GetForwardVector" from the arrow / camera and connect X to Y and Y to X instead for the second pair of movement input.
That work for me (I just have to moove the VROrigin elements in the viewport because I was flying, but there is a problem, when I grab something, moving around is fully buged, can't moove like a want, have you a solution pls? ^^
I have a similar bug my player slides off and does not stop after grabbing objects with collision and if the player collides with other meshes same issue is happening! please reply if there is solution
Hey! I feel like this should be working for me but after following this tut I suddenly don't spawn at my player start anymore and none of the new inputs work either. I've checked if my VRPawn (set to class character) takes input and have set auto possess to player 0. Also in my input mapping I've added all the available controllers just in case (like the other input actions have 4 controller inputs). Still no luck. Would you have an idea why this is? Thanks in advance!
If you want to change the player’s height; Go to VRTemplate->Blueprints->VRPawn Then in details panel, search for “Base Eye Height” and change the value.
when you duplicate the blueprints using get forward vector, don't forget to change it by get right vector (look at 7:10, there is a difference between both blueprints ^^)
Just add a multiply node between "action value x" and delta rotation. I found multiplying by about 5 to be about right, but you could open it up as a parameter to adjust accordingly
@@Me-nq3tt thanks, but I had to do something for my project for final year. I got it to work for an exhibition and even won VOLA Innovative design award. So thank you for your video regardless
you are BY FAR the best teacher i could ever find here, you took time to explain little details maybe novices don't quite know but are so important to have in mind, i'm impressed. thank you!!
Thank you! 😃 Glad it helpeD!
Had to do some tweaks here and there but got it working to my liking. Much appreciated!
Very Informative and straight to the point. Need more videos like these
Two items.....
1) I probably need to rewatch your first video as I don't have the capsule component.
2) The turning left and right work but forward/back does not. Anyone else have this issue and figure that out?
Great video.
WAIT.....So I added the Capsule and now I can move around but not turn....which I think is better....so I'm really, really close.
LOL!!!! IT GOT IT!!!!!! When I created the capsure, the YAW setting was checked. I unchecked it and it worked like a charm. Wow.....this was so fantastic. Thank you so much on making this super easy!!!!!!
Love this. Thank you!
Thank you. Worked perfectly and well explained
Thanks for tip from split struct pin, i'm new so appreciate that detail
6:37!!!!!THX!love you!
Any help on how to apply movement where if you move around your room, irl, you dont start turning your whole playspace and orbit the center of your playspace origin, instead of actually turning your character? because I can just stand up and clip myself straight into walls while turning, while my actual player body mesh stays and doesn't follow me if I stand up and walk around
Could you please make a tutorial with snapping rotation instead of smooth rotation? I can't find that anywhere
3:44
Bless you.
thank you so much for this man this saved me a lot of time!
I have one doubt How we can add the vertical movement up and down on right thumbstick? so we can able to simulate flying? I have searched for this but I didn't find any thread.....thanks in advance!
Thank you for sharing,, easy to follow and works great. What would I need to change to move the way I'm facing with a head turn? Gonna vom using the thumbstick.
haha same
Tie the movement to the camera instead of the forward arrow, I just tried that and it worked for me, still gives some Motion sickness, I also multiplied the scale by 0.4 to slow the movement down I found that helped a bit, converting that scale to a variable, movement speed , is also handy as you can force stop the player if you want by setting it to 0 or slowing it down further.
Thank you for the tutorial.
Great help finally got it working after your tutorials just isn't moving where I look?
Hmmm might need an update. Target on vectors is now rot by default
Thanks for the tutorial! Super helpful to get a version that has turning. For some reason I can move forward and backward fine but not left to right. Must have missed something.
Did you find a solution?
@@Fryzlr I was having the same problem, but I fixed it for me. For the Get Right Vector, IA_MoveAround, I accidently had Act on value Y enabled. It needs to be set in Act on value X
For people facing this issue, remember to flip the "GetForwardVector" from the arrow / camera and connect X to Y and Y to X instead for the second pair of movement input.
Great tutorial, but one question. How can I speed up my look around input action, and slow down my moving action?
the Walk its not working for me idk
That work for me (I just have to moove the VROrigin elements in the viewport because I was flying, but there is a problem, when I grab something, moving around is fully buged, can't moove like a want, have you a solution pls? ^^
I have a similar bug my player slides off and does not stop after grabbing objects with collision and if the player collides with other meshes same issue is happening! please reply if there is solution
Hey! I feel like this should be working for me but after following this tut I suddenly don't spawn at my player start anymore and none of the new inputs work either.
I've checked if my VRPawn (set to class character) takes input and have set auto possess to player 0. Also in my input mapping I've added all the available controllers just in case (like the other input actions have 4 controller inputs). Still no luck. Would you have an idea why this is?
Thanks in advance!
Question: I am relatively new to vr development is there a way to still keep your character at the same height?
If you want to change the player’s height;
Go to VRTemplate->Blueprints->VRPawn
Then in details panel, search for “Base Eye Height” and change the value.
Great tutorial - I have the exact same setup but can't get my character to move left and right, only forward and backward and rotate.
when you duplicate the blueprints using get forward vector, don't forget to change it by get right vector (look at 7:10, there is a difference between both blueprints ^^)
Nice thnks again
How do I make the turn rotation faster
Hi is there a way i can get it so that i walk where i look?
yup
The player rotates just fine, but I can't move at all.
Hey is there a way to change the turning speed of the right thumb stick
Just add a multiply node between "action value x" and delta rotation.
I found multiplying by about 5 to be about right, but you could open it up as a parameter to adjust accordingly
@@Me-nq3tt thanks, but I had to do something for my project for final year. I got it to work for an exhibition and even won VOLA Innovative design award. So thank you for your video regardless
nice tutorial but am very tall now. why?
Try keeping the Player starter in bad size.
Like put capsule under floor.
@@LoafSimulation ok thanks
it fucking dont work dude !!!! im angry to lose time like that
Works for me in 5.4 just fine. You may have missed a step.
Are you starting with the VR template? You HAVE to start with the VR template otherwise you'll be missing some things.
dude impossible you use it with a gun or demo of ue take the gun and look your direction whats happen , you dont use it its impossible total fake tuto